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The Rig War Campaign

By Adam Isherwood
Warpshack Entertainment
Introduction
Welcome to the second online campaign of Shattered Verse. First off I wish to thank everyone who
participated and made the previous campaign: The Liberation of Capria a terrific success.

This second campaign is an evolution from the previous format of the Capria campaign. The biggest
change being you can use any rule-set you wish to play your games. Even though it will only be the
Shattered Verse games that will be written up in detail for the continuation of the narrative in
IntreWeb magazines, the games using non Shattered Verse rule-sets can still decide the campaigns
outcome none the less.

So as we begin another chapter of worldwide narrative wargaming exploits, i ask only one thing...

HAVE FUN!!!

Adam Isherwood
Creator of Shattered Verse

Credits

Written By: Adam Isherwood


Artwork: Matt Favale
Adam Isherwood
Special Thanks: Shattered Verse Forum
Youtube Wargaming Community
Ian Miles
Leigh Phillips
Shawn Upshaw
Tyler Mears
Clay Bahl

Copyright © 2010 Adam Isherwood


The right of Adam Isherwood as an author of this work has been asserted by him in accordance with the
Copyright, Design and Patents Act, 1988
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted
in any form, or by any means electronic, mechanical, photocopying, recording or otherwise, without prior
consent of the copyright owner.
This rulebook does not intentionally defraud, or otherwise seek to be malicious toward other books, games,
authors and persons. Parts of this rulebook may reflect other worlds and imaginings, though similarities are
accidental and not intended.
The Ongoing War: The Shattering
A Verse in turmoil
With the departure and disappearance of Neo Xandra, the Neo Verse was left leaderless and without
direction. Without her iron grip over her subjects, they argued and squabbled over the governing of
the abandoned Empire. As the years rolled by, the Neo Verse split into three political groups – each
one having their own opinion and solution on the future of The Neo Verse. As the arguments grew in
temperament, it was not long before the arguments became aggressive, than violent and so begun
the shattering.

The three political groups turned against each over and became the Shard Factions: HAVEN,
SANCTUM and FRINGE. Each faction strives to claims as many worlds as possible, through political
means, even warfare if they have to, if know they can get away with it without losing favour. The
more people and worlds under their influence, the more powerful they become and the one step
closer they come to being the single universal power and restoring the Neo Verse.

The Shard Factions


HAVEN believes in continuing Xandra’s great work and has picked up
where her army had left off. They have formed a Utopian federation. In
HAVEN society, there are no individuals, each do their allotted task to the
best of their abilities, thus keeping the HAVEN machine turning. HAVEN
are trying to maintain the Neo Verse as intact in its original form as much
as possible.

SANCTUM worship Xandra. They believe Xandra is a celestial being, a god


and through the Verse’s inability to find its own peace, through their own
disbelief, Xandra lost her power. In SANCTUM – faith is absolute, without
faith there is no future, there is no peace. Only through the devotion of
the entire Verse will bring back Xandra who will then guide the Neo Verse
once again. Their followers aim to convert the entire Verse to their
vision.

FRINGE has come to the realisation that Xandra is never coming back and
are trying to go back to the ways things where before her conquest. They
deem Xandra nothing more than a dictator, a power crazed individual
who wanted nothing more than to subject all life to her will. FRINGE
don’t want Xandra to return, they instead want to piece back the damage
she had caused, bring freedom back to all worlds and shatter the Neo
Verse once and for good. They stand for independence and freedom
and renounce Xandra the Tyrant.
Kryton
Planetary Overview
Planetary Survey
System: Shrike
Gravity: 91.G
Satellites: 1 Moon of
Population: 8 Billion: 90% Android
Rotation Speed: 20 hours days, 6 days a week, 270
days a year.
Climate Classification: Severely arid, Dessert
Total Land Mass: 74%
Planetary Governor: FAL Mainframe
Urbanisation: Heavily industrialised with android
dwellings located throughout.
Terra Forming: None, planets natural state.
Principle Exports: Oil, Technological Goods
Water Supply: None – Synthetic is created for non
android populace.
Food Supply: None – Androids don’t eat – food is ++ Known History ++
imported for non androids.
Society: Highly in order
Was originally one of the most hostile
warzones of the early years of the Shattering
but a ceasefire was made by the enslaved
Androids who fought for the Shard Factions
upon Kryton soil.
++ The Mainframe ++
The Mainframe was originally a SANCTUM Tired of waging wars, dying and being slaves
logistics program, charged with commanding – they took demanded sentiency. After bitter
the Android armies of the Kryton War. After campaigning with Cyclon, Nanocite and
the ceasefire and the founding of the FAL, the Antomaton support – they were granted
Mainframe went from commander to king of a their freedom and grudgingly the Shard
empire – establishing itself as the central Factions handed them custody of the
administration program of Kryton and all of warzone that claimed so many of their
the FAL of the Neo Verse. comrade Androids. Upon Kryton the Free
Androids League was founded.
The Mainframe is a cold and calculated
creature. It thinks purely in numbers and
soulless logic. It has no qualms in sending
hundreds into danger and certain death if it
deems the price to valuable for the FAL to
resist.

The Mainframe is more than just a machine, it


is the Immortal Emperor.
The Rig-War
The Target:
Sector 2,346B “The Hive”
Located in the dead centre in the
Artuo Ocean, The Hive is the
single most productive Rig cluster
of all the rig clusters of Kryton,
possibly the whole Neo Verse!

The trillions of gallons of oil that


the Rigs produce a day could
mobilise entire fleets throughout
an entire campaign. At the
moment the oil produced by the
Hive is sold throughout the Neo
Verse, to all Shard Factions, but
due to the FAL’s affiliation with
FRINGE, they get a substantial discount on the purchase of the oil. This is a distinct advantage that
FRINGE cannot continue to obtain for much longer if HAVEN and SANCTUM wish to survive, let alone
win the Shattering.

The Objective:
Claiming the Central Node Tower: “Queen B”
The seven Rigs of The Hive are connected to a central control tower known as Queen B; she is the
only link the Hive has with the Mainframe who in turn nurtures the Hive into the industrial cogs of
the Kryton Machine.

As well as acting as oil retrieval rigs, each of the seven rigs acts as a guardian for the Queen B.
Onboard the central control centre of each Rig is a Custodian Frequency – which unlocks one of the
seven gates guarding the Queen B – only with control of each of the Custodian Frequencies can
control be gained of the Queen B.

So your mission: Control the Rigs, gain the Custodian Frequencies to gain control of the Queen B –
with her under our control we can sever the connection with the Mainframe and bring the facility of
the Hive fully under our factions control. With this precious commodity, our faction’s new found
power can turn the tide of the Shattering!
The Battlefield: The Hive’s Rigs
The Rigs or “Custodians” of the Hive are vast towering
structures – each one like a steel giant standing guard
in the black Artuo Ocean over their Queen.

Each Custodian stands 100 feet from the surface of the


ocean and is the size of a capital city as you know it.
Thousands of lives work day and night to harness and
purify the oil from the black seas of the Artuo. These
lives are mostly android who toil without tire for the
good of the FAL, the rest are a small percentage of
other people of other races – most leave the hard oil
toil to the androids and see to other tasks such as
maintenance and the seeing that the leisure centres on
the Custodians are always running to keep the androids happy during their time off.

The terrain of the Rigs are mostly industrial – even the homesteads and leisure centres are built
around the industrial works. But located sparsely throughout are forests – built as retreats for the
non androids when things get on top of them. These forests are completely synthetic but look 100%
real and range from pine and bamboo forests to tropical jungles of alien beauty – sadly androids
don’t understand nature fully and these forests layout is usually a strange mix of all forests types at
once!

The people of the Custodians rarely venture beyond, each


of the rigs are completely self contained civilisations and
the leisure centres pride themselves in able to fulfil every
desire a soul could wish for. As well as containing many
vices – the Custodians each also hold their own self
defence force – many veteran detachments from
regiments – serving their last years of service until
retirement. However – these defence forces are meant
for local law enforcement and defending the Custodians
from skirmish attacks – they are no match for what
HAVEN and SANCTUM have in store for them.

With the armies of HAVEN and SANCTUM approaching, the Custodians and the FAL have sent out a
plea of assistance to all FRINGE allies of neighbouring systems as well as making contracts with
AliAstra Systemwide for their much prized mercenaries.

Regiments from across the Neo Verse flock to the Hive – to conquer or to defend – what will your
regiment choose?
Personalities of the Rig War

Lt. Commander Matiel Constantine


Faction: FRINGE (301st Krytonian Rig Raiders)
Race: Human/ Android
“I have been fighting SANCTUM all my
goddamn life, slowly pushing their holy filth
piece by piece from Kryton – you are not going
to let my life pursuit go in vain! Each of you owe
me victory gentlemen and by your life you will
not deny me of it!”

Commandant Khuan Hai


Faction: SANCTUM (Shadowflames)
Race: Inu Sieshen
“We have won great honour on the fields of Capria, honour
to lead our holy warriors to Kryton. Victory is already in our
grasp brothers – all we must do is tighten our fists and keep
it in our grasp!”

Captain Ishyrwude
Faction: HAVEN (2nd Glavorton Guards)
Race: Felleasian
“Capria will not happen again! We conquered the Neo Verse
once for Neo Xandra and we will do it again for HAVEN – we
draw the line here – no more defeats. Through blood, spirit
and determination we will take The Hive and fuel the gears
of war for HAVEN for centuries to come. What we do in life,
echoes in eternity!”
Playing the Campaign

Now that you know about what there is to know about Kryton, it is your turn to make the
narrative! The outcome of the Rig War is down to you the players, your games will determine who
claims The Hive and the knock on affect it will have on the rest of the Verse.

To join in the campaign is free and dead simple, just follow these easy steps:
 Visit the Shattered Verse Forum and create an account.
http://shatteredverse.proboards.com
 Play a game of Shattered Verse or other Sci-fi Wargame and make a Battle Report of the
game
(This can either be a video or written report with pictures)
 Go onto the forum and enter the Online Campaign Section, and then enter the Kryton Rig
War Campaign section.
 Create a new thread and post your battle report.
 Done!

What Rules to Use?


As a first for Shattered Verse campaigns, the Rig War will allow use any modern or Sci-fi wargame
rule-set you wish. Only the narrative from Ground War, Fleet War and Covert War games will be
written into the IntreWeb Magazine; however the results of a battle using non Shattered Verse
rules will stand. Basically if you use a non Shattered Verse rule system, even though the fine
details of your game will not be mentioned in the IntreWeb Magazine, your game can still
determine the final result of the entire campaign.

A healthy compromise me thinks :P

Making a Battle Report


To stop “fake” games and cheating which would spoil the campaign, you must make a Battle
Report, as evidence of you games, this can be a written report with pictures on your personal blog
(remember to add the link) or written directly onto the forum.
It can also be a video battle report, Youtube is a good place to upload the video and just add the
link to your video in your battle post on the forum.

Important: Your report if written must include pictures of the game

Rig War Campaign Information


Forum Register Start Date: Now!!! :P
Start Date: December 1st 2010
End Date: December 31st 2010
Results Announced on forum: Late January 2011
Creating your Shattered Verse Army

Miniatures Recommended Companies


Shattered Verse allows you to use whatever miniatures take The following companies are
your fancy, as long as it fits with the unit its intended to recommended for 15mm play:
represent (so yeah, no hamsters counting as tanks please!).
Even though the game is intended for 15mm scale http://khurasanminiatures.tripod.
miniatures, the game handles just as well in 28mm. com

http://www.groundzerogames.net
Choosing Your Shard Faction /

The first step in creating your Shattered Verse army is


http://www.criticalmassgames.co
choosing your Shard Faction. Now the faction you choose
m/
will not restrict you when creating an army in any way, all
Shard Factions share the same the army lists. My advice is http://www.rebelminis.com/
to choose the faction you sympathise with, the one who’s
cause you believe in. This will give you a strong motivation http://www.15mm.co.uk/
to build your force and crush your rivals – in the game of
course! http://eurekamin.com.au/

http://combatwombatminiatures.
Army Background aka “Fluff” com/
To add an extra layer creativity and enjoyment to your army
creation, many wargamers like to add a back-story narrative
or “fluff” to their armies. Shattered Verse has a rich and
strong narrative throughout its setting which totally
embraces strong narrative gaming.

Give your armies history; from glorious victories to tragic


defeats, the best stories always have both! You could even
chart your battles and let your games mould a story for you.
This not only adds another layer to your hobby but gives
other players enjoyment and makes your army one to be
remembered, as well as being a part of your opponents
Shattered Verse story.

You never know, could become a famous enough general


that you might end up in future volumes...

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