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Female 22 Medium 5ft 120lb 8 Arcane Trickster Sarah

GENDER AGE SIZE HEIGHT WEIGHT LEVEL & CLASS PLAYER NAME
Fortune Fortune
Neutral None Black Solid Black Marsala18-1438 Criminal Tiefling 35,800 48,000
ALIGNMENT FAITH HAIR EYES SKIN BACKGROUND (Loan Shark) RACE EXPERIENCE Next Level
CHARACTER NAME CHARACTER NAME

AC DESCRIPTION
0 STR +5 INT
12 Armor Studded Leather

29 +3 15
ORGANIZATION
+6 DEX +2 WIS
Shield

0 +1 CON
RESISTANCES
+2 CHA
3 Dex Medium Armor Heavy Armor

Magic
Fire
10 Misc
Temporary Hit Points: Misc

Dex save vs. area effects: fail half +3


+3 dmg, success no dmg

16 SUCCESSES LEVEL DIE USED ENCUMBERED


8 d8+1 20 ft

FAILURES
30 ft 13 13
+1 ARMOR
+3 Acrobatics (Dex) Light Medium Heavy Shields

12 +2 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED Simple Martial Other Weapons:
+2 Arcana (Int) Hellish Rebuke (3d10) 1 LR Hand Crossbow, Longsword, Rapier, Shortsword
0 Athletics (Str) Darkness 1 LR LANGUAGES TOOLS & OTHERS

+2
+5 Deception (Cha) Common Thieves' tools
+2 History (Int) Thieves' Cant A type of gaming set
+2 Insight (Wis) Infernal
14
+8 Intimidation (Cha)
+8 Investigation (Int)
+2 Medicine (Wis)

+2 +2 Nature (Int)
+2 Perception (Wis)
14 +2 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+8 Persuasion (Cha) Darkness Cunning Action Uncanny Dodge


+2 Religion (Int) Mage Hand Legerdemain Hellish Rebuke (3d10)

+2 +3 Sleight of Hand (Dex)


+9 Stealth (Dex)
Comfortable 2 gp +2 Survival (Wis)
14
+6 Thieves' Tools (Dex)

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

12 PASSIVE WISDOM (PERCEPTION) Shortbow Dex 80/320 ft +6 1d6+3 Piercing


Ammunition, two-handed; Sneak attack 4d6
DESCRIPTION
Darkvision 60 ft
Ornate Lizardfolk Dagger Dex Melee, 20/60 ft +6 1d4+3 Piercing
Finesse, light, thrown; Sneak attack 4d6

Holy Water Dex 20 ft +3 2d6 Radiant


Only does damage against fiends and undead; Comes in flasks; Sneak attack 4d6
NAME TOTAL NAME TOTAL
Arrows 20 Holy Water, flasks 6 Unarmed Strike Str Melee +3 1 Bludgeoning

Improvised Weapon Str Melee, 20/60 ft +0 1d4 Bludgeoning


Damage die, type, range, etc. are at the DM's discretion
Arcane Trickster, level 8: Map of Surrounding Desert has on it:
Expertise (Rogue 1, PHB 96) [with four skills] "Greed is eternal" - Pirate shipwreck FEAT: Keen Mind (PHB, page 167)
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level - Tuma the sandworm I always know which way is north and the number of hours left
Sneak Attack (Rogue 1, PHB 96) [4d6] - Smaller towns (about 10 of which have the bat symbol, which means vampire attacks) before the next sunrise or sunset. I can accurately recall anything
Once per turn, I can add damage to finesse/ranged attack if I have adv. I have seen or heard within the past month. [+1 Intelligence]
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.
Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously "A deal is a deal"
Cunning Action (Rogue 2, PHB 96) "You can't make a deal if you're dead" FEAT:
I can use a bonus action to take the Dash, Disengage, or Hide action
Mage Hand Legerdemain (Arcane Trickster 3, PHB 98)
As a bonus action, I can direct my Mage Hand
With a Dex (Sleight of Hand) vs. Wis (Perception) checks, I can do so discreetly "Never place anything above your health...except money"
I can make it invisible and perform the following tasks:
- Stow/retrieve an object the hand is holding in a container worn/carried by another
- Use thieves' tools to pick locks and disarm traps at range FEAT:
Spellcasting (Arcane Trickster 3, PHB 98) [3 cantrips & 6 spells known]
I can cast known wizard cantrips/spells, using Intelligence as my spellcasting ability
"Never place friendship above profit"
Uncanny Dodge (Rogue 5, PHB 96)
As a reaction, I halve the damage of an attack from an attacker that I can see
Evasion (Rogue 7, PHB 96)
My Dexterity saves vs. areas of effect negate damage on success and halve it on failure
FEAT:

Feature Name: Criminal Contact

I have a reliable and trustworthy contact who acts as my liaison to a


network of other criminals. I know how to get messages to and from
my contact, even over great distances; specifically, I know the local
messengers, corrupt caravan masters, and seedy sailors who can
deliver my messages.

MAGIC ITEM: Shiny Hat of Telepathy Attuned

Can cast detect thoughts at DC 13.As a series of bonus actions,


Tiefling (+1 Intelligence, +2 Charisma) can converse telepathically with target.
1/day can use suggestion at DC 13 on target.
Infernal Legacy:
ADVENTURING GEAR # LB ADVENTURING GEAR # LB
I know the Thaumaturgy cantrip.
At 3rd level, I can cast the Hellish Rebuke spell once per long rest
Lizardfolk skin suit 1 4 Fancy broken hand mirror 1 1

as a 2nd-level spell.
Fine clothes w/Hood 1 6 Thieves' Tools 1 1 MAGIC ITEM: Attuned

At 5th level, I can also cast the Darkness spell once per long rest.
Warm Desert Clothes 1 4 Longsword 1 3

Charisma is my spellcasting ability for these spells.


Dark Clothes (missing hood) 1 3 Flask 1
Hempen rope, feet of 10 0.2 Tinderbox 1 1
Crowbar 2 5 Hempen rope, feet of 40 0.2
Bell 1 0 Large Snake Tooth 1
Oil, flasks of 20 1 Leather Armor 1 10
Rations, days of 4 2 Meat 2 1
MAGIC ITEM: Attuned
ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB
CP
Raw Meat, lbs of 1 1 Patch of skin 1 1
Backpack 1 5 Map or scroll case 1 1 Shortbow 1 2 Hooded lantern 1 2 Alchemist's supplies 8
- Arrows 115 0.05 - Parchment, sheets of 46 Ornate Lizardfolk Dagger 11 1 Hammer 1 3 Charcoal, lbs of 1 1
- Holy water, flasks of 9 1 - Desert Map 3 Longsword (Guard Captain) 1 3 SP Piton 10 0.25 Cactus 1 1
- Hempen rope, feet of 50 0.2 - Desert Map, Useless 1 Cool Desert Clothes 1 4 Bag of 900 ball bearings 1 2 Gold Bracelets 2
- Waterskin (full) 1 5 - Old Treasure Map 1 Studded Leather armor 1 13
EP Merchant's scale 1 3
- Sealing wax 18 - Legal Documents 1 Signet ring Manacles 1 6
MAGIC ITEM: Attuned
- Ink, 1 ounce bottle of 2 - Warehouse Ledger Dagger (nice) 1 1 Shiny Rock 12 0.1
- Ink pen - Bomb Recipe Amulet of Set 1 GP Interesting Plant 5 0.02
- 300-year-old gold coin - Paper, Sheets of 500 SUBTOTAL 77.8 SUBTOTAL 38
- Magic evil wabbajack rock - Locked Leather Tome 1 1
PP
- Gold earring 6 - Partial Map of Labyrinth
- Minotaur Underwear - Map of Surrounding Desert
WEIGHT CARRIED 1 empty chest in Neverwinter
- Map of City 70.8 lb Debt--Rex owes me leftovers from sale of sapphire MAGIC ITEM: Attuned
ENCUMBERED Deed to a Mine
ATTUNED MAGICAL ITEMS
51 - 100 lb Debt--I owe 30 souls to the demon to get my soul back. (land 30 finishing blows, there's a
HEAVILY ENCUMBERED
magic invisible evil rock hanging with me until I do so)
101 - 150 lb
PUSH/DRAG/LIFT
SUBTOTAL 34.8 SUBTOTAL 2 SUBTOTAL 34 151 - 300 lb

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