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Hero of Leaf Valley PSP General Guide/Walkthrough

By Freyashawk

Contact: To contact me with any game questions, please visit my site at:
http://harvestmoonforever.blogspot.com

I am a Super Moderator on Natsume's Official Community Forum. You can ask


questions about any Harvest Moon game there as well.

For details on how to search for specific information in any of my Guides


using
the most popular web browsers, please visit:
http://harvestmoonforever.blogspot.com/2010/02/internet-shortcuts-to-find-
information.html

Note from Freyashawk: All of my guides are based on authorised, genuine


cartridges, discs or UMDS produced by Natsume. If you are using a bootleg or
illegal download, expect all sorts of issues. I would urge players, even if
some personal sacrifice is required, to support Natsume by using ONLY an
authorised version of the game.

Created on 29 April 2010

Last updated on 15 June with detailed instructions for solving all Mining
puzzles for Chambers 1 - 7.

Table of Contents

Introduction
How to Save Leaf Valley
30 Winter in the 2nd Year
The Fate of the Harvest Goddess
Marina's Confession
Advanced Goals
Total Income Requirements
Saving your Game
Initial Walkthrough
Making your First Choices
The Harvest Goddess Quiz
Effects of your Quiz Choices
Meeting all Possible Characters
Game Controls
Exploring your Farmhouse
Your Homestead
Your Farm's Initial Resources
The Map of Leaf Valley
Navigational Resources
Avoiding Illness
Your Chances of Catching a Cold
Watching your Energy Gauges
Restoring your Energy Levels
Items Found in the Wilds
List of all Items found in the Wilds
How to Find Items in the Wilds
Wanted Items
Wanted Items Strategies
Wanted Items Lists in Spring
Wanted Items Lists in Summer
Wanted Items Lists in Autumn
Initial Investments
Saving Money to Make Money
Investing in Medals at the Races
Basic Farming and the Weather
Effects of Rain
Changing the Weather
Early Farming Strategies
The Effect of Festivals on Events
Early Benefits of Part-Time Work
Schedules of Shops and Local Businesses
All Shop Schedules and Menus
Part-Time Work
Leaf Valley Tutorials
Part-Time Working Caring for Chickens
Part-Time Work Caring for Livestock
Part-Time Forestry Work
Part-Time Mining Work
Part-Time Kitchen Work
Dining Out
Sunny Garden Cafe Menu
Moonlight Pub Menu
Energy Resources from Ronald
Farming
Caring for your Crops
All Crop Values
Spring Crops
Summer Crops
Autumn Crops
Winter Crops
Multiple Season Crops
Cultivated Flowers
Mineral Crops
Using Mineral Crystals
Values of Mineral Crops
Hybrid Crops
The Sacred Land
Golden Potatoes
Farming in Winter
Advanced Farm Options
Marriage
A Greenhouse
Sprinkler System
Zann's Accessories
Animal Care
A Small Poultry Business
Animal Friendship Levels
Friendship with your Dog
Ocarina Commands
A Dog's Special Abilities
Using the Bell
Poultry
Raising Livestock
Cows
Caring for your Horse
Riding your Horse
Unlocking the Training Option
Training for the Races
Animal FP Bonus
Animal Random Negative Bonus
Tool Upgrades
Fishing
Fishing Tutorial
Fishing Aids
Knowing Where and When to Cast your Rod
Complete Fish List
Unlocking new Fishing Locations
Unlocking the Goddess Spring
Unlocking the Underground Lake
Mining
Mining Tutorial
Finding the Explosion Pattern
Mining Puzzles
Chamber I
Chambers II and III
Chambers IV and V
Items for the Storeroom
List of all Items from the Mine
Ores
Coal and Crystals
Artifacts
Fossils
Gems
Mining in the First Year
Unlocking New Chambers
The Underground Lake
Mining Puzzle Solutions
Chamber I, Configurations I and II
1 Summer, 1st Year
Chamber II, Configurations, I and II
1 Autumn, 1st Year
Chamber III, Configurations I and II
1 Winter: 2nd Tunnel
Chamber IV, Configurations I and II
Chamber V, Configurations I and II
20 Winter, Robot Mole
Chamber VI, Configurations I and II
Chamber VII, Configurations I and II
Forestry Work
Unlocking the Forest
Expanding your House
Kitchen, Bath and Toilet
Cooking
Easy Recipes
Martha's Assignments
Fish Recipes from Ponta
Birdman's Cooking Show
Trial and Error
Cooking in a Basic Kitchen
Small Pot Recipes
Small Frying Pan Recipes
Selling your Cooked Dishes
The Horse Races
List of Exchange Prizes
Strategies in Choosing Prizes
Making a Wish
Social Interactions
Raising Friendship Levels
Birthday Gifts
Harvest Goddess Festival Gifts
Suggestions for Easy Gifts
Delivery Requests and Friendship
Point Totals and Heart Levels
Romantic Festivals
Harvest Festival Dance
Perpetual Calendar
Spring
Summer
Autumn
Winter
Characters List and Profiles
Your Character
All Eligible Girls
All Magical Characters
All Other Characters
Items List

Introduction

Many Harvest Moon games allow your Character to take his/her time in restoring
a Farm and bringing prosperity to the neighbouring village and Land. Hero of
Leaf Valley, as the name implies, is NOT one of those games. Similar in its
goal to 'Save the Homeland', your Character has two years to save the Land
from the ambitions of a corporation with the ambition of transforming the area
into an enormous Funpark.

To do this, you can save 50,000G and purchase the land from the Funland
Company, transform it into a Nature Preserve in order to protect rare,
endangered species or transform the area into a desirable Tourist destination.

The game begins with a letter from your father and your father, although
absent, will influence your destiny even after you 'save the land' from
development. He will give you an advanced goal in the 3rd and 4th years in
the form of a directive to make 100,000G. You therefore do have specific
guidelines both in the first two years and in the two years after that, in
terms of income totals.
In 'Hero of Leaf Valley', unlike 'Save the Homeland', you can complete more
than one Story Quest. One of the factors that will determine how you 'save
the land' is whether or not you have 50,000G on 30 Winter in the 2nd Year.

In fact, the first Story Quest or Main Story Quest will branch into three
separate paths in the second year. Your actions as well as your intentions
will determine which Path your game will follow.

If you wish to be able to persuade Alice to stay in Leaf Valley and have the
ability to court and marry her, you need to complete 'Path A' in the Shoot for
the Stars!' Story Quest. In order to do so, you must defeat every Robot that
Funland sends into the Valley at various points in the story. Although you
need to have a total income of 50,000G on 30 Winter for this result, Alice
ultimately will allow you to keep the money. This therefore is considered by
many to be the 'best' result for the Quest to save the Valley.

When you have the opportunity to try to save Alice and the Funpark employees
from drowning, you must choose to do so. If you do not care at all about
Alice's future in the Valley, you can refuse to help and this will set you on
Path C. Experiencing all the Robot confrontations but failing to defeat even
one, if you still try to save Alice from drowning will set you on Path B.

Although there are 16 different Story Quests, many of them are linked. Bob's
Quest for a Champion Race Horse in fact intersects with the Main Story Quest.
Most of Tim's Events actually are hints about Story Quests connected to other
Characters. Many Events have requirements in terms of Friendship Levels
either with Individuals or with your Animals, Farming totals, Mining Totals or
Fishing Totals.

As in any Harvest Moon or Rune Factory game, you will achieve the greatest
success if you attempt to explore every path, speak to every Character
frequently and experience all possible Events. As indicated, the various
traditional Harvest Moon activities in HoLV such as farming, ranching, mining
and fishing are connected to many of the Story Quests and you may find
yourself unable to continue if you have not been fairly diligent in growing
crops, raising animals, mining and fishing.

Most of the main Events in the 'Shoot for the Stars: The Greatest Farm in the
World!' will be experienced automatically by your Character, whether or not
you have any intention of trying to earn sufficient income to buy the land
from the Funpark Corporation. The threat of development of the land by the
Funpark Corporation is the main Story of 'Hero of Leaf Valley' after all.

If you do not have 50,000G at the end of the 2nd Year or you prefer to save
the
Land by creating a Nature Preserve or Tourist Destination, you need to
complete at least three Story Quests connected to that goal. In fact, you can
complete as many Quests as you wish in both categories. The Event that
determines the way the land is saved will be determined by the greatest number
of completed Story Quests connected to either goal.

After saving the land, you will have a choice either to move forward into the
third Year, where you can pursue advanced goals of courtship and farming, or
you can choose to start the game again. If you save your game in more than
one slot, you can do both!
A player who did not experience all Events in every Story Quest may wish to
start again in order to experience the Events he/she missed. When you choose
this option, you will keep all of your assets in your 'new' game.

Note that if you fail to have 50,000G on 30 Winter and have failed either to
complete three Nature Preserve Story Quests or three Tourist Attraction Story
Quests, the game will end and you will be forced to begin a new game. Even
when you fail, however, you will be able to keep some of your assets in your
new game.

If you choose to move forward to the third year, you can continue your life in
Leaf Valley without any strict requirements to meet further specific goals,
apart from a directive from your father to make 100,000G in the next two
years. In this respect as in the ability to court an Eligible Girl and pursue
other activities, Hero of Leaf Valley differs from 'Save the Homeland'.

Note that the basic requirement to make 50,000G to achieve the Main Story
Quest
goal at the end of the 2nd Year as well as the advanced goal to have 100,000G
at the end of the 4th Year to meet your father's requirements are easily met.

One example of an easy way to make money is by having three Cows in your
original Barn. If you care for them properly, each Cow will give you one
Large Milk daily. That Milk can be processed into Cheese in a Large Pot and
sold for 500G. If you process all your Milk into Cheese, at the end of a
single season, you will have 45,000G from the sale of Cheese alone. Four
seasons of Cheese sales at this level will give you 180,000G. You have two
years to meet the Funland requirement of 50,000G and another two years to
measure up to your father's standard of what a successful farmer should earn.

Although true Courtship leading to marriage cannot occur until you have 'saved
the land' at the end of the 2nd Year, you can experience a Courtship Event
immediately afterwards in the form of a 'Confession' by the Eligible Girl who
has the highest Heart Level. Her Confession, similar to the declarations in
Animal Parade, is an indication of her desire to marry you one day. Hearing a
Girl's Confession does not obligate you to marry the Girl, nor is it the sole
requirement for marriage. You still must meet the usual requiremends.

There is one special Confession Event that can change a Character


significantly. If the Harvest Goddess' Heart Level is higher than that of any
other Girl, you will experience 'Marina's Confession', wherein she actually
becomes human. Although she still will be at the Spring and will accept your
Offerings, she no longer will be a true Goddess with wings. If you wish to
marry her, she has to become human.

List of Story Quests

There are 16 different 'Story Quests', divided into three main storylines in
Hero of Leaf Valley. The 16 Quests with the Characters most closely
associated with each are:

Shoot for the Stars: The Greatest Farm in the World!


Alice

Tale of the Golden Potato Seed (Nature Preserve)


Dia

Tale of the Blue Mist and the Azure Swallowtails (Nature Preserve)
Lyla

Tale of the Silver Fish (Nature Preserve)


Joe

Tale of the Blue Bird (Nature Preserve)


Aurelia

Tale of the Endangered Weasel (Nature Preserve)


Gwen

The Hundred-Year-Old Cherry Tree (Nature Preserve)


Parsley and Tim

The Secret Fossil (Nature Preserve)


Rudolph

Tale of the Harvest Goddess Dress (Tourist Destination)


Gina

Tale of the Cake Contest (Tourist Destination)


Katie

Tale of the Horse Race Champion (Tourist Destination)


Bob

The Harvest Goddess Temple (Tourist Destination)


Harvest Goddess

Rebirth of the True Harvest Festival! (Tourist Destination)


Woody

The Holy Masterpiece (Tourist Destination)


Chester

The Legendary Baker (Tourist Destination)


Ronald

Louis, the Inventor King (Tourist Destination)


Louis

Although there is a primary link between a single individual and each Story
Quest, many Characters often are associated with a Story Quest and indeed, the
Events of the Main Story Quest are connected to other Quests and every
Character. The Characters Guide gives the actual text of all Events in the
sections devoted to the individual most closely associated with the Story
Quest but you will find that, although Alice is the protagonist of the Main
Story Quest, she actually is not involved at all in many of the Events that
are linked to the Quest.

It is not particularly difficult to save the sum of 50,000G by 30 Winter in


the
2nd Year. The two 'lesser' solutions for 'Shoot for the Stars!', designated
as 'Path B' and 'Path C' therefore are not very difficult to achieve. It is
the 'Path A' solution for the Main Story Quest,'Shoot for the Stars: The
Greatest Farm in the World!', that constitutes the most difficult and
challenging 'ending'.

The other 15 Story Quests are variations on the same two fundamental
solutions,
which are either to transform Leaf Valley into a Nature Preserve or a Tourist
Destination.

If you wish to pursue the path to transform Leaf Valley into a Nature
Preserve,
you must complete THREE of the Story Quests that fall into this Category.
Likewise, if you wish to transform Leaf Valley into a desirable Tourist
Destination, you must complete THREE of the Story Quests in this Category.

Unlike 'Save the Homeland', where the game essentially would end upon the
successful completion of ANY Story Quest, 'Hero of Leaf Valley' will continue
until 30 Winter of the 2nd Year, irrespective of how many Story Quests you
have brought to a successful completion. Furthermore, a successful completion
for any Story Quest may not mark the end of that Story. Often, there are
'Optional' Events that will occur after you have achieved the goal in a
particular Story Quest. Some of these are linked to the plot of the Story
Quest, but others are no more than Friendship Events with the main protagonist
in the Quest.

In the Character or Profile section of this Guide, I have included the title
of
the Story Quest to which each Character is the Protagonist or most
instrumental in the Profile information.

My HoLV Characters Guide includes the actual text of all Events in HoLV as
well
as any strategies that are needed to complete the Quests. You will find the
Events for any Story Quest included in the section of the guide devoted to the
Character who is the Protagonist in each Story Quest. In the case of the Main
Story Quest, 'Shoot for the Stars!', all Events are given in the section
devoted to Alice.

You will find my HoLV Characters Guide at:

Hero of Leaf Valley Characters Guide:


http://faqs.ign.com/articles/108/1087400p1.html

Please see my 1st Year Events Calendar Guide and my 2nd Year Events Calendar
Guide for a schedule of all the Events connected with all 16 of the
Storylines.

You will find my HoLV 1st Year Events Calendar Guide at:

http://faqs.ign.com/articles/108/1087187p1.html

You will find my HoLV 2nd Year Events Calendar Guide at:

Hero of Leaf Valley 2nd Year Events Calendar Guide


http://faqs.ign.com/articles/109/1090010p1.html

Although success in farming and ranching as well as mining and fishing can be
instrumental in achieving any of the 'Story Quests' at the end of the 2nd
Year, Friendship as always in Harvest Moon is the true key to success. Your
relationships with the Characters who are involved in the Story you choose to
complete are pivotal.

The other key to success is being 'in the right place at the right time'. A
popular Greeting in Sunshine Islands at the start of certain Events was:
'Perfect timing!' You will need to have 'perfect timing' in 'Hero of Leaf
Valley' if you wish to be able to trigger the Events that are vital to a
specific Storyline. Fortunately, in many cases, the time frame for specific
Events is not restricted to a single day but can be experienced within a time
period that may extend to a few days or even span more than one season.

The plot of 'Shoot for the Stars: The Best Farm in the World!' really is the
MAIN plot in 'Hero of Leaf Valley' and many of the Events connected to the
Story will occur automatically when you exit your Farmhouse on specific dates.

Note that, even if you have your heart set on completing one specific Story in
order to save the land, experiencing Events for other Storylines often is the
key to unlocking new items or options.

When you consider that you need to complete a total of THREE Story Quests
either for the Nature Preserve goal or the Tourist Destination goal, knowing
where and how all Mandatory Events are triggered is essential.

My Events Calendar Guides for 'Hero of Leaf Valley' include the schedules of
all Events, whether they are Key Events, Heart Events, Rival Heart Events or
simply Events that provide depth and colour to the game. Very often, the
Optional Events in any given path are linked only generally to a Story Quest
and would be considered Friendship Events in other Harvest Moon games.

Tip: Although specific Friendship Levels are required in order to experience


most of the Events that are not linked to the Main Story Quest, it is not
difficult to attain those Levels if you speak to all Characters regularly and
give acceptable Gifts at least twice each week. 20 FP is the Requirement for
many of the initial Friendship Events. When you consider that 'meeting and
greeting' a Character is valued at +1 FP and a good gift (not a Most
Favourite) is valued at +2 FP, you can earn +3 FP in one day with most
Characters. If you make certain that you perform these actions even every
other day in the first fortnight of the game, you will have reached +20 FP
with every one in the Valley by the start of the third week of Spring.
Remember that your answers to the Quiz given by the Harvest Goddess at the
start of the game will give +15 FP to approximately one-third of the
Characters in Leaf Valley. The last day to experience the first 'optional' or
Friendship Event with an FP Requirement in the first Spring is 17 Spring. You
therefore should be in a good position to experience ALL Events if you have
interacted with all Characters on a fairly regular basis.

Basic information about all aspects of the game are included in this
Walkthrough, but I have created specific reference Guides for Characters,
Events, Cooking and Shops and Businesses.

It is important to remember always that 'Hero of Leaf Valley' really has two
separate components in terms of gameplay. The first is Part I, which MUST be
completed by the end of the second Year. The second is Part II, where your
Character, having saved the Land, will be able to pursue his own private
ambitions in terms of family life, farming, ranching, mining and fishing. In
this respect, 'Hero of Leaf Valley' is very similar to 'An Innocent Life',
another Harvest Moon PSP title.

The Fate of the Harvest Goddess

Although you can complete as many of the 16 Story Quests as you wish and need
to complete only three of the Nature Preserve or Tourist Destination Quests in
order to save the Valley if you do not possess 50,000G on 30 Winter of the 2nd
Year, there is one Story Quest that has the power to affect the destiny and
future of the Harvest Goddess. The Tale of the Harvest Goddess Temple if
completed can pave the way for the Harvest Goddess to become eligible for
marriage. There is one other requirement in that the Harvest Goddess must
have a higher FP total at the end of the 2nd Year than any of the mortal
Eligible Girls. If the Harvest Goddess does have the highest FP and if you
have completed the Tale of the Harvest Goddess Temple, you will experience
Marina's Confession Event. In this Event, the Harvest Goddess will become a
mortal woman and basically indicate her desire to live happily ever after with
you.

Other Eligible Girls have Confession Events that will occur when the Girl in
question has the highest FP of any of the Eligible Girls in Leaf Valley at the
end of the 2nd Year. Their Confessions, however, do not alter their essential
being and you have no obligation to marry the Girl who makes the Confession.

Advanced Goals after Saving the Land

Although the first two years are the most critical in terms of experiencing
Story Quest Events, there are advanced goals if you choose to move forward to
the third year.

Your father will not allow you to rest on your laurels but will assess your
progress periodically by the total income that you possess at specific
intervals in the 3rd and 4th years.

You basically need to have 100,000G by the end of the fourth year in order to
meet his requirements!

In the introductory section, an illustration of how easy it is to achieve


these
income goals was given in the form of Milk processed into Cheese. There are
many other ways to make these sums, of course, but even if you do not expand
your Barn, you can own three Cows and a Horse. Each Cow should give 1 Large
Milk per day which can be processed into Cheese worth 500G. Cheese is an
excellent Stamina Recovery item but as one of the most profitable
'single-ingredient Cooked Dishes' if made with Large Milk, you may prefer to
sell it to a local merchant.

Saving Your Game

The PSP is a marvelous platform for players who like to pursue more than one
path and experience more than one ending as there are multiple save slots for
any PSP title. With a Memory Card inserted in your PSP, you can choose to
create more than one Save from the same game. Although you can save your game
only at the end of the day in combination with a decision to go to bed
instantly, if you have utilised the ability to save the game at different
points in more than one save slot, you always can load an earlier save and
replay the day if you have missed a vital Event in the Story you have chosen.

Careful players therefore are advised always to keep a save slot for the
previous day, as well as one in the previous Week or even Season. If you do
this, you can avoid disappointment.

Weather incidentally, is set only two days in advance. You therefore can
'change' the Weather if you reload from a Save point two days prior to the
date with the weather you need to change.

Usually, you will be able to create at least nine different save points on the
PSP memory card for a single game.

Note that you need to use the L or R Buttons at your bedside table in order to
choose a different slot. If you fail to do this, the game automatically will
save in the current slot.

If you wish to load a different file, you have to Quit the game completely.
You then can load the game from the main PSP UMD file and, when taken to the
Save screen, choose the file you wish to play.

You only will be able to save the game before you go to bed at night.
Reloading therefore means that you need to replay an entire day at least.

Initial Walkthrough

Making your First Choices

Even at the very start of the game, the choices you make will affect your
Friendship Levels with Characters in Leaf Valley, although you have not met
any of them yet.

When you first exit your Farmhouse, the three Harvest Sprites who inhabit Leaf
Valley will be at your door. They will be quite agitated as the Funpark
Corporation intends to destroy the natural beauties of the Valley to construct
an enormous Funpark.

Nac: Please! Can you help us stop it from being built here?

Flak: Yeah! Maybe you can help us save this land! Will you hear us out?

You now have to make your first choice. Your options:

Yes.
No.
You actually can choose either. The game will not end if you reject the
Sprites now.
If you choose 'No':

Nac: What?! Don't say that! We just want you to listen!

You then will have no further option to reject the proposal but will be forced
to listen.
If, however, you choose 'Yes', you will receive a little compliment from the
Harvest Goddess when she first appears, which will occur now.

Harvest Goddess: Excellent! What a promising young man!

The Harvest Goddess now will appear in all of her splendour and beauty.
Irrespective of your initial response, her dialogue now will be:

Harvest Goddess: Hello. As they said, I am the Harvest Goddess. I watch


over
this land. And what is your name? Glad to meet you, Freyr. I wonder if
you're the one who can help us... I have a few questions for you.

The Harvest Goddess Quiz

She will ask three questions. The responses you choose will boost the
friendship of a selected group of Characters in Leaf Valley. There are
obvious 'positive' or 'good' responses, but as in other Harvest Moon games,
often a bad or negative action or response will be attractive to one or more
Characters. Littering, for example, in some Harvest Moon games, although it
will decrease the Friendship Levels of most individuals, sometimes increases
that of the Witch Princess who is forever at odds with her greatest rival, the
Harvest Goddess.

(Note that this is not always the case. The Witch Princess' Friendship Levels
usually will decrease if you litter inside HER home!)

The three questions asked by the Harvest Goddess now are as follows:

A puppy is abandoned in the rain. What do you do?

Your options:
Take it home.
Ignore it.

There's trash on the ground. What do you do?

Pick it up.
Leave it.

There's money on the ground. What do you do?

Take it to the police.


Keep it.

After you have given your responses to all three questions, the Harvest
Goddess
will appeal to the Sprites for their opinion.

Harvest Goddess: What do you think?

The dialogue will vary now according to the responses that you chose.

If you chose all the 'good' or 'first' responses for each question:

Nac: Hmmm, it's hard to say. Is he good? Or bad?

Harvest Goddess: Well, you might say that he's the most human.

Flak: I'm a little worried, but we have no other choice.

Nic: Yeah, ask him!

If you chose all the 'negative' or 'second' responses:

Nic: W-W-What are we going to do? He's a bad person! Terrible!

H.G. Calm down. He might just be the first honest person I've met. And I
know there's a good heart beneath that rough exterior.

Nic: Well, he can see us.

Flak: Yeah. He's probably the only person we can ask anyway.

Irrespective of your responses now:

Harvest Goddess: Freyr, we need your help. Fate has delivered you to this
town
because it is your destiny to save it. If you don't help, it will perish.

Nic: Whoa, Harvest Goddess!

Nac: That's a lot to lay on a guy who just moved here!

Flac: Well, there's no sense sugarcoating it. The town needs his help!

Harvest Goddess: This farm is now yours, Freyr. Please choose a new name for
it.

Asgard Farm? That's a good name. Your grandfather left you enough tools to
get you started. Any time you need to talk to me, you can find me at the
Goddess Spring deep in the Forest. But the first thing you should do is
introduce yourself to the people in this town. I know they'll all be happy to
meet you.

The Harvest Goddess now will take her leave. In time-honoured Harvest Moon
tradition, if you wish to speak to her again, you need to visit the Goddess
Spring and make an Offering. Note that she only will appear in fine weather
to grant Wishes from 10.00 a.m. to 4.00 p.m.

If you throw an Offering to her on a rainy day, she will appear but will be
rather cross with you and will not grant any Wishes.

The three Harvest Sprites, on the other hand, are your immediate neighbours:
Nic: We live in this cave right here. Come by and visit anytime!

Effects of your Quiz Choices

The responses that you give to the three Questions posed by the Harvest
Goddess
will affect Friendship Levels as follows:

If you give the 'positive' response or first response to each of the three
questions of the Harvest Goddess, you will earn +15 FP with the following
individuals: the Harvest Goddess herself, Dia, Louis, Bob, Joe, Wallace,
Chester and Nak.

If you give the 'negative' or second response to each of her three questions,
you will gain +15 FP with Katie, Gina, Kurt, Ronald, Charlie, Renton, Rudolph
and Nik.

If you give a combination of positive and negative responses, you earn +15 FP
with Gwen, Lyla, Aurelia, Alice, Parsley, Tim, Woody, Martha and Flak.

Meeting all Possible Characters

You will regain control of your Character after your Introduction to the
Harvest Goddess. Your primary goal at this point must be to meet every
possible Character, exploring the map and learning how to reach every
destination without becoming hopelessly lost.

Warning: Events, apart from Introduction Events that occur at 6.00 a.m. at
your Homestead, often include a requirement that you have met all Characters
involved previously.

First and foremost, you need to learn the basic Controls. Then you need to
become familiar with all the paths and areas on the Map of Leaf Valley.

Game Controls

L Button: Opens Whistle Menu


Left: Whistle for Dog
Right: Whistle for Horse

R Button: Opens Item Menu

Directional buttons: Scrolls through Menus and changes camera perspectives

Analogue Button: Moves your Character and scrolls through Menu Choices

Action Buttons:

X Button: uses an equipped tool or interacts with an object in front of your


Character
O or Circle Button: Cancels an action or exits from the Current Menu
Triangle Button: Allows your Character to return 'Home' from the Map Screen
or
centres the Camera perspective

Square Button: Uses equipped Tool

SELECT Button: Opens Map Screen

START Button: Opens Rucksack Menu

As far as the four Action Buttons are concerned, a Player who is not familiar
with the PSP should learn that the X Button is on the bottom, the Triangle
Button is on the Top, Square is to the Left and Circle or O is to the Right.

The START and SELECT Buttons are on the right side of the bottom of the PSP.
On the left side, you will find three more Buttons. The two closest to the
centre are plus and minus Buttons to control the Volume. The one at the far
left is the HOME Button. The HOME Button, when pressed will open a Menu that
gives you the option to quit your Game. This is the option to choose if you
wish to reload your game either from the same slot or from a different save
slot.

If your Character makes an error that is unacceptable to you, simply press the
HOME Button, Quit the game and then choose UMD from the PSP Main Menu. 'Hero
of Leaf Valley' then will reload from the beginning. You then will have an
option either to Start a New Game or to Continue.
When you choose Continue, you then can use the L and R Buttons to cycle
through
all your Save Slots.

Situations when this option may be desirable include Race Days and any Day
where your Character has awakened to find himself Sick. Reloading rather than
saving at that point will give you the option to relive the Day, provided
always that you saved your game on the previous morning.
Whenever you think you may wish to relive a Day, it still may be a good idea
to
save your 'unsatisfactory' game in a different slot, giving you the option
later to choose between that result and the result from your reloaded game.
Once in awhile, a relived Day will not be any improvement on the Day you found
unsatisfactory initially. I always believe that it is best to give yourself
as many choices as possible in Harvest Moon.

Exploring your Farmhouse

Before you venture forth, you really ought to explore your Farmhouse to
familiarise yourself with all the Resources at your command.

As is often the case in Harvest Moon and Rune Factory, you have a bedside
table
where your Journal is kept. It is here that you can obtain access to Save
your game or to explore your Farm Menu.

Against the northern wall, to the right of the little table is a Chest where
you can store Tools and other inedible items. To the right of the Chest is
your Television.

The Television has four channels, accessed through the Directional Buttons.
Some of the Channels always broadcast the same programme but others change
from day to day. At the start of the game, Channel 4 will not be airing any
programme. You must upgrade your Television before you will have access to
the special 'cable' Channel 4.

On the first day, the Television will broadcast as follows:

Channel 1: Good morning, good evening, and good night. It's time for 'Hello
Today.' Next week, many regions will hold festivals for the Harvest goddess.
Do you have a present ready to give? Have a great day!

Channel 2: We live with weather every day. Weather Together! Here is


tomorrow's forecast. Tomorrow will be cloudy. It shouldn't be too hot or too
cold, so it will be a comfortable day.

Channel 3: Kage is a wandering ninja. He is a warrior with no home, no


loyalties and no cause. Where will his travels take him today? Kage was
drinking some tea at a teahouse. 'Hey, it's a ninja drinking tea!' The
townsfolk began to notice him.
During the day, his dark clothing tends to stand out. Kage learns that he
must
work on blending in. Suddenly, a girl runs at him! A ninja never tells!
Wait for next week!
As previously indicated, Channel 4 has no broadcast.

Note that the programme on Channel 3 will change on a daily basis and will
include Serial Stories, Cooking Advice, Fishing Advice and Farming Advice
Shows, among other things.

The bookshelf contains two books:

Your Cookbook
Your Fish Print Album

In the Fish Print Album, there are 54 possible Fish entries.

A marvelous magical Character in the form of a Tanuki has been added to the
'magical' cast of Characters in 'Hero of Leaf Valley'. His name is Ponta and
he is an avid fisherman who will aid you in completing your Fish Print Album.
Give him a new variety of Fish to have it added to the Album. You can meet
Ponta at the very strart of the game, by the way.

There is a Calendar on the Wall as well. Before you have met any other
Characters, it will display only the following special Events in Spring:

Spring:
11 Spring: Harvest Goddess Festival
22 Spring: Race Day

Whenever you meet a new Character, his/her Birthday will be added to the
Calendar. A basic Calendar of Birthdays for all Seasons can be found in
another section of this Guide.
Harvest Moon veteran players will be aware of the special significance of
Birthdays. A 'favourite' or 'preferred' item given as a Birthday Gift always
has a great value in terms of boosting Friendship Levels than the same item
given on any ordinary day. As your quest of saving the Land is inextricably
bound to the Friendship Levels of specific Characters in each Story, knowing
when a Birthday occurs can be extremely useful. This is particularly true in
a game where you have a time limit of two years to complete your primary goal.

Your Homestead

A path bisects your Farm from North to South and another from East to West.
The western border of your Farm encloses the Pasture area. The two pathways
form a cross, dividing your Farmland into four sectors.

In the southwest quarter, to the right of the Pasture is the Chicken Coop. On
the other side of the pathway, in the southeast quarter is your little
Farmhouse. To the right of the Farmhouse is the Cave where the Harvest
Sprites dwell. Behind the Cave but still in the southeast quarter is a
Storage area.

The northern half of your farmland contains the Barn and a Field. The Barn is
in the northwest sector, to the right of the Pasture. On the other side of
the pathway, in the northeast corner is the Field where your Crops will be
grown.

Your Farm's Initial Resources

When the initial Introduction to the Harvest Goddess ends, you will hear a
dog
barking. This dog is a stray and, although you can whistle for it by pressing
L and then the Left Directional Button, he will not respond to this until his
Friendship Level has increased substantially.

You cannot interact with the Dog directly at this point except by feeding
him.
You will see a food bowl to the right of your Farmhouse entrance. This can be
filled with almost ANY edible item in order to be transformed into Pet Food.
Feeding the stray dog daily is the only way to persuade him to allow you to
'adopt' him.

Tip: Any edible item will be transformed into Dog Food when placed in the
Bow.
When you can afford to do so, place Milk or Fish in the bowl to earn more
Friendship Points with him.

The Dog is the key to the discovery of important special items such as Power
Berries. Like the Pig who finds Truffles in other Harvest Moon games, your
Friendship Level with your Dog will determine his willingness to search for
these items. As in 'Save the Homeland', a special musical instrument will
allow you to play melodies that correspond with commands to perform specific
tricks. In 'Hero of Leaf Valley', it is an Ocarina that can be purchased at
Louis' Item Shop.
There are a total of five Power Berries to be found. Each one will raise your
maximum Stamina by 20 points and your maximum Fatigue Resistance by 10 points.

The Dog therefore is a potential resource rather than an actual one at the
start of the first Spring. Feed him daily in order to gain his trust and be
given the option ultimately to adopt him. When his Friendship Level reaches
31 FP, you will be able to pick him up. You therefore will be given a choice
to adopt one of the two stray dogs that wander through the valley and eat from
the bowl. Note that it does not matter which one of the two strays appears on
your farm at any given time to eat from the bowl. You will be able to choose
to adopt the one who appeals to you the most.

Actual resources include a full set of basic Tools, 4 Potato Seeds and 120G.
How you choose to spend this meagre sum is your business, but as an aspiring
farmer, you may wish to use it to purchase additional seeds from Lyla.

Other initial resources include a basic Chicken Coop, a Barn, a Field for
farming and a Meadow filled with ripened grass that can be cut with a Sickle
to create Fodder. You will not have any ranch animals at the start of the
first Spring, but the Chicken Coop contains an incubator where ANY Egg can be
placed to hatch.

Eggs are sold by Ronald at the local market for 70G, but if you agree to
perform part-time work for him, he will give you 230G AND a fresh Egg. Most
of the local merchants offer part-time labour opportunities but you must apply
at the proper time in order to be given the job! The old adage of 'the early
bird catches the worm' applies.

The reward for performing the simple tasks of collecting 6 eggs and filling 6
feeders is a good incentive to apply to him for part-time work as soon as
possible. Any part-time work takes a set amount of time. The clock will
change automatically when you choose to end the job and you will receive your
payment then. The Part-Time Work takes about two hours and the clock will
reflect that.

Part-time Work in general is an excellent way to make money at the start of


the
game. Part-Time Jobs tend to be the keys that unlock important activities
such as Mining and Chopping Lumber. You actually can persuade Bob to give you
a Horse rather than being forced to pay 5000G for one if you work for him
regularly at the Ranch. Another section gives the locations and times for
every Part-Time Job.

The Map of Leaf Valley

Your Farm is situated in the southeast corner of Leaf Valley. You need to
spend a few days exploring the Valley in order to meet every resident, become
accustomed to the locations of Shops and private residences as well as
important destinations such as the Goddess Spring. Exploring the Valley will
allow you to discover all the locations where you can find items in the wilds.

The southern half of Leaf Valley contains your Farm, Ronald's Grocery Store,
Lyla's Flower Shop, Louis' Item Shop, the Plaza (possible location of Zann's
Abandoned Shop) and Starling Ranch, where Bob's Ranch Supply Shop is situated.
The northern half of the Valley is where you can find Crystal Bay, Clove
Villa,
the Horse Racing Track, Woody's Carpentry Shop, the Sunny Garden Cafe and
Moonlight Pub, the Church, the Harvest Goddess Spring, Mallard Lake, the
Sacred Land, Pike Mountain and the Mine.

Navigational Resources

You can open a Map of Leaf Valley at any point in time by pressing the Select
button. Every significant location in Leaf Valley will be marked and an icon
of your Character will appear, showing his current location. In addition, a
mini-map ALWAYS is displayed in the lower left corner of your screen. This is
useful mainly to show the direction in which your Character currently is
moving and his immediate surroundings.

If you become lost, and this is very likely in the first couple of days,
pressing the Triangle Button will take you home immediately Unfortunately, it
will put you to bed as well! As in any Harvest Moon game, time is as valuable
as money and it is better to return home to begin a new journey the next
morning than to become hopelessly immersed in the complexities of an
unfamiliar landscape. The ability to be transported home instantly is of
particular value at the end of the day. Sleep restores both Stamina and
Fatigue resistance but you do need to obtain sufficient sleep if you wish to
restore both completely.

Avoiding Illness

In 'Hero of Leaf Valley', you can become ill if you go to sleep with a high
Fatigue Level. When you become ill, you catch a Cold and with a Cold, you
will be unable to perform for a full day.

Your Chances of Catching a Cold

The following are the percentage levels that determine your Character's
probability of catching a Cold when he goes to Bed at night:

0 - 50% Fatigue: No Chance of Catching a Cold


51% - 75% Fatigue: 25% Chance of Catching a Cold
76% - 99% Fatigue: 35% Chance of Catching a Cold
100% Fatigue: Dead Certainty of Catching a Cold!

To reduce or eliminate the risk of awakening with a Cold, restore your Fatigue
Resistance Levels before you go to bed at night. In the early days of the
game, even a 99% chance of catching a Cold is better than a certainty.
Certain items found in the Wilds will reduce Fatigue Levels. Among these are
Red Herb, Green Herb and Pontata Root. You will find the Energy Values of all
Items found in the Wilds in another section of this Guide.

Woody will give you a hint as to the benefit of restoring your Energy BEFORE
you go to Sleep at night when he tells you:
Woody: Oh, hey, Freyr. You sleep better if you get a drink right before bed.

When you speak to other Characters at night, they often will advise you to go
home in order to conserve your strength:

Kurt: What do you need all the way out here? Good night. Get to sleep so it
doesn't affect your work.

As a matter of fact, when your Character reaches dangerously low Energy


Levels,
every Character he meets will comment on the fact.

Dia's remark is one of the more entertaining, demonstrating her rather


self-centred attitude:

Dia: Oh, it's you again. What have you come to do in such a tired state?
Please get yourself home right away. It really would be a nuisance if you
decide to collapse here.

Of all the items that you can purchase from the start of the game, it is the
AP
Medicine sold by Louis at the Items Shop that restores the most Energy and
will act both on your Stamina Recovery and your Fatigue Resistance giving +100
points to each. The price, at 1000G, however, is quite high and it is better
to use lesser items to advantage whenever possible.

Super AP Medicine, which you can 'buy' at the Races with your Medals, is the
one item that will restore both your Stamina and your Fatigue gauges
completely.

Watching your Energy Gauges

The horizontal Energy Bar in the top left corner of the screen represents your
Stamina level. If you look closely, you will see a green circle surrounding
the icon of your Character to the left of the Stamina Bar. This green circle
represents your Fatigue Resistance. Whenever you suffer any Fatigue, the
green will be replaced by red, signifying a loss of Fatigue Resistance.

In bad weather, Energy loss both of Stamina and Fatigue occurs twice as
quickly. Katie will warn you about this.

Katie: I can't believe you're out in this rain. You know working in the rain
burns twice as much energy. So you be careful.

Some Characters refer to Fatigue as 'weariness' and others as 'stress'.

Ronald: You can regain some of your stamina by eating something, but it won't
relieve stress. That's why you need good sleep.

Other Characters, include Aurelia, will tell you that the effects of going to
sleep with high Fatigue are cumulative and that it will 'catch up with you.'

Restoring your Energy Levels


Your greatest enemy in the early stages of the game will be the frailty of
your
own body and your limited Stamina and Fatigue Resistance. Knowing how to
restore both is critical to your success.

Food purchased at local restaurants is a good source of energy but you must
have a decent amount of income in order to be able to afford it. Cooked
Dishes as always are far more effective than raw items or ingredients but in
order to purchase a Kitchen, you first must expand your Farmhouse. This will
not be possible until you have saved both sufficient money and lumber.

The expansion of your House will give you a Kitchen with Refrigerator and two
basic Utensils in the form of a small Pot and small Frying Pan, a Bath and a
Toilet.

A Bath will restore half of your total Stamina and reduce your Fatigue by
one-quarter. Using the Toilet simply restores one-tenth of your Stamina.

Unlike most Harvest Moon games, no time whatsoever will elapse while you are
inside the Bath or Toilet. Although you can hop in and out of either as often
as you wish, neither will have ANY effect after the first time on any given
day. In other words, only one Bath and one use of the Toilet per day will
have any effect on Energy Levels.

A small side-effect of using the Bath is that your Character will emerge
wearing a different outfit. Obviously, cleanliness includes clean clothing!

Warning: There is no prompt at the door to the Bath or Toilet and it is very
easy to stray too close to the door. If this occurs, your Character will slip
into the Bath or Toilet, using his daily allotment even if his Energy bars
remain full. Be careful not to waste a Bath or use of the Toilet in this
fashion. Steer clear of the doors unless you intend to use the resources
within.

In the early days, it will be through foraging that you will obtain items to
restore your Stamina and reduce your Fatigue.

Another possibility that exists whenever the weather is fine is the power of
Harvest Goddess to restore either all your Stamina or all your Fatigue
Resistance. Toss an acceptable Offering into the Spring and she may grant
your 'Wish'. Unfortunately, her power is inconsistant and sometimes her
spells fail completely. Even when the Wish fails, her Friendship will
increase, making it a valuable opportunity that should not be neglected,
irrespective of the result.

Items found in the Wilds

As you explore the landscape, you need to be alert for items that can be
gathered both from the ground and from Trees. Whenever you see an icon of a
Hammer over a Tree, you can equip your Hammer and strike it once to bring
items to the ground. These items include both Fruits and Insects of different
varieties.

Insects may be detested by most Characters and have little monetary value even
to the Insect Collector, Tim, but they are the key to one Story Quest. Tim
will pay 10G for Insects and in the first week, your Character will be
grateful for any additional earnings.

In Rune Factory Frontier, your Hammer could be used to bring down Fruits from
the Trees in the two Orchards but the Trees were magical, dispensing different
Fruits each Season. In Hero of Leaf Valley, although you can use your Hammer
in the same way to bring down items from the Trees, all Trees have their own
identity and will produce fruit only in their own season. You therefore will
find that a Tree that produces Cranberries in certain seasons will yield only
insects in the other seasons.

A list of items that can be found in the Wilds with their ordinary selling
price, Energy Values (if any), locations and seasons follows. Energy Values
are given in terms of SR (Stamina Recovery) and FR (Fatigue Resistance). In
some seasons, items can be worth more to specific merchants.

Where items are limited to specific Seasons, that information will be


included.
You can assume that, where no seasonal information is given, the item can be
found in every Season.

Orange

Orange: 30G
Energy Value: +8 SR +0 FR
Found in Spring and Winter near the Cafe/Bar and Pike Mountain Forest

Grass

Grass: 0G
Energy Value: Nil
Found near Plaza and Pike Mountain Forest

N.B. Save your Grass as you will be able to transform it into a more valuable
item using a machine later.

Cranberry

Cranberry: 30G
Energy Value: +6 SR +0 FR
Can find in all Seasons' Found in the areas of the Goddess Spring,
Cafe/Pub,
Carpentry Shop and Clove Villa

N.B. The tree to the left of the Blue Mist Plot delivers two Cranberries;
most of the other Cranberry Trees yield only one Cranberry

Chestnut
Chestnut: 20G
Energy Value: +6 SR +0 FR
Found in Summer and Autumn in the Plaza area; found in Winter near Woody's
Carpentry Shop

Walnut

Walnut: 20G
Energy Values: +8 SR +0 SR
Found in Summer and Autumn in the areas of Pike Mountain and Woody's
Carpentry Shop

Black Truffle

Black Truffle: 60G


Energy Value: +6 SR +0 FR
Found in Walnut Forest

Coral

Coral: 350G
Energy Value: Nil
Found on the beach near Crystal Bay

Description: Coral. Rather large and impressive.

White Truffle

White Truffle: 60G


Energy Value: +6 SR +0 FR
Found in Walnut Forest area

Star Truffle

Star Truffle: 80G


Energy Value: +8 SR +0 FR
Found exclusively by your Dog

Wonderful Seashell

Wonderful Seashell: 40G


Energy Value: Nil
Found on the Beach at Crystal Bay.
Green Herb

Green Herb: 10G


Energy Value: +0 SR +8 FR
Found in all Seasons except Autumn near Ronald's Grocery Shop, Pike Mountain
and other areas

Clam

Clam: 30G
Energy Value: +10 SR +0 FR
Found only in Spring and Autumn on the Beach at Crystal Bay

Pink Cat Mint

Pink Cat Mint: 20G


Energy Value: Nil
Found in Summer and Autumn near Pike Mountain

Grapes

Grapes: 40G
Energy Value: +8 SR + 0FR
Found near Ronald's Grocery and near Woody's Carpentry Shop in Summer and
solely near Ronald's Grocery in Autumn
N.B. It is the tree next to the sign that points to the Plaza in Woody's
Carpentry Shop area that yields Grapes. The tree closest to his Shop yields
Walnuts.

Blueberry

Blueberry: 20G
Energy Value: +6 SR + 0 FR
Found in Spring and Summer near Ronald's Grocery

Baby Truffle

Baby Truffle: 40G


Energy Value: +4 SR +0 FR
Found in Walnut Forest

Very Berry

Very Berry: 10G


Energy Value: +6 SR +0 FR
Found in Spring and Summer near the Plaza and the Cafe/Bar areas

Pontata Root

Pontata Root: 80G


Energy Value: +0 SR +20 FR
Found exclusively by your Dog when trained

Full Moon Berry

Full Moon Berry: 40G


Energy Value: +20 SR +0 FR
Found in Summer and Autumn near the Cafe/Pub

Moondrop Flower

Moondrop Flower: 10G


Energy Value: Nil
Found in Spring in the Clove Villa area and others (where clusters of
flowers
grow wild) and in Summer in the Pike Mountain area

Red Herb

Red Herb: 20G


Energy Value: +0 SR +10 FR
Found in all Seasons except Autumn near Florist/Item Shops and near the
Plaza

Common Seashell

Common Seashell: 10G


Energy Value: Nil
Found on the Beach at Crystal Bay

Apple

Apple: 30G
Energy Value:
Found in all Seasons except Summer near the Goddess Spring and near Pike
Mountain

Mushrooms
Mushrooms, Gold Mushrooms, Super Mushrooms and Big Mushrooms can be found in
Walnut Forest as well.

Of all the items found in the Wilds in the first Spring, Red Herb and Green
Herb are the two that act to diminish your Fatigue.

Woody will hint of this if you give him a Red Herb.

Woody for Red Herb: Oh, thanks. This is good for when you're tired.

Energy Tips from Dialogue

You may be surprised at first when Characters tell you to go home to bed at
7.00 p.m. but in HoLV, 7.00 p.m. is the time when all the Animals fall asleep
and it is possible that Stamina and Fatigue levels are affected more after
that hour. Your Energy levels definitely are depleted faster if you continue
to work late at night.

Woody: It's not good to work a lot when it rains...I told Gus that a lot
too...But he'd usually say that you couldn't tell that to the plants and
animals.

When he builds your Dog House, Woody will advise you of the link between bad
weather and sickness in animals when he says:

Woody: Well, we're ready to build you that dog house. Dogs are smart
animals.
They'll take cover in their dog house if it rains, so they won't catch a
cold.

Bob: When you're working on a farm, you've got to be careful when it rains.
Something to think about. Business gets so slow when it rains.

Then: When it rains, the customers don't show and the animals get stressed.
There's just nothing good about it.

His attitude is that of a man whose livelihood entirely depends on Animal Care
rather than Crops.

It is Katie who will give you the most precise information about the effects
of
rain on your Energy Levels.

Katie: I can't believe you're out in this rain. You know working in the rain
burns twice as much energy. So you be careful.

How to Find Items in the Wilds

Hero of Leaf Valley includes an option to allow you to find 'hidden' items
that
existed in Rune Factory Frontier. If you equip your Hammer while you are
exploring the paths in the Valley, you will see the icon of a Hammer in front
of many of the Trees. Hit the Tree once with any Hammer and a variety of
different items may fall to the ground.

Every Tree has its own identity, unlike those in RFF, which means that those
that produce Fruit are seasonal in Nature. The same tree that produces Apples
in Spring will not produce Oranges in Summer. You need to learn to locate the
Trees that will drop Fruit in each Season.

Apart from Fruit, Trees hit with your Hammer can yield rare and interesting
insects as well. Give any insects to Tim and he will pay you 10G. Insects,
like Fruits can be seasonal in Nature. Delivery Lists often include a
specific number of Insects of a certain variety. You can store insects in
your Toolbox in order to collect the required total to complete a Delivery
Request.

Insects knocked to the ground with your Hammer can be caught with your bare
hands and placed in your Rucksack but if you wish to collect flying insects
such as Butterflies and Dragonflies, you need to purchase a 'Bug Net' from
Louis. Insects tend to be location-specific as well as season-specific.

Locations of Fruit Trees

Some of the Fruit Trees that are found on the Map are as follows:

One of the Trees near Ronald's Grocery yields Grapes.

The Tree outside the door that leads to Katie's Room at the Cafe/Pub yields
Oranges. The Tree that is near the place where you can find a Full Moon Berry
is a Cranberry Tree.

There are two Trees in the Forest area that yield Fruits. The one closest to
the path that leads to the Carpentry Area yields 3 Oranges. The one closest
to the path that leads to the Mine leads one Apple.

The Trees to either side of the plot in the Goddess Spring area where the Blue
Mist is planted yield Apple and Cranberry. The one on the left yields 2
Cranberries and the one on the right yields a single Apple.

There are three Fruit Trees in the Sacred Land. One yields an Apple and
another yields an Orange.

Cranberries are found on the Tree closest to the path to the Plaza on the
Villa
screen.

How to Use your Items

Whenever you acquire an Item, you will find that it can be used in a variety
of
ways. In many cases, items are edible and can be used to restore Energy even
when raw. Using these items as ingredients in Cooked Dishes, however, will be
far more efficacious in terms of restoring Energy Levels. Until you have
expanded your House and purchased a Kitchen, however, you will be unable to
Cook. Where an Item is available only in specific Seasons, you may wish to
store it for future use in a Cooked Dish.

Items often can be sold to more than one merchant or given to satisfy a
merchant's Request. Whenever you open a Shop Menu, you will see a number of
different options that include:

Buy
Sell
Delivery requrests
Deliver
Wanted Items

'Buy' and 'Sell' are self-explanatory for the most part, although each
Merchant
has his/her own requirements in terms of the items for which payment will be
given. Whenever you access the 'Sell' Menu, every item in your Rucksack that
is eligible for purchase will be displayed with the quantity. Ordinary 'Sell'
prices do NOT vary from shop to shop.

The 'Wanted Items' List is a list of special items that the Merchant needs.
Some of these can command fairly high prices. See the section on 'Wanted
Items' for lists of specific items and comparisons of the prices that various
merchants will pay. Both the 'Wanted Items' and the 'Delivery Requests' Lists
change each Season.

'Delivery Requests' requires a little explanation. Again, each Merchant has


his/her own requirements but the Requests often involve multiple quantities of
a single item. Every 'Delivery Request' is time-limited with an expiration
date. If you fail to make the Delivery in time, the Request will be void.

'Delivery Requests' are year-specific as well as season-specific, unlike


'Wanted Items' Lists which are merely seasonal. For example, you will find
the same 'Wanted Items' List at any Merchant's shop each Spring, but the
'Delivery Requests' in the second Spring will be different from the Requests
in the first Spring. Furthermore, 'Delivery Requests' posted at a local Shop
may have been made by some one other than the owner or proprietor. You will
not be aware of the identity of the person who posted the request until you
complete it. You then will receive a note of thanks from the person who
actually needed the items.

In the first Spring season, Wallace has the following Delivery Requests on his
Menu:

Delivery Requests:

15 Red Herbs: 350G


By the 30th of Spring

10 Green Herbs: 120G


By the 30th of Spring

5 Eggs: 300G
By the 30th of Spring

Note that there is no penalty if you cannot deliver the items you promised
within the appointed period. You therefore should accept as many Delivery
Requests as you can.

Delivery Requests apparently are akin to the notices or cards that members of
the general public often are allowed to place on bulletin boards in local
Shops. As indicated previously, you will not know who made the Request until
you have delivered the Items to the Merchant. You then will receive a thank
you letter from the individual who actually made the Request.

In terms of raising Friendship Levels, therefore, you will not know whose
Friendship will be affected by the completion of any Delivery Request until
you receive a Thank You Letter the next day from the actual person who made
the Request.

You will find lists of all Delivery Requests for each Season and Year included
in my HoLV Shops and Businesses Guide.

Wanted Items

Whenever you access the Menu at the counter of a local Shop or Business, you
will have two different options where selling items is concerned. One is to
open the 'Sell' Menu. Any items in YOUR Rucksack that the Shop is willing to
buy then will appear with the prices that the Merchant is willing to pay for
each. As previously noted, these prices are fixed and will not vary from shop
to shop or season to season.

The other option is to choose the 'Wanted Items' Menu. Each Merchant or Shop
usually has a few items on his/her Wanted List. In some cases, the same Item
will appear at the same price in the 'Sell' Menu, but usually the price quoted
for the Items in the 'Wanted List' are higher than the regular selling price.
When you access the 'Wanted Items List', moreover, the list that appears will
represent all the items that the Merchant particularly needs, irrespective of
whether or not you have these items in your Rucksack.

The 'Wanted Items' List for each Merchant will change each Season. You
therefore need to be aware of the various Items that Shops place on their
special Wanted Items Lists and try to sell those items when the price is
highest if possible.

'Wanted Items' Strategies

In the first couple of seasons of the first year, you probably will try to
make
as much monsy as you can in order to be able to buy larger Rucksacks, better
Tools and ultimately to expand your house to include a Kitchen, Bath and
Toilet. There are some strategies you may wish to employ, however, in terms
of storing items in order to sell them when they command higher prices. By
studying the 'Wanted Items' and 'Delivery Requests' Lists, you can make
significant profits in some cases.

Valuable items probably should be sold in the first Spring and Summer, even if
they do not appear on any Wanted Items or Delivery Requests Lists for those
seasons. It is where items of negligible value are concerned that you may be
able to store them temporarily in order to make a larger profit later.

Scrap Metal is one of the best examples of an Item of little value that can be
stored to sell at a profit. In Autumn, Louis will pay 30G rather than 10G for
each piece of Scrap Iron you sell to him. Unfortunately, you are allowed to
store no more than 99 of ANY item in your Toolbox. Each slot will hold 99
items, but you cannot use more than one slot for any item type. If you have
the largest Rucksack that holds 30 items, you may wish to keep 99 Scrap Metal
in your Rucksack as well until Autumn. 99 Scrap Metal as a Wanted Item will
give you 2970G rather than 990G.

Wanted Items Lists in Spring

Ronald's Grocery Shop:

Boiled Egg: 100G


Milk M: 270G
Fried Clam: 50G

Louis' Item Shop:

Iron Ore: 80G


Copper Ore: 60G
Mineral Crystal: 30G

Lyla's Florist Shop:

Fairy Dress Herb: 50G


Pink Cat Mint: 20G
Moondrop Herb: 20G
Coal: 40G

Sunny Garden Cafe:

Very Berry: 20G


Strawberry: 70G
Yogurt: 450G

Moonlight Pub

Cheese: 550G
Black Truffle: 80G
Green Herb: 20G

Bob's Animal Supplies:

Alfalfa Sprouts: 50G


Mineral Crystals: 40G

Woody's Carpentry Shop:

Blue Rock: 110G


Silver: 90G
Copper Ore: 50G
Clove Villa Kitchen:

Rainbow Trout: 60G


Milk M: 270G
Carrot: 100G

Note how the prices of the same Item when it is on different 'Wanted Items'
Lists can vary. For example, both Woody and Louis include Copper Ore on their
Wanted Lists in Spring but Woody is willing to pay 10G more for this Item than
Louis.

Although Mineral Crystals appear on Louis' Wanted Items List, he pays no more
than the regular price for them, where Bob will give you 10G more for the same
Item. Medium Milk is 'Wanted' both by Martha and by Ronald. It is Ronald,
however, who will give you an extra 10G for the item.

Where Coal is concerned, the best price is offered by Lyla, who will pay 40G
for Coal as a 'Wanted Item', as opposed to the regular price of 20G.

In the first Spring, the size of your Rucksack as well as the general state of
your finances may dictate where you sell your items. If your Rucksack is full
and you wish to empty some of the slots, you may sell your items to the first
Merchant willing to take them off your hands. If you have upgraded your
Rucksack or have a Refrigerator and have enough money to meet your daily
needs, you can afford to wait if necessary in order to claim a higher price
for your Items.

Wanted Items Lists in Summer

Ronald's Grocery

Black Watermelon: 250G


Strawberry Jam: 180G
Broiled Loach: 90G
Fried Corn: 100G

Lyla's Florist Shop

Frost Pansy: 60G


Fairy Dress Herb: 50G
Silverbell Herb: 50G

Louis' Item Shop

Red Herb: 40G


Pontata Root: 100G
Common Seashell: 30G
Bob's Animal Supplies

Alfalfa Sprouts: 50G


Mineral Crystals: 40G

Woody's Carpentry

Gold Ore: 160G


Silver Ore: 100G
Coal: 40G

Clove Villa

Garden Eel: 100G


Tomato: 50G
Corn: 60G
Full Moon Berry: 80G

Cafe

Green Herb: 30G


Grapes: 50G
Chestnut: 30G

Pub

Porgy:P 110G
Blotched Snakehead: 120G
Broiled Eel: 150G
Gazpacho: 220G

Wanted Items Lists in Autumn

Ronald's Grocery

Cranberry Jam: 120G


Stewed Apples: 80G
Baked Golden Potato: 230G

Lyla's Florist Shop

Mineral Crystal: 50G


Wild Mint: 50G
Fairy Dress Herb: 50G
Stardust: 60G

Louis' Item Shop

Moonlight Stone: 120G


Scrap Metal: 30G
Red Herb: 40G
Super Mushroom: 50G

Bob's Animal Supplies

Alfalfa Sprouts: 50G


Mineral Crystals: 40G

Woody's Carpentry

Sapphire: 200G
Ruby: 200G
Opal: 160G

Clove Villa

Onion: 90G
Apple: 50G
Orange: 50G

Cafe

Cranberry: 50G
Pumpkin: 70G
Chestnut: 40G
Full Moon Berry: 80G

Pub

Big Mushroom: 40G


Clam: 60G
Pike: 90G

Wanted Items Lists in Winter


Ronald's Grocery

Boiled Egg: 100G


Onion Soup: 120G
Doria: 440G
Clam Chowder: 300G

Lyla's Florist Shop

Alfalfa Sprouts: 60G


Red Herb: 40G
Fairy Dress Herb: 60G
Mistbloom: 50G

Louis' Item Shop

Pontata Root: 100G


Mineral Crystal: 60G
Coal; 50G

Bob's Animal Supplies

Alfalfa Sprouts: 50G


Mineral Crystals: 40G

Woody's Carpentry

Lumber: 50G
Scrap Metal: 20G

Clove Villa

Amberjack: 110G
Smelt: 50G
Carrot: 110G
Potato: 70G

Cafe

Strawberry: 80G
Grapes: 60G
Watermelon: 180G
Green Herb: 30G
Pub

Porgy: 110G
Cheese: 550G
Milk M: 270G

Note that only Bob's List of Wanted Items remains the same throughout the
Year.
As the Wanted Items List is valid year after year, I have included the Lists
for every season here.

Where 'Delivery Requests' are concerned, as they not only change each Season
but will be different every year, they are listed only in my HoLV Shops and
Businesses Guide.

Initial Investments

As you are a Farmer, you should make certain that you purchase a variety of
Seeds and plant them as early as possible in the first Spring. Multiple
Harvest Crops should be planted as close to the start of any season as
possible in order to yield the greatest number of Harvests. The number of
days that each Crop requires is provided in another section of this Guide.
Although many of the Crops are not season-specific and can be planted in any
Season, all Crops WILL wither at the end of the Season. You therefore should
not plant slow-growing Crops in the last week of any Season.

Flowers tend to mature faster than Vegetable Crops. Flower seeds tend to be
very inexpensive, costing only 10G each. In the last week of any Season, it
is best to plant only Flower Seeds to avoid wasting any Crop.

Farming will not provide all the income you need initially to survive. A
Fishing Rod is one of the most useful purchases. As soon as you have 600G,
you should buy a Fishing Rod from Louis' Item Shop. Another tool that you may
find useful is the Bug Net, which costs only 200G. WIth it, you will be able
to catch Flying Insects to give to Tim. Although he pays only 10G for any
insect, 20 Insects will pay for the Net. The Bug Net is not nearly as
important as the Fishing Rod, however, and should not be considered a real
priority in the first fortnight of Spring.

You do need to be very diligent about foraging for every item that can be
found
on the Map. As Energy Recovery Items, as Gifts and as items that can be sold
to local Merchants, the Items found in the Wilds will prove invaluable in the
first season.

Your Farm will have a basic Barn and Chicken Coop with an Incubator, but do
not
be seduced into purchasing a Chicken, Cow, Horse or even an Egg in the first
Spring. Accept Part-Time Work from Ronald and he will give you an Egg as a
'Bonus'. Accept Part-Time Work fairly regularly from Bob during Spring and he
will give you a Horse at the beginning of Summer.
What you will need in order to function efficiently is a bigger Rucksack. The
Medium and Large Rucksacks can be purchased from Louis at the Items Shop.
They will appear in the 'Upgrades' Menu rather than the 'Buy' Menu. You must
purchase the Medium Rucksack that with 20 Item Slots before you will be able
to purchase the Large Rucksack with 30 Item Slots. The Medium Rucksack is a
necessity in the first Season. The Large Rucksack is a luxury at this point,
only because there are so many other priorities. You may wish to wait until
you have ordered your first building project and even until you have expanded
your House before you purchase the Large Rucksack.

The Item Slots in your Rucksack will hold only Items. There is a separate
section in your Rucksack that holds Tools. Tools in this respect include
Chicken Feed and Seeds. The Medium Rucksack therefore has 20 Item Slots and
20 Tool Slots.

Each Item Slot can hold a total of 99 items. This is true both of the
Rucksack
and of the Tool Box. The Tool Box in your house can be used to store far more
than Tools. It will hold any non-edible items, including Flowers, Ores,
Shells, Seeds and Tools.

Saving Money to Make Money

In Harvest Moon and Rune Factory, it is a basic axiom that you must spend
money
in order to make money. Saving your money usually is counter-productive. It
is only by investing in upgraded Tools and building projects as well as buying
Seeds and Ranch supplies that you will improve your ability to make money.

There is one major exception to this rule, however. Gambling often is


possible
in Harvest Moon, whether at the Races or in a Casino. Players of FoMT and
MFoMT will recall how it was possible to earn enough money at the Spring Horse
Races to pay for your first House Expansion as well as many other useful
upgrades.

Hero of Leaf Valley likewise offers an opportunity to make money at the Races
in Spring. The Spring Race Day is held on 22 Spring. As in other Harvest
Moon games with a special currency for Wagers, the Medals used to wager on the
races cost 50G each.

Your first priority at the Races in Spring should be to win sufficient Medals
to purchase the Lumber you need to order a Doghouse and then to expand your
House. The Dog House is necessary at this point as it unlocks the option to
expand your House and only requires 10 Lumber. You could choose to expand
your Coop or Barn instead, but those projects require 25 Lumber each. The
price of your House Expansion is 10,000G plus 50 Lumber.

Many interesting and useful Items can be 'purchased' at the Races using
Medals.
For the purpose of making a profit, the Diamond Earrings are the best
investment. Each pair of Diamond Earrings costs 50 Medals but can be sold for
1500G. 50 Medals is the equivalent of 2500G. You therefore would not make a
profit if you purchased Medals in order to buy Diamond Earrings with them.
The profit is made only if you WIN the Medals by wagering successfully on a
horse in one or more of the three Races at any Meet.

Prizes for Winning a Race

Although there are 16 different Story Quests in Hero of Leaf Valley, all of
these are interwoven into your life to some extent. Louis is the main
Character in the 'Louis the Inventor King' Story Quest, but in fact, his
inventions and experiments influence many aspects of your Life, even if you do
not complete that specific Story Quest.

From the start of the game, Louis will refer to his experiments with the
'Transformer' machines, both in conversations and in Events. His primary
preoccupation when you arrive in Leaf Valley is the creation of a machine that
allows more efficient Crop production, but although he speaks of his prior
experiments as failures, they definitely are NOT failures and are the prizes
that you will take home if you win any of the Races.

Transformer 1 is the prize for winning the Sprint, the first Race in any
season.

Transformer 2 is the prize for winning the Long Distance Race, which is the
2nd
Race in any Season.

Transformer 3 is the prize for winning the Steeplechase or Turf Race, which is
the 3rd and final Race in any Season.

Transformer 1 transforms Grass into Mineral Crystals.

Transformer 2 transforms Lumber into Special Fishing Bait.

Transformer 3 allows you to transform two ordinary Crops into a seed that,
when
grown, produces both Crops on a single plant.

Basic Farming and the Weather

As in any Harvest Moon game, Weather is a critical aspect where farming is


concerned. There are a number of different resources to use in determining
the weather in the future.

The television airs a Weather Programme on Channel 2. These weather


predictions, unlike those made by Taro in Island of Happiness and Sunshine
Islands are NOT 100% accurate. The Calendar on your Wall is colour-coded to
show weather trends. Blue indicates damp weather, while weeks with sunny
trends are displayed in yellow. A trend never lasts longer than seven days.
Again, a 'trend' does not guarantee a specific weather condition on a specific
day.

Gina: I think it would be best to check tomorrow's weather on the


television.
Of course, they are not 100% accurate.
Incidentally, this is an example of valuable information that can be
discovered
when you meet and greet your neighbours on a regular basis.

When playing any Harvest Moon game, your attention to detail.is the key to
greater success, unlocking secrets and learning more about the community in
which you live. Sooner or later, a Character or a resource within the game
iteself will tell you everything you need to know.

Weather Trends

Each Season will include a Dry Period, a Hot Period and a Rainy Period. No
trend will last more than seven days or a full week. A Dry Period may last
for seven days, but a Rainy Period never lasts more than five. Remember that
these are trends rather than certain conditions but there are general rules
that apply to each.

During a Dry Period, you cannot experience ANY rainy/snowy days. Crops MUST
be watered daily or they will wilt. Weather conditions during a Dry Period
have the following probability of occurring on any given day:

Clear: 85%
Cloudy: 15%
Rain/Snow: 0%
Downpour: 0%
Thunderstorm: 0%

During a Hot Period, Rain has a small chance of occurring. The probabilities
are:

Clear: 55%
Cloudy: 25%
Rain/Snow: 15%
Downpour: 5%
Thunderstorm: 0%

During a Rainy Period, you will not experience any Clear Days but you may
experience Cloudy Days without any actual Rain. The probabilities are:

Clear: 0%
Cloudy: 5%
Rain/Snow: 65%
Downpour: 15%
Thunderstorm: 15%

Dry Periods are marked in Yellow on your Calendar. Rainy Days are marked in
Blue, while Hot Days are marked in Pink.

The television programme, 'Fun Ranch Living' will advise you on the best way
to
take advantage of Weather trends.

Today we sdiscuss how to use the seasons.The dry season gives you lots of
sunshine, and the rainy season gives you lots of rain. That's what it says in
the calendar! Yep. Sowing seeds before the rainy season lets you skip
watering, and the dry season means you can let your livestock roam free.
Check the calendar to confirm the dates, and use these two seasons wisely to
improve your efficiency.

Effects of Rain

The effects of rain can be either positive or negative, depending on the


situation. On a rainy day, you will not need to water any of your Crops. On
the other hand, in Leaf Valley, you run the risk of losing a Crop if you
plant the seeds on a rainy day. Rain can cause seeds that have not sprouted
to be washed away.

Lyla: Freyr, even if you bought seeds today, you shouldn't plant them right
away. There's a chance that the rain will wash them away. Just be careful of
that.

The chance of a Seed being lost on a rainy/snowy Day is 50% unless the soil
has
been fortified with a Mineral Crystal. The risk then decreases to 25%.

Animals who are taken outside or left outside in the rain are unhappy and may
become ill. Your own Character is more susceptible to illness if he works in
the rain. Stamina loss and increase in Fatigue both are greater when tools
are used on a rainy day.

Note that you cannot visit the Forest on a rainy day nor can you accept
Part-Time Work from Bob to care for his Livestock.

Chester makes an interesting comment on the Weather:

Chester: Rainy seasons, dry seasons...People tend to focus on negative


aspects,
but it's all about perspective. If it's dry, you know that you always can let
your animals outside. If it's rainy, you know that your plants will not
require watering. It's all up to how you approach things. That's why I'd
like to tell you a wonderful story about the Harvest Goddess. It should only
take about 60 hours, so just let me know when you want to hear it.

Another very important effect of bad weather is the depletion of your Energy.
As Katie will warn you:

Katie: I can't believe you're out in this rain. You know working in the rain
burns twice as much energy. So you be careful.

Finally, fine Weather is a Requirement for many Events in HoLV. The Weather
is
set only two Days in advance, however. You therefore can change the Weather
within the rules that pertain to the current Weather 'Trend' as displayed on
your Calendar. Even during a Wet/Rainy Trend, however, chances of Rain or
Snow, however great, are not guaranteed, and if you are patient, you can
obtain a Cloudy Day that will allow you to experience any Events that cannot
be triggered in foul Weather.

Changing the Weather


As the Weather is set only two days in advance, it is not that difficult to
change the results, within the rules set by the current Weather Trend.

The best incentive for changing the Weather is in order to meet the
requirements to experience a specific Event. It therefore is more likely that
you will need to change a rainy or snowy day to a clear or cloudy day than to
change good weather to bad.

The easiest way to do this is to keep one save file always at a point two days
prior to the current date. If the Weather for the next day does not suit you,
load the earlier save file and first perform a test by going forward and
sleeping WITHOUT SAVING. If the Weather proves good on the day when fine
weather is needed, you can reload and the play from that file properly.

Farming Strategies

As there are Weather Trends in HoLV and you can refer to your Calendar to
study
them, you should be able to use the information to advantage. Plant ALL your
Crops when the weather is fine and then reap the harvests when the Weather is
poor. In particular, it is best to plant Multiple Harvest Crops as early in
the Season as possible to be able to obtain the maximum harvest for each.

Many of the Multiple Harvest Crops in HoLV can grow through season changes. A
specific plant may not last forever, however, and you may be forced to replant
the Crop when it withers.

When selling your Crops, always try to be aware of the 'Wanted' Items List in
every Shop, so that you can take the Crops to the Merchants who will pay the
highest price at any point in time.

In the Spring season in the first Year, for example, Martha at the Villa has
Carrots on her Wanted List. Choose the 'Wanted Items' Menu rather than the
'Sell' Menu when you sell your Carrots.

Early Benefits of Part-Time Work

You will find the actual schedule of all Part-Time Jobs in another section of
this Guide, but it is useful to know which items do not need to be purchased,
as your funds will be limited in the early stages.

Do not purchase an Egg at Ronald's Shop or a Chicken from Bob. Working once
for him will give you both cash and a fresh Egg as a Bonus. You can incubate
the Egg to obtain your first Ranch Animal. Note that at least one Story Quest
requires a specific FP total among your Ranch Animals. Obtaining a Chicken as
quickly as possible will aid you in this Quest.

As soon as your first Chick hatches, pop another Egg into your Incubator. You
can keep a total of three Chickens in your initial Chicken Coop.
An egg takes three days to hatch and a Chick takes a week to mature into an
Adult Chicken who will lay eggs. The quality of Ranch products in HoLV always
depends on the Animal's current 'Mood'. Taking an Animal outside in fine
weather improves your Chances of obtaining a Gold Product.

When a Chick matures into an adult Chicken, she will not lay an Egg the first
day. It is only on the second day that she will begin to lay Eggs.

Note that you must purchase Chicken Feed from Bob's Animal Shop for use when
the weather is foul. It is extremely inexpensive so stock up on a good supply
for use when needed.

You can purchase a Horse at Bob's Animal Supplies but working for him Part-
Time
can result in the gift of a Horse. Although Milk is your regular Bonus when
you work for him, accepting his job regularly can result in a far more
valuable 'bonus'. Take care of his Livestock and raise his FP additionally by
talking to him and giving him Gifts. (He likes Fodder, by the way, which you
can cut from the Meadow on your Homestead.) You then will experience an Event
in the first Summer wherein he will offer you a Horse from his own Stable. If
you prefer one colour over another, boost that Horse's affection a little more
when you perform your tasks for him. You will be given the Horse with the
highest FP.

An advantage to this approach, apart from saving you 5000G, is that your Horse
should be at almost 1 Heart Level when he arrives at your Ranch. If you were
to purchase a Horse outright, he would have zero Friendship Points with you.

There are hidden benefits to Part-Time Work as well. It is only by accepting


Rudolph's Part-Time Job at the Dig Site that you will unlock the freedom to
mine for yourself and by accepting Woody's Part-Time Job in the Forest that
you ultimately will be given the right to chop Trees for Lumber for yourself.
You only need to work for a few days in each of these to unlock Mining and
Logging respectively.

For example, after working for Rudolph for a few days, he will tell you:

Rudolph: Well, I don't have any more work for you. You're free to mine on
your own and keep whatever you find, though.

Part-Time Jobs take a specific amount of time to complete, even though the
clock will not run while you are performing your tasks if the labour is
conducted inside a building. For example, when you take care of Ronald's
Chickens, you will need at least two hours to complete all the tasks, although
the clock will not change until you confront Ronald for your wages.

You can accept Part-Time Work at the last possible moment but it will end
automatically at a specific time. You can accept Bob's Job at 4.59 p.m. but
if you have not completed all the tasks before 6.00 p.m., you will be forced
to end the work and to accept partial compensation for the tasks that you were
able to perform.

Money is not the only consideration when working Part-Time. When you work for
Rudolph in the Dig Site or for Woody in Praline Forest, your Energy Levels
will be depleted quickly. It is better to quit before you have lost too much
energy and to accept a smaller sum in consequence than to run yourself into
the ground.
When working with the Livestock, the main priority is to raise the Friendship
Levels of the Animals and to increase Bob's FP as well if you wish to be given
a Horse in the early Summer. If you do not have sufficient time to care for
all the Livestock, focus on the Horse that appeals to you most.

Schedules of Shops and Local Businesses

Local businesses and shops all have their own schedules, although all shops
are
shut on Festival Days and Holidays. It is important to know the schedules of
each business in the Valley so that you do not make a fruitless trip to a shop
that is shut for the day.

Furthermore, much of your early income will be derived from part-time labour
at
local shops and businesses. The hours when an application for part-time
labour on any given day can be made are fixed and are not the same as the
hours of business. Part-time jobs only last a single day. If you wish to be
hired for the same job again, you must re-apply on the next day at the proper
time.

Leaf Valley Shop Schedule are as follows:

Ronald's Grocery Store

Ronald's Grocery Store:


8.00 a.m. to 6.00 p.m.
Closed on Sundays

Buy:
Egg: 70G
You can use it to restore your strength or as a cooking ingredient.
Rice Ball: 120G
This'll restore some strength.
Fluffy Bread: 150G
This'll restore a decent amount of strength.
Milk S: 150G
You can use it to restore your strength or as a cooking ingredient.
Honey: 200G
You can use it to restore your strength or as a cooking ingredient.
Olive Oil: 200G
Cooking oil made from olives. You need it for any dish that is fried in
oil.
Miso: 200G
It's seasoning made from soy beans. Add it for a different taste.
Sandwich: 400G
This'll restore a fairly good amount of strength.
Cheese: 500G
Eating it will restore a great amount of strength.
Butter: 500G
Can be used as a cooking ingredient.

You can purchase multiples of any item.


The best items to buy to restore energy as well as their Energy Recovery
Values
are found in another section of this guide.

Lyla's Flower Shop

Lyla's Flower Shop:


Hours of Business:
9.00 a.m. to 5.00 p.m.
Closed on Sundays

The following Seeds can be purchased at Lyla's Shop from the start of the
first
Spring:

Fairy Dress Seeds: 10G


Fairy Dresses can be grown in the spring. They will bloom after a short
while. Can only be harvested once.

Silverbell Seeds: 10G


Silverbells can be grown in the spring. They will bloom after a short
while.
Can only be harvested once.

Alfalfa Seeds: 20G


Alfafla sprouts are fodder that are gorwn in the fields. Takes a while to
grow, but can be fed to cows, horses and chickens.

Carrot Seeds: 30G


Carrots can be grown in the spring, and in a fairly short amount of time.
They can only be harvested once.

Potato Seeds: 30G


Potatoes can be grown in a short amount of time. Can only be harvested
once.

Tomato Seeds: 30G


Tomatoes take only a few days to grow, but can be harvest many times. It
will wilt after awhile.

Strawberry Seeds: 40G


Strawberries can only grow in the spring. Can be harvested many times, but
don't fetch a high price. Will wilt after a while.

Corn Seeds: 40G


Corn takes a few days to grow, but can be harvest many times and fetch a
high
price. It will wilt after a while.

Breadfruit Seeds: 50G


Breadfruit takes a few days to grow. They can be harvested many times and
fetch a high price, but are quite fragile.

Rice Seeds: 60G


It takes a few days to grow rice. Can be harvested many times and fetch a
high price, but only grows from spring to fall.

In Summer, you will find:

Seeds

The seeds available for purchase in Summer are:

Wild Mint Seeds: 10G

Wild Mint can be grown in the summer. Its flower will bloom after awhile.
Can only be harvested once.

Alfalfa Seeds: 20G

Alfalfa sprouts are fodder that are gorwn in the fields. Takes a while to
grow, but can be fed to cows, horses and chickens.

Potato Seeds: 30G

Potatoes can be grown in a short amount of time. Can only be harvested


once.

Tomato Seeds: 30G

Tomatoes take only a few days to grow, but can be harvest many times. It
will wilt after awhile.

Corn Seeds: 40G


Corn takes a few days to grow, but can be harvest many times and fetch a
high
price. It will wilt after a while.

Watermelon Seeds: 50G

Watermelons can be grown in the summer. Can be harvested many times, but
don't fetch a high price. Will wilt after a while.

Breadfruit Seeds: 50G

Breadfruit takes a few days to grow. They can be harvested many times and
fetch a high price, but are quite fragile.

Rice Seeds: 60G

It takes a few days to grow rice. Can be harvested many times and fetch a
high price, but only grows from spring to fall.

If you have experienced Lyla's first two Friendship Events to begin the Story
Quest of the Blue Mist and Azure Swallowtail, you should unlock Blue Mist
Seeds in the first Summer as well:

Blue Mist Seeds: 200G

Blue Mist seeds can only be planted in the forest near the Goddess Spring.
Don't forget to water them.

Autumn Seeds

Seeds

In Autumn, the following Seeds will be added:

Frost Pansy Seeds: 10G


Frosst Pansies can be grown in the fall. They will bloom after a short
while. Can only be harvested once.

Mistbloom: 10G
Mistblooms can be grown in the fall. They will bloom after a short while.
Can only be harvested once.

Pumpkin Seeds: 40G


Pumpkins can only be grown in the fall. Can be harvested many times, but
don't fetch a high price. Will wilt after a while.

Onion Seeds: 30G


Onions can be grown in the fall, and in a fairly short amount of time. They
only can be harvested once.

Winter Season

Seeds

In Winter, the following Seeds will be added:

Stardust Seeds: 10G


Single Harvest Flower

Spinach Seeds: 30G


Single Harvest Crop

Louis' Item Shop

Louis' Item Shop


Hours of Business:
10.00 a.m. to 6.00 p.m.
Closed on Wednesday and Saturday

Louis' Shop Menu

Louis' Menu is unique in that the items that can be purchased are divided
between the 'Buy' and the 'Upgrade' Menus. Any larger size of item, such as a
Medium or Large Rucksack or Kitchen Utensil is defined as an Upgrade rather
than being considered as the purchase of another item.

Items for Sale:

Bug Net: 200G


Brush: 300G
Bell: 300G
Ocarina: 450G
Milker: 500G
Fishing Rod: 600G
AP Medicine: 1000G

After you have a Kitchen:

Mixer: 1500G
Oven: 2000G

When any Eligible Girl reaches 350 FP and you have experienced either the 'In
Order to Marry' or 'Marriage Recommendation' Event, the Blue Feather will be
added to the Menu:

Blue Feather: 2000G

Upgrades Available:

Upgrade Tools:

Light Hoe: 1000G


Requires 1 Blue Rock to upgrade
Light Axe: 1000G
Requires 1 Blue Rock to upgrade
Light Hammer: 1000G
Requires 1 Blue Rock to upgrade
Light Sickle: 1000G
Requires 1 Blue Rock to upgrade.

Rucksack (Med): 1500G

You’ll be able to carry 20 items.

Next Level of Upgrades:

Super Fishing Rod: 1800G


Upgraded Fishing Rod to increase the number of fish you can catch.
Requires 1 Silver Ore to ugprade.

When you buy the Medium Rucksack, the Large Rucksack will appear in the
Upgrade
Menu:
Rucksack (Large): 5000G
You’ll be able to carry 30 items.

The next level of Tool Upgrades:

When you buy any Light Tool:


Super Tool: 2500G
This tool requires less energy and is even less tiring to use.
Requires 1 Orichalcum to upgrade.

When you buy the Super Fishing Rod:

Hyper DX Fishing Rod: 5400G


Upgraded super fishing rod to increase the number of fish you can catch.
Requires 1 Gold Ore to upgrade.

Once you have a Kitchen, you will have the option to upgrade your Cooking
Utensils as follows:

Pot (Medium): 1500G + 1 piece of Silver Ore

Frying Pan (Medium): 1500G + 1 piece of Silver Ore

When you have made the upgrade to Medium Pot/Frying Pan, the next Level of
upgrade will appear:

Pot (Large): 3000G + 1 piece of Gold Ore

Frying Pan (Large): 3000G + 1 piece of Gold Ore

For ordinary Farm Tools, the final level of Upgrade is:

Ultra Tool: 4000G + 1 piece of Rare Metal

Starling Ranch/Bob's Ranch Supplies

Starling Ranch/Bob's Ranch Supplies


Hours of Business:
8.00 a.m. to 6.00 p.m.
Closed on Thursday

Buy:

Chicken Feed: 10G


Fodder: 20G
Animal Medicine: 500G
Chicken: 500G
Cow Miracle Potion: 1500G
Cow: 2500G
Horse: 5000G*

*Resist the impulse to buy a Horse and work Part-Time regularly for Bob
instead. You will receive a Horse at the beginning of Summer if you raise his
Friendship to 20 FP and work for him a few times to raise the FP of his
Livestock. An added advantage of waiting for the Horse to be given to you,
apart from the monetary savings, is the fact that it will come to your farm
with almost a full Heart Level. If you purchase the Horse, it will come to
you with 0 FP.

In the third year, if you completed the Story Quest of the Horse Racing
Champion, the following items will be added to Bob's Menu:
Cookie: 250G
Cake: 300G

Training at the Ranch

Once you have a Horse, you can go to the Pasture area on Tuesdays and/or
Thursdays to train for the Races. Practice Races are run against Bob on
Thursdays or Gwen on Tuesdays. Even if you lose the Practice Race, your
Horse's Endurance and Speed will improve.

9.00 a.m. - 1.00 p.m. on Tuesday or Thursday


Gwen is available on Tuesday and Bob is available on Thursday.

Note that Thursday is Bob's Day Off, but you can find him in a corner of the
Pasture and speak to him to obtain the Training option.

N.B. In the first week of Winter in the first year, neither Bob nor Gwen will
give you an option to Train with them, even though they stand in their usual
positions on Training Days.

Woody's Carpentry

Woody's Carpentry
Hours of Business:
6.00 a.m. to 5.00 p.m.
Closed on Tuesday and Thursday

Buy:

Dog House: 3000G + 10 Lumber


Expand Chicken Coop: 3000G + 25 lumber
Expand Barn: 5000G + 25 Lumber

When you have ordered one of these building projects, the House Expansion
option will be unlocked as follows:

Kitchen, Bath and Toilet: 10,000G + 50 Lumber


Kitchen set with a refrigerator. Even comes with a toilet and a bath.
Requires 50 lumber on top of the cost.

Note that the House Expansion comes with a Kitchen, a Bath and a Toilet as
well
as two Small Utensils in the form of a Frying Pan and a Pot.

Woody's Advanced Options

Once you have saved Leaf Valley from the threat of development, you will be
able to consider marriage. In the second stage of the game, you can purchase
a second bed, a television that can receive another Channel and a Greenhouse.
Advanced Options available only after you have succeeded in saving the land
are:

Add Bed: 6000G + 25 Lumber

Once you have added another Bed, new options will appear:

Television Exchange: 20,000G

Greenhouse: 45,000G +40 Lumber

Sprinklers: 75,000G + 50 Lumber

New Interior Design options will become available only after you complete the
Television Exchange:

Bed Cover/Mat 1: 2000G

Bed Cover/Mat 2: 2000G

Bed Cover/Mat 3: 2000G

Sunny Garden Cafe and Moonlight Pub

The Sunny Garden Cafe and Moonlight Pub share the same location but have
different hours of operation.

You will find the Menus for both in the section that deals with Energy
Recovery
and the option of 'Dining Out'.

Sunny Garden Cafe

Sunny Garden Cafe


Hours of Business:
12.00 p.m. to 5.00 p.m.
Closed on Monday

Moonlight Pub

Moonlight Pub
Hours of Business:
5.00 p.m. to 12.00 a.m. (midnight)
Closed on Monday

Part-Time Labour

Part-Time Labour is a wonderful way to augment your income at the start of the
first Spring. Many businesses offer the option if you visit at the proper
time and speak directly to the owner or manager. Examine all of the posters on
the walls of any Shop or signs posted in any area to discover if and when
part-time jobs are being offered. When part-time labour is available, you will
see the following choices when you confront the owner/manager:

Talk
Part-Time Work

When you choose the part-time work option, you will be given instructions and
then transported, if necessary, to the site where you are expected to work.
When you are finished with all the tasks you were asked to perform, either
speak to your employer or attempt to leave the site. You then will be asked
if you have finished work for the day. If you respond that you have, you will
be paid. Each part-time job offers a sum of money and a bonus in the form of
a useful item or items that are connected with the job.

When you work for Ronald caring for his Chickens, he will give you an Egg as a
bonus. Bob will give you Small Milk. Rudolph at the Dig Site will give you
any Mineral Crystals you find in the rocks. You can work in the Kitchen at
Clove Villa. When working for Woody, you will be able to keep any Mushrooms
that you find, but will not be allowed to keep the Lumber.

In terms of the wages you receive, each employer has different rules by which
to calculate the total. Bob pays by the hour. You therefore can arrive as
close to 8.00 a.m. as possible and hang about until 6.00 p.m., even after the
work is done, to obtain about 1000G from him in wages as well as the bonus of
the Milk from the Cow if you milked her.

Martha pays according to your success in making the required number of


Dishes.
The 'bonus' in terms of all the leftover ingredients is entirely random.

In some case, the amount of money you will receive as your wage will depend on
the amount of work that you complete. If you quit while tasks remain undone,
you will be paid but the amount will be less than it would be otherwise.

Furthermore, as previously indicated, this is the only way to unlock the Mine
and the Forest. Once you unlock the Mine, Part-Time Work no longer will be
available from Rudolph. Part-Time Work will not be available from Woody once
you have unlocked the Forest, but you still will need to apply to him whenever
you wish to go to the Forest to chop lumber for yourself.

Bob's Part-Time Work will be an option even after you receive your Horse from
him, by the way.

Leaf Valley Tutorials

Apart from being a good source of income, Part-Time Jobs consist of Tutorials
in the various activities in Harvest Moon. Bob's Part-Time Job at the
Starling Ranch offers instructions in how to care for Livestock and Ronald's
Part-Time Job at the Grocery gives you instructions on caring for your
Chickens. Martha's Part-Time work in the Kitchen at Clove Villa is a Cooking
Tutorial, while Woody teaches you how to create and harvest Lumber. Accept
Rudolph's offer of work to learn the strategies required to maximise your
results in the Mine.
Martha's Job in the Kitchen at Clove Villa is one method of obtaining new
Recipes for your own Cookbook. When you give fish to Ponta, you can receive
Fish Recipes from him. Watching the Cooking programme on the television is
another means of expanding your Cookbook.

Part-Time Work Caring for Chickens

Now hiring!
Seeking lovers of chickens!
Daily Wage: 180G + Bonuses
Monday - Saturday, 8.00 a.m. - 3.00 p.m.
See Ronald for details.

Pays 230G + Bonus of 1 Egg

Note that Ronald's Part-Time Work is one of the few jobs that you can accept
when the weather is bad.

Part-Time Work Caring for Livestock

On the wall of Bob's Animal Supplies Shop, you will find a notice:
Now hiring! Interact with animals! Hourly wage: 50G + Bonuses
8 a.m. to 5 p.m. except Thursdays and rainy days. See Bob for details.

Bob pays 50G per hour with the bonus of 1 Small Milk if you Milk the Cow.
Apart from the Milk, payment depends not on the amount of work done but on the
number of hours that you spend in the Pasture. You can earn about 1000G if
you arrive early in the morning and stay until 6.00 p.m.

This job is not available when the weather is bad.

Note that, although Part-Time Work is not available on Thursdays, when you
have
a Horse, Bob's Race Training will be available only on Thursday in the Pasture
area. Speak to him there to race.

Part-Time Forestry Work

Sign on the wall of Woody's Carpentry Shop:


Now hiring! Apply now to work among the trees! Daily Wage: 200G + Bonuses.
See Woody from 9.00 a.m. to 2.00 p.m. Except on Tuesdays and Thursdays.

The key to unlocking the use of the Forest is to work for Woody Part-Time.
After you have worked for him 5 times, he will tell you that he has all the
supplies he needs and will inform you that, in future, you can keep all the
Lumber you collect for yourself. You still must apply to him in order to be
given access to the Forest where the Trees that can be chopped down are
situated.

You will not be able to work in the Forest when the Weather is bad even for
yourself.

Part-Time Mining Work

Now hiring! Seeking strong, young applicants! Daily Wage: 300G plus bonuses.
Monday-Friday
9 a.m. - 1.p.m.
See Rudolph for details.

Rudolph pays from 450G - 500G usually, but his Part-Time Work offer will end
after you have done it five times. You must work for him five times in order
to unlock the Mine and gain the ability to mine for yourself there but once
this occurs, his Part-Time Work no longer will be available although you still
will find him standing near the Entrance during the same hours as before.

Note that, although you need to work 5 times for Woody to unlock the Forest,
and both the opportunities for Forest and Mining Part-Time Work end
afterwards, the Forest is different from the Mine in that you always must
speak to Woody in order to be taken to the Forest area where you can cut down
trees and forage for Mushrooms.

Part-Time Kitchen Help

Now hiring!
Part-Time Chef needed!
Daily Wage: 250G + Bonuses.
Monday-Friday, 10 a.m. - 3.00 p.m.
See Martha for details.

Martha pays 250G if you complete her Cooking Assignment and will give you any
and all leftover ingredients. Her Cooking Assignments are chosen from a short
list of Cooked Dishes. Whether or not you will have any leftover ingredients
afterwards is totally random.

Her assignments are: Strawberry Jam, Very Berry Jam, Boiled Egg, Cheese,
Sandwich and Fish Meal

She will assume that you know the Recipe for each Assignment. The Recipes for
her Assignments are given in another section of this Guide. All Recipes are
included in my HoLV Cookbook Recipes Guide

Dining Out

As in many Harvest Moon games, you will find that the local Restaurants
provide
a fairly decent sources of Energy Recovery Items until you can afford to buy
your own Kitchen.

In Hero, the two local Restaurants are to be found in a single location. The
Cafe is open from noon to 5.00 p.m. and the Pub opens at 6.00 p.m. and stays
open until Midnight.
Each has its own Menu but all items sold must be consumed immediately on the
premises.

Sunny Garden Cafe Menu

Tea: 150G
This delicious tea will really relax you.
Energy Value: +12 SR +0 FR

Herb Tea: 200G


It's a soothing herbal tea. It will relieve a little weariness you might be
feeling.
Energy Value: +10 SR +5 FR

Milk Tea: 200G


This milk tea full of fresh milk.
Energy Value: +12 SR +0 FR

Cookie: 250G
A yummy, crunchy, homemade cookie.
Energy Value: +20 SR +0 FR

Muffin: 250G
This is a mildly sweet muffin. Comes with Very Berry Jam!
Energy Value: +20 SR +0 FR

Cake: 300G
It's a sweet shortcake that uses pelnty of cream!
Energy Value: +32 SR +0 FR

Pancake: 300G
Hot and fluffy pancakes. Comes with sweet and yummy honey.
Energy Value: +30 SR +0 FR

Cheesecake: 350G
Every one loves cheesecake!
Energy Value: +36 SR +0 FR

Moonlight Pub Menu

Water: 50G
Energy Value: +6 SR +0 FR

Milk: 150G
Very nutritional milk.
Energy Value: +10 SR +0 FR

Nut Wine: 200G


A sweet wine made from nuts.
Energy Value: +18 SR +0 FR

Wheat Wine: 250G


Wine made from wheat. Quite refreshing.
Energy Value: +20 SR +0 FR

Herb Wine: 350G


Can even relieve some of your weariness.
Energy Value: +12 SR +10 FR

Sauteed Mushrooms: 400G


Mushrooms sauteed in butter. Enjoy its simple flavours.
Energy Value: +20 SR +0 FR

Tomato Salad: 400G


Salad made from fresh tomatoes. I recommend it to any one who doesn't get
enough vegetables.
Energy Value: +20 SR +0 FR

French Fries: 400G


They're potatoes fried up in oil. They're great when they're hot.
Energy Value: +20 SR +0 FR

Assorted Cheese: 500G


A platter of assorted cheeses. Goes well with wine.
Energy Value: +32 SR +0 FR

Fish Meal: 500G


A dish made from lake fish.
Energy Value: +20 SR +0 FR

Traditionally, drinks that operate to restore Fatigue Resistance are sold at


night and items rich in Stamina Recovery are sold during the Day. The
Cheesecake has the highest values for Stamina Recovery of the Items sold
between 12.00 p.m. and 5.00 p.m. in the Cafe. If you need to recover Fatigue
Resistance during the day, buy the Herb Tea. Although less potent at +5 FR
than the Herb Wine sold at 6.00 p.m. with +10 FR, it can be useful if you are
in danger of passing out and have no supplies of Green Herb or Red Herb in
your Rucksack. If you find yourself in a position where you need lots of
Stamina Recovery after 6.00 p.m. when only the Pub is open, your best choice
would be the Assorted Cheese which will give you +32 SR.

As you can see, the other Drinks sold at the Pub, apart from the Herb Wine,
give only a small amount of Stamina and no Fatigue Resistance.

If you find yourself truly desperate for energy at night but very poor, you
can
pay 50G for a glass of water at the Pub until midnight. It will restore +6
Stamina points.

Energy Resources from Ronald

Some of the items sold at Ronald's Grocery have fairly good Energy Recovery
Values and, unlike the items sold at the local Restaurants, you will be able
to take them off the premises to use when needed.

Egg: 70G
Energy Value: +10 SR +0 FR
Rice Ball: 120G
Energy Value: +12 SR + 0 FR

Fluffy Bread: 150G


Energy Value: +10 SR +0 FR

Milk S: 150G
Energy Value: +10 SR +0 FR

Honey: 200G
Energy Value: +22 SR +0 FR

Miso: 200G
Energy Value: +20 SR +0 FR

Sandwich: 400G
Energy Value: +27 SR +0 FR

Cheese: 500G
Energy Value: +30 SR +0 FR

As you can see, the most cost-effective Energy Recovery Item sold by Ronald is
Honey, which restores more Stamina than most of the items sold at the local
Restaurants as well as being less expensive. Although a Sandwich or Cheese
actually will restores +5 to +8 points more Stamina than the Honey, a Sandwich
is twice the price and Cheese is even more expensive. For 400G, you can buy
two portions of Honey, each worth +22 SR. That gives you a total of +44 SR
for 400G as opposed to +27 SR for a Sandwich at 400G or +30 SR for Cheese at
500G. Note that you will find Ronald's complete Menu in another section.

Other items that he sells have no Energy Value but are strictly for use in
Cooking.

Olive Oil: 200G


Energy Value: Nil

Butter: 500G
Energy Value: Nil

Farming

At the start of the game, you will be able to plant and grow Crops only in the
Field on your own Homestead. Other areas can be unlocked later.

Some Crop Seeds will be available from the beginning at Lyla's Shop. Others
must be unlocked. Some rare Seeds are unlocked when you experience Events in
a specific Storyline.

Seasonal requirements for Crops can vary from one Harvest Moon game to
another.
Tomatoes and Corn, for example, ordinarily are Summer Crops in most Harvest
Moon games but in Leaf Valley, they grow in every Season.

Woody will warn you that some Crops are Season-specific when he tells you:
Woody: How quick the seasons change. Bet you notice it more growing crops.
Like not being able to grow something because the season's changed. But
seasons are meant to change. You'll get another chance if you hang on to the
seed. No need to rush things.

When you purchase Seeds in 'Hero of Leaf Valley', they will occupy only a
single square of tilled soil. Till the Soil with your Hoe, then throw the
Seeds on the square. Seeds are considered 'Tools' rather than 'Items' for
the purposes of Rucksack Storage. They therefore occupy no space whatsoever
in your Rucksack. Animal Care products such as Feed are designated as Tools
as well.

You will find a Well to the left of your Farmhouse. Fill your Watering Can,
then use it to water any Crops that have been planted. Press the START Button
to see how many portions of Water remain in the Watering Can at any given
moment. Remember not to plant any Seeds on rainy days or you will risk the
chance that they may be washed away in the rain.

In 'A Wonderful Life' and 'Another Wonderful Life', you could combine seeds
from ordinary Crops to create unique hybrid Crops. In HoLV, you can create
Synthesised Seeds from two different Crops to produce a Plant from which you
can harvest BOTH Crops. To do this, you must win the Transform 3 Machine in
the Steeplechase Horse Race. The benefits, therefore, mainly are in terms of
using your Farmland and Energy more effectively. 'New' Crops are created when
you add Mineral Crystals to the Soil.

If you explore the area behind your Farmhouse, your Character will remark:
Freyr: It's dark and damp here...If you left lumber here, they would probably
get covered with mushrooms...

Place a piece of Lumber on the plank there and make certain that you water it
regularly. A Mushroom will appear after a few days. Once the Mushroom is
harvested, the Lumber will disappear. You therefore need 1 Piece of Lumber
for every Mushroom you grow on your Farm.

Weather plays a role as always in Crop growth. In Leaf Valley, Weather


'trends' are marked on your Calendar. A rainy or wet Trend will allow you to
pursue activities other than farming, as Crops will not need to be watered on
rainy days. Make certain that you do not sow Seeds on a rainy day, as they
may be washed away and thus wasted. Note, however, that snow is different
from rain in that it does not water any of your Crops. A Dry Trend on the
other hand, can be dangerous to your Crops. If not watered daily during a dry
period, they will wither.

Another aspect of Crops, even when they are not season-specific, is that they
will wither when the season changes. It is not a question of how long the
Crop has been planted in the ground, although the official description of
these seeds at Lyla's Shop are merely that they will 'wilt after awhile'.
Tomatoes, Corn, Rice and Alfalfa, even when planted near the end of the Spring
Season, will wither when Summer arrives.

It therefore is important to know how long any Crop takes to mature. This
information as well as the number of days each Crop can be neglected during
any Weather trend is included in another section of this Guide.
Caring for your Crops

As discussed previously, when you plant seeds in bad weather, you run the risk
of losing them as they can be washed away in the rain or snow. The chances
are 50%-50% for any ordinary Crop. For Crops planted with Mineral Crystals,
the risk of loss is lower, occurring only one quarter of the time. The risk
of Loss for the fabled Golden Potato Seeds likewise is only one quarter of the
time.

In HoLV, Crop growth rates do not vary according to the amount of Sunlight
they
receive but they must be watered a specific number of days in order to reach
the stage where they can be harvested. The number of days when any Crop can
be neglected will vary according to the weather and sometimes the season as
well, as hot dry days will kill an unwatered plant faster than a cloudy day.
The number of days any Crop can be neglected is specific to that Crop but
tends to follow one set of rules for any Single Harvest Crop and another set
of rules for Multiple Harvest Crops.

Crop Values

The following is a list of the Crops that you can grow and harvest with their
ordinary Selling Values, their Energy Values and the number of Days it must
grow and be watered before it can be harvested. Where the Crop is a Multiple
Harvest Crop, the number of days between subsequent Harvests is included as
well. Remember that Items may have a higher Selling Value temporarily when
they appear on a Merchant's Wanted Items List. All Most Wanted Lists can be
found in my HoLV Shops and Businesses Guide.

Spring Crops

Strawberry

Strawberry: 50G
Multiple Harvest Crop
Energy Value: +4 SR +0 FR

Growth Rate: 11 Days to 1st Harvest


Subsequent Harvests every 3 Days

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Carrot
Carrot: 80G
Single Harvest Crop
Energy Values: +8 SR +0 FR

Growth Rate: 6 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Summer Crops

Watermelon

Watermelon: 150G
Multiple Harvest Crop
Energy Value: +4 SR +0 FR

Growth Rate: 17 Days to Harvest


Subsequent Harvests every 5 Days

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Autumn Crops

Onion

Onion: 70G
Single Harvest Crop
Energy Value: +8 SR +0 FR

Growth Rate: 6 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse
Pumpkin

Pumpkin: 40G
Multiple Harvest Crop
Energy Value: +10 SR +0 FR

Growth Rate; 9 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 3 Days during a Warm Trend
After 3 Days during a Wet Trend
Same rules apply if grown in a Greenhouse

Winter Crops

Spinach

Spinach: 60G
Single Harvest Crop
Energy Value: +10 SR +0 FR

Growth Rate: 6 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Multiple Season Crops

Potato

Potato: 60G
Single Harvest Crop
Energy Value: +8 SR +0 FR

Growth Rate: 5 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Tomato

Tomato: 30G
Multiple Harvest Crop
Energy Value: +8 SR +0 FR

Growth Rate: 7 Days to Harvest


Subsequent Harvests every 2 Days

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
Subject to the same rules if grown in a Greenhouse

Corn

Corn: 40G
Multiple Harvest Crop
Energy Value: +8 SR +0 FR

Growth Rate: 11 Days to Harvest


Subsequent Harvests every 3 Days

Will Wither if neglected:

After 1 Day during a Dry Trend


After 3 Days during a Warm Trend
After 3 Days during a Wet Trend
Subject to the same rules if grown in a Greenhouse

Rice

Rice: 50G
Multiple Harvest Crop
Energy Value: 8 SR +0 FR

N.B. Can be grown in every Season apart from Winter.

Growth Rate: 9 Days to Harvest


Subsequent Harvests every 3 Days

Will Wither if neglected:

After 1 Day during a Dry Trend


After 3 Days during a Warm Trend
After 3 Days during a Wet Trend
Subject to the same rules if grown in a Greenhouse
Breadfruit

Breadfruit: 40G
Multiple Harvest Crop
Energy Value: +8 SR +0 FR

Growth Rate: 10 Days to Harvest


Subsequent Harvests every 4 Days

Will Wither if neglected:

After 1 Day during a Dry Trend


After 3 Days during a Warm Trend
After 3 Days during a Wet Trend
Subject to the same rules if grown in a Greenhouse

Alfalfa

Alfalfa Sprouts: 40G


Single Harvest Crop
Energy Value: None to Humans

Growth Rate: 8 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 2 Days in a Greenhouse

Cultivated Flowers

Any Cultivated Flower always is a Single Harvest Crop and as they cannot be
eaten in HoLV, they have no Energy Values. Information therefore includes
only the Season in which the Flower can be grown, its Selling Price and the
number of Days it must grow and be watered before it can be harvested.

Fairy Dress Herbs

Fairy Dress Herb: 40G


Spring Season

Growth Rate: 9 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Silverbell Herb

Silverbell Herb: 40G


Spring Season

Growth Rate: 6 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Blue Mist

Blue Mist: N/A


Summer Season

No Harvest

Will Wither if neglected:

After 3 Day during a Dry Trend


After 5 Days during a Warm Trend
After 7 Days during a Wet Trend
Cannot be grown in a Greenhouse

Wild Mint

Wild Mint: 40G


Summer Season

Growth Rate: 5 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Mistbloom

Mistbloom:40G
Autumn Season

Growth Rate: 5 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Frost Pansy

Frost Pansy: 40G


Autumn Season

Growth Rate: 6 Days to Harvest

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Stardust

Stardust:40G
Winter Season

Will Wither if neglected:

After 1 Day during a Dry Trend


After 2 Days during a Warm Trend
After 3 Days during a Wet Trend
After 3 Days in a Greenhouse

Mineral Crops

The Mineral Crystals that you find at the Mine can be planted with an ordinary
Crop to produce a special Mineral Crop. When Crops are fortified with Mineral
Crystals, the Crop will have a higher value than it otherwise would have, but
will produce only a single special Crop, even when from a Multiple Harvest
Crop.

Where any Multiple Harvest Crop fortified with Mineral Crystal is concerned,
once you harvest the special 'Mineral' Crop, the Crop will revert to an
ordinary one. In other words, the plant does not die and may produce another
harvest, but the harvest will be an ordinary one.
Another effect of fertilisation with Mineral Crystals is that the viability
and
strength of the Crop will improve, even when first planted. An ordinary Crop,
for example, has a 50% chance of being washed away if planted on a rainy/snowy
day. The same Crop, when planted in soil that has been fortified with a
Mineral Crystal has only a 25% chance of being washed away. A Mineral Crystal
increases the number of Days that the Crop can be neglected. If unwatered, an
ordinary Crop that will die after a single Day will last without water for 2
Days if Mineral Crystal has been added to the soil.

Note that a Mineral Crystal's effect will last only for the duration of a
single growing period. Once the Crop has been harvested or the Season
changes, the soil will revert to ordinary soil.

Using Mineral Crystals

Mineral Crystals are found in the Mine by breaking Rocks with a Hammer. Even
when you still have access to the Mine only by working Part-Time for Rudolph,
he will allow you to keep all the Mineral Crystals that you find.

There is another method of obtaining Mineral Crystals if you win the


Transformer 1 Machine by winning 1st Place in the Sprint or Short Distance
Race. With the Transformer 1 Machine, you can transform any piece of Grass
into a Mineral Crystal.

Although you can sell them to a merchant, it is more profitable to use Mineral
Crystals to transform your Crops. Special Crops will result whenever Mineral
Crystal is used to fortify the soil.

To use a Mineral Crystal, you first need to till the soil. Once a square has
been tilled, take a Mineral Crystal from your Rucksack. With the Mineral
Crystal in your hands, you will see an option to press X to activate the
Crystal.

When you press X, the Crystal will be sown, creating a different colour of
soil. Any Crop now planted in the fertilised soil will become a Mineral Crop.

Values of Mineral Crops

Note that ALL Mineral Crops yield only a single Special harvest, even if the
ordinary version of the Crop would yield Multiple Harvests. Once the plant
yields a special Crop, it will revert to an ordinary Crop if it is a Multiple
Harvest Crop.

Mineral Potato

Mineral Potato: 90G


Energy Value: +12 SR +2 FR

Mineral Tomato: 50G


Energy Value: +12 SR +2 FR
Mineral Corn: 60G
Energy Value: +12 SR +2 FR

Golden Breadfruit: 60G


Energy Value: +12 SR +2 FR

Platinum Rice: 70G


Energy Value: +12 SR +2 FR

Mineral Alfalfa Sprouts: 60G


Energy Value: N/A

Golden Strawberry: 70G


Energy Value: +6 SR +6 FR

Mineral Carrot: 120G


Energy Value: +14 SR +4 FR

Mineral Onion: 110G


Energy Value: +12 SR +2 FR

Black Watermelon: 220G


Energy Value: +6 SR +4 FR

Red Pumpkin: 60G


Energy Value: +14 SR +4 FR

Mineral Spinach: 90G


Energy Value: +18 SR +2 FR

Hybrid Crops

By combining two types of ordinary Seeds in the Transformer 3 Machine, you can
create Synthetic or Hybrid Crop Seeds that will produce special combinations
of Crops.

Essentially, these do not create new varieties of Crops but simply new types
of
Seeds that allow two different Crops to be harvested from a single plant. The
benefits of this are twofold: if you can harvest two Crops from a single
plant, you can grow twice as many Crops in your Field. Furthermore, rather
than being forced to water two separate Crops, you can water the single plant
that will produce both.

The Sacred Land

Even at the start of the game, you will find the entrance to the Sacred Land
in
the form of two shallow steps formed of turf to the left of the Villa. You
will not be able to ascend the steps, however.

The earliest that access to the Sacred Land can occur is on 3 Winter in the
first year when you can experience the 'Discovery of the Sacred Land' event
with Dia at your Homestead at 6.00 a.m. You will be directed to plant Crops
in the secret field there. You need to till the soil and, although you can
plant whatever Crops you please, Potatoes are the fastest growing Crop. The
Seeds that Dia will give you are Potato Seeds, which take 5 days to grow. It
is only when the Crops are ready to harvest that the next Event in the
sequence can occur.

The Sacred Land has more resources than the 9 square field. There is a
Waterfall that creates a water source as well as two trees that you can hit
with a Hammer to obtain fruit. The tree on the left produces Oranges and the
one on the right produces Apples. Both fruits can be obtained in Winter.

Golden Potato Seeds

Golden Potato Seeds: 200G

Energy Value: +16 SR +0 FR


Can be grown in any Season

Growth Rate: 6 Days to Harvest

Will Wither if neglected:

After 3 Day during a Dry Trend


After 5 Days during a Warm Trend
After 7 Days during a Wet Trend
Same rules apply when grown in a Greenhouse

Risk of Seed loss if planted in rain/snow: 1/4

Note that Golden Potato Seeds will be 'unlocked' at Lyla's Florist Shop only
if
you complete Dia's Story Quest of the Golden Potato Seed.

Advanced Farming Options

At the end of the 2nd Year, if you are successful in saving Leaf Valley from
development, you will have a choice either to continue the game into the third
year or to restart the game with your current assets. The only advantage of
restarting the game would be to experience Events that you missed. If,
however, you planned your game carefully to include all possible Events and to
complete all possible Story Quests, there really is no reason to start a new
game.

When you choose to move forward into the third year, you will be able to
explore many advanced options that are not available in the first two years.

One of these is the ability to buy another Bed, similar to the Big Bed, in
anticipation of Marriage. A superior television that can air Channel 4 as
well as the other three Channels is available only in the third year.
In terms of Farming, it is only in the 3rd Year that you can build a
Greenhouse
and order a Sprinkler system that will water your Crops automatically.

A new Character in the person of Zann will appear in the Valley only in the
third year. He is an expert jeweler who can create beautiful Accessories.

These are only a few of the options that are available only if you choose to
continue your game after 'saving the homeland'.

Farming in Winter

In HoLV, the soil can be tilled and Crops can be grown during the Winter
Season
as in any other Season. There are Winter-specific Crops, in fact, in the form
of Spinach and Stardust flowers.

Although Characters may comment on the 'rain' on a snowy day, the effects of
snow are very different from rain. The most significant of these is the need
to water all Crops on a snowy day, when obviously rain will water the Crops
for you. A Crop, therefore, has a chance of withering if you fail to water it
during a snowy period.

Even the Harvest Goddess will treat snow as rain, scolding you if you throw
her
an Offering with:

Harvest Goddess: How many times do I have to tell you, I don't like the
rain.
Come back when it's sunny.

In a sense, therefore, snow is the worst of all situations, as Characters and


Animals will treat it as rain but no Crops will be watered.

Winter Weather can include rainy days as well as snowy ones, as it could in
the
'real' world.

Animal Care

In Hero of leaf Valley, your Farm will be equipped with the basic structures
that allow you to keep both Poultry and Livestock. Moreover, your Coop will
be equipped with an Incubator. The local Grocery sells Eggs for 70G. If you
agree to perform part-time labour for Ronald, however, he will reward you with
an Egg as well as your monetary pay of 230G when the job is completed.

You can pop the Egg into your Incubator and have your first Ranch animal in
the
form of a Chick in three days. A Chick will become an adult Chicken after a
week. Your initial Chicken Coop can house a maximum of 3 Chickens. An Egg in
the Incubator counts as one Chicken in this respect.
Your Chicken Coop actually is situated on a different screen from your
Farmhouse. When the Chick has been born, you will see a prompt to the effect
when you first awaken in the morning.

Prompt at 6.00 a.m.: The baby chicks should be hatching soon.

It is when you enter the Chicken Coop screen that you will be prompted to name
the new arrival. As in most Harvest Moon games, Chickens can be carried
outside in fine weather to find their own food. In many games, a baby Chick
will not be able to leave the Coop, but in Hero of Leaf Valley, even a newborn
Chick can be carried outside.

There is no threat to Animals left outside overnight apart from any


possibility
of bad weather the next Day. Animals who are kept outside in good weather
have a chance of producing Gold Ranch Products.

Adult Chickens, Cows and a Horse can be purchased even at the start of the
game
from Bob at Bob's Animal Supply. The items for sale there at the start of the
first Spring are:

Bob's Ranch Suppllies:

Chicken Feed: 10G


Fodder: 20G
Animal Medicine: 500G
Chicken: 500G
Cow Miracle Potion: 1500G
Cow: 2500G
Horse: 5000G

Note that you can work Part-Time for Bob by caring for the Livestock and, if
Friendship Levels both with the Livestock and with Bob are sufficiently high
when Summer begins, he will offer to 'lend' you the money to purchase a Horse.
This is a clever little fiction employed to allow him to give you the Horse
with the highest FP at his Ranch. You are not required to pay 5000G at any
point for the Horse but you must care for it properly!

Tip: Purchase a few portions of Chicken Feed as soon as you obtain your first
Chicken and store them for use on days when the Weather is bad.

Fodder for Livestock is created by using your Sickle on the fully-grown Grass
in the Meadow on your Homestead. You therefore never need to purchase Fodder
for your Livestock. Fodder actually is an acceptable gift for a couple of
Characters as well, including Bob, although most individuals will view it with
disfavour. You will find a section below that deals with 'Easy Gifts' for all
Characters in Leaf Valley.

Animal Care Tutorials are available to your Character in the form of Part-Time
Jobs at the Grocery Store and Bob's Animal Supplies. If you accept Ronald's
job, you will learn how to care for Chickens. When you accept a part-time job
from Bob, you learn how to Feed, Brush and Milk his Cow, as well as caring for
his Horses. As previously indicated, this is the only way to 'earn' a Horse
by the beginning of Summer without being forced to pay 5000G for it.
A Small Poultry Business

You actually can make some income early in the game if you incubate Eggs and
then sell the Chickens once they reach adulthood. If you work Part-Time for
Ronald to obtain your first Egg or Eggs, you need not invest any money in the
business apart from the Chicken Feed you will need when the weather is foul.

Bob will pay 300G for any adult Chicken. A Chick takes a week to mature into
an Adult Chicken. Even if this occurs during a rainy season and you must feed
the Chick daily, Feed costs only 10G. You still will make a profit of 230G if
you sell the Chicken as soon as she becomes an adult.

Animal Friendship Levels

As with the Characters you meet in Leaf Valley, Animals have Friendship Levels
of their own, and raising these Levels can be critical to your success in
life.

The system that awards Friendship Points to Animals is a little different from
that which applies to other Characters. In fact, you can lose Hearts with
Animals as well as gain them.

Animal Friendship Levels are as follows:

0-29 FP = 0 Hearts
30-79 FP = 1 Heart
80-129 FP = 2 Hearts
130-179 FP = 3 Hearts
180 - 219 FP = 4 Hearts
220 - 255 FP = 5 Hearts

These values apply to all Animals, whether they are Pets, Poultry or
Livestock.
The difference between each Animal type in terms of Friendship is that you
interact with each differently and earn FP through different actions.

Friendship with your Dog

Even when you do not own a Dog, your actions with respect to the two stray
dogs
in the Valley will determine your future ability to adopt one.

You will find a food dish next to your Farmhouse even at the start of the
game.
Although you do not own a pet Dog, you should leave food in the dish daily in
order to be able to court the stray dogs of the Valley. When your Friendship
Level with the Dogs reaches 31 FP, you will have the option to pick up either
Dog. The first time you pick up either one of the two Dogs, you will be given
the option to adopt.

At that point, you will be able to choose which of the two dogs you wish to
adopt, irrespective of the Dog with whom you currently are interacting. To
adopt the Dog you are NOT holding, choose 'No' when you are asked if you wish
to adopt it. You then will need to find the Dog you want to adopt, pick it up
and then choose the option to adopt.

After adoption, your duties and responsibilities with respect to the Dog you
have chosen will increase.

If you wish to delay the adoption of a Dog by ignoring the invitation to pick
him up when his FP reaches the required level, you can do so and his FP will
not decrease. You will be able to continue to raise his Friendship Level
slowly by filling the Food Dish daily but until you have adopted him, you will
be unable to gain any FP from other actions.

Alternately, you can pick up any Dog you see on a daily basis, then choose not
to adopt it until you are ready to do so. The option always will exist once
the Dog reaches +31 FP or 1 Heart. It is not entirely certain, however,
whether you will gain +1 FP for hugging the Dog if you have not adopted it.

Various actions will raise his Friendship on a daily basis once you have
adopted him, but other actions will cause his FP to decrease.

To increase FP each day:

+2 FP: Pick up your Dog


+2 FP: Whistle for your Dog (use the L Button, then Choose the 'Dog')
+2 FP: Play the Ocarina to train the Dog
+1 FP: Place any food item other than Milk or Fish in the Food Dish
+2 FP: Place any ordinary Milk or Fish in the Food Dish
+6 FP: Place Gold Milk in the Food Dish

To decrease FP:

-20 FP: Forget to feed your Dog


-20 FP: Hit the Dog with a sharp Farm Tool
-20 FP: If your Dog is Sick for an entire Day without Treatment
-5 FP: Awaken your Dog when it is sleeping

Other actions result in an FP decrease by the hour:

-2 FP per hour: Taking or keeping the Dog outside in bad Weather if you do not
have a Dog House
-1 FP: Leaving your Dog in any area other than the Homestead
-1 FP: Keeping your Dog inside the House when the Weather is good

Animals supposedly go to sleep at 7.00 p.m., although I have seen them moving
about quite late at night. Certainly, you should not meddle with them after
10.00 p.m. It appears, however, that if the Animal is 'out and about' with
you outside of the Homestead or Pasture area, there is no problem. The Horse
definitely will not lose FP if you continue to ride him even after midnight as
long as you take him home with you. In other words, do not use the Triangle
Button to send yourself home if you have your Horse or Dog with you.

If the Weather prediction for the following day is rain or snow and you do not
have a Dog House on your Homestead, you either should carry him into the house
at 6.59 p.m. or immediately at 6.00 a.m. the next morning. If you do have a
Dog House, he will seek shelter in bad weather by himself.
Note that, once good weather returns, you will lose FP with your Dog if you
keep him in the House. A Dog House really is the best solution once you can
afford it. Building a Dog House will allow you to unlock the option to expand
your House as well.

As you can see, the act of adopting a Dog in Hero of Leaf Valley forces you to
assume a fairly serious amount of responsibility each day. The rewards,
however, can be very great. It is your Dog who will find the Power Berries
that are hidden in the Valley and these can increase your total Energy
capacity.

The Dog can find other useful items as well.

The items your Dog can find, with the probability of finding them is as
follows:

80% chance of finding a Power Berry until he has found all four of them.

There is a 5% chance of finding Pontata Root, Black Truffle, White Truffle,


Star Truffle or Baby Truffle while the Power Berries remain undiscovered.

Until your Dog has found all 4 Power Berries for you, the chance of finding
any
other item remains at 5%. Once you have obtained all the Power Berries, the
chances of finding the other items changes to:

50% chance of finding Pontata Root.


20% chance of finding a Star Truffle.
10% chance of finding Black Truffle, White Truffle or Baby Truffle.

Note that you will not be able to direct your Dog to search for items until he
has been trained to listen. The 'Search' Command is one of seven commands you
can teach him by playing your Ocarina.

Power Berry Locations

When your Dog performs a 'Search' for you anywhere on the Map, he will find
items randomly. There are specific 'Drop' locations, however, and it is at
these spots that items will appear when you play the 'Search' Command on the
Ocarina.

Some of the Drop Locations in Leaf Valley are:

In the area of Lyla's Florist Shop/Louis' Item Shop: To the left of Lyla's
Flower Bed

In the area of Ronald Grocery Store, between the two trees in front of the
shop.

In the area of the Cafe/Pub, on the left side of the path.

In the area of the Harvest Goddess Spring, to the left of the spot where the
Blue Mist was planted.

In the area of Woody's Carpentry Shop, beneath the tree to the right of the
stairs if you are facing the Shop.

In the area of Clove Villa, between the Fountain and the Villa

In the area of Clove Villa, beneath the Cranberry Tree

In the area of Pike Mountain Forest, in the Pit.

In the Plaza, to the left of the signpost for Lyla's Florist.

Note that, once an item has been found in ANY of these locations, your Dog
will
not be able to find another item there until two days have passed. Like the
Fruit on the Trees that can be brought down with your Hammer, the cycle
appears to be every three days. In the case of the Dog, you will be able to
find items at OTHER Drop locations and basically can rotate his Search daily
throughout the Map to find items in at least two Drop Locations daily.

If you study the probabilities, you will see that, once he has found the Power
Berries, the item that he is most likely to find afterwards is the most useful
item in the form of Pontata Root.

An odd anomaly with respect to the Dog and his Search action is that often he
will bark in response to the Ocarina command and act as though he has found an
item but you will see NOTHING. An item may appear a day later on the same
screen, so always be alert for Mushrooms of various types, Pontata Root and
Truffles on the ground even when your dog is not with you.

Ocarina Commands

To play the Ocarina, you first must equip it. Even when you own one, you will
not be able to play it until you have adopted one of the two stray dogs in the
Valley.

Playing a Melody on the Ocarina is effected by the use of the Square Button in
conjunction with the Directional Buttons.

The commands with the FP Levels and melodies that are linked to each are:

Sit Command: Requires +31 FP


Press Up, Left, Down

Stay Command: Requires +31 FP


Press Up, Down, Down

Come Command: Requires +51 FP


Press Left, Right, Right

Search Command: Requires +71 FP


Press Down, Left, Up

Pursue Command: Requires +71 FP


Press Right, Left, Right

Jump Command: Requires +96 FP


Press Left, Up, Right

Beg Command: Requires +126 FP


Press Down, Up, Up

Note that, unlike ordinary Tools, you must hold down the Square Button while
you input the Directional Commands, rather like 'charging' a tool in other
Harvest Moon games.

A Dog's Special Abilities

Unlike the Poultry and Livestock you can own in HoLV, your Dog has special
abilities that will increase when you perform specific actions on a daily
basis. These special abilities or traits are Intelligence, Speed,
Perseverance and Wildness. Your Horse has his own Special Abilities, but
these will be discussed in another section.

To increase these abilities, perform the following actions:

When you call your Dog by whistling to him, it will increase his
Intelligence.
His Intelligence Level will determine his success in obeying your Commands.

When you train your Dog using the Ocarina, his Speed will increase.

When you Feed your Dog each day, it increases his Perseverance, the trait that
will strengthen his immunity to Sickness.

Barking is the sign of Wildness and picking up your Dog on a daily basis will
decrease his tendency to bark.

Using the Bell

The Bell, which can be purchased at Louis' Item Shop for 500G, is an
invaluable
Ranch Tool in HoLV. When you ring the Bell once, ALL Animals in the pasture
as well as Poultry outside the Coop will return to the Barn/Coop.

Animals will lose FP and possibly become Sick when left outside in bad weather
but it is not necessary to take them inside on the night before a storm or
other foul weather conditions. If you go to the pasture area immediately at
6.00 a.m., you can ring the Bell to send them indoors without losing ANY FP or
giving the Animals sufficient time to nurse a potential Bad Mood.

Ironically, bringing them inside on the night prior to bad weather conditions
actually can LOWER their FP if the Bell awakens them. Unless you send them
into the Barn/Coop by 7.00 p.m., therefore, it is better to race to the
pasture at 6.00 a.m. in the rain or snow to ring the Bell to send every one to
shelter on the day of the storm.

Poultry
You can buy your first Egg from Ronald, incubate the Bonus Egg he gives when
you work for him Part-Time or buy an Adult Chicken from Bob's Animal Supply.
Once you have an Adult Chicken, she will begin to lay eggs on the second day.
A Chicken in a Good Mood will lay an Egg each day. A Chicken in a Bad Mood
will not lay an Egg.

Your actions towards your Chickens will affect both their Friendship Levels
and
their Moods in a positive or negative fashion.

Positive Actions that result in a gain in Friendship and foster a Good Mood
are:

+1 FP: Pick up your Chicken once each day


+1 FP: Place Chicken Feed in the Feed Box in bad weather or put them outside
for at least 5 hours in good weather
+3 FP: Place Alfalfa Sprouts in the Feed Box instead of Chicken Feed
+1 FP per hour: Having the Chicken outside between 10.00 a.m. - 3.00 p.m. in
fine weather

The following negative actions will decrease Friendship Levels and result
either in a Bad Mood or actual Sickness:

-20 FP: Hitting a Chicken with a sharp Farm Tool


-10 FP: Neglecting to Feed a Chicken on any day when it cannot go outside
-10 FP whenever a Chicken becomes Sick
-5 FP: Disturbing a Chicken when she is asleep between 7.00 p.m. - 5.00 a.m.
-2 FP per hour: Allowing your Chickens to be outside in bad weather
-1 FP per hour: Failing to take your Chickens outside from 10.00 a.m.- 3.00
p.m. in good weather.

When your Chickens are outside in good weather, they will be in a Good Mood.
The value of any positive FP actions when a Chicken is in a Good Mood may be
doubled randomly. Higher Friendship levels improve your chance of obtaining
the Friendship Bonus points. Higher Friendship Levels will decrease your
Chance of a Chicken being in a Bad Mood or becoming Sick if you forget to feed
it or otherwise commit a 'negative' action.

When any Chicken reaches 210 FP, it has a 1 in 8 chance of producing a Golden
Egg when it is in a Good Mood.

You may find your Chicken in a Bad Mood if you forget to feed it or if you
take
it or leave it outside when the weather is bad. A Bad Mood is guaranteed if
you hit your Chicken with a sharp Farm Tool. Any Bad Mood will last a full
day and prevent the Chicken from producing an Egg. The same negative actions
can cause your Chicken to become Sick.

There is another cause of Sickness in Chickens which is akin to 'cabin


fever'.
If you do not take your Chickens outside for five consecutive days, they may
become Sick. Sickness will result in -10 FP per day and Sick Chickens neither
will eat nor produce any Eggs. The only cure for Sickness is Animal Medicine
which can be purchased from Bob.
The chance that a Chicken will become Sick through neglect will decrease as
its
Friendship Levels increase.

Raising Livestock

The only way to obtain a Cow is by purchasing one from Bob's Animal Supplies.
The Cow you purchase will not produce Milk until she becomes an Adult. An
Adult Cow can be milked or given Cow Miracle Potion to impregnate it.

It only takes a week for a Cow purchased from Bob to become an Adult capable
of
producing Milk. Unlike other Harvest Moon games, where a Cow first usually
produces only Small Milk, the size of Milk that you obtain from your Cow even
on the first day depends wholly on her Mood. If your Cow is very healthy and
very happy, she can yield Large Milk on the first day she becomes an adult and
Gold Milk on the second day after she becomes an Adult.

To achieve this happy state of affairs, you must talk to your Cow every day
after you purchase her, make certain she is allowed to stay outside in the
Pasture whenever the weather is fine and brush her daily.

Cows do not have a long gestation period in HoLV. A Cow who is pregnant will
deliver her Calf after 10 Days. The baby will remain a Calf only for 5 Days
and then will be in the transition stage for another week. A mere 12 days
after birth, a Cow born on your Farm can begin to produce Milk.

The advantages of breeding your own Livestock are significant in terms of


Friendship Levels.

If the Mother has 0-50 FP, the Calf will be born with +20 FP. If the Mother
has 51-100 FP, the Calf will be born with +30 FP. A Cow with 101-150 FP will
deliver a Calf with +40 FP and a Cow with 151-255 FP will produce a Calf that
is born with +50 FP.

As with other Animals, your actions towards your Cows will affect both their
Friendship Levels and their Moods in a positive or negative fashion.

Positive Actions that result in a gain in Friendship and foster a Good Mood
are:

+1 FP: Talk to your Cow once each day


+2 FP: Place Fodder in the Feed Box in bad weather or put them outside for at
least 5 hours in good weather
+2 FP: Milk your Cow once each day
+3 FP: Brush your Cow once each day
+6 FP: Place Mineral Alfalfa Sprouts in the Feed Box instead of Fodder
+1 FP per hour: Having the Cow outside between 10.00 a.m. - 3.00 p.m. in fine
weather

The following negative actions will decrease Friendship Levels and result
either in a Bad Mood or actual Sickness with respect to your Cow:

-20 FP: Hitting a Cow with a sharp Farm Tool


-10 FP: Neglecting to Feed a Cow on any day when it cannot go outside
-10 FP whenever a Cow becomes Sick
-5 FP: Disturbing a Cow when she is asleep between 7.00 p.m. - 5.00 a.m.
-2 FP per hour: Allowing your Cow to be outside in bad weather
-1 FP per hour: Failing to take your Cow outside from 10.00 a.m.- 3.00 p.m.
in
good weather.

When your Cow are outside in good weather, they will be in a Good Mood, much
like your Chickens. A Good Mood lasts three days and during this period, a +1
bonus will be added to the value of any action that raises FP. Higher
Friendship Levels will decrease your Chance of a Cow being in a Bad Mood or
becoming Sick if you forget to feed it or otherwise commit a 'negative'
action.

When any Cow reaches 220 FP and is fed Mineral Alfalfa Sprouts, it WILL
produce
Gold Milk when it is in a Good Mood. In other words, Mineral Alfalfa Sprouts
set in a Chicken's or Cow's feeder the previous night will guarantee the
appearance of Gold Egg/Milk the next day unless the Animal is in a Bad Mood or
Sick.

When you have not fed a Cow Mineral Alfalfa Sprouts, Gold Milk is a random
occurrence for any Cow with at least 220 FP. The Gold Milk is loaded into the
game at the moment when you use the Milker, so if you are trying to obtain
Gold Milk and do not have Mineral Alfalfa Sprouts to guarantee its appearance,
simply reload your game at 6.00 a.m. and try again.

You may find your Cow in a Bad Mood if you forget to feed it or if you take it
or leave it outside when the weather is bad. A Bad Mood is guaranteed if you
hit your Cow with a sharp Farm Tool. Any Bad Mood will last a full day and
prevent the Cow from producing Milk. The same negative actions that can cause
your Chicken to become Sick can cause Sickness in your Cow.

Sickness will result in -10 FP per day and Sick Cows will not produce any
Milk.
Friendship will decrease by 10 points per day while they remain Sick. As with
Chickens, the only cure for Sickness is Animal Medicine which can be purchased
from Bob.

The chance that a Cow will become Sick through neglect will decrease as its
Friendship Levels increase.

Gold Product

When your Chicken or Cow attains 220 FP, it will be able to produce Gold
Product. Gold Product is a random occurrence UNLESS you have placed Mineral
Alfalfa Sprouts in the Animal's Feeder on the previous night. Mineral Alfalfa
Sprouts will guarantee the appearance of Gold Product the next morning unless
the Animal is in a Bad Mood or Sick.

Note that you can place Mineral Alfalfa Sprouts in the Feeder even if you keep
your Animals outside. Somehow, the Animal, even if she never goes into the
Coop/Barn will be able to access the special treat and will reward you with
Gold Product the next morning.
Caring for your Horse

You will find Chickens, Cows and a Horse for sale at Bob's Animal Supply in
the
first Spring, but there is a way to obtain a Horse without paying the purchase
price.

Agree to perform Part-Time Work for Bob on a regular basis during the Spring
Season and raise his Friendship Level with conversation and gifts. 1 Summer
is Bob's Birthday, giving you a wonderful opportunity to boost his FP if you
have neglected him a little. On the 2nd day of Summer, after Earth Day, if
the weather is fine, he should appear at your Homestead with an offer to
'lend' you the money to buy a Horse from him. In effect, he simply gives you
the Horse if you agree to the proposal. If you paid more attention to one
Horse than the others when you cared for his Livestock at Starling Ranch, it
is that Horse that he will offer to you.

If you have befriended Bob and worked for him regularly, you should buy a
Brush
and a Bell before 2 Summer in anticipation of the arrival of your new Horse.

Horses produce no Ranch products but they can be entered in Horse Races in
Leaf
Valley. Prizes for racing can be significant both in terms of advancing the
Story and in practical monetary terms.

As with other Animals, your actions towards your Horse will affect both his
Friendship Level and his Moods in a positive or negative fashion.

Positive Actions that result in a gain in Friendship and foster a Good Mood
are:

+1 FP: Talk to your Horse once each day


+1 FP: Whistle for your Horse once each day by pressing L then choosing the
option that appears
+2 FP: Place Fodder in the Feed Box in bad weather or put him outside for at
least 5 hours in good weather
+2 FP: Ride your Horse once per day
+3 FP: Brush your Horse once each day
+6 FP: Place Mineral Alfalfa Sprouts in the Feed Box instead of Fodder
+1 FP per hour: Having the Cow outside between 10.00 a.m. - 3.00 p.m. in fine
weather

The following negative actions will decrease Friendship Levels and result
either in a Bad Mood or actual Sickness with respect to your Horse:

-20 FP: Hitting your Horse with a sharp Farm Tool


-10 FP: Neglecting to Feed your Horse on any day when he cannot go outside
-10 FP whenever your Horse becomes Sick
-5 FP: Disturbing your Horse when he is asleep between 7.00 p.m. - 5.00 a.m.
-2 FP per hour: Allowing your Horse to be outside in bad weather
-1 FP per hour: Failing to take your Horse outside from 10.00 a.m.- 3.00 p.m.
in good weather.
When your Horse is outside in good weather, he will be in a Good Mood. As
with
your other Livestock, a Good Mood lasts three days and during this period, a
+1 bonus will be added to the value of any action that raises FP. Higher
Friendship Levels will decrease your Chance of your Horse being in a Bad Mood
or becoming Sick if you forget to feed him or otherwise commit a 'negative'
action.

You may find your Horse in a Bad Mood if you forget to feed it or if you take
it or leave it outside when the weather is bad. A Bad Mood is guaranteed if
you hit your Horse with a sharp Farm Tool. The same negative actions that can
cause other Animals to become Sick can cause Sickness in your Horse.

Sickness will result in a Friendship decrease of 10 points per day while he


remaisn Sick. As with other Animals, the only cure for Sickness is Animal
Medicine which can be purchased from Bob.

The chance that your Horse will become Sick through neglect will decrease as
its Friendship Levels increase.

Riding your Horse

If you purchase your Horse from Bob's Animal Supply, its Friendship Level will
be 0 FP. If, however, you have worked Part-Time regularly for Bob, you will
have gained specific Friendship Levels with each of the Animals you have
tended.

As discussed earlier, Bob will be willing to 'lend' you a Horse if, in the
first couple of days of Summer, his Friendship Level has reached 30 FP and the
combined total Friendship Level of his Livestock is at least 20 FP.

Until the Horse attains at least 1 Heart, you will not be able to mount it.
Whenever you press the X Button next to it in order to Mount, the Horse will
rear in protest. Once the Horse reaches 1 Heart, you will be able to Mount
and ride it throughout most of the Map, although the small wooden bridges
across the river, including the one that links your Homestead to the area of
Ronald's Grocery, will not be accessible when riding until your Horse's Heart
Level increases. The Sacred Land, even when your Horse is at maximum Heart
Level cannot be entered on horseback.

The horse will be extremely slow, however, until its Friendship Level
improves.
Until then, you will find that you can move faster on foot.

Even if you do not choose to plod slowly through the Valley on your Horse, you
should Mount daily at least for a moment in the Barn or Pasture to raise his
FP. Doing this will result in a gain of +2 FP. Whistling for it at least
once per day will earn another Friendship Point.

Horses, like other Livestock and Poultry can be left outside indefinitely when
the weather is fine. If rain or snow is predicted for the next day, you
should use the Bell by 7.00 p.m. on the previous night to send ALL the Animals
back into the Barn and Coop. All animals go to sleep at 7.00 p.m. whether or
not they appear to be sleeping. Awakening an Animal, including your Dog, will
make it grumpy, costing you 5FP and creating the risk of an official 'Bad
Mood'.

The same rules that apply to other Animals in terms of their Moods apply to
your Horse.

Where the Dog is concerned, training is effected by means of the Ocarina.


Where the Horse is concerned, you can train him on the course at Starling
Ranch. Both Bob and Gwen are more than willing to race against you in
Practice races but you must train once at least with Bob before Gwen will be
willing to work with you.

Like your Dog, your Horse has its own special abilities, measured in his
Normal
Speed, his Maximum Speed and his Endurance. Winning Practice Races can
improve your Horse's statistics but it is your Friendship Level with your
Horse that primarily determines its ability to race successfully.

The relationship of FP to your Horse's stats are as follows:

30-50 FP:
Normal Speed = 10
Maximum Speed = 15
Endurance = 55

51-70 FP:
Normal Speed = 11
Maximum Speed = 16
Endurance = 60

71-95 FP:
Normal Speed = 12
Maximum Speed = 17
Endurance = 65

96-125 FP:
Normal Speed = 13
Maximum Speed = 18
Endurance = 70

126-200 FP:
Normal Speed = 14
Maximum Speed = 19
Endurance = 75

201-255 FP:
Normal Speed = 15
Maximum Speed = 20
Endurance = 80

Unlocking the Horse Training Option

The actual Event that includes a formal invitation from Bob to visit Starling
Ranch for Training will not occur before 15 Autumn. As soon as you experience
the earlier Event in Summer wherein Bob confides his ambitions to create a
Champion racehorse, you should be able to visit Starling Ranch and begin
Training sessions, provided always that your Horse has attained Friendship
Levels that allow him to compete.

Winning Practice Races can increase your Horse's abilities as well. When you
win a Practice Race against Bob, your Horse will gain +1 point to both his
Normal Speed and Maximum Speed and +4 Points of Endurance. Winning a Practice
Race against Gwen will result in a gain of +2 Points to both his Normal Speed
and his Maximum Speed and give a boost of +5 Points to his Endurance. Even if
you lose a Practice Race against Gwen, this will result in a gain of +2 Points
of Endurance. When you lose a Practice Race against Bob, your Horse will gain
in his Stats as well.

Training Schedules are as follows:

9.00 a.m. - 1.00 p.m. on Tuesday or Thursday


Gwen is available on Tuesday and Bob is available on Thursday.

Look for Bob in the corner of the Pasture between the Practice Course and the
Barn.

Note that no option to Train will exist in the first Week of Winter in the
first Year. As the Races against Bob and Gwen are set to occur in the second
Week of Winter, you should try to train as often as possible in the Summer and
Autum seasons in order to prepare for these contests.

Options:

Talk
Train

Bob: So you want to train your horse? Alright, I'll help you out. By the
way,
do you know how to ride one?*

*What he is asking in essence is not if you know how to Mount and ride but if
you know how to use the specific Racing Controls and Items.

Bob: Well, first I need to explain a little about horse racing.


There are three types of races: there's a short race, a long race, and a
steeplechase where you'll have to jump obstacles. Well, let's get started
with the basics! First is speeding up. Encourage your horse by pressing the
O button and your horse will speed up. But every time your horse speeds up,
he'll lose stamina. So you've got to be careful. Why don't you give it a
try?

You will be asked to use the O Button on the Track briefly.

Bob: Not bad, Freyr. Next is slowing down. This is important when you're
rounding the turn. It's simple. Pull the reigns** with the Square button and
the horse will slow down. Why don't you give it a shot?

**text error: should be 'reins'

Again, you will be asked to use the Square Button briefly.

Bob: That was good. Next, I'll teach you how to jump over hurdles in the
steelplechase. You'll be set after you learn this. To clear the hurdles,
wait until your horse reaches the line in front of the hurdle, and then jump.
Oh, I guess I need to teach you how to jump. You can do that with the X
button. It's important to get the timing right, because if you hit a single
hurdle, you'll be disqualified from the race. Alright, are you ready? Give
your best shot!

You now will be asked to jump a single hurdle.

Bob: You can submit items when you're signing up for a race. And during the
race, you can use those items with the Triangle Button. There are 7 items you
can use: Mineral Carrots, Carrots, Pontata Roots, Green Herb, Fodder ,
Mineral Alfalfa Sprouts and Alfalfa Sprouts. Using a carrot item will speed
your horse up temporarily! The other items will recover stamina. Alright,
well, why don't you give it a try? Here you can use these items I
brought...Just this once, though.

The two items he gives are displayed in the upper left corner. Press Triangle
to use one and then press Triangle again to use the other.

Bob: That looked pretty good. Well, there are a few more tips you should know
before racing. First, the horse's stamina... It'll gradually decline during
the race. The faster it runs, the more stamina it uses. If your horse runs
out of stamina, it'll slow way down. Next, don't run into other horses or the
fence! You'll lose speed every time you do. And finally, you've got to
manage your speed and stamina carefully for the race. Take special care if
you're in the long race!

Now that's all I have to teach you. You just need to keep practicing and come
up with your own strategy.

After he has taught you all the rules, speak to him again to obtain the two
options once more:

Talk
Train

Now, when you choose 'Train', answer that you know how to race.

Bob: Alright, let's do this! I'll show you what a real horse rider can do!!

You now will be able to choose which type of race you wish to practice:

Short Distance
Long Distance
Steeplechase

You will then be given the chance to choose three items from your Rucksack for
the Practice Race. Place one in each of three slots in the Race Items Menu if
you wish to do so. Note that any items you place in the Race Items Tray will
NOT be returned to your Inventory if you fail to use them during the Practice
Race.

When you greet Gwen in the Pasture on Tuesday after taking Bob's Tutorial, you
will have a new option:

Talk
Train
If you choose Train:

Gwen: You want to train your horse with me? That's fine, I guess. So that
means you're ready then?

You now will have the options:

Short Distance
Long DIstance
Steeplechase

It does not matter which race you choose and even if you lose, you should hear
a little fanfare that produces a prompt:

I feel like Shadowfax has really grown today. I wonder how much faster
Shadowfax can get...

Your Horse's Training Rivals

When you train at Bob's Ranch and ride any Practice Race, you will be racing
against your Trainer's Horse. On Tuesdays, your Horse's opponent will be
Millie, Gwen's Horse. On Thursdays, his Rival on the track will be
Butterscotch, Bob's Horse.

Their statistics are as follows:

Butterscotch:

Normal Speed: 15
Maximum Speed: 19
Endurance: 60

Millie:

Normal Speed: 14
Maximum Speed: 18
Endurance: 75

Millie is a Horse known as a 'closer', with the power to run long distances
without losing her Stamina. She may be slower but she will be able to
increase her Speed long after weaker horses have tired. Bob's Horse is more
powerful in the Sprint or short distance races.

In the first week in Winter, if you have a Horse, you should receive a visit
from Bob at the farmhouse. He will challenge you to a race, which will occur
immediately. If your horse beats Butterscotch, you will experience a similar
challenge from Gwen a few days later. Winning both of these races will
increase your horse's stats and make it easier for you to defeat the Robot
Horse in Spring of the 2nd Year.

Racing Aids
You are allowed to use three items during a Race either to increase your Speed
or restore your Stamina.

The items that qualify, with their effects are:

Fodder: Restores 5% of maximum Stamina

Alfalfa Sprout: Restores 10% of maximum Stamina

Mineral Alfalfa Sprout: Restores 15% of maximum Stamina

Green Herb: Restores 20% of maximum Stamina

Pontata Root: Restores 30% of maximum Stamina

Carrot: Increases Speed 1.1x for 4 seconds

Mineral Carrot: Increases Speed 1.2x for 5 seconds

As you can see, apart from Pontata Root, it is the lowly Green Herb, rather
than any special Crop that has the most potent effect on your Horse where
Stamina is concerned. Carrots, a Spring Crop, are the item to use if you need
to increase your Speed. A Carrot or Mineral Carrot should be used near the
finish line in a final burst of strength.

Use of the Whip will deplete Stamina quickly. If you bump another Horse, you
will deplete your Stamina as well.

If you wish to win a Race, you MUST use your Whip, which means that you should
have the most powerful Recovery Items as your Racing Aids. Pontata Root is
the best.

Freyr's Horse was able to win the Long Distance Race at the Summer Races in
the
first year, but was unable to win the Sprint in Autumn. In Winter, however,
when challenged by Bob and then by Gwen to race against them, his horse was
able to beat both Butterscotch and Millie. The race against Gwen's horse
Millie was a little more difficult to win. He used 2 Pontata Roots and 1
Green Herb.

Animal Sickness

Negative actions or simple neglect can create a Bad Mood in an Animal that may
lead to Sickness. Leaving an Animal outside in Bad Weather can cause it to
become Sick almost immediately.

When an Animal becomes Sick, it must be treated with Animal Medicine. The
first time an Animal falls ill, you may receive a visit at 6.00 a.m. either
from Gwen or from Bob. Your visitor will scold you but will treat the Animal
immediately with Animal Medicine, which will result in an instant recovery.
If you neglected your Animal somehow, you may receive some physical punishment
from Gwen!

6:AM. Bob: Hey, you! Can’t you see that you cow isn’t feeling well?! …I
knew it. She’s sick. Hold on… I’ve given her some medicine. She should get
better soon. You gotta feed her every day. And make sure you keep her out of
the rain. You gotta take better care of her. You know what’ll happen if this
happens again, right? Just be more careful from now on.

A few days later, the same player had another visit from Bob:

Bob: Hey didn’t you notice that your chicken is sick again?

Bob: This wouldn’t happen if you were actually taking care of her. I really
thought you’d take better care of your animals. Listen, Freyr. This is the
last time I’ll do this for you. If you really care about these animals, you
gotta start taking better care of them. Even when they get sick, you have to
give them medicine right away. You can buy some from the ranching supplies
store. If people in town learn you mistreat your animals, you won’t be very
popular around here…Got it?

Animal Friendship Bonus

You can obtain a random Animal Friendship Bonus whenever you perform a
positive
action towards an Animal. When Freyr had owned his Horse only for a few days,
its FP shot from 1 Heart to 5 Hearts in a single day due to the Bonus.

This Bonus is a sword that can cut two ways, however. On a rainy day, Freyr
accidentally pushed his Horse out of the barn for a moment. Although he used
the Bell instantly, when he saved his game, he discovered that his Horse,
which had the maximum 5 Hearts AND had won races both against Bob and Gwen
prior to this to maximise its speed, had lost 4 Hearts through that single
accidental action! Its speed greatly reduced by the heart loss, he had no
recourse but to reload to an earlier point in the game when his Horse had not
lost the FP.

Tool Upgrades

It is at Louis' Item Shop that you can upgrade your Rucksack and your Tools.
Choose the Upgrade Tools Option rather than the 'Buy' Option to see the Menu.

At the start of Spring, you will have the following options:

Upgrade Tools

Light Hoe: 1000G


This hoe requires less energy and is less tiring to use. Requires 1 Blue
Rock to upgrade.

Light Axe: 1000G


This axe requires less energy and is less tiring to use. Requires 1 Blue
Rock to upgrade.

Light Hammer: 1000G


This hammer requires less energy and is less tiring to use. Requires 1 Blue
Rock to upgrade.
Light Sickle: 1000G
This sickle requires less energy and is less tiring to use. Requires 1 Blue
Rock to upgrade.

Super Fishing Rod: 1800G


Upgraded Fishing Rod to increase the number of fish you can catch. Requires
1 Silver Ore to upgrade.

Medium Rucksack:

When you have purchased the medium Rucksack:

Large Rucksack; 5000G


You'll be able to carry 30 items.

When you have purchased any 'Light' Tool, the next Upgrade will appear:

Super Hammer: 2500G


This hammer requires less energy and is even less tiring to use. Requires 1
Orichalcum to upgrade.

Other Items:

Items that Louis sells in the 'Buy Menu' include AP Medicine for 1000G.

AP Medicine: 1000G
Medicine that relieves your weariness. Using it will restore your strength
and stamina. Just don't rely on it too much.

AP Medicine is the most potent Energy Recovery item that you can purchase at
the start of the game.

Louis sells Animal Care Tools as well in his 'Buy' Menu:

Brush: 300G
Use this to brush your cows and horses. They'll love you for it.

Bell: 300G
Use the bell, and your cows, horses and chickens can go in and out of the
barn or coop on their own.

Milker: 500G
This is a tool used to milk cows. Use by first equipping it , then press
the
Square Button in front of an adult Cow.

Tip: If you have been diligent in accepting Part-Time Work from Bob
throughout
the first Spring, purchase the Bell and the Brush BEFORE 2 Summer, so that you
will have them both the moment Bob gives you a Horse.

Fishing

In order to be able to Fish, you must purchase a basic Fishing Rod at Louis'
Item Shop for 600G.

The Character who is linked to Fishing in a fundamental manner is the Tanuki,


Ponta. You will find him at the best fishing locations in the Valley at
different times of the day.

In your first meeting with him, he will tell you:

Ponta: I'm pretty sure you can buy a fishing rod at the Item Shop here. You
should buy one. Hey! If you bring me any fish you cuaght, I'll make a fish
print for you! Just becuase you're my friend. It'll be a nice souvenir. And
I even know of some secret fishing spots around here. But it wouldn't be any
fun if I just told you where they all are now. How about I tell you when you
collect enough fish prints?

If you give Ponta a new variety of Fish, you will have the following options:

Make into fish print.


Get recipe.

A 'Fish Print' is a gorgeous detailed drawing of the Fish you caught with
Ponta's paw print as his signature. These Prints automatically are stored in
your Fish Print Album in your Bookshelf.

After giving him the first fish for a Fish Print, you can give him another of
the same variety to learn a new Recipe that features the Fish as an
ingredient. Although you will not be able to cook until you have expanded
your house and purchased a Kitchen, it always is a good idea to collect as
many Recipes as possible whenever you have the opportunity.

As far as Friendship with Ponta is concerned, it is only the first Fish that
you give to him on any given day that will boost his FP by +3 Points. After
that, you gain only Prints for your Album and Recipes for your Cookbook.

There are 54 varieties of Fish. All true Fish are eligible for their own
Fish
Prints.

Incidentally, Shellfish and Crustaceans are not considered to be 'Fish' for


the
purpose of inclusion in the Fish Prints Album. If you give Shrimp or Squid to
Ponta, he will teach you Recipes but never make a Print of them.

Do not be discouraged when you first cast your Rod as you probably will not
catch anything or if you do catch an item, it is more likely to be rubbish
than a Fish.

In fact, if you speak to Joe near the Lake, he will make a jest about the
amount of Rubbish that can be caught with a Fishing Rod at this location.

Joe: I have a theory that there's a boot and can factory at the bottom of
this
lake.

This will change quickly, however. By my Character's third fishing


expedition,
he was able to catch a fair number of Fish both at the Lake and at the
seaside.

Fishing is quite interactive in Leaf Valley. You equip your Fishing Rod as
you
would any Tool, then press 'Square' to use it. You will see a circle with an
X inside it on the water at the point where your Rod will be cast. At this
point, however, you can move the target to any location you choose on the
waters. Once you have fixed the location, you will see a gauge on the right
side of the screen, showing the water at different depths. Fish at this spot
will be indicated by icons at the depths they currently occupy. Stop the
gauge if possible at one of the fish icons.

When a fish or item is hooked, you will see an exclamation point icon. Now
you
will see a prompt to press the X Button when the interlocking circles meet.
You will see a large fixed circle on the water now. Another small circle will
appear, widening gradually. When it meets the large circle, you should press
the X Button.

At the top of the screen, you will see a line graph that shows the fish at one
end and your Character at the other. A battle has begun. If you press X
properly, the cursor on the graph will move towards your Character, signifying
potential success. If you 'miss', the cursor will move in the other
direction, signifying a greater likelihood that the fish will escape you.

Usually, you need to press the X Button two or three times properly to catch
the Fish or item on the line.

In Hero, rubbish items such as Boots and Empty Bottles are thrown back into
the
water automatically. (No wonder the lake is filled with them!) If you catch
a Fish, it can be stored in your Rucksack. Fish of the same variety will
stack, but a fish of a new variety will require a different slot. You
therefore should clear your Rucksack of any unnecessary items before you
venture forth on a fishing expedition.

When you cast your line, you actually can see the shadows or faint outlines of
the fish that are in the water on the current screen. Once you have exhausted
all fish on the screen, you simply can exit and re-enter to replenish the
supply!

Fishing Aids

Fishing always gives random results to some extent, but you can improve the
odds of catching Fish instead of Rubbish and bigger and more uncommon Fish by
obtaining better Fishing Gear and Special Fishing Bait.

Upgraded Fishing Rods are sold at Louis' Item Shop. As with any Tool Upgrade,
you need to provide the Ore as well as pay a specific sum for the Upgraded
Tool.

The first upgraded Fishing Rod is the Super Fishing Rod:


The second upgraded Fishing Rod is the Super DX Fishing Rod.

Super Fishing Rod: 1800G


Upgraded Fishing Rod to increase the number of fish you can catch.
Requires 1 Silver Ore to ugprade.

The second upgraded Fishing Rod is the Super DX Fishing Rod.

Hyper DX Fishing Rod: 5400G


Upgraded super fishing rod to increase the number of fish you can catch.
Requires 1 Gold Ore to upgrade.

Even with a btter Fishing Rod, you can spend hours fishing and catch nothing
but Rubbish. Results always are somewhat random as previously stated.

To increase the chances of making valuable catches, however, you can use
Special Fishing Bait whenever you reach any fishing destination.

To do so, equip the Special Fishing Bait, then press the X Button to 'Scatter
Feed'. If you do not see the prompt, you are not standing in the right spot.

Special Fishing Bait can be obtained as a Gift from the Harvest Sprites after
you have given one of them Mushrooms a couple of times. It appears on the
Exchange Menu at the Races and can be purchased with 2 Medals. Finally, if
you win the Long Distance Race, your Prize will be the Transformer 2 Machine
that transforms Lumber into Special Fishing Bait.

Knowing When and Where to Cast your Rod

When you cast your Rod in any body of water that allows you to Fish, you will
see the shadows of the Fish that currently are present. If you see no shadows
or no small white wave crests that designate movement by a fish, you will find
no fish icons in the vertical gauge that indicates Fish in the target area
when you cast your Fishing Rod.

Whenever you do see the shadow of a fish or a wave crest, move the target
circle onto it. You then will see a gauge that displays Shallow, Medium and
Deep Depths. Any Fish currently at that location will be displayed by icons
within the area of the gauge that they occupy.

Try to press the X Button when the cursor is directly on one of the fish icons
in the vertical gauge. When you miss the icon of the Fish, you will be less
likely to catch it.

Note that fish continue to move after you have cast your Rod. If you look
carefully, you may be able to see the movement of the fish in the water. If
the fish is moving AWAY from the target area, pull up the Rod and cast again.
If, however, you see movement TOWARDS the target area, wait for a few moments.

Players have asked how long they should wait after casting their Rods.
Usually, you will waste less time if you pull up and cast again if you do not
hook a fish almost at once or visually see movement in the direction of the
target area. The greatest amount of Stamina is used not when you cast the Rod
but when you are fighting with a Fish who has been hooked.

If your Fishing Rod remains in the water without attracting any attention,
your
Character at length will become bored and display a 'black cloud'. This is an
indication that you really ought to cast again.

If all evidence of Fish in the form of shadows or wave crests vanish from your
current location, you can exit the screen and then re-enter to replenish the
water with Fish.

Remember that a Fishing Rod is a Tool and that you will use twice as much
energy when you fish in bad weather.

The following is a List of all Items that can be caught with a Fishing Rod,
excluding Rubbish, which cannot be kept or sold in HoLV. For each entry on
the List, details are included as to the Largest size, Seasons, Locations, the
depth at which the item most easily can be caught, and whether a Fish Print
can be added to your Album. In terms of Depth, a Fish that is 'fairly easy'
to catch at a specific Depth is more difficult to catch than one that can be
caught 'easiest' at a certain Depth. Depth information is not definitive and
in many cases, you can catch the Fish in question at other Depths, although it
will be more difficult to do so.

Complete Fish List

Note that the following List includes all Fish in your Fish Print Album but is
not limited to Fish that qualify. It includes all Crustaceans as well as
treasure items, neither of which item types qualify for Fish Prints.

Greenling

Greenling: 60G
Size: Medium
All Seasons except Spring

Depth: Easiest in the Deeps


Fish Print

Red Rockfish

Red Rockfish: 40G


Size: Small
All Seasons
Goddess Spring
Depth: Easiest in the Shallows
Fish Print

Horse Mackerel

Horse Mackerel: 40G


Size: Small
Spring, Summer, Autumn
Crystal Bay
Depth: Easiest at Medium Depth
Fish Print

Garden Eel

Garden Eel: 80G


Size: Medium
Spring and Summer
Crystal Bay
Depth: Easiest at Medium Depth
Fish Print

Sweet Shrimp

Sweet Shrimp: 20G


Size: Small
Summer and Autumn
Crystal Bay
Depth: Easiest in the Deeps

White-Spotted Char

White-Spotted Char: 50G


Size: Small
Summer
Goddess Spring
Fairly Easy in Deeps
Fish Print

Sweetfish

Sweetfish: 40G
Size: Small
Summer
Goddess Spring
Easiest in Shallows
Fish Print

Monkfish

Monkfish: 120G
Requires Super Fishing Rod
Size: Large
Spring and Winter
Underground Lake, Crystal Bay
Easiest in Deeps
Fish Print
Anchovy

Anchovy: 30G
Size: Small
Seasons: Summer and Autumn
Crystal Bay
Easiest in the Deeps
Fish Print

Ocellated Octopus

Ocellated Octopus: 50G


Size: Medium
Seasons: Autumn and Winter
Crystal Bay
Easiest in the Deeps

Squid

Squid: 60G
Size: Medium
Seasons: Summer
Crystal Bay
Fairly Easy in Medium Depth

Chicken Grunt

Chicken Grunt: 70G


Size: Medium
Seasons: Autumn and Winter
Mallard Lake and Goddess Spring
Easiest in Deeps
Fish Print

Huchen

Huchen: 110G
Requires Super Fishing Rod
Size: Large
Seasons: Spring
Underground Lake
Fairly Easy at Medium Depth
Fish Print

Sardine
Sardine: 40G
Size: Small
Seasons: Summer and Autumn
Crystal Bay
Easiest in the Deeps
Fish Print

Char

Char: 40G
Size: Small
Seasons: Winter
Goddess Spring
Fairly Easy in the Deeps
Fish Print

Dace

Dace: 50G
Size: Medium
Seasons: Spring
Goddess Spring
Easiest in the Deeps
Fish Print

Eel

Eel: 60G
Size: Medium
Seasons: Summer and Autumn
Mallard Lake, Goddess Spring, Underground Lake
Easiest in the Deeps
Fish Print

Black Scraper Fish

Black Scraper Fish: 80G


Size: Small
Seasons: Autumn and Winter
Crystal Bay
Easiest in the Shallows
Fish Print

Shrimp
Shrimp: 40G
Size: Small
Seasons: Spring, Summer, Autumn
Crystal Bay
Easiest in the Deeps

Pale Chub

Pale Chub: 40G


Size: Small
Seasons: Spring
Goddess Spring
Fairly Easy in the Deeps
Fish Print

Pirate Treasure

Pirate Treasure: 1200G


Size: N/A
All Seasons
Crystal Bay
Easy in the Deeps

Swordfish

Swordfish: 150G
Requires Hyper DX Fishing Rod
Size: Large
Seasons: Spring and Summer
Crystal Bay
Fish Print

Raven Globefish

Raven Globefish: 100G


Size: Medium
Seasons: Autumn and Winter
Crystal Bay, Underground Lake
Fairly Easy in Medium Depths
Fish Print

Right-Eye Flounder

Right-Eye Flounder: 70G


Size: Medium
Seasons: Winter
Crystal Bay
Easiest in Shallows
Fish Print

Leatherfish

Leatherfish: 60G
Size: Medium
Seasons: Autumn
Crystal Bay
Easiest in Shallows
Fish Print

Dark Chub

Dark Chub: 40G


Size: Small
Seasons: Spring
Goddess Spring
Fairly Easy in Deeps
Fish Print

Longtooth Grouper

Longtooth Grouper: 80G


Size: Large
Seasons: Summer
Crystal Bay
Easiest in the Deeps
Fish Print

Black Porgy

Black Porgy: 90G


Size: Medium
Seasons: All except Summer
Underground Lake
Fairly Easy in Shallows or Deep
Fish Print

Black Rockfish

Black Rockfish: 20G


Size: Small
Seasons: Spring
Crystal Bay
Easiest in the Shallows
Fish Print
Cobalt Rainbow Trout

Cobalt Rainbow Trout: 60G


Size: Small
Seasons: Spring
Underground Lake
Fairly Easy in the Deeps
Fish Print

Blue Mackerel

Blue Mackerel: 40G


Size: Small
Seasons: Summer and Autumn
Crystal Bay
Easiest in Medium Depths
Fish Print

Sakura Salmon

Sakura Salmon: 60G


Size: Large
Seasons: Autumn and Winter
Underground Lake
Fairly Easy in the Deeps
Fish Print

Salmon

Salmon: 80G
Size: Large
Seasons: Autumn
Crystal Bay, Goddess Spring
Fairly Easy at Medium Depth
Fish Print

Mackerel

Mackerel: 30G
Size: Small
Seasons: Summer and Autumn
Crystal Bay
Easiest at Medium Depths
Fish Print
Spanish Mackerel

Spanish Mackerel: 90G


Size: Large
Seasons: Spring
Crystal Bay
Fairly easy at Shallow and Medium Depths
Fish Print

Pike

Pike: 60G
Size: Medium
Seasons: Autumn
Crystal Bay
Easiest in the Shallows
Fish Print

Dolphinfish

Dolphinfish: 140G
Requires Super Fishing Rod
Size: Large
Seasons: Summer
Underground Lake
Easiest in the Deeps
Fish Print

White Trevally

White Trevally: 50G


Size: Small
Seasons: Summer
Underground Lake
Easiest at Medium Depths
Fish Print

Mountain Grunt

Mountain Grunt: 60G


Size: Medium
Seasons: All Seasons except Summer
Goddess Spring
Easiest in the Deeps
Fish Print

Alaska Pollock
Alaska Pollock: 70G

Requires Super Fishing Rod


Size: Medium
Seasons: Autumn and Winter
Crystal Bay, Underground Lake
Easiest in the Deeps
Fish Print

Pacific Flying Squid

Pacific Flying Squid: 40G


Size: Medium
Seasons: All Seasons
Crystal Bay
Fairly Easy at Medium Depth

Porgy

Porgy: 80G
Size: Medium
Seasons: Spring, Summer
Crystal Bay
Fairly Easy in Shallows and the Deeps
Fish Print

Octopus

Octopus: 40G
Size: Medium
Seasons: All Seasons
Crystal Bay
Easiest in the Deeps

Cod

Cod: 80G
Requires Super Fishing Rod
Size: Medium
Seasons: Winter
Crystal Bay
Easiest in the Deeps
Fish Print

Surfsmelt
Surfsmelt: 20G
Size: Large
Seasons: Spring, Winter
Mallard Lake
Fairly Easy in the Deeps
Fish Print

Sunken Treasure

Sunken Treasure: 1000G


Size: N/A
Seasons: All Seasons
Crystal Bay
Easiest in the Deeps

Loach

Loach: 30G
Size: Small
Seasons: Spring, Summer
Goddess Spring
Easiest in the Shallows
Fish Print

Tiger Globefish

Tiger Globefish: 80G


Size: Medium
Seasons: Autumn, Winter
Underground Lake
Fairly Easy in Medium Depths
Fish Print

Dark Sleeper

Dark Sleeper: 60G


Size: Medium
Seasons: Autumn, Winter
Crystal Bay
Easiest in the Deeps
Fish Print

Nagi

Nagi: 90G
Size: Large
Seasons: Spring
Crystal Bay
Fairly Easy in Shallows and Medium Depths
Fish Print

Catfish

Catfish: 60G
Size: Medium
Seasons: Summer
Mallard Lake, Goddess Spring, Underground Lake
Easiest in the Deeps
Fish Print

Rainbow Trout

Rainbow Trout: 40G


Size: Small
Seasons: Spring
Mallard Lake, Goddess Spring
Fairly Easy in the Deeps
Fish Print

Pacific Herring

Pacific Herring: 70G


Size: Medium
Seasons: Winter
Crystal Bay
Fairly Easy in Shallows and Medium Depth
Fish Print

Young Amberjack

Young Amberjack: 80G


Size: Medium
Seasons: Winter
Crystal Bay
Fairly Easy in Medium Depths
Fish Print

Flounder

Flounder: 80G
Size: Medium
Seasons: Summer
Crystal Bay, Underground Lake
Easiest in the Deeps
Fish Print

Albacore

Albacore: 90G
Size: Large
Seasons: Spring, Autumn
Crystal Bay
Easiest in the Deeps
Fish Print

Treasure Chest

Treasure Chest: 500G


Size: N/A
Seasons: All Seasons
Underground Lake
Easiest in the Deeps

Black Bass

Black Bass: 70G


Size: Medium
Seasons: All Seasons
Underground Lake
Easiest in the Deeps
Fish Print

Amberjack

Amberjack: 80G
Size: Medium
Seasons: Winter
Crystal Bay, Underground Lake
Fairly Easy at Medium Depths
Fish Print

Blue Hornard

Blue Hornard: 100G


Size: Medium
Seasons: Summer, Autumn
Underground Lake
Easiest in the Deeps
Tuna

Tuna: 160G
Requires Hyper DX Fishing Rod
Size: Large
Seasons: Autumn
Crystal Bay, Underground Lake
Easiest in the Deeps
Fish Print

Masu Salmon

Masu Salmon: 40G


Size: Small
Seasons: Winter
Goddess Spring
Fairly Easy in the Deeps
Fish Print

Blotched Snakehead

Blotched Snakehead: 90G


Size: Medium
Seasons: All Seasons
Underground Lake
Fairly Easy in the Shallows
Fish Print

Lobster

Lobster: 70G
Size: Medium
Seasons: Summer, Autumn
Crystal Bay
Easiest in the Deeps

Smelt

Smelt: 20G
Size: Small
Seasons: Autumn, Winter
Crystal Bay
Fairly Easy in the Deeps
Fish Print

Earthenware
Earthenware: 750G
All Seasons
Underground Lake, Goddess Spring, Mallard Lake
Can be found by breaking Rocks in the Mine as well even in the first Chamber

Unusual Pot

All Seasons
Underground Lake
Can be found by breaking Rocks in the Mine as well

King Fish

The fisherman whose show airs on Thursdays will give you many diverse tips.
He
will give you a Cooking Tip related to Clams one week. In the middle of
Autumn, he suddenly will rant about the Funland Corporation and its plan to
destroy the village. On 28 Autumn, his broadcast will be interesting for two
reasons:

Yee-haw! I bet you were suprirsed by that weird programme last week, huh? I
actually got fired, but your angry phone calls got me back on the air!
Thanks, guys! As a way to show my appreciation, I'm gonna bring out the juicy
tips! Every fishing point has a fish known as the 'King Fish' of that area!
They're crazy special! See ya!

Unlocking new Fishing Locations

It is through the acquisition of Fish Prints for your Fish Print Album that
your Character can unlock new Fishing Locations in Leaf Valley.

Whenever you catch a new variety of Fish, make certain to give it to Ponta and
request a Fish Print.

The Harvest Goddess Spring is unlocked as a Fishing Location when you offer
the
11th Fish to Ponta, requesting a Fish Print. The Underground Lake is unlocked
when you offer the 21st Fish to Ponta and request a Fish Print.

When Freyr had caught a total of 59 Fish and had added 10 Fish Prints to his
Album, he experienced the following Event by giving a new variety of Fish to
Ponta and requesting another Fish Print:

Unlocking the Goddess Spring

Ponta: Gosh, Freyr, you have a really nice collection of fish prints. You're
a hard worker. You know what? I'll tell you about a new fishing spot I
found! If you go around behind the Goddess Spring, there's a place where you
can fish! Try it out!

When Freyr next visited the Goddess Spring, the enormous boulder to the left
of
the Spring now no longer was an obstacle. He could walk to a small area to
the left of the boulder to cast his Fishing Rod.

Unlocking the Underground Lake

When Freyr caught his first Alaska Pollock and gave it to Ponta to request his
21st Fish Print, Ponta declared:

Ponta: Gosh Freyr, you have a really nice collection of fish prints. You're
a
hard worker. You know what? I'll tell you about a new fishing spot I found!
If you go to the mines, there’s a new path that used to be blocked by rocks!
If you go there ... there's an underground lake! I'm sure there are lots of
cool fish there!

From the first Chamber, you will see a tunnel that branches off in two
different directions. The tunnel to the right leads to the Underground Lake.
The tunnel to the left leads to more Chambers filled with Rocks that can be
smashed.

Unlocking New Chambers in the Mine

In HoLV, you must unlock the Underground Lake by catching 21 different types
of
Fish and requesting a Fish Print of each from Ponta. New Chambers in the
Mine should be unlocked automatically at the start of any new Season. It is
possible, however, that you may be unable to unlock any new Chambers if you
have not worked 5 times for Rudolph and unlocked the Mine in a general
fashion. Provided all requirements have been met, on 1 Summer, you will find
a new Chamber has been unlocked in the left branch of the Tunnel and, on the
1st of Autumn, that you now can explore a total of three Chambers.

On 1 Winter, the second tunnel north of Chamber 3 should be clear of rubble


and
you should have access to a new Chamber at the end of each branch of the
Tunnel. This paves the way for important Story Quest Events that occur later
in Winter in the first year.

Mining

Mining in Hero of Leaf Valley is a colourful and rather entertaining puzzle


mini-game. Rocks of different colours, when hit with a Hammer will explode,
creating a 'wave' of explosions that can affect any other Rocks of the same
colour. You can determine the direction of any explosion wave beforehand by
Examining Rocks.

Yellow Rocks cannot be hit with your Hammer but can be pushed towards other
Rocks of different colours and they can be affected by the explosion waves of
Rocks of all other colours.

The Part-Time Job offered by Rudolph at the Dig Site will teach you how to
Mine.

Rudolph: You'll need to use this hammer...I'm going to teach you how to dig
for ore. First, equip the hammer, then press the Square Button in front of a
rock to smash it. Try breaking that blue rock with your hammer.

That's right. You'll find ore inside the rock. I want you to collect that
ore.

Next, go over to that red rock. Don't break it yet, though. Press the X
bttuon once you're near it. By pressing the X Button (Examine) in front of
the rock, you can see the direction of the rock's explosion.

As you can see, breaking a rock creates a wave. If that wave hits another
rock
of the same colour, that rock will break too. Each rock has its own type of
wave. Try experimenting.

The yellow rocks can't be broken with your hammer. However, they will break
if
they are hit by a wave from another rock.

Also, you can move yellow rocks by standing next to one and pressing the O
Button. Once you're against the rock, use the analogue stick to select the
direciton you want to push the rock, then press the X button. Try pushing
that rock over there.

As you can see, waves from yellow rocks can break other rocks. Use that to
break many rocks at once. You understand everything? Now try it out
yourself.

You can earn up to 500G when you work for Rudolph at the Dig Site and he will
allow you to keep all the Mineral Crystals that you collect.

When you have worked Part-Time for Rudolph a few times, the site will be
unlocked and you will be able to begin to mine for yourself.

Incidentally, if your Energy bar is depleted when you enter the Mine to accept
Part-Time Work from Rudolph, tell him you do not know how to Mine in order to
regain a full Energy Bar. You will be obliged to go through the Mining
Tutorial again, but that may be a small price to pay for a full Energy Bar.
Once you have unlocked the Mine for your own use, this option no longer will
exist.

Finding the Explosion Pattern

If you study the configuration of all the rocks properly, you may be able to
identify the rock that, when struck, will set off a series of explosions that
will cause every rock in the Chamber to explode. If you succeed in smashing
all rocks with a single blow, you will receive a prompt as follows: Well
done!
Remember always that Yellow Rocks cannot be hit directly and will explode only
if they are placed in the path of another explosion wave. The secret to
success is to push any Yellow Rocks into positions where they not only will be
in the path of an explosion wave but will continue the explosion, bridging any
gaps to other isolated Rocks or groups of Rocks.

In each Chamber where rocks can be smashed, there are two different possible
configurations. In Chamber 1, one 'puzzle' has a single Yellow Rock and the
other has four Yellow Rocks. Chamber I.I is the first puzzle. Chamber I.II
designates the second puzzle.

I have created a webpage for screenshots of all possible Configurations in the


Mine at:

http://holvmining.blogspot.com

Here is a Mining video tutorial I made for YouTube on Mining in HoLV:

http://www.youtube.com/watch?v=VKJhKzXTLgo

In Chamber I.I, there is only a single Yellow Teardrop Rock. Push it 2 spaces
to the right, then up 1 space.

Hit the Round Blue Rock at the top left corner of the screen.

For Chamber I.II, there are two long Yellow Rocks in the shape of Coffins and
two small Round Yellow Rocks.

Push each of the Coffin Yellow Rocks 1 space to the right.


Go to the small Round Yellow on the left and push it 1 space to the right,
then
3 spaces up.

From the left side of the screen, go to the first horizontal long Red Rock, a
Red Coffin Rock and hit it with your Hammer to create an explosion that will
smash all the rocks.

Chamber 2 and Chamber 3 of the Mine

By asking for a 21st Fish Print from Ponta, Freyr unlocked the Underground
Lake. When he explored the tunnels that initially were blocked with fallen
masonry, he found that the one on the right led to the Underground Lake, where
there were no Rocks to be smashed. The tunnel on the left led to Chamber 2 of
the Mine. This Chamber was unlocked on the first day of Summer. Beyond
Chamber 2 was Chamber 3, where yet another configuration of Rocks was
situated.

At the start of a new Season, a new Chamber should be unlocked automatically,


provided always that you have unlocked Mining from Rudolph and have sold some
items from the mines to local merchants.

As with Chamber I, there are two possible configurations each for Chamber II
and Chamber III
The actual items that can be found are no different from those in Chamber I.

Chamber II.I:

There is one Yellow Coffin Rock and one Yellow Round Rock. Push the Coffin
Rock down 1 space, then left 1 space.

Push the small Round Rock 2 spaces to the left, then 1 space down.

From the left, find the first horizontal Red Coffin Rock and hit it.

Chamber II.II:

Two long Yellow Coffin Rocks and 1 Round Yellow Rock.


Starting on the left side of the screen, push the first long Yellow Coffin
Rock
1 space to the right, then 3 spaces up.
Push the small round Yellow Rock 1 space to the right, then 2 spaces down.
Push the second long Yellow Coffin Rock 1 space to the right, then 2 spaces
up.
Go to the small Round Blue Rock that is closest to the bottom of the screen
and
hit it.

Chamber III.I

Three yellow Rocks. Two are Teardrops and the third is Round

First move the Yellow Teardrop on the left 2 spaces to the right and 1 space
up
Now move the Round Rock 3 spaces down
Move the second Yellow Teardrop 2 spaces to the left, then 2 down so that it
rests on top of the second Round Blue Rock on the right

Smash the Round Blue Rock above it.

Chamber III.II

Two long Yellow Coffin Rocks, two Star Yellow Rocks

This is a very symmetrical puzzle and you need to make both sides the same

First, the left side:

Move the long Yellow Coffin Rock 2 spaces to the left, then move it up 1 space
temporarily
Next, grab the Star Yellow Rock that is on the bottom and move it left 2
spaces, then up 1 space, then left 2 spaces, then up 1 space, then right 1
space
Now go back to the long Yellow Coffin Rock that you moved up 1 space
previously
and move it down 1 space

Now the right side:


Move the long Yellow Coffin Rock 2 spaces to the right, then move it down 1
space temporarily
Grab the Yellow Star Rock at the top of the screen and move it 2 spaces to the
right, then down 1 space, then 2 spaces to the right, 1 space down, then 1
space to the left
Now grab the long Yellow Coffin Rock on the far right and move it up 1 space

Go now to the cluster of four Blue Stars in the very centre of the screen.
Hit
the Blue Star that is the lowest one on the right.

Chambers 4 and 5

Chambers 4 and 5 should be unlocked at the start of the first Winter season.
At the northern end of Chamber III, you will find a Tunnel entrance blocked by
rubble. On 1 Winter, you should be able to access that second Tunnel in the
Mine. The second Tunnel in the Mine branches off immediately in two
directions. On the left, you will find Chamber IV. On the right, you will
find Chamber V. Chamber V has beautiful blue glittering walls, but the Rocks
that you smash contain the same items as all other preceding Chambers.

Chamber IV.I
Two Star yellows, 1 Teardrop Yellow

Move the Yellow Teardrop first, 3 down, then 6 to the left, then 3 up, and 1
to
the right
Go to the Star Yellow on the far left. Move it 2 down and 2 to the right
Leave the second Star in place
Smash the Blue Star that is furthest to the right

Chamber V.II

Two long Yellow Coffin Rocks, 1 Round Yellow Rock


The top Yellow Coffin Rock is horizontal and the other is at a tilt initially.

First, move the Round Yellow Rock 4 spaces to the right, then 1 down

Go to the Lower Long Yellow Coffin Rock that is positioned at a tilt and move
it 3 spaces to the right

Finally, grab the upper horizontal Long Yellow Coffin Rock and move it 1 space
down and 2 spaces to the right

Hit the small Purple Teardrop Rock in the far upper left corner

Rudolph's Warning

Rudolph will come to your Farm in the middle of Winter to warn you that the
Mine has become too dangerous for Part-Time Work. Although your Character
should have unlocked the Mine in the first Season of the game, if you did not
do so, you will not be able to work for Rudolph again until 24 Winter.

If you have unlocked the Mine, you will be able to continue mining as usual.
When you go to Chamber V now, however, you will find that the rubble that
formerly blocked the entrance in the north is gone. If you go forward into
the next Chamber, you will find it entirely empty.

It is the tunnel beyond Chamber IV on the left side of the second Tunnel that
will be the venue of your combat with the next robotic creature.

On the morning of 20 Winter, Tim will come to your farmhouse to announce the
arrival of an enormous Mole in the Mine. He will urge you to go to the Mine
to see it. When you arrive, Rudolph will enlist your aid, as the robot
threatens to destroy the entire foundation of the Mine.

when you have defeated the Robotic Mole, you can re-enter the Mine and go
through Chamber IV to the next chamber, still ravaged with holes in the ground
from the Mole's work. Beyond this ruined Chamber, however, is Chamber VI,
where you can find Gems for the first time.

By going through another new entrance, you can find a second new Chamber in
the
form of Chamber VII.

Even if you fail to defeat the Robot Mole, you will be able to access the two
new Chambers.

Note that, should you fail to defeat the Mole, you will experience an Event
with Rudolph the next morning at 6.00 a.m. wherein he will tell you that he
has complained to the company about the Mole and that Part-Time Work will be
available again 'tomorrow'. As this Event occurs on a long weekend, however,
Part-Time Work actually will become available only on 24 Winter if you have
not unlocked the Mine yet for yourself.
As you need work for Rudolph only 5 times to unlock mining, however, there
really is no excuse if you have failed to do this by the third week in Winter.

Chamber VI.I

You will find 1 Coffin Yellow Rock and two Round Yellow Rocks in this
configuration.

Move the Yellow Coffin Rock 1 space to the right.

The small Round Yellow Rock surrounded by four Blue Stars obviously cannot be
moved, so move the final Round Yellow Rock.

Go to the far left and move the third Round Yellow Rock down 1 space, then 1
space ot the right.

You will see two purple Teardrop Rocks at the bottom of the screen. One is
vertical and the other, on the right, is horizontal. Smash the horizontal
Purple Teardrop Rock.

Chamber VI.II

The second configuration in Chamber 6 has 1 Star Yellow Rock and 2 Round
Yellow
Rocks.

Begin with the small Round Rock on the left, pushing it 4 spaces up, then 5
spaces to the right
Move second small Yellow Round Rock 1 space down temporarily

Star Yellow Rock, 3 spaces down, then three spaces to the left, then two
spaces
up

Now go back to the second Round Yellow Rock, moving it one space to the left,
then one space up

Hit the Purple Teardrop Rock that is at the farthest right of the screen

Chamber VII.I

You will find a Star Yellow and two Round Yellow Rocks here.

First, move the Star Yellow 1 space ot the left, 1 space up, then 2 spaces to
the left, 1 space up and finally 1 space to the right

Go to the first Round Yellow Rock and move it one space to the right, then 3
spaces down.

The final round Yellow Rock is in the upper right corner. Move it one space
to
the left, 3 spaces down, then 1 space to the left.

There are two Blue Stars. Go to the one on the left and hit it.

Chamber VII.II

There are four Yellow Rocks in this configuration. Two of them are Coffin
Yellow Rocks and two are Yellow Stars.

Starting on the left side, move the first Yellow Star 1 space to the left, 1
space up, 1 space to the left and 1 space up
Go to the first Yellow Coffin Rock and move it 2 spaces down, 2 spaces to the
right, 1 space up, then one space to the left

Go to the second Yellow Star and simply move it one space to the right

Go to the second Coffin Yellow and move it 3 spaces to the right, 2 spaces
down
and 1 space to the left

Go to the small Round green-blue Rock that is sandwiched between the lower
Blue
Star and the first Yellow Coffin Rock and hit it.

Items for the Storeroom:

When you break Rocks in the Mine, you can find Scrap Metal, other Ores, Coal,
Mineral Crystals, Gemstones and strange artifacts. Like the Coral that you
sometimes find on the shore at Crystal Bay, your Character immediately will
recognise the intrinsic 'collectible' value of such items and they will be
sent at once to the Storeroom on your Homestead. You can catch special items
from the sea such as Pirate Treasure and Artifacts from the Underground Lake
such as Pots that will be displayed in the Storeroom as well.

It is when you find a duplicate item that it will remain in your Rucksack and
you will be free to dispose of it by selling it to a local Merchant.

Other Items that will be sent to your Storeroom and displayed there are
Trophies in the form of parts of the mechanical enemies that you need to
defeat if possible. The first of these is the head of the Robot Crow and the
second is the Robot Mole.

Most of the Artifacts you find have a high selling price with the exception of
the Unknown Object, valued at no more than 10G.

Items from the Mine

The items that you can obtain from the Mine are as follows:

Ores

Scrap Metal: 10G


Obtain from initial Chamber of Mine and all Chambers beyond.

Copper Ore: 40G


Obtain from initial Chamber of Mine and all Chambers beyond.

Iron Ore: 60G


Obtain from initial Chamber of Mine and all Chambers beyond.

Silver Ore: 80G


Obtain from initial Chamber of Mine and all Chambers beyond.
Used to upgrade initial Fishing Rod.

Blue Rock: 90G


Obtain from initial Chamber of Mine and all Chambers beyond.
Used to upgrade all Basic Tools apart from Fishing Rod.

Gold Ore: 140G


Obtain from initial Chamber of Mine and all Chambers beyond.
Used to upgrade Super Fishing Rod

Orichalcum: 160G
Obtain from initial Chamber of Mine and all Chambers beyond.
Required Ore for Light Tool upgrades.

Rare Metal: 180G


Obtain from initial Chamber of Mine and all Chambers beyond.
Required for Super Tool upgrades.

Coal and Crystals

Coal: 20G
Obtain from initial Chamber of Mine and all Chambers beyond.

Mineral Crystals: 30G


Obtain from initial Chamber of Mine and all Chambers beyond.
Used to fertilise Soil to create Mineral Crops.

Artifacts

Earthenware: 750G
Obtain from initial Chamber and all Chambers beyond. You can find it when
fishing in Mallard Lake, the Goddess Spring and the Underground Lake as well.

Description: Earthenware. Used by people a long time ago.

Mysterious Clay Doll: 750G


Obtain from initial Chamber and all Chambers beyond.

Unusual Pot: 750G


Obtain from initial Chamber and all Chambers beyond. You can find it when
fishing in the Underground Lake as well.

Unknown Object: 10G


Obtain from initial Chamber and all Chambers beyond.

Description: Unknown Object. A dark, floating object.

Note that, although these items are found when you smash Rocks in the Mine,
you
may find a couple of the Artifacts when you fish in the Underground Lake.

Fossils

Ammonite Fossil: 500G


Obtain from Chamber 6 and all Chambers beyond.

Ancient Fish Fossil: 500G


Obtain from Chamber 6 and all Chambers beyond.

Trilobite Fossil: 500G


Obtain from Chamber 6 and all Chambers beyond.

Plant Fossil: 500G


obtain from Chamber 6 and all Chambers beyond.

Gems

Moonlight Stone: 100G


Obtain from initial Chamber and all Chambers beyond.

Amethyst: 120G
Obtain from Chamber 6.
Ruby: 180G
Obtain from Chamber 6.

Aquamarine: 160G
Obtain in Chamber 8 after Summer of second Year

Sapphire: 180G
Obtain from Chamber 8 after Summer of second Year.

Garnet: 160G
Obtain from Chamber 9 after Autumn of second Year.

Emerald: 170G
Obtain from Chamber 9 after Autumn of second Year.

Opal: 140G
Obtain from Chamber 10 after Winter of second Year.

Diamond: 200G
Obtain from Chamber 10 after Winter of second Year.

Mining in the First Year

It is not until the Winter Season in the first year that you will gain access
to new areas in the Mine when you participate in specific Story Events in
HoLV.

The initial area where you will be able to mine for items therefore will be
restricted to the first Chamber at the Mine Entrance. Here you will be able
to find all Ores, Coal, Mineral Crystal, Artifacts and one type of Gem in the
form of Moonlight Stone.

The item you have the greatest chance of obtaining when you break Rocks is
Scrap Iron, not surprisingly. You have a 60% chance of finding Scrap Iron
each time you break a rock and a 40% chance of finding Mineral Crystal.

Apart from these two items, the chances of finding any other Items are
relatively slim. The best chance is a 4% chance that you will find Iron Ore
or Coal. There is a 3% chance of finding Copper Ore and a 2% chance of
finding Silver or Gold Ores.

Rarest of all in this initial Chamber are the Artifacts, Blue Rock,
Orichalcum,
Rare Metal and Moonlight Stone. Your chance of obtaining any of these is no
greater than 1%.

Forestry Work

When you begin HoLV, you will be able to work in the Forest only if you accept
Part-Time Work from Woody.
Woody: Ah, looking for some work? Well, we need some one to cut down trees
and
gather some lumber… You up for it?

He then will teach you how to chop Lumber:

Woody: Well, let me tell you what you need to do. First we've got to head on
over to the woods where we get our lumber. Let's go!

He will take you into the Forest.

Woody: This is the spot. ...By the way, do you know how to use an axe?
It's really easy. You just equip the axe and walk up to a tree, and press the
square button to start chopping. It'll take a few chops to cut a tree down.
Press the O button if you decide you don't want to cut the tree down. Pretty
easy, right? ...Now, let me explain what you'll need to do.

As I said before, you'll cut the trees down here with an axe and gather the
lumber. Use the axe that we give you. We've hired you to do this job, and
we don't expect you to use your own axe. You'll get paid for the amount of
lumber you actually collect. So, good luck.

The amount of Lumber that is generated when you chop down a Tree is somewhat a
matter of luck. You may obtain only 1 piece of Lumber or you may obtain more.

Search for Mushrooms while you are working in the Forest for Woody as these
are
the only items he will allow you to keep as a 'Bonus'.

When you have worked Part-Time for Woody a few times, the Forest will be
unlocked and you will be able to collect Lumber for yourself.

Unlike the Mine, however, which will be open to you at any hour or on any day,
the Forest still will be supervised by Woody after it is unlocked.

You must apply to him personally if you wish to enter the Forest area. When
you have worked for him five times and approach him next during his working
hours, you will see a new set of options:

Talk
Cut down trees for lumber

Choose the latter and he will tell you:

Woody: Hey, Freyr. Thanks for all your help collecting lumber. We've got
all
we need now. Tell you what, though. This time I'll let you keep whatever
lumber you collect. Sound good?

Agree to it and he will announce:

Woody: Right this way!

You will be taken to the same 'Forest' area where you will find trees in
various stages of growth. When you wish to leave, speak to him again.

Woody: Just come talk to me whenever you want to go again... Bye then!
In practical terms, then, you are restricted to the same hours and conditions
that applied to Woody's Part-Time Forestry Work. You will not have access to
the Forest Lumber area in bad weather or on Tuesdays or Thursdays.

Expanding your House

If you wish to be able to expand your House, you first must order one of the
Building Projects from Woody's initial Menu. These are as follows:

Build Dog House: 3000G + 10 Lumber

Expand Chicken Coop: 3000G + 25 Lumber

Expand Barn: 5000G + 25 Lumber

Lumber is more difficult to collect than money early in the game. You will
not
be able to chop wood in the Forest except for Woody until you have obtained
sufficient experience through your Part-Time Work for him. The Forest then
will be unlocked to you.

On the 22nd of Spring, even if you have not completed your 'apprenticeship'
with Woody, you will be able to obtain Lumber if you collect Medals at the
Races. You can do this either by exchanging your Money for Medals and then
wagering successfully with the Medals on one or more of the three Races or you
simply can buy Medals, not bet on any of the Races, but then exchange your
Medals at the end of the third Race for Lumber. It depends on your
willingness to take risks.

The first Race often is won by the Horse who is the 'favourite' at 2 to 1
odds.
This gives you an early opportunity to double your Medals.

The building project you choose to order depends on how quickly you wish to
make an expansion to your house in the form of a Kitchen, a Bathroom and a
Toilet.

The price of this House Expansion is:

Kitchen, Bath, Toilet: 10,000G


Kitchen set with a refrigerator. Comes with a toilet and bath. Requires 50
Lumber.

If you save sufficient money before 22 Spring in order to invest in a good


quantity of Medals and double them in the first Race, you should have
sufficient Lumber for BOTH a Dog House and your House Expansion. If you are
particularly thrifty or fortunate, you may have 75 Lumber, sufficient both for
a Chicken Coop or Barn Expansion and House Expansion. Otherwise, you probably
should order the item that requires the least Lumber, which is the Dog House.

Cooking
In Hero of Leaf Valley, you must expand your House and buy a Kitchen before
you
will be able to Cook. You can obtain new Recipes for your Cookbook from a
variety of sources, including Part-Time Jobs at the Villa's Kitchen, Cooking
Programmes on the Television and by giving Fish to Ponta.

Trial and Error can produce good results as well, although your Experience
Level partly will determine your success or failure even when you do not
deviate from an established Recipe.

Whenever your work Part-Time for Martha at the Villa, she will request a
specific Dish without giving you the Recipe for it. You will be required to
make a specific number of the requested Cooked Dish. After you complete your
assignment successfully, she will pay you your wage and allow you to keep any
leftover ingredients.

You can exploit the opportunity to obtain ingredients by choosing the least
valuable, most common ingredients for the requested Dish and saving the most
valuable, uncommon ingredients for your 'Bonus'.

Easy Recipes

Martha's Assignments

When you work Part-Time for Martha at the Villa, she will direct you to make
specific Cooked Dishes, but often will not give you any hint as to how to make
the requested Dish.

You will find a complete Cookbook containing all Recipes in Hero of Leaf
Valley
in my HoLV Cookbook Recipes Guide at:

Hero of Leaf Valley Cookbook Recipes Guide


http://faqs.ign.com/articles/108/1087975p1.html

Whenever your work Part-Time for Martha at the Villa, she will request a
specific Dish without giving you the Recipe for it. You will be required to
make a specific number of the requested Cooked Dish. After you complete your
assignment successfully, she will pay you your wage and allow you to keep any
leftover ingredients.

You can exploit the opportunity to obtain ingredients by choosing the least
valuable, most common ingredients for the requested Dish and saving the most
valuable, uncommon ingredients for your 'Bonus'.
Cooking Assignments from Martha are:

Boiled Eggs

Martha will ask you to make 10 Boiled Eggs. The only ingredient is an Egg and
you must cook it in a Pot.

Mixed Berry Jam or Strawberry Jam.


Martha will ask you either to make five portions of Strawberry Jam or five
portions of Mixed Berry Jam.

The ingredients for Mixed Berry Jam are 1 Blueberry, 1 Very Berry and 1
Cranberry. The ingredients for Strawberry Jam are 3 Strawberries. Jams are
made in a Large Pot.

Cheese

She will tell you to make 5 Blocks of Cheese, giving you 14 Medium Milk. As
you need only Medium Milk x 2 to make 1 Cheese in a Pot, you may receive 3-4
Medium Milk as your Bonus.

Fish Meal:

She will tell you to make 3 Fish Meal.

Fish Meal: 300G

Ingredients: Any Type of Fish + Green Herb/Red


Herb/Potato/Tomato/Corn/Breadfruit/Mushroom/Full Moon Berry cooked in a Frying
Pan.

Description: 1 fish and any year-round vegetable, mushroom, nut or green herb.

It appears that the Items she gives chance from assignment to assignment for
this, but you can receive as many as 3 Mushrooms, 3 Walnuts, 2 Tomatoes and 1
Breadfruit as your Bonus. This is one of the Cooked Dishes that can be made
with an assortment of ingredients. If you use the least valuable in the Dish
and save the rest, your Bonus will be worth more.

Sandwich:

Martha will ask you to make 5 Sandwiches. The ingredients for a Sandwich are
Fluffy Bread with Tomato or Boiled Egg or Cheese, made in a Frying Pan. The
Eggs will be boiled when she gives them to you. You can choose which of the
ingredients you wish to use, provided there are more than you actually will
need.

The actual Assignment that you will be given is determined randomly from the
set Assigments listed above. Whether or not ANY ingredients will be left
after you complete your Assignment properly is utterly random as well.

If you make the Dish improperly, resulting in a Failed Dish or you do not make
the required number of Dishes she requested, you will be paid less and will
not be given ANY leftover ingredients as a bonus. Your wages should be 250G
irrespective of the actual Assignment.

Fish Recipes from Ponta

The Character who is linked to Fishing in a fundamental manner is the Tanuki,


Ponta. You will find him at the best fishing locations in the Valley at
different times of the day.

In your first meeting with him, he will tell you:


Ponta: I'm pretty sure you can buy a fishing rod at the Item Shop here. You
should buy one. Hey! If you bring me any fish you cuaght, I'll make a fish
print for you! Just becuase you're my friend. It'll be a nice souvenir. And
I even know of some secret fishing spots around here. But it wouldn't be any
fun if I just told you where they all are now. How about I tell you when you
collect enough fish prints?

If you give Ponta a new variety of Fish, you will have the following options:

Make into fish print.


Get recipe.

A 'Fish Print' is a gorgeous detailed drawing of the Fish you caught with
Ponta's paw print as his signature. These Prints automatically are stored in
your Fish Print Album in your Bookshelf.

After giving him the first fish for a Fish Print, you can give him another of
the same variety to learn a new Recipe that features the Fish as an
ingredient. Although you will not be able to cook until you have expanded
your house and purchased a Kitchen, it always is a good idea to collect as
many Recipes as possible whenever you have the opportunity.

Note that ANY type of Fish for which you have obtained a Fish Print previously
can be given to Ponta in order to learn new Recipes in many cases where the
required ingredient is any type of fish. In other words, you can save your
least valuable Fish as gifts for Ponta in order to elicit new Recipes and sell
the most valuable types to Merchants once you obtain Fish Prints for each new
variety.

There are Cooked Fish Dishes that are based on a specific type of Fish, such
as
Broiled Eel or Broiled Squid. To learn these Recipes from Ponta, you must
give him the specific type of Fish that is used to create the Dish.

As far as Friendship with Ponta is concerned, it is only the first Fish that
you give to him on any given day that will boost his FP by +3 Points. After
that, you gain only Prints for your Album and Recipes for your Cookbook.

There are 54 varieties of Fish. All true Fish are eligible for their own
Fish
Prints.

Incidentally, Shellfish and Crustaceans are not considered to be 'Fish' for


the
purpose of inclusion in the Fish Prints Album. If you give Shrimp or Squid to
Ponta, he will teach you Recipes but never make a Print of them. If you give
a Clam to Ponta, he will accept it, but it will not elicit even a Recipe.

Ponta is the key to unlocking new Fishing locations as well.

Birdman's Cooking Show

As is often the case in Harvest Moon, the television is a source both of


information and casual entertainment. Channel 1 is a local News station,
Channel 2 is the Weather Channel and Channel 3 offers a variety of programmes
that change daily. On Friday, you will find a Cooking programme on Channel 3.
Your host for the show is named 'Birdman'.

Recipes imparted by Birdman will not be added to your Cookbook the way they
are
when given by an actual Character like Ponta or 'learned' in Martha's Kitchen.
The show is strictly informational.

Trial and Error

If you look at all the Recipes in HoLV, you will see that there are specific
combinations that almost always produce the same results.

For example, if you add Milk to almost any Crop and cook it in a Pot, the
result usually will be a type of Soup. Other items such as Clams, when
combined with Milk in a Pot produce Soup as well.

Whenever Olive Oil is added to a Fish and cooked in a Pot, the result usually
is Marinated Fish of one specific type.

Risottos are made with Rice and Olive Oil and one other ingredient.

If you simply combine Rice with one other ingredient, you often can produce a
successful dish.

Cooking in a Basic Kitchen

When you have your own Kitchen, a Small Pot and a Small Frying Pan will be
included. Larger Pots and Frying Pans can be purchased. An Oven and Mixer
are Utensils that can be purchased as well.

The simplest Recipes use a single Ingredient and require only a Small Pot or
Frying Pan. Here are some of the easiest Recipes for Pot or Frying Pan:

Small Pot Recipes

Onion Soup

Onion Soup: 100G

Ingredients: Onion

Energy Values: +12 SR

Stewed Fish
Stewed Fish: 120G

Ingredients: Any Type/Size of Fish

Energy Values: +18 SR

Cheese

Cheese: 500G

Ingredients: 1 Large Milk*

Energy Values: +30 SR

*N.B. Cheese can be made using 2 Medium Milk or 3 Small Milk as well, but if
made with more than one Ingredient, require a larger size of Pot.

Fine Cheese

Fine Cheese: 600G

Ingredients: 1 Gold Milk

Energy Values: +32 SR

Baked Golden Potato

Baked Golden Potato: 210G

Ingredients: 1 Golden Potato

Energy Values: +32 SR

Hot Milk

Hot Milk: 180G

Ingredients: Small Milk

Energy Values: +10 SR

Mashed Potatoes

Mashed Potatoes: 90G

Ingredients: Potato
Energy Values: +16 SR

Boiled Octopus

Boiled Octopus: 90G

Ingredients: Octopus

Energy Values: +14 SR

Boiled Egg

Boiled Egg: 80G

Ingredients: Egg

Energy Values: +12 SR

Boiled Corn

Boiled Corn: 80G

Ingredients: Corn

Energy Values: +12 SR

Boiled Lobster

Boiled Lobster: 140G

Ingredients: Lobster

Energy Values: +16 SR

Yogurt

Yogurt: 350G

Ingredients: 1 Medium Milk

Energy Values: +22 SR

Small Frying Pan Recipes


Broiled Squid

Broiled Squid: 90G

Ingredients: Squid

Energy Values: +18 SR

Broiled Eel

Broiled Eel: 130G

Ingredients: Eel

Energy Values: +24 SR

Broiled Chub

Broiled Chub: 60G

Ingredients: Chub

Energy Values: +16 SR

Fried Mushroom

Fried Mushroom: 80G

Ingredients: Any Type of Mushroom

Energy Values: +18 SR

Broiled Fish

Broiled Fish: 120G

Ingredients: Any Type of Fish

Energy Values: +18 SR

Broiled Loach

Broiled Loach: 70G

Ingredients: Loach

Energy Values: +18 SR


Broiled Catfish

Broiled Catfish: 110G

Ingredients: Catfish

Energy Values: +20 SR

Teriyaki Amberjack

Teriyaki Amberjack: 120G

Ingredients: Amberjack

Energy Values: +20 SR

Tuna Steak

Broiled Eel: 200G

Ingredients: Tuna

Energy Values: +22 SR

Fried Egg

Fried Egg: 80G

Ingredients: Egg

Energy Values: +12 SR

Fried Corn

Fried Corn: 80G

Ingredients: Corn

Energy Values: +12 SR

Stewed Apples

Stewed Apples: 60G


Ingredients: Apple

Energy Values: +12 SR

Selling Cooked Dishes

Oddly enough, although Martha, Wallace and Ronald will buy Cooked Dishes from
you, they discriminate between one sort of dish and another. You therefore
cannot assume that ANY of these Characters will buy EVERY Cooked Dish you have
in your Rucksack.

For example, Wallace will not buy a Sandwich although he will buy most Fish
Dishes.

The only way to be certain that some one will buy your items is by choosing
the
'Sell' option at the counter. Every item that the individual is willing to
buy will be listed with their values.

If the item is a Most Wanted Item, you cannot expect to discover this by
choosing the 'Sell' option. It always is best to choose the 'Most Wanted'
Menu first to see if any of your items will command a higher price
temporarily.

The Horse Races

Players familiar with Friends and More Friends of Mineral Town will recognise
the Horse Races in HoLV as very similar. If you have a Horse, you can enter
him in one of three Races and bet on the Races as well. If you do not have a
Horse, you can bet on any or all three Races.

There are four entries in each of the three Races. The first race is Short
Distance or Sprint. The second Race is a Long Distance Race and the third is
the Steeplechase.

You must buy Medals if you wish to bet and it is important to do this
immediately when you first gain access to the wager screen. Press the
Triangle Button to be taken to a Transaction screen where you can buy Medals
for 50G each.

Once you have purchased Medals, you can make a specific bet on one of the four
horses. In HoLV, you can bet only on a single horse per race.

At the end of the Race, if you won your wager, the Medals you won will be
added
to your Medal total and be available for wagering in the next race.

At the end of the third and final race, return to the betting counter to
exchange your Medals for prizes.

As in other Harvest Moon games with a similar system of Medals for wagers,
there are some items in the Prize list that cannot be obtained by any other
method.
List of Exchange Prizes

Diamond Earrings: 50M


Super AP Medicine: 20M
Gold Mushroom: 10M
Fine Cheese: 10M
Gold Milk: 8M
Butter: 6M
Pontata Root: 4M
Watermelon Seeds: 3M
Special Fishing Bait: 2M
Lumber: 2M
Mineral Crystal: 1M
Egg: 1M

Remember always that 1 Medal is the equivalent of 50G. You therefore do not
make a profit if you PURCHASE Medals in order to obtain any of the items sold
at the Races. Profits are made when you WIN Medals and then invest in items
that can be sold for a high price.

Strategies for Choosing Prizes

The most useful Prize for a player in the first Spring probably is the
Lumber.

Its description:

Lumber: Needed to expand your house. Usually cannot be sold.

If you are able to buy all the Lumber you need for your expansions and still
have more Medals to invest, you should buy the Diamond Earrings if you wish to
make money at the Races. Diamond Earrings can be sold for 1500G. As
indicated in another section of this Guide, buying Medals for 50G in order to
obtain the Earrings would not be profitable as the equivalent of the price of
50 Medals is 2500G.

Of the other items sold at the Races, you may wish to invest in some Gold Milk
if you do not have your own Cow yet as that will be needed in one of the Story
Quests. Special Fishing Bait always is useful, even though you can obtain it
from the Harvest Sprites. You have to give them a couple of Mushrooms before
they will give you one Special Fishing Bait. Buying three or four at the
Races therefore is not a foolish purchase. Winning the Transformer 2 Machine
by winning the Long Distance Race would be better, however, as it transforms
Lumber into Special Fishing Bait.

Super AP Medicine will restore ALL Stamina and Fatigue but it is rather
costly.
20 Medals is the equivalent of 1000G. When you consider that Louis sells the
less potent regular AP Medicine for 1000G, however, the Super AP Medicine is
shown to be a far better investment!
Your Dog can find Pontata Root if you have trained him to 'Search' but, like
the Special Fishing Bait, it is a time-consuming and slightly onerous process.
If you have Medals to spare, Pontata Root is a good Energy Recovery Item,
restoring 20 points of Fatigue Resistance.

The most foolish purchase would be Mineral Crystal, which can be found in
large
quantities in the Mine. Watermelon Seeds are sold by Lyla in Summer and Gold
Mushroom, like any Mushroom can be grown behind your Storage Shed using a
piece of Lumber. Fine Cheese is made with Gold Milk. If you have a Kitchen
but do not own a Cow, you could buy the Gold Milk instead and make your own
Fine Cheese.

A number of individuals attend the Races in the Spring and one of these is
Louis. He will advise you:

Louis: It's best to use logic to pick a winning horse. Don't gamble on a
longshot and expect to win.

His advice definitely is sound where the first Race is concerned. The first
race is a 'Short Race' or Sprint and the Horse that goes off at 2 to 1 odds
usually will win. The other two races which are a Long Distance Race and a
Steeplechase are a little more difficult to predict. Often, more than one
horse in those races will share the same odds.

Strategies for Wagering

If you intend to enter your own Horse in a Race, the easiest one to win in the
early stages probably would be the Long Distance Race. There are many items
that restore Stamina during a Race, but only Carrots and Mineral Carrots boost
speed. The humble Green Herb is the most potent item to restore Stamina and
you can carry three of them into the Race.

The odds are set randomly, believe it or not. Your Horse, the first time you
race him, could go off at 2 to 1 as the Favourite! If you reload, however, he
might go off in the same race at 6 to 1 or even 10 to 1.

If you think your Horse can win the race, reload until you obtain good odds,
then bet the proverbial house on him. If he has no chance of winning the
race, bet against him.

Making a Wish

Harvest Goddess Wishing Schedule:

When the Weather is fine, you can toss an Offering into the Goddess Spring
from
10.00 a.m. to 4.00 p.m. to summon the Harvest Goddess to grant a Wish. She
will appear and ask:

Harv. Goddess: Hi there. What's your wish? Choose from the following:
Get along with girls.

Get along with horses.

Get along with dogs.

Restore strength.

Alleviate weariness.

Note that, where any of these wishes are concerned, the results are
uncertain.
She sometimes will be successful in granting your Wish but as often will fail.

One of the most useful Wishes in the first season is that of Restoring
Strength
or Stamina.

Harvest Goddess: You want me to recover your strength? Here we go!!


...Alright, you should be good to go. Just don't push yourself.
See ya later. If you want to make a wish, come here in the afternoon. Don't
come too early. And definitely not on rainy days.

Note that a Wish to 'get along' with Horse or Dog will be inoperative if you
do
not own your own Dog or Horse. It evidently does not work to boost the
Friendship of an Animal you have not adopted yet.

Before Freyr had adopted one of the two stray Dogs:

Harvest Goddess: You want to get along with your dog? This might not work,
but
don't let it get you down. Sure...wait, you don't even have a dog, do you?
Unless you're the dog? See ya later. If you want to make a wish, come here
in the afternoon. Don't come too early. And definitely not on rainy days.

Note that the Harvest Goddess is a Character who will accept more than one
Gift
on any day in the form of an Offering. If you use the first Offering to make
a Wish, you can toss another acceptable Gift into the Spring in order to raise
her Friendship afterwards.

It always is best to visit the Harvest Goddess by 6.00 p.m. Wishes are
granted
only until 4.00 p.m., but if you make an acceptable Offering between 4.00 p.m.
and 6.00 p.m., she will respond kindly to it. Vegetables or Crops are her
'Most Favourite' Gift in Hero of Leaf Valley.

Social Interactions

As in any Harvest Moon or Rune Factory game, social interactions are as much a
key to your success as farming or any other activity that you pursue.

Friendship Levels often are one of the Requirements for being able to
experience specific Events. Most of the Events in the first two years in HoLV
are linked to Story Quests. If you do not complete the required Events in the
Story Quests you have chosen to experience in order to save Leaf Valley from
development, you will not be able to continue your life in the Valley after
the end of the second year.

Friendship Levels, moreover, allow you to obtain special items and unlock new
options. If you make friends with Bob and work for him Part-Time regularly,
as discussed elsewhere, you can obtain a Horse without paying 5000G for one.

In order to experience many of the Events in HoLV, you need to increase your
Friendship Levels with the Characters who live in the Valley and explore all
areas of the Map on a regular basis.

Raising Friendship Levels

In 'Hero of Leaf Valley', there are three values that any Gift can have. A
true Most Favourite Gift is worth +3 FP. An ordinary Favourite is worth +2 FP
and an acceptable Gift is worth +1 FP. If a Character does not like the item
that you are offering as a Gift, he/she simply will refuse to accept it.
Unlike other Harvest Moon games, you will not lose any Friendship Points by
offering an item to a Character if he/she dislikes or even detests it.

Birthday Gifts

As in other Harvest Moon games, giving a Character an item as a Birthday Gift


enhances its value. A Gift worth +3 FP on an ordinary day is valued at +10 FP
when given as a Birthday Gift. Knowing each Character's Birthday therefore is
extremely useful where social interactions in Leaf Valley are concerned.

Harvest Goddess Festival Gifts

The Harvest Goddess Festival is another occasion when Gifts have added values
to Characters. In the first week of Spring, the television programme on
Channel 1, 'Hello Today' will announce: 'Next week, many regions will hold
festivals for the Harvest Goddess. Do you have a present ready to give? Have
a great day!'

On the actual day of the Festival, you will receive an official announcement
in
the form of a letter.

Harvest Goddess Festival (star)

Today is the Harvest Goddess Festival! Is there some one you'd like to
thanks?
Is there some one you have a crush on? Take this opportunity to give a gift
to that special some one, and become even better friends!

Although the description of the Festival includes a suggestion to give a Gift


to 'that special some one', it includes simple gratitude as well as courtship
as good reasons to give Gifts. If you have not been doing so regularly prior
to this, you really ought to give EVERY Character an acceptable Gift on 11
Spring.

Even when you cannot give a Character a Gift, the simple act of 'meeting and
greeting' an individual is worth +1 FP. You therefore should speak to as many
Characters as possible each day. Raising Friendship Levels for specific
Characters is critical to the 'Story Quests' that allow you to complete the
main Quest of saving the Land.

Suggestions for Easy Gifts

'Hero of Leaf Village' follows basic Harvest Moon rules where Friendship is
concerned. Your Friendship Levels with specific Characters will determine
your success or failure in any specific Story Quest to save the Land. Beyond
that, marriage is a possibility once you have saved the Land from destruction
and therefore, your Friendship Levels with the Eligible Girl of your choice
will determine your prospects for marriage.

As previously indicated, Gifts are worth from +1 FP to +3 FP on ordinary


Days.
Simply 'meeting and greeting' any Individual raises Friendship by +1 FP.

Unlike many other Harvest Moon games, unacceptable or disliked items simply
will be refused. You therefore cannot 'waste' an item by giving it to some
one who will not appreciate it.

You are allowed to give one Gift per day to any Character. There is one added
twist to this in that an item that has been refused counts as the gift for the
day even though it was not accepted. You therefore can waste your opportunity
to give a desired Gift, although you cannot waste an actual item.

Gift-giving is fairly easy in Hero. There are a number of inexpensive items


that can be found in the Wilds that are acceptable to almost every Character
in the game. These include Fruits and Berries, Red Herb, Flowers and any size
of Fish. Crops and Eggs are acceptable as well to most Characters. There are
only a few exceptions. Chester does not care for Crops, while Joe does not
like Red Herb. Ponta likes ONLY Fish.
Although most Characters will not appreciate the Gift of Fodder, there are a
number who do. Bob, Chester, Joe, Parsley, Ronald and Rudolph all will accept
Fodder happily. As the Meadow on your Homestead is filled with fully ripened
Grass that needs only the use of a Sickle to be transformed into Fodder, this
item makes a perfect gift for the individuals who appreciate it.

Another item of little general value but which is appreciated by a few is a


Failed Dish. Aurelia, Chester, Rudolph and Zann all will accept Failed Dishes
with pleasure.

Insects, on the other hand, will be acceptable solely to Tim, who collects
them
and actually will pay for them. Scrap Metal can be given to Zann in a
sequence of transactions that ultimately can allow you to obtain Accessories.

Delivery Requests and Friendship


All Merchants have a 'Wanted Items List' but only a few post Delivery Requests
each Season. 'Wanted Items' will vary from season to season but the same
items will be listed each year in the same seasons. Delivery Requests, on the
other hand, are very time-specific. Like cards posted on the bulletin boards
or windows in local shops, they are urgent requirements that must be met
within a few weeks. Once the time period expires, the Request no longer will
exist and you will not be able to make Delivery any longer.

These Request often are for multiple quantities of a specific item. To


perform
a Delivery Request, you first must 'Accept' the Request formally. You then
need to collect the required total of items in the Request. Return to the
Shop and choose the 'Deliver' option. You will have the opportunity to
deliver the required number of items to the Merchant and will be rewarded with
the promised sum immediately.

Performing Delivery Requests raises Friendship Levels. The day after any
Request is completed, you will receive a thank you letter as well. Often the
Delivery Request will benefit some one other than the merchant who posted it.

For example, delivering 15 Red Herbs to Wallace at the Pub in the first Spring
resulted in a letter from Kurt.

Letter: I received my order at the shop yesterday. Thank you for delivering
it.
-Kurt

Point Totals and Heart Levels

In HoLV, no distinction is made between Affection Points and Friendship Points


as in some Harvest Moon games. Characters who are eligible for marriage have
the same Friendship Levels as all other Characters and Heart Levels are
defined as follows:

0 FP - 39 FP = 0 Hearts and is Black Heart Level


40 FP - 79 FP = 1 Heart and is Purple Heart Level
80 FP - 129 FP = 2 Hearts and is Blue Heart Level
130 FP - 179 FP = 3 Hearts and is Green Heart Level
180 FP - 259 FP = 4 Hearts and is Yellow Heart Level
260 FP - 349 FP = 5 Hearts and is Orange Heart Level
350 FP = 6 Hearts and is maximum Red Heart Level

You will notice that the number of points that are needed to advance to a new
Heart Level increase as you achieve higher Levels. It only requires 40 FP to
reach Purple Heart Level, but if the Individual is at Green Heart Level, you
will need to earn 80 FP to advance to Yellow Heart Level. From Orange Heart
Level, you will need to earn 90 FP to attain the ultimate Red Heart Level.

Although Friendship Point values are the same for all Characters, Eligible
Girls display a coloured Heart Icon on their Portraits when you speak to them,
alerting you instantly to changes in their Heart Levels. In order to access
the Friendship Levels of any other Characters, you must stand at your Bedside
Table and access the Profiles Page in your Farm Menu. When you access the
Profile for any Character, you will see the number of Hearts you have earned
below his/her Portrait.

Note that you cannot lose Friendship Points with Characters even if you
neglect
them, making HoLV different from many Harvest Moon games, where neglect will
lead to a decrease in Friendship.

As unacceptable Gifts simply are refused, you cannot decrease Heart Levels by
giving a detested item to an Individual. No matter how upset a Character may
appear by your actions or behaviour, evidently no Affection/Friendship ever is
lost.

For example, if you force the Harvest Goddess to appear on a rainy day or late
at night, she will scold you, but you will not lose any Affection you have
earned previously. It is not clear whether or not such offerings have no
effect in terms of raising her Friendship.

Animals have their own Heart Level system that differ from the system applied
to Characters. Animal Friendship Levels are discussed in detail in the
sections that deal with Ranching.

Harvest Festival Dance

Even in the first two years, when serious Courtship is not an option, there
are
opportunities to interact in a romantic manner with one or more Eligible Girl.

The Harvest Festival occurs on 10 Autumn. At 6.00 a.m., after receiving the
Official Letter Announcement of the Event, you may receive a visit from the
Eligible Girl with the highest Heart Level. She will invite you to the
Festival but will not stay to accompany you to the Plaza.

To attend the Festival, simply enter the Plaza before 4.00 p.m. You should
find at least five of the Eligible Girls there awaiting an invitation to
dance. You need not dance with the Eligible Girl who visited you at 6.00
a.m. but she will be one of the Girls there.

When you ask any Girl to dance, the Harvest Festival Dance will begin. All
the
Girls you did not ask will dance as couples. The Festival Event ends at 4.00
p.m. and you will find yourself at home alone in front of your Farmhouse.

Heart Events and Friendship Events

Heart Events and Friendship Events in Hero of Leaf Valley often are linked to
a
Story Quest to the extent that a requirement for being able to experience a
specific Heart Event or Friendship Event may be one of the Events in the Story
Quest sequence or even the actual successful conclusion to the Story Quest.
In other words, seldom is Heart Level or FP total the sole requirement for a
Friendship or Heart Event in HoLV. That is why they often are listed as
'Optional' Events in a specific Story Quest sequence, rather than standing
alone as it were.

As indicated elsewhere, the Story Quest associated with a specific Character


has been included in that Character's Profile in this Guide and the actual
text of the Story Quest Events is included in the HoLV Characters Guide, found
at:

Hero of Leaf Valley Characters Guide:

http://faqs.ign.com/articles/108/1087400p1.html

Perpetual Calendar

In this Perpetual Calendar, you will find all Birthdays listed with a 'Most
Favourite' Gift valued at +3 FP first followed by other suggested Gifts that
are less expensive but worth at least +2 FP. Beneath the heading of each
Season, you will find Seasonal Crops that can be grown only in that Season
followed by 'Other Crops' that can be grown in other Seasons as well. Fish
that are specific to the Season likewise are listed first followed by the Fish
that can be caught in other Seasons as well. Insects are listed in the same
fashion. Items found in the Wilds as well as Wild Fruits, Nuts, Berries and
Flowers have been included. Most Wanted Items for each Season are given here
although they can be found in the HoLV Shops and Businesses Guide. I have not
included Delivery Requests as they change on an annual basis. The information
included in the Perpetual Calendar is valid for every year.

Spring

Spring Crops: Strawberry, Carrot


Other Crops: Potato, Tomato, Corn, Breadfruit, Alfalfa, Rice

Items Found in the Wilds: Red Herb, Green Herb, Grass, Common Seashell,
Wonderful Seashell, Coral, Clam

Spring Wild Fruits, Berries, Nuts and Flowers: Apple, Cranberry, Orange, Very
Berry, Blueberry, Moondrop Herb

Spring Fish: Huchen, Dace, Pale Chub, Dark Chub, Black Rockfish, Cobalt
Rainbow
Trout, Spanish Mackerel, Nagi, Rainbow Trout
Other Fish: Red Rockfish, Garden Eel, Sweetfish, Monkfish, Shrimp,
Swordfish,
Black Porgy, Mountain Grunt, Pacific Flying Squid, Porgy, Octopus, Surfsmelt,
Loach, Albacore, Black Bass, Blotched Snakehead

All Seasons: Pirate Treasure, Sunken Treasure, Treasure Chest, Earthenware,


Unusual Pot

Spring Insects: None limited to Spring


Other Insects: Swallowtail Butterfly, Drone Beetle, Monarch Butterfly, Grass
Yellow, Caterpillar, Green Japonicus, Small White

Wanted Items Lists:


Grocery: Boiled Egg, Milk M, Fried Clam
Item Shop: Iron Ore, Copper Ore, Mineral Crystal
Florist: Fairy Dress Herb, Pink Cat Mint, Moondrop Herb, Coal
Cafe: Very Berry, Strawberry, Yogurt
Pub: Cheese, Black Truffle, Green Herb
Bob: Alfalfa Sprouts, Mineral Crystals
Carpentry: Blue Rock, Silver, Copper Ore
Villa: Rainbow Trout, Milk M, Carrot

1 Spring: Renton's Birthday (Grass, Any Nut or Berry)

5 Spring: Alice's Birthday (Rare Metal, Mineral Crystal, any Nut or Berry)

11 Spring: Harvest Goddess Festival


Ronald's Birthday (Boiled Egg, Any Nut or Berry)

6.00 a.m. Letter Announcement of Festival:

Harvest Goddess Festival (star)


Today is the Harvest Goddess Festival! Is there some one you'd like to
thank? Is there some one you have a crush on? Take this opportunity to give
a gift to that special some one, and become even better friends!

Tip: Gifts given to any Character today have a higher FP value than they
would on any ordinary day.

16 Spring: Parsley's Birthday (Cranberry, any Nut or Berry)

22 Spring: Race Day

Entries must be made before noon; Races run and Medals exchanged between 2.00
p.m. - 4.00 p.m.

27 Spring: Lyla's Birthday (Pinkcat Herb, any flower, berry, nut)

Summer

Summer Crops: Watermelon, Wild Mint


Other Crops: Potato, Tomato, Corn, Breadfruit, Alfalfa, Rice

Items Found in the Wilds: Red Herb, Green Herb, Grass, Common Seashell,
Wonderful Seashell, Coral

Summer Wild Fruits, Berries, Nuts and Flowers: Grape, Cranberry, Chestnut,
Walnut, Very Berry, Blueberry, Full Moon Berry, Moondrop Herb, Pinkcat Herb

Summer Fish: White-Spotted Char, Sweetfish, Squid, Longtooth Grouper,


Dolphinfish, White Trevally, Catfish, Flounder
Other Fish: Greenling, Red Rockfish, Horse Mackerel, Garden Eel, Sweet
Shrimp, Shrimp, Anchovy, Sardine, Eel, Swordfish, Blue Mackerel, Mackerel,
Alaska Pollock, Pacific Flying Squid, Porgy, Octopus, Loach, Black Bass, Blue
Hornard, Blotched Snakehead, Lobster

All Seasons: Pirate Treasure, Sunken Treasure, Treasure Chest, Earthenware,


Unusual Pot
Summer Insects: Rhinoceros Beetle, Pincer Beetle
Other Insects: Red Dragonfly, Golden-Ringed Dragonfly, Lesser Emperor
Dragonfly, Swallowtail Butterfly, Drone Beetle, Monarch Butterfly, Grass
Yellow, Caterpillar, Common Skimmer, Green Japonicus, Small White

Most Wanted Lists:


Grocery: Black Watermelon, Strawberry Jam, Broiled Loach, Fried Corn
Item Shop: Red Herb, Pontata Root, Common Seashell
Florist: Frost Pansy, Fairy Dress Herb, Silverbell Herb
Cafe: Green Herb, Grapes, Chestnut
Pub: Porgy, Blotched Snakehead, Broiled Eel, Gazpacho
Bob: N/A
Carpentry: Gold Ore, Silver Ore, Coal
Villa: Garden Eel, Tomato, Corn, Full Moon Berry

1 Summer: Earth Day


Bob's Birthday (Honey, Fodder, Egg)

8 Summer: Gwen's Birthday (Full Moon Berry, any Berry/Nut)

10 Summer: Joe's Birthday (Any Fish)

14 Summer: Rudolph's Birthday (Rare Metal, Mineral Crystal, Red Herb)

15 Summer: Zann's Birthday

20 Summer: Fireworks Day

21 Summer: Wallace's Birthday (Boiled Egg, Any Berry/Nut)

24 Summer: Chester's Birthday (Rare Metal, Any Berry/Nut)

27 Summer: Race Day


Entries must be made before noon; Races run and Medals exchanged between
2.00
p.m. - 4.00 p.m.

Autumn

Autumn Crops: Pumpkin, Onion, Frost Pansy, Mistbloom


Other Crops: Potato, Tomato, Corn, Breadfruit, Alfalfa, Rice

Items Found in the Wilds: Red Herb, Green Herb, Grass, Common Seashell,
Wonderful Seashell, Coral, Clam

Autumn Wild Fruits, Berries, Nuts and Flowers: Grapes, Cranberry, Chestnut,
Walnut, Full Moon Berry, Pinkcat Herb

Autumn Fish: Leatherfish, Salmon, Pike, Tuna


Other Fish: Greenling, Red Rockfish, Horse Mackerel, Sweet Shrimp, Shrimp,
Anchovy, Sardine, Eel, Chicken Grunt, Mountain Grunt, Black Scraper Fish,
Raven Globefish, Tiger Globefish, Blue Mackerel, Mackerel, Alaska Pollock,
Pacific Flying Squid, Black Porgy, Octopus, Ocellated Octopus, Sakura Salmon,
Black Bass, Dark Sleeper, Albacore, Blue Hornard, Blotched Snakehead, Lobster,
Smelt

All Seasons: Pirate Treasure, Sunken Treasure, Treasure Chest, Earthenware,


Unusual Pot

Autumn Insects: Blue Damselfly


Other Insects: Red Dragonfly, Golden-Ringed Dragonfly, Lesser Emperor
Dragonfly, Swallowtail Butterfly, Drone Beetle, Monarch Butterfly, Grass
Yellow, Caterpillar, Common Skimmer, Green Japonicus, Small White

Most Wanted Lists:


Grocery: Cranberry Jam, Stewed Apple, Baked Golden Potato
Item Shop: Moonlight Stone, Scrap Metal, Red Herb, Super Mushroom
Florist: Mineral Crystal, Wild Mint,Fairy Dress Herb, Stardust
Cafe: Cranberry, Pumpkin, Chestnut, Full Moon Berry
Pub: Big Mushroom, Clam, Pike
Bob: N/A
Carpentry: Sapphire, Ruby, Opal
Villa: Onion, Apple, Orange

2 Autumn: Louis' Birthday (Egg, any Berry or Nut)

5 Autumn: Aurelia's Birthday (Lumber, any Berry or Nut)

10 Autumn: Harvest Festival

6.00 a.m. Announcement Letter in Postbox


You may receive a visit from the Eligible Girl with the highest Heart
Level
inviting you to the Dance; Dance held until 4.00 p.m. at Plaza

Go to the Plaza before 4.00 p.m. to experience the Festival Dance.

12 Autumn: Tim's Birthday (any Insect or Egg)

20 Autumn: Gina's Birthday (Large Fish, any Berry/Nut or Egg)

25 Autumn: Race Day

Entries must be made before noon; Races run and Medals exchanged between
2.00
p.m. - 4.00 p.m.

29 Autumn: Katie's Birthday (Full Moon Berry, Egg, any Berry/Nut)

Winter

Winter Crops: Spinach, Stardust


Other Crops: Potato, Tomato, Corn, Breadfruit, Alfalfa

Items Found in the Wilds: Red Herb, Green Herb, Grass, Common Seashell,
Wonderful Seashell, Coral

Winter Wild Fruits, Berries, Nuts and Flowers: Cranberry, Chestnut, Apple,
Orange
Winter Fish: Char, Right-Eyed Flounder, Cod, Pacific Herring, Young Amberjack,
Amberjack, Masu Salmon
Other Fish: Greenling, Red Rockfish, Monkfish, Chicken Grunt, Mountain
Grunt,
Black Scraper Fish, Raven Globefish, Tiger Globefish, Alaska Pollock, Pacific
Flying Squid, Black Porgy, Octopus, Ocellated Octopus, Sakura Salmon, Black
Bass, Dark Sleeper, Blotched Snakehead, Smelt, Surfsmelt

All Seasons: Pirate Treasure, Sunken Treasure, Treasure Chest, Earthenware,


Unusual Pot

Winter Insects: None


Other Insects: Caterpillar

Most Wanted Lists:


Grocery: Boiled Egg, Onion Soup, Doria, Clam Chowder
Item Shop: Pontata Root, Mineral Crystal, Coal
Florist: Alfalfa Sprouts, Red Herb, Fairy Dress Herb, Mistbloom
Cafe: Strawberry, Grape, Watermelon, Green Herb
Pub: Porgy, Cheese, Milk M
Bob: N/A
Carpentry: Lumber, Scrap Metal
Villa: Amberjack, Smelt, Carrot, Potato

2 Winter: Woody's Birthday (Lumber, Golden Egg, Any Nut/Berry or Egg)

9 Winter: Dia's Birthday (Blueberry, Any Berry/Nut)

10 Winter: Kurt's Birthday (Tomato, Nut/Berry)

23 Winter: Liar's Day

Charles' Birthday (Fluffy Bread, Mineral Crystal/any Ore, Red Herb)

25 Winter: Martha's Birthday (Boiled Egg/Fine Cheese, any Nut/Berry, Egg)

30 Winter: New Year's Day Festival

Characters List and Profiles

When you access your Farm Menu on the Table next to your Bed, you will find a
page that is devoted to Character Profiles. As in any Harvest Moon game,
people are more important than anything and you will have little chance of
creating a decent life or saving the land if you do not befriend your
neighbours.

Whenever you meet a new Character, his/her Profile will be added to your
Profile Page.
The following section provides some basic details about each individual in
HoLV. You will find more detailed information, including the actual schedules
and text of all Events in my Characters Guide at:

Hero of Leaf Valley Characters Guide:


http://faqs.ign.com/articles/108/1087400p1.html
Your Character

Freyr:

Birthday: 4 Autumn

Height: 5'5"; Weight: 138 lb.

Likes: Cats Dislikes: Fish

Came to take care of grandfather's farm. Decided to save the town after
hearing about the danger it's in.

Eligible Girls

Katie

Katie

Story Quest: Tale of the Cake Contest

Birthday: 29 Autumn

Favourites: Blue Mist Flowers, Full Moon Berries, Cheese


Likes: Egg, Milk, Golden Milk, Golden Egg
Dislikes: Insects, Grasses

Official Profile: Height 5' Weight: 105 lb.


Likes: Candy Making, Cheese; Dislikes: Grass

Very cheery and motivated. Katie works at the Sunny Garden Cafe. She likes
to
make treats and wants to travel the world.

FP Value of Gifts:

+3 FP: Full Moon Berry

+2 FP: Vegetables, Fruits, Nuts, Berries, Flowers, Mushrooms, Egg, Golden


Egg,
Milk, Gemstones, Jeweled Accessories, Seasonings, Dairy Products, Vegetable
Dishes, Seasonings, Egg Dishes, Dairy Dishes, Seafood, Dessert, Juice, Honey

+1 FP: Red Herb, Lumber, Any Size of Fish, Shellfish, Portable Dishes

Actual Responses:

For Full Moon Berry: What?! Full Moon Berries?! Thanks. These are really
good, they taste just like ice cream!

For Tomato: Thanks. Did you grow this?

For Egg or Milk: Thanks. I really wanted this. This makes me so happy.
(star)

For Very Berry or Red Herb: Oh, I can keep this? Thanks.

At Purple Heart:

For Wonderful Seashell or Very Berry: Oh, thanks.

For Fairy Dress Herb or Moondrop: Wow, you're pretty considerate. Thanks.

At Blue Heart:

For Very Berry or Walnut: Heh, heh, thanks. This makes me happy.

For Tomato: Wow, thanks. The vegetables you grow really taste fresh and
delicious.

For Egg or Golden Egg: Huh? I can have this? Yes! Now I can practice
making
cakes. Thanks. (with music)

At Green Heart:

On her birthday for Egg: Huh, what? A birthday present?! Thanks, Freyr.

Actual Dialogue:

Katie: Hmm ...What are some new items we could put on the menu? Ah! I've
got
it! How about 'Very Berry Good Stupendous Strawberry Shortcake'? What? Is
it too long ...?*

*This is a hint as to the future Story Quest involving Katie's special Cake.

Katie's Schedule:

Monday in good weather:

7.30 a.m. - 9.00 a.m. at Mallard Lake


11.30 a.m. - 1.00 p.m. outside Clove Villa
2.00 p.m. - 3.00 p.m. on the Beach at Crystal Bay
6.00 p.m. - 9.00 p.m. in her bedroom at Wallace's House

Monday in bad weather:

11.00 a.m. - 9.00 p.m. inside her Home

Tuesday - Sunday in good weather:

7.30 a.m. - 9.00 a.m. at Mallard Lake


9.30 a.m. - 11.00 a.m. outside the Cafe/Pub
12.00 p.m. (noon) - 5.00 p.m. inside the Cafe
5.00 p.m. - 10.00 p.m. in her bedroom

Tuesday - Sunday in bad weather:

8.00 a.m. - 11.00 a.m. at her Home


12.00 p.m. (noon) - 5.00 p.m. inside the Cafe
5.00 p.m. - 10.00 p.m. in her bedroom

Gina

Gina

Story Quest: Tale of the Harvest Goddess Dress

Birthday: 20 Autumn

Most Favourites: Golden Milk, Gold Egg, Stardust Flowers, Full Moon Berry
Likes: Egg, Milk, Fish Dishes
Dislikes: Insects, Ores, Grasses

Official Profile:

Height: 5'2"; Weight: 112 lb.


Likes: Cleaning, Seafood, Egg
Dislikes: Grass

The maid at Clove Villa, she takes care of Dia. She is very polite, but a
little withdrawn. She's a very good seamstress.

FP Value of Gifts:

+3 FP: Large Fish

+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Egg, Milk, Small Fish,
Medium Fish, Jeweled Accessories, Dairy Products, Dairy Dishes, Egg Dishes

+1 FP: Mushroom, Red Herb, Lumber, Shellfish, Seasonings, Portable Dishes,


Vegetable Dishes, Seafood, Desserts, Juice, Honey

Actual Responses:

For Green Herb or Moondrop Herb: What? Oh...Are you sure you didn't mean to
give this to some one else? ...Th-Thank you very much.

For Apple: Oh, I'm sorry. Thank you very much. (on 11 Spring)

For Very Berry:...Oh, thank you very much.

For Very Berry: Oh, I'm sorry. Thank you very much. (on 12 Spring)

For Small Fish: Oh, did you catch this? Thank you very much.
For Tomato: Oh, thank you very much. We can always use more vegetables in
our
meals.

For Common Seashell: Thank you very much. I can use this in my cooking.

At Purple Heart:

For Egg: Oh, I'm so happy. Milk and eggs are something we need every day.

At Blue Heart:

For Very Berry: Oh, these look good. Thank you very much.
Actual Dialogue:

For Egg: Oh, thank you very much. Everything we receive from you is always
so
fresh and wonderful.

On her birthday for an Egg: Huh? A birthday present for me? Oh... Thank you
so much!

At Yellow Heart:

For Alaska Pollock, a Large Fish: Oh, how amazing. I love fish. I actually
make some nice seafood. This fish looks very delicious. Thank you very much.

For Golden Egg: Oh! These are the Golden Eggs I’ve heard so much about,
aren’t they? Thank you so much for offering such a fine item! I understand
that you lose nutrients when you cook them. Perhaps they’re best to eat raw.

Actual Dialogue:

Gina: Praline Forest may not have as many wildlife as Walnut Forest, but
there
are wild animals that live here. You can sometimes find animals wander by the
villa's entrance. I bet they smelled our cooking, hee hee.

Gina's Schedule:

Monday, Tuesday, Thursday, Friday and Sunday in good weather:

6.00 a.m. - 12.00 p.m. (noon) outside Clove Villa


12.00 p.m. (noon) - 10.00 p.m. inside Clove Villa

Monday - Sunday in bad weather:

8.00 a.m. - 10.00 p.m. inside Clove Villa

Wednesday and Saturday in good weather:

6.00 a.m. - 8.00 a.m. outside Clove Villa


9.30 a.m. - 1.00 p.m. inside Ronald's Grocery Store
2.15 p.m. - 3.00 p.m. on the Beach of Crystal Bay
5.00 p.m. - 6.00 p.m. outside Clove Villa
6.00 p.m. - 10.00 p.m. inside Clove Villa
Gwen

Story Quest: Tale of the Endangered Weasel

Birthday: 8 Summer

Favourites: Wild Mint Flowers, Golden Milk, Cranberry, Full Moon Berry
Likes: Lumber, Berries, Vegetables
Dislikes: Insects, Ores, Fodder and Pink Cat Flowers

Official Profile: Height: 5'6"; Weight: 130 lb.

Likes: Riding, Pets; Fruit


Dislikes: Grass, Fodder

Some one every one counts on. She cares deeply for nature and animals. She
spends her free time caring for horses at Bob's.

FP Value of Gifts:

+3 FP: Full Moon Berries

+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Mushrooms, Eggs, Milk, any
size of Fish, Jeweled Accessories, Dairy Products, Vegetable Dishes, Dairy
Dishes, Seafood, Dessert, Juice, Honey

+1 FP: Red Herb, Lumber, Shellfish, Seasonings, Portable Dishes, Egg Dishes

Actual Responses:

For Very Berry, Orange, Walnut, Red Herb: Thanks. You shouldn't have.(+2 FP)

At Purple Heart:

For Full Moon Berry; Hey, these are Full Moon Berries. Are you sure I can
have them? Thanks! (+3 FP)

For Very Berry: What? Is this for me? Thanks. (On 11 Spring)(+2 FP x
Festival Bonus)

For Egg: Thanks. This is from one of your animals? I'll be sure it doesn't
go to waste. (+2 FP)

For Lumber: Thanks....There's something that I like about the smell of wood.
(+1 FP)

At Blue Heart:

For Walnut or Very Berry: What? Are you sure? Well, I'll take it then.
Thanks.

For Full Moon Berries: Full Moon Berries! I really love these. Thanks,
they're great.

Actual Dialogue:
At Carpentry Shop:

Gwen: Not only do we take home improvement contracts, we also buy up ore.
Come
bring some if you have any.

Gwen: You know, we don't get much business. That's why Joe is always fishing
when he has the time. And I think Kurt might be into gardening? ...I wonder
what he usually does?

Gwen: We're closed Tuesdays and Thursdays. It's not like we get a lot of
commissions, anyway.

Hint about Nature Preserve Story Quest:

Gwen: A long time ago, I saw a really unusual animal here. But it's not
something you'd see very often. What about you? Have you seen an unusual
wild animal?

Gwen's Schedule:

Monday, Wednesday, Friday - Sunday in any weather:

6.00 a.m. - 5.00 p.m. in Woody's Carpentry Shop

Monday, Wednesday, Friday - Sunday in good weather:

6.00 p.m. - 8.00 p.m. in Pike Mountain area


9.00 p.m. - 10.00 p.m. in Woody's Carpentry Shop

Monday, Wednesday, Friday - Sunday in bad weather:

5.00 p.m. - 7.00 p.m. outside Woody's Carpentry Shop

Tuesday in good weather:

6.00 a.m. - 7.00 a.m. in Woody's Carpentry Shop


8.15 a.m. - 9.00 a.m. in the Barn
9.00 a.m. - 2.00 p.m. in the Pasture
4.00 p.m. - 5.00 p.m. at the Beach of Crystal Bay
7.00 p.m. - 10.00 p.m. in Woody's Carpentry Shop

Thursday in good weather:

9.00 a.m. - 2.00 p.m. in Woody's Carpentry Shop


4.00 p.m. - 5.00 p.m. outside the Apprentice Cabin
8.00 p.m. - 10.00 p.m. in Woody's Carpentry Shop

Tuesday and Thursday in bad weather:

6.00 a.m. - 10.00 a.m. in Woody's Carpentry Shop


10.00 a.m. - 4.00 p.m. at the Apprentice Cabin
4.00 p.m. - 9.00 p.m. in Woody's Carpentry Shop

Dia
Story Quest: Tale of the Golden Potato Seed

Birthday: 9 Winter

Favourites: Blueberries, Full Moon Berries, Frost Pansy


Likes: Very Berry, Cooked Dishes
Dislikes: Ores, Insects, Grasses, Failed Dishes, Octopus
Official Profile:
Height: 5'2"; Weight: 110
Likes: Reading, Blueberries
Dislikes: Storms, Grass, Bad Cooking
Young lady who lives at the villa. She spends her days reading. She is very
shy and spends most of her time at home.

FP Value of Gifts:

+3 FP: Blueberry, Frost Pansy

+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Egg, Milk, Medium Fish,
Large Fish, Shellfish, Gemstones, Jeweled Accessories, Vegetable Dishes, Egg
Dishes, Dairy Dishes, Seafood, Dessert, Juice, Honey

+1 FP: Mushrooms, Red Herb, Lumber, Small Fish, Dairy Products, Portable
Dishes

Actual Responses:

For Very Berry: ...Th-Thank you.

For Fish (S?) or Common Seashell: Oh, no, it smells so foul.

At Purple Heart:

For Blueberry: ...This is a little different from what I saw in the


encyclopedia....Is it real?

For Orange, Very Berry: Can you...Eat this? It won't make you sick?

For Moondrop Herb or Fairy Dress Herb: ...It's a fairly common flower.

For Tomato: It's...So dirty, covered in mud...

For Egg: Thank you.

At Blue Heart:

For Very Berry: This is fairly sweet.

For Blueberry: I'm not sure how good these taste, but...I think I like the
taste.

For Egg: Thank you. Gina and Grandma love how fresh your milk and eggs are.

For Moondrop: Thank you, it smells nice.

At Green Heart:
For Walnut or Verry Berry: This is fairly sweet.

At Yellow Heart:

For Walnut: My, thank you. This is a gift from Nature, isn't it?

For Frost Pansy: My, thank you. They smell very nice. Whenever I smell
these
flowers, I'm reminded of when I was a little girl, being together with my
mother and father... ...They're lovely.

On her Birthday for Frost Pansy: A birthday present...? My, how wonderful?
W-What should I do? Really, thank you very much.

Actual Dialogue:

Dia's Schedule:

Monday-Sunday in good weather:

8.00 a.m. - 1.00 p.m. inside Clove Villa


1.00 p.m. - 4.00 p.m. outside Clove Villa
4.00 p.m. - 10.00 p.m. inside Clove Villa

Sacred Land Story Quest Schedule:

Monday - Sunday in good weather once Sacred Land is unlocked

8.00 a.m. - 10.00 a.m. outside Clove Villa


11.00 a.m. - 6.00 p.m. in the Sacred Land
7.00 p.m. - 10.00 p.m. inside Clove Villa

Monday - Sunday in good weather after 'Fruit of Fortune' Event in Sacred Land
or after 2 Spring of the 2nd Year

8.00 a.m. - 11.00 a.m. inside Clove Villa


12.00 p.m. noon - 2.00 p.m. outside Woody's Carpentry Shop
4.00 p.m. - 5.00 p.m. inside the Sunny Garden Cafe
7.00 p.m. - 10.00 p.m. inside the Clove Villa

Monday - Sunday in bad weather:

8.00 a.m. - 10.00 p.m. inside Clove Villa

Lyla

Lyla

Story Quest: Tale of the Blue Mist and the Azure Swallowtails

Birthday: 27 Spring
Most Favourites: Pink Cat Flowers, Full Moon Berries
Likes: Nuts, Berries, Flowers
Dislikes: Ores, Insects, Grasses, Failed Dishes
Official Profile:
Height: 5'4"; Weight: 115
Likes: Dogs, Flowers, Blueberries
Dislikes: Grass, Bad Cooking
The town's florist. Pleasant and cheerful, she always has a smile. Her
hobbies include growing flowers and baking cakes.

FP Value of Gifts:

+3 FP: Pink Cat Herb, Full Moon Berry

+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Mushrooms, Red Herb, Eggs,
Milk, Any Size of Fish, Shellfish, Gemstones, Jeweled Accessories, Egg Dishes,
Dairy Dishes, Seafood, Desserts, Juice, Honey

+1 FP: Lumber, Dairy Products, Seasonings, Portable Dishes, Vegetable Dishes

Actual Responses:

For Pink Cat Herb: My, I...Love this flower. How wonderful...

For Very Berry: My, I'm so happy. Thank you, Freyr.

For Very Berry: My, thank you.

For Red Herb: Oh, I would have bought this from you...You shouldn't have.

Lyla for Moondrop Herb: I would've bought flowers from you...Well, thank you.

For Egg: Oh, thank you so much. I feel a little guilty taking it.

For Egg on her Birthday: Oh...Is this...? Hee hee, never mind. Thank you.

For Surfsmelt: Is it fish? Thank you. It looks very good.

For Tomato: My, thank you very much.

At Blue Heart:

For Pink Cat Herb: My, I...Love this flower. How wonderful...

For Tomato: My, thank you very much. Hee hee, was this grown from a seed you
bought from me?

For Very Berry: My, how nice. Thank you. I love these very much.

At Green Heart:

For Full Moon Berry: My, aren't these Full Moon Berries? They're very sweet
berries that are good for your health. Thank you very much.

For Mistbloom: Oh, you don't want to sell this? Hee hee. I'm so happy,
thank
you.

For Walnut, Very Berry: My, how nice. Thank you. I love these very much.
Actual Dialogue:

On a day of heavy rain or downpour:

Lyla: Freyr, even if you bought seeds today, you shouldn't plant them right
away. There's a chance that the rain will wash them away. Just be careful of
that.

Lyla's Schedule:

As Lyla is the owner of the local Florist Shop, her Schedule is linked to the
shop schedule.

Lyla's Florist Shop

Lyla's Florist Shop:


Hours of Business:
9.00 a.m. to 5.00 p.m.
Closed on Sundays

Monday - Saturday in good weather:

6.00 a.m. - 7.00 a.m. outside the Florist Shop


9.00 a.m. - 5.00 p.m. inside her Florist Shop
5.00 p.m. - 9.00 p.m. inside her home

Monday - Saturday in bad weather:

9.00 a.m. - 5.00 p.m. inside her Florist Shop


5.00 p.m. - 9.00 p.m. inside her home

Sunday in good weather:

8.00 a.m. - 10.00 a.m. outside the Florist Shop


12.00 p.m. noon - 3.00 p.m. inside the Cafe
4.00 p.m. - 6.00 p.m. at Mallard Lake
8.15 p.m. - 9.00 p.m. inside her home

Sunday alternate schedule in good weather:

8.00 a.m. - 11.00 a.m. outside the Florist Shop


12.00 p.m. noon - 4.00 p.m. outside Woody's Carpentry Shop
4.00 p.m. - 6.00 p.m. in area of Pike Mountain
8.00 p.m. - 9.00 p.m. inside her home

Sunday in bad weather:

9.00 a.m. - 9.00 p.m. inside her own home


Aurelia

Aurelia

Story Quest: Tale of the Blue Bird

Birthday: 5 Autumn

Favourites: Lumber
Likes: Seashells, Egg Dishes, Very Berry
Dislikes: Grass, Scrap Metal

Official Profile:
Height: 5'2"; Weight: 122 lb.
Likes: Lumber
Dislikes: Grass, Scrap Metal

Came to Leaf Valley along with Chester. She lived a wild life before meeting
Chester and settling down.

FP Values of Gifts:

+3 FP: Lumber

+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Mushrooms, Red Herb, Eggs,
Milk, Fish of any Size, Shellfish, Ore, Rare Metal, Gemstones, Jeweled
Accessories, Dairy Products, Seasonings, Poratable Dishes, Vegetable Dishes,
Egg Dishes, Dairy Dishes, Seafood, Dessert, Juices, Honey, Failed Dishes

Actual Responses:

For Lumber: Wow, I can have this? I can use it to fix up the church. (+3 FP)

On her Birthday for Walnut: Oh yeah... it's my birthday. I always get shy on
days like this. Thanks for the gift.

For Very Berry: I can have this? Thanks, I appreciate it.

For Very Berry, Walnut: Well, thank you. I like how this tastes.

For Mushroom: Why thank you. This tastes best cooked.

For Red Herb or Mineral Crystal: Hey, thanks. I'll use it for something.

At Purple Heart:

For Egg: Hey, thanks. I use eggs all the time.

At Blue Heart:

For Walnut: Well thank you. I like how this tastes.

For Fried Egg: Thanks. Eggs are the backbone of all cooking. You're pretty
savvy, Freyr.
Actual Dialogue:

Aurelia: It's nice to not have to clean up outside, but then again, I'd like
to be outside.

Aurelia: i don't like rainy days because my hair gets really frizzy.

Aurelia: When it keeps raining like this, it just seems harder to breathe.

Aurelia: if you don't get enough sleep, you'll be tired the next day. This
applies to every one.

Aurelia: What did I do before this? It's a pretty boring story, actually.
You probably don't want to hear it.

Out and About:

At Purple Heart:

Aurelia: You're from the farm, right? I remember you.

(I mean, she should, from all the gifts I have given!)

Large weapo...items like a hammer will drain your stamina away if you swing it
around wildly. You need to concentrate and swiing it efficiently in order to
do a good job.

At Mallard Lake:

Aurelia: The Goddess Spring's a lifesaver when we enter a drought. Of


course,
I'm always grateful for the Goddess Sproing. At least, that's what you tell
Chester if he asks...OK?

Aurelia's Schedule:

Monday and Wednesday in good weather:

6.00 a.m. - 10.30 a.m. inside the Church


1.00 p.m. - 3.00 p.m. at Pike Mountain area
5.00 p.m. - 7.00 p.m. at Mallard Lake
7.00 p.m. - 9.00 p.m. inside the Church

Monday - Sunday in bad weather:

6.00 a.m. - 9.00 p.m. inside the Church

Tuesday, Thursday and Friday in good weather:

6.00 a.m. - 8.00 a.m. inside the Church


8.00 a.m. - 4.00 p.m. at Mallard Lake
5.15 p.m. - 6.00 p.m. inside the Grocery Store
7.30 p.m. - 9.00 p.m. inside the Church

Saturday and Sunday in good weather:


6.00 a.m. - 11.30 a.m. inside the Church
1.00 p.m. - 4.00 p.m. at the Plaza
6.00 p.m. - 9.00 p.m. inside the Church

Alice

Story Quest: Shoot for the Stars: The Greatest Farm in the World!

Birthday: 5 Spring

Favourites: Rare Ores, Special Accessories, Jewelry


Likes: Ores
Dislikes: Failed Dishes

Official Profile:
Height: 5'5"; Weight: 119 lb.
Likes: Jewels, Accessories
Dislikes: Grass, Bad Cooking

CEO of Funland Company. She may be young, but she is quite capable. Her only
flaw is her quick temper.

FP Values of Gifts:

+3 FP: Rare Metals, Gemstones, Jeweled Accessories

+2 FP: Flowers, Fruits, Nuts, Berries, Ores, Vegetable Dishes, Dairy Dishes,
Seafood, Dessert

+1 FP: Vegetables, Mushrooms, Red Herb, Lumber, Egg, Milk, Any Size of Fish,
Shellfish, Dairy Products, Seasonings, Portable Dishes, Egg Dishes, Juice,
Honey

Actual Responses:

For Rare Metal: Wait... Isn't this...? Do you know what this is...? Oh,
well, I'll take it for you. ( +3 FP)

For Mineral Crystal, Iron Ore Copper Ore or Gold Ore:...Is this for me? You
really think this is the best idea? Oh, well. I'll take it for you. (+2 FP)

For Very Berry, Apple, Orange, Blueberry or Moondrop Flower or Walnut: ....Is
this for me? I see...I suppose I'll take it. (+2 FP)

For Fish: A present for me...? Are you serious? I don't know what you're up
to, but I suppose I'll take it. (+1 FP)

At Purple Heart:

For Mineral Crystal: Are you sure you want to give this to me? This ore
might
go towards the next robot we build against you. Oh, well... I suppose I'll
take it for you.
Actual Dialogues:

At Purple Heart:

Alice: Freyr... What do you need at this hour...? D-Did you come to see...
Me...?! N-No, of course not... Don't worry about it....

Then:

Alice: Freyr...!? What time do you think it is?! ... Oh, well.

Alice's Schedule:

At the start of her stay in Leaf Valley, Alice's appearances will be few and
far between. You can find her inside the Company Lodge from noon to 12.59
p.m. from Monday-Friday and every night from 10.00 p.m. - 10.59 p.m., she will
stand in the flowerbed outside the Company Lodge. In foul weather, you will
not find her at all during the Weekend. In good weather, however, you can
find her on Saturday and Sunday from 8.00 a.m. - 9.59 a.m. outside the Company
Lodge. In the middle of the Summer of the 2nd Year, her Schedule will change
as new Events occur.

Monday - Friday in good weather:


12.00 p.m. (noon) - 2.00 p.m. inside Company Lodge
10.00 p.m. - 11.00 p.m. outside the Company Lodge

Saturday - Sunday in good weather:

8.00 a.m. - 10.00 a.m. outside the Company Lodge


10.00 p.m. - 11.00 p.m. outside the Company Lodge

Monday - Sunday from the 'Robot Fish' Event to 'Alice's Decision' Event:

6.00 a.m. - 9.00 p.m. inside the Church

Marina

Marina is the human personification of the Harvest Goddess. The Harvest


Goddess will not be transformed into Marina unless you complete the Tale of
the Harvest Goddess Temple and she must have the highest FP of all Eligible
Girls on 30 Winter of the 2nd Year. You then will experience 'Marina's
Confession'.

All Other Characters

Magical Characters

The Harvest Sprites


The FP Value of Gifts is the same for all three Harvest Sprites:
+3 FP: Mushrooms
+2 FP: Vegetables, Fruits, Nuts, Berries, Egg, Milk, any Size of Fish,
Shellfish, Seasonings, Dairy Products, all Cooked Dishes apart from Failed
Dishes, Dessert, Juice, Honey
+1 FP: Flowers, Red Herb

All three Sprites detest Truffles!

You will obtain rewards from the Harvest Sprites when you give them their
beloved Mushrooms as Gifts.

After a couple of Mushroom Gifts, one of the Sprites will return the favour by
giving you 'Special Fishing Bait'. This is an item that only can be purchased
otherwise with Medals at the Races. When used, it will allow you to catch
more and better fish.

Nic

Birthday: Unknown
Most Favourite Gift: Mushrooms
Likes: Egg, Milk, Cooked Dishes
Dislikes: Truffles

Official Profile:
Height: 1'1"; Weight: 41 lb.
Likes: Mushrooms, Cooking.
Dislikes: Dangerous Animals

Harvest Sprite Leader. Motivated and often curious. Loves playing outdoors.

Actual Responses:

I love mushrooms! Freyr, You always give me stuff, so here's something from
me
to you!

N.B. He will give you Special Fish Bait in return for the Mushrooms.

For Fish: It looks delicious! Thank you!

Nac

Birthday: Unknown
Most Favourite Gift: Mushrooms
Likes: Egg, Milk, Cooked Dishes
Disllikes: Truffles
Official Profile:
Height: 1'1"; Weight: 41 lb.
Likes: Mushrooms, Cooking
Dislikes: Dangerous Food
A Harvest Sprite. He acts childish and is a little spoiled.
Actual Responses:

For Mushroom: We LOVE Mushrooms!

After a couple of gifts of Mushrooms:

Nac: We LOVE Mushrooms! Freyr, you're always so nice to us. So I decided to


do something nice for you. Here you go, just for you!

N.B. He will give you Special Fish Bait.

For Fish: It looks so yummy! Thanks.

For Red Herb: Bitter is bad!

Flak

Birthday: Unknown
Most Favourite Gift: Mushrooms
Likes: Egg, Milk, Cooked Dishes
Disllikes: Truffles

Official Profile:
Height: 1'; Weight:
Likes: Mushrooms, Napping.
Dislikes: Waking Up Being Hungry
A Harvest Sprite. Lazy and loves to eat. Is a big fan of sleeping in and
napping.

Actual Responses:

For Mushroom: We LOVE mushrooms. Thanks! You always give me yummy things,
Freyr, so today I wanted to give something back to you....Here you go!

N.B. He will give you Special Fish Bait.

For Egg: Wow, looks yummy! Thanks!

For Red Herb: Thanks!

The Harvest Goddess

Story Quest: The Harvest Goddess Temple

Birthday: Unknown*

Favourites: High-Quality Crops


Likes: Fruits, Nuts, Berries, Flowers, Berries
Dislikes: Insects, Ores, Grasses

Official Profile:
Height: 5'7"; Weight: ???
Likes: Vegetables, Fruit
Dislikes: Rainy Days

Goddess who lived in the Spring long before Leaf Valley was founded. She's
cheery and a little bit strange.

*In most other Harvest Moon games, the Birthday of the Harvest Goddess
traditionally falls on the 8th day of Spring.

FP Value of Gifts/Offerings:

+3 FP: Vegetables

+2 FP: Fruits, Nuts, Berries, Flowers, Mushrooms, Honey

+1 FP: Red Herb, Egg, Milk, Small Fish, Medium Fish, Large Fish, Shellfish,
Gemstones, Jeweled Accessories, Dairy Products, Seasonings, Portable Dishes,
Vegetable Dishes, Dariy Dishes, Egg Dishes, Seafood, Dessert, Juice

Actual Responses:

For Egg or Very Berry as a 2nd Offering: Mmm, thank you. (with music)

For Very Berry on a rainy afternoon: Harvest Goddess: Come on, let me be when
it rains at least. Honestly...You know that selfish boys never get the girls?

If you throw a Caterpillar into the Spring as an offering, she will throw it
back at you!

Actual Dialogue:

See her Events both for the Wish Dialogue, her 'chats' and her actual Events.

If you give her an Offering at 9.00 p.m.

Harv. Goddess: I'm going to bed. ... So don't call me!

If you give her an Offering at night:

Harvest Goddess: Why did you come so late? It's sleepy time. I'm off to
bed.
Come back tomorrow if you need something.

If you give her an Offering when it is raining:

Harvest Goddess: Will you cut it out? THis rain is bad for the skin. So
don't call me in the rain.

Harvest Goddess Wishing Schedule:

When the weather is good:

10.00 a.m. - 4.00 p.m.

Harvest Goddess Wish Menu:

Harv. Goddess: Hi there. What's your wish? Choose from the following:
Get along with girls.

Get along with horses.

Get along with dogs.

Restore strength.

Alleviate weariness.

If you choose 'Get along with Dogs' before you have adopted one of the two
stray dogs:

You want to get along with your dog? This might not work, but don't let it
get
you down. Sure...wait, you don't even have a dog, do you? Unless you're the
dog? See ya later. If you want to make a wish, come here in the afternoon.
Don't come too early. And definitely not on rainy days.

If you ask her to restore your Stamina:

Harvest Goddess: You want me to recover your strength? Here we go!!


...Alright, you should be good to go. Just don't push yourself.
See ya later. If you want to make a wish, come here in the afternoon. Don't
come too early. And definitely not on rainy days.

Even if you do not make your Offering in time to make a Wish, the Harvest
Goddess still will be happy to see you as long as you do not bother her too
late in the evening.

Ponta

Story Quest: None

Birthday: Unknown

Ponta is a Tanuki. An accomplished fisherman who came to Leaf Valley to


search
for good fishing locations, he is lonely and welcomes your company. He will
teach your Recipes and make a Fish Print for your Album when you give him a
Fish.

Found at Mallard Lake and Crystal Bay

Favourites: Any Fish Dishes


Likes: Fish
Dislikes: Grass and Scrap Metal

Official Profile:
Height: ???; Weight: ???
Likes: Fish, Seafood.
Dislikes: Grass, Scrap Metal

Magical creature who loves fishing. Only our hero can see him for some
reason.
Loves fish and will teach you recipes.

Actual Responses:

For Common Seashell: Gosh, thank you but I only accept fish. It's my
policy.
(does not accept gift)

When you offer him a second Gift: Gosh, that's OK. I'm still too excited
from
the first present you gave me. (does not accept item)

FP Value of Gifts:

+3 FP: Small Fish, Medium Fish, Large Fish

+2 FP: N/A

+1 FP: N/A

Whenever you give Ponta a Fish, you will have two choices:

Actual Dialogue:

Ponta's Menu:

Whenever you give Ponta any Fish:

Ponta: It's a fish. (with music) You're giving this to me?

You now have a choice:

Make into fish print.


Get recipe.

If you choose 'Fish Print':

Ponta: You want a fish print? No problem (music)

The Fish Print automatically will be entered in your Album.

If you give him a Fish that has been made previously into a Fish Print:

Ponta: Thanks! You know what? I'll teach you one of my special fish
recipes!

This is the Fried Smelt Recipe!

Ponta's Schedule:

Monday - Sunday in good weather:

3.00 p.m. - 7.00 p.m. at the Beach of Crystal Bay


7.00 p.m. - 11.00 p.m. at Mallard Lake

In bad weather, you will be unable to find Ponta.


All Other Villagers

Louis

Story Quest: Louis, the Inventor King

Birthday: 2 Autumn

Most Favourites: Golden Egg, Egg Dishes, Rare Metals


Loves: Eggs, Ores
Dislikes: Failed Dishes, Scrap Metal

Official Profile:
Height: 5'9"; Weight: 131 lb.
Likes: Experiments, Omelets
Dislikes: Exercise, Grass, Bad Cooking

The town's friendly and kind shop owner. An amateur inventor, he is always
working on some dubious contraption.

FP Values of Gifts:

+3 FP: Rare Metal, Egg Dishes, Egg

+2 FP: Vegetables, Fruits, Nuts, Berries, Mushrooms, Red Herb, Milk, Ore,
Gemstones, Jeweled Accessories, Seasonings, Dairy Products, Vegetable Dishes,
Dairy Dishes, Seafood, Dessert, Juice, Honey

+1 FP: Flowers, Lumber, Small Fish, Medium Fish, Large Fish, Shellfish,
Portable Dishes

Actual Responses:

I found Louis at the Beach at noon on his Birthday and gave him Fried Egg:

Louis: What?! Is it a birthday present? ...Th-Thank you very much.

For an Egg or any Cooked Egg Dish: Are those eggs? Wow, thank you very
much!
I love eggs. Especially meals that use eggs. Although I'm not really much of
a cook. Heh heh...

For Mineral Crystal: Oh! An ore! Wow, thank you so much, Freyr! I really
appreciate it! Heh heh... I have a hard time getting any on my own... But I
still want them for my inventions. This will be a great help!

For Very Berry: Is this for me? Thank you very much!

For Red Herb: Thank you very much. This is an ingredient for medicine.

For Orange: Oh, you didn't have to. Thank you very much.

For Tomato: Wow, thank you very much. Are you sure I can have it?
Actual Dialogue:

Louis' Schedule:

As Louis is the owner of the local Items Shop, his own Schedule is linked to
the shop schedule:

Louis' Item Shop

Louis' Item Shop


Hours of Business:
10.00 a.m. to 6.00 p.m.
Closed on Wednesday and Saturday

Monday, Tuesday, Friday and Sunday in good weather:

6.00 a.m. - 7.00 a.m. inside his home


7.00 a.m. - 9.00 a.m. outside his Shop
10.00 a.m. - 6.00 p.m. inside his Items Shop
6.00 p.m. - Midnight inside his home

Monday, Tuesday, Thursday, Friday and Sunday in bad weather:

10.00 a.m. - 6.00 p.m. inside his Items Shop


6.00 p.m. - 9.00 p.m. inside his Home

Wednesday in good weather:

8.00 a.m. - 9.00 a.m. outside Woody's Carpentry Shop


10.15 a.m. - 11.45 a.m. outside the Mine entrance
1.15 p.m. - 5.00 p.m. inside the Cafe
6.30 p.m. - 9.00 p.m. outside the Items Shop
9.00 p.m. - Midnight inside his own Home

Wednesday and Saturday in bad weather:

8.00 a.m. - 10.00 a.m. inside his own Home


1.00 p.m. - 2.00 p.m. at the Goddess Spring
3.30 p.m. - 5.00 p.m. inside the Cafe
7.00 p.m. - 9.00 p.m. inside his own home

Thursday in good weather:

10.00 a.m. - 6.00 p.m. inside the Items Shop

Saturday in good weather:

6.00 a.m. - 7.00 a.m. outside the Items Shop


8.00 a.m. - 10.00 a.m. outside the Grocery Store
12.00 p.m. noon - 2.00 p.m. at the Beach of Crystal Bay
4.30 p.m. - 6.00 p.m. at Mallard Lake
9.00 p.m. - 10.00 p.m. outside the Items Shop
Parsley

Story Quest: The Hundred-Year-Old Cherry Tree

Birthday: 16 Spring

Most Favourites: Herbs, Vegetable Dishes


Likes: Red Herb, Pontata Root
Dislikes: Insects, Grass, Ores, Failed Dishes

Official Profile:
Height: 5'9"; Weight: 152 lb.
Likes: Plants, Herb Tea
Dislikes: Winter, Cold, Bad Cooking

A globetrotting plant hunter. He comes to Leaf Valley to document its unique


flora.

FP Values of Gifts:

+3 FP: Cranberry

+2 FP: Vegetables, Flowers, Fruits, Nuts, Berries, Mushrooms, Red Herb, Egg,
Milk, Small Fish, Medium Fish, Large Fish, Shellfish, Dairy Products,
Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood, Dessert, Juice, Honey

+1 FP: Fodder, Lumber, Gemstones, Jeweled Accessories, Seasonings, Portable


Dishes

Actual Responses:

At Black Heart:

For Red Herb: Hmm. Is this a present for me? Thanks.

For Red Herb on his Birthday: A birthday present? Wow...This is so great.


Thanks!

For Red Herb: It looks like a very effective medical herb. Thank you!

For Blueberry or Very Berry: The blessings of the mountain. The plant must
have worked very hard to bear such delicious fruit.

For Egg: What fresh looking eggs. It looks so good! Thanks.

For Fairy Dress Herb, other Flowers or Green Herb: Yes, quite pretty. I
couldn't ask for anything better to enjoy or to research. Thanks!

For Fodder: Oh, this is good fodder. Very impressive, Freyr. You'd really
like the animal to eat something this good.
Actual Dialogue:

Parsley: Have you heard of cranberries? They're vibrantly red beries that
are
a little sour and tasty.
Parsley's Schedule:

Monday - Sunday in good weather:

8.00 a.m. - 11.00 a.m. at Clove Villa


11.30 a.m. - 1.59 p.m. at Crystal Bay
3.00 p.m. - 5.59 p.m. in Florist Shop/Items Shop area

Tuesday and Thursday in good weather:

6.00 a.m. - 7.00 a.m. outside Grocery


8.30 a.m. - 11.30 a.m. near Goddess Spring
11.30 a.m. - 2.00 p.m. in Mallard Lake area
3.00 p.m. - 5.00 p.m. inside Cafe
5.00 pm. - 9.00 p.m. in Cafe and Mallard Lake area
10.00 p.m. - 11.00 p.m. outside Grocery

Wednesday, Friday, Saturday in good weather:

6.00 a.m. - 7.00 a.m. outside Grocery


7.00 a.m. - 9.00 a.m. in Plaza area
9.00 a.m. - 1.00 p.m. in Woody's Carpentry area
1.00 p.m. - 5.00 p.m. in Pike Mountain area
6.30 p.m. - 11.00 p.m. inside Pub

Monday in bad weather:

8.00 a.m. - noon at Grocery Store


1.00 p.m. - 6.00 p.m. at Florist Shop/Items Shop area

Tuesday - Saturday in bad weather:

8.30 a.m. - 11.00 a.m. at Pike Mountain area


12.15 p.m. - 1.00 p.m. at Mallard Lake
2.00 p.m. - 5.00 p.m. inside the Cafe
5.00 p.m. - 8.00 p.m. in Cafe/Pub area

Sunday in bad weather:

10.00 a.m. - noon: Outside Cafe/Pub


12.00 p.m. - 5.00 p.m. Inside Cafe
5.00 p.m. - 7.00 p.m. Outside Cafe/Pub

Bob

Story Quest: Tale of the Horse Race Champion

Birthday: 1 Summer

Most Favourites: Cake, Golden Milk, Honey


Likes: Milk, Eggs
Disllikes: Grass, Insects, Failed Dishes

Official Profile:
Height: 6'5"; Weight: 231 lb.
Likes: Riding, Sweets
Disllikes: Grass, Bad Cooking

Owner of Starling Ranch. He may look tough, but he's very earnest and
kind-hearted. Knows a lot about animals.

FP Values of Gifts:

+3 FP: Sweets, Honey

+2 FP: Vegetables, Fruits, Fodder, Red Herb, Egg, Milk, Small Fish, Medium
Fish, Large Fish, Shellfish, Portable Dishes, Vegetable Dishes, Dairy Dishes,
Seafood, Juice

+1 FP: Flowers, Mushrooms, Lumber, Ore, Rare Metal, Gemstones, Jeweled


Accessories, Seasonings, Dairy Products, Egg Dishes

Actual Responses:

For Fodder: Oh, this is a big help. I'll be able to use it right away.
Thanks. (+2 FP)

For Red Grass: This for me? Thanks! (+2 FP)

For Tomato: The vegetables you grow always look so good. Thanks for sharing
them with me. (+2 FP)

For Egg: Oh! Eggs are good for the body. Thanks. (+2 FP)

Actual Dialogue:

Bob: When it rains, the customers don't show and the animals get stressed.
There's just nothing good about it!

Bob: if you're free, why don't you play with Tim? You never know what Tim
might get into if you leave him alone too long. Just the other day, he dug a
big hole in the ranch...

Outside his Shop:

Bob: If you've poured your love into your cow, she will thank you by giving
you the best milk in the world. It's called Gold Milk. Gold Milk just tastes
so much better, and it's my more nutritional than regular milk.

Bob's Schedule

As Bob is owner of the Ranch Supply Shop, his own schedule is linked to the
Shop:

Bob's Ranch Supplies

Starling Ranch/Bob's Ranch Supplies


Hours of Business:
8.00 a.m. to 6.00 p.m.
Closed on Thursday

Bob's Schedule for Part-Time Work

Now hiring! Interact with animals! Hourly wage: 50G + Bonuses


8 a.m. to 5 p.m. except Thursdays and rainy days. See Bob for details.

Monday - Wednesday, Friday - Sunday in good weather:

6.00 a.m. - 7.00 a.m. in the Pasture area


8.00 a.m. - 6.00 p.m. at Ranch Supply Shop
6.00 p.m. - 9.00 p.m. in the Pasture area
9.15 p.m. - 10.00 p.m. inside his Home

Monday - Wednesday, Friday - Sunday in bad weather:

8.00 a.m. - 6.00 p.m. at Ranch Supply Shop


7.00 p.m. - 9.15 p.m. in the Barn

Thursday in good weather:

6.00 a.m. - 7.00 a.m. at Home


8.00 a.m. - 9.00 a.m. in the Barn
9.00 a.m. - 2.00 p.m. in the Pasture area
3.00 p.m. - 5.00 p.m. at the Plaza
6.30 p.m. - 8.00 p.m. at the Pub

Thursday in bad weather:

9.00 a.m. - 1.00 p.m. outside the Barn


2.00 p.m. - 3.00 p.m. at Lyla's Florist Shop
3.30 p.m. - 5.00 p.m. at Louis' Item Shop
6.00 p.m. - 10.00 p.m. at Home

Tim

Story Quest: The Hundred-Year-Old Cherry Tree

Birthday: 12 Autumn

Most Favourites: Insects, Eggs, Golden Eggs


Likes: Cooked Dishes
Dislikes: Grass

Official Profile:
Height: 4'8"; Weight: 86 lb.
Likes: Journey, Egg, Insects, Cake
Dislikes: Spicy Food, Grass

Friendly younger brother of Bob. He wants to be a treasure hunter and


discover
lost ruins and riches.
FP Values of Gifts:

+3 FP: Eggs, Insects


+2 FP: Vegetables, Fruits, Mushrooms, Small Fish, Medium Fish, Large Fish,
Vegetable Dishes, Egg Dishes, Seafood, Dessert, Juice, Honey

+1 FP: Flowers, Lumber, Milk, Shellfish, Ore, Rare Metal, Gemstones,,


Jeweled Accessories, Seasonings, Dairy Products, Portable Dishes, Dairy Dishes

Tim is a collector of insects of every shape and size. If you give him an
Insect on any given day, you will earn +3 FP with him and he will give you 10G
in payment. He is one of the exceptions to the 'one gift per day' rule as you
can give him as many Insects as you wish in a single day. You will earn FP
only for the first Gift but will be paid 10G for each Insect that is given to
him.

Actual Responses:

For Insect on his Birthday: What? Is this... My birthday present? Awesome!


Are you sure? Thanks, bro! I really wanted this! Awesome... So awesome!

For ANY insect: Wow. This bug is rare. I can really have it? Thanks!
Well,
i'll give you 10G. It's a treasure hunter's policy to pay for something he
wants!

For an Egg: Yay. Thanks, bro! I love eggs!

Tim's Schedule:

Monday - Wednesday, Friday - Sunday in good weather:

7.00 a.m. - 7.50 a.m. outside the Starling Ranch


8.30 a.m. - 1.00 p.m. outside Ronald's Grocery Store
3.00 p.m. - 5.00 p.m. outside the entrance to the Mine
7.10 p.m. - 10.00 p.m. at home inside Bob's House

Monday - Wednesday, Friday - Sunday alternative schedule in good weather:

8.00 a.m. - 10.00 a.m. at the Beach of Crystal Bay


10.30 a.m. - 1.00 p.m. outside Clove Villa
2.00 p.m. - 3.00 p.m. at the Plaza
3.00 p.m. - 6.00 p.m. in the Florist/Items Shop area
6.15 p.m. - 7.00 p.m. outside the Starling Ranch
7.00 p.m. - 10.00 p.m. at home inside Bob's House

Monday - Sunday in bad weather:

7.00 a.m. - 10.00 p.m. at home inside Bob's House

Thursday in good weather:

8.00 a.m. - 11.00 a.m. in the Pasture


11.00 a.m. - 1.00 p.m. in the Barn
1.30 p.m. - 2.45 p.m. at the Plaza
3.00 p.m. - 4.00 p.m. outside Clove Villa
4.00 p.m. - 6.00 p.m. at the Beach of Crystal Bay
7.00 p.m. - 8.00 p.m. outside Starling Ranch
8.00 p.m. - 10.00 p.m. at home inside Bob's House

Joe

Story Quest: Tale of the Silver Fish

Birthday: 10 Summer

Most Favourites: Fish Dishes


Likes: Vegetables, Lumber
Dislikes: Grass, Herbs, Insects, Yogurt

Official Profile:
Height: 5'10"; Weight: 159 lb.
Likes: Fishing, Seafood.
Dislikes: Yogurt, Grass

Woody's apprentice. Friendly and outgoing. Loves fishing, and often fishes
at
the lake after work, but he's not very good at it.

FP Values of Gifts:

+3 FP: Lumber, Seafood

+2 FP: Vegetables, Fruits, Mushrooms, Egg, Milk, Medium Fish, Shellfish,


Gemstones, Jeweled Accessories, Vegetable Dishes, Egg Dishes

+1 FP: Fodder, Flowers, Small Fish, Large Fish, Dairy Products, Seasonings,
Portable Dishes, Dairy Dishes, Dessert, Juice, Honey

Actual Responses:

On his birthday for Horse Mackerel: Is this for me...? Birthdays are great.

For Very Berry: It reminds me of when I was a kid when I eat stuff like
this.

For Surfsmelt: Oh, how considerate of you. Thanks a lot! (music)

For Rockfish: It's so small......Thanks. I'll pay you back when I catch a
big
one.

For Fodder: Oh, how considerate of you. Thanks a lot. (with music)

For Lumber: Oh, this is a life-saver! I can make a lot of things with it!
This is way better than some weird gift. Thanks.

Actual Dialogue:

Joe: I have a theory that there's a boot and can factory at the bottom of
this
lake.
Joe: Every day, we cut down trees and chop them into lumber...Well, we do a
lot. It's a hard work to make lumber!

Joe: I don't like sweets, but I'll eat whatever Katie makes.

At the Carpentry Shop on a rainy day:

Joe: This rain is getting annoying...By the way, what kind of girls are your
type, Freyr? Huh? My type? Basically, I like all girls. But it's really
better when every one has their own type. I'm especially glad that Kurt and I
have different tastes. He apparently likes Dia. ...Hey, this is a secret,
alright?

We could use a lot more things around here. I mean, just until recently,
we've
been cooking rice on the stove.

Joe's Schedule:

Monday in good weather:

6.00 a.m. - 6.00 p.m. outside Woody's Carpentry Shop


6.00 p.m. - 11.00 p.m. inside the Apprentice Cabin

Monday, Tuesday, Thursday, Friday, Sunday in bad weather:

6.00 a.m. - 10.00 p.m. inside Woody's Carpentry Shop


11.30 a.m. - 5.00 p.m. inside Louis' Item Shop (gazing soulfully at the
Fishing Rods on display)
6.30 p.m. - 11.00 p.m. inside the Apprentice Cabine

Tuesday and Thursday in good weather:

8.00 a.m. - 6.00 p.m. at Mallard Lake


9.00 p.m. - 11.00 p.m. inside the Apprentice Cabin

Wednesday, Friday and Sunday in good weather;

6.00 a.m. - 6.00 p.m. outside Woody's Carpentry Shop


8.00 p.m. - 10.00 p.m. inside the Pub

Wednesday and Saturday in bad weather:

6.00 a.m. - 10.00 a.m. inside Woody's Carpentry Shop


12.00 p.m. (noon) - 5.00 p.m. inside the Cafe
7.00 p.m. - 11.00 p.m. inside the Apprentice Cabin

Thursday in good Weather after the Tale of the Silver Fish Quest is complete:

8.00 a.m. - 6.00 p.m. at the Beach of Crystal Bay


7.30 p.m. - 11.00 p.m. inside the Apprentice Cabin

Kurt
Story Quest: Tale of the Silver Fish

Birthday: 10 Winter

Most Favourites: Tomato Risotto


Likes: Lumber, Red Herb
Dislikes: Insects, Failed Dishes

Official Profile:

Height: 5'10"; Weight: 153 lb.


Likes: Gardening, Tomatoes
Dislikes: Grass, Bad Cooking/Failed Dishes

An apprentice at Woody's Carpentry, Joe's younger brother. In contrst to Joe,


he's quiet, calm and reserved.

FP Value of Gifts:

+3 FP: Tomato Risotto, Tomato

+2 FP: Vegetables, Fruits, Mushrooms, Red Herb, Lumber, Egg, Milk, Ore, Rare
Metal, Gemstones, Jeweled Accessories, Dairy Products, Portable Dishes,
Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood

+1 FP: Flowers, Small Fish, Medium Fish, Large Fish, Shellfish, Seasonings,
Dessert, Juice, Honey

Actual Responses:

For Tomato: That looks really good. ...Well, I like tomatoes. Thanks. (+3
FP)

For Tomato on his Birthday: ...Oh, today's my birthday, isn't it? I forgot.
TYou sure? You didn't have to.

For Tomato Risotto: What's this? You make this? I see, thanks.

For Very Berry: Thanks. (+2 FP)

For Red Herb: This will be helpful. It relieves stress....Thanks.

For Fish: Hmmm. Did you catch this yourself? Thanks.

For Milk:...? Is this for me? Why...? Oh, well...Thanks.

For Egg: Hey, thanks.

For Lumber: Oh, you didn't have to. My brother and I are so busy
apprenticing, we can never have enough. Thanks.

Actual Dialogue:

Kurt: Growing crops can be pretty hard. Don't give up, even if at first you
don't succeed.

Outside the Villa on Tuesday afternoon:


Kurt: ...This villa was the first house I helped the boss build. So I'm a
little attached to it.

Kurt: ...At first, I thought Dia was really cold, full of herself, but she
really isn't. ...I think Dia's a nice girl. She pretends she's okay when
she's really lonely. She's trying not to worry anyone.

Kurt: What brings you all the way here...? ...I'm here to deliver fire wood.

Woody

Story Quest: Rebirth of the True Harvest Festival!

Birthday: 2 Winter

Most Favourites: Gold Eggs


Likes: Olive Oil, Red Herb
Dislikes: Grass, Insects

Official Profile:
Height: 5'5"; Weight: 165 lb.
Likes: Wine, Ore
Dislikes: Potato/Grass, Bad Cooking

The town's carpenter and Gwen's grandfather. Recently, he's been rather
forgetful. It could be his age.

FP Values of Gifts:

+3 FP: Lumber, Rare Metal, Golden Egg

+2 FP: Vegetables, Fruits, Mushrooms, Red Herb, Egg, Milk, Ore, Rare Metal,
Dairy Products, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood

+1 FP: Flowers, Small Fish, Medium Fish, Large Fish, Shellfish, Gemstones,
Jeweled Accessories, Seasonings, Portable Dishes, Dessert, Juice, Honey

Actual Responses:

At 1 Heart:

For Red Herb: Oh, thanks. This is good for when you're tired.

For Very Berry: Looks good. I bet my Joe and Kurt will llike it, too.
Thanks.

For Milk: Oh, thanks. I'll use this in a dessert.

At 2 Hearts:

For Red Herb: Is this for me? Thanks.

For Rice: Oh, you shouldn't have. I love the vegetables you grow. Thanks.
For Iron on his Birthday: I never thought I'd be getting a birthday present at
this age. I don't mind getting old at all now. Thanks!

For Golden Egg on his Birthday: I never thought I'd be getting a birthday
present at this age. But this... Is something I actually want. Thanks for
the gift.

For Golden Egg: Well! If this isn't a Golden Egg! Hmm, that's pretty
impressive... I'm grateful. I should really thank you with something... I
know. I've got a special spot I can take you to. We could go there now if
you're up for it?

Yes.
No.

Woody: Alright, this way!

He will take you to the Forest, but you will not be able to chop down trees.
You can find special mushrooms, however. I found two Gold Mushrooms and 1
Super Mushroom.

Actual Dialogue:

In the Carpentry Shop on the day after a thunderstorm:

Woody: How quick the seasons change. Bet you notice it more growing crops.
Like not being able to grow something because the season's changed. But
seasons are meant to change. You'll get another chance if you hang on to the
seed. No need to rush things.

Woody: Oh, looks like you're in good spirits even in the rain. Good, good.

Woody: Gwen's cooking is pretty good. Although it's more quantity than
quality. But she's come a long way. It's really something! Gwen may seem
strong-minded, but those that understand her really get it. Take the guy at
Starling Ranch. He's always taken a liking to Gwen. Well, I'm not sure how
he feels now, though. Gwen actually likes the nature and her life here more
than the town itself. That's why she's always looking out for outsiders that
are trying to rebuild the town or out to destroy the nature. Has Gwen already
suspected your motives or something? ...Don't hold it against her, would you?

Woody's Schedule

As the owner of the local Carpentry Shop, Woody's Schedule is linked to his
business. Woody is the key to unlocking the Forest. You need to work
Part-Time for him a few times chopping wood before you will be allowed to chop
Lumber for yourself whenever you wish.

Woody's Carpentry

Woody's Carpentry
Hours of Business:
6.00 a.m. to 5.00 p.m.
Closed on Tuesday and Thursday

Part-Time Forestry Work

Now hiring! Apply now to work among the trees! Daily Wage: 200G + Bonuses.
See Woody from 9.00 a.m. to 2.00 p.m. Except on Tuesdays and Thursdays.

Every Day in any Weather:

6.00 a.m. - 8.00 a.m. inside Carpentry Shop

Monday in good weather:

8.00 a.m. - 2.00 p.m. outside Carpentry Shop


2.00 p.m. - 4.00 p.m. in the Pike Mountain area
4.30 p.m. - 9.00 p.m. inside Carpentry Shop

Monday, Tuesday and Thursday in bad weather:

8.00 a.m. - 11.00 a.m. outside Carpentry Shop


11.00 a.m. - 5.00 p.m. inside Carpentry Shop
5.00 p.m. - 9.00 p.m. inside Apprentice Cabine
9.00 p.m. - 10.00 p.m. inside Carpentry Shop

Tuesday and Thursday in good weather:

8.00 a.m. - 10.00 a.m. outside Carpentry Shop


10.00 a.m. - 1.00 p.m. inside Carpentry Shop
1.30 p.m. - 4.00 p.m. in Pike Mountain area
6.15 p.m. - 7.00 p.m. in the Pub

Wednesday, Friday, Saturday and Sunday in good weather:

6.00 a.m. - 9.00 a.m. inside the Carpentry Shop


9.00 a.m. - 6.00 p.m. outside Carpentry Shop
8.00 p.m. - 10.00 p.m. inside the Pub

Wednesday, Friday, Saturday and Sunday in bad weather:

8.00 a.m. - 11.00 a.m. outside the Carpentry Shop


11.00 a.m. - 6.00 p.m. inside the Carpentry Shop
8.00 p.m. - 10.00 p.m. inside the Pub

Wallace

Story Quest: Rebirth of the True Harvest Festival!

Birthday: 21 Summer

Most Favourites: any Cooked Dish


Likes: Olive Oil, Red Herb, Walnuts
Dislikes: Grass, Insects
Official Profile:
Height: 5'4"; Weight: 117 lb.
Likes: Talking; Tea; Seafood
Dislikes: Grass

The owner of the Sunny Garden Cafe. Kind, friendly and easy to talk to. He
lives with his granddaughter Katie.

FP Values of Gifts:

+3 FP: Dairy Products, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood

+2 FP: Vegetables, Fruits, Mushrooms, Red Herb, Small Fish, Medium Fish,
Large
Fish,

+1 FP: Flowers, Lumber, Egg, Milk, Shellfish, Gemstones, Jeweled Accessories,


Seasonings, Portable Dishes, Dessert, Juice, Honey

Actual Responses:

For Walnut on his Birthday: No matter how old you get, it's still nice to get
a birthday present. Thanks.

For Chestnut: Is this for me? Thanks.

For Corn: Well, this looks delicious. I'll have it later.

For Clam: Oh, fish. Thanks, Freyr. I serve all of the fish I buy to
customers at the cafe here. I love fish, and it'll be nice to be able to cook
for Katie as well.

Actual Dialogue:

Wallace: That was some rain we got. Never underestimate mother nature.

Wallace: During the dry season, we have a problem with water shortages. Katie
does a lot around the cafe. How old was she when she started helping out?
It's surprising, but she must have still been a child.

Wallace's Schedule:

Sunny Garden Cafe and Moonlight Pub

The Sunny Garden Cafe and Moonlight Pub share the same location but have
different hours of operation. Wallace's personal Schedule is very much linked
to the hours of operation of his restaurants.

Sunny Garden Cafe

Sunny Garden Cafe


Hours of Business:
12.00 p.m. to 5.00 p.m.
Closed on Monday

Moonlight Pub

Moonlight Pub
Hours of Business:
5.00 p.m. to 12.00 a.m. (midnight)
Closed on Monday

There is no Part-Time Work at either the Cafe or Pub but you can sell
ingredients to Wallace at the Counter.

Ronald

Story Quest: The Legendary Bread Artisan

Birthday: 11 Spring

Most Favourites: Pudding


Likes: Walnuts, Chestnut Cake, Cooked Dishes
Dislikes: Grass, Insects

Official Profile:
Height: 6'2"; Weight: 176 lb.
Likes: Lacework, Wine, Cake
Dislikes: Diets, Grass

Owner of the town grocery store. New to Sugar Town himself. His bread is a
bit hit in town.

Actual Responses:

For Tomato: We actually carry these here. You sure I can just have it?
You'd
make some money if you sold it.

For Very Berry; Oh, thanks. There's a lot of uses for berries.

For Very Berry on his Birthday: Oh...That's right. It's my birthday. Ha ha


ha...I didn't expect to get anything from you. But thanks. I appreciate it.
I'll be sure to put it to good use.

Actual Dialogue:

At the Grocery:
Ronald: There aren't a lot of customers who brave the rain to come shop.

Ronald: You can regain some of your Stamina by eating something, but it won't
relieve stress. That's why you need good sleep.

In fine weather inside the Shop:


Ronald: Hey, Freyr. Our food will give you the energy you need to get in a
hard day's work. (star)

FP Value of Gifts:
+3 FP: Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood

+2 FP: Vegetables, Fruits, Mushrooms, Red Herb, Egg, Milk, Small Fish,
Medium Fish, Large Fish, Shellfish, Seasonings, Dairy Products, Dessert,
Juice, Honey

+1 FP: Flowers, Fodder, Lumber, Gemstones, Jeweled Accessories, Portable


Dishes

Whenever you work part-time for Ronald, he will allow you to keep one of the
fresh eggs that you gather as well as paying you a wage. These Eggs can be
incubated in your Coop.

Ronald's Schedule

As Leaf Valley's Greengrocer, Ronald's personal schedule is linked to that of


his Market.

Ronald's Grocery Store

Ronald's Grocery Store:


8.00 a.m. to 6.00 p.m.
Closed on Sundays

Ronald's Part-Time Work

Now hiring!
Seeking lovers of chickens!
Daily Wage: 180G + Bonuses
Monday - Saturday, 8.00 a.m. - 3.00 p.m.
See Ronald for details.

Monday - Saturday in good weather:

8.00 a.m. - 6.00 p.m. inside his Grocery Store

Sunday in good weather:

8.00 a.m. - 10.00 a.m. outside the Grocery Store


10.30 a.m. - 2.00 p.m. inside the Coop
2.30 p.m. - 5.00 p.m. at the Plaza
6.30 p.m. - 9.00 p.m. inside the Pub

Sunday in bad weather:

10.30 a.m. - 2.00 p.m. inside the Coop


3.30 p.m. - 5.00 p.m. inside Woody's Carpentry Shop
6.30 p.m. - 9.00 p.m. inside the Pub

Martha

Story Quest: Rebirth of the True Harvest Festival!

Birthday: 25 Winter

Most Favourites: Jam, Special Cheeses, Special Cheesecakes


Likes: Egg, Milk and Cooked Dishes
Dislikes: Grass, Insects

Official Profile:
Height: 5'3"; Weight 150 lb.
Likes: Children, Fine Cheese
Dislikes: Frogs/Insects, Grass

Both kind and forgiving, Martha looks after the villa. She is Gina's
grandmother, but even Dia calls her 'Grandma'.

FP Values of Gifts:

+3 FP: Fine Cheese

+2 FP: Vegetables, Flowers, Fruits, Mushrooms, Egg, Milk, Medium Fish, Large
Fish, Seasonings, Dairy Products, Vegetable Dishes, Egg Dishes, Dairy Dishes,
Seafood, Dessert, Juice, Honey

+1 FP: Red Herb, Lumber, Small Fish, Shellfish, Jeweled Accessories, Portable
Dishes

Actual Responses:

For Very Berry: Oh, what a yummy looking fruit. Maybe I'll use it for
dinner.
Thank you.

For an Egg: Oh, how very nutritious! And you can never have enough. This
makes me so happy, Freyr. Thank you.

Martha's Schedule

Part-Time Kitchen Help

Now hiring!
Part-Time Chef needed!
Daily Wage: 250G + Bonuses.
Monday-Friday, 10 a.m. - 3.00 p.m.
See Martha for details.
Chester

Story Quest: The Holy Masterpiece

Birthday: 24 Summer

Most Favourites: Rare Metal, Diamond Earrings


Likes: Ores, Minerals, Honey
Dislikes: Insects, Grass, Scrap Metal, Failed Dishes

Official Profile:

Height: 5'8"; Weight: 150 lb.


Likes: Accessories, Rare Metal
Dislikes: Scrap Metal

Priest who moved to Leaf Valley. Strongly believes in the Harvest Goddess.
Knowledgeable, but a little weird.

Actual Responses:

Actual Dialogue:
Chester: Hello Freyr...Is there something I can do?
Can I help you, young sir?
All you need to lead a wonderful life is courage, imagination and a little bit
of money. Therefore, in your case, all you jeed is a little bit of money and
your life will be complete!

Upstairs in his room:

Chester: ...It looks like it's raining. ...Is there something you need to
discuss on a rainy day like this? It's really coming down today. I think
days like this are needed once in a while.

FP Value of Gifts:

+3 FP: Rare Metal, Jeweled Accessories

+2 FP: Vegetables, Flowers, Fruits, Mushrooms, Red Herb, Egg, Milk, Small
Fish,
Medium Fish, Large Fish, Shellfish, Lumber, Egg, Milk, Ore, Dairy Products,,
Gemstones, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood, Dessert

+1 FP: Fodder, Lumber, Gemstones, Seasonings, Portable Dishes, Juice, Honey,


Failed Dishes

Actual Responses:

For Moondrop on his Birthday:...Oh goodness! A birthday present for me? I


never thought I'd see the day...

For Tomato: Thank you, Freyr...The vegetables you give me are always so fresh
and tasty.

For Red Herb: Is this for me? Well...thank you. I'll gladly accept it.
For Very Berry or Walnut: It looks so fresh and juicy...Are you sure I can
have this?...Thank you.

For Mineral Crystal: Oh my! Thank you very much. I think I can use it
for...something.

For Egg: Are these eggs from your farm, Freyr? Thank you very much.

Actual Dialogue:

Chester: What do I do here? That is a very good question. Here I offer my


prayers to the Harvest Goddess both day and night....Yes, I primarily do it by
myself. I do need to discuss that matter with Aurelia...

Charles

Story Quest: None

Birthday: 23 Winter

Most Favourites: Rare Metal, Sweets


Likes: Ores, Honey
Dislikes: Insects, Grass, Scrap Metal, Failed Dishes

Official Profile:

Height: 5'11"; Weight: 143 lb.

Likes: Fluffy Bread, Rare Metal


Dislikes: Grass, Bad Cooking

Funland Company worker. Builds robots and plans sabotage attacks, but always
fails. Narcissist who never admits to his flaws.

FP Value of Gifts:

+3 FP: Fluffy Bread, Rare Metal

+2 FP: Flowers, Red Herb, Ore, Rare Metal, Gemstones

+1 FP: Fruit, Mushrooms, Lumber, Egg, Milk, Small Fish, Medium Fish, Large
Fish, Shellfish, Jeweled Accessories, Seasonings, Dairy Products, Portable
Dishes, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood, Dessert, Juice,
Honey

Actual Responses:

For Fluffy Bread: Well, this wasn't necessary. I already eat three square
meals a day. ... But you did go through the trouble. I suppose it would be
rude not to take it. (+3 FP)

For Very Berry or Moondrop Flower:...Well, if you want to give it to me, I


won't stop you. But I'd rather not have to touch things like this. (+1 FP)
For Red Herb:...You have a lot to learn if you think this would change my
mind.
(+2 FP)

For Fish: What...You want me to eat this? Why would you give it to me
raw...?
Well, i suppose I'll take it....I'll just give it to Renton.

For Mineral Crystal: How are you supposed to use this...? But I'll take it.
Thanks.

At Purple Heart:

For Red Herb: Can't you buy medicine from a drug store? Why bother with an
herb...Well, I'll just give this to Renton.

For Scrap Metal: What kind of manners do they teach here? Why are you
handing
me garbage?

Charles' Schedule:

Monday, Tuesday, Thursday, Friday in all weather:

12.00 p.m. (noon) - 2.00 p.m. inside Company Lodge


6.00 p.m. - 8.00 p.m. at the entrance to the Mine

Wednesday in good weather:

9.00 a.m. - 10.00 a.m. at the entrance to the Mine

10.00 a.m. - 8.00 p.m. out and about throughout Leaf Valley*

*Charles takes the following path in his rambles: From the Mine to Pike
Mountain to Woody's Carpentry to the Plaza, then to Clove Villa and to the
Beach. Fron the Beach to the Plaza to Starling Ranch, then to the Florist and
Item Shop and from there to the Plaza again. He then walks to the Grocery
Store and from there to the Cafe/Pub. From there, he goes to Mallard Lake,
then north to the Goddess Spring, circling back to the Mine and finally ending
his day at the Company Lodge.

Wednesday in bad weather:

12.00 p.m. noon to 2.00 p.m. inside the Company Lodge

Saturday and Sunday:

9.00 a.m. - 11.00 a.m. inside the Company Lodge


11.00 a.m. - 2.00 p.m. outside the Mine
2.00 p.m. - 5.00 p.m. inside the Company Lodge

Renton

Story Quest: None


Birthday: 1 Spring

Most Favourites: Golden Milk, Golden Egg


Likes: Egg, Milk, Red Herb
Dislikes: Insects, Grass, Scrap Metal, Bad Cooking

Official Profile:

Height: 5'3"; Weight: 165 lb.


Likes: Milk G, Golden Egg.
Dislikes: Scrap Metal

Funland Company worker. Renton is caring and understanding, but he's always
blamed by Charles for his failures.

FP Value of Gifts:

+3 FP: Grass, Golden Egg

+2 FP: Vegetables, Flowers, Fruits, Mushrooms, Red Herb, Green Herb, Egg,
Milk, Small Fish, Medium Fish, Large Fish, Shellfish

+1 FP: Lumber, Ore, Rare Metal, Gemstones, Jeweled Accessories, Seasonings,


Dairy Products, Portable Dishes, Vegetable Dishes, Egg Dishes, Dairy Dishes,
Seafood, Dessert, Juice, Honey

For Very Berry: Is this for me? ...Okay, I'll take it.

For Grass: This reminds me of my childhood....Thank you. I appreciate it.

For Mineral Crystal: I think I can find a use for this. Thank you. I
appreciate it.

For Walnut: I can really have this? Thank you. I appreciate it.

for Fried Egg: Did you make this yourself? ... It looks very good. Thank
you.
I appreciate it.

For Dragonfly: We used to catch these a lot back in the day. But I don't have
anywhere to put them now. Sorry, but I can't take it. (Refused)

Actual Dialogue:

An Animal almost crushed me the other day...I wish they would make sure that
their animals were secured.

Renton: Thanks to the thunder yesterday, we had a little blackout at our


office. The boss just screamed and Charles began to cry about his
robots...What a day..

You really seem weak. Like the type of person who will pass out if they don't
get their proper sleep.

Renton: When you're out too late... No, never mind.


Rudolph

Story Quest: The Secret Fossil

Birthday: 14 Summer

Most Favourites: Rare Metal


Likes: Red Herb, Ores, Cooked Dishes
Dislikes: Insects, Grass, Scrap Metal

Official Profile:

Height: 5'10"; Weight: 150 lb.


Likes; Fossils, Rare Metal
Dislikes: Grass, Scrap Metal

Hired by the Funland Company, Rudolph works at the Leaf Valley mine. He's a
man of few words, unless he has a few drinks.

FP Value of Gifts:

+3 FP: Rare Metal

+2 FP: Red Herb, Gemstones, Jeweled Accessories, Seasonings, Dairy Products,


Portable Dishes, Vegetable Dishes, Egg Dishes, Dairy Dishes, Seafood, Juice,
Honey, Failed Dishes

+1 FP: Vegetables, Flowers, Fruits, Mushrooms, Fodder, Lumber, Egg, Milk,


Small Fish, Medium Fish, Large Fish, Shellfish, Ore

Actual Responses:

For Red Herb: ...Hm? For me? Thanks, you shouldn't have.

Actual Dialogue:

Unlocking the Mine

When you have worked for Rudolph Part-Time a few times, he will tell you:

Rudolph: Well, I don't have any more work for you. You're free to mine on
your own and keep whatever you find, though.

Rudolph's Schedule

Until you have unlocked the Mine for yourself by working Part-Time for Rudolph
a few times, his schedule will be linked to the Job he offers at the Dig Site.

Part-Time Mining Work

Now hiring! Seeking strong, young applicants! Daily Wage: 300G plus bonuses.
Monday-Friday
9 a.m. - 1.p.m.
See Rudolph for details.

Zann

Story Quest: None

Birthday: 15 Summer

Most Favourites: Scrap Metal


Likes: Grass, Failed Dishes, Fodder, Green Herb
Dislikes:

Give Zann 11 Scrap Metal and he will ask for a Gemstone. When you give him
any
Gem, he will create an Accessory for you. Repeat the process, but in the
future, you will be obliged to give him only 10 Scrap Metal before he will
request another Gem.

FP Value of Gifts:

+3 FP: Fodder, Green Herb, Scrap Metal, Failed Dishes

+2 FP: N/A

+1 FP: N/A

Item Values

Unless designated as a Most Wanted Item, your Goods will have the following
values when you sell them to a local Shop:

Crops

Spring:
Strawberry; 50G
Carrot: 80G

Summer:
Watermelon: 150G

Autumn:
Onion: 70G
Pumpkin: 40G

Winter:
Spinach: 60G

Multiple Seasons:
Potato: 60G
Tomato: 30G
Corn: 40G
Breadfruit: 40G
Rice: 50G
Alfalfa: 40G

Golden Potato: 160G

Mineral Crops:

Mineral Carrot: 120G


Golden Strawberry: 70G

Black Watermelon: 220G

Mineral Onion: 110G


Red Pumpkin: 60G

Mineral Spinach: 90G

Platinum Rice: 70G


Mineral Potato: 90G
Mineral Tomato: 50G
Mineral Corn: 60G
Golden Breadfruit: 60G
Mineral Alfalfa Sprouts: 60G

Flowers

Lyla buys both wildflowers and cultivated flowers:

Wildflowers:

Moondrop: 10G
Pink Herb: 20G

Cultivated:

Fairy Dress Herb: 40G


Silverbell Herb: 40G
Wild Mint: 40G
Mistbloom: 40G
Frost Pansy: 40G
Stardust: 40G

Items from the Wilds

Grass: N/A

Apple: 30G
Orange: 30G
Cranberry: 30G
Chestnut: 20G
Walnut: 20G
Full Moon Berry: 40G
Grapes: 40G
Blueberry: 20G
Very Berry: 10G

Mushroom: 20G
Big Mushroom: 20G
Super Mushroom: 30G
Gold Mushroom: 50G

Baby Truffle: 40G


Black Truffle: 60G
White Truffle: 60G
Star Truffle: 80G

Pontata Root:80G

Green Herb: 10G


Red Herb: 20G

Clam: 30G

Common Seashell: 10G


Wonderful Seashell: 40G
Coral: 350G

Ranch Products

Ranch Products can be sold to Ronald, Wallace and Martha:

Egg: 50G
Gold Egg: 150G

Milk S: 130G
Milk M: 200G
Milk L: 300G
Gold Milk: 400G

Ranch Animals

Your Poultry and Livestock can be sold only to Bob:

Chicken: 300G
Cow: 3000G

Fish

Can be sold to Ronald, Wallace or Martha, with the exception of the artifacts,
which can be sold to Louis or Woody.
Greenling: 60G
Red Rockfish: 40G
Horse Mackerel: 40G
Garden Eel: 80G
Sweet Shrimp: 20G
White-Spotted Char: 50G
Sweetfish: 40G
Monkfish: 120G
Anchovy: 30G
Ocellated Octopus: 50G
Squid: 60G
Chicken Grunt: 70G
Huchen: 110G
Sardine: 40G
Char: 40G
Dace: 50G
Eel: 60G
Black Scraper Fish: 80G
Shrimp: 40G
Pale Chub: 40G
Pirate Treasure: 1200G
Swordfish: 150G
Raven Globefish: 100G
Right-Eye Flounder: 70G
Leatherfish: 60G
Dark Chub: 40G
Longtooth Grouper: 80G
Black Porgy: 90G
Black Rockfish: 20G
Cobalt Rainbow Trout: 60G
Blue Mackerel: 40G
Sakura Salmon: 60G
Salmon: 80G
Mackerel: 30G
Spanish Mackerel: 90G
Pike: 60G
Dolphinfish: 140G
White Trevally: 50G
Mountain Grunt: 60G
Alaska Pollock: 70G
Pacific Flying Squid: 40G
Porgy: 80G
Octopus: 40G
Cod: 80G
Surfsmelt: 20G
Sunken Treasure: 1000G
Loach: 30G
Tiger Globefish: 80G
Dark Sleeper: 60G
Nagi: 90G
Catfish: 60G
Rainbow Trout: 40G
Pacific Herring: 70G
Young Amberjack: 80G
Flounder: 80G
Albacore: 90G
Treasure Chest: 500G
Black Bass: 70G
Amberjack: 80G
Blue Hornard: 100G
Tuna: 160G
Masu Salmon: 40G
Blotched Snakehead: 90G
Lobster: 70G
Smelt: 20G
Earthenware: 750G
Pot: 750G
Unusual Pot: 750G

Items from Mine

Most items from the Mine can be sold to Woody and Louis:

Scrap Metal: 10G


Copper Ore: 40G
Iron Ore: 60G
Silver Ore: 80G
Gold Ore: 140G
Blue Rock: 90G
Moonlight Stone: 100G
Orichalcum: 160G
Rare Metal: 180G
Coal: 20G
Mineral Crystals: 30G

Aquamarine: 160G
Amethyst: 120G
Diamond: 200G
Emerald: 170G
Garnet: 160G
Opal: 140G
Ruby: 180G
Sapphire: 180G

Ammonite Fossil: 500G


Ancient Fish Fossil: 500G
Plant Fossil: 500G
Trilobite Fossil: 500G

Earthenware: 750G
Mysterious Clay Doll: 750G
Unusual Pot: 750G

Unknown Object: 10G

Cooked Dishes

Most Cooked Dishes can be sold to Ronald, Wallace and Martha:


Pot Dishes:

Onion Soup: 100G


Stewed Fish: 120G
Cheese: 500G
Fine Cheese: 600G
Baked Golden Potato: 210G
Hot Milk: 180G
Mashed Potatoes: 90G
Boiled Octopus: 90G
Boiled Egg: 80G
Boiled Lobster: 140G
Yogurt: 350G

Monkfish Stew: 310G


Fried Squid: 180G
Squid Rice: 220G
Marinated Sardines: 290G
Pickled Char: 200G
Fried Leatherfish: 200G
Cream of Mushroom Soup: 250G
Mushroom and Rice: 250G
Carrot Soup: 230G
Grouper Stew: 340G
Clam Chowder: 280G
Chestnut and Rice: 220G
Cream of Corn Soup: 190G
Marinated Salmon: 280G
Miso Mackerel: 280G
Triangle Soup: 240G
Pike Rice: 220G
Stew: 300G
Buttered Potato: 260G
Porgy and Rice: 270G
Marinated Octopus: 240G
Tomato Cream Soup: 180G
Marinated Herring: 270G
Pumpkin Soup: 240G
Tiger Globefish Stew: 340G
Porridge: 210G
French Fries: 360G
Minestrone: 200G
Loach Stew: 260G
Stewed Masu Salmon: 240G
Fried Smelt: 230G
Bouillabaisse: 240G

Chicken Grunt Vinegar: 330G


Fried Huchen: 350G
Strawberry Jam: 180G
Fried Shrimp: 330G
Orange Marmalade: 130G
Canh Chua: 280G
Mushroom Risotto: 330G
Cranberry Jam: 100G
Croquette: 250G
Salmon Cream Stew: 330G
Spanish Mackerel Stew: 350G
Seafood Stew: 350G
Seafood Risotto: 360G
Cod Soup: 340G
Cheese Risotto: 600G
Egg Custard: 290G
Tomato Risotto: 280G
Dark Sleeper Stew: 320G
Blueberry Jam: 100G
Very Berry Jam: 140G
Spinach Risotto: 310G
Mixed Berry Jam: 110G
Apple Jam: 120G

Frying Pan Recipes:

Broiled Squid: 90G


Broiled Eel: 130G
Broiled Chub: 60G
Fried Mushrooms: 80G
Broiled Fish: 120G
Broiled Loach: 70G
Broiled Catfish: 110G
Teriyaki Amberjack: 120G
Tuna Steak: 200G
Fried Egg: 80G
Fried Corn: 80G
Stewed Apples: 60G

Sauteed Mushrooms: 350G


Loaded Omelet: 300G
Fish Meal: 300G
Butter-Fried Salmon: 280G
Sandwich: 350G
Jam Sandwich: 300G
Porgy Carpaccio: 280G
Cheese Omelet: 400G
Fried Rice: 250G
Rainbow Trout Kebab: 290G
Butter Corn: 220G
Sauteed Clam: 240G
Fruit Omelet: 290G
Plain Omelet: 250G
Sauteed Spinach: 280G
Popcorn: 240G
Tuna Carpaccio: 260G

Shrimp Pilaf: 390G


Omelet Rice: 280G
Fish Cream Saute: 550G
Fish Meuniere: 350G
Seafood Pilaf: 410G
Gourmet Mushroom Saute: 400G
Assorted Cheeses: 480G
Tomato Salad: 340G
Flounder Meuniere: 370G
French Toast: 350G
Pancake: 240G

Oven Recipes:

Fish and Mushrooms: 320G


Herb Bread: 120G
Herb Cookies: 200G

Onion Bread: 260G


Orange Cake: 270G
Mushroom Gratin: 440G
Mushroom Doria: 440G
Carrot Cake: 370G
Cookie: 220G
Walnut Bread: 210G
Cake: 240G
Cornflakes: 190G
Cornbread: 180G
Fried Clams: 60G
Fish and Tomatoes: 350G
Fish and Herbs: 280G
Fried Fish: 300G
Baked Fish: 130G
Seafood Gratin: 450G
Shortcake: 340G
Cheesecake: 340G
Cheese Potato: 410G
Fine Cheesecake: 400G
Doria: 400G
Butter Roll: 170G
Honey Cake: 400G
Pumpkin Cake: 330G
Pumpkin Pudding: 240G
Pizza: 540G
Pudding: 250G
Fruitcake: 320G
Fruit Pudding: 280G
Potato Gratin: 460G
Muffin: 180G
Chestnut Cake: 350G
Lobster Roast: 480G

Mixer Dishes:

Miso Greenling: 210G


Strawberry Milk: 200G
Dace Dumplings: 210G
Orange Juice: 140G
Grape Juice: 170G
Fried Dolphinfish: 250G
Tomato Juice: 120G
Butter: 450G
Mixed Juice: 130G
Vegetable Juice: 180G
Apple Juice: 120G
Credits

I would like to thank IluvHM for agreeing to keep a detailed journal of her
game for me and for agreeing to help as needed in any and every manner.
Between the two of us, we should be able to copy the text of all Events and
Responses.

Hero of Leaf Valley Guides by Freyashawk

Hero of Leaf Valley Walkthrough/General Guide:


http://faqs.ign.com/articles/108/1086817p1.html

Hero of Leaf Valley 1st Year Events Calendar Guide:


http://faqs.ign.com/articles/108/1087187p1.html

N.B. The 1st Year Events Calendar Guide contains ALL Events that can occur
in the 1st Year.

Hero of Leaf Valley 2nd Year Events Calendar Guide


http://faqs.ign.com/articles/109/1090010p1.html

N.B. The 2nd Year Events Calendar Guide contains all Events that can occur
in the 2nd Year.

Hero of Leaf Valley Perpetual Calendar Guide:


http://faqs.ign.com/articles/108/1086818p1.html

N.B. The Perpetual Calendar contains ALL Seasonal information, including


Birthdays, Festivals, Crops, Fish, Insects, Items found in the Wilds and Most
Wanted Lists

Hero of Leaf Valley Characters Guide:


http://faqs.ign.com/articles/108/1087400p1.html

Hero of Leaf Valley Cookbook Recipes Guide


http://faqs.ign.com/articles/108/1087975p1.html

Hero of Leaf Valley Shops and Businesses Guide:


http://faqs.ign.com/articles/108/1088663p1.html

Submitted by Freyashawk - Created 4/29/10 (Last Modified 6/15/10)


See All Harvest Moon: Hero of Leaf Valley Walkthroughs and FAQs
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