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ranos_oe_2i 6/9/04 3:37 pa Page 6 CALL TO ARMS A Gang Bars Report By Terry Maltman, Ian Davies & Nik Harwood ‘They arrived feom all points of the compass. Some crossed the sea. Some made the arduous journey from the Deep South where strange creatures roam, fetid of odour and ‘communicating only in guttural snarls (hello Somerset) Other more hardy souls braved the chaos known as Friday hight rush hour in Nottingham. Bue arive hey i So ie was chat Harrald, lan, Nik and Terry assembled in the hallowed halls of Warhammer World (ok, ok, Bugman’s Bar if you want to be specific). It was the night before Gang Wars, the GW Mordheim Campaign weekend, and ‘there was much plotting to be done. Strategies needed to bbe drawn up, tactics thrashed out and practice games, et, practised. And maybe we'd grab a quick drink to sharpen, us up. So... several quick drinks later we were all feeling as sharp, as a new, Unfortunately we'd managed no games at al although, on the strategy front, we had successfully managed to talk Balrogs for most ofthe evening. Ah wel ‘there was always good old-fashioned luck to fll back on the following day. ‘The campaign started in earnest on Saturday morning ‘with the traditional coffee and doughnuts (s0 now you know why we are so keen). lan and Nik, having carelessly found themselves locked inside a local Nottingham pub ‘the previous aight, were particularly keen on the coffee aspect. an was noticeably less enthusiastic about the prospect of an early-morning doughnut though, presumably more a result of that reassuringly expensive lager than any last-minute healthrive on his part. A total of eight players assembled for the Mordheim ‘campaign. Joining the four of us, and looking decidedly more fresh-faced, were Michael Simpson, green-haired Al fom Bedford, Bryan the Possessed and Terry's son David ‘The objective of the Mordheim campaign was to accumulate as much wyrdstone as possible over 9 games ‘while tying to cesist the gold-draining lure of the shiny ‘trinkets and Hired Swords on offer from Busty Gwen, no- nonsense landlady of the Stoat & Pitcher. The warband that had amassed the most wyrdstone by the end of the ‘weekend would be the winner. Berween the eight players It turned out we had seven. different watbands: ‘Terry: Middenheimers Nik; Kstevites Ian: Dwarves David: Orcs & Goblins Harrald: Skaven (led by the infamous Oldelaw) Brian: Possessed, Al: Slaven Michael: Witch Hunters Before the games began we were allocated a further 100g¢ to spend on equipment and Hired Swords. The Hired Sword and equipment cards were provided by Busty Gwen and sold, frstcomerstserved, at The Stoat & Picher. We were not allowed to recrult new warband, members then of later, but we could re-hire to replace losses provided we didn’t go above the starting number. Aftergame injuries, income and trading were done as normal eer aa] —E ranos_oe_ 23 3:04 pe Page 7 ‘We could choose one of three strategies hefore each game ‘with the player posting hs sip frst achieving his chosen strategy. We could () Ambush’ a nominated warband and play Defend The Find, (i) "ick a Fight” and play Chance Encounter or (ii) “Scavenge” and play cither Hidden “Treasure of Wyrdstone Hunt as directed by the GW crew Over the course ofthe fist day many shards of wyrdstone were found and lives lost, The match of the day was almost certainly the tle unification bout berween current EuroGT Mordheim champion Harrald Faessen and. ‘current UK Mordheim GT champion Nik Harwood. The Dutchman claimed the spoils on this occasion with a cagey display of ratinkery and outstanding dicerolling Of course, there's the ald excuse about everyone wanting to ambush Rodion the Bear, which led to him being parked in a central building for six games ipa row. St ‘there's always next year's EuroGT and Call to Arms t0 defend the honour of Blighty. Mind you, Nik was following England's long and proud history of inventing ‘games, exporting them abroad and then being thrashed soundly at them by all and sundey. By the time we reached Bugman’s Bar on Saturday night Michael's Witch Hunters, The Seckers, were strongly placed having won their first four straight battles Unfortunately for them, by Sunday morning, following the Iniquities ofa night at Bugman's Bar, Sigmar had forsaken, ‘them, resulting i them losing every battle of the final day. Somewhat unfairly lan and Nik, having later become "unlucklly locked insde the same local pub forthe second, right running, were to fare far better on the second day. Clearly Grungni and Uric have very diferent standards from Sigmar. 6 [Che wall Buy Tt || one of the great aspects of Mordheim is sts never snag ety format comety moment Ti | Giber Fees, the etemed somewhat esky || Dearrengincer hss postioned himseiron te upper || Sore oft rane inn tat hs wand ae net on Serine eaters aeons care the Possessed warband. With its eohanced 36° ange, || Siber's cessbow i proving woubesome for the However, theie leader, an evil Magister, has a plan |) ‘Without warning he casts Wings of Darkness and is | suddenly propelled upwards and into base contact with Gilbert whereupon he proceeds 0 land a {ferocious attack on the started Engineer. Surely the Magister will finish off the now:prostrate Gilbert during the following turn. But no, Gilbert, being adjacent to 4 low wall, ails his J Initiative text and tumbles over the edge He lands in 2 crumple at the bottom but, being of hardy Dwarfen_| | ‘tock, merely dusts himelf down while muttering to imi. “Now what was I doing? Ahyes, {remember he ehuclles ashe rises his trusty crossbow to take |] aim at the crer so slighty milled Magister” now Saring bemusedly down at Gilbert from the second | sorey ofthe inn. ranos_oe_ 22 6/9/04 3:38 pa Page § Another fll day of diving charges, crucial Armour Saves and general belligerent wandering followed. The moment ff the day was undoubtedly Rodion, che Kislevites’ Beat, atempting a diving charge against a disbelieving Orc Boss. Despite having an Initiative of only 2, the Bear successfully pulled off his charge, soared majestically from. ‘the frst oor, arms and legs akimbo and roaring forall Kisley, to land emphatically on top of the startled Orc leader and end up with a “lookatmyimpression-of ‘easpet” grin on his furry face, A-welcome face over the course of the event was that of Fanatic's "Mr Mordheim" Jake Thornton. Jake spent much, ff the weekend chatting t the gamers and answering _questions (we're a demanding loc us gamers}. In fact he ‘00k the time to specticaly schedule ina Q&A session on Sunday afternoon in which he waxed Iysical about the fucure of both Mordheim and Necromunda. No doubt Jake's plans have been covered in other editions ofthis magazine, but suflice to say that everyone was very Impressed with both his vision and his enthusiasm, As mentioned earlier, the ultimate winner ofthe campaign ‘was to be the warband that managed to accumulate the most wyrdstone. Apart from the need to replace those ‘warriors who perished along the way there were also Busty Gwen's wares 0 resist, temptingly displayed to separate those less disciplined warbands from theie hoaed ‘Te those who resisted the lure of these trinkets the glory ‘would fall. And no one is better at hoarding treasure than Dwarfs. By a remarkable display of cightfistedness, Morgan the Moon's Stag Party managed to accrue an astonishing 51 shards of wyrdstone over the wo days. Impressive displays of meanness were also shown by Harrald’s Skaven and Terry's Middies who finished second, and thied respectively Ouicf Save So we're playing Defend The Find. Terry’s Middenbeimers need to ave more of bis men | standing thn mine tthe nd of my thr, onder | to win the game. At the start of my turn be bas four | more Middies than Dwarfs on ther feet. Ihave one Crossbouman ready 10 boot, witb Lord Broad, Spike the Slayer and Cloth Thomas, a lowly Beardling, |\ involved in close combat. The mathematically || sndowed will bave calculated that cach ofthese four warriors needs to. down an opponent, with || tbmces renaming standing sate ibe game, | OK, deep breath, bere goes. Morgan the Thunderer ings off a crosshow bolt, bits bis man and sends | ‘him sprawling tothe ground. One down, three to go, Spike the Slayer charges. He's got two attacks. They both bit. The Middie's a goner. Two down, too to go, Lond Broad's charges 10, And bes got two pistols Blam, Blam! Tbrecdown, one fo go | unfortunately poor old Cloth, being a Dwarf te not the quickest off the mark As a result be needs to survive wo attacks from bis opponent before be even _gets a chance to have a go himself Terry rolls is two >| ¢ ‘attacks, one of which bite I comment this wounds | then the game's over”. Unperturbed by my attempt at | 50 it's all down to litle Cloth Thomas, Now | Alex Ferguson-style psyebology Terry prompily rolls a 5, winning the game. As I proffer my band, trying to § | ut a brave face on things, Terry ‘suddenly a a a a ‘tnd dearly Jou ve Cte Tamas poncoeinvpipind ape sienna | sw at ba 1 do ts wound opponent Hatng Sea a en cnc aca | Cloth ‘Thomas doesn’t blow it, despatching his foe tet plom® the cheers of bit combate gn it | bis ears. And the game continues. Legendary stuff Panos_oe_2i 6/9/04 3:38 pa Page $ —E in AoroGein Tightife | 11 bas to be said that you can't keep a good gamer down. What do you do given a spare few minutes? You get | the miniatures out and improvise a game of "Flying Monkey Poo" ~ you know, the one where Jantary warriors dash around a fighting arena trying to ae aed ev ih inte ar Ear th a rong wate rte ana Mike | ‘avoid the, abem, waste products of a demented fying monkey ~ always granny’s favourite. Then, as Bugman's Bar bas a chess table, we decided to use that whilst the otbers were fintsbing a Mordbeim | eersion of Bris Bulldog Between us, Michael bad Al's Rat Ogre and ik bad Rodion, bis now infamous bear Gf there bad been an award {for the character of the tournament the bear would have won paws down). Terry whistled up an Ogre Hired Sword from the bottom of bis model case. Although the Ogre doesn't normally suffer from stupidity we assumed that be bad taken a few to0 many blows to the bead (suggestion ~"..ce assumed be had partaken of too many _glasses of Bugman's XXXXXX"). So the plan ~ what plan? In the best tradition of improvisation we made tt up fas we wont along. Each turn the models bad to pass a Stupidity test 10 act or react If they failed they either stood drooling or shusfted off | or-course that meant the Ogre with his great weapon tested to attack then waited whilst bis opponent tested to. | strike firs. Confused? The Ogre certainly was. Having stunned the Rat Ogre he was i a position to take stout | | |) of action. No be didn't be chose that moment to forget the plot and wander off bumming a little tune. Not onc, lof course. Not even twice He performed that trick no les than tree times. No wonder we called tt the stupid Dit fight Inthe end no one could even remember who bad won. We were all so busy laughing at the antics of | ‘our gladiators thatthe result didn't matter | | | l Si An honourable mention should also go to Skaven playet, AL. Despite never having before fielded a ratboy warband this didn’t stop him from collecting a prestigious award, Unfortunately, asthe poor fellow had finished the wrong, ‘end of the rankings, the award was a not-so-subtle hint in the form of a Necromunda rulebook, received in the same ‘good spirit that he had played all his games. Allinall we had a great weekend, with 2 great deal of ‘camaraderie in evidence between the players. As Jake ‘commented, no one plays to lose ~ that would have been silly ~ bus there were stil plenty of smiles when things dda’e quite go according to plan ‘We'll certainly be keeping our eves open for furure events So if you fancy meeting up for some limb-removal related activities interspersed with a healthy dose of talking Balrogs, munching doughnuts and ducking from fying monkey poo then well ee you there And finaly, having collected enough shards over the weekend for the Dwarfs to triumph, only one problem ‘remained... what to do with all that wyrdstone when they got back home? Well the Slayers ate already looking forward to a two-week break in the Chaos Wastes, Lord Broad is looking forward to his Gucci-designed gromril armour and there'll soon be a luxury swimming-pool for the Beardlings to enjoy On second thoughts, better make that a paddling pool | “Closing Time Me THe Stoat s Pitcher Forte final games ofthe weekend we though that we should go out witha blast. o with a quick bit of improvisation ! | W iunpied tbat ie final round wand const of maeplaser gamer wis pats of alles portable Wi the | | ‘tpproval of Boot Organaer Nick Apleby,alances were quiciy drain up. 1 a decided that my gram, bigoted | | trearfs would be the perfect partners for Michael Simpson's grumpy, bigoted Witch Hunters. Togetber we would || |] esi ot of ama’ eins By ao te cd Hl Pra | trom the top storey ofa central inn, the eosshows of Engineer Gilbert Fetlesmith and bis son Morgan bad the north- | test secton of the board covered. Now by a happy coincidence the northwest section ofthe board jst bappened 0 | Simao the Cu tno he Clits «bran plan Yo ote the Ds ala prose || tied end tad i] | Sern thie impel of elevation, the Daf an te Wich Hunters promptly deed “lan 8 Ti scaled qui gangig sp on Daa Ore, aking nh stint corner forth ta Posted ould come ‘Shia rth big con go orton wot an ped andr fr for Ot bate | Sur falcon ban | So one inspired and heroic effort later, our twin-pronged attack bad become completely buckled At one stage, two \ | Santi ot tye charged cnutencosty te a nary lf at would ba ben rade not) oy fr bats | | Ste toed prorat ter bgore te round out Ob he some! | It wasn't long before both Dwarf and Witch Hunter warbands were completely masbed by the Greenskins with the Cult } || sat, as bey sa, 1 not all about winning No i's about grabbing mast o be treasure \| fan08_0621 6/9/04 3:38 pm Page 12, Settfing the Grudge Jake: Having watched the fun and carnage a¢ Gang Wars I hought that i would be a good dea to carry on some of, that story in a bate report. In a moment fof rare cunning, 1 decided 0 also. use this opportunity «0 Introduce a couple of members of | the Mordheim — Rules ‘Commitee to all you folks out in the Big Wide World. So here they are: “Terry Maleman and }) tan Davies, veteran J Mordheimers, wit Fy raconteurs and al round gentlemen about town, The following report is mostly le Terry and Ian's own words, though Ive butted in Fevery now and again for clarty’s sake. Atleast, that's sy excuse, and I'm sticking 0 ‘Terry: When Jake invited me to take part in a Mordheim battle report for Fanatic Magazine I was delighted to find ‘that my opponent was my old friend and fellow member ‘of the Mordheim Rules Committee, Ian Davies. Now lan and I have been chatting about Mordheim for several years through the Mordheim Yahoo e-mail lst, but as [ive ln the Midlands and he inthe West Country we rarely get 10 play each other, s0 this was a great opporcunity to get together for a bash. As we are *ahem* macure gamers, Jake left us to develop the continuing story between our ‘warbands and decide upon a scenario based on that Our last encounter over the gaming table had been at che Gang Wars campaign weekend. My Middenheim warband, had defeated lan’s Dwarfs who were ‘Defending the Find’ Now if | know Dwarfs they wouldn't let something like ‘that go ignored, s0 to give them an opportunity co sete the grudge we agreed to play ‘Surprise Atack’. I would be the defender and lan would ambush me. ‘The innkeeper threw another log on the ft. The log looked suspiciously like a wooden leg, but nobody cared to remark on it. Most ofthe customers in the Stoat & Pitcher were used to minding their own ‘usiness. Young Kurt squirmed on bis stool, be would bave to do sometbing about the fleas in bis wolf cloak. He could never figure why the otbers didn't have the same problem. Trying to distract himselffrom being slowly eaten alive be turned to Heinrich, the leader of thetr band, and leaned towards bien. "That Dwarf keeps staring at us", be said in as controlled a wbisper as be could manage in the nolay taproom. Hetnrich would bave looked quite distinguished if someone bad trimmed his beard and given kim a ‘good scrub, Even s0 be bad a quiet commanding ‘air’ “lf you had been paying more attention lad, you'd have noticed that be bas been following us {for the last two days.” The leader gave Kurt indulgent smile like an uncle to a favi nepheu: He wasn't, of course. Nobody ‘knew who Kurt's father was. "tae ph et Ube 9 nga Dieter, Hetnrich’s second tn coimmand {for bin, "Don't you remember back ty ‘ound a bouise boing defended by D them out, but i took some doing. ‘pickings to be bad there. We made. Dieter looked after the warband's Kurt looked surprised, “That was, what ts their problem?” Heinrich intervened,” «much to learn about Dir la They fa slight or an inal" He shook bis be loaty/ that sono (Boned erkcre: 4 iM dost Arte rah of i a ee oe {from now on.” The big Middenbetmer drained bis tankard and slowly stdod jup turning to bis * companions. “Drink up lad! I think you will need 4 clear bead tomorrow” When be turned back the Dwarf bad gone JPanoe_0622 6/9/04 3:39 pm Page 12 =o f se you again old friend. I's ben foo Tong. Pipe wait lve Feilrmsthe te Ssteemed engineer, ex Pe cokena Bb gent eee aa 33 * os. “Don't mind if I do”, replied the guest, Lord Broad of Karak Thron. “Now then Gilbert? Tell me more about this expedition” x a a os — S Gilbert sid a brimming bowl of pipesweed long bis desk. “Well frst of el thank you for agrevgg to caree Rong er 1 hat alee oad of tal oe ppt mk seobver see son F OCT Jatber on fate Hele going ent ib tab otto re Wad ceapasinlis: troubled: rae fe thal. teat Olas oeorethas Got Cortes ed up by Morgan's best jriendl Spine a .Gnuttrekons tbe Slayer, ra donb etsstateel O} Bis Sgptully wxpctable Spotber Raaror: “other than thatthe party will consist only of Morgan's fiends, the Beardlings Gullym, Maldwyn, Tecwin and ‘young Cloth Thomas. Barely shaving the lot of them" he growled “Pah! Not one of them bas so much as a hammer or an axe about them. Instead they'll each be bringing a spear” He spat this last word. A § eka seni 2080621 6/9/04 3:39 pm Page 13 | a TT ane ne SKILS, INJURIES “einrich The Wolf Captain Teader ©, Wyrdstone Hunter, Horrible Sears, Hardened, Bitter Enmity, ct | aay Abreck Champion ‘Sigbty Blow, Resilient, Tighining Reflexes Step Aside Dieter Champion Strongman, Resilient Kur Youn Broken eg. Sep Avid ‘Maria Younes {ight Blow “Apparently i's all the rage with the under-80s these days: “So you see, old friend, these young fellows could use our experience to guide them through tebat could prove to ie & allen Agel thors pou eget Yop Scere Med alee orbi eked sp gah uted Gr oes 5 . > °Not at all sited ord Broad “H's hon to long since was last involved in this hind of eRenpade ming {forward to seeing if can remember a few of my old tricks.” Nes “But you haven't yet told me Gilbert, where is our destination?" “ %. a bert Fees beste “chy by i name of Mordbeim. You may ave beard of Morgan bass’ stopped {ating ate 6 Sees Ue plage POM: Gees Mavellle toatl aie 30; we comptney a Apparently most visitors are slaughtered within hours of arriving atthe gates.” Tord Broad raised a quizzical eyebrow. “Mordbeim?” be chuckled, "I suppose that's what you get when you ask a Troll Slayer to organise your stag weekend. A NM SALI JPanoe_0622 6/9/04 3:39 pm Page 14 Geenaso rufe amendments ‘This battle took place midway through the 2004 Mordheim Rules Review. One item thac was on the agenda for the review was looking at balance of the Defend The Find scenario (which i$ notoriously hard for the defenders), but given the combined history of the two ‘warbands, this seemed like the most appropriate scenario ‘to play. Rather than shying away ftom i, we decided to take this as a good opportunity (0 try out some of the proposed seenario modifications. For several years Ian's group had made the simple change of allowing the defender the first turn. This allows the defenders the opportunity to regroup, ide or maybe just to say their prayers before the action begins. In addition 1 this, Terry and lan also allowed the defenders to roll for reinforcements on the fist (rather than the second) turn (On the other hand, co prevent the balance from swinging too far in favour of the defenders, Terry sportingly suggested that the newly ariing defenders shouldn't be allowed to charge i the first ruen “The above changes are what were played on the day: The final version of any changes will be presented with the full report of the Rules Committee in a later issue of this, ‘magazine, and on the website ‘he AnwPenBeimes’ Ten ‘Terry: ‘Surprise Attack’ is generally considered very dificule scenario for the defenders to win. They tart with an average of haf their warband off the able, and those ‘who are on i€ are scatered aver a wide area. In contrast, ‘the attackers wl all come on together and can pick off he defenders one at a time, As we were using experienced ‘warbands we thought that there were a number of factors ‘that would help even che game up. My Middenheimers ‘ounumbered the Dwarts $ to 2 and with their superior movement should be able to regroup quickly once knew ‘where the Dwarfs would arrive, We also agreed that ‘contrary tothe scenario the defenders would take the first ‘turn but any reinforcements who arrived that turn would rot be able to charge. One final addition, we were both, allowed to use one of the new Hired Swords from the Fanatic Studio collection, I chose the Kislevite Ranger (see Fanatic isue 6) a8 she seemed to go with the wild and. hairy men of the north bette. She isa good allrounder and a bit ofa monster killer. So how do you formulate a battle plan when you don’t know how many men you will have on the table and you don't know where the enemy will come from? What's mote, your men have to be scattered at least 8" from each, other. I need then to be feady to be atacked from any side, and will therefore place whatever bow-armed men. ae available to cover as much of the table as posible. The scenery has been set up fairly densely with a lot of walkways and mult+level buildings just how 1 like it. The lother warriors will ill in the gaps between the shooters and consolidate once I know where the enemy Is Hopefully I will get a good proportion of my men on the table from the start Sef Canning Tan: My plan against most warbands would be to avoid hand-to-hand combat for as long as possible inorder t0 maximise the Dwarfs’ innate advantages in a firefight However, I am very aware that the Surprise Attack scenario places the defender ata big disadvantage iniialy Not only does he begin with, on average, hal his warband ‘elsewhere but he also has to contend with the serious headache of his men being scattered over the batlfield All of this means that as the battle develops more and mote Middenheimers will pear on the streets. As well as, ‘this I expect Terry, a seasoned old wathorse, to do all he ‘an to gather his existing troops together. The chances are hell wy to avotd combat until he has a decent number of ‘wartiors on the table. Fm co make the most of my inital numerical advantage | therefore want to initiate combat as quickly as possible, ‘concentrating if possible on four isolated models ~ just ‘enough to force a Rout test. Sefopment ‘Terry: As the defender I get to deploy fist. have to roll foreach Hero and Henchmen group and on a.4+ they will ‘urn up. Iso again for the remainder at the beginning ‘of each subsequent turn, The warriors that I can place on the ble are Crazy Albrecht, Wolfgang, young Kurt, Natasha the Kislevite and the two "Thugs’ (you have t0 hire whoever you can in Mordheim — however unsavoury). The others must still be chatting up Busty Gwen in the Stoat & Pitcher Inn (see the Gang Wars report). ‘That doesn't exactly give me many bowmen t0 form a _guard around the others who are busy looting. Hopefully the Drakwald Hunters will turn up soon. I place Natasha ‘on the top of the central tower where she can target the ‘widest area ofthe table. She as the shooting ably Heart Strike which can kill large creatures, but as the Dwarfs don’t have any that is not much use. However, her Hunters’ Cloak will allow her to hide and shoot without being automaticaly spotted (as usual I promptly forgot albout this fr the rest ofthe game). The other two Heroes and wo warriors are distributed evenly over the table around the centeal tower. Did I just heat a pistol being, cocked? Tan: My plan iso get into combat and take out as many 25, possible of Terry's men before his reinforcements areive ‘The problem is that, with my limited movement of 3 — f JPanoe_0622 6/9/04 3:39 pm Page 15 é | | al all ‘Terry's troops would likely be able to keep far enough away ifthey chose. In this ease, my best hope would be to ‘yt comer his men. This could take some time, perhaps sx oF seven turns 0 run to full length of the board However, if I could start along the centre of my board ‘edge then I might be able to pin some unwary Middenheim warriors against my left or sight edges ‘within, maybe, three turns. If this isto work my Dwarfs ‘wll need to fan out into a wide “net”. With this in mind I placed my hand-to-hand combat troops centrally along my table edge and the maximum 8" sp. The Heroes are ‘concentrated slightly tothe lft, Henchmen slightly t0 the right. Ive noticed thatthe Ranger, Natasha, is positioned at che top level of a central building. While I don’t fancy my Dwarls' chances of scaling that building in a huery, 1 do fancy my chances of oucshooting her ina firefight. I place ‘both crosshowmen, Gilbert the Engineer and his son 6 Motgan The Moon, on an elevated walkway which will allow them to freely target the Kislevite Ranger. Ill keep ‘them close to the main group though as their numbers may be needed at a later stage. While I'm considering the possibility of using Jack Buckbarrow’s Inflate skill 1 get in an early attack, 1 decide against i, With a mere T2 it's important not to let him become isolated and thereby allow the Middies t0 lalm a cheap scalp. Instead, I place him within a reasonable proximity of the hand-to-hand fighters. He can. ‘uy some sneaky knifethrowing and ifthe enemy begin to [get abit t00 close for comfort he can dash back t the fold for protection, Iwill be interesting to see where the Middenheimers fest ‘wave of reinforcements arrive 1-06.22 6/9/04 3:39 pm age 16 ‘Terry: As we have tinkered with the scenario I have the first turn. This, 0 my opinion, is one of the stengths of Mordheim. If you don’t like something then just agree ‘with your opponent to change it. The Dwarfs have arrived. lose to the two Thugs, but well away from Albrecht and Kurt. They are going to have a Jong run to get into ‘combat. Fist though I need to see who is going to enter the fray this turn. Rolling a dice for each gives me the remaining three Heroes ~ Heinrich the captain, Dieter and Maria the other Youngblood. Much to my lief che ‘three Drakwald Hunters join them. At least now I have a ‘decent amount of both combat and shooting power. The final dice roll brings the reinforcements on right behind Jan's Dwarfs. The ambushers become the ambushed. As I can't charge this turn (a per the modified scenario) after positioning the new arrivals I just back the Thugs ‘off. Next I wy my luck a shooting. My Huntsmen already have a Ballistic Skil advantage so they are presty good at hitting their arget, tI know that Dwarfs are novoriously ‘ough. Natasha the Ranger tiesto prove that her eye is 25, keen as the men from Middenheim, but just misses Morgan the Moon by a whisker. The fist two Hunters pprove that they are no better by missing Razor the Slayer and Gwilym the Beardling. The honour of the Drakwald hunters les with the last shot. A cheer goes up when he hits the Beardling Tecwin and kills him. First blood to the Middenheimers! Then lan reminds me that Dwarfs are "Hard co Kil! and a roll of $ ts only stuaned. Bab! Sel, it rear ee Tan: Ah, I see. So we have six Middenhelmers suddenly appear fight ip amongst my warband. If | don’t react ‘quickly, the Middies could quickly charge me before I've decided what I'm doing. I could easily find myself theee Dwarfs down i no time and thus on the dreaded Rout I need to regroup my Dwarfs and gain the charge ‘wherever Ica. My hastly modified plan is now to target the six models who have suddenly appeared behind me. “This strategy will have the added bonus of shifting the ‘combat marginally away from Terry's already deployed men, which should help keep them out of combat for that litle bic longer. With this in mind Lord Broad and his Trol Sayer retinue, although they can’t yet charge, will move as close to the newcomers as possible. Jack Buckbarrow doesn't seem to be under any immediate threat s0 he can chance a thrown knife from his lofty position. Another important consideration is that Tecwin is already stunned from how-fire and s0 is very vulnerable. I must get him as far away from the enemy as possible. He will also need his Henchmen friends to come to his rescue ‘There are two Middenheim Henchmen in the immediace lini chat need tying up. One of these can be charged by Cloth Thomas. The other is not reachable, but I can still, ‘ty to tempt him away from Tecwin by placing Maldwyn and Gwilym within his charge range ~ their spears should help them survive any resulting charge —5, The biggest decision of all is what to do with the crossbow-t0ting Dwarfs up on the walkway The sensible ‘option may simply be to make use oftheir Quickshot skill, by having them stay put and fire. Then again I could seize the initiative and have them attempt unlikely diving charges onto the pair of Middenheim Heroes right below There would be several advantages to this. It would get more bodies into the thick of combat, which is always a good plan, If successful, € would allow me to gain the charge ~ a rare treat for a Dwarf Then there's the cat- amongstthe-pigeons effect. { doubt very much that Terry would be expecting this and so may be theown off his steide While each of these is a worthy consideration, the one thing that’s really swaying my decision is the preposterousness of two Dwarfs flinging themselves off a walkway. That setles it, Barz! Jake: To nobody's great surprise the Dwarf tumblers aren't entirely unscathed by their acrobatics and Morgan. tends up on the floor. Gilbert, on the other hand, steams {nto combat against young Marla. His attacks are Inetective, but her return blows are only saved by his lucky charm. Meanwhile, Cloth Thomas charges up 0 Dieter and slips a dagger between the Middenheimer's tbs. He goes down too. Terry: The loss of Dieter to a sneaky dagger atack was 2 blow. His Strongman skill combined with a double- handed hammer and a basic Strength of 4 means that ven the chance he can crush skulls without trying. Sadly he never got the chance. Lam rather more proud of Mara, Although only a Youngblood she has learned a lot whilst {tn Mordheim (14 Experience Points) and managed to fend, off che Dwarf Engineer. She would have wounded him if ‘ot for his lucky charm. Meanwhile, Heinrich is creased ‘with laughter atthe groaning Dwarf lying at hs feet. will have to do something about the Jack Buckbarrow, the annoying Halfling. He Is ina postion to keep throwing, ‘daggers and sooner of later he may actually hit me, [My remaining warriors (The Hammerers) finaly cura up. Now I have my entire warband to play with. The bad news, however, is that they have come on fom the far table edge. They will need atleast another four turns to {et to where the action is I suspect too much ale n the Stoat & Pitcher. Seeing Marla being assaulted by the Dwarf Engineer, Heinrich charges into help her He tries to tke care of her like the father she never knew. So he says anyway. The Thugs don't seem keen to get involved in the Fighting just yet. They are waiting for some of the others 1 join them before geting stuck in. IF am co make any Impact on Ian's Dwarfs I had better be hucky with the shooting this time. Natasha the Ranger moves across the top of the tower for a better view, (very thoughtful, and much appreciated by the onlookers below). In response Cer Erarary «Sed a JPanot_06_21 6/9/04 3:40 pm Page 18 Serer r os Be Sic oe Spor to is rude gestures she shoots at Tecwie and hits him, but the arrow just bounces off his tough skin, The Hunters also try their luck and hit without wounding, I start to strongly suspect that I have been sold a batch of rubber arrows. There is just one combat to resolve this cura, Heinrich charged Gilbert Ferlesmich, the Dwarf Enginect and thea Maria will get to strike with her faster reactions. My top man hits Gilbert, who makes a vain attempt to parey the blow with his Dwarf axe. Heinrich is frustrated ‘though as even with Strength 4 his hammer fas to injure the Dwart Can a mere Youngblood do any beter? She bits ‘with one of her hammers and with her Mighty Blow skill sends the Toughness 6 Engineer Out of Action. She may look sweet and innocent, bus this is the wrong lady t0 mess with, lan: Note to self Dwarfs aren't renowned for theis diving charges. Must get more practice in fucure games. “There area few missiles flying my direction but for now 1ilignoce them, placing my tust in my tough hide and the Hard To Kill rae, {Pm slighty nervous that Jack could become an easy target. He isa least protected by his elevated position. Ifanyone ‘comes for him he can dash away, but I musta't leave that 100 ate. Until thea though he can chance another thrown ete. ‘Pm somewhat disconcerted by Gilbert the Engineer going ‘Out OF Action 50 early. The good news i that Lord Broad, Spike and Razor are now in a position to back up the ‘outnumbered Morgan The Moon. This is essential. ve also managed to take the Henchman, Dieter, Out Of Action puting the casualty score at 11. ideally like £0 target another three Middenheimers this turn if Tm to make Terry face Rout tests. Let's see ‘Teewin has just got back on his feet and so can't charge. He'll move a litle towards his buddies for comfort while bracing himself to receive the inevitable charge. Lord ‘Broad and Razor will charge Captain Heine. This will result ina leader versus leader confrontation, which always adds spice to a battle. Spike can back up Morgan ‘The Moon against the deceptively strong Maria. Further afield, Maldwyn, Gwilym and Cloth Thomas can gang-up fon the nearby Hunter. Some good charges in this turn and Terry could be looking at an early Rout tes. Jake: The game goes into is ‘braw! phase in earnest and the results are well in the Dwarfs favour. The lone hunter, ‘Maria and the Captain all end up sprasiled on the floor in various states of disarray as the Dwarfs gang up on their foes. I looks lke Ian's (hastily revised) plan is working Sums ‘Terry: Ouch ~ three of my models Out of Action and my ‘Captain stunned in the same turn, Iflan can get one more then L wll nced to take Rout tests Heinrich ison the flor and surrounded by enemy models. He will recover to Knocked Down this turn which will help, but it looks bleak for him. My only chance to save him is Wolfgang. If hhe can join the fight then laa willbe forced to fight him Instead. Unfortunately, Wolfgang proves to be out of range so his charge fils I thought that st was going to be close, bbut I had to risk «Albrecht at last is close enough and charges Tecwin, risking the Dwart's spear which will trike thi fest. Kut is also getting closer, But he is not yet near ‘enough to join in. Over on the fa side of the table the Hammerers ace still slogging along, Shooting once again demonstrates the rubber arrow syndrome, but this time a shot does succeed in wounding Spike the Slayer: That'll teach him to run around halt 5 eam ae JPanoe_06_22 6/9/04 3:49 pm Page 19 — f naked in Mordheim. Better stll (for me) the Injury roll i a 6 50 the Slayer achieves his doom and goes ‘Out of Action, lan has lost two now, s0 one more and hhe will need to take Rout tests Close combat stats poorly with Crazy Albrecht geting stunned after running onto Tecwin's spear. It was always a ESSE calculated risk [Next the inevitable happens and Lord Broad takes my Capain Out of Action whilst he is down. I thought that these Dwarfs were meant to be concentrating all his charges on the lite fellow Even if ‘Tecwin ignores the prostrate Albrecht at his feet and leaves combat he'l sill be within the Thugs’ charge range. He may as well put Albrecht out of his misery and set his speat to receive the charge. honourable? Jan: Following an excellent set of charges ia the previous turn I ‘now have Terry on Rout tests Unfortunacely my cunning plan to laugh off his missiles has resulted in. Spike going Out OF Action, One more casualty and 1 t00 will be facing Rout Morgan The Moon can try to reduce the threat to Tecwin tests. I'm feeling by pinging off a couple of crossbow bolts at one of the nervous ‘Thugs. Lord Broad, if he shifts his postion slightly, can fire 4 pistol at another Thug although hell have to incur a Teewin, with the penalty for having moved. If my shooting is true Tecwin Thugs bearing may yet avoid being charged down on him, is 10 0 ktm g Wolfgang the Middenheim Warrior, having fled a charge particularly the previous turn, is now within spitting distance of my vulnerable. I'm Hero group. Ia situations like this the best form of sure Terry will ave defence is artack. I's charge or be charged, and so Razor noticed this too will uly oblige. and willbe = (helt: ‘Sut aiites i 2080621 6/9/04 3:40 pm Page 20 ‘The remaining Beardlings are all out of charge range Instead they can moved forward, toa position out of sight ‘of the sniping hunter, and form a spear wal just short of ‘Tecwin’s position. This will st them up nicely for the

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