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A dungeon needs to have a start and finish, as you’d expect.

This leads to a very boring dungeon, so let's add


a loop to it.
Now here we have a dungeon with a loop in it. This breaks up line of sight, if you’re not underground and
places to set up an ambush.
Lets add a couple more loops, you don’t need to make them all rectangular or circular.
Lets add some rooms. Rooms can be any size and offer a location in the dungeon for an Encounter, such as a
monster, cave in, or trap. I’ve marked Doors with box lines.
Now lets “Barnacle” some rooms. These are rooms with a single entrance and offer a “dead end” for the
players. This is where you can really add in some puzzles and interesting rooms for the party to find!
At this point the dungeon is still a large loop. We can add some secret doors and passages (Marked with S
lines) and extra hallways to make it harder to navigate, we can even incorporate stairs a second level!

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