Sie sind auf Seite 1von 37

Just a Game – Playtest Packet – Copyright Luke Green 2016

This packet contains updated playtest information for the Powered by the Apocalypse version of the Just a Game concept.

Included are some summarized play suggestions, summarized basic moves, prototype persona books, avatar books and profile sheet,
three sample settings, and summarized Dev’s section. There is more discussion on the genre in the other playtest packet as well as
the Fate Core and GUMSHOE rules which I have not started to look at again yet.

Note that the pictures used on the prototype Persona and Avatar books are drawn from pictures of my characters from various RPG
games over the years. As such, yes, they are all female. They are being used because I own the commercial rights to the work as
per conversation with the artist who can be found at avionetca.deviantart.com. Some of the portraits fit better than others.
Likely when I get the real game kickstarted (likely next year) I will try to have enough money to hire the same artist to do
similar art. In that case, the art will be substantially more diverse in terms of genre, ethnicity and gender.

I am aware of some issues such as the fact that the prototype sheets do not have the check boxes normally used to check off PbtA
experience point advances or moves. I plan to hire a professional sheet designer for the finished product.

One thing I would like to hear about is whether the inclusion of both Compiling (Transcendance) and Fragmenting (Insanity) should
be reconsidered. Fragmentation will at least be kept to represent the potential of characters in these settings going insane as
occasionally happens, but I may drop Compiling.

Also, the function of Bonds and Gear Upgrades. Burning a Bond (a mechanic drawn from Worlds in Peril) is a powerful tool for
success. So far I have found that players of PbtA are often more interested in the interesting results of failure, but it still
has the potential to be abused. In concept this is balanced by the fact that burning a Bond will cause some sort of complication
either immediately or down the line since it means that a relationship of the character’s falls apart somehow.

On a related note, the Schemes of the Strategist are Bonds renamed as their Extra description notes, but Schemes are limited in
that when they are burned the situation must somehow connect to the named scheme while the relationship fraying of burning a Bond
can be set later and doesn’t necessarily directly relate to the event where the Bond was burned. Gear Upgrades are similar but
give a simple bonus both to distinguish them from the Bonds and because there is less in-story consequence to burning a Gear
Upgrades.

Note, the assumed standard is that characters have multiple Bonds and Gear of ranks 1 to 3 rather than a single massive Bond or
Gear of 5 to 10. The Elite with their Raid Veteran extra might be likely to lean toward one or two Gear Upgrades with high ranks,
however, but this isn’t much of a problem since, again, Gear Upgrades don’t create as much of a complication when they dwindle.

Elements in this version of the rules have been borrowed from Monster of the Week, Spirit of ’77, Worlds in Peril, Urban Shadows,
and Masks.

Brian Lai (order #9070417)


Brian Lai (order #9070417)
in the world. A high rating implies that
Lexicon Foundations
you have a firm idea of what purpose you
Player – The person controlling a Your foundations represent your best serve in any given instance and are
character in a Just a Game campaign. confidence in what you believe to be the comfortable with that position. A low
truth of various aspects of reality and rating implies you either have no sense
Dev – The gamemaster in a Just a Game identity. The higher your rating in a of purpose, no sense of belonging or an
campaign. Foundation, the more certain you are inflated or distorted sense of purpose.
that your view on that facet of reality
Character – A character in the Just a Self – This represents your confidence
is correct. High ratings in a Foundation
Game campaign. in your image of who you are. A high
mean you are more likely to succeed at
rating means that you do things your way
actions that deal with that facet of
Protagonist – A PC in a Just a Game in the end but you likely accept advice
reality, but also mean you’re less
campaign. and will change your mind when it is
likely to have the flexibility to handle
reasonable to do so, but it is usually
Real World – The setting where most of upsets to that area of understanding.
your decision. A low rating means that
the characters are from, presumably a you rely on others to make your
Ability – This represents your
version of our own Earth. decisions or else are incredibly
confidence in your own abilities and
understanding of your limits. This stubborn, in either case you are easily
Game World – The setting where most of
includes both physical and mental skills manipulated and influenced.
the characters are trapped. This could
represent interconnected settings from and capabilities. A high rating implies
World – This represents your confidence
different games or just a single game. you are used to maximizing your ability
in the way the world works. A high
and circumventing your limits. A low
rating means that you find the world to
Newcomer – One of the people from the rating implies a lack of confidence in
be predictable and are confident in
real world. your ability to do things.
making plans based on that. A low rating
Native – A sentient resident of the game Forum – This represents your confidence means that you find the world doesn’t
world. in the predictability other people and really make sense and it sometimes
society in general. A high rating inhibits your plans. These views can
Mob – Unintelligent resident of the game implies that you have a firm view on the range from optimistic to pessimistic,
world. nature of people while a low rating what matters is your belief in how
indicates that people confuse you. It predictable the world is.
Patching – The term used to replace
doesn’t say whether your view is
“Mark Experience” found in other PbtA
idealistic or cynical or a mix of the Bonds
games.
two.
Each Bond represents an important
Role – This represents your confidence relationship between the character and
in your sense of purpose and belonging an individual or group. Bonds with

Brian Lai (order #9070417)


positive numbers represent When Burning a Bond, a 6- becomes a 7- of 1 with them, meaning they might still
relationships that benefit the 9, a 7-9 becomes a 10+ and a 10+ becomes look forward to patching ties. Or it
character while those with negative a 12+ for those moves where 12+ has a could be that they have less concern for
numbers represent unhealthy rivalries separate result. At some point, either the relationship than you do but are
and other adversarial relationships. A immediately or later on in the story, still willing to balance the books and
Bond at 0 means that either you are show how your relationship with the do you a favor.
unaware of each other, your relationship other person or organization worsens.
is undefined, they’re actively avoiding In the cases where one person has a
you or they may be too busy to talk to You can only Burn one Bond per move, and positive Bond but the other person has
you. you can only Burn a positive Bond. A a negative Bond, then it might indicate
Bond will only go to negatives as a that the character with the positive
Starting Bond result of consequences or developments Bond is holding something over the other
in the fiction. The more negative a Bond character so that they are useful, but
Every Protagonist starts with a Bond of becomes, however, the more frequently the other character doesn’t like them.
1 with each of the other Protagonists and seriously that relationship will Or one might honestly think they and the
plus 3 more Bond points to be placed as impact your life. other character are friends but the
desired. These can be used to increase other character dislikes them intensely
the Bonds with other characters or to Comparative Bond Levels for some reason, merely finding them
create new Bonds such as with a guild. useful.
The Bond between two Protagonists does
Bond Threshold not have to be at identical levels. Also be aware that just because two
Whenever a character improves their bond Protagonists have positive Bonds with
Protagonists start with a Bond Threshold with another Protagonist the second each other doesn’t mean that they
equal to the number of players +10. The Protagonist can choose to improve their actually like each other. A positive
total number of all positive Bonds Bond as well but do not have to. When a Bond just means that there is healthy
cannot go higher than this. Bond is burned it is only burned on the relationship that both sides benefit
side of the Protagonist doing the from and some mutual respect. They could
Burning Bonds burning. still dislike each other intensely.

Sometimes events in the fiction will This can represent both sides of the Depending on circumstances, revealing
make it reasonable to assume the Bond Bond having different views of the comparative Bond levels might require a
worsening. However, a player can also relationship. For example, if another Realization Strikes move.
voluntarily Burn a Bond. Doing so Protagonist has burned their Bond with
upgrades the success of a roll by 1 you from 1 to 0, you may angry with them
level at the cost of worsening your and not want to deal with them. Or it
relationship with the person or group may be that other responsibilities keep
named by the Bond. you apart. You might still have a Bond

Brian Lai (order #9070417)


still leaves the broken one tying up Protagonists start with 3 Gear Upgrades
Gear Upgrades
some Gear Upgrades. and can have a maximum of 6 to start.
Gear Upgrades work similarly to Bonds
It is possible to increase the Upgrades
but represent the relative quality of
on a particular piece of Gear. This
your gear.
could mean that the gear levels up with
you, that there are higher quality Loadout
Each Gear has a name representing the
piece of Gear it represents whether that versions of the item that can be crafted
or earned, that you can modify the gear Your loadout represents your current
is a weapon, piece of armor or something build and playstyle. Each Protagonist
else. For example, you might have a Gear somehow, that you are renaming later
pieces of gear to have the same name as has two loadouts to start. Each Avatar
piece that you call “Op-Camo Weave” or will suggest some example loadouts, but
one called “Iksar’s Ring of Power”. earlier ones or just that that gear
keeps remaining surprisingly effective you are free to come up with your own.
These names and descriptions are up to
you but will imply where you can use the despite the fact that it appears to be
Loadouts provide a fictional basis to
Upgrades on that Gear. way under level.
support player actions as well as
When a piece of gear gets to 0 you can providing the same to support Dev moves
You can burn Gear Upgrades to gain a +1 to make the situation of that
bonus to a roll. You can only use one abandon it with something else or go
grinding and add more upgrades to it Protagonist more complicated. For
Gear Upgrade per roll. This can include example, a loadout describing your
using it to impress people in a Chat depending on whether you want your
character to pick up a new weapon or character as a Knight would allow for a
move, stealthing past an enemy or it lot of tags dealing whittling down an
could relate to slaying a dragon. As the not. In actual MMOs players often go
through lots of gear changes but in a opponent’s health bar but while they
number of Gear Upgrades you have could possibly give a Stunned Tag by
dwindles, the closer you are to out lot of the stories of characters stuck
in an MMO the characters generally stick smashing summon with the pommel of their
leveling a particular piece of gear. sword, it would take a Mage to give a
to a specific signature weapon and move
to new ones only based on character Frozen tag. On the other hand, a Knight
Note that if a character has a condition
development. Either method is doable. taking a blow from a golem might be
such as “Broken Sword” then none of the
Bruised while the Mage might go straight
Gear Upgrades for their “Sword of the
You cannot, however, move a Gear Upgrade to a Condition of Terrified.
All Mighty Sandwich” can be used until
that Condition is cleared. However, once from one piece to another. If you want
to move on to new gear then you should In some games, the actual in-universe
the condition is cleared, the sword loadout can be easily changed with a few
remains as relevant to the current level let the gear you no longer want around
dwindle away via use. Also that some minutes’ fiddling, but in every game
as it had always been. Of course, if there are some limits to retweaking a
they have a second piece of gear that’s players might want a large variety of
gear for different uses rather than one build that are not easily overcome. For
a sword they can use that, but that example, a character in a game like The
item that is unlikely to ever wear out.
Secret World might have unlocked every

Brian Lai (order #9070417)


skill in the game, but unfortunately action that would be automatic into one Clearing Conditions and Tags
only have a handful of really worthwhile requiring a move.
pieces of gear limiting which skills Most Tags can be cleared by focusing
they can make the most use out of. Conditions some effort and handling the situation.
This effort will usually take time or
Playstyle is also a thing that does not Conditions are a more severe version of else cause some sort of trouble. You
often change quickly without a period Tags. The most common manner that they might give into anger and break
of discomfort. One doesn’t shift from happen is when a move or situation calls something, spend some time digging
burst damage to damage over time all for a Tag but a relevant one already through inventory to find some more
that quickly. exists such as “Mana Inefficiency” potions or whatever other action makes
upgrading to “Completely out of E- sense. Tags will also be cleared
Loadouts can represent classes and Potions” or “Mistrust” upgrading to automatically whenever there is enough
playstyles but they can also represent “Paranoia”. downtime to take a Downtime move.
damage types like Fire, Poison, Psychic
and the like. Getting extra loadouts is Typically Conditions are not going to Clearing Conditions is similar but more
possible via Elite moves, an Elite Patch be physical injuries since those don’t difficult. A broken piece of equipment
Patch Updates and two general Patch last long in a video game world. would require facilities to repair it
Updates. So it is possible to have a However, a Tag like “Sliver of Life” or perhaps even a quest to replace it.
very diverse character if you build in might upgrade to “Terrified” since the The Bonding Exercise downtime move is
that direction. low Health will go away quickly but the also used to clear Conditions.
fear might leave lingering nightmares.
Consequences Another option might be “Angry” since
Existential Woes
it will push them into reckless actions.
Tags Whenever something happens that
Each Condition applies a -1 whenever
challenges the Protagonist’s views on
Tags are lasting complications that rolling on a move that a Condition would
reality it becomes possible that they
arise from attacks, accidents and other logically interfere with.
are forced to deal with this new
such situations. They will have a name information. The Protagonist may deny,
Anyone character can suffer up to four
describing the nature of the reframe or assimilate the incident or
Conditions and remain active, but if the
complication. any of a number of other things, but
fiction calls for a fifth Condition then
they become inactive in the scene, whether these reactions are healthy or
Tags can result whenever the fiction
either running away, being defeated or not is another thing.
calls for it, usually a result of a
failed Move or an attack of some sort. otherwise being taken out of the scene.
When the character marks Compiling it
Tags themselves don’t produce any direct means that they are moving toward a more
mechanical impact but might turn an functional and rational understanding
of the reality they live in.

Brian Lai (order #9070417)


When the character marks Fragmentation Regardless of the precise situation, the
it means that they are moving toward a game assumes that the Protagonists
more erratic and distorted view of generally live under the rules of video
reality. game physics and anatomy even if all the
natives in the world they find
Once you have marked one of these traits themselves in have more normal biology.
five times, take the next appropriate
Advance and erase the current marks to This might mean that the characters find
return to an empty log. When a that they have an Intellect stat for
Protagonist has marked the last their character. In some settings, this
available Compiling or Fragmentation stat might simply reflect some in-game
Advance then the character is retired abilities of the Protagonist’s Avatar.
becoming an NPC in the game. If they In other settings, the characters might
retired due to Compiling then they end up starting to embody their Avatar’s
become a reliable ally or mentor but if stats and even background. IE, someone
they retired due to Fragmentation then might find their intelligence modifying
they become a dangerous menace. to match their stats and they might
slowly come to believe their own bio.
Stat Talk For that matter, they might slowly start
to encounter people that only existed
The Protagonists are people stuck in a in their bio before. To further confuse
video game. It makes perfect sense for the matter, it might be that only one
them to start talking about person is showing signs of this shift
walkthroughs, guides, classes, skills, and it’s because they are losing their
stats and the like. If the characters mind due to the stress they’re under.
are stuck in a VR sim then they will
likely be able to pull up stat screens In the digitally-trapped games I’ve run,
and talk about how a recent piece of regardless of system, one of the surest
gear they’ve gotten has increased their signs of players getting engaged and
HP regen by 1.23% or something similar. having fun is when they start getting
If they are in an alternate reality emotional over made-up stats that the
similar to, or even based on the game, player knows have no mechanical effect
then they might still be able to pull on game play (though sometimes that
up those stat-screens and still have might come up in plot).
their HUD…or they might only view the
new world via their old senses.

Brian Lai (order #9070417)


Pass Obstacle tell you what they need for you to do
Basic Moves
in order for them to help you.
Video games and life present all sorts
Ability Moves of obstacles in your path ranging from On a Miss they refuse to do what you
riddle challenges to block puzzles to want and pressing the issue may result
Take the Offensive jumping courses to dialogue trees with in trouble or even Burning a Bond.
programmed entities. Or even when you’re
When you move to push the offensive; For Protagonists on a 10+ if they do
just trying to avoid Getting Flamed from
whether that’s swinging a sword, casting what you ask, they Patch and gain a +1
a direct attack. When you seek to defeat
a spell or tossing a glue grenade into Forward.
one of these, roll +Ability.
someone’s face; roll +Ability.
On a 10+ You pass the obstacle or avoid On a 7-9 they Patch if they do what you
On a 10+ choose one of the above: say.
the danger with flying colors.
 Deal a Tag to the opponent. On a Miss, it is up to them how offended
On a 7-9 You get a worse result, a hard
 If the target has a Tag in place they are by your request. If they refuse
choice or a price to pay.
that you are able to take to do what you say, then they Patch.
advantage of, place a Condition On a Miss you can either back off or
instead. suffer the consequences. If you were Read the Profile
 Take something from the facing an attack you will suffer a Tag.
opponent. When you try to figure out something
 about a sentient entity’s personality
Force the opponent where you Forum Moves
want them to be. or habits roll +Forum.
Chat On a 10+ you hold 2. On a 7-9 you hold
On a 7-9 you choose one of the 10+
options and two of the options in the 2 and choose 1:
When you try to persuade, manipulate or
Miss section. intimidate people and other sentient
 Gain 1 less Hold.
entities, roll +Forum
On a Miss, choose one of the following  One of the answers gives
options: For NPCs on a 10+ they do what you want dangerous information.
as long as it is within their character.  One of the answers gives
 No one else is put into danger. If it is out of character they will inaccurate information.
 You are not placed in a dangerous provide an alternate solution or tell  The answers are all vague or seem
situation. you how to gain a solution. irrelevant.
 You do not suffer a Tag yourself.  The target figures out what
 No collateral damage is done. On a 7-9 they will do it if you do you’re doing.
something for them in return right now.  The target learns something
If you asked for too much, they will about you as well.

Brian Lai (order #9070417)


On a Miss you can choose 1:  Place a Tag on the source of the On a Miss begin to act in manners that
danger. endanger everyone around you.
 Gain no hold and suffer no  Increase or Create a Bond with
consequences. the person you protect by +1. Stay True
 Hold 2 and choose 2 from the 7-  Give +1 Forward to one of your
9 list. When you are faced with unusual
teammates or allies, self-
temptations roll +Self.
included.
You can spend Hold 1 for 1 to ask the
following questions to gain relevant and On a 10+ you hold fast and gain a +1
On a miss, you make matters worse.
useful information (depending on the ongoing against the source of the
result of the roll, of course) : temptation.
Teamwork
On a 7-9 you are tempted, Patch if you
 What sort of life did this person When you move to support the actions of
find a way to accept the offer without
have before the game? a team-mate, you roll +Role.
seeming to endanger your friends. If you
 What is their emotional state?
On a 10+ add +1 to the team member’s resist, gain a +1 Forward to act against
 How can I convince them to _____?
roll. the source of the temptation.
 How can I form a Bond with this
person? On a Miss you are sorely tempted but you
On a 7-9 add +1 to your friend’s roll
 What is the character worried but expose yourself to danger. can resist giving in by refusing the
about? normal Patch gained for failing a roll.
 What are they most interested in On a miss you make matters worse.
right now? World Moves
Self Moves
Role Moves Read the Story
Keep Cool
Take Aggro When you do research into the world
When you try to keep your emotions when around you roll +World.
When you move to defend someone from a things are going wrong then roll +Self.
barrage of insults, an attacking monster On a 10+ hold 2, on a 7-9 hold 2 and
or anything else using whatever means On a 10+ you keep your head and act as choose 1.
you have available, roll +Role. you desire.
 Gain 1 less Hold.
On a hit you protect the victim and On a 7-9 take +1 Ongoing while you take  One of the answers you get is
Choose one. On a 7-9 you also expose rash, dangerous actions out of panic, dangerous.
yourself to danger. anger or other emotion. This action does  One of the answers you get is
not have to endanger anybody else. inaccurate.

Brian Lai (order #9070417)


 All the answers are vague or seem  What’s the best way out? On a 10+ choose 1:
to be fluff at first.  What dangers haven’t we seen?
 Following through on one of the  What’s the biggest threat?  You are removed from the scene
in some way, describe what
answers will likely challenge  Where can I be the most help?
someone’s Foundation. happens.
 What is the enemy’s focus?
 You lose control in some
On a Miss, choose 1: If you act on the answers you receive terrible way.
you get a +1 ongoing while you are  You take two of the options from
 Gain no Hold and no acting on the information and it remains the 7-9 list.
consequences. relevant.
 Gain 2 Hold and choose 2 from the On a 7-9 choose 1:
7-9 list. On a Miss choose one:
 You lash out verbally: Burn a
Spend Hold 1 for 1 to ask the following  Hold 0. Bond to invoke rash action or
questions to get relevant and useful  Hold 1 but open yourself up to inflict a Tag on teammate or
information (dependent on choices from danger. other ally.
a Miss or Partial success of course:  Hold 2 but one of the answers is  You give ground and the opponent
dangerously inaccurate. takes a move.
 What is concealed here?  You bear through the pain and
 Are there any bugs in this part
of the game?
Consequence Moves suffer two Tags.

 Has anything changed about this On a Miss you stand strong, Patch as
When your character suffers an assault
subject recently? normal and explain how you resist the
of some sort there are two moves. One
 What do we need to do here? is for extremely powerful physical or
attack.
 What dangers will be faced? mental assaults while the other is for Realization Strikes
dealing with existential crises.
Watch the HUD
When something happens that overturns
Get Flamed one of your fundamental beliefs about
Whenever you take in the world
immediately around you to analyze the your reality or identity roll this move
When you find yourself facing a
immediate situation roll +World. and add your relevant Foundation.
potentially devastating hit, whether it
is social, physical, mental or If something happens that makes you
On a 10+ Hold 3, on a 7-9 Hold 1
otherwise, deliberate or accidental, question either your capabilities or
Spend the hold to ask questions 1 for roll on the following move. Roll your limits, add +Ability. (Yes,
1. +Conditions learning you’re stronger than you
thought can harm your confidence, but
 What’s the best way in? would have to be something more than

Brian Lai (order #9070417)


just a basic strength increase. Learning  Take a -1 ongoing to the On a 10+ Clear a number of Conditions
you can left about twenty more pounds Foundation until the end of the equal to your current Bond and then
is surprising. Learning you can survive scene. increase the Bond by 1.
being impaled is mind-bending)  Fragment
On a 7-9 choose one and describe the
 Erase Compiling progress
If something happens that makes you scene to explain how you gain the
 Work past the chaos and
question how you understand people then benefit:
insecurity, mark two Tags.
add +Forum.
 Increase the Bond by 1.
On a Miss you are able to assimilate the
If something happens that makes you
new discovery. Describe how you accept  Clear a number of Conditions
question your place in the team or equal to your current Bond.
this new information and change your
society in general, add +Role.
Foundation motto if appropriate. Then  Get both of the above options but
Choose 1: the Dev will break into your
If something happens that makes you
scene description to describe a
question your central identity, add
 Compile complication or danger that
+Self.
 Erase Fragmentation progress arises.
If something happens that makes you
On a miss choose one of the following:
question your understanding of the way Downtime Moves
the world itself works, add +World.  Nothing especially productive
Whenever there is an extended period of happens.
time between active quests, each
 Increase the Bond by 1 OR clear
character can take one of the following
a number of Conditions equal to
actions. Any one of them could end up
your current Bond and describe
resulting in a new quest of its own.
On a 10+ choose 1: how you clear the issue. At some
point the dev will cut in to
Bonding Exercise
 The Dev gains 1 Hold which they describe a complication or
may spend to cause you to utterly When you take the time to work on a Bond danger that arises from your
fail an action taken with the by taking part in a special event or activity.
Foundation in question. spending time shopping for near gear or
 You immediately lash out in Grinding
trying out crafting recipes roll this
denial against whatever provoked move.
When you take some time between quests
the realization. This will not
to level up, obtain new gear, work on
end well. When dealing with a group roll +Role.
some skill masteries, earn some gold or
 You choose 2 from the 7-9 list.
When dealing with a person roll +Forum. other such circumstance roll on this
On a 7-9 move.

Brian Lai (order #9070417)


If your grinding description is based Introspection o Choose Avatar Move
on your impressive knowledge of the game o Decide Look
or other environment and how it works When you take some downtime to ponder  Set Bonds
then roll +World. on the mysteries of identity and reality o Bond 1 to Each other
roll +Self. Protagonist
If your grinding description is based o 3 Bond to set as desired
on your sheer capability and confidence On a 10+ Open your mind to possibilities
o Maximum total Bonds
to handle any problems, then roll and Hold 2;
starts at number of
+Ability. players +10.
On a 7-9 Consider the possibilities and
Hold 1;  Set Gear Upgrades
On a 10+ Choose One:
o 3 Gear Upgrades to set as
 Gain 2 Gear upgrades. Holds can be spent to: desired.
o Maximum total Gear
 Change two Loadouts
 Add +1 to a Stay True or Keep Upgrades to Start 6.
 Gain 1 Gear upgrade and Change 1
Cool Move
Loadout
 Subtract -1 from a Realization
On a 7-9 Choose One: Strikes move

 Gain 1 Gear upgrade. On a Miss, either some complication or


danger arises which interrupts your
 Change one Loadout
meditations OR you calcify your frame
On a Miss something goes terribly wrong of mind and the Dev holds 1 with which
that will impact you next quest. Give they may:
the Dev 2 Hold. They may spend the Hold
to:  Add +1 to a Realization Strikes
move.
 Introduce a danger or  Subtract -1 from a Stay True or
complication based on your Keep Cool move.
previous grinding description.
 Inflict 1 Tag on you related to Character Creation
what went wrong. Things like
“Underleveled” or “Ill-Suited  Choose a Concept
Gear”  Choose a Persona Book
 Cancel one Gear Upgrade as it is o Set Foundation
being used. The Upgrade is still o Choose Persona Moves
lost.  Choose an Avatar Book
o Set 2 Loadouts

Brian Lai (order #9070417)


Dev Agenda Dev Moves Newcomer Moves
 Make the world dramatic.  Warn of incoming danger.  Reference pop culture and
 Merge the digital and the  Inflict Tags as established. history from the real world.
physical.  Take advantage of existing Tags  Assume natives are just
 Play to find out what’s real. and Conditions. programs.
 Tempt them with rumors and  React badly to being trapped in
Dev Principals glory. the game.
 Challenge their assumptions.  Look to others for guidance.
 Blur the line between the  Make them research and  Be reckless.
reality and perception. experiment.
 Make the spotlight both  Make them fetch things. Native Moves
harrowing and glorious.  Make them build things.
 Teeter between Wonder and  Imply off-screen danger.  Reference pop culture and
Horror.  Ask them to escort people. history from the game world.
 Address the Protagonists not the  Offer an opportunity and a cost.  Assume newcomers are aliens,
players.  Warn of consequences. demons, gods, mutants or
 Use the Dev Moves but don’t say  Take their stuff. something else.
their names.  Separate the team.  React badly to being told their
 Be a fan of the characters.  Put someone in danger. world is a game.
 Establish a coherent mythology.  Give them hard choices.  Seek to claim their world back.
 Apply video game logic.  Use a custom move.  Be cautious.
 Make the normal absurd and the  Ask them “What do you do?”
absurd normal. Mob Moves
 Ask questions and build on the Sentient Moves
answers.  Follow Programming.
 Confuse the line between  Show emotions.  Be relentless.
programmed and sentient natives.
 Make choices.  Glitch out.
 Mix existential crisis with  Respawn.
 Reveal (maybe false) Information
physical danger.
 Recognize and exploit patterns.  Give canned dialogue.
 Let the characters punch out  Spontaneously gain sentience.
 Change tactics.
Cthulhu.
 Try to help or hinder the
 Leave the truth always in
Protagonists.
question.
 Imitate a mob.

Brian Lai (order #9070417)


Setting Design Multiple Titles Some Pressing Questions
There is no one setting suggested for In most Just a Game campaigns, the In addition to the obvious questions,
running a Just a Game campaign. Each characters are a stuck in a single game there are some questions that will
group of players and Dev should design world, however, there may possibly be a immediately arise though it might take
the setting for themselves to fit the campaign where the Protagonists have a good long while before they can be
sort of game they desire. access to multiple different titles. In answered. In other cases, some of these
this case there are some other questions are answered immediately.
Also note that the initial setting questions:
encompasses mostly what the players  What happens if you die in the
assume to be real. Always remember that  What links the various games game?
that the Protagonists have
the nature of reality is in question.  Are you still in the game or an
access to? Are they all from the
alternate reality? If the
There are two things to consider when same console or company? Did
alternate reality is the truth,
designing a campaign and that is the they all use the same open source
did the game come first or the
nature of the Real World and the nature software engine?
alternate reality?
of the Game World. Since the assumption  How can characters travel
 What caused you to get stuck in
is that most if not all of the campaign between Titles and how dangerous
the game?
will occur in the Game World it is best is it?
 Are the natives of the game
to start with that.
sentient?
The Real World  How can you get home?
The Game World
The real world does not need to be And for romantic storylines there are
While there is plenty about the Game defined right away. However, there are some other questions which may occur in
World that you can leave undefined to some questions that will come up. some games or be ignored in others:
start or consider changing later, there
are some things that will be immediately  What tech is used to play the  Can the characters consummate a
obvious as presented by the following game people are stuck in? relationship in the game?
questions. Different questions are asked  Can characters have children in
when sucked into a desktop than the game?
 What is the fiction genre of the when trapped in a VR sim.  Can newcomers and natives
game you are stuck in?  Is there anything about the Real produce a mixed child?
 What is the game genre of the World that is significantly
game you are stuck in? different from Earth as we know
 How are characters made and what it?
sort of characters are there?  What was life like in the Real
World?

Brian Lai (order #9070417)


Meat Space and Digital Worlds Beyond all this there are the forces Create a Spawner
that have set all this in motion to
While the rules focus on a campaign begin with. It might be that all of Defend a Target
where characters are stuck in a game, this is a side effect of the
Destroy an Object
perhaps they aren’t stuck and some other progress of computer technology
blurring of the video game and reality pushing the boundaries of reality
Attack Healers
is occurring. In which case: and perception. It could be that
humanity has stumbled onto a bridge Curse Enemies.
 Do Protagonists keep their between alternate dimensions. Or
abilities in the Real World? there could be some sinister Obey Programming
 Can Natives to the Game World extradimensional force with its own
enter the Real World? reasons to push this boundary.
 How does travel between the
What sort of dangers you are dealing Sentient Motivations
worlds work?
with will vary from campaign to
Protect my Home
Dangers campaign but there are some basic
standards to use in creating Bring Sentience to my People
There are many dangers in the Game Dangers.
World, most of them appear as rather Seek Peace
obvious attackers. Programmed mobs will Motivations of Dangers
attack without provocation traps and Gain Power
puzzles may have to be completed at the The motivations of Dangers determine
how the Danger acts and what drives Get Home
risk of harm or death. Raid bosses, like
natural disasters, threaten to it. Motivations range from the very
Acquire Knowledge
obliterate everybody. simple programmed impulses of a mob
to the intricate goals of a
Learn where the Newcomers came from
There are other, subtler, dangers. A sentient. Here are some sample
sentient mob will surprise a Protagonist Motivations: Find my True Love
by revealing that they can make their
own decisions rather than act according Mob Motivations Prove my Worth
the programmed behavioral responses and
Seek and Attack Newcomers Discover the Meaning of Life
aggro control. Natives have their own
agenda and will move to protect Seek and Attack Natives Become Famous
themselves from monsters and newcomers
both. Other newcomers might be allies Remain in this area and attack Gain Wealth
or they might be dangerous lunatics intruders.
driven mad by the circumstances. Protect myself

Brian Lai (order #9070417)


Whatever motivation you give your come away from an encounter with player-killers that anybody who’s
Dangers, use that to figure out what Bleed Dangers with a few Tags and played a video game has faced within
they would choose to do in response maybe a Condition. As for beating a a few minutes of starting a tutorial
to the situations the Protagonists Bleed Danger, it will take at least and the same sort that you face in
create. Sometimes you might want to dealing a Condition, possibly two. the End-Game raids.
alter the Danger’s motivation, For traps it might require a handful
perhaps it has accomplished a minor of successful rolls. Examples
goal or maybe it is now seeking
Kill Dangers – These sorts of  Grind – Tutorial monsters,
revenge for a foiled plan.
dangers are meant to prove a danger 1st level newcomers, common
to a solitary Protagonist. If one is minions
Danger Scales
not careful a Kill Danger will, in  Bleed – Lieutenant monsters,
The second matter to consider is the fact kill you. It will take at least town guards, mid-level
scale of a danger. In general, as this three Conditions to bring them down newcomers.
is a game that simulates an MMO setting, in a fight and possibly most of a  Kill – Boss monsters,
there are four scales of dangers, scene to bypass safely in the form knights, high level
described in terms of physical conflict of trap. newcomers.
to start.  Wipe – Event bosses,
Wipe Dangers – These sorts of legendary bosses, signature
Grind Dangers – These sorts of dangers are meant to put an entire heroes, epic level newcomers
dangers aren’t any sort of serious party of Protagonists at risk of
threat. In order to face a real death. It will take at least four Puzzle Dangers – Slightly less
threat from these, a Protagonist Conditions to defeat a Wipe Danger common, these represent traps,
would have to push on recklessly monster and a trap would take environmental hazards, logic
without rest and fall apart from cooperation from the entire party to puzzles, jump puzzles, block
sheer attrition after who knows how bypass successfully. puzzles, dialogue trees and the like
many of these are faced. For that might face someone playing a
defeating a Grind Danger, it Danger Methods video game. Puzzle dangers are
shouldn’t take more than a programmed elements of the game or
Condition. For a trap one or two Besides the Dangers’ motivations and natural hazards that are part of the
successful rolls should handle it. scales. There’s matter of how it world. There is a set answer or
endangers the people around it. method of handling them that cannot
Bleed Dangers – These sorts of be negotiated with in the way you
dangers are meant to drain Combat Dangers – These are likely to would negotiate with a sentient
Protagonist resources rather than be the most common sort of Dangers entity. Though it might be possible
seriously threaten them. It is the Protagonists face. These are the to find a loophole or glitch to find
logical to assume that someone will sort of monsters, bandits and an easy way through.

Brian Lai (order #9070417)


Examples: goblin king, guild second- mutable as those in the Game
in-command. World.
 Grind – Starter traps,  Kill – Prejudiced space
starter level environment station governor, sentient Raids
hazards, well known riddles, dragon, guild master.
simple dialogue trees, one  Wipe – Native emperor, Raids are major events within the world
level jump puzzles sentient program function, of an MMO. Depending on the desires of
 Bleed – Multi-stage traps, legendary newcomer. the Dev and the players a Raid might
wilderness zone hazards, last for several sessions or else be
branching dialogue trees, summarized very quickly. You could see
jump puzzles at great the entire first part of Sword Art
height. Existential Dangers – Not all of these
Online with the attempt to climb the one
 Kill – Trapped traps, Unique are going to actually be physical. In
hundred levels as one long and very
riddles of questionable fact, the majority are going to be
lethal raid.
logic, touchy dialogue trees abstract concepts and ideas. Some of
that can trigger a tough these examples might be ones that the An extended Raid plan is summarized
fight if failed. Protagonists have already encountered here.
 Wipe – Death-trap rooms, before the start of the campaign but
erupting volcanoes, moving represent the sort of things that might Recruitment – In this stage the
platforms, vanishing floors. drive a person to question their Protagonists either try to find people
existence. to join a raid they are leading or else
Intrigue Dangers – These sorts of try to convince the leaders of a raid
characters are always sentient and Examples to take them on. The motivations of the
will hide their motivations for the raid could be any of a number of things.
 Grind - Trapped in a game.
most part. They will likely place Perhaps there is something in the raid
Wounds heal ridiculously
many layers between them and the they need to unravel a personal mystery.
fast.
Protagonists or they might appear to Or there might be a monster that guards
 Bleed – Death is real. The the way to getting everybody out of the
be the Protagonist’s ally for
natives are sentient. game. This will be mostly social
several stories.
 Kill – Repeated respawning. interactions and gaining supplies but
Examples Meeting a person who is half might also extend into dueling contests
Native and half Newcomer. and quests to prove the Protagonists’
 Grind – Jealous peasant,  Wipe – Learning your mind has worth.
sentient goblin, ambitious been digitally uploaded.
newbie. Realizing the laws of Exploration – The raid has started and
 Bleed – Greedy mobster or reality the Real World are as begins to push through the various areas
quartermaster, sentient of the raid zone trying to map out the

Brian Lai (order #9070417)


routes to find the objectives. This Note that raid bosses in an extended Dungeons and Dragons (cartoon)
involves dealing with cunning traps, raid scenario do not fall into the same
dangerous monsters and possibly the categories of dangers as were listed Ultima Series (games)
actions of a killer in the raid party before. Each Battle Stage might involve
The Matrix (movies)
itself. These stages are meant to drain fighting a Wipe Danger and possibly
the raid party’s resources while they waves of minions. Defeating the Wipe
Lawnmower Man (movie)
seek out the location of the Raid boss Danger doesn’t actually kill the boss,
and then force them to take a rest at least not the first time. It just Code Lyoko (cartoon)
before actually engaging in the fight. gets the Protagonists to the Pacing
Stage where the physical dangers become Star Trek: Next Generation (Holodeck
Regrouping – Once the raid team has background to the players performing episodes, TV)
secured a safe place, some of which various actions like placing buffs,
might be built into the raid zone. The Reading the Story, Watching the HUD and Not a Villain (webcomic)
raid party engages in downtime and the so on waiting for the Dev to push to the
stores of supplies that brought with next Battle Stage. Eventually the
them dwindle unless they can find fresh Protagonists get through the last Battle
supplies. Depending on the nature of the Stage and the Raid Boss goes down.
raid zone, it might be possible to find
a whole settlement of natives stuck
Inspirations
within the Raid Zone and unable to get
out. dot/Hack (manga, game, anime)

Raid Boss – Raid bosses, and there might Sword Art Online (novels, anime, manga)
be multiple ones, are marked by periods
of intense danger where the raid party Log Horizon (novels, anime, tabletop
tries to identify the boss’s current RPG)
pattern and adapt to it. This is
followed by a period of relative calm The Thirteenth Floor (movie)
where the raid party has learned the
patterns so well that they are in no Tron (movie)
real danger. This period is spent
Ready, Player One (novel)
recovering and preparing for when the
raid boss gets low enough on Health to The Guilded Age (webcomic)
change patterns and starting the cycle
again. The Gamer (manhwa)

Captain Power (cartoon)

Brian Lai (order #9070417)


make their build. Various accessories Guilds: Can have members from multiple
The Great Mysteries
add some global, passive bonuses on top factions but it is considered a bad idea
of skills. The quality of gear to do so as the guild will only get a
Sample Setting
determines the player ability analogous percentage of global bonuses based on
Game World Genre: Urban Fantasy to level. faction-controlled artifacts dependent
on the percentage of their membership
Game Quirk: Every player has a unique that matches that faction.
Game Setting: Early 2000s
companion called an envoy. The first Mathematically speaking the most
Real World Setting: 2070s companion is built in the tutorial from effective guild would be one with equal
pieces gained in that zone. Combination numbers of all three factions but nobody
Tech Used: VR Deep Immersion of different pieces results in a has noticed this yet.
different companion. No two companions
How Trapped: Terrorist Attack (claimed) are identical even using the same Secrets: The terrorist attack is a
summoning components. Companions can be front. The game is being used as a test
When Trapped: Game launch. Everyone was
set aside later and replaced if desired. bed for control software and connected
1st level.
It is possible to have a Companion from experimental weapons. Each faction is
Getting Out: Defeating the main PvE the “wrong” Faction. Envoys can appear testing a different line of software and
story of the game will allow everyone to be human warriors, androids, maids, equipment line. The dead are being
out. drones, golems, small dragons or digitally uploaded to a new server for
anything else fitting the themes. other tests or continued simulation.
Death: Death is real, or seems to be. Unbeknownst to anybody, the Envoys,
The players have been told that if they Player Factions: There are three which are meant to be helper programs,
die in the game they will be fried by playable factions. One is focused on are sentient.
the VR gear in real life. psychic abilities, one is focused on
magic and one is focused on tech. There Protagonist Creations: Protagonists can
Inspiration: The Secret World, are enemies in the game targeted at each be the trapped players or the envoys.
Fate/Stay Night group which represent the three “Great Each Protagonist should have at least
Mysteries” of the game (Mind, Soul and one Bond related to their envoy or, if
Character Design: Classless system. Any Matter). The factions compete for they are an envoy, their master. If a
player can eventually learn all skills control over powerful artifacts which Protagonist envoy’s master is an NPC,
in the game. Each player can have grant bonuses to all in that faction. they can be at the threat of being set
limited number of Active and Passive In addition, each faction is trying to aside or deleted by that master without
skills operating at once. Skills are protect the world from various threats. warning.
tied to types of Gear. Different weapons So there is an equal mix of PvP and PvE
and different outfits allow use of and fans of either were attracted.
different classes of skills. Players
combine two weapons and an outfit to

Brian Lai (order #9070417)


the experience continuous and An ancient entity of great insanity and
The Unscripted Server
maintenance is generally only performed evil has contacted agents in the Real
on servers not currently in rotation. World to create the game as a way of
Sample Setting
There is often a flicker or other sign generating monsters to swarm into the
Game World Genre: Fantasy of when a server change occurs. Most Game World. Some of its lieutenants are
people associate the server change as also gaining power this way.
Real World Setting: Near future earth one of the things that happens just Fortunately, one of the good deities of
before everything turns very real for a the other world has also arrived and has
Tech Used: VR Tech few minutes. modified the situation to create heroes
as well.
How Trapped: Not trapped, allow for Player Factions: There are some basic
change between Real and Game Worlds factions but the focus of the game is In the Fate Core game, the evil entity
PvE rather than PvP. was the ancient god of corruption, Dian,
Death: When the characters are in the and the good one was the goddess of
VR under normal operation, Death is Guilds: Guilds work along the same lines fate, Amarth, his daughter and sworn
Cheap. If they are either in the Real as the way they do in other MMOs foe. In the Real World she took the
World or astrally projecting to the Game identity of the Korean voice actress who
World, Death is Real. Real resurrection Secrets: The VR Tech used for the game
voiced one of the game’s signature
may be available. is very subtly enhanced by magical
characters.
means. It is meant to act as a crutch
Inspiration: Various to “help” someone astrally project. Most Protagonist Creations: Anything is
of the time it functions exactly as it available, note that if one or more
Character Design: The game uses a is meant to. Occasionally, however, the players makes a native then they might
Class/Race/Level system. When I ran the machine rotates to a hidden “server” end up stuck in the Game World while the
setting using Fate Core I based the game which causes players to astrally project newcomer protagonists are stuck in the
world on an old D&D campaign of mine into an alternate universe which is when Real World. It is likely that Natives
with 14 unique races. Any similar the world seems so real. If people are will find a way into the Real World.
campaign as desired by the Dev is injured or healed during this period of
fitting. astral projection, then their soul heals For operating in the Real World, it is
as if it were the created character. simplest to assume that the Protagonists
Game Quirk: There are rumors that every
Thus players that find themselves in the adapt a video game body relatively
once in a while, people will find
rumored “Unscripted Server” often quickly even before they notice their
themselves in the game and everything
slowly find their Real World body bodies changing. They might be the only
will seem frightfully real and even the
matching their Game World avatar in ones changing so quickly because they
people and monsters will seem to behave
appearance, gender, race and even are the ones that the good entity has
less like programmed entities and more
powers. bet on. Or they might have a talent for
like real things. The game rotates
astral projection they didn’t realize.
between various servers so as to keep

Brian Lai (order #9070417)


“subclasses”. Subclass slots are destroyed all the resurrection shrines
The Adeptive Engine
unlocked at 1st level and further slots making those worlds as dangerous as
are unlocked later. A subclass can be Between. In other words, Natives have
Sample Setting
lower level than the slot it is in but sealed away spawn points and
Game World Genre: Many it cannot be higher level than such a resurrection shrines leaving the mobs
slot. and newcomers in those worlds waiting
Real World Setting: Modern earth to be released.
Secrets: Every time a character is sent
Tech Used: Conventional desktop to a tutorial in an Adeptive Engine The mobs and newcomers seem to be the
computers. game, a copy of the player’s psyche is chosen agents of either side of a
made used to create a sentient entity multidimensional war, but nobody knows
How Trapped: They created a character that believes itself to be that person for sure. It’s possible that the
and clicked to enter the tutorial and trapped in the game it was just mechanism of the war is continuing long
found themselves really there. starting. All the games created using after the creators have ceased to be.
the Adeptive Engine are linked by a Or both sides of the war could be
Death: Cheap in most worlds. Real place called “Between” by those that controlled by the same entity.
between. Each death tends to make know about it. People that die Between
backstory more real. usually don’t come back to life. Protagonist Creations: As normal,
realize it is possible for a Protagonist
Inspiration: Log Horizon, Captain Power Time relative to the Real World is to meet an alt created by their player.
passes differently in the Game World(s). Players should be allowed to take a
Character Design: The Adeptive Engine
If the Protagonist made a character in “Glitch” Loadout if they want
is an open source software game engine
an older game or one he’s played many representing a glitch that gives a
that has been used by multiple companies
times, he may come out of the tutorial newcomer the power to act as function
to create MMOs for almost ten years. It
to find the Game World looks nothing such as a trainer or a resurrection
is a class/race level system. Each game
like the game he remembers. shrine. Glitches usually can’t remove
has nine base classes organized in a
the glitch which takes up their first
grid of theme and role. For example a Each game world is swarmed by mindless, level subclass slot. They are invaluable
horror game might have races for human, programmed mobs, but some of these for their ability to circumvent certain
demon-blooded, Nephilim and changeling. appear to be normal natives. For example limits (for example, normally a newcomer
Classes would include three “Arcanist” the mobs in a World War II themed game can only unlock new subclasses available
classes, three “Divine classes” and may appear to be human soldiers. from their home game, but a newcomer
three “Psychic” classes with one each
with the Trainer glitch could teach a
of the three being a damage dealer, In some worlds, newcomers have
Star-Trek-esque spaceship captain the
support or tanker. Usually one of the eliminated mob spawn points and taken
Exorcist subclass) and often need to be
themes focuses on speed, another on over. In other worlds, newcomers have
protected from stronger newcomers.
power and a third on strategic layering worked with natives to make a safe
of effects. There are also a number of place. In other worlds, the mobs have

Brian Lai (order #9070417)


Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)
Brian Lai (order #9070417)

Das könnte Ihnen auch gefallen