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BRANDING

 Brand TYPES OF BRANDS


- An identifying name, term, design, or symbol  Manufacturer Brands
 Brand Name - brands initiated by producers
- The part of a brand that can be spoken  Private Label Brands
- Words, letters, numbers - brands initiated and owned by resellers
 Brank Mark - also known as “a store brand,” “a retailer’s
- The part of a brand not made up of words own brand” or “an in-house brand.”
- Symbols or designs.  Generic Brands
 Trade Mark - brands indicating only the product category
- A legal designation of exclusive use of a brand
 Trade Name SELECTING A BRAND NAME
- Full legal name of an organization  The name should
 Be easy to say, spell, and recall
VALUE OF BRANDING  Indicate the product’s major benefits
 For consumers  Suggest the product’s major uses and special
 Helps speed consumer purchases by characteristics
identifying specific preferred products  Be distinctive, setting it apart from
 Provides a form of self-expression and status competing brands
 Evaluates product quality to reduce the risk  Be competitive with all products in line
of purchase  Be designed for use and recognition in all
types of media
 For marketers
 Identifies and differentiates a firm’s
products from competing products BRANDS POLICIES
 Helps in the introduction of new products Individual Branding
 Facilitates the promotion of all same-brand - a policy of naming each product differently
products avoids stigmatizing all products due to a failed
 Fosters the development of brand loyalty product
 Can create valuable intangible assets. Family Branding
- branding all of a firm’s products with the same
name
BRAND LOYALTY
- promotion of one item also promotes all other
 Brand Loyalty
products
- a customer’s favorable attitude toward a
Brand-Extension Branding
specific brand - using an existing brand name for an improved
 Brand Recognition or new product
- a customer’s awareness that a brand exists and - provides support for new products through
is an alternative purchase established brand name and image
 Brand Preference
- this degree of brand loyalty in which a CO-BRANDING
customer prefers one brand over competitive  Using two or more brands on one product to
offerings capitalize on the brand equity (customer
 Brand Insistence confidence and trust) of multiple brands
- the degree of brand loyalty in which a  Brands involved must represent a
customer strongly prefers a specific brand and complementary fit in the minds of consumers.
will accept no substitute  Helps differentiate a firm’s product from those
of its competitors
Brand Equity  Helps take advantage of distribution capabilities
- refers to a value premium that a company of co-branding partners
generate from a product
Packaging
MAJOR ELEMENTS OF BRAND EQUITY - involves the development of a container and a
1. Brand Name Awareness graphic design for a product.
2. Perceived Brand Quality
3. Brand Loyalty
4. Brand Associations
PACKAGING FUNCTIONS

 Protect the product from damage CRITICISMS OF PACKAGING


 Offer convenience to consumers
 Prevent waste and make storage easier  Lack of Functionality
 Promote the product by communicating its - leak, difficult to open/close/seal, hard-to-use
features, uses benefits designs.
 Safety
MAJOR PACKAGING - sharp edges, broken glass, health hazards
 Deceptive
 Cost of Packaging - shape, size, colors mask true nature of product
- limited consumer willingness to pay to better  Cost of Packaging
packaging
 Tamper-Resistance Packaging Labeling
- government regulations and consumer safety - providing identifying, promotional, legal or
concerns other information
 Family Packaging
- similar packaging for all of a firm’s products or PURPOSES OF LABELS
packaging that has one common design element  Help identify the product
 Promotional Role (informing the consumer) - display brand name and unique graphics
- Verbal and nonverbal symbols  Support promotional efforts for the product
- Size, shape, texture, color, and graphics - coupons, discounts, product features
 Reseller Needs  “Green Labeling” issues
- transportation storage and handling - labeling packaging as made of recyclable
 Environmentally Responsible materials
- biodegradable and recyclable  provide information on product origin
- “made in the USA”
PACKAGING AND MARKETING
STRATEGY Consumer Behavior
- refers to a field of study or a college course
 Altering the Package - refers to what consumers think, feel, and do,
 To update style and to meet increased and everything that influences them
competition
 To highlight new features Difference between Overt Consumer Behavior
 To take advantage of new packaging and Consumer Behavior
materials
 To make the product safer or easier to use  overt consumer behavior has a specific
 To reduce packaging costs. meaning
 Secondary-Use Packaging  It refers to the observable and measurable
- reusable packaging adds consumer value responses or actions of consumers.
 Category-Consistent Packaging  overt behavior is distinct from affect and
- packaging reflects customer expectations for cognition because it is external and can be
the expected appearance of products in a observed directly rather than being an internal
category. psychological process that must be inferred.
 Innovative Packaging
- unique features or ways of packaging that The Importance of Overt Consumer Behavior
make a product more distinct from its
competitors 1. Although in many cases influencing affect and
 Multiple Packaging cognition leads to overt behavior, this linkage
- bundling multiple units of a product together to does not hold.
encourage usage and to increase demand 2. Behavior precedes and causes affect and
 Handling-Improved Packaging cognition in some cases.
- packaging that has been changed to facilitate 3. Most marketing strategies cannot succeed
product handling in the distribution channel without influencing overt consumer behavior.
before an exchange can occur, engaging in what
is known as funds access. The primary
marketing issues at this stage are (1) the
A Common Behavior Sequence for a Retail Store methods consumers use to pay for particular
purchases and (2) the marketing strategies to
increase the probability that consumers will
1) Prepurchase
access funds for purchase.
2) Purchase
- example of this behavior are withdraw
3) Postpurchase
cash, credit card, etc.

Types of Behavior under PURCHASE Stage

 Store Contact
– example of behaviors are locating the outlet,
traveling to the outlet, and entering the outlet.
The nature of consumers in their roles as
shoppers affects the probability of store contact.
Some consumers may enjoy shopping and spend
many hours looking in stores. To others,

shopping may be drudgery. Some shoppers may


be primarily price oriented and favor particular
low-price outlets. Others may seek a high level
of service or unique products and stores that
express their individuality.

2 Types of Behavior under PREPURCHASE  Product Contact


- example of behavior are locate the
 Information Contact product or brand in the store, physically obtain
- a common early stage in the purchase the product or brand, and take the product or
sequence, called information contact, occurs brand to the point of exchange. Push strategies
when consumers come into contact with such as trade discounts and incentives to
information, either intentionally or enhance retailers’ selling efforts. For example,
accidentally, about products, stores, or brands. offering retailers a free case of Tide liquid
This stage includes behaviors such as reading detergent for every 10 cases purchased can be a
or observing newspaper, magazine, and powerful incentive for them to feature liquid
billboard ads; surfing company and other sites Tide in newspaper ads, put it in prominent dis-
on the Web; listening to radio commercials; plays, and even sell it at a lower price while
watching TV commercials; and talking to maintaining or increasing profit margins. Many
salespeople and friends. approaches also involve pull strategies, such as
cents-off coupons, to encourage the consumer to
A Comparison of Information Sources purchase the manufacturer’s brand.

 Fund Access  Transaction


- relatively little attention has been – ex. exchange funds for product, take
given to what consumers exchange in the product to use location, etc.
marketing process. Although time and effort - consumers’ funds are exchanged for
costs are involved, money is the primary products and services. Many marketing
medium of consumer exchange. The consumer strategies involve removing obstacles to
must access this medium in one form or another transactions. The credit methods discussed
earlier are examples. So is the use of express
checkout lanes and electronic scanners to  A lasting change…a simple reflexive
decrease the time consumers must wait in line. reaction is not learning
(Some consumers will leave a store without  Learning regarding mental process is
making a purchase if checkout lines are too much harder to observe and study.
long.) Credit card companies offer prompt
purchase approvals to decrease the chances a Learning & It’s Effect on Behavior
sale will be missed because of a long wait.  In human, learning has a much larger influence
on behavior than say instincts.
Types of Behavior under POSTPURCHASE
Stage Types of Learning

 Consumption and Disposition Simple and Complex Learning


– example of behavior are consume/use
product, dispose of packaging/ used product, Simple Learning
repurchase etc.  Mere Exposure Effect: A learned preference
- For nondurable packaged goods, for stimuli to which we have been previously
commonly employed tactics include the use of exposed.
in- or on-package coupons to encourage the
Complex Learning
consumer to repurchase the same brand. (Many
 Behavioral Learning: Forms of learning, such
consumers frequently use coupons and take as classical and operant conditioning which can
pride in the money they save.) be described in terms of stimuli and responses.
 Classical conditioning is more simple
Consumers to Marketers (Types of information from learning, operant conditioning is more
consumers) complex learning.
 information about the consumer to investigate
the quality of their marketing strategy and the Ivan Pavlov and Classical Conditioning
success of market segmentation.  One of the famous people in the study of
 names of other potential buyers of the product. learning is Ivan Pavlov.
 information about defective products  Originally studying salivation and digestion,
Pavlov stumbled upon classical conditioning
 Communication while he was experimenting on his dog.
- A final set of behaviors that marketers  Classical Conditioning: a form of learning in
attempt to increase involves communication. which a previously neutral stimulus (stimuli w/o
– example of behavior are tell the others
reflex provoking power) acquires the power to
of product experience, feedback, etc. Marketers elicit the same innate reflex produced by another
want consumers to communicate with two basic
stimulus.
audiences: They want consumers to (1) provide
the company with marketing information and (2)
Pavlov’s Findings Explained
tell other potential consumers about the product
 Pavlov discovered that a neutral stimulus, when
and encourage them to purchase it. Consumers
paired with a natural reflex-producing stimulus,
can communicate with the company or other
will begin to produce a learned response, even
consumers about products, brands, or stores at
when it is presented by itself.
any time, not just at the end of the purchase
sequence. We discuss this behavior here because  Neutral Stimulus: any stimulus that produces
consumers who have purchased and used a no conditioned response prior to learning.
product are likely to be more knowledgeable
about it and more influential in telling other Components of Conditioning
consumers about it. There are 5 main components of conditioning.
Classical Conditioning always involves these parts. They
LEARNING PROCESSES are:
 Neutral Stimulus
 Learning is a lasting change in Behavior or  Unconditioned Stimulus (UCS)
mental process as the result of an experience.  Unconditioned Response (UCR)
Two important parts:  Conditioned Stimulus (CS)
 Conditioned Response (CR)
Unconditioned Stimulus PROCESS OF CLASSICAL
 UCS: a stimulus that automatically – without CONDITIONING
conditioning or learning – provokes a reflexive
response.  classical conditioning is a process by which a
 In Pavlov’s experiment, food was used as the neutral stimulus becomes capable of eliciting a
UCS because it produced salivation reflex. response because it was repeatedly paired with a
 Classical conditioning cannot happen stimulus that naturally causes the response.
without UCS. The only behaviors that  Stimuli that cause responses naturally
can be classically conditioned are those are called unconditioned stimuli (the
that are produced by unconditioned meat powder in the Pavlov
stimulus. experiments);
 the response that occurs naturally in its
Unconditioned Response presence is called an unconditioned
 UCR: a response resulting from an response (salivation in the Pavlov
unconditioned stimulus without prior learning. experiments).
 In Pavlov’s experiment, the UCR was the dog  When the neutral stimulus can cause a
salivating when its tongue touched the food. similar response through repeated
 Realized that the UCS-UCR connection pairings, it becomes a conditioned
involves no learning or acquisition. stimulus.
 When it does cause the response, the
From Unconditioned to Conditioned response is then called a conditioned
 During acquisition, a neutral stimulus is paired response.
with the unconditioned stimulus.  classical conditioning can be accomplished not
 After several trials the neutral stimulus only with unconditioned stimuli but also with
will gradually begin to elicit the same
previously conditioned stimuli.
response as the UCS.
 Acquisition: the learning stage during which a  classically conditioned behaviors are controlled
conditioned response comes to be elicited by the by stimuli that occur before the behavior. For
conditioned stimulus. example, in Pavlov’s experiment, the meat
powder and bell were presented before salivation
Conditioned Stimulus occurred. the behaviors influenced by classical
 A CS is the originally neutral stimulus that gains
conditioning are assumed to be under the control
the power to cause the response.
 In Pavlov’s experiment, the bell/tone began to of the autonomic nervous system. This system
produce the same response that the food once controls the so-called smooth muscles. Thus, the
did. behaviors are assumed to be involuntary and not
Condition Response under the conscious control of the individual.
 most important for consumer behavior and
marketing strategy, affective responses often
follow the principles of classical conditioning.
 Because it can account for many of the
responses that environmental stimuli elicit from
individuals, classical conditioning has important
implications for marketing and consumer
behavior. Through this process, a particular
stimulus can come to evoke positive, negative,
 A CR is a response elicited by a previously or neutral feelings. Consequently, classical
neutral stimulus that has become associated with conditioning can influence an individual to work
the unconditioned stimulus. to obtain, to avoid, or to be indifferent to a wide
 Although the response to the CS is essentially variety of products and services.
the same as the response originally produced by
 Consider product-related stimuli. External
the UCS, we now call it a conditioned
response. stimuli that elicit positive emotions can be
paired with the product so that the product itself  Extinction merely suppresses the conditioned
elicits positive affect. Behavior may then be response, and the CR can reappear during
spontaneous recovery.
triggered that brings the potential consumer into
 Spontaneous Recovery: the response after a
closer con- tact with the product. “Closer rest period of an extinguished conditioned
contact” refers to a general relationship between response.
a person’s behavior and a given stimulus (e.g., a  Spontaneous recovery is weaker than the
product). For example, if a product elicits original CR.
positive affect, an individual exposed to it is
Classical vs. Operant Conditioning
more apt to behave positively toward it than if
 With classical conditioning you can teach a dog
negative emotions are elicited. Attending to salivate, but you cannot teach it to sit up or
behavior is also apt to be a function of roll over. Why?
classically conditioned affect. Stimuli that elicit  Salivation is an involuntary reflex, while sitting
stronger emotional responses (either positive or up and rolling over are far more complex
negative) are, at least over a considerable range, responses that we think of as voluntary.
likely to receive more attention from an
Operant Conditioning
individual than stimuli that are affectively  An operant is an observable behavior that an
neutral. To the degree that attending behavior is organism uses to “operate” in the environment.
necessary for product purchase or other product-  Operant Conditioning: form of learning in
related behavior, classical conditioning which the probability of a response is changed
influences whether consumers come into contact by its consequences…that is, by the stimuli that
follows the response.
with products.
 Similarly, stimuli may produce certain general B.F. Skinner
emotional responses, such as relaxation,  B.F. Skinner became famous for his ideas in
excitement, nostalgia, or some other emotion behaviorism and his work with rats.
likely to increase the probability of a desired  Law of Effect: the idea that responses that
behavior (such as product purchase). Radio and produced desirable results would be learned, or
“stamped” into the organism.
TV ads often use famous broadcasters whose
voices have been paired with exciting sports Reinforcement
events for years. These voices may elicit  A reinforcement is a condition in which the
excitement as a result of this frequent pairing. presentation or removal of a stimulus, that
Repeated pairings of these voices with occurs after a response (behavior) and
advertised products can result in feelings of strengthens that response, or makes I more likely
to happen again in the future.
excitement associated with the products.
 Positive Reinforcement: a stimulus presented
 Music, sexy voices and bodies, and other stimuli after a response that increases the probability of
are used in similar ways. that response happening again.
Ex. getting paid for good grades
Extinction: the diminishing (or lessening) of a learned
response, when an unconditioned stimulus does not Negative Reinforcement
follow a conditioned stimulus.  Negative Reinforcement: the removal of an
 To acquire a CR, we repeatedly pair a unpleasant or averse stimulus that increases the
neutral stimulus with the UCS. But, if probability of that response happening again.
we want to reverse this learning, we  The word “positive” means add or apply;
must weaken the strength of the “negative” is used to mean subtract or remove.
connection between the two stimuli.
 It is important to realize that extinction Punishment
does not mean complete elimination of a  A punishment is an averse/disliked stimulus
response. which occurs after a behavior, and decreases the
probability it will occur again.
Spontaneous Recovery
Reinforcement vs. Punishment
 Unlike reinforcement, punishment must be  Observational Learning: learning in which
administered consistently. Intermittent new responses are acquired after other’s
punishment is far less effective than punishment behavior and the consequences of their behavior
delivered after every undesired behavior. are observed.
 In fact, not punishing every misbehavior can  Observational learning is also called “Vicarious
have the effect of rewarding the behavior. Conditioning” because it involves learning by
watching others acquire responses.
Punishment vs. Negative Reinforcement
 Punishment and negative reinforcement are used Channels of Distribution
to produce opposite effects on behavior. - are thought of as providing form, time, place,
 Punishment is used to decrease a and possession utilities for consumers.
behavior or reduce its probability of 1. Form utility means channels convert raw
reoccurring. materials into finished goods and services in
 Negative reinforcement always forms the consumer seeks to purchase.
increases a behavior’s probability of 2. Time utility means channels make goods and
happening in the future (by taking away services available when the consumer wants to
an unwanted stimuli). purchase them.
 Remember, “positive” means adding something 3. Place utility means goods and services are
and “negative” means removing something. made available where the consumer wants to
purchase them.
Uses and abuses of Punishment 4. Possession utility means channels facilitate the
 Punishment often produces an immediate change transfer of ownership of goods to the consumer.
in behavior, which ironically reinforces the
punisher. - Channels of distribution have a very important
 However, punishment rarely works in the long impact on consumer affect, cognition, and behavior.
run for four reasons: The locations of malls, shopping centers, and stores,
1. The power of punishment to suppress as well as specific products and other stimuli within
behavior usually disappears when the these environments, strongly influence what
threat of punishment is gone. consumers think and feel and what behaviors they
2. Punishment triggers escape or perform, such as store contacts, product contacts,
aggression. and transactions. In return, consumer actions at the
3. Punishment makes the learner retail level determine the success or failure of
apprehensive. marketing strategies and have an important impact
4. Punishment is often applied unequally. on the selection of future strategies.
 To make punishment work:
 Punishment should be swift. Store-Related Affect and Cognition
 Punishment should be certain-every
time. 1. Store Image
 Punishment should be limited in time - as what consumers think about a particular
and intensity. store. This includes perceptions and attitudes based on
 Punishment should clearly target the sensations of store- related stimuli received through the
behavior, not the person. five senses. Operationally, store image is commonly
 Punishment should not give mixed assessed by asking consumers how good or how
messages. important various aspects of a retail store’s operation
Primary and Secondary Reinforcement are. Commonly studied dimensions of store image
 Primary Reinforcement: something that is include merchandise, service, clientele, physical
naturally reinforcing: food, warmth, water… facilities, promotion, and convenience.
 Secondary Reinforcement: something you
have learned is a reward because it is paired with 2. Store Atmosphere
a primary reinforcement in the long run: good - involves primarily affect in the form of in-store
grades. emotional states that consumers may not be fully
Observational Learning conscious of when shopping.
 You can think of observational learning as an A Model Store Atmosphere Effects
extension of operant conditioning, in which we
observe someone else getting rewarded but act  Approach Behavior refer to moving toward
as thought we had also received the reward.  Avoidance Behavior refer to moving away from
various environments and stimuli.
Four types of approach or avoidance behaviors are  Store loyalty
related to retail stores: - repeat patronage intentions and behavior—can
be strongly influenced by the arrangement of the
1. Physical approach and avoidance, which can be environment, particularly the reinforcing
related to store patronage intentions at a basic properties of the retail store.
level. - While going through the store, a favorite brand
2. Exploratory approach and avoidance, which can be or long-sought-after product the consumer could
related to in-store search and exposure to a broad not afford is found to be an unadvertised special.
or narrow range of offerings. This can be quite reinforcing and strongly
3. Communication approach and avoidance, which can influence the probability that the consumer will
be related to interactions with sales personnel return to the same store, perhaps seeking other
and floor staff. unadvertised specials.
4. Performance and satisfaction approach and
avoidance, which can be related to frequency of Store Environment
repeat shopping as well as reinforcement of time  retail stores are relatively closed environments
and money expenditures in the store. that can exert a significant impact on consumer
affect, cognition, and behavior. In this section,
Store Atmosphere we consider three major decision areas in
 Pleasure designing effective store environments: store
- refers to the degree to which the consumer location, store layout, and in-store stimuli.
feels good, joyful, happy, or satisfied in the  3 major
store.
1. Store Location
 Arousal - is a critical aspect of channel strategy. Good
- refers to the degree to which the consumer locations allow ready access, can attract large
feels excited, stimulated, alert, or active in the numbers of consumers, and can significantly
store. alter consumer shopping and purchasing
- feelings of alertness or excitement, can patterns. As retail outlets with very similar
increase time spent in the store as well as product offerings proliferate, even slight
willingness to interact with sales personnel. differences in location can have a significant
impact on market share and profitability.
 Dominance
- refers to the extent to which the consumer feels 2. Store layout
in control of or free to act in the store. - can have important effects on consumers. At a
basic level, the layout influences such factors as
Store-Related Behavior how long the consumer stays in the store, how
many products the consumer comes into visual
 Store Contact contact with, and what routes the consumer
- involves the consumer locating, traveling to, travels within the store. Such factors may affect
and entering a store. what and how many purchases are made. There
- The visibility of the store and its distance from are many types and variations of store layouts;
consumers are other variables used to select two basic types are grid and free form.
locations that can increase store contact. For  Grid Layout
many small retail chains and stores, selecting - In a grid, all counters and fixtures are at right
locations in the vicinity of major retail stores angles to each other and resemble a maze, with
such as Sears, JCPenney, Walmart, or a major merchandise counters acting as barriers to traffic
grocery store may greatly increase the flow. The grid layout in a supermarket forces
probability that consumers will come into customers to the sides and back of the store,
contact with them. In fact, one major advantage where items such as produce, meat, and dairy
of locating in a successful shopping center or products are located.
mall is the store contact available from  Free-Form Layout
pedestrians passing by on their way to another - The merchandise and fixtures are grouped into
store. From the consumer’s viewpoint, such patterns that allow unstructured flow of
locations can reduce shopping time and effort by customer traffic. Merchandise is divided on the
allowing a form of one-stop shopping. basis of fixtures and signs, and customers can
come into visual contact with all departments consumers spent more time and money under this
from any point in the store. A free- form condition.
arrangement is often used in specialty stores,
boutiques, and apparel stores. This arrangement  Scent
is particularly useful for encouraging relaxed - Scents in stores can influence consumer affect,
shopping and impulse purchases. It may also cognition, and behavior. For example, the smell of
help store salespeople move consumers to particular products, such as leather goods, perfume,
several different types of merchandise. chocolate, coffee, or flowers, can attract consumers
to come into contact with and purchase these
3. In-Store Stimuli products. In addition, ambient scent—scent that is
- In most environments, an endless number of not emanating from a particular product but is
stimuli can influence affect, cognitions, and present in the store environment—can influence
behavior. A retail store is no exception. Stores store and product evaluations and shopping
have many stimuli that influence consumers: the behavior. Ambient scent can influence feelings
characteristics of other shoppers and about stores and their products, including products
salespeople, lighting, noises, smells, that are difficult to scent such as office supplies and
temperature, shelf space and displays, signs, furniture. Scents vary in terms of how pleasant they
colors, and merchandise. are perceived to be, how likely they are to evoke
physiological responses, and how strong they are.
 Signs and Price Information Neutral and pleasant scent categories, such as
- (1) Price influences sales more than sign type does. florals, spices, woods, citrus, and mints, can be
(2) At regular prices, the addition of a price sign will diffused in a store to influence consumers.
not increase sales, but when the item is on sale, a
price sign will increase sales. (3) Benefit signs Nonstore Consumer Behavior
increase sales at both regular and sale prices, but at a  consumers shop for and purchase products in a
greater rate when the item is on sale. (4) A benefit variety of other ways. These include catalogs
sign is more effective than a price-only sign at both a and direct mail, vending machines, direct sales
regular and a sale price. purchases, TV home shopping, and electronic
exchanges, such as purchasing on the Internet. 11
 Color We refer to the method a consumer uses to shop
- Color has been shown to have a variety of physical and purchase from store or nonstore alternatives
and psychological effects on both humans and as the consumer purchase mode.
animals.
- An interesting finding was that consumers were  Catalog and Direct Mail Purchases
drawn to warm colors (red and yellow) but felt that - Most consumers are familiar with catalogs and
warm-color environments were generally other direct mail letters and brochures sent to
unpleasant; cool colors (blue and green) did not their homes to present merchandise and solicit
draw consumers but were rated as pleasant. orders. With the increase in dual-income
families and consumers’ general need to save
 Shelf Space and Displays time, catalogs and direct mail have grown
- Comparisons were made between normal display dramatically. In addition to enjoying convenient
(regular shelf space), expanded display (double the in-home shopping, many consumers like
regular shelf space allocation), and special display browsing through catalogs searching for unique
(regular shelf space plus special end-of-aisle or items.
within-aisle product arrangement).
 Vending Machine Purchases
 Music
- Most vending machine purchases made by
- music played in the background while other
consumers are for hot and cold beverages, food,
activities are being performed influences attitudes
and candy.
and behavior.
- However, products in vending machines
- The findings supported the idea that the tempo of
typically are priced higher than the same
background music influences consumer behavior.
merchandise in a store. Also, when vending
The pace of in-store traffic flow was slowest under
machines fail to deliver the merchandise,
the slow- tempo treatment and fastest under the fast-
consumers often cannot recover their money.
tempo treatment. Further, the slow- tempo musical
Thus, consumers typically use vending machines
selections led to higher sales volumes, because
rather than stores for occasional purchases of
convenience goods.  Social environment includes all social
interactions between and among people.
 Television Home Shopping Consumers can interact with other people either
- Television home shopping includes cable directly (you discuss sports equipment or clothes
channels dedicated to shopping, infomercials, with a friend, talk to a salesperson) or
and direct-response advertising shown on cable vicariously (you watch your father negotiate a
and broadcast networks.
car price, observe the clothing other people are
wearing). People can learn from both direct and
 Direct Sales Purchases
vicarious social interactions.
- Consumers make direct sales purchases in their
homes or at work from salespeople in a face-to- Two Levels of Social Environment
face or telephone transaction. The most common
products purchased this way are cosmetics,
 Macro environment includes large-scale, broad
fragrances, decorative accessories, vacuum
cleaners, home appliances, cooking utensils and environmental factors such as the climate,
kitchenware, jewelry, food and nutritional economic conditions, the political system, and
products, and encyclopedias and educational the general landscape (seashore, mountains,
materials. Consumers can benefit from direct prairie).
sales purchases because salespeople can provide  Macro social environment refers to
in-depth product usage information. the indirect and vicarious social
interactions among very large groups of
 Electronic Exchanges people.
- Electronic exchanges involve consumers in  Researchers have studied three macro
collecting information, shopping, and
social environments—culture,
purchasing from Web sites on the Internet. It is
the fastest-growing purchase mode. More will be subculture, and social class—that have
said about electronic exchanges later in this broad and powerful influences on the
chapter. values, beliefs, attitudes, emotions, and
behaviors of individual consumers in
Consumer Behavior and the Environment those groups.
 Environment refers to all the physical and
 Micro environment refers to the more tangible
social characteristics of a consumer’s external
physical and social aspects of a person’s
world, including physical objects (products and
immediate surroundings—the dirty floor in a
stores), spatial relationships (locations of stores
store, a talkative salesperson, the hot weather
and products in stores), and the social behavior
today, or the people in one’s family or
of other people (who is around and what they are
household.
doing).
 Micro social environment includes face-to-
 Marketers are especially interested in
face social interactions among smaller
the interpreted environment, sometimes
groups of people such as families and
called the functional (or perceived )
reference groups.
environment, because this is what
 Face-to-face interaction with a salesclerk is
influences consumers’ actions. Because
a common example of a micro social
each consumer has a unique set of
environment
knowledge, meanings, and beliefs, the
perceived or functional environment that Exhibit 11.1 illustrates the flow of social influence from
each consumer experiences will be the macro environments of culture, subculture, and
somewhat different. social class to the micro environments of reference
groups and family, and then on to the individual
Aspects/Dimensions of the Environment consumer.

1. Social Environment
2. Physical Environment
occurs over a period of time that can be very
short (buying a soda in a vending machine),
somewhat longer (eating lunch), or quite
protracted (buying a house).
 A situation involves a sequence of
goal-directed behaviors, along with
affective and cognitive responses and
the various environments in which they
occur.
 A situation occurs over a period of time
that can be very short

Examples of relatively simple consumption-related


 Physical environment includes all the situations include buying stamps at the post office,
bargaining with a salesperson over the price of a camera,
nonhuman, physical aspects of the field in which
Complex situations may take place in multiple physical
consumer behavior occurs.
and social environments, involve several (perhaps
The Physical Environment is Divided into these conflicting) goals, and require many different behaviors
Elements: and cognitive and affective responses. Shopping for a
new winter coat at the mall is an example of a more
 Spatial elements include physical objects of all
complex situation.
types (including products and brands), as well as  Analyzing Situations - A powerful approach to
countries, cities, stores, and interior design. understanding environmental influences is to
 Nonspatial elements include intangible factors analyze the situations in which the consumer
such as temperature, humidity, illumination, experiences the environment.
noise level, and time.
Generic Consumer Situations
Three Factors in the Nonspatial Environment:
 Time - behaviors are influenced by the time of Five Generic Consumer Situations:
day (stores tend to be more crowded during the 1. Information acquisition 4.
lunch hour), the day of the week (Mondays are Consumption
often slow days for restaurants), the day of the 2. Shopping 5. Disposition
month (sales may drop off just before the last of 3. Purchase
the month and pick up again after the first, when
paychecks arrive), and the season of the year  Information Acquisition Situation includes
(during the pre-Christmas holiday season, the environments where consumers acquire
people’s shopping behaviors are quite different information relevant to a problem-solving goal
from other times of the year). such as a brand or store choice.
 Weather - Some firms are paying even closer  An information acquisition situation
attention to the weather, not just for a season but may contain social factors (word-of-
on a daily basis. mouth communications from friends,
 Lighting - Considerable evidence reveals that persuasion attempts by a salesperson)
lighting affects behavior. It has been found that and physical stimuli (prominent signs
people work better in brighter rooms, but in a store, labels on a product package)
workers find direct overhead lighting that can influence consumers’ affect,
unpleasant. cognitions, and behaviors.
 Two especially important generic
Situation is neither the tangible physical environment (a
behaviors in information acquisition
checkout counter, a storefront, your living room, the
temperature today, a landscape) nor the objective situations are information contact and
features of the social environment (the number of people communication.
in a store, the time of day). Rather
 Situation is defined by a person who is acting in
an environment for some purpose. A situation
situations: Fund Access and Final
Transaction
 The shopping environment intrudes into
the purchasing environment.
 Checkout lines at grocery stores usually
include displays of products such as
magazines, gum candy items, film, and
cigarettes to stimulate impulse
purchases.

 Consumption Situation includes the social


and physical factors present in the environments
where consumers actually use or consume the
 Shopping Situation includes the physical, products and services they have bought.
spatial, and social characteristics of places where
consumers shop for products and services.  Disposition Situation is highly relevant for
The shopping environment includes social factors such some businesses; used car lots and used-clothing
as: stores are obvious examples. Here the key
 how many salespeople and checkout personnel behavior of interest is disposal of products.
are in the store,  Consumers are developing stronger
 how store personnel act toward customers, values of quality, cost consciousness,
 the presence of friends or relatives and concern for the natural environment
accompanying the consumer, that in return are fueling interest in used
 the degree of crowding, products and recycling of waste.
 the types of other people found there.
Marketing Implications Marketers need to identify the
 Store Contact is critical for retailing key social and physical environmental features of the
success, and many marketing strategies information acquisition, shopping, purchasing,
are intended to get consumers to come consumption, and disposition situations for their
products.
to the store.
 Location is another critical
environmental influence on store contact
for many types of stores.
 Product Contact is another important
behavior affected by environmental
characteristics of the shopping situation

 Retail Store Environment is still


important, other types of shopping
environments are becoming significant.
These include shopping at home by
telephone, by mail, or via the Internet
(see Consumer Insight 11.5). Obviously,
the environment at home is dramatically
different from the in-store shopping
environment.

 Purchasing Situation includes the social and


physical stimuli present in the environment
where the consumer makes the purchase.
 Marketers are particularly interested in
influencing two behaviors in purchasing

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