Beruflich Dokumente
Kultur Dokumente
Dan Duran
Richard Eckert
Thanks to: C-Swizzy, D-Skizzy, J-Nizzy, Sidetrack Nick, Beeny13, Dezzo and a whole host of other people who game invaluable insight and advice on this
project. Thanks also to Ron Saikowski of www.fromthewarp.blogspot.com for the wonderful image of his Sarpedon model and Ed aka Thanatos for the
image of his spot-on Tellos model. Final thanks to Morgan from the Astro Mag who graciously donated additional art from his massive stock pile.
Special thanks go to Ben Counter for writing the Soul Drinker novels and to Black Library for publishing them. Without your passion for writing we
would not have had the inspiration to have all this fun. The Soul Drinkers Novels are:
This document is intended for use with Warhammer 40,000 5th Edition.
You can learn more about Warhammer 40,000 at www.games-workshop.com.
Fluid 40K can be found at www.dicelikethunder.com
Introduction FORCE ORGANIZATION
Welcome to Loyal Traitors, A Soul Drinkers Army List. This home brew codex has been The Soul Drinkers have the following army list options. All dedicated transports must
designed to allow you to play a Warhammer 40,000 game or campaign as the Soul be taken from the codex the unit it is purchased for comes from.
Drinkers. While it is not necessary to read the Black Library novels written by Ben
Counter to play the Soul Drinkers, we heartily recommend it. Units marked with an asterisk (*) are chosen as per their normal codex rules but have
an additional special upgrade character found in this army list.
We assume you are familiar with a large majority, if not all, of the rules in Warhammer
40K 5th Edition rule book and Codex: Space Marines and Codex: Chaos Space No Soul Drinker unit may ever take a Mark of Nurgle upgrade or any other Nurgle
Marines. It also is assumed, unless written otherwise, that all rules pertaining to game ability (such as an Icon or banner).
mechanics, game length and force organization are used.
The inherent limitation for writing this home brew codex is the Movie Marine
principle. Most everything written in a novel is designed to be cinematically
entertaining and we all know that not every game is so played. Great care has been 1-2 Headquarters
taken to pull the essence of the Soul Drinkers from the Black Library novels and
0-1 Sarpedon See page 5 of this Document
translate that into table top play.
0-1 Chaplain Iktinos See page 6 of this Document
Undoubtedly, you will have questions on how certain codex mechanics work especially 0-1 Captain Karraidin See page 6 of this Document
when drawing your force from three sources. We have attempted to iron out these
0-1 Captain Pg. 132, Codex: Space Marines
difficulties for you. Should you have any questions, feel free to email us (Richard@
dicelikethunder.com). We are also open to suggestions or changes for better play. 0-2 Librarian Pg. 133, Codex: Space Marines
0-1 Master of the Forge Pg. 133, Codex: Space Marines
We hope you have as
much fun playing the Soul
0-3 Elites
Drinkers as we did writing 0-2 Sternguard Veteran Pg. 125, Codex: Space Marines
and play testing them. 0-2 Chosen Chaos Space Marines Pg. 94, Codex: Chaos Space Marines
0-1 Possessed Chaos Space Marines Pg. 95, Codex: Chaos Space Marines
What you need to play:
-Warhammer 40,000 5th 2-6 Troops
Edition rule book 2-4 Tactical Squad * Pg. 134, Codex: Space Marines
-Codex: Space Marines
0-2 Chaos Space Marines* Pg. 96, Codex: Chaos Space Marines
-Codex: Chaos Space
Marines 0-1 Scout Squad Pg. 134, Codex: Space Marines
-Loyal Traitors: A Soul 0-3 Fast Attack
Drinkers Army List 0-1 Chaos Space Marine Bike Squad Pg. 99, Codex: Chaos Space Marines
0-2 Assault Squad Pg. 139, Codex: Space Marines
0-1 Chaos Raptors * Pg. 99, Codex: Chaos Space Marines
0-3 Heavy Support
0-2 Chaos Havocs Pg. 100, Codex: Chaos Space Marines
0-1 Vindicator Pg. 143, Codex: Space Marines
0-1 Whirlwind Pg. 143, Codex: Space Marines
SPECIAL RULES
Soul drinkers have access to the following special rules under certain
conditions.
Cold & Fast, Soul Drinkers! – Units that may take a dedicated transport
may select a Drop Pod from Codex: Space Marines. This includes units
taken from other Codex’s, such as Codex: Chaos Marines.
Mutant – As Sarpedon has been mutated by the warp to be half Space Marine and half Conversion: The Sarpedon model with tested with was graciously donated to us by
giant arachnid with further bionic upgrades, he has a 4+ Invulnerable save. In addition, Chaos Dave. According to Dave, he took a pewter spider model and then green stuffed
Sarpedon may use two psychic powers per turn. the upper torso of a 3rd edition metal Librarian onto it. He then added ‘bionic looking
stuff’ to a leg. To complete it, he used a home made Dreadnought sized base with sand
Powers: Machine Curse (Codex: Space Marines), Warptime (Codex: Chaos Space flocking. We’re not sure what else we can use this for, but the thing looks awesome!
Marines), The Hell
The Sarpedon model show here was build and the image donated by Ron Saikowski
from fromthewarp.blogspot.com
Chaplain Iktinos, Master of Sanctity pts Captain Karraidin, Master of Initiates Pts
160 180
WS BS S T W I A Ld Sv WS BS S T W I A Ld Sv
5 5 4 5 3 5 3 10 3+ 6 4 4 5 3 5 3 10 2+
Wargear: Power Armor, Crozius Arcanum, Rosarius, Frag/Krak grenades, Harbinger Wargear: Terminator Armor, Storm Shield, Thunder Hammer, Storm Bolter
Harbinger – A modified, heavy caliber bolt pistol with the following stat line. Master of Initiates: As the senior captain of the Soul Drinkers, Karraidin has taken it
Range: 12” Str: 4 AP: 4 Assault 3, Pistol upon himself to train the chapter’s initiates and all initiates gain from his leadership in
battle. When a Scout Squad is taken in the same force as Karraidin, they gain +1 BS and
Special Rules: Independent Character, Liturgies of Battle, Honor of the Chapter the Stealth special rule. Captain Karraidin may not take a Command Squad.
Retinue: Chaplain Iktinos is a shepherd for Soul Drinkers who no longer has a squad to Conversion: This model fills the role of three different codex entries for us. Originally a
return to. Though he has secret ambitions for the path of the chapter, he and his flock Terminator from the Assault on Black Reach set, we assured him that he would never
are seen as an unmovable rock on the battlefield. As such, a Tactical Squad or Chaos wield a Power Fist or Power Sword again. Instead we gave him a Storm Shield and
Marine Squad may be taken as his body guard with both Iktinos and the attached Thunder Hammer. With some attention to the details on his shield, Captain Karraidin
squad gaining the Counter Attack special rule. If the retinue squad does not select a can now double for Captain Darnath Lysander (or Anus McFearsome for Richard) or
heavy weapon it may instead take a second assault weapon of equal or lesser point just a regular Thunder Hammer and Storm Shield wielding Terminator.
cost to one already selected at no additional cost.
Conversion: Our Chaplain Iktinos is a mongrel of two model kits. We took a metal
Grey Knight model and removed the arm holding the Nemesis Force Weapon. We
then added an arm stub with a miniature neodyne magnet tip. For play with the Soul
Drinkers, a hand holding a Crozius Arcanum is magnetized into place. When Chaplain
Iktinos is not going to battle as himself, he removes his Crozius Arcanum and instead
magnetizes in place a Power Fist so he can double as Chapter Master Pedro Kantor for
other games.
Veteran Sergeant Luko Pts Assault Sergeant Tellos pts
50 65
WS BS S T W I A Ld Sv WS BS S T W I A Ld Sv
5 4 4 4 1 5 2 10 3+ 6 - 5 4 2 4 2+D3 9 3+
Composition: One Tactical Squad may upgrade it’s Sergeant to Veteran Sergeant Composition: One Chaos Raptor Squad may upgrade one Raptor to Assault
Luko at a cost of 50pts. Sergeant Tellos instead of selecting an Aspiring Champion.
Wargear: Power Armor, Frag and krak grenades, Dual Lightning Wargear: Power Armor, Chain Sword, Chain Blade of Blood, Jump Pack
Claws with built in Storm Bolter
Chain Blade of Blood – Tellos suffered serious wounds during an engagement with a
Special Rules: Tactical Formation, Chalice Standard, Fall In! Techpriest leaving him without hands. He could not accept that he would never see
battle again and as Tellos sank into depression he was subverted to Khorne. He took
Tactical Formation – A squad with Veteran Sergeant Luko may purchase an additional to roaming the battle barge in secret. He was eventually found with a chain swords
15 Tactical Marines rather than the normal 5. A Squad with 20 models may purchase jammed into the stump of his wrists.
an additional Heavy and Special weapon at the normal cost. A Tactical Squad with 20 The Chain Blade of Blood is a close combat weapon that grants an additional
models may still make use of it’s Combat Tactics special rule, splitting into 2 squads of d3 attacks and the Rending special rule. Any to hit rolls of 1 instead strike his allies
10 models instead of 5. in close combat and are resolved against them as normal, counting towards enemy
combat resolution.
Chalice Standard – Any Soul Drinker unit with a model within 6” of Veteran Sergeant
Luko may reroll failed Morale and Pinning tests. Special Rules: Feel No Pain, Fearless, Devoted of Khorne, Blood Frenzy
Fall In! – Should the Soul Drinkers ever find themselves without leadership on the Devoted of Khorne – Tellos has a Mark of Khorne that is already accounted for in his
battlefield, Veteran Sergeant Luko is reluctantly ready to guide his battle brothers. profile. In addition, the Chaos Raptor Squad with Tellos counts as being equipped with
If all Headquarters choices in your force should be permanently removed from the an Icon of Khorne.
table, Luko gains one extra wound and attack to his stat line. In addition, the Chalice
Standard’s range extends to 12”. Blood Frenzy – Tellos and his
squad are so blood crazed
Conversion: Veteran Sergeant Luko is a simple conversion. We took a Black Templar they will do anything to get
pewter model with twin lightning claws and a cape then added a banner pole to his closer to the nearest enemy.
back pack. At the end of any shooting phase if the
unit suffered a wound the squad must move
d6” towards the nearest enemy unit.