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Route Modifiers

R evised
If the systems are in the same sector or grid square, as
seen on the official Star Wars Galaxy Map, the travel time
is decreased by half.

Astrogation Rules If the systems are 1 to 6 grids squares apart, the travel
time is normal. If the systems are 7-12 grid squares apart,
the travel time is doubled. If the systems are more than
12 grid squares apart, the travel time is tripled. Grid
As revised in the 1st edition Star Wars Rules Companion, squares may be counted diagonally as well as on a side.
the Astrogation Chart is changed from ‘days’ to ‘hours’.
Using the Astrogation Chart
1. Using the galaxy map, identify the departing and
ASTROGATION CHART destination systems, and note their locations on the
Route In Hours galaxy map.
major trade route 3
commonly traveled route 7 2. Determine what kind of route each system is on
lightly traveled route 14 (major, common, lightly traveled, etc.). Use the slowest
travel time of the two routes to figure out the travel time
infrequently traveled route 21
between the two systems.
route traveled more than 3 years ago 30
never traveled route 30+ 3. Modify the travel time based on whether the systems
are in the same sector or grid, or more than 6 or 12 grid
Based on the Astrogation Chart, the time between squares apart, and modify the travel time based on the
systems can be calculated as follows: hyperdrive rating of the ship.

Major trade routes are systems on the Perlemian Trade Example: Han Solo wishes to travel from Tatooine to
Route, the Corellian Run, the Corellian Trade Spine, the Alderaan. Both systems are on commonly traveled
Rimma Trade Route, and the Hydian Way. routes, which means their base travel times are both 7
hours. Alderaan is not in the same sector or grid, but is
Commonly traveled routes include systems on all other only 6 grid squares from Tatooine, so there is no modifier
marked routes on the galaxy regional maps, such as the for distance. The Millennium Falcon has a x½
Koda Spur, Triellus Trade Route, Metellost Trade Route, hyperdrive, however, so the trip only takes 3.5 hours (half
Gamor Run, and many others. of 7 hours).

Lightly traveled routes are those named, inhabited Example 2: Luke wishes to travel from Dagobah to
systems that are not on any listed travel routes. Any Bespin. Despite being on the Rimma Trade Route,
inhabited systems listed on the galaxy map or in the Dagobah is an uninhabited planet in known space
Essential Galaxy Guide that are not on a major or (therefore considered a route traveled more than 3 years
common route are considered to be on a lightly traveled ago). Bespin is an inhabited named planet not on any
route. listed trade routes, and so is considered a lightly traveled
route. Of the two, Dagobah has the longest travel time
Infrequently traveled routes are inhabited systems which (30 hours), so that travel time is used. Dagobah is not in
are not indicated on the galaxy map or Essential Galaxy the same grid or sector as Bespin, but is only 2 grid
Guide. These are usually GM created systems with squares away from it, so the travel time is not modified
mines, science stations, small colonies, bases or other by distance. Luke’s X-Wing has a x1 hyperdrive, so there
outposts. is no modification to the travel time. The trip takes 30
hours.
Routes traveled more than 3 years ago include all
uninhabited systems in known space, whether named or
unnamed, whether they are on a travel route or not.

Never traveled routes include systems in wild space and


the unknown regions.
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