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PROBLEMS ON TOO MUCH

USAGE OF GADGET’S

MARJORIE CASQUEJO

ANGELICA DELLOMAS

MARCH 2018

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Chapter 1

Problems on too much Usage of Gadget’s

Too much of anything is load. Gadgets are very useful provided they are used in

limits excessive use causes of addiction to gadgets which is really difficult to get rid of

implementing boundaries on use of gadgets in kids will help in shaping their future.

Gadgets are effective tools of communication out the notice people being so

involved with it that they remain engrossed in their phones in social situations rather

than conversing with people around teenagers specially lose out on their growth and

would help them in future to interact, with people and take important decisions of their

life bother professionally and personally.

Excessive use of mobile phones, causes students to the poorly in Elementary,

Junior High School not only because it make lose their concentration due to lack of

sleep but also because it apparently compromised what they have studied.

Students who spend several hours each day staring into mobile phones or smart

phones tend to change their sleeping habits and stay up late to use the devices,

education ministry research published Thursday show.

Abelman R. (2007) fighting the war on independency Mediating TV, internet and

video game usage among achieving and underachieving gift children, prosper Review,

vo129, PP100-12.

It showed for instance, that 53.5 % of junior high students who said they use a

mobile phones for more than four hours a day to talk, send email or surf the net,
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habitually do not get to sleep until after midnight. The ration was don’t use mobile

phones at all.

If they find hand to get up in the morning 78.1 % of junior high respondents who

often watch on use electronic devices, including TV Games, consoles mobile phone,

and computer, immediately before bedtime said they sometimes or frequently do have

trouble the meat morning.

This lock of sleep also effect school performance the research, published in

march, looked into the core relations between studying enthusiasm and smartphones

usage it found that using a mobile phone for an extended time even effects students

who habitually study a lot.

That implies a lack of sleep or reduced study time as a result of mobile phone

usage is not the only way these devices affects performance at school. The study of

author revealed that students who spent over two hours every day both studying and

using messaging apps, especially the popular line, scored wares on a math exam than

those who spent less, that 30 minutes a day but didn’t use smart phones at all, the use

of smartphones and other mobile device be limited to just an hours a day.

In Barcelona National Comprehensive High School it is investigate on the

“Problem on too much Usage of Gadgets” and it was research the information about the

gadgets and research to Internet, Website, Google, Computer, Students, Library,

Teachers and Parents. It was be able to investigate the other information and we have

learn to much quicker rates than before research and the purpose to the study of usage

gadgets to know what is the effect and causes of gadgets to the students and to know

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what is the reflection into everyone from using Gadgets. And also its remind to all

people that using gadgets, not only playing of some technology like Facebook, Laptop,

Computer, Internet, Website, Google and also the Cellphones because its possible

consequent if reason to effect to our health but every gadgets has its own positive and

also negative effects on over exposure to the devices and to the gadgets.

This could be as complex as needing an IT Staff to work out potential glitches in

the system to hiring teachers with a comprehension for various software instead of

teachers that are somewhat less skilled with technology. All students is required to do

homework using Tablet, their parent may not be able to help them with any questions

they may have if they are not familiar with the software or equipment.

The concept of internet technology is relatively new to the majority of educational

institutions. The handful of schools who have chosen to embrace the concept and

implemented the technology have welcomed the educational and administrative benefits

it has to offer.

Therefore, research which explores the advantages of such technology will help

to raise awareness among those who are unacquainted with it potential applications and

benefits within their educational.

The research investigated two institutions about the currently using the

technology of gadgets is have resulted from each case study have the capacity to

impact upon the method by which electronic information literacy skills are currently

undertaken in the schools.

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Statement of the Problem

This study will determine the problems in using gadgets of student in Barcelona

National Comprehensive High School SY: 2017-1018.

Specifically these will answer the following question:

1. What are the Gadgets used by the students?


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2. What are the effects of using gadgets in academic performance?

3. What problems met using gadgets by the students?

4. How can these problems solved?

Significance of the Study

This study will determine the “Effects of too much Usage of Gadgets” of

the people who did not know an awareness of these study being usage gadgets.

Therefore it is deemed significant on the following entities:

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Students. Students can develop, evaluate to research skills at a young age.

Technology gives students immediate access to an abundance of quality of information

which led to learnings at much quicker rates the textures.

Teachers. Is they can communicate with others across the world in an instant met the

short comings of their work refine it and provided their students with the best practice of

teaching

Parents. Have a variety of learning tools at their fingertips, there are some of the ways

in which technology improves education order time.

BNCHS Administration. In Barcelona National Comprehensive High School and

administration is accredited and thus changed the way we view of education.

Researcher. Therefore researcher which explores the advantage of study technology

will help to raise awareness among those potential applications and the benefits within

their educations

Future Researchers. The future researchers is about gadgets is more educational

technology and invention of such as technology.

Chapter II

Theoretical, Conceptual and Operational Basic of the Studies

This chapter represent the recoup of the chosen literature of the study it

represent the synthesis, gap and the conceptual framework of this studies.

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Related Literature and Studies

The following studies us will be contribute to improve the concept writing about

the problems of usage gadgets to be prepared and aware for tis studies.

There are several studies whish show the positive impacts of the technological

gadgets and services. Some of the studies take both the positive and negative impact of

these technologies into consideration and some others show a balanced approach

regarding the use of the tech-gadgets and services

According to Tsitsika and Janikian (2013) Positive Impacts of technology is the

use of the tech-gadgets and services by the present generation has a positive impacts

on IT markets and therefore it is beneficial for the ceremony. Tech-devices and gaming

may have a positive effects on investigating skills strategic thinking and creativity

potential of the individuals. These tech devices and services are better sources for

learning for the youth and these are the services of fun and entertainment which help

them distract from daily stresses of life. The digital behavior of the youth is makes them

sit at our place for a long period of time and the eye, hand and mental coordination is

maintained during the period to cross the levels step by step in the games may improve

the engineering skills among the youth and it may also help in building of good attitudes

of moving a head in life in spite of any obstades.

The world’s population has access to the social networking sites like Facebook,

Twitter, Linked-in-YouTube, Flicker, Blogs, Wikis and many more, which let people of all

ages rapidly share their interest of the moment with others everywhere.

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Jellen and Harper (2002) was learn of the medical set up the use of digital

devices may help to a great extent. Easy storage, searching and sharing of patient

information through the computers and accessibility of knowledge regarding recent

health related inventions of through internet have made the work of the medicos easier.

All addiction to the devices may develop on healthy lifestyle poor time

management and poor eating habits among the youth studies is highlight some of the

negative effects of the tech-devices and services.

According to Walsh (2012) it would have been a lot better if the drawbacks or the

negative impacts of the use of the digital services would have been known before some

years and everybody wants to do things according to their own schedule and face failing

in which they become anxious face to face communication is avoided by the young

mans which is not good for the society.

The present generation is psychologically addicted to the Social Medias like

Facebook, Twitter liked and etc. the addiction is causes of intrapsyohic conflicts such as

intolerance and relapse among the youth devices.

Its Mension to young (1998) the addictive internet use has negative on mental

health. There is a costive relationship between internet addiction and psychiatric

disorders like depression bipolar disorder, obsessive-compulsive disorder, attention

difficult disorder etc. so the addictive internet use should need clinical help. The internet

use not only generate disorders but it can sometimes be dis-stressing and disabling.

Shapira et al.. (2003) Technological addiction is grawing day by day in the

countries like Italy, Pakistan, Izech Republic Indian youths are no less than them in
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technological addiction. The online games have caused serious health problems in

China (BBC 2007) Korea (Hor. 2006) Taiwan (lee 2007) about 10 % of china’s more

than 30 million internet games are said to be addicted.

The technology use may effect academic performance, relationships as well as

overall development among youth. Such baffling technology use has been identified as

technology addiction and has many negative impacts on the health and social behavior.

Saez in 92010) some studies focus on both the positive and negative

consequences of use of the tech-devices and services and provide a balanced

approach regarding to the use of the same. Technology is an integral part of our

everyday life as people are dependent on it from all over the world for communication,

organization and employment, although technology being at its best there are basic

problems that follow us everywhere and generally it show draw backs in the areas of

health, public safety and education

The necessity of social networking computer games or digital habits of them

should be understood by the elders. It is better to study the relationship between

technologies. Child development and the popular culture. Our parents should facilitate a

healthy and balance relationship between the technology and their children helping

them to use the social media effectively of gadgets.

The studies in the field of internet addiction are conducted by expertise of

multiple fields like academicians etc. in the impacts of the same should be able

investigated and the problems related to the internet addiction should be addressed.

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Related Studies

This chapter is contains the gathered researcher from different sources. These

different studies will be used as a guide and support to the research.

Foreign studies in (2005) white said that technology has completely changed the

scope of education in America. Most state require a technology aspects to their school

improvements plans and the idea that using technology in their math to arts the

subjects anything kinds of student education administrators parents and students are as

well versed in technology that is has become harm in even the most economically

s=disadvantaged schools.

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The information save internet sites are not monitored by educational sources,

students who have not been thought the proper way to research on the internet make a

research hypothesis based on a website whose in information is untrustworthy.

And the educators should be cautions and explains exactly what their

expectations on their expectations on their students are plagiarizing detection software

checks that’s the student aren’t stealing information in using it as their own research.

The study to benefits the research it was necessary for the chosen to implement

and develop their internet within the set of time of six months this developmental

procedure was incomplete instead the study in focused on two schools who are

considered by many to beat the leading edge of school based internet technology

Synthesis of the Study

This study are related through too much usage of Gadgets and this

recommendation, the other study they discuss about the problems, devices and the

issues of Gadgets.

Based on the report in Mitchel (2012) technology being at its best there are basic

problems that follow us everywhere and generally it has drawbacks in the areas of

health public safety and education but simultaneously the consequences of those habits

should also be studied. It is better to study the relationships between technology, child

development and the popular culture, but parents should facilitate a healthy and

balanced technology.

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Based on the negative impacts of technology Harpe (2004) the time spent on the

devices the youth are retrained from some outdoor activities with friends and family but

the violent games may create more violence in their mind. During the time of playing

games when they can’t achieve there set target, it may raise their anxious level higher

all addiction to the devices

According to Aroldi Colmbo (2014) the role of ICTS in elderly life in Rwa, Active

Ageing and Healthy Living. At human centered approach and research and innovation

as source of quality of life is the software industry uses it purposely for the programs

that not need independent applications services.

Gap

This research are have various author are related in current studies. Their

significant study will be given a concept and idea in the researchers. This study will be

guided to researcher to get a specific information or data that are very important about

there are many researcher that study about problems on too much usage of gadgets.

Therefore their have no researcher that focus on the studies about problem on

too much usage of gadgets in Barcelona, Sorsogon. This gap will be focuses in present

the studies.

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Conceptual Framework

This conceptual framework of the study among the Barcelona to be aware and

prepared of problem of gadgets each feedbacks that evaded of each conceptual give

the guidelines of the programs based on the result of this study.

Important
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Figure 1. Conceptual Framework

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