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INTRODUCTION
.It is a leisure activity that has become an ever increasing according to Nielsen
Company 2017 the amount of time spending playing mobile games has
make them the common recreational programs for today’s generation, the higher
level of the game they reach the more the players get incarcerated but the thing
is they immersed in the game so much that they completely separate from their
surroundings.
part of our lives the way we work, we learn, we lived and even the way we play.
Along the evolution we can now edit and save documents as well as online
games. Due to the past advancement of technology now a days. Students were
getting involved too much playing with mobile games. Since computer are very
accessible everywhere youth can spend a lot of time in playing mobile games. By
spending a predominant part of the day gaming, excessive video gamers are at
(Primact et al, 2012 ; Granic et al, 2014: Carras et al, 2018) parents and
play on such as los and android mobile phone devices but now you can also
access this game into computers. This said games was developed by two
Co Ltd, under the leadership of Justin Yuan and Xu Zenhua. This game is very
popular in Asia. The rule of the games are 2 opposing team where they will
defend there own base and destroys the other team. There are 3 lines in the map
first is the “upper”, “lower”. “middle”. Those lines are connected to the road to the
base. In mobile games especially Mobile Legends the players can interact with
12,675.696 players who download mobile games .most of the players are
teenager and early adults 15-25 years of aged. These instances through playing
so much time there are domino effects to the one who get addicted to this game,
he / she will no longer have the honor of being with another person, developing a
poor body because they choose to skip eating their food on time.
A paradigm below was focused on the study of the effects of mobile games( mobile
legends) to the health and academic performances of the students in CMVSHS. A
conceptual Framework used in order for the research to clarify some concepts regarding
Students .
The result of this study can give them an ideas and information about the effects of mobile
games (Mobile Legends) to the behaviour and health aside from negative effects
Future Researcher.
The result of the study will be serving as a guide of other researchers who would embark
conduct of study of similar nature
This study aims to know the effects of mobile games (Mobile Legends) to the behaviour
and health of SHS students. This study is limited only to the players of mobile games
(Mobile Legends) in SHS Department. The respondent will be all SHS Students from Brgy.
Pag-asa St Malhacan Meycauayan Bulacan.
STATEMENT OF THE PROBLEM
This study aims to know the perceived effects of mobile games (mobile legends)
to the health and academic of the students in CMVSHS.
This study will help the students to have an insight on the impact of mobile
a) To the parents this study will help to have enough knowledge about the
RELATED LITERATURE
between the two .Thus , meaning that there is no relation between the number of
RELATED STUDY
One of the negative is this many cases among student are addiction and the
addiction may lead worse problem. Student high school many, they may become
lazy when it comes to studying and prefer playing the whole day long. Some may
event skip school in order to have more playing time addicted games spend so
much time playing that their personal relationship get neglected and sometimes
report a strain in their marriage as a result of their addiction addicted gamer also
that focus strictly on MOBA(multi player online battle arena)games first a review
identifying the relevant papers publish since 2011 is conducted exploring them
systematically to extract similarities gaps and main finding. Result show how
mobile legend is the most explore games with player experience and toxic
An online game is a video game thet either partially or primarily played through
The designe of online games can range from simple text-based environment to
the incorporation of complex graphics and virtual worlds. Online games culture
and violence, some games are also concerned about gaming addiction os social
stigma. Online games have attracted players from variety of ages, nationalities,
and occupations, Online games content can also be studied in scientific field