Beruflich Dokumente
Kultur Dokumente
USAGE OF GADGET’S
MARJORIE CASQUEJO
ANGELICA DELLOMAS
MARCH 2018
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Chapter 1
Too much of anything is load. Gadgets are very useful provided they are used in
limits excessive use causes of addiction to gadgets which is really difficult to get rid of
implementing boundaries on use of gadgets in kids will help in shaping their future.
Gadgets are effective tools of communication out the notice people being so
involved with it that they remain engrossed in their phones in social situations rather
than conversing with people around teenagers specially lose out on their growth and
would help them in future to interact, with people and take important decisions of their
Junior High School not only because it make lose their concentration due to lack of
sleep but also because it apparently compromised what they have studied.
Students who spend several hours each day staring into mobile phones or smart
phones tend to change their sleeping habits and stay up late to use the devices,
Abelman R. (2007) fighting the war on independency Mediating TV, internet and
video game usage among achieving and underachieving gift children, prosper Review,
vo129, PP100-12.
It showed for instance, that 53.5 % of junior high students who said they use a
mobile phones for more than four hours a day to talk, send email or surf the net,
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habitually do not get to sleep until after midnight. The ration was don’t use mobile
phones at all.
If they find hand to get up in the morning 78.1 % of junior high respondents who
often watch on use electronic devices, including TV Games, consoles mobile phone,
and computer, immediately before bedtime said they sometimes or frequently do have
This lock of sleep also effect school performance the research, published in
march, looked into the core relations between studying enthusiasm and smartphones
usage it found that using a mobile phone for an extended time even effects students
That implies a lack of sleep or reduced study time as a result of mobile phone
usage is not the only way these devices affects performance at school. The study of
author revealed that students who spent over two hours every day both studying and
using messaging apps, especially the popular line, scored wares on a math exam than
those who spent less, that 30 minutes a day but didn’t use smart phones at all, the use
“Problem on too much Usage of Gadgets” and it was research the information about the
Teachers and Parents. It was be able to investigate the other information and we have
learn to much quicker rates than before research and the purpose to the study of usage
gadgets to know what is the effect and causes of gadgets to the students and to know
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what is the reflection into everyone from using Gadgets. And also its remind to all
people that using gadgets, not only playing of some technology like Facebook, Laptop,
Computer, Internet, Website, Google and also the Cellphones because its possible
consequent if reason to effect to our health but every gadgets has its own positive and
also negative effects on over exposure to the devices and to the gadgets.
the system to hiring teachers with a comprehension for various software instead of
teachers that are somewhat less skilled with technology. All students is required to do
homework using Tablet, their parent may not be able to help them with any questions
they may have if they are not familiar with the software or equipment.
institutions. The handful of schools who have chosen to embrace the concept and
implemented the technology have welcomed the educational and administrative benefits
it has to offer.
Therefore, research which explores the advantages of such technology will help
to raise awareness among those who are unacquainted with it potential applications and
The research investigated two institutions about the currently using the
technology of gadgets is have resulted from each case study have the capacity to
impact upon the method by which electronic information literacy skills are currently
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Statement of the Problem
This study will determine the problems in using gadgets of student in Barcelona
This study will determine the “Effects of too much Usage of Gadgets” of
the people who did not know an awareness of these study being usage gadgets.
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Students. Students can develop, evaluate to research skills at a young age.
Teachers. Is they can communicate with others across the world in an instant met the
short comings of their work refine it and provided their students with the best practice of
teaching
Parents. Have a variety of learning tools at their fingertips, there are some of the ways
will help to raise awareness among those potential applications and the benefits within
their educations
Chapter II
This chapter represent the recoup of the chosen literature of the study it
represent the synthesis, gap and the conceptual framework of this studies.
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Related Literature and Studies
The following studies us will be contribute to improve the concept writing about
the problems of usage gadgets to be prepared and aware for tis studies.
There are several studies whish show the positive impacts of the technological
gadgets and services. Some of the studies take both the positive and negative impact of
these technologies into consideration and some others show a balanced approach
use of the tech-gadgets and services by the present generation has a positive impacts
on IT markets and therefore it is beneficial for the ceremony. Tech-devices and gaming
may have a positive effects on investigating skills strategic thinking and creativity
potential of the individuals. These tech devices and services are better sources for
learning for the youth and these are the services of fun and entertainment which help
them distract from daily stresses of life. The digital behavior of the youth is makes them
sit at our place for a long period of time and the eye, hand and mental coordination is
maintained during the period to cross the levels step by step in the games may improve
the engineering skills among the youth and it may also help in building of good attitudes
The world’s population has access to the social networking sites like Facebook,
Twitter, Linked-in-YouTube, Flicker, Blogs, Wikis and many more, which let people of all
ages rapidly share their interest of the moment with others everywhere.
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Jellen and Harper (2002) was learn of the medical set up the use of digital
devices may help to a great extent. Easy storage, searching and sharing of patient
health related inventions of through internet have made the work of the medicos easier.
All addiction to the devices may develop on healthy lifestyle poor time
management and poor eating habits among the youth studies is highlight some of the
According to Walsh (2012) it would have been a lot better if the drawbacks or the
negative impacts of the use of the digital services would have been known before some
years and everybody wants to do things according to their own schedule and face failing
in which they become anxious face to face communication is avoided by the young
Facebook, Twitter liked and etc. the addiction is causes of intrapsyohic conflicts such as
Its Mension to young (1998) the addictive internet use has negative on mental
difficult disorder etc. so the addictive internet use should need clinical help. The internet
use not only generate disorders but it can sometimes be dis-stressing and disabling.
countries like Italy, Pakistan, Izech Republic Indian youths are no less than them in
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technological addiction. The online games have caused serious health problems in
China (BBC 2007) Korea (Hor. 2006) Taiwan (lee 2007) about 10 % of china’s more
overall development among youth. Such baffling technology use has been identified as
technology addiction and has many negative impacts on the health and social behavior.
Saez in 92010) some studies focus on both the positive and negative
approach regarding to the use of the same. Technology is an integral part of our
everyday life as people are dependent on it from all over the world for communication,
organization and employment, although technology being at its best there are basic
problems that follow us everywhere and generally it show draw backs in the areas of
technologies. Child development and the popular culture. Our parents should facilitate a
healthy and balance relationship between the technology and their children helping
multiple fields like academicians etc. in the impacts of the same should be able
investigated and the problems related to the internet addiction should be addressed.
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Related Studies
This chapter is contains the gathered researcher from different sources. These
Foreign studies in (2005) white said that technology has completely changed the
scope of education in America. Most state require a technology aspects to their school
improvements plans and the idea that using technology in their math to arts the
subjects anything kinds of student education administrators parents and students are as
well versed in technology that is has become harm in even the most economically
s=disadvantaged schools.
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The information save internet sites are not monitored by educational sources,
students who have not been thought the proper way to research on the internet make a
And the educators should be cautions and explains exactly what their
checks that’s the student aren’t stealing information in using it as their own research.
The study to benefits the research it was necessary for the chosen to implement
and develop their internet within the set of time of six months this developmental
procedure was incomplete instead the study in focused on two schools who are
considered by many to beat the leading edge of school based internet technology
This study are related through too much usage of Gadgets and this
recommendation, the other study they discuss about the problems, devices and the
issues of Gadgets.
Based on the report in Mitchel (2012) technology being at its best there are basic
problems that follow us everywhere and generally it has drawbacks in the areas of
health public safety and education but simultaneously the consequences of those habits
should also be studied. It is better to study the relationships between technology, child
development and the popular culture, but parents should facilitate a healthy and
balanced technology.
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Based on the negative impacts of technology Harpe (2004) the time spent on the
devices the youth are retrained from some outdoor activities with friends and family but
the violent games may create more violence in their mind. During the time of playing
games when they can’t achieve there set target, it may raise their anxious level higher
According to Aroldi Colmbo (2014) the role of ICTS in elderly life in Rwa, Active
Ageing and Healthy Living. At human centered approach and research and innovation
as source of quality of life is the software industry uses it purposely for the programs
Gap
This research are have various author are related in current studies. Their
significant study will be given a concept and idea in the researchers. This study will be
guided to researcher to get a specific information or data that are very important about
there are many researcher that study about problems on too much usage of gadgets.
Therefore their have no researcher that focus on the studies about problem on
too much usage of gadgets in Barcelona, Sorsogon. This gap will be focuses in present
the studies.
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Conceptual Framework
This conceptual framework of the study among the Barcelona to be aware and
prepared of problem of gadgets each feedbacks that evaded of each conceptual give
Important
Importantofoftoo
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Solution
Causes
Causesand andeffects
effects Solutionthe
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problems
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problems ontoo
on too problemsand
and
preparedness
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Figure 1. Conceptual Framework
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