Beruflich Dokumente
Kultur Dokumente
Kaitlyn Kelley
Dr. Rieman
English 1103 H
12 November 2010
Is it possible that technology could replace human efforts to effectively teach children to
read? Technology is becoming a medium that educates children on their emergent literacy. Many
children have digital media to entertain and educate them in the form of games and books.
Watching a preschool-aged child play today can now involve a responsive, interactive game that
sings the ABC’s or reads a story book to the child. With the growing abundance and increased
quality of these items, do children now have the means to educate themselves without the
assistance of an adult? In the past, the ones who taught a child to read have been parents,
teachers, and other adults greatly involved in a child’s life. Debra Brant, a professor in the
English department of the University of Wisconsin at Madison, provides a name for one who
teaches someone to read: a “sponsor of literacy” (408). As the age of technology progresses, is it
possible that technology can become a main sponsor of literacy or even replace adults?
At an increasingly young age, children are interacting with media and technology in
many ways. Companies have started harnessing this interaction and play to educate children in
many areas. Digital media exposes children to more abstract concepts, such as “mathematics,
dynamic systems, and communication competence,” that have previously been viewed as too
complex for a certain age group (Lieberman, Bates, So 272-73). These goals are met in various
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forms of digital tools available to children. Leapfrog created the Tag reading system which
allows children to read books, listen to books, and also allows children to click selected areas
that allows them to hear specific words. On top of the story, they can also play games with the
characters in the story. This allows children to interact with literature in a creative and
advance in their knowledge and openness to learn in many areas. Even though these devices are
typically thought of for use in the home, they have a positive effect in the classroom as well.
Debra Lieberman, Cynthia Bates, and Jiyeon So, researchers at the University of California,
Santa Barbara, discuss the various uses of digital learning devices that aid children’s growth in
many areas such as: learning and interacting with others, analyzing and solving problems, and
improving reasoning (273). Also, these learning programs “provide opportunities for creative
choices or imaginative expression [that] can facilitate children’s creative approaches to learning
and can increase interest and engagement” (275). Yet another advantage to this type of education
is that the media allows a child to progress at a rate they set. The automatic, personal responses
can advance as the child does. In a normal class room setting, waiting on a teacher can hinder the
student if he or she is having to adapt to the expectations of the class as a whole. Children tend
to live up to the expectations set for them. If the expectation is lower than what a child is
capable of, it may be more of a challenge for them to continue learning at a beneficial pace
because their expectations are too easily meet. On the other hand, a child who understands
slower than the class could also be hindered as the student is forced to advance past his or her
motivation to learn when they are involved with engaging and fun digital media. Computer
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learning activities can elicit high levels of interest in and focus on the learning task that does not
tend to diminish over time” (277). Using these available tools and benefits of technology, at
both home and in the classroom, can allow a child to increase their knowledge and interest in
learning.
Specific to emerging literacy, there are many advantages that a digital device provides
that an adult cannot. Lieberman, Bates, and So find merit in the fact that the programs provide
immediate feedback and personalized progress. Different learning speeds in a classroom, on top
of the single expectation level, can cause a student to be easily distracted; the responsive media
decreases potential “delay[s] that could cause attention to wander” (277). The sustained ability
for the technology to interest and entertain a child contributes to it being a stronger motivator
than a classroom environment (276). With increased attention and drive to learn, the child can
gain more information. Another factor that can add to this enhanced knowledge is an increased
memory. Lieberman, Bates, and So discuss a research study in which “kindergarten children
developed stronger increases in memory” with the use of technology compared to students who
were not given the opportunity (276). In addition to increased memory, “animated multimedia
books enhanced awareness of letter sounds and words” for children aged three to six, (274-75).
Because of the ability to focus a child’s learning and their capacity to retain information, digital
media has been proven to be more effective than traditional teaching methods in the areas of
vocabulary, spelling, reading, writing skills, word recognition, and word creation.
As with many things, there are also negative aspects of this education method. While
using digital books, a child can often get distracted by the icons, colors, and animations or
illustrations, causing them to lose focus on the actual plot or storyline (Korat and Shamir 249).
All of the features tend to cause focus to be redirected to the games. Another limitation of the
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digital interaction is that the children were not able to increase their awareness of “rhyming and
phonemic awareness” because of the digitalized, recorded voice (249). Though the animations
can increase a child’s understanding of the story, a designer has to be careful not to create any
inconsistencies. When a child can pick up on the inconsistencies between the storyline and
animations, their comprehension levels decrease (249). With an effort to improve these
unconstructive applications, the abilities of digital media to educate children will be increasingly
successful.
For an effective digital teaching device, many things have to be in place. O. Korat and A.
Shamir preformed a study in which they designed and tested an e-book for children. They
preformed this study using three groups of kindergarten students: a control group that was not
exposed to a story, a group who was read the story by an adult, and a group that was given their
created e-book. In 2007, they argued that “the software available for children aged 3-8 is not
very satisfactory as a tool for supporting literacy” (Korat and Shamir 250). Their goal was to
create an e-book that stressed the positive and suppressed the negative of items already on the
market that they analyzed. They found that some “features available in the software…can be
more effective in certain ways than an adult reading to children” (249). These improvements
included interactive features that increased their understanding of the plot and a program that
allows children to follow the highlighted text increasing their phonological awareness. For their
study, they decided to create an e-book with three options for the child: “‘Read the story only’,
‘Read the story with dictionary’, and ‘Read story and play’” (250). A function was included to
unlock the ‘Read story and play’ mode only after they had read all of the words on each page.
Their study proved that children in both groups, one using technology and the other having
listened to an adult read the story, improved in areas of vocabulary, word recognition, and
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phonological awareness. The children in the group having used the e-book proved to have a
slightly higher increase in scores from a given pre-test to the post-test. They concluded that
technologies with the proper features “have the potential to support cognitive development and
learning… [and] could constitute a good source for supporting young children’s language
development, story comprehension and other emergent literacy skills” (258). They proved that
After reading Korat and Shamir’s study, I would like the take the liberty of proposing
some improvements to be included in existing media devices. The most important characteristic
would be to have the voice of the reader sound more realistic, less digitalized. One person would
read the given story on each page for a ‘reading with voice’ option. Also, like the Leap Frog tag
reading system, I would include spots where a child can indicate a word they would like to be
read. For these spots, the person would record each individual word so that they sound natural
without the whole sentence. I believe this would increase a child’s ability to process the words
as he or she would hear them read from an adult. This would aid in their ability to learn rhyming
and phonemic awareness, which is to say that they would distinguish letter sounds, such as the
letters “d” and “t” in “bid” and “bit” (“phoneme”). Another feature I would suggest is a screen
that had a picture of all of the pages of the story. This allows for a visual storyboard that allows
a child to see the progression of the story. I believe this would increase a child’s comprehension
to see all of the pages on one screen. There are still many improvements to be made to existent
As these devices are refined, the power they possess to educate children will increase.
However, the relationship between child and parent, student and teacher must also be examined. At what
cost do we allow technology to become the sole sponsor of literacy? Relationships are built from many
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activities; education being one of them. The unintended negative results must also be examined before a
complete shift takes place. It leads one to wonder if it will affect a child’s respect for his or her teacher in
more advanced years. Perhaps a way to compensate for this would be to include applications intended for
both child and parent, student and teacher to work together. Another area to consider is one that involves
an unavailable parent. Some children do not have the opportunity to learn from their parents due to
various interferences. If a parent is illiterate, the child is immediately hindered because of the parent’s
inability to share this knowledge. Also, many parents work busy schedules that are not conducive for
educating their children. If a parent can provide a child with a tool to educate them when they are not
able to, whether for time and knowledge reasons, doors would open for a child.
read can be transferred to the qualified shoulders of digital media. It has been proven that quality
devices work as well, if not better, than adult interaction. This shift has the potential to open
doors to many. Children can now take education into their own hands with a device that can
progress and accompany them on their emergent literacy. A device that can automatically and
efficiently assess a child’s progression could allow him or her to learn despite the schedule of a
busy parent. The progress that education can make while implementing technology is incredible.
Works Cited
Brandt, Deborah. “Sponsors of Literacy.” Writing About Writing: A College Reader. Eds.
Elizabeth Wardle and Doug Downs. Boston: Bedford/St. Martin’s, 2011. 403-426 . Print.
Korat, O., and A. Shamir. “Electronic Books Versus Adult Readers: Effects on Children’s
Lieberman, Debra A., Cynthia H. Bates, and Jiyeon So. “Young Children’s Learning with
Digital Media.” Computers in the Schools. 26.4 (2009): 271-83. Academic Search