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Game 2

First moon in spring in

T HE W AR OF THE B ARONS
the year of our Lord
1390

THE FORT

Home player Blue


Hold the fort
You're the captain of the fortress strong-
hold on the northern edges of Brave and
kind Baron realm. This ruined fortress now
partially knock down is far from the de-
fendable fortress you were told about,
when you were sent on this assignment,
the reports coming from the Masons were
false. The Masons had only restored one
section of the wall, and the engineers had
filled the side motes, when they all van-
ished in the night leaving the work undone
and a false report that it was completed.
Home player red
Two gaping holes from the Red Barons de-
struction five years ago still stood on the Seize the Fort
front of the old fortress,
You had sent word to your Lord that it Having ambushed his reserve
would be hard to hold the fortress in his forces, bribed the Masons to leave
current condition without reinforcements,
there work unfinished, you're now
in the meantime you had your men flood
the field in front of the fortress and plow ready to begin your conquest of
off the ground to make a large mud pit this mambe pambe Baron lands.
and least this will slow the advance of en- You now bring in your siege en-
emy troops, and you are working on mak- gines that you have been building
ing temporary motes in front of the in the forest and prepare your
breaches of the wall . But alas you re-
units for the attack.
ceive the long-awaited message that rein-
forcements are coming, good news in bad
times is so welcome. The plan is simple take control of
Already your defenses have been probed, His fortress and his whole north-
by an unknown enemy sniper fire, scout- ern lands will be yours for the tak-
ing parties have gone missing, and trees ing. Finding the stout General that
are heard being cut in the forest all this can do this task is the key . There
are signs that war is eminent.
P age 2 Game 2

H O M E P L AY E R B L U E B A RO N

Continued from page 1


A cry from the watchtower reveals a galloping horses ap-
proaches, it is your Baron fleeing from the mountain pass with
the foul news of the ambush. No sooner has the Baron and his
men fewer that hoped for refreshed and debriefed you when
the battle alarm is sounded, no time to finish the defenses,

war is upon Us !.

“ Are heart are set on


peace, but the tyrant only
understands the grim face
so we must show him this
grim face till he see s the
wisdom of peace ”

Baron 1309 war counsel

Objective:
If you have won the last game
Hold the fort to the end of the you can fill in one ruined tile
game . Have Most units in the next to the lake with another
fort is to be in control of the lake tile shown in map other
fortress . wise there is three ruin tiles
facing the Red Barons' army
You win if the Red baron can no
longer attack or has a white (If Baron died in the last battle
flag or voluntary surrenders. the Baron's brother who now
T he W a r o f th e B a r o n s P age 3

A WAY P L AY E R R E D B A RO N
Continued from page 1

going to have the advantage and your men have to


tire them self crossing a field with heavy missile fire
so the units you chose will be critical .

7 BY 7 BATTLE MAP
“It is time to take what
One side of the board has broken down wall is rightfully ours.
small hills descending into that must be de- tomorrow We will own
the valley it's an open field fended., both side of the river “
red barons deployment the
other side is the fortress all Red Baron 1309
made of ruined tiles with
obstacles as the remaining War consul
walls and three of the front
tiles representing the

Objective: (Red Baron tortured one of


To have effectively won the the Good Barron's men cap-
fortress you need at least two tured in a scouting party and
units inside the fortress and learned the secrets of a se-
the other side a white flag. cret entrance) be sure to set
this up second tab in deploy-
if player won last game your ment options.
awarded 150 additional base
points to put in reserves,
which will enter where the red
dot is will be able to enter the
fortress through a diagonal
move
Muster Requirements
Continued from page two 1. 1200 base points level 10 Army
( with any promotions from the
is the Baron is who rides into the fortress with the last two games you wish to field)
warning. With whatever men made it to the fortress.
2. Up to 180 penalty points. total
points should not exceed 1380
Stradagy tip: You have three rows deep of tile to
deploy your forces on. 3. The Barron or his brother if he
died , and a captain as the two
Point Win Condition Remember with three
heroes you must field,
units per tile you can
lock yourself in where 4.No mounted units in the fortress
6 Holding the fort you can't maneuver
5. Any mounted or fast units that
1 Removing enemy your troops within the also made it to the safety zone in
unit Castle. Thus Deploy- last game as blue team you have
ment is essential for the option of putting them in re-
4 Killing General survival think how serves up to three units and enter
they will attack to give here when they show up in the
2 Wining computer game the blue paint marks with
game you the best advan- arrow .
tage.
6 Killing Red Baron 6. You can field as many catapults
as wish on the hill tiles

Strategy tip :Soften up your enemy first , Muster Requirements


and be sure all your forces are in place be-
fore you start the relentless attack. 1.Deployment:1200 base
points
2. 240 penalty point al-
lowance
3. Deploy in red hills .
Point Win Condition
1 Removing enemy unit 4. Must have a General

4 Killing the Blue Baron 5. No named Hero’s


2 killing the Capt.
6. No muster limitations
2 Wining computer game

6 Controlling the fort

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