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CONTENTS  

Page 3 Introduction

Page 5 Unternehmen Seelöwe

Page 9 The Invasion

Page 16 The German Order of Battle

Page 19 Scenario One


The Fight for the Military Canal

Page 23 Scenario Two


Rearguard at Pevensey

Page 27 Scenario Three


Capture the Port

Page 31 Scenario Four


Take the Heights

Page 35 Scenario Five


The Exceat Bridge

Page 39 Scenario Six


The Drive Inland

Page 43 Scenario Seven


The Empire Strikes Back

Page 47 Scenario Eight


In by the Back Door

Page 51 Scenario Nine


Covering the Winston Line

Page 55 Scenario Ten


Defending a Nodal Point

Page 59 Scenario Eleven


Tally Ho!

Page 63 Scenario Twelve


Isolating Dover

Page 67 Scenario Thirteen


The White Cliffs of Dover

Page 71 Scenario Fourteen


A Pint in the Lamb

Page 2
INTRODUCTION
Operation Sea Lion, the invasion of Britain, was the one major German plan of the Second World War
that never actually happened. Indeed the pre-requisites set by Hitler, such as control of the skies,
were never achieved, although unknown to them at the time the Luftwaffe came very close.

Nevertheless as an historical exercise Sea Lion retains a fascination, as all of the plans for both the
attack and defence were in place, and it is possible for a wargamer to chart the course of such an
invasion as a theoretical exercise, safe in the knowledge that the bastion of freedom that Britain
stood as was never actually challenged.

Indeed in the 1970s the Daily Telegraph undertook such an exercise, bringing together a team of
German and British military men to "War Game" the exercise under the watchful eye of Dr Paddy
Griffith, then a Senior Lecturer at the Royal Military Academy, Sandhurst. Taking the 22nd of
Sepetember 1940 as as invasion date the results saw an invasion taking place along the South coast of
England, from Newhaven in Sussex to Hythe in Kent. It is this map game that now serves as an overall
framework upon which we have transposed our significantly smaller company level scenarios.

What we have taken care to do is to focus on the actions that took place in that game, and cut to the
critical point, or schwerpunkt, of the battle. For example, the fighting around Hythe saw an
amphibious assault against the British troops defending the beaches, as well as a paratroop assault
from the rear designed to seize and hold the bridges across the Royal Military Canal. In our scenario
we have focussed on the attack by one Company of Fallschirmjäger against just one of the bridges.
In this way we have been able to stay true to the original game, but provide gamers with the cut and
thrust of a Company level action.

My thanks must go to Dr Paddy Griffith, who


devised and ran the original Sea Lion War
Game, and who has given his blessing to this
somewhat parasitic project. In addition his
writings have played a significant part in
assisting my understanding of, and shaping
my views on, warfare.

All of the scenarios in this booklet are


designed for play on a 6' by 5' or 6’ by 4’
table when using 15mm figures, or 7.5' by 6'
when using 20mm figures. All of the
scenarios are designed to run without time
constraints of a certain number of turns. In
order to achieve their objectives the players
must simply do so with the force they have
to hand. There are no limits on the
numbers of turns available to them unless
specifically stated within the text.

For consistency of layout I have referred to


the top edge of the map for each scenario as
the northern edge. In truth this is
misleading if the reader is seeking absolute
historical accuracy. That said, a glance at
any map of the areas will allow them to
identify exactly where true north is. The
British countryside has changed remarkably
little in the intervening years.

I should also mention that when listing the


cards to be used for each game I

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occasionally use the term “British” to refer to troops from Dominion countries. This is done purely to
save the player making up duplicate cards for all of the contingents that came to Britain’s defence.
It should not be considered a slight to the brave Australians, New Zealanders and Canadians who
fought most gallantly in the Second World War.

Please feel free to contact us if you have any questions about the scenarios or TooFatLardies rules in
general, our contact details can be found on our web site, www.toofatlardies.co.uk.

2011 Addendum
Little did I know when I wrote the above words in 2004 that within a few years I would be assisting
Paddy Griffith umpire a re-running of his famous Sea Lion game at the Imperial War Museum at
Duxford with a group of fifty or more people taking on the various roles and invading southern Britain
all over again. Interestingly the German players this time went for an entirely different approach,
choosing to land on the Essex and Suffolk coast line and striking out for London from the North East.
It was a truly memorable experience and a great pleasure to see Paddy control the game with a deft
touch here and a timely interlude there. Indeed Nick and I went on to assist Paddy with several other
games at Duxford including Operation Mercury, the Invasion of Crete, and Operation Wesserubung,
the Invasion of Norway. Sadly, as we were preparing to game Operation Hercules, the Invasion of
Malta, Paddy died unexpectedly due to complications after a routine operation, bringing to a
dreadfully premature end what were becoming the regular highlights in our gaming calendar. On so
many levels Paddy will be much missed.

That 2009 Sea Lion game produced a totally different series of engagements but it did prove how
quickly plans breakdown, and how despite the
large forces involved it is so often individual
companies at the spearhead that make or break
any operation. And, of course, that wherever
the Germans chose to land they were not going to
defeat the Royal Navy. In this game, as in the
original, it was the German lack of ability to
reinforce and resupply by sea that scuppered
their plans, allowing their initial landing force to
be defeated in detail.

Back in 2004 Operation Sea Lion was the very first


scenario supplement that we produced for I Ain’t
Been Shot Mum! We withdrew it from sale in
2007 as it was looking dated (to say the least)
against our newer products. My plan then was to
get it back into print pretty quickly, however my
attention was drawn to other things and time
dragged on. The end result was, however,
positive, as picking it up again when enthusiasm
caught up with me saw a renewed interest in the
project as a result of the Duxford game, and the
discovery that I actually lived five minutes drive
from part of one of the major defensive lines that
surrounded London. The end result has been not
just a few more scenarios which came about as a
result of conversations with Paddy, but also in
the section on British and German plans which I
hope that the gamer will find interesting and
informative.

Richard Clarke
Lard Island
2011

Page 4
Unternehmen Seelöwe
“Cromwell, repeat Cromwell”. The Home Guard officer replaced the handset of his field telephone
and glanced at his watch; seven minutes past eight on the evening of the 7th of September. Strapping
on his webbing he checked the rounds in his service revolver. He did not need to turn to any code
book to know what that message meant. They were coming. All British forces were now in a state
of immediate readiness to meet the invader.

Since the BEF had returned to British soil at the beginning of June the whole nation, indeed the whole
Empire, had been expecting this moment. Men had flooded in from around the globe to defend the
mother country. Australians, New Zealanders, Canadians had come in their own formations, ready to
fight, other had come in smaller contingents or as individuals, drawn by links of loyalty or to defend
the last bastion of democracy in the old world . One and a half million men had volunteered for the
Land Defence Volunteers, although in July the term Home Guard had been coined by Winston
Churchill, the Prime Minister, and the name had stuck.

Under the watchful eye of General Ironside, the Commander in


Chief Home Forces, defensive lines had been constructed. Pill
boxes, huge concrete blocks lifted into position to halt the
advance of tanks, bridges prepared for demolition, and now
these makeshift defences were manned by men many of whom
had barely rudimentary training, stiffened in their resolve by
their elders who had served in that terrible war two decades
before and were again ready to face that same foe.

In cinemas, pubs and dance halls the police were rounding up


anyone who could fly. On civilian and military airfields light
aircraft were being rapidly converted, however small, to carry
bombs, while secret stock piles of mustard gas were readied for
use should the Prime Minister give the word. Few who knew of
such plans, against all the rules of modern war, doubted that he
would.

Men of the British Resistance Organisation gathered stockpiles of


food and slipped unseen into hastily constructed underground
bunkers, ready to emerge in the German rear once the fighting
had moved on towards London. Their operational lifespan was estimated at ten days before they
were caught and shot.

In some coastal towns church bells rang to signify the appearance of German forces; in East Anglia
several bridges were blown by the Royal Engineers, and three Guards officers were killed when a mine
detonated under their car as they attempted to rejoin their unit.

Yet these three unfortunates were to be the only casualties of that night. As dawn broke on the 8th
of September it became clear that the invasion had not begun. It had been a false alarm. While the
defenders of Britain’s shores would spend many more tense nights awaiting the German arrival,
Codeword Cromwell would never again be used.

The Background to Sea Lion


The History of Operation Sea Lion is, of course, the history of a non-event, yet it is still one of the
most interesting “what-ifs” of the Second World War, spurning many books, computer games and
wargames scenarios. Its roots stretch back to November 1939 when Hitler made his decision to
defeat the western Allies who, despite the fall of Poland, refused to make peace. That scenario in
turn presented the possibility that the Kriegsmarine may be able to operate from the Channel ports

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and, for military planners at least, the option of invading Great Britain became very real. Grand
Admiral Raeder instructed Kapitan Hans Jürgen Reinicke to draw up an assessment of the options for
landing troops in southern England, and after five days he was able to present a series of
pre-requisites.

Firstly the Royal Navy needed to be sealed off from the invasion area. It would be ideal to destroy
the British fleet entirely, but this seemed unlikely so cutting them off from the landing beaches and
their approaches became the more plausible alternative. Secondly the Royal Air Force needed to be
destroyed, as, for the third condition, did the Royal Navy coastal units. Finally British submarines
had to be stopped from taking action against the landing force. This list amounted to a tall order, to
say the least, however it was to form the basis for future operational planning whenever Sea Lion
raised its head.

Führer Directive Number 16


By the end of June 1940 France had fallen
and German peace overtures to Britain
were not only being ignored they were
being met with steadfast defiance. A
frustrated Hitler issued Führer Directive
Number 16. “As England, in spite of her
hopeless military situation, still shows no
signs of willingness to come to terms, I have
decided to prepare, and if necessary to
carry out, a landing operation against her.
The aim of this operation is to eliminate the
English Motherland as a base from which
the war against Germany can be continued,
and, if necessary, to occupy the country
completely.”

Building on Reinicke’s original list of


pre-conditions Hitler ordered that the RAF
was to be destroyed as a fighting force,
“beaten down in its morale and in fact, that
it can no longer display any appreciable
aggressive force in opposition to the
German crossing”. The Channel was to be
swept of British mines at the potential
crossing points whilst at the same time
German minelayers were to block the
entrance to the Channel at both ends to
deny access to the Royal Navy. To
supplement this from July 1940 onwards
heavy artillery pieces were installed by
Organisation Todt along the French coast in the area of Cap Gris Nez in order to dominate the area
and further block any forays by British ships. Finally a policy of engaging the Royal Navy in other
theatres, the Atlantic and the Mediterranean in particular was intended to keep it occupied at all
points of the compass, thereby stopping intervention against any crossing.

There is a school of thought which suggests that the perfect time for a German invasion was July,
however this can only ever be a pipe dream of the armchair historian. The facts very firmly indicate
that whilst sufficient troops were present in northern France and the Low Countries no detailed plans
had then been drawn up with which to launch an invasion, and certainly, and critically, insufficient
shipping was available. What is more the RAF and the Royal Navy were still very much forces in being
at that stage; time was needed for the Luftwaffe to launch their campaign of attrition in the air and
the Kriegsmarine to assemble sufficient vessels to transport the required numbers or men and
equipment. The Adlerangriff, Eagle Attack, against British airfield in an attempt to destroy the RAF
as per Hitler’s instructions did not begin until mid August whilst the Kriegsmarine were faced with an

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almost impossible task in the acquisition of shipping capable of crossing the Channel.

Some moves had been made to provide amphibious assault craft however by the end of September
1940 only two self-propelled shallow draft Pioneerlandungsboot 39 were available in prototype
format, and these were limited to 45 passengers each. The development of tank carrying landing
craft was even further behind, the first of these not being seaworthy until April 1941 by which time
Hitler had set his sights firmly towards the East. In 1940 the Germans were restricted to using
whatever they could find, and this extended through a wide selection ranging from the obscure to the
frankly ridiculous. A Danish train ferry, a motley selection of car ferries, Dutch skoots, French and
Belgian fishing vessels and a wide selection of Rhine barges which, whilst large, were not built to be
sea-going craft and in many cases relied for propulsion on tugs. Whilst improvised ramps were
constructed to facilitate the landing of troops onto the invasion beaches, the vast majority of the
transport capable of carrying armoured vehicles needed port facilities to unload their much needed
cargo.

Despite all the obstacles, of which common sense would seem the largest, the German navy excelled
itself in its ingenuity. Indeed it had been the arrival of large numbers of barges in Le Havre, Dunkirk,
Calais, Flushing and Ostend that had prompted the British Chiefs of Staff to issue the Cromwell
codeword.

Planning the “Sausage Machine”.


The original plans produced by the Oberkommando des Heeres called for an invasion on a broad front,
with landings across over 150 miles, from Dorset to Kent. This in itself highlighted one of the main
faults with the German planning system in that the Army drew up their plans without consulting the
Navy, indeed at no point would inter-service rivalry allow a truly coherent joint planning body to
emerge. Once the Kriegsmarine had made clear that they were unable to transport the first wave for
such an invasion, let along keep it supplied, further plans were drawn up which saw elements of five
sea transported Divisions and one airborne Division land between Rottingdean in East Sussex and West
Hythe in Kent. This was a compromise arrangement, the Navy had wanted to keep a tighter frontage
still, limiting the westward extent of the
landings to Eastbourne, however General
Halder was vehemently against this, stating
that he regarded this as “complete suicide, I
might just as well put the troops that have
landed straight through the sausage
machine”.

The final plan envisaged Army Group A under


Generalfeldmarschall Gerd von Rundstedt
being responsible for the land operations.
This was made up of two Armies, the 16th
under Generaloberst Ernst Busch and the 9th
commanded by General der Artillerie
Christian Hansen. In the first wave the 16th
Army would land the 17th and 35th Infantry
Divisions between Folkestone and New
Romney with the 7th Infantry Division and the
1st Mountain Division landing between Rye and
Hastings. The 9th Army would land the 26th
and 34th Infantry Divisions between Bexhill and
Eastbourne and the 6th, 8th and 28th Infantry
Divisions between Beachy Head and Brighton.
Finally the 7th Fliegerdivision under
Generalmajor Richard Putzier was to drop in
the area of Lyminge, Sellinge and Hythe on the
right of the 16th Army, tasked with the capture
of the high ground to the north and north west
of Folkestone. The first two kampfgruppe

Page 7
German Invasion Shipping
 

Page 8
were to land just as the 17th Infantry Division came ashore near Folkestone. A force under Oberst
Eugen Meindl was to seize a crossing across the Royal Military Canal in the area of Hythe. This
Napoleonic era defence line was still considered a significant obstacle for tanks and any breakout
would depend on passage across it. Major Edgar Stentzler was to lead Kampfgruppe Stenzler to seize
the dominating heights at Cherlton Hill near Paddlesworth.

An hour later Kampfgruppe Bräuer led by Oberst Bruno Bräuer was to drop to the south of Postling and
link up with Stenzler’s force. This combined force was to provide a strong defensive shield against
any British counter-attack, having with it over two full Fallschirmjäger Regiments, a parachute
engineer battalion and a company of anti-tank guns.

In addition to the above several specialist small units were tasked with very specific missions which
were pre-cursors of Allied operations on D-Day four years later. Commando forces, some equipped
with light motorcycles were tasked with moving inland at full speed to seize and protect the docks at
Dover, to destroy key batteries along the coast and knock out radar installations.

The entire landing force was to be transported by the Kriegsmarine’s ad hoc flotilla with forces sailing
from Cherbourg for Lyme Regis, Le Havre for Ventnor and Brighton, Boulogne for Eastbourne, Calais
for Folkestone and Dunkirk and Ostend for Ramsgate.

Once this first wave had secured the coast and seized a port, the second wave would be committed
including four Panzer Divisions and heavy artillery to be deployed in the area of Dover to support the
coastal batteries in France in dominating the Channel across the straights. With their supply lines
thus secured the force would then breakout from the bridgehead, moving north to the initial
objective line from Rochester to Southampton before swinging west to encircle London. It was
anticipated that by the time the German advance had reached a point between St Albans and
Northampton the British forces would be obliged to surrender.

Very Well, Alone


The withdrawal of the bulk of
the British Expeditionary
Force from France at the end
of May and the subsequent
Armistice between France
and Germany left Britain
alone in resisting tyranny in
Europe. It was immediately
clear that Hitler’s next
objective would almost
certainly be to make peace
with Britain or, in the event
of his overtures falling, as
they were bound to do, on
deaf ears, attempting to end
resistance by force. The
latter would almost certainly
involve an invasion and it was
for this that the British
government and military now
planned.

On the 27th of May a Home Defence Executive was formed under General Sir Edmund Ironside with a
briefing to prepare for the defence of Britain. At that time Ironside had little to work with, and his
plans involved the establishment of a coastal crust of defences backed up by a series of anti-tank stop
lines organised in depth to protect London and the industrial centres of the north and midlands. The
nation was divided into GHQ zones the purpose of which was outlined in the Southern Command
Memorandum of 22nd of June 1940, thus:

Page 9
"The immediate object is to divide England into
several small fields surrounded by a hedge of
anti-tank obstacles which is strong defensively, using
natural accidents of the ground where possible.
Should Armoured Fighting Vehicles attack or airborne
attacks break into the enclosures the policy will be to
close the gate by blocking the crossing over the
obstacles and to let the `dogs` in the shape of
armoured formations, or other troops, to round up
the cattle"

At first this plan for a static defence in depth was all


that Ironside could hope for, however as more men
and material became available Churchill looked for a
more dynamic solution, replacing Ironside with the
more energetic General Sir Alan Brooke.

Brooke favoured a less static defensive plan,


complementing Churchill’s own belief that a mobile
invader could only be defeated by an equally mobile
defensive plan. The defences on the coast were
weakened, allowing more troops to operate as
counter-attack forces. This was expanded upon in
the Home Forces Operation Instruction that was
presented to the War Cabinet. Section 13 of this
document stated:

"The general plan of defence is a combination of mobile columns and static defences by means of
strong-points and stops. As static defence only provides limited protection of the most vulnerable
points, it must be supplemented by the action of mobile columns. However mobile such columns may
be they cannot be expected to operate immediately over the whole area in which it is possible for
the enemy to attempt invasion by sea or air. It is therefore necessary to adopt measures for
confining his actions until such time as mobile columns can arrive to deal with him. This will be done
by means of stops and strong-points prepared for all round defence at aerodromes which are
necessary to prevent the enemy obtaining air superiority, at the main centres of communications and
distributed in depth over a wide area covering London and the centres of production and supply. This
system of stops and strong-points will prevent the enemy from running riot and tearing the guts out
of the country as had happened in France and Belgium."

The coastal crust defences covered 500 miles of possible invasion beaches, with infantry divisions
assigned to their own sectors. Batteries were hastily constructed with a mix of whatever guns were
available at the time. These were more often than not guns taken from decommissioned naval
vessels from the Great War, starting from 4 pounder pieces up to the two 14 inch guns at Dover.

Beaches were closed to the public and blocked with barbed wire, mines and Admiralty Scaffolding
used to deter tanks. The nine foot scaffold poles were embedded at the low water mark. Five foot
square reinforced concrete cubes were cast to block paths from the beach that could be used by
vehicles and pillboxes were constructed to provide the best fields of fire.

Behind the coast the interior defences were made up of a number of stop lines and nodal points which
extended up to fifty miles inland. The most prominent was the GHQ Line which ran from Edinburgh
down through the eastern counties of England to Canvey Island and Great Chesterford in Essex forming
the Eastern Stop Line. From there it went south of London to Aldershot and Guildford, westwards to
Reading and Abingdon where Stop Line Red cut through the Cotswolds, and then Stop Line Blue
followed the line of the Avon Canal and the River Brue to link with the Taunton Stop Line in Somerset.
This strong river based position was provided with significant numbers of anti-tank guns and would
have presented a formidable position for the German forces attempting to outflank London from the
west.

London itself was then surrounded by several lines. The London Stop Line Outer, Line A, ran roughly

Page 10
around central London at a
distance of approximately 20
miles and, due to it being
largely in the countryside
surrounding the capital was the
strongest position, with
extensive anti-tank
fortifications and smaller
positions scattered around the
country lanes to stop the
Germans from by-passing the
more heavily defended main
road. The London Stop Line
Central , Line B, and the
London Stop Line Inner, Stop C
were inside the capital, and
finally the Inner London Keep
included the government
buildings at the heart of the
city.

Thousands of miles of anti-tank


ditches were dug throughout
the country, typically being 18
feet wide and 11 feet deep.
The defended side of the ditch
was revetted with a variety of
materials depending on what
was available locally.
Pimples, more commonly
known as Dragon’s Teeth,
concrete cylinders cast in four
foot long sections of sewer
Seventy one years later much of the London Stop Line pipes and concrete blocks were
Outer still exists, albeit forgotten and overrun. Concrete deployed, often several rows
deep, to Channel the attackers
blocks (top) and a pill box at Northaw in Hertfordshire.
to defended points. These
were supplemented with
barbed wire and observed by pillbox positions.

In addition to these lines “nodal points”, such as bridges, major road junctions or tunnels, were
prepared for demolition, with road junctions primed with charges designed to crater the road making
them impassable for vehicles. Defensive positions would be prepared around the nodal points, being
categorised A, B or C depending on how long the defenders were expected to hold out for. Category
A positions were normally manned by regular troops, category B and C by the Home Guard.

Between May and September 1940 18,000 pillboxes had been constructed along with hundreds of
miles of anti-tank ditches and ancillary fortifications. Britain may be alone, but the nation and the
Empire were ready.

The Invasion.
Thirty Four Years Late
Of course the invasion never happened. On the 17th of September Hitler held a conference with
Reichsmarschall Göring and Generalfeldmarschall von Rundstedt. The failure of the Luftwaffe to
destroy the Royal Air Force and the Army, Air Force and Navy had adequately proved their inability to
work together in a fashion that suggested any chance of success. On that day Unternehmen Seelöwe
was postponed indefinitely and entered the alternative history books as the great “What if?” of the

Page 11
Second World War. Since then commentators have expressed varying degrees of enthusiasm for the
plan. The nearest we can come to discovering just what could have happened is to turn to what is
possibly the most legendary wargame of all, the 1974 Sea Lion Wargame undertaken at the Royal
Military Academy at Sandhurst under the all-seeing gaze of Umpire Dr. Paddy Griffith.

What sets aside the Sandhurst wargame is the list of those taking part on the panel of umpires. On
the German side Adolf Galland needs no introduction as one of the Luftwaffe’s leading Aces of the
Second World War. Admiral Freidrich Ruge represented the Kriegssmarine; in 1940 as a Commodore
he had been in charge of the minesweepers that had been operating in the channel as part of the
preparations for Sea Lion and had been involved in planning the deployment of the minefields which
would protect the invasion fleet from the Royal Navy. General Heinz Trettner had been the Chief of
Operations on the staff of the 7th Fliegerdivision in 1940 and had taken part in the planning of the
airborne aspect of Sea Lion at that time. For the British Rear Admiral Teddy Gueritz had been a
Royal Navy beachmaster on Sword beach on D-Day and understood implicitly the issues involved in
amphibious landings. Major General Glyn Gilbert had been a Major on D-Day and won the MC whilst
crossing the Escaut Canal in September of 1944. Air Chief Marshal Sir Christopher Foxley-Norris had
flown Hurricanes in the Battle of Britain, being shot down twice in the process. All of these had been
involved in the operations of the summer of 1940 and all were intimately acquainted with amphibious
landings. Admiral Schunemann, the German Naval Attaché, also assisted.

The game took the form of a free-Kriegsspiel, with the players presented with their objectives and
fed a stream of information throughout the planning stage of the game. As is the case with a game of
this nature the planning takes up the majority of the game time. Once the high command have
committed themselves it is down to other men to do the deeds, with the senior Generals only able to
stand back and watch, occasionally making key decisions which can influence the battle.

The German plan in 1974 was closely based on the 1940 version, certainly the troops available and the
amount of support in the form of air and naval assets was drawn from historical data. The date
chosen for the landing, the 22nd of September was influenced by tides and also by the speed with
which the Kriegsmarine had in reality been able to assemble its flotilla. The assumption was, again
based on the realities of 1940, that the Luftwaffe had failed to achieve mastery of the skies, however
as the year dragged on it was felt that September was the last real opportunity to make the most of
the summer weather and that Hitler had therefore decided to seize the moment rather than delay
until 1941. German weather forecast projections were used to project the date, however British
Meteorological Office reports of the actual weather were used during the game.

S1. 22nd of September.


Of the third of a million men assembled in northern France and the Low Countries for Operation Sea
Lion the first wave to hit the beaches was made up of just nine Divisions, and only the lead combat
elements of those were present due to transport limitations. The 7th Fallschirmjäger Division landed
in the area of Lympne in order to seize the airfield there. Rapidly the beach defences were
overwhelmed and the ground troops began linking up with their airborne comrades. Meanwhile the
British began moving reinforcements to the Kent area. When the Germans landed only three regular
Divisions had been in Kent. Elsewhere a further 22 Divisions were available, however only 17 of these
were battle ready in terms of equipment.

In the air the Luftwaffe attempted to swamp the south of England, flying 1200 fighter and 800 bomber
sorties in the morning alone. The Royal Air Force responded with everything they had, using
converted trainers and light civilian aircraft to attack the beach with makeshift bomb racks hastily
attached.

At sea honours were roughly even, the invaders suffering some small losses to Motor Torpedo Boats
during the crossing, and three German Destroyers sunk. The Royal Navy operating out of the Channel
ports lost one heavy Cruiser and three Destroyers sunk with a further one heavy Cruiser and two
Destroyers damaged.

Information on S1 was limited for both the British and German high commands, and as the day ended
and night fell some basic intelligence began coming through. Firstly, and most worryingly for the

Page 12
Germans, they had yet to secure a major port, although they were fighting in Newhaven and closing in
on Folkestone. Losses in transport shipping had been high, chiefly caused by RAF bombing but also
from fire from the coastal batteries. Frustratingly the RAF had maintained attacks against the
French Channel ports where much transport required for the heavier lift of the second wave had come
under sustained attack.

At sea a German naval sortie from Norway on the afternoon of S1 had been literally blown out of the
water and the U-Boat screen had lost contact with the Royal Navy surface vessels. Late in the day a
British Cruiser squadron with supporting Destroyers broke into the Channel narrows. Two heavy
Cruisers were sunk and one damaged by the coastal guns, E-Boats and the Luftwaffe, however the
Destroyers, assisted by MTBs operating from the British ports were successful in destroying around 25%
of the invasion fleet, losses among the barges, proving desperately unseaworthy, being most
pronounced.

S2. 23rd September


The morning of the 23rd of September saw the German Army and Luftwaffe commanders jubilant and
ready to send in the second wave, but the Kriegsmarine were shocked by their losses. The 22nd
Division were flown in to the captured Lympne airfield although they landed under artillery fire called
in by a stay-behind party of the British Resistance Organisation.

Losses on S1 were now clearer than they had been the previous evening, the Luftwaffe losses now
stood at 165 fighters and 168 bombers, whilst the RAF had lost 167 fighters and 70 bombers. For both
sides these made painful reading, although both sides drastically overestimated the damaged that
they had caused to their adversary.

For the British the first counter-attacks were now being launched on the ground. The German 34th
Division attacking towards Hastings was halted by the British 42nd Division supported by an armoured
Brigade. The Australian Division had retaken Newhaven, the only port that had thus far fallen to the
enemy. The New Zealand Division advanced on Folkestone but was surprised by the German 22nd
Luftlandedivision attacking from inland into their rear. After heavy losses the New Zealanders fell
back toward Dover. In their drive northwards German lead elements found that they were frustrated
on S1 by the extent of British defences. Particularly hampered were the limited numbers of
armoured vehicles that had arrived with the first wave, as anti-tank obstacles and British assault
teams armed with sticky bombs took their toll, albeit suicidally. By the end of the day the Germans
had elements of ten Divisions ashore, however many of these were incomplete and awaiting their
second echelon before they could advance further inland.

All day the Luftwaffe continued to provide support for the men on the ground, with 1500 fighter and
460 bomber sorties being flown. The RAF continued to focus its effort over France on shipping and
enemy airfields as well as providing ground support and aerial resupply for British forces on the south
coast. Air reconnaissance also identified a significant build up of enemy troops in the area of
Cherbourg, and land units were diverted to the South West of England to strengthen the defences in
that area.

The Royal Navy Home Fleet had pulled back out of range of German air attacks, however 57
Destroyers and 17 Heavy Cruisers continued to attack into Channel in waves supported by Motor
Torpedo Boats. Two Heavy Cruisers were sunk by U-Boats, however one German submarine was also
lost. A German flotilla of three Destroyers and fourteen E-Boats put to sea at dusk in the hope of
intercepting the British. In this they were successful however all of their Destroyers and seven
E-Boats were lost in the engagement. Not only had the Kriegsmarine had the worst of the days
exchanges but the weather was now turning and the much needed second wave could not put to sea
as the weather was considered unsuitable for the barges.

In the Fuhrer Conference at 18.00 the Army were clamouring for the second wave to be sent, while
the Navy were insistent that the weather would make the crossing a high risk venture, and that the
losses in shipping meant that they were now reliant on the Luftwaffe to provide air support. Göring
stated that this could only be achieved if the bombing of London was discontinued and Hitler insisted
that was politically impossible. At 21.50 Hitler decided on a compromise. The second wave would

Page 13
sail but only across the shortest part of the Channel between Calais and Dunkirk and Kent. By the
time the orders reached the ports the flotilla could only set sail knowing that they would not have
reached the British coast by dawn.

S3. 24th September


During the hours of darkness both the Royal Air Force and the Luftwaffe were able to consider their
losses. On the 23rd the British had lost 97 more fighters, leaving them with only 440 operational.
The airfields of 11 Group were little more than craters and it appeared questionable how long the air
above the invasion area could be contested. The Luftwaffe had lost 71 fighters and 142 bombers and
they too were feeling the pressure.

Over night the German transports set sail covered by E-Boats, U-Boats and Luftwaffe air support. As
dawn rose the British 5th Destroyer flotilla engaged them ten miles off shore with predictable
consequences. Of the transport 65% was destroyed, only the faster steamers breaking away and
heading for Folkestone where the damaged facilities meant that unloading was a slow and laborious
process, especially whilst under near constant air attack.

The Germans were not, however toothless, and the Luftwaffe concentrated all of its bombers on the
Channel. Four Heavy Cruisers were disabled, as were four Destroyers, however the Royal Navy had
done its job. The Royal Air Force had scrambled nineteen squadrons in their attempt to protect the
Navy, but this seemed to have had limited success against determined German pilots.

On the ground the failure of the second wave to arrive created desperate problems for the Germans.
In some cases ammunition was as low as two days supplies and without additional troops they were
obliged to simply attempt to hold on to what they had thus far taken.

S4 Onwards
Over the next few days British counter-attacks
succeeded in limiting German operations further.
Around Rye and Folkestone the troops held out
while shipping for an evacuation was assembled.
Fast steamers and car ferries were able to rescue
15,400 men up to the 28th of September, however
of the 90,000 troops who landed over the first
three days of the invasion all the rest were either
killed or captured.

Postscript on the Game


The results of the game were an indication of what
could have happened had Sea Lion ever taken
place, but perhaps they were most successful in
highlighting why Hitler decided not to pursue the
project to its conclusion. With his agenda in the
East it is clear that the risks involved in attempting
an amphibious landing across the Channel were
huge. The losses which the Kriegsmarine had
suffered at Narvik meant that they were lacking
the ships to support any such invasion. The fact
that the Royal Navy played such a dominant role in
scuppering the German plans is possibly the most
predictable but oft overlooked aspect of the
results. The Senior Service certainly suffered
serious losses, but with so many more ships than
their opponents they could afford to endure losses
so long as they disrupted subsequent landings.
This they did in some style.

Page 14
The Luftwaffe’s losses would have been sufficient to ensure that the invasion of the Soviet Union
would have had to be delayed for some significant period of time. Only the Army would have
remained largely unaffected. That said, losses incurred when the second wave was destroyed in
transit would have needed replacing and any tanks at the bottom of the Channel could not have been
used in Barbarossa. Another potentially far reaching effect of Sea Lion on German industry was the
loss of the barges destroyed in the Channel. This would have been a potentially crippling blow to
German industry. The Rhine and the extensive network of inland waterways served as Germany’s
main commercial transport network that was used to ship materials needed by German factories/
With the loss of a high percentage of suitable vessels German factory production would have dipped
significantly, just at a time when replacing lost aircraft, tanks and naval vessels was of the greatest
importance. It is little wonder that Sea Lion progressed no further than the planners’ desks. As
General Heinz Trettner was to say after the 1974 game, “Thank God it was never tried”.

In 2009 I assisted Paddy Griffith on a re-run of the 1974 Sea Lion game, sadly without the same
glittering array of military talent on hand. This time the German player decided to take the
alternative option of landing on the Essex and Suffolk coast and making a dash down to seize central
London in something of a coup de main. Again it was the Royal Navy that turned up and decimated
the second wave, which again had the net result of isolating the German forces already landed. In
that alternative version the Germans attempted a single thrust down the A12. They were largely
reliant on requisitioned civilian vehicles to achieve this, but even so their attack ran out of steam in
the suburbs of Ilford. This time there was to be no evacuation.

Order of battle
Unternehmen Seelöwe
ARMY GROUP A
Commander-in-Chief: Generalfeldmarschall Gerd von Rundstedt
Chief of the General Staff: General der Infanterie Georg von Sodenstern

16th Army
Commander-in-Chief: Generaloberst Ernst Busch
Chief of the General Staff: Generalleutnant Walter Model

First Wave
XIII ARMY CORPS
Landing on the English coast between Folkestone and New Romney.
General der Panzertruppe Heinrich-Gottfried von Vietinghoff genannt Scheel
Luftwaffe II./Flak-Regiment 14
17th Infantry Division: Generalleutnant Herbert Loch
35th Infantry Division: Generalleutnant Hans Wolfgang Reinhard

VII ARMY CORPS:


Landing on the English coast between Rye and Hastings.
Generaloberst Eugen Ritter von Schobert
Luftwaffe I./Flak-Regiment 26 attached to corps
1st Mountain Division: Generalleutnant Ludwig Kübler
7th Infantry Division: Generalleutnant Eccard Freiherr von Gablenz

Second Wave
V ARMY CORPS
General der Infanterie Richard Ruoff

Page 15
12th Infantry Division: Generalmajor Walter von Seydlitz-Kurzbach
30th Infantry Division: General der Infanterie Kurt von Briesen

XXXXI ARMY CORPS


General der Panzertruppe Georg-Hans Reinhardt
8th Panzer Division: Generalleutnant Adolf Kuntzen
Luftwaffe Light Flak-Abteilung 94 attached to Division
10th Panzer Division: Generalleutnant Ferdinand Schaal
Luftwaffe Light Flak-Abteilung 71 attached to Division
29th Infantry Division (Motorized): Generalmajor Walter von Boltenstern
Luftwaffe Light Flak-Abteilung 76 attached to Division
Infantry Regiment “Großdeutschland”: Oberst Wilhelm-Hunold von Stockhausen
Leibstandarte SS Adolf Hitler Regiment: SS-Obergruppenführer Josef “Sepp” Dietrich

Third Wave
IV ARMY CORPS
General der Infanterie Viktor von Schwedler
24th Infantry Division: Generalmajor Hans von Tettau
58th Infantry Division: Generalmajor Iwan Heunert

XXXXII ARMY CORPS


General der Pionere Walter Kuntze
45th Infantry Division: Generalleutnant Friedrich Materna
164th Infantry Division: Generalmajor Josef Folttmann

9th Army
Commander-in-Chief: Generaloberst Adolf Strauß
Chief of the General Staff: Generalleutnant Karl Adolf Hollidt

First Wave
XXXVIII ARMY CORPS
Landing on the English coast between Bexhill and Eastbourne.
General der Infanterie Erich von Lewinski Genannt von Manstein
Luftwaffe I./Flak-Regiment 3 attached to Corps
26th Infantry Division: Generalleutnant Sigismund von Förster
34th Infantry Division: Generalmajor Werner Sanne

VIII ARMY CORPS


Landing on the English coast between Beachy Head and Brighton
General der Artillerie Walter Heitz
Luftwaffe I./Flak-Regiment 36 attached to Corps
6th Mountain Division: Generalmajor Ferdinand Schörner
8th Infantry Division: Generalleutnant Rudolf Koch-Erpach
28th Infantry Division: Generalmajor Johann Sinnhuber

Second Wave
XV ARMY CORPS
Generaloberst Hermann Hoth
4th Panzer Division: Generalmajor Willibald Freiherr von Langermann und Erlencamp
Luftwaffe Light Flak-Abteilung 77 attached to Division
7th Panzer Division: Generalmajor Erwin Rommel
Luftwaffe Light Flak-Abteilung 86 attached to Division
20th Infantry Division (Motorized): Generalleutnant Mauritz von Wiktorin
Luftwaffe Light Flak-Abteilung 93 attached to division

Page 16
Third Wave
XXIV Army Corps
General der Panzertruppe Leo Freiherr Geyr von Schweppenburg
15th Infantry Division: Generalleutnant Ernst-Eberhard Hell
78th Infantry Division: Generalleutnant Curt Gallenkamp

Airborne Formations
Drop Zones in the area of Lyminge – Sellinge – Hyth.
7th Flieger-Division
Generalmajor Richard Putzier
Fallschirmjäger Regiments 1, 2 and 3 and the Air Landing Assault Regiment

Reserve Forces
II Army Corps under General der Infanterie Walter Graf von Brockdorff-Ahlefeldt, part of the 6th Army,
were held in the area of Cherbourg in readiness for ladings in Lyme Bay in the area of Weymouth and
Lyme Regis. This force comprised of the 6th Infantry Division commanded by Generalleutnant Arnold
Freiherr von Biegeleben and the 256th Infantry Division commanded by Generalmajor Gerhard
Kauffmann respectively in readiness for potential landings in Lyme Bay between Weymouth and Lyme
Regis. Cherbourg would serve as the embarkation port for the 6th Army’s invasion forces.
Additionally OKH maintained a three Division reserve to be available for a fourth wave which could be
deployed around S10 Day.

Amphibious Tanks
Four battalions of amphibious tanks were allocated to Sea Lion, three with the the 16th Army and one
battalion to the 9th Army. The four battalions, lettered A to D could field a total of 160 PzKpfw III (U)
tanks with 37mm guns, eight PzKpfw III (U) tanks with 50mm guns and 42 PzKpfw IV (U) tanks with
75mm guns. These all had the capability to rung submerged rather than actually being amphibious.
Fifty-two PzKpfw II (Schwimm) amphibious tanks with 20mm guns were the only tanks capable of
propulsion on the surface.

LUFTWAFFE
LUFTFLOTTE 2
Cooperating with the 16th Army
Commander-in-Chief: Generalfeldmarschall Albert Kesselring
Chief of the General Staff: Generalleutnant Wilhelm Speidel

VIII. Fliegerkorps: General der Flieger Wolfram Freiherr von Richthofen (dive bombers)
II. Fliegerkorps: General der Flieger Bruno Loerzer (bombers)
9. Fliegerdivision: Generalleutnant Joachim Coeler (bombers and mine layers)
Jagdfliegerführer 1: Generalmajor Theodor “Theo” Osterkamp (fighters)
Jagdfliegerführer 2: Generalmajor Kurt-Bertram von Döring (fighters)

Luftflotte 3
Cooperating with the 9th Army
Commander-in-Chief: Generalfeldmarschall Hugo Sperrle
Chief of the General Staff: Generalmajor Günther Korten

I. Fliegerkorps: Generaloberst Ulrich Grauert (bombers and dive-bombers)


IV. Fliegerkorps: Generalleutnant Kurt Pflugbeil (bombers)
V. Fliegerkorps: General der Flieger Robert Ritter von Greim (bombers)
Jagdfliegerführer 3: Oberst Werner Junck (fighters)

Page 17
KRIEGSMARINE
Commander-in-Chief of Navy Group Command West: Generaladmiral Alfred Saalwächter
Naval Commander West for Operation “Sea Lion”: Admiral Günther Lütjens
Chief of Staff: Kapitän zur See Harald Netzbandt
Leader of Destroyers: Kapitän zur See Erich Bey
Leader of Torpedo Boats: Kapitän zur See Hans Bütow
Commander of U-Boats: Vizeadmiral Karl Dönitz

TRANSPORT FLEET “B”


Vizeadmiral Hermann von Fischel
Operating from Dunkirk. Transport for the first echelons of the 17th and 35th Infantry Divisions and
the staff and corps troops, including Panzer Battalions B and D (the latter being less one Company) of
the XIII Army Corps.
Tow Formation 1 (Dunkirk): Vizeadmiral von Fischel
Tow Formation 2 (Ostend): Kapitän zur See Walter Hennecke
Convoy 1 (Ostend): Kapitän zur See Wagner
Convoy 2 (Rotterdam): Kapitän zur See Ernst Schirlitz

TRANSPORT FLEET “C”


Kapitän zur See Gustav Kleikamp
Operating from Calais. Transport for the first echelons of the 1st Mountain Division and the 7th
Infantry Division and the staff and corps troops, including Panzer Battalion A, of the VII Army Corps.
Convoy 3 (Antwerp): Kapitän zur See Wesemann

TRANSPORT FLEET “D”


Kapitän zur See Werner Lindenau
Operating from Boulogne. Transport for the first echelons of the 26th and 34th Infantry Divisions and
the staff and corps troops, including Panzer Battalion C, of the XXXVIII Army Corps.

TRANSPORT FLEET “E”


Kapitän zur See Ernst Scheurlen
Operating from Le Havre. Transport for the first echelons of the 6th Mountain Division, the 8th and
28th Infantry Divisions and the staff and corps troops, including one company from Panzer Battalion D,
of the VIII and X Army Corps
Convoy 4 (Le Havre): Korvettenkapitän von Jagow
Convoy 5 (Le Havre): Kapitän zur See Ulrich Brocksien

HEAVY NAVAL UNITS


The Kriegsmarine had no plans to use its limited number of heavy surface units to directly support the
invasion. Rather these were designated to operate in the Atlantic and North Sea in an effort to divert
the British Home Fleet from the invasion area.

Page 18
Scenario One  
The Fight for the Military Canal
It is September the 22nd 1940, and the German invasion of Great Britain has begun. All along the
south coast, from Newhaven to Folkestone German forces are storming ashore in an attempt to gain a
foothold on British soil. This stage of the operation is critical to their plans, as not only must they
secure suitable ports, Folkestone and Newhaven being key targets, but also ensure that they seize
strategically important routes for future advances into the Kent and Sussex hinterland.

At Hythe in Kent the German 21st Infantry Regiment are assaulting positions held by British regulars of
the Green Howards along the sea front. To their rear, running through Hythe itself, is the Royal
Military Canal. Built to provide a defensive line against an expected invasion by Napoleon's forces,
this is now to be defended against the forces of another European dictator.

For the British the canal is an obstacle that must be crossed by their own troops should withdrawal
from the beach area prove necessary, and will then form a second defensive line in an attempt to
contain the German bridgehead. For the German planners the Royal Military Canal is a real concern,
providing the British with a ready-made anti-tank ditch. Securing an intact bridge is of paramount
importance in order to get their panzers out of the initial bridgehead and advancing towards London.

Page 19
GERMAN BRIEFING  

So, we are on British soil at last, however not without casualties. Thanks to the RAF several of our
Junkers have been destroyed in flight, both over the Kanal and here in Kent. Our Battalion
commander, Major Walther is nowhere to be seen, and there is talk of his aircraft going down in
flames. Now you, Hauptmann Hans Gröschke, commanding 2 Kompanie of the 1st Fallschirmjäger
Bataillon have assembled what you can of your Company in order to undertake your allotted task.

Dropping over Saltwood Castle at first light, you find yourself in the rear of the English troops in
Hythe. It is imperative that you advance into the outskirts of the town and seize the bridge across
the Military Canal. Thus far it seems that your presence has not been noted by the enemy, so you
have the advantage of surprise. Towards the shore you can hear the battle going on, as your
colleagues in the infantry fight their way ashore. Our second wave of tanks will need this bridge in
order to break out tomorrow, so failure is not an option. Your force is as follows:

Big Men Company Headquarters


Hauptmann Hans Gröschke D6+2 One rifle squad (8 men)
Leutnant Willi Hofman D6 Three MMGs (3 crew each)
Feldwebel Jugi Behrmann D6) One PzB39 (2 crew)
Gefreiter Oskar Geyer DAv One sniper
Gefreiter Rudi Schwesser D4
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)

Troops/Dice 0 1 2 3 4
Fallschirmjägers 1,2,3 4 5 6,7 8
N.B. These troops enjoy a + status, and are well equipped with automatic weapons.

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


PzB38-39 4 3 2 2 1
Infantry section 2 - - - -
MMG/HMG 3 3 2 2 1

Page 20
BRITISH BRIEFING  

Well it’s started, and you've not even had your bloody breakfast! The Jerries are landing, and your
brief time as a Platoon Commander in the Hythe Home Guard sees you ill-prepared to deal with what
is now happening. However, needs must, and you now find yourself at the bridge at the end of
Market Street ready to so your duty.

The sound of fighting from the front, along with a fairly steady flow of wounded suggests that things
are not going well on the beach. Apparently the enemy are using flame-throwers to despatch our pill
boxes, you remember these all too well from Flanders in the last lot.

You have responsibility for keeping the bridge open to allow our forward positions to withdraw if the
enemy are in danger of overwhelming them. The explosives are in position, and the detonator is with
you in the boat house, once the last of our boys are over the bridge you have orders to destroy it in the
face of the advancing Hun! You must also keep an eye out for Nuns, as there are rumours that the
nazis have parachuted some into the area, and they are hell bent on destroying our island race. Your
force is as follows:

Big Men Hythe Home Guard C Platoon


Platoon Commander Reg Butler D6 Three sections of 8 men
One Vickers MMG (3 crew)

Troops/Dice 0 1 2
Home Guard 1,2,3,4 5,6 7,8

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


Infantry 4 - - - -

Your men are also armed with sticky bombs and thermos bombs to use against Nazi tanks, hence their
high AT ability at close quarters. Any section making an anti-tank attack will roll one D6. On a roll
of 1 they will lose two men dead due to their unsafe weapons

Page 21
UMPIRES NOTES  

In an ideal world neither side will have any idea of the other's whereabouts. In particular the Home
Guard should be encouraged to think that their enemy will be coming from the direction of the sea.
The British may set up anywhere within 12" of the bridge. Each house can take two sections of
infantry, but the boathouse is very small and can only accommodate the Platoon Leader himself.
The Germans will have entered the table on either of the two northern roads, and may have
infiltrated into the Whippet Inn. As such an umpire may wish to start the game with the
Fallschirmjäger on the table at the point where they first come into view. The umpire should
arrange the deck so that the first card turned is the Fallschirmjäger's First Platoon, the rest will be
shuffled as normal.
Once the British realise that the Germans are behind them they will want to blow the bridge. To do
this the Big Man must be with the detonator for three turns of his own card. If he succeeds then the
bridge is blown.
Once the Germans are spotted, the Home Guard will call for assistance. This will arrive four turns
later in the shape of the carrier Platoon of the Green Howards. Roll a D6. On 1-3 it will arrive at the
eastern end of Market Street, on 4-6 at the eastern end of the Military Road. This force will be as
detailed below.
Big Men Platoon HQ
Lieutenant Charlie Ghyll D6 One universal carrier
Sergeant "Knocker" Dawes DAv One staff car
Section One Section Two
Three carriers, one mounting a Boys AT rifle, Three carriers, one mounting a Boys AT rifle,
one a bren, and the third with an 8 man rifle one a bren, and the third with an 8 man rifle
section section
Section Three
Three carriers, one mounting a Boys AT rifle,
one a bren, and the third with an 8 man rifle
section

On turn 8 a further British infantry Platoon will appear at the north end of Barrack Hill. This will be
as follows.
Big Men Platoon One
Lieutenant Sandy St Clair D4 Three rifle sections of 8 men
Corporal "Lanky" Small DAv

Troops/Dice 0 1 2 3
British Infantry 1,2,3 4 5,6 7,8
The Germans win if they capture the bridge intact and hold it. If the bridge is blown then the
Germans must attempt to cross the river (there is a rowing boat in the boat house that can hold one
squad) and capture the station and clear the buildings in Market Street. The British win if they keep
the bridge open and drive off the attack.

Card Deck
Pltn Cmmdr Reg Butler German Support Weapons Added Later
Home Guard Platoon German Company HQ British Carrier Platoon
British Support Weapons German Sniper Lt Charlie Ghyll
Hauptmann Hans Gröschke Germans Rally Sgt "Knocker" Dawes
Leutnant Willi Hofman German Rapid Deployment British Platoon One
Feldwebel Jugi Behrmann British Blinds Move Lt Sandy St Clair
Gefreiter Oskar Geyer German Blinds Move Corporal "Lanky" Small
Gefreiter Rudi Schwesser Tea Break British Rapid Deployment
German Platoon One
German Platoon Two

Page 22
Scenario Two  
Rearguard at Pevensey
On the coast in Sussex, the 4th Battalion of the Duke of Cornwall's Light Infantry had been tasked with
covering four miles of beach, a frontage far too wide for just one Battalion, as part of the coastal
crust that was intended to disrupt the enemy landings and buy time for the counter-attack forces
inland to react.

At dawn on the 22nd of September the bulk of the German 26th Infantry Division attacked, landing from
small sturm boats launched from requisitioned French fishing vessels. Despite casualties the German
infantry were able to clear the beach rapidly, isolating pockets of resistance. Swiftly the bulk of the
Cornishmen were either dead or disarmed, only in the immediate vicinity of Pevensey itself did any
organised rearguard action take place, as the residue of the Battalion fought on for King and Kernow.

Page 23
German Briefing  

So, we are ashore, and casualties have been light. The Englander was too dispersed to put up any
effective resistance. Orders are now for the 39th Infantry Regiment to push on from the beaches and
head inland while the remainder of the Division is landed throughout the day. It is imperative that
we take advantage of the enemy's unpreparedness, and drive inland with all haste.

Your company has been tasked with mopping up resistance in Pevensey itself, whilst the rest of the
Battalion advances to expand the bridgehead. Stukas are currently bombing the town itself, with its
old castle, you will follow up immediately and capture the town. Your force is as follows.

Big Men Company Headquarters


Hauptmann Joscar Mölnke D6 One rifle squad (8 men)
Leutnant Jeorg Schaffern DAv Two MMGs (3 crew each)
Feldwebel Walther Pohlmann D6 One PzB39 (2 crew)
Feldwebel Richard Kloss D4
Gefreiter Anton Kälner D4
Platoon One Support
Three rifle squads The Germans may have one "stonk" against any
One 50mm mortar of the developed areas on the map prior to the
game starting to reflect the stuka attacks.
Platoon Two
Three rifle squads
One 50mm mortar
Platoon Three
Three rifle squads

Troops/Dice 0 1 2 3 4
Wehrmacht troops 1,2,3 4 5 6,7 8

Page 24
British Briefing  

Visibility was poor as the dawn broke, but not so poor that you couldn't see that the sea was alive with
small vessels closing on the shore. As soon as your Vickers began firing the enemy speed-boats could
be heard starting up, and they seemed to fly across the water to land their men in the surf. The
carnage was terrible.

At first you thought that you would hold them back, but as far as you could see along the whole bay
men were landing. Gradually they found the gaps in our defences, as the Battalion just couldn't
cover the whole four miles properly. When the end came it came quickly. From both the
Eastbourne and Bexhill directions the enemy began rolling up our line. In the end only very few men,
a couple of Platoons worth, have escaped and are now falling back into Pevensey itself. The last
radio message from HQ stressed that it was critical that resistance was continued, as mobile reserves
were being assembled for a counter attack. You are now doing all you can to delay the enemy
advance.

In Pevensey itself are a Platoon of Home Guard, their Platoon Commander was killed by stukas at
dawn and the Section Commander has put his men under your command. You have asked him to set
up defences on the outskirts of the town itself; he seems a solid chap, apparently he was a Sergeant
in the Buffs in the last lot. Your force is as follows.

Big Men Makeshift HQ


Captain Sir Peter Polham D6+1 Staff Car
Lieutenant Rod Hillier DAv Two 2" mortars
Corporal "Pies" Parker DAv One Boys AT rifle
One Vickers MMG
Platoon One Platoon Two
Three rifle sections (8 men) Three rifle sections (8 men)
Home Guard Platoon No support is available for this force
Three sections of 8 men
Section Commander Alf Hill D4

Troops/Dice 0 1 2 3
DCLI 1,2,3 4 5,6 7,8
Home Guard 1,2,3,4 5,6 7,8 -

Page 25
Umpire's Note  

The Germans may enter the table anywhere along the map's right hand edge, from the bottom edge
up to the railway line. They will identify where they wish the stonk to be applied before the game
starts.

The British will deploy one DCLI platoon anywhere they wish to the south of the railway line. Their
second platoon may be anywhere to the north of the railway, whilst the Home Guard must be in the
town itself or in a prepared sandbagged position at the junction of the Bexhill and Wartling Road.

The Germans will win if they are able to control the Wallsend road as far as the junction with the High
Street with the forces available to them. The British win if they stop them. This will ultimately be
a Pyhrric victory for the British, as they will clearly eventually be taken prisoner or killed, however
their actions will serve to divert more German troops into the battle for Pevensey, thereby retarding
their movement inland. Dulce et decorum est, pro patria mori.

Card Deck
Hauptmann Joscar Mölnke Captain Sir Peter Polham
Leutnant Jeorg Schaffern Lieutenant Rod Hillier
Feldwebel Walther Pohlmann Corporal "Pies" Parker
Feldwebel Richard Kloss Section Commander Alf Hill
Gefreiter Anton Kälner British Platoon One
German Company Headquarters British Platoon Two
German Platoon One British Home Guard Platoon
German Platoon Two British Support Weapons
German Platoon Three British Blinds Move
German Support Weapons German Blinds Move
German Mortar Bonus Tea Break
German Rapid deployment

Page 26
Scenario Three  

Capture the Port


By the afternoon of the 22nd Hythe was secure, and Generalmajor Herbert Loch's 17th Infantry Division
had pushed east across the golf course, driving the defenders from the 1st (London) Division back onto
the coastal village of Seabrook.

By now the British were reacting, albeit slowly as they attempted to identify the main enemy threats.
The New Zealand Division under Major General Bernard Freyburg was heading for Folkestone by road
and rail, albeit by the circuitous route via Canterbury.

Recognising the importance of stopping the Germans securing a port General Guy Williams had
ordered the defenders of Folkestone to fight to the last round in order to buy time for the Kiwis to
arrive. In the small sea side village of Seabrook they were doing just that.

Page 27
German Briefing  

With Hythe secure our 21st Infantry Regiment is tasked with the push eastwards to secure the harbour
facilities at Folkestone. It is critical that we secure a port today so that the second wave may arrive
tomorrow with the much needed armour.

The Englander has retreated before our advance, and now you, Major Count Otto von Mervanowicz,
are spearheading the advance, leading the forward elements of the Battalion through the village of
Seabrook. There can be no delay, the facilities must be captured intact, as such you will act
aggressively against any resistance, and not allow any delay. Your force is as follows.

Big Men Platoon Three


Major Otto von Mervanowicz D6 Three rifle squads (8 men each)
Leutnant Kudwig Heilman DAv One 50mm mortar (2 crew)
Leutnant Johannes Kroh D6
Feldwebel Erich Walther D6
Feldwebel Fritz Birnbaum D4
OberGefreiter Hans Brauer D4
1st Company Headquarters Platoon Four
One rifle squad (8 men) Three rifle squads (8 men each)
Three MMGs (3 crew each) One 50mm mortar (2 crew)
One PzB39 (2 crew)
Platoon One Support
Three rifle squads (8 men each) Two pre-game stonks
One 50mm mortar (2 crew) Two stuka attacks during the game.
Two 75mm Infantry Guns (5 crew each)
Platoon Two
Three rifle squads (8 men each)

Troops/Dice 0 1 2 3 4
Wehrmacht troops 1,2,3 4 5 6,7 8

Page 28
British Briefing  

Hythe has fallen after fierce fighting this morning. The Germans are now advancing eastwards along
the front in what is clearly a drive to seize the port facilities at Folkestone. It is critical that they are
denied this base that would allow them to reinforce in all weathers.

Deploying from the barracks at Shorncliffe Camp, you, Captain Rory Gallows-Melpersham of the 1st
London Irish Rifles, have been tasked with holding the enemy along the line of the Seabrook stream.
Your Company is full of fight, and whilst you know that your role is a difficult one you are confident
that you can hold the enemy and allow time for reinforcements to arrive in Folkestone. Your force is
as follows.

Big Men Company Headquarters


Captain Gallows-Melpersham D6 One rifle section (8 men)
Lieutenant "Mick" Sheehy DAv One 2" mortar (2 crew)
CSM Eamonn O'Driscoll D6 One Boys AT rifle (2 crew)
Corporal "Paddy" O'Toole DAv Three Vickers MMGs (3 crew each)
Platoon One Platoon Two
Three rifle sections (8 men each) Three rifle sections (8 men each)
Platoon Three Support
Three rifle sections (8 men each) Four 3" mortars with Forward Observer

Troops/Dice 0 1 2 3
London Irish Rifles 1,2,3 4 5 6,7,8

Page 29
Umpire's Notes  

The Germans may enter the table at any point along the western edge at the start of turn one. They
may elect to leave some forces off the map at first, entering later during the game if desired.

The British may deploy anywhere on the table up to two foot from the western edge. They may not
be dug in. The stream is just too wide to ump across, and is deep and fast moving. As a result it is
only fordable at the sluice and weir, but even there is a major obstacle. One section or squad a turn
may cross, commencing their move on one bank, and ending it on the far bank.

The Germans win the game if they are able to force the British to withdraw from the table with the
forces available. The British will win if they stop the Germans.

When the stuka card in the pack is turned a D6 will be rolled, with an attack being made against the
British on a roll of 5 or 6. On a roll of 1 the stuka will attack the German forces by mistake. In either
case the attack will be made against the most visible target, rather than one of the player's choice.

Card Deck
Major Otto von Mervanowicz Captain Gallows-Melpersham
Leutnant Kudwig Heilman Lieutenant "Mick" Sheehy
Leutnant Johannes Kroh CSM Eamonn O'Driscoll
Feldwebel Erich Walther Corporal "Paddy" O'Toole
Feldwebel Fritz Birnbaum British Company Headquarters
OberGefreiter Hans Brauer British Platoon One
German Company Headquarters British Platoon Two
German Platoon One British Platoon Three
German Platoon Two British Support Weapons
German Platoon Three British Forward Observer
German Platoon Four British Mortars
German Support Weapons British Rally
German Mortar Bonus British Blinds Move
German Artillery German Blinds Move
Stuka Tea Break
German Rapid Deployment

Page 30
 

Scenario Four
Take the Heights
The Fällschirmjager of the 7th Fliegerdivision that landed on the morning of the 22nd of September
were set may key objectives for S1, not least of which was to isolate Folkestone from British
reinforcements arriving from the north. A working port was critical to German plans, and the
early fall of Folkestone would ensure that the second wave, with its tanks and heavy artillery,
could land at the first opportunity to support the infantry of the first wave.

For the British the airborne landings caused some real problems. Across the south of Kent uneven
struggles broke out between the German elite and the men of the Home Guard defending their
villages and selling their lives dearly, every man attempting to “take on with them”.

Page 31
 

German Briefing
It is the afternoon of the 22nd of September 1940, and thus far the invasion of Great Britain has
gone to plan. Having more or less secured the airfield at Lympne the Luftland-Sturm-Regiment is
going on to secure the heights to the north of Folkestone. You, Major Edgar Stenzler, are
commanding the 2nd Battalion, and as in Holland you are leading your men from the front. With
responsibility for the villages of Paddlesworth, Arpinge, Etchinghill and Lyminge, you have been
obliged to spread your men thinly, but speed is critical while your foe is wrong footed.

Now you are personally at the head of two Platoons and are advancing on the village of
Paddlesworth. Thus far resistance has, with the exception of the airfield, been light to the point
of almost non-existence. How much longer can it be before the enemy commits his forces against
us in strength?

Big Men Company Headquarters


Major Edgar Stenzler D6+2 One rifles squad (8 men)
Leutnant Kurt Weiler D6 Two MMGs (3 crew each)
Feldwebel Werner Schmidt D6 One PzB39 (2 crew)
OberGefreiter Heinz Trettner DAv
Gefreiter Alfred Sturm D4
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)
One 50mm mortar One 50mm mortar

Troops/Dice 0 1 2 3 4
Fallschirmjägers 1,2,3 4 5 6,7 8
N.B. These troops enjoy a + status, and are well equipped with automatic weapons.

Page 32
 

British Briefing
Nobody seems to know what's happening, apart from the fact that the Hun are invading. Fifteen
minutes ago old Bert the shepherd came running into the bar of the Red Lion, your convenient
Headquarters, to report that German troops were heading up from the direction of Lympne. Now
you, Major fforbes-Cole MC (currently with the rank of Platoon Commander in the Home Guard),
can be glad that you put your chaps through their paces in the last six weeks.

You fully intend to defend Paddlesworth to your last breath, and you are sure your men will not let
you down. So, with the enemy approaching from the west, your first strategic decision will be to
find that last bottle of Johnny Walker you know the landlord has hidden away...

Big Men Hythe Home Guard C Platoon


Platoon Commander Major fforbes-Cole MC Three sections of 8 men
(retd.)(supposedly) D4
Your force is as follows.

Troops/Dice 0 1 2
Home Guard 1,2,3,4 5,6 7,8

Page 33
 

Umpire's Notes
The Home Guard may deploy anywhere on the table. The Germans will arrive on Blinds on the
road in the cutting on the first turn of the German Blinds card. On turn three the following force
will arrive on the table. This is an isolated unit from the 1st London Division that has become lost
on its way to Folkestone. They will immediately come under the control of the British player.

Big Men Platoon HQ


Second Fred Pickford D6 One staff car
Corporal "Blackie" Balls DAv
Platoon One Platoon Two
Three rifle sections (8 men each) Three rifle sections (8 men each)
One 2" mortar One 2" mortar
Three Morris 15cwt trucks Three Morris 15cwt trucks

Troops/Dice 0 1 2 3
British Infantry 1,2,3 4 5,6 7,8

The Germans win if they capture and hold Paddlesworth. The British win if they stop them.

Card Deck
Major Edgar Stenzler Added Later
Leutnant Kurt Weiler Lieutenant Fred Pickford
Feldwebel Werner Schmidt Corporal "Blackie" Balls
OberGefreiter Heinz Trettner British Platoon One
Gefreiter Alfred Sturm British Platoon Two
German Company Headquarters British Rapid Deployment
German Platoon One
German Platoon Two
German Support Weapons
German Mortar Bonus
Captain Sir Peter Polham
Major fforbes-Cole MC
British Home Guard Platoon
British Blinds Move
German Blinds Move
Tea Break

Page 34
 

Scenario Five
The Exceat Bridge
In the afternoon of S1 the German 6th Division attempted to push east in order to link its
bridgehead with that of the 26th Division that landed around Pevensey. Advancing along the A259
coast road their lead elements attempted to brush aside the disorganised but still determined
groups of British troops who, often without orders, simply stood their ground wherever the terrain
allowed.

The Exceat Bridge crosses the Cuckmere River where that stretch of water has been canalised to
the east of Seaford. Here the coast road heads inland as it goes around the cliffs at Beachy Head
before dropping down to Eastbourne. British troops had attempted to hold the line of the
Cuckmere but weight of German numbers had driven them back up towards Exceat village where
they now stood halting a further German advance. Desperate to contain the German bridgeheads
the British high command considered their first deployment of reserves.

Page 35
 

German Briefing
It is the afternoon of S1, and you, Hauptmann Hans Gleiber, pushing forward your men in the drive
eastwards along the coast road. It is vital that we can link with the 26th Division as rapidly as
possible so that our bridgehead can be consolidated. Since this morning you have been
advancing, fighting all the way. The British resistance has been disorganised but surprisingly
stiff. You have taken casualties, but the most annoying factor is the time that you have lost from
your original plan. You must now make that time up before dark halts operations.

You have just received a radio message from your lead forces that they have seized the bridge
across the River Cuckmere however the British are holding the high ground on the far side. You
have just completed clearing out the enemy from Seaford and you must now push on in order to
keep the momentum of the advance going.

Your initial force on the table is as follows.

Big Men Platoon One


Feldwebel Caspar Klenk DAv Three rifle squads (8 men each)
Gefreiter Ludo Schatz D4 One PzB39 AT rifle
One 50mm mortar (2 crew)

On the first turn of the German Blinds card the following force will enter the table on the western
edge.

Big Men Platoon Two


Hauptmann Hans Gleiber D6 Three rifle squads (8 men each)
Leutnant Christoph Kohl DAv One 50mm mortar (2 crew)
Gefreiter Martin Ohlsen D4
Platoon Three
Three rifle squads (8 men each)
One PzB39 AT rifle
One 50mm mortar

Troops/Dice 0 1 2 3 4
Wehrmacht 1,2,3 4 5 6,7 8

Page 36
 

British Briefing
Bloomin’ Jerry everywhere, and no orders or contact with the battalion for the past two hours.
The Captain told you he was going to get help and ordered you to hang on to the Exceat bridge for
all you were worth. Well, you did your best, but there was just too many of them. Nobby’s
platoon was cut up badly in the farm across the river, you saw them being led away as prisoners as
you fell back up the causeway to the higher ground by Exceat village, and now you’re holding on,
trying to keep the Germans on the far side of the river.

You have no orders, but at the same time you haven’t got anything else to do, so you’ll sit here
until it gets too hot and then maybe fall back on Littlington.

Your force is as follows.

Big Men Platoon One


Sergeant “Archie” Andrews D6-1 Three rifle sections (8 men)
One 2” mortar

Troops/Dice 0 1 2 3
Infantry 1,2,3 4 5,6 7,8

Page 37
 

Umpire's Notes
The British must deploy within 12” of the eastern table edge. They have just retired back from
the river line so may not be dug in, however there are some drainage ditches that may be used as
cover, as may the woods and the buildings.

The Germans first platoon begins the game anywhere to the west of the river within 12” of the
bank. The new arrivals under the Hauptman enter the table on the western table edge on the
first turn of the German Blinds card.

On the eighth turn of the German Blinds card the following force arrives on the road on the
western table edge.

AT Section Platoon Four


Gefreiter Freidrich Nestler D4 Gefreiter Johannes Dorf DAv
Two Pak35 AT guns (5 crew each) Three rifle squads (8 men each)
One PzB39 AT rifle

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


PzB38-39 4 3 2 2 1
Infantry section 2 - - - -

Weapon Gun Strike


37mm PaK35 AT gun 3

On the third turn of the British Blinds card the following force arrives on the table on the
Littlington Road on the northern edge.

Armour Big Men Infantry Big Men


Lieutenant James Carr D4 Captain Dick Puller D6
Sergeant Wally Camfield D4 This is Sergeant Andrews’ officer who has
returned with assistance.
Troop One Troop Two
Three A10 Cruiser tanks with 3.7” close support Three A10 Crusier Tanks
mortars

Troops/Dice 0 1 2 3
British Infantry 1,2,3 4 5 6,7,8
The British win the game if they recapture the Exceat bridge, the Germans win of they stop them.

Card Deck
Feldwebel Caspar Klenk Sergeant Archie Andrews Added Later
Gefreiter Ludo Schatz British Platoon One Gefreiter Freidrich Nestler
Hauptmann Hans Gleiber British Blinds Move Gefreiter Johannes Dorf
Leutnant Christoph Kohl German Blinds Move AT Gun one
Gefreiter Martin Ohlsen Tea Break AT Gun Two
German Platoon One AT Bonus
German Platoon Two Platoon Four
German Platoon Three Lieutenant James Carr
Sergeant Wally Camfield
Troop One
Troop Two
Armoured Bonus Move

Page 38
 

Scenario Six
The Drive Inland
On the morning of the 23rd with the coast secure and men and material safely ashore, the 26th
Aufklarungs Abteilung drove northwards in an aggressive reconnaissance ahead of the main force.
One Company headed for Hailsham, while the other moved directly north towards
Herstmonceaux. The British were frantically attempting to form a solid defensive line to the
north, the name "Winston Line" was beginning to be heard, but to the south of that resistance was
patchy.

Page 39
 

German Briefing
It is the morning of S2, and you, Hauptmann Rolf Sturmer are leading the Reconnaissance
Battalion of the 26th Infantry Division. Your objective for the morning is to conduct an aggressive
reconnaissance northwards towards Herstmonceaux. Thus far resistance has been negligible,
and chiefly made up of isolated pockets of troops. You must ensure that you deal with any that
you come across with alacrity, speed is of the essence in ensuring that the enemy is denied the
opportunity of stabilising the front.

Atop the next hill lies the sleepy village of Wartling. You must clear this and the road to the
north in anticipation of an advance along this route by the 77th Infantry Regiment. Your force is
as follows.

Big Men Battalion Headquarters


Hauptmann Rolf Sturmer D6 Two rifle squads (8 men each)
Leutnant Walter Kaestler D4 Two MMGs (3 crew each)
Feldwebel Harald Erdmann DAv Two Trucks
Gefreiter Karl Tannert D4 One Kubelwagen
Company Headquarters Platoon One
One Rifle Squad (8 men) Three rifle squads (8 men each)
Bicycle mounted One 50mm mortar (2 crew)
All bicycle mounted
Platoon Two Platoon Three
Three rifle squads (8 men each) Three rifle squads (8 men each)
One PzB39 AT rifle One 50mm mortar
One 50mm mortar All bicycle mounted
All bicycle mounted
Recce Car Platoon
Two Kfz 13
One Kfz 14

Troops/Dice 0 1 2 3 4
Wehrmacht 1,2,3 4 5 6,7 8

Page 40
 

British Briefing
So, here they come. From the tower of St Mary Magdalen's Church, set high above the Sussex
countryside you can see the enemy advancing up from the coast. It would seem their leading
troops are on bicycles, no doubt stolen from the cycle shop in Pevensey, damned thieving Boche,
and in a couple of cars. Well, your men are as ready as they will ever be, and maybe we will get
the chance to upset their dastardly plans.

Your force is probably stronger than the enemy will be anticipating, as Wartling is not quite the
sleepy village it seems. Across the road from the church, at the junction of Horse Walk is what
seems to be a common or garden Sussex cottage, in fact this is a radar control bunker that we
must retain control of. The current fight against the invader is happening as much in the air as on
the ground, and this installation is critical in providing information to the Royal Air Force.

As Lieutenant in the 8th Royal Fusiliers, you have responsibility for holding off the Germans. If
resistance here is strong enough it may well be that the enemy can be persuaded to find another
route inland and the radar teams can stay at their posts.

Your force is as follows.

Big Men Headquarters


Lieutenant Herbert Baker DAv Staff Car
Sergeant "Frank" Ennstein D4 Two 2" mortars
One Boys AT rifle
One Vickers MMG
Royal Fusilers Platoon Home Guard Platoon One
Three rifle sections (8 men) Three rifle sections (8 men)
Home Guard Platoon Two Support
Three sections of 8 men Four 3.7" Howitzers
One Northover Projector (3 crew) One Forward Observer

Troops/Dice 0 1 2 3
Royal Fusiliers 1,2,3 4 5,6 7,8
Home Guard 1,2,3,4 5,6 7,8 -

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


Boys .55" AT Rifle 3 2 2 1 -
Infantry section 2 - - - -
MMG/HMG 3 3 2 2 1

Page 41
 

Umpire's Notes
The British may deploy anywhere on the map. In reality this area had many pill boxes to aid
defence, as such the British player may choose to place three brick built pillboxes anywhere on
the table prior to the game starting.

The artillery support only has five rounds of firing before the gunners will receive orders to move
on. At that point the forward observer will be removed from the game. The Northover
Projector will have eight rounds of ammunition that it may use against any vehicle target. If
these hit then the crew of the vehicle will test for being attacked by a flame weapon, as in Section
10.5 of the main rules. If they fail it is assumed that the vehicle is on fire and they abandon it to
the flames.

The Germans will enter the table on the Pevensey Road. Due to the excellent visibility from the
church tower they will count as already being spotted. As such the figures will be deployed on
the table from turn one. Two units of Platoon size may enter the table each turn.

The Germans will win if they clear the village and the two farms with fifty percent of their force
intact. The British will win only if they hold the radar bunker and half of the village at the end of
the game. Any other result is a draw.

Card Deck
Hauptmann Rolf Sturmer German Mortar Bonus
Leutnant Walter Kaestler Blitzkrieg
Feldwebel Harald Erdmann Lieutenant Herbert Baker
Gefreiter Karl Tannert Sergeant "Frank" Ennstein
German Battalion Headquarters Home Guard Platoon One
German Company Headquarters Home Guard Platoon Two
German Platoon One RAF Regiment Platoon
German Platoon Two British Support Weapons
German Platoon Three British Forward Observer
German Armoured Car Platoon British Artillery
German Reconnaissance Force British Blinds Move
German Support Weapons Tea Break

Page 42
 

Scenario Seven
The Empire Strikes Back
By the morning of the 23rd of September, the day after the invasion, the British were beginning to
counter attack where they could. On the German left the Australian Imperial Force under
Lieutenant General Henry Wynter successfully recaptured the western bank of the Ouse at
Newhaven, denying them use of the harbour.

Following up aggressively a smaller force was detached to seize the bridge at Southease, thereby
cutting the A27 and threatening the flank of the Germans operating in the direction of Lewes.

Page 43
 

Australian Briefing
Australian forces this morning attacked at Newhaven, sending the Germans reeling back from the
port. The attack was so successful that you have now been sent northwards along the banks of
the Ouse to strike against what is believed to be a small enemy outpost at Southease. The enemy
main thrust is to the north of this, so you expect that any troops in this area will be flank guards.
Your objective is to destroy any German forces on this side of the Ouse, and then establish a
bridgehead on the eastern side to allow for further attacks into the enemy flank. You must
attempt to do this before the enemy can react and bring up reinforcements.

Big Men Carrier Platoon Headquarters


Captain Bruce Allerdice D6+1 One universal carrier to be attached to one of
Lieutenant Les Crowther DAv the carrier sections.
Lieutenant "Lifter" Roundwood D4
Sergeant "Blue" Shannon D6
Sergeant "Digger" Durkan D6
Corporal "Nobby" Clark DAv
Platoon One Carrier Section One
Three rifle sections (8 men) Three carriers, one mounting a Boys AT rifle,
One 2" mortar (2 crew) one a bren, and the third with an 8 man rifle
One Boys AT rifle section
Platoon Two Carrier Section Two
Three sections of 8 men Three carriers, one mounting a Boys AT rifle,
One 2" mortar (2 crew) one a bren, and the third with an 8 man rifle
section
Platoon Three Carrier Section Three
Three rifle sections (8 men) Three carriers, one mounting a Boys AT rifle,
One 2" mortar (2 crew) one a bren, and the third with an 8 man rifle
section)
Support
Four 3" mortars
Forward Observer

Troops/Dice 0 1 2 3 4
Australian Infantry 1,2,3 4 5 6,7 8

Page 44
 

German Briefing
So, here we are in England. The birds are singing, the sky is cloudy but no rain is forecast. While
the main fight goes on to the north you are able to sit back and relax guarding this bridge. This is
better than France, an easy life for you. Might as well inspect the positions.

Your force is as follows.

Big Men Company Headquarters


Leutnant Johannes Stuhl DAv Two rifle squads (8 men)
Feldwebel Fritz Schmidt D6 Three MMGs (3 crew each)
Gefreiter Erich Tannert D4 Two PzB39 (2 crew each)
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)
One 50mm mortar One 50mm mortar
Platoon Three
Three rifle squads (8 men each)

Troops/Dice 0 1 2 3 4
Wehrmacht 1,2,3 4 5 6,7 8

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


PzB38-39 4 3 2 2 1
Infantry section 2 - - - -
MMG/HMG 3 3 2 2 1

Page 45
 

Umpire's Notes
The British will enter the table on the southern edge anywhere on the west bank of the Ouse.
They may choose to all enter on turn one, or may hold some troops back for later. In either
situation the Australian player should be expecting the Germans to receive reinforcements soon.

The Germans may deploy anywhere on the table at least 18" from the southern edge, however
they must start the game with at least one Platoon on each side of the bridge. They may have
constructed slit trenches and loop-holed buildings for defence. What is more the field edges are
drainage ditches that, whilst damp, may offer reasonable cover.

The Australians win the game if they drive the German force from the table, at which point they
will be free to establish themselves on the east bank. The Germans win an outright victory if
they stop the Australians, and a crushing victory if they maintain a foothold in Southease itself.
If the game is umpire controlled he may wish to include a stuka card in the deck to keep the
Australian player under constant worry of aerial attack.

Card Deck
Captain Bruce Allerdice British FOO
Lieutenant Les Crowther British Support Weapons
Lieutenant "Lifter" Roundwood Leutnant Johannes Stuhl
Sergeant "Blue" Shannon Feldwebel Fritz Schmidt
Sergeant "Digger" Durkan Gefreiter Erich Tannert
Corporal "Nobby" Clark German Company Headquarters
British Platoon One German Platoon One
British Platoon Two German Platoon Two
British Platoon Three German Support Weapons
Carrier Section One German Mortar Bonus
Carrier Section Two Blitzkrieg
Carrier Section Three Tea Break
British Mortars British Blinds Move
British Armoured Bonus Move German Blinds Move
British Rally

Page 46
 

Scenario Eight
In By the Back Door
By the morning of day two of the invasion General Freyburg's New Zealand Division were
ensconced in Folkestone. With their Anti-Tank guns deployed amid the Edwardian villas of
Sandgate they were confident of stopping the German advance in its tracks.

The Germans, however, were not to make life easy for the Kiwis, and in the event a surprise
attack from the north-east by German paratroops saw the New Zealanders obliged to turn to face
this new threat in order to secure a route for their own withdrawal.

Page 47
 

German Briefing
Morning, the 23rd of September. With the heights behind Folkestone secured yesterday afternoon
our plan is to descend on the rear of the Englander in the port, surround his forces and secure the
docks that we so vitally need. With bad weather coming it is imperative that we secure a port to
allow the tanks and artillery we need to land.

You, Major Edgar Stenzler, are commanding the 3rd Battalion and have taken personal charge of
this operation at its critical point. You must fight your way into the town and seize the station,
thereby cutting both road and rail routes to Dover. You can only hope that the enemy is caught
on the hop, but you can expect the enemy to react violently when they become aware what you
are about. Your force is as follows.

Big Men Company Headquarters


Major Edgar Stenzler D6+2 One rifles squad (8 men)
Leutnant Kurt Weiler D6 Four MMGs (3 crew each)
Leutnant Oskar Felther D4 Two PzB39 (2 crew)
Feldwebel Werner Schmidt D6 One sniper
OberGefreiter Heinz Trettner DAv
Gefreiter Alfred Sturm D4
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)
One 50mm mortar One 50mm mortar
Platoon Three Support
Three rifle squads (8 men each) Four 80mm mortars (3 crew each)
One 50mm mortar Forward Observer

Troops/Dice 0 1 2 3 4
Fallschirmjägers 1,2,3 4 5 6,7 8
N.B. These troops enjoy a + status, and are well equipped with automatic weapons.

Page 48
 

New Zealand Briefing


No sooner do we set up facing one direction than the bloody Jerries arrive from somewhere else!
You are Lieutenant Jamie Kircuddy of the 21st Infantry Battalion, guarding Folkestone railway
station with your single Platoon. The battle was supposedly going to happen on the western
edges of the town, but now you can see German paratroopers moving down the Dover road from
the north east as plain as the nose on your face. If they break through here it'll mean that our
boy'll be surrounded, with no route of escape.

You have sent a runner for help, and in the meantime you'll just have to hold them off as best you
can. Your force is as follows.

Big Men Platoon One


Second Lt Jamie Kircuddy D4 Three sections (8 men)
Two Vickers MMG (3 crew)

Troops/Dice 0 1 2 3
New Zealand Infantry 1,2,3 4 5 6,7,8

Page 49
 

Umpire's Notes
The Germans have their first Platoon on the edge of the tableon Blinds at the start of turn one at
the eastern end of the Dover Road. The rest of their force may enter on the Dover road or at the
top of Tyson road on the next turn. The New Zealanders are deployed anywhere within 8" of the
station building. They may be in the houses, but they are not entrenched.

A blank card should be included in the pack for New Zealand reinforcements. Once this has been
turned six times the following force from the 28th (Maori) Infantry Battalion will arrive on the table
on Tram Road

Big Men Company Headquarters


Cpt Roy Maitland DAv Two Vickers MMGs (3 crew each)
Second Lt "Mo" Ngarimu D6+1 Two Morris 15cwt trucks
Sergeant Jimmy Waitira D6 One Sniper
Platoon Two Platoon Three
Three rifle sections (8 men) Three rifle sections (8 men)
One 2" mortar (2 crew) One 2" mortar (2 crew)

The Germans win if they are able to take the station and control movement on the Dover road.
The Kiwis win marginally if they control the station, and win a major victory if the control the
Dover Road.

Maori Re-Inforcements
These Maori troops have the same factors as those above, but gain a bonus in close combat as elite
troops.

Card Deck
Lt Jamie Kircuddy Leutnant Oskar Felther Captain Roy Maitland
British Platoon One Fldwbl Werner Schmidt Lieutenant Mo Ngarimu
British Support Weapons ObGef Heinz Trettner Sgt Jimmy Waitiru
British Rally Gef Alfred Sturm British Platoon Two
British Blinds Move German Company HQ British Platoon Three
German Blinds Move German Platoon One British Sniper
Tea Break German Platoon Two Blank card
Major Edgar Stenzler German Platoon Three
Leutnant Kurt Weiler German Mortars
German Mortar Bonus
German Rapid Deployment

Page 50
 

Scenario Nine
Covering the Winston Line
As more British reinforcements moved into Kent and Sussex on S2 General Sir Andrew Thorne,
commander of XII Corps, put it to General Sir Alan Brooke that whilst a mobile defence was to be
the primary method of operation, a solid defensive line could be constructed between Ashford and
Heathfield, some seventy miles long, in order to contain the German bridgehead. Churchill,
vehemently against static defences, was placated somewhat by the name “The Winston Line”.

All along its length defences were put in place and troops moved to hold this new position. In
front of them other units fought a delaying action while this new line was manned. At Bodiam in
East Sussex the railway line and the river Rother which ran behind it were identified as points
where the German advance could be halted to buy time for the new positions to be constructed
further to the north.

Page 51
 

German Briefing
The advance continues. Your force of the 1st Gebirgsdivision is moving up as part of the drive for
Heathfield and the vital task of crossing the River Rother before the British can form a defensive
position there.

Moving up from the beach at Winchelsea your force is on the right of the Division and should be
aware that the British may counter-attack at any time. As the most advanced part of your
formation you are unsure exactly what is on your right.

Having just passed through the village of Mill Corner you are aware that the lack of road signs has
resulted in you being too far to the east. However consulting your map you note that the town of
Bodian lies ahead, behind the River Rother. You now plan to cross the river and form a
bridgehead there before turning west again.

Your force is as follows:

Big Men Company Headquarters


Hauptmann Horst Hoffmann D6+2 Three MG34 (3 crew each)
Leutnant Ulrich von Radetsky D6 One Forward Observer
Feldwebel Steffen Wolf DAv
Gefreiter Jorgen Hensch D4
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)
One 50mm mortar One 50mm mortar
Platoon Three Off-Table Support
Three rifle squads (8 men each) Four 75mm mountain guns controlled by the
One 50mm mortar Forward Observer

Troops/Dice 0 1 2 3 4
Wehrmacht 1,2 3 4 5,6 7,8

Page 52
 

British Briefing
For the past six weeks you have sat at this bloody corner waiting for the Boche, and now it looks
like he’s finally coming. A “Nodal point” they call it, whatever that bloomin’ well is; apparently
its important that you hold it. Anyway, you’ve just had the butler down from Oakham house,
apparently Captain Tredeager has telephoned him to say that some regulars are coming to
reinforce you. Rumour has it that our lads are digging in back to the north and they need some
time to wield their spades before the square-heads get there.

All of which means that you continue to site at this bloody corner. Different day, same
proverbial. Your force is as follows:

Big Men Home Guard Platoon


Sergeant Will Baker DAv Three rifle sections (8 men)

Troops/Dice 0 1 2 3
Home Guard 1,2,3 4,5 6,7 8

These Home Guard have slightly higher ratings as they have acquired some Lewis guns to
supplement their rifles.

Page 53
 

Umpire's Notes
The British may deployed anywhere on the table as far east as Dykes Farm. Their main defensive
position is a pillbox which must be placed within 9” of the T-junction to the east of Oakham
House. In addition to this they have sufficient trenches for two infantry sections and have placed
a 6” strip of anti-tank and anti-personnel mines anywhere on the table.

On the fifth turn of the Blank card a force of regulars will arrive on the road on the western table
edge. These are as follows:

Big Men Platoon HQ


Second Lieutenant Alex Melpersham D6 One staff car
Sergeant Ron Welham-Green DAv
Platoon One Platoon Two
Three rifle sections (8 men each) Three rifle sections (8 men each)
One 2" mortar One 2" mortar
Three Morris 15cwt trucks Three Morris 15cwt trucks
Support Platoon
Two Vickers MMGs (3 crew each)
Four 15cwt trucks

Germans begin the game on Blinds and may all enter the table on the eastern edge on the first
turn of the German Blinds card. If the German player desires he may use one platoon to go ahead
as a reconnaissance force and specify on which subsequent turn he wants his main force to arrive.

The Germans win if they are able to push through the British defenders and off the western table
edge. The British player wins if they are able to hold the railway line and halt any German
advance past that point.

Card Deck
Sergeant Will Baker Hauptmann Horst Hoffmann Added Later
Home Guard Platoon Leutnant Ulrich von Radetsky Lieutenant Alex Melpersham
British Blinds Move Feldwebel Steffen Wolf Sergeant Ron Welham-Green
German Blinds Move Gefreiter Jorgen Hensch British Platoon One
Tea Break Germans Rally British Platoon Two
Blank Card German artillery British Support Weapons
German FOO British Rally
German recce bonus

Page 54
 

Scenario Ten
Defending A Nodal Point
Having seized Rye on S1 the German 7th Division was now pushing north-west in an attempt to
achieve its objective for S2, the village of Hawkhurst to the south east of Tunbridge Wells. In this
they were one of the fortunate units to enjoy armoured support with the submersible tanks that
came ashore on S1 spearheading their advance.

At senior levels the British were frantically deploying troops to counter-attack against these
mobile columns. On the ground it was a different story. At key “nodal points” the defenders
were simply attempting to slow down the enemy by resisting for as long as they could. Every
minute, every hour for which the invader was delayed bought valuable time for the defence of the
nation.

Page 55
 

German Briefing
Schnell, schnell! We must keep the advance continuing forward.

Today has been incredibly frustrating. The British seem to have all kinds of devices deployed to
halt our progress. Here you find concrete blocks stopping your advance, there men with Molotov
cocktails leap from ditches to destroy a tank. It is imperative that now, in the afternoon of the
23rd of September, you make rapid progress or we are in real danger of not achieving our objective
for the day. Too much time has been lost already.

You lead a force comprised of two platoons of tanks which allow you a fast moving and hard hitting
spearhead. You have requisitioned civilian lorries in order to transport some of your
accompanying infantry, meanwhile the majority of your battalion march on foot attempting to
maintain contact with the advance.

Your force is as follows:

Infantry Big Men Platoon One


Hauptmann Andreas Muller D6+2 Three rifle squads (8 men each)
Leutnant Wolfgang Hartz D6 One 50mm mortar
OberGefreiter Jörg Weber DAv Transported in requisitioned lorries

Panzer Big Men Panzer Platoon One


Leutnant Bernhard Fischer D4 Thee Panzer II C
Panzer Platoon Two
Four Panzer III E

Troops/Dice 0 1 2 3 4
Wehrmacht 1,2,3 4 5 6,7 8

Vehicle Armour Class Weapon Strike Speed


Panzer II C 2 3 Average
Panzer III E 3 4 Average

Page 56
 

British Briefing
You have received very limited information since Jerry landed yesterday, only the occasional
radio message from battalion or visit from your company commander. What you do know is that
the Hun are coming this way. Only half an hour ago you heard the noise of firing from the east,
undoubtedly the Home Guard out toward Peasmarsh doing their bit. You can only assume that
the subsequent silence means that you will be next.

Your position at the village of Four Oaks is a category A nodal point, which is why your regulars are
manning it. Your orders are to hold out for as long as possible, it is anticipated that you could
delay the enemy by an hour, and that time will be valuable for the men trying to get a solid
defensive line constructed. You have ample support, just not as many men as you would have
liked, but there are a few local Home Guard to assist you, and needs must. So here you will stand
and do your duty.

Your force is as follows.

Big Men Platoon One


Lieutenant Harry Parsons D6 Three rifle sections (8 men)
CSM “Bonzer” Brightwell D6+1
Corporal Charlie Tanner D4
Four Oaks Home Guard Support Weapons
Two rifle sections (8 men) One Vickers MMG (three crew)
Two 3” mortars (off table)

Your men are also armed with sticky bombs and thermos bombs to use against Nazi tanks, hence
their high AT ability at close quarters. Any section making an anti-tank attack will roll one D6.
On a roll of 1 they will lose two men dead due to their unsafe weapons. The Vickers machine guns
have sufficient armour piercing bullets to make four anti-tank attacks each during the game.

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


Boys .55" AT Rifle 3 2 2 1 -
Infantry section 4 - - - -
MMG/HMG 3 3 2 2 1

Troops/Dice 0 1 2 3
British Infantry 1,2,3 4 5 6,7,8

Page 57
 

Umpire's Notes
The British are deployed on the table at the start of the game and may deploy anywhere they
wish. Just off the table to the east the main road bends sharply, so any Germans entering at that
point would only come into view at that moment.

The British are defending a category A nodal point, and as such they may fortify their position
using the following.

1. Two pillboxes. These may wither hold either a Vickers team each or one infantry
section.
2. 12” of anti-tank ditches, in one or multiple sections. This may not be crossed by enemy
tanks.
3. 12” of concrete blocks, in one of multiple sections. These may not be crossed by enemy
tanks.
4. One explosive charge may be laid in the road to cause cratering. This may be detonated
by a Big Men from a position within 9” of the charge. If detonated roll a D6.

1: Fails to explode. Try again next turn.


2-4: Explodes cratering the road. No wheeled vehicles may pass. Any tanks
attempting to pass will test for bogging in.
5-6: Explodes cratering the road. This is impassable to all except infantry.

The British mortars off-table need to be called in by a Big Man.

Germans begin the game on Blinds and enter the table on the A268 on the eastern edge on the first
turn of the German Blinds card. They enter the table at the rate of one Blind on each subsequent
turn of their Blinds card. The German player may choose what order of march he wishes.

The British player may not detonate the charge in the road unless the German armour come within
6” of the charge and certainly not before the British company commander arrives to authorise
such an action. On the fourth turh of the Blank card Captain Derek Smith-Hughes (D6) will arrive
by bicycle on Whitebread Lane.

The Germans win if they are able to continue off table along the main road or up Whitebread
Lane. The British win a victory if they can destroy at least three enemy tanks. They win a
significant victory if they halt the Germans completely and a major victory if they do so without
detonating their explosive charge.

Card Deck
Lieutenant Harry Parson Hauptmann Andreas Muller
CSM “Bonzer” Brightwell Leutnant Wolfgang Hartz
Corporal Charlie Tanner OberGefreiter Jörg Weber Leutnant
British Platoon One Bernhard Fischer
Home Guard German Platoon One
British Support Weapons German Panzers One
British Mortars German Panzers Two
British Rally Blitzkrieg
British Blinds Move Germans Rally
German Blinds Move Blank card
Tea Break

Page 58
 

Scenario Eleven
Tally Ho!
Midday on day two of the invasion saw the first of General Sir Alan Brook's GHQ reserve being
deployed en masse in a strike against the centre of the German invasion. Major General H.B.B.
Wilcox's 42nd Division stuck out from their position on the Winston Line near Heathfield, with a
combined infantry and armour force, crashing into the German 39th Infantry Regiment of the 26th
Division.

General Sir Alan Brooke’s strategy of a mobile defence backing up a thin coastal crust would now
be tested. If the invasion were to be repulsed it was actions such as this that would need to
succeed. For the Germans, with little in the way of heavy support or armour success depended
on parrying these blows.

Page 59
 

British Briefing
View Haloo! Well a pleasant cross-country hack thus far, pushing in enemy forward element, but
it looked for a moment as though the Hun had gone to ground. Well, not now. The crackle of
the wireless and that old hunting cry tells you that you light tanks have flushed the beggars out.

You, Major the Honourable Quentin Standish-Chapleton, are commanding a Squadron of 1RTR,
spearheading the drive into the enemy's centre. Before you lies their main line, undoubtedly
with anti-tank guns if not tanks; this is one battle you cannot afford to lose. You must take your
tanks, along with supporting infantry, and clear the way into Boreham Street, from where follow
up forces will continue the advance. Right, where's that bloody horn. Tally Ho! Toot, toot...

Big Men Squadron Headquarters


Major Standish Chappleton D6+2 Two A10 Cruiser Tanks
Captain "Corky" Caldwell D6
Lt "Ben" Gunn DAv
Sergeant Reg Hilton D6
Sergeant "Stan" Baldwin D4
Troop One Troop Two
Three Mark VIb Light Tanks Three A10 Crusier Tanks
Troop Three Infantry Company Headquarters
Three A10 Cruiser Tanks with 3.7" close One 2” mortar (2 crew)
support mortars Boys AT rifle (2 crew)
Two Vickers MMGs (3 crew each)
Two trucks
Platoon One Platoon Two
Three Rifle Sections (8 men each) Three Rifle Sections (8 men each)
1 Boys AT rifle (2 crew) 1 Boys AT rifle (2 crew)
One 2” mortar (2 crew) One 2” mortar (2 crew)
Platoon Three Support
Three Rifle Sections (8 men each) The Royal Air Force
1 Boys AT rifle (2 crew)
One 2” mortar (2 crew)

Troops/Dice 0 1 2 3
British Infantry 1,2,3 4 5 6,7,8
.

Page 60
 

German Briefing
Momentarily our advance into the British hinterland must be delayed, as it seems the enemy are
attacking with their armour. They have driven in our forward reconnaissance forces, and we
have been obliged to swiftly form a line to face this new threat. The threat is a dangerous one,
clearly the British know that success here will threaten to divide our forces in two. This cannot
be allowed to happen.

The Luftwaffe have been alerted, and we hope to have their intervention before too long. But
what is this? Some fool is sounding horns?! Your force is as follows.

Big Men Company Headquarters


Hauptmann Harald Kamp D6+2 One rifles squad (8 men)
Leutnant Walther Scholl D6 Four MMGs (3 crew each)
Leutnant Heinrich Renz D4 Two PzB39 (2 crew)
Feldwebel Alois Kohl D6
Feldwebel Paul Seller DAv
Gefreiter Rollo Krenz D4
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)
One 50mm mortar One 50mm mortar
Platoon Three AT Platoon One
Three rifle squads (8 men each) Two PaK35 AT guns (5 crew each)
One 50mm mortar
AT Platoon Two Support
Two PaK35 AT guns (5 crew each) Two 80mm mortars (off table) with FOO
The Luftwaffe

Troops/Dice 0 1 2 3 4
Wehrmacht 1,2,3 4 5 6,7 8

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


PzB38-39 4 3 2 2 1
Infantry section 2 - - - -
MMG/HMG 3 3 2 2 1

Weapon Gun Strike


37mm PaK35 AT gun 3

Page 61
 

Umpire's Notes
The Germans may be deployed anywhere on the map from the Windmill back east towards
Boreham Street. They will not be dug in but may have roughly loop-holed buildings for troops,
not AT guns, to fire from.

The British will arrive anywhere on the western table edge on Blinds, but may deploy their light
tanks anywhere up to 18" in from the edge. Any German troops within 12" of these tanks are
automatically spotted, and placed on the table at the start of turn one.

One Luftwaffe, and one Royal Air Force cards will be put into the pack. If the RAF card is dealt
first in a turn then they have succeeded in keeping the skies clear for that turn. However, if the
Luftwaffe card is dealt first then roll 1D6. On a roll of 6 the Luftwaffe arrive and may make an
attack with one stuka against the most visible British target on the table.

The British win if they break into Boreham Street. The Germans win if they stop them.

Card Deck
Major Standish Chappleton British Blinds Move German Platoon 3
Captain "Corky" Caldwell German Blinds Move German Support Weapons
Lieutenant "Ben" Gunn Tea Break German Mortars
Sergeant Reg Hilton British Armour Bonus German Mortar Bonus
Sergeant "Stan" Baldwin British Rapid Deployment German AT One
British Squadron HQ Hauptmann Harald Kamp German AT Two
British Troop One Leutnant Walther Scholl German AT Three
British Troop Two Leutnant Heinrich Renz German AT Four
British Troop Three Feldwebel Alois Kohl German AT Five*
British Platoon One Feldwebel Paul Seller German AT Six*
British Platoon Two Gefreiter Rollo Krenz Luftwaffe
British Platoon Three German Company HQ Royal Air Force
British Sppt Weapons German Platoon One
British Rally German Platoon Two
*The additional German anti-tank cards in the deck are used as bonus cards when they are drawn.

Page 62
 

Scenario Twelve
Isolating Dover
In the afternoon of S2 Generalleutnant Graf von Sponeck was determined that his airborne troops
would expand the bridgehead and seize Dover. In the first instance he sent elements of the 47th
Regiment up the B2060 from Hawkinge to cut both the main A2 road link between Canterbury and
Dover and the adjacent rail line at Temple Ewell.

Here the minor road ran along a valley in the rolling Kent countryside, bordered by farms and
smallholdings in this, the garden of England. Dependent on these lines of communication the
British 56th London Division was well aware of such a threat and was deployed to defend against
just such an advance.

Page 63
 

GERMAN BRIEFING
Our orders are simple, we must push on up this country road. Once we pass Chilton Farm we will
be within a few hundred metres of the outskirts of Temple Ewell, and once we are in an urban
environment the British will be on the back foot.

Thus far we have seen very little organised resistance, however the Englanders are not fools.
They must de defending their lines of communication. The farther we advance the more likely it is
that we will encounter them. Nevertheless we must be prepared to accept losses in order to
maintain momentum.

Your force is as follows:

Big Men 1st Company Headquarters


Hauptmann Lothar Bayer D6+2 One rifle squad (8 men)
Hauptmann Georg von Solonski D6+1 Three MMGs (3 crew each)
Leutnant Willi Schmidtt DAv One PzB39 (2 crew)
Leutenant Karl Beidensch D6
Feldwebel Richard Kledermann D6
Gefreiter Oskar Koenig DAv
Gefreiter Helmutt Landser D4
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)
2nd Company Headquarters
One rifle squad (8 men)
Two MMGs (3 crew each)
Platoon Three Platoon Four
Three rifle squads (8 men each) Three rifle squads (8 men each)

Troops/Dice 0 1 2 3 4
Fallschirmjägers 1,2,3 4 5 6,7 8
N.B. These troops enjoy a + status, and are well equipped with automatic weapons.

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


PzB38-39 4 3 2 2 1
Infantry section 2 - - - -
MMG/HMG 3 3 2 2 1

Page 64
 

BRITISH BRIEFING
So far your unit has not been involved in the fighting which has mainly taken place further to the
west, however now it seems that the Germans are attempting to close in on Dover and you are
well placed to stop that happening. In Dover itself the 45th Division and the New Zealanders are
defending the city, whereas your force, part of the 56th London Division is deployed in a screen
down from Canterbury protecting the critical road and rail links that will ensure that the port is
held.

You are an isolated company that is defending the B2060 from Hawkinge, currently in enemy
hands, and Temple Ewell, where the road and rail lines run parallel, and as such is a likely enemy
target. You will hold your position to the last round if necessary.

Your force is as follows:

Big Men Company Headquarters


Captain Laurence Grayson DAv+1 One staff car
Lieutenant Royce Dawson D6 One radio truck
Lieutenant Randall Hopkins DAv One FOO (four 18pdrs off table)
Sergeant “Arthur” Askey D6 Two Vickers MMGs (3 crew each)
Corporal Stan Holloway D4 One sniper
Platoon One Platoon Two
Three rifle sections (8 men each) Three rifle sections (8 men each)
Platoon Three
Three rifle sections (8 men each)

Troops/Dice 0 1 2
British Infantry 1,2,3 4 5

Ideally you would like some mines to cover the front of your position, however you have come up
with the ruse of liberally scattering a pile of tin plates that you found in a local scout hut in two
areas.

Page 65
 

UMPIRES NOTES
The British may set up anywhere on the table from the most westerly house and east of that.
They begin the game on blinds. They may be dug in and may deploy two areas of tin plate mines
6” by 2” on the surface. The Germans will spot these when they come within 9” and will be
informed that they are mines. If they move up into contact with them it will be clear that they
are tin plates, but otherwise they will not be aware of the ruse.

The Germans enter the table on Blinds at any points they wish along the western edge on the first
turn of the German Blinds card.
The Germans win the game if they push across the table and exit on the eastern edge with two
platoons worth of men. If they achieve this they will be able to cut the road and rail link to
Dover. The British must stop them in order to win, or inflict such heavy casualties thta they have
insufficient men left to achieve their goal.

Card Deck
Captain Laurence Grayson Hauptmann Lothar Bayer
Lieutenant Royce Dawson Hauptmann Georg von Solonski
Lieutenant Randall Hopkins Leutnant Willi Schmidtt
Sergeant “Arthur” Askey Leutenant Karl Beidensch
British Company HQ Feldwebel Richard Klederman
British Platoon One Gefreiter Oskar Koenig
British Platoon Two Gefreiter Helmutt Landser
British Platoon Three German 1st Company HQ
British Artillery German 2nd Company HQ
British Rally German Platoon One
British Heroic Big Man German Platoon Two
British Sniper German Platoon Three
British Blinds Move German Platoon Four
German Blinds Move German Rapid Deployment
Tea Break Germans Rally

Page 66
 

Scenario Thirteen
The White Cliffs of Dover
The withdrawal of General Freyburg's New Zealand Division from Folkestone saw the Germans
capture the docks. But no celebrations were possible for the invaders as the Sappers of the 1st
London Division had destroyed much of the dock installation that would facilitate a landing of
heavy equipment here.

Reacting swiftly, the Germans sent their 65th Infantry Regiment along the coast towards Dover,
hoping to drive through the retreating New Zealanders and seize the great port intact. But
Freyberg was not beaten.

Turning about on the Western Heights atop the famous White Cliffs, the VC winner of the Great
War deployed his troops to face this threat.

Page 67
 

German Briefing
With the Neu Zeelanders fleeing from Folkestone we have an excellent opportunity to rout them,
and swiftly follow up to capture Dover in a coup de main. The destruction of Folkestone's dock
facilities makes the securing of an intact port critical, as thus far no re-supply is available.

We have been promised some panzer support, the lead elements of which you can see advancing
about two kilometres behind you. They will have to catch up, as we cannot afford to delay, time
is critical. Your forces are as follows.

Big Men 1st Company Headquarters


Major Karl-Heinz Schneider D6 One rifle squad (8 men)
Hauptman Jurgen Kreiss DAv Two MMGs (3 crew each)
Leutnant Adolf Grosser D6 One PzB39 (2 crew)
Feldwebel Hans Sichs D6
Feldwebel Werner Hosenvoll D4
Gefreiter Rudi Kesselschlacht D6-1
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)
One 50mm mortar (2 crew) One 50mm mortar (2 crew)
Platoon Three Platoon Four
Three rifle squads (8 men each) Two rifle squads (8 men each)
One 50mm mortar (2 crew)
Panzer Platoon Support
Four Schwimmpanzer III Two 80mm mortars with FOO

Troops/Dice 0 1 2 3 4
Wehrmacht troops 1,2,3 4 5 6,7 8

Vehicle Armour Class Weapon Strike Speed


Schwimpanzer III 3 4 Average

Page 68
 

British Briefing
Well, old man Freyburg's not letting them Jerries push us about. They think we're retreating, but
it’s a case of this far and no bloody further! While the rest of the boys are forming up in Dover's
western suburbs we're stopping here to buy them some time. Fortunately we could get a handful
of the 2 pounders out of Folkestone, so with the fields of fire we've got here we should be able to
stop Jerry, whatever he throws at us.

Remember lads, for New Zealand and the Empire!

Your force is as follows.

Big Men Company Headquarters


Captain Andy Wilson D6+1 Two 2" mortars (2 crew each)
Lieutenant Stanley Croker DAv One Vickers MMG (3 crew)
Sergeant "Shirley" Temple D6 Two snipers
Corporal “Fatty” Skinner DAV
Platoon One Platoon One
Three rifle sections (8 men) Two rifle sections (8 men)
One 2" mortar (2 crew) One 2" mortar (2 crew)
One Boys AT rifle One Boys AT rifle
Platoon Two AT Troop
Two sections of 8 men Three 2 pounder AT guns (5 crew each)
One 2" mortar (2 crew)

Troops/Dice 0 1 2 3
New Zealand Infantry 1,2,3 4 5 6,7,8

Weapon Gun Class


2 Pdr, 40mm L/50 or 6
L/52
Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”
Boys .55" AT Rifle 3 2 2 1 -
Infantry section 2 - - - -
MMG/HMG 3 3 2 2 1

Page 69
 

Umpire's Notes
The New Zealanders may deploy anywhere on the eastern half of the table up to and including the
buildings on the Folkestone Road. They may not be dug in, although they can have loopholed the
buildings in an impromptu fashion. The two snipers are actually the residents of the two
residences, Little Fartingloe on the north side of the road, and Great Farthingloe, the walled
house to the south. The former is a retired Colonel from the Indian Army, the latter a minor
member of the nobility with more than a passing interest in field sports. Both are determined to
do their bit, and have a not insignificant wager on their bag for the day. They will shoot
alternately on the sniper card.

The Germans will arrive on turn one on the western table edge, with the exception of the tanks,
which will arrive on the fourth turn of their card.

The stuka card in the pack is a dummy, but it is included to encourage the British player to keep
in cover. The Germans win if they are able to break through with the forces available, the Kiwis
win if they hold their position.

Card Deck
Captain Andy Wilson Major Karl-Heinz Schneider
Lt Stanley Croker Hauptman Jurgen Kreiss
Sgt "Shirley" Temple Leutnant Adolf Grosser
Corporal Fatty Skinner Feldwebel Hans Sichs
British Platoon One Feldwebel Werner
British Platoon Two Gefreiter Rudi Kesselschlacht
British Platoon Three German Company HQ
British Support Weapons German Platoon One
British Rally German Panzers One
British AT One Blitzkrieg
British AT Two German Platoon Two
British AT Three German Platoon Three
British AT Bonus German Platoon Four
British Sniper German Support Weapons
Tea Break German Mortars
British Blinds Move German Mortar Bonus
German Blinds Move Stuka

Page 70
 

Scenario Fourteen
A Pint in the Lamb
By the morning of the 24th of September, with the German advance faltering, the Canadian
Brigade that had until then formed part of the main British reserve was released by GHQ to attack,
exploiting the success of the previous day. Their attack was to seize the Horse bridge across the
Wallers Haven stream, and Sewers Bridge by the Lamb pub on the Ninfield to Pevensey road.
From here the whole of the Pevensey Levels could be dominated.

By now the Germans, with no intact port in their hands, were running short of supplies. Only the
Fallschirmjäger were still in supply thanks to Göring's personal interest and his control of the
Luftwaffe. The German Headquarters in Britain was now chiefly concerned with maintaining
their perimeter in the face of British attacks until the second wave of troops, and fresh supplies,
could arrive from northern France.

Page 71
 

British Briefing
The tables are turning, at least that's how it looks to you, Major Phillipe Garrand of the Royal
Canadian Regiment. Part of GHQ reserve your Brigade has been attacking this morning down
from Boreham Street to Horse Bridge. Wartling has been recaptured, and the Duke of Cornwall's
Light Infantry are apparently pushing southwards on your left.

Your objective is to advance to take the bridge by the Lamb Public House, from there the 48th
Highlanders of Canada will be taking over the push down to Pevensey itself. Every reverse that
the enemy suffers will hopefully persuade him that this is a lost cause. What's more a pint in the
Lamb will be a great way to round off a hard fight. Your force is as follows.

Troops/Dice 0 1 2 3
Canadian Infantry 1,2 3,4 5,6 7,8

Big Men Carrier Platoon Headquarters


Major Phillipe Garand D6+1 One universal carrier to be attached to one of
Capitain Bill MacInnes DAv the carrier sections.
Lieutenant Walt Hardwood D4-1
Sergeant "Bing" Crosby D6
Sergeant Pasqual Le Pen D6+2
Lance Corporal Ken Crump D4
Platoon One Carrier Section One
Three rifle sections (8 men) Three carriers, one mounting a Boys AT rifle,
One 2" mortar (2 crew) one a bren, and the third with an 8 man rifle
One Boys AT rifle section
Platoon Two Carrier Section Two
Three sections of 8 men Three carriers, one mounting a Boys AT rifle,
One 2" mortar (2 crew) one a bren, and the third with an 8 man rifle
section
Platoon Three Carrier Section Three
Three rifle sections (8 men) Three carriers, one mounting a Boys AT rifle,
One 2" mortar (2 crew) one a bren, and the third with an 8 man rifle
section)
Support
Four 4.5" Field Guns
Forward Observer

Page 72
 

German Briefing
So much for a defeated enemy! The British seem to have not been told yet that they have lost
the war. Never, in Poland or France, have you known your men to be so uncertain and lacking in
confidence. Our ammunition is almost gone, and no supplies are getting through. The second
wave to troops has not arrived yet, and as far as you can ascertain we have not seized any of the
key ports yet.

The 26th Division has now fallen back on Pevensey, leaving it to the 34th Division to face these
British counter attacks. Some of the troops falling back say that the Americans have arrived to
help their British cousins. If so then surely we will have lost the campaign for Britain!

You orders are clear. You must hold your positions here to the last man. No retreat will be
allowed, as the beaches at Pevensey must be held. Stand firm! Your forces are as follows.

Troops/Dice 0 1 2 3
Wehrmacht troops 1,2,3 4 5,6 7,8

Big Men Company Headquarters


Hauptmann Peter von Tschischwitz D6 One rifles squad (8 men)
Leutnant Lothar Willinger D6 Two MMGs (3 crew each)
Leutnant Joskar Grenzer D4 One PzB39 (2 crew)
Feldwebel "Mutti" Selberbst D6+1
Platoon One Platoon Two
Three rifle squads (8 men each) Three rifle squads (8 men each)
One 50mm mortar One 50mm mortar
Platoon Three AT Platoon One
Three rifle squads (8 men each) Three PaK35 AT guns (5 crew each)
One 50mm mortar

Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24”


PzB38-39 4 3 2 2 1
Infantry section 2 - - - -
MMG/HMG 3 3 2 2 1

Page 73
 

Umpire's Notes
The Germans may deploy anywhere on the table in excess of 18" from its north-western edge.
They may be dug in, and may also use the network of drainage ditches for cover.

The Canadians enter anywhere on the north-westerly 36” of the table edge, deploying o Bllinds.
The stream is crossable along its entire length, with a -3 on all movement dice, but may be crossed
by the carriers only at the ford or the bridge. The carriers may attempt to cross the drainage
ditches, but will test for bogging in.

The Germans are beginning to run short of ammunition, and as the game goes on this will hamper
them further. If the blank card in the pack is dealt immediately after a German Platoon card,
one squad or crewed weapon in that Platoon (decided by dice roll) will be deemed to be short of
ammunition for the rest of the game. In that situation the unit may only fire at short range, and
then with one less dice that normal.

The Canadians win if they can get a pint in the Lamb by the end of the game, the Germans win if
they stop them.

Card Deck
Major Phillipe Garand Hauptmann Peter von Tschiwtz
Captain Bill MacInnes Leutnant Lothar Willinger
Lieutenant Walt Hardwood Leutnant Joskar Grenzer
Sergeant "Bing" Crosby Feldwebel "Mutti" Selberbst
Sergeant Pasqual Le Pen German Company HQ
Lance Corporal Ken Crump German Platoon One
British Platoon One German Platoon Two
British Platoon Two German Platoon Three
British Platoon Three German Support Weapons
British Support Weapons German Mortars
British Carrier Troop One German Mortar Bonus
British Carrier Troop Two German AT One
British Carrier Troop Three German AT Two
British Artillery German AT Three
British FOO British Blinds Move
German Blinds Move
Tea Break
Blank card

Page 74

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