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HDRI tutorial
2005 copyright cliffhanger visuals
http://www.cliffhanger.nl
3D visualisatie 3D illustratie 3D animatie
Introduction
In this tutorial, I won’t go into the technical and physical backgrounds of High Dynamic Range Image.
Instead, I’ll present you with a basic instruction about the photography of the images needed to
produce HDRI’s, the way to go about in Photoshop (which in CS2 has a feature incorporated that
will produce a so-called Radiance document with little effort) and how to use the HDRI in 3D (I use
Cinema4D but other software will differ only slightly)
Just a little background though: Did you notice that the darkness. And when you take a picture with your
on a sunny day, your camera tells you that you need camera still at 1/1000 at f11, the print is black.
1/30 seconds of exposure with a 2.8 lens opening In an HDRI, multiple situations are all combined in
indoors and when you step outside it just needs one image: indoor and outdoor at the same time so
1/1000 seconds at f11. to say. You need a slider to make it visible to the eye,
In fact the difference between complete darkness and but when you do, it is all there: the sphere of the sun
complete “lightness” is pretty endless. A camera or and the inside of a drawer.
your eyes can only see a portion of it without adjusting,
and once they have, they can’t see as well anymore In 3D-software maths, this wide boundary or high
what they saw before the adjustment. When you step dynamic range can be inverted to do something
back inside the house it takes a second to get used to special: it can act as an actual light source.
Ansel Adams
HDRI photography: what do you need?
If you have all of the items above, you’re a rich man: Adobe Photoshop CS2 to convert different
camera exposures into a Radiance image, a tripod and a camera that can shoot RAW-images. In this
tutorial we’ll use them all. But:
Open a RAW-image into Photoshop and Photoshop Pixels that are pure white are displayed as red. As
will open its RAW-image dialogue. you can see there’s no information in the sky be-
hind the door, nor is there between the blinds. If I
This photo of my studio door is pretty much balanced. want to see that information, I need to bring the
You can more or less see what is inside and you sort exposure down. But when I do that, dark parts in the
of see what is outside. There is no pixel information foto start to become pure black. I can check that by
in the highlights though. I check that by activating the activating the Shadows-tickbox:
Highlight-tickbox: (It is difficult to see -overexposure happens much
When I do that, Photoshop gives me this feedback: easier than underexposure- but it’s the blue areas.)
Each of the photographs cover another part of the
light situation and the range per photo is quite small.
Going from the deepest shadows up to the brightest
highlights, in this weather, I need to make about 6 to
7 photographs that I import into Photoshop CS2:
All images that have a green mark: the whole exposure gamma. I want 32 Bit/Chan-
next to them will be incorporated in the final HDRI nel because I need as much as information as I
when I click OK. By default, they all have one. When can into my 3D setup. When I click OK, Photoshop
I uncheck one, the preview is updated. merges all the images into an HDRI that I Save As
With the Set White Point slider I can view through Radiance. Note that there’s nothing really special to
see about the HDRI at a glance. That is be-
cause your monitor simply can’t show all the
information it contains. But when you go to
Image> Adjustments> Exposure and slide through
Exposure, it is like day breaks and night falls..!
(Like I said before, I made my HDRI from RAW-im-
ages but you could also build it from TIFF’s.)
Now that we have a Radiance image, we need to set up a simple setup in 3D and make it act as a light
source. As I mentioned before, I will use Cinema4D (version 9) to do that. My object is an astronaut.
It goed without saying that you can use anything to light with the HDRI output.
Make a new material and load the HDRI in the Lumi- In the Attributes of the tag, turn off everything but
nance channel. Set Mix Mode to Multiply. My HDRI is Seen by Rays and Seen bij GI:
very bright and if I don’t bring down its Mix Strenght it
will wash out the scene.
Next, in Render Settings, activate Radiosity and in At this stage of the process you need some patience.
Options deactivate Auto Light: HDRI-lighting and can give some unexpected results
at first and rendering can be slow.