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Super ideas from King’s Kids


Superbook One

Copyright 1987
Keith D. Thibo

King's Kids International Baptist Mission


22648 Grosenbach Road, Washington,61571
(309) 698-2000
GAMES
Backward Run Relay...... 9
Balloon Golf............ 8
Balloon Kickball........ 8
Bean Bag Relay ........ 27
Bean Bag Line Relay..... 7
Boomerang Ralley........ 5
Bouncing Ball Relay ... 10
Broom Hockey............ 3
Bust Em Up............. 16
Catchball.............. 19
Centipede Race ........ 18
Circle Dodgeball....... 35
Crackers and Whistles...15
Dizzy Dazzy............ 13
Driving Pig to Market...28
Duck Waddle Relay ..... 35
Ducks and Geese ....... 35
Eraser Keep Away ...... 18
Footpass Relay ....... 14
Hoola Hoop Race ....... 10
Horse Shoe Alley ...... 15
Kickball .............. 17
Kool Aid Scramble .... 13
Plunger Ball............ 1
Positional Basket Toss..17
Pucker Power .......... 15
Putt-Putt Lemon ....... 14
Road Ralley.............27
Scramble.................7
Shadow Tag............. 35
Ship Ahoy............... 6
Shoe Scramble ......... 36
Skateboard Relay ..... 11
Shovel Shuffle.......... 4
Snail Race Relay ...... 11
Spoon and Bean Relay.... 9
Steal or Tag........... 16
Steal the Bacon ....... 34
Steal Pin............. 12
Trod. Balloon Stomp..... 6
Volley Ball Variations..19
War Batons.............. 2
Wiffle Ball ........... 17

EVENTS
Balloon Release.........26
Booster Rally...........25
Campfire Singspiration..26
Costume Event ........ .21
Cowboy Round Up.........23
Deep Sea Hunt ......... 24
EVENTS continued

Everyone's Birthday Party..24


Free Car Wash ............ 22
Group Trips .............. 21
Gym Night ................ 21
Hobo Party ............... 22
The Midway ............... 20
Olympics ................. 21
Pinewood Derby Tournament..20
Polaroid Hunt ............ 28
Roller skating Night ..... 21
Set the Record Night ..... 22
World's Largest Split... 25

CLUB IDEAS

Ideas for Assemblies ..... 29


Bible Quiz Teams ......... 21
Contest Ideas ............. 25
Poster Contest ............ 25

Sky High Night .......... 23

Treasure Chests ......... 23


PLUNGER BALL 1

EQUIPMENT: 2 or four new toilet plungers


1 Large inflated plastic ball, 15" to 24" in diameter.
( the variety found in department stores or toy stores )
2 Floor cones or markers for each team

ThE PLAY: This game will be played similar to other goal scoring games

Set up one of the floor plans below using floor cones or large upside down
cups to mark the goal posts. Divide your group into 2 or 4 teams and line up
each team opposite each other on a goal line. Arrange the players according
to height and number each team off. Spread out the lines in such a way so as
not to block off the space between the goal posts.

Put the large ball in the center of the court with the plungers standing up
around the ball. To start the play, call out a number ( such as # 4 ) At the
sound of the whistle, # 4 player from each team runs out to the center and
picks up a plunger. The object is to stick the plunger on to the surface of the
ball and run with it back through your own team's goal posts. When a point
is scored, the ball is returned to the center with the plungers and a new
number is called. The game becomes interesting when two or more plungers
are stuck on the ball at the same time.
WAR BATONS 2

EQUIPMENT: 1 padded baton for each team


1 cardboard square cut 12" x 18" for each team
THE PLAY: Divide your group into two or four teams. Line them
up by height and number each team off ( 1-10 etc. )

Place the cardboard squares two feet apart and line up one team
behind each square. If you are using four teams, determine which
teams will face each other off. The teams should be lined up by
height with the shortest person
in the front of the line. You may want to consider having separate
competition for boys and girls.
Have the first player on each team step onto a cardboard square placing
both feet on the cardboard. Give a padded baton to each player on the
squares. The players are to hold the baton with one hand on each end.
Using the batons as a weapon, the object is for a player to push his
opponent off of the cardboard square. The moment a player loses his
footing ( that is, steps off of the square with one foot ) that player
loses. Each player winning a round scores a point for his team. After
each round, the players go to the back of the line and two new players
step on to the squares.

Note diagram below

Making the Padded Batons:


Cut a broom stick in two equal lengths. Then place each stick inside of a piece of foam
pipe insulation. Then wrap with heavy cloth tape. This should give you a lasting baton.
BROOM HOCKEY 3

EQUIPMENT: One small broom for each team


One medium size nerf ball or soft rubber ball
2 floor cones or markers for each team.

THE PLAY: This game will be played like other goal scoring
games. Divide your group into 2 or 4 teams. Line each
team up on a goal line by height and number them off
1-10 etc. Make sure the teams are not blocking the
space between the goal cones.

Place the ball and brooms in the center of the court. Call
out a number, for example # 5. At the sound of the whistle,
player # 5 from each team will run out, pick up a broom
and try to push the ball ( in hockey fashion ) back through
the floor cones on his own line. The ball must go between

Note: brooms are not to be lifted off of the floor or swung


like bats for safety reasons.
SHOVEL SHUFFLE 4

EQUIPMENT: One plastic toy snow shovel for each team, One large blown up
balloon for each team, Two floor cones for each team.

THE PLAY: Divide your group into 2 or four teams. Line them up by height
on each goal line and number each player of ( 1-10 etc. Put the
balloons and shovel in the center of the court.
Call out the number of any player. At the sound of the whistle, the
players on each team with that number will run out to the center,
pick up a shovel and attempt to scoop up one balloon. With the
balloon in the shovel, the player carries the balloon back through
the goal cones on his own line.

Players may not touch the balloons at any time with their hands.
When the first round is over, call a different number and repeat
the play until all have had opportunity to play.

VARIATION TO THIS GAME:


Put a large garbage can in the center of the floor. Give player # 1
on each team a shovel. While they are holding a shovel, place a balloon on each shovel.
At the sound of the whistle, each player carries the balloon in his shovel to the center.
The first player to dump his balloon into the garbage can, scores a point for his team.
The shovel then is given to player # 2 on each team. Repeat the same play.
5
BOOMERANG RALLEY

EQUIPMENT: One plastic boomerang for each team. ( Available at many toy
stores )
One plastic bowling pin for each team.
THE PLAY: Divide your group into 4 teams and put them into straight,
parallel lines. ( think of a bowling alley type arrangement, but
but instead of 10 pins there will only be one pin )

The first player in each line is given a boomerang. The object is for
the player to try to knock down the pin at the end of his alley. Each
pin down scores one point for the team. The first player goes to the
end of the line after his turn. Allow play to run as long as you wish.

Diagram

x = players 1 = bowling pins

VARIATION TO THIS GAME


Boomerangs can be difficult to master. A variation to this came could utilize a
Frisbee, which will fly a straighter course. Another variation would be to use medium
size balls and roll them down the lanes in a bowling fashion.
TRADITIONAL BALLOON STOMP 6

EQUIPMENT: six inch balloons and string

THE PLAY: The balloons are blown up and tied to the ankles of each player. At
the sound of the whistle, each player attempts
to step on and break the balloons of the other players. The
player whose balloon breaks last is the winner.
This game can be modified into team competition where the
players only go after the balloons of another team. In this
application, use balloons of the same color for each person on a
team and a different color for each team.

SHIP AHOY
EQUIPMENT: 1 Child's plastic molded round swim pool ( 4-6 feet dia. )
1 Nine inch round balloon

THE PLAY: Fill the pool half full of water. Divide the group into teams of
four or six children. Mark the rim of the pool in such a way that it
is divided into two halves. Place one team of players on their knees
around one half of the pool and place another team of players
around the other half of the pool. Have the players put their hands
behind their backs. Put the balloon in the center of the pool
floating on the water. At the sound of the whistle, all players begin
to blow the balloon toward the other side of the pool. The object is
to keep the balloon from touch the wall of their side of the pool.
When the balloon touches the wall of the pool, the team on that
side of the pool are the losers.
A variation of the game may be played with home-made sail boats.
SCRAMBLE 7

EQUIPMENT: 1 Plastic bowling pin for each team


THE PLAY: Divide the group into 2 or 4 teams. Line them up by
height and number the teams off. Make the teams face each
other with corresponding numbers across
from each other. If using four teams, use a square formation. Set
the bowling pins in the center of the court. Call out one of the
player numbers, for example: number 3. At the sound of the
whistle, all players whose number is three, race to the center of
the court, pick a bowling pin and then run with it all th way
around the back side of his own team and back to the center
of the court again. Upon reaching the center of the court, the
player must set the pin back in its place. The first player to put
his pin back in place, scores a point for his team.
The play is repeated upon calling additional numbers.

BEAN BAG RELAY

EQUIPMENT: 1 Bean Bag for each team


THE PLAY: Divide your group into 2 or 4 teams. Put them into parallel
lines. Give the bean bag to the person at the front of the line. At the
sound of the whistle, the first player in the line passes the bean bag
over his shoulder to the second player in line. The second player
passes the bean bag to the third player in the same manner. This is
repeated until the last player in line gets the bean bag.
The last player then runs to the front of the line with the bean
bag and starts the play again. Keep the play going until the
original first player reaches the back of the line and runs to the
front again. The team whose first player reaches his original
position first wins the game.
Variations can be made by passing the bean bag around or under the
legs or a combination of both.
BALLOON GOLF 8

EQUIPMENT: 1 Six inch balloon for each team 1


nickle for each team
1 putter for each team ( see note below )

THE PLAY: Divide the group into 2 or four teams.


Line the teams up in parallel lines and the players
according to height. Put a nickle in each balloon

Mark off alleys for each team similar to bowling lanes and
place a shallow box at the end of each lane. These will serve
as the golf holes. Give a putter to the first player in line.
At the sound of the whistle the players will begin trying to put
the balloon into the box at the end of his alley. Keep track of
the number of putts it takes for each player. The team with
the lowest number of total putts wins the game. You may
want to set a limit on the number of putts allowed each
player.

NOTE: Real putters may be used. Or toy putters with large plastic heads work
real well. The war batons, described in other games in this book, may
also be used.

BALLOON KICK BALL

EQUIPMENT: Nine inch round balloons.


THE PLAY: This is another variation of the above golf game except
the players kick the balloons down the alley. The first player
to kick the balloon into the box, scores a point for his team.
BEAN BAG LINE RELAY 9

EQUIPMENT: 1 Bean bag for each team


1 bowling pin or floor cone for each team
THE PLAY: Line each team up in a straight line according to the height of the player.
Place the lines parallel to each other in a manner similar to the chart below.
Give a bean bag to the first player in each line. At the sound of a whistle,
each player puts the bean bag on his head. Without touching it with the
hands, the player must run down to the end of his team's lane, go around
the floor pin and return to his place. The first player then hands the bean
bag to the next person and the second player repeats the play. The first
player goes to the end of the line. The first team to go through the whole
line, using every player; wins the game. Any player who drops the bean
bag from off his head, must return to the starting line and begin again.
If the teams are unevenly numbered, select one player to go twice
for his team.

SPOON AND BEAN LINE RELAY


EQUIPMENT: 1 Spoon for each team
1 bean for each team
1 floor pin
THE PLAY: This version is played in the same manner as the above relay.
However, instead of using a bean bag, use a tablespoon with a small
bean placed in it. And, as with the other relays, if the bean is dropped,
the player must start all over again.

BACKWARD RUN RELAY


EQUIPMENT: 1 Floor pin

THE PLAY: This version is played in the same manner as the above relays.
However, the players need not balance anything for the relay. They simply
must run backwards around the pin and return to the line, tagging the next
player. The second player, when tagged, repeats the play.
HOOLA HOOP RACE 10
EQUIPMENT: 1 Hoola Hoop for each team
1 Floor pin for each team
THE PLAY: Divide your group into two or four teams. Use the standard Relay
floor plan below. Line each team up according to the height of the players
and line the teams up parallel to each other. Give the hoola hoop to the
first two players on each team. The two players will stand inside the hoola
hoop, holding it a waist level and facing each other.
One player will be facing forward and one player backwards so that when
the whistle is blown, one player will be running forwards and one player will
be running backwards. The team will run down to the end of their lane, but
as they go around the pin, they will go around in such a manner so that on
the way back to the starting line, the player that was running forwards will
be running backwards and the player that was running backwards will be
running forward. When that team returns to the starting line, they will give the
hoop to the next two players. The play continues until one team uses up all of
the players in the line. The first to do that wins.

BOUNCING BALL RELAY


EQUIPMENT 1 Medium size bouncing ball for each team
1 floor pin for each team.

THE PLAY: This relay version is played in the same manner as the relays
preceding this one. The front player of each team is given a medium size
ball. At the sound of the whistle, the first player will run down his lane,
bouncing the ball in basketball fashion, go around the floor pin and return
in the same manner. He then gives the ball to the next person and the play
repeats until one team uses all of its players to win the game.
11
SNAIL RACE RELAY
EQUIPMENT: 1 Ping Pong ball for each team
1 Floor pin for each team
THE PLAY: The group is divided up into two or more teams and lined up according to
player height. The teams are placed parallel in standard relay race fashion.
The first player on each team will get on their hands and knees with a ping
pong ball placed on the floor in front of them. At the whistle, each player
will blow the ping pong ball down the lane, while staying on their hands and
knees. After they have gone around the floor pin, they will return in the
same manner. Player number two begins when the ball is in place again. The
team that uses all of its players first, wins.

SKATE BOARD RELAY


EQUIPMENT: 1 Skate board for each team
1 Floor pin for each team

THE PLAY: The group is divided into two or more teams and placed into standard relay
line up fashion. The first player of each team is given a Skate Board. However,
instead of standing on it with one foot, the player will kneel on it with one
knee and push on the floor with the other knee. At the whistle, each player
must wheel their way down around the floor pin and return. ( Variations can
be achieved using different driving positions. If the group is a mixed group
with boys and girls, be careful about the way the game is played in regard to
modesty )
STEAL THE PIN 12
EQUIPMENT: 1 very small table
1 Plastic bowling pin
THE PLAY: Divide your group into four groups. Line them up, according to height, in the
square formation used below. Number the players off on each team ( 1-10 etc. )
You should end up with a 1 and a 2 on each team, etc. Place the table in the
middle of the court at the center point. Place the bowling pin on the center of
the table.
Call out one of the player numbers, for example: # 4. At the sound of the
whistle, the # 4 players from each team will run out to the table and try to be
the first to grab the pin and return to
his place. Once a player grabs the pin, the other players may not knock it out
of his hands. However, if that player drops the pin, the other players may pick
it up and run with it. Once a player has returned to his original spot, a point is
scored for the team and the play is started over again.

VARIATIONS TO THIS GAME:

A variation to this game would be to use a water balloon, or a peanut, or a ping


pong ball, or a nerf ball, or a bean bag.
Another variation would be to call more than one number at a time.

Another variation would be to put out multiple pins on the table, however, put one pin
short of the number of teams that you have. For example, if you have four teams, put only
three pins on the table. The player not getting a pin would score a point for his team - the
team scoring the LEAST number of points would win.
DIZZY DAZZY 13

EQUIPMENT: 1 Bean Bag for each team

THE PLAY: Divide your group up into two or more groups and line them
up using the standard relay formation below. At the end of each
lane, put a game leader with a bean bag in their hand. At the sound of
the whistle, the first team player in each line runs to the end of the lane,
grabs the bean bag from the leader and turns around in a circle 10 times
while the leader is counting. The player then hands the bean bag back to
the leader and runs back to his line to tag player number two. Player
number two runs down the lane, grabs the bean bag and repeats the
same procedure. The play continues until one team has used up all of its
players.

Variations to this relay


Use the same bean bag, however, after they have returned the bean bag to the leader,
have them write their name of a piece of paper which is placed on a small table next to each
game leader. Number the paper and make them sign their names on the lines of only even or
odd numbers. After signing their names they then run back to their lines and the next player
repeats the play.

THE KOOL-ADE SCRAMBLE


EQUIPMENT: 1 long straw for each player
1 One gallon jug for each team

THE PLAY: Divide your group into two or more teams and place them into a square
formation. Place a medium size table in the center of the square and put the
one gallon jugs ( filled with Kool-Aid or punch ) on the table. Put one jug on
each side of the table. Then number the teams off and give a straw to each
player. Call out a number, such as # 9. At the sound of the whistle, the number
9 players rush to the table, put their straw into their team's jug and start to
drink as fast as possible. At the next sound of the whistle, the players stop and
return to their original place in line. Call out another number and repeat the
play. Do not let the players drink for very long. The team emptying their jug
first wins!
FOOT PASS 14

EQUIPMENT: 1 chair for each player


1 medium size ball for each team

THE PLAY: Divide the group up into two or more teams. Take the first team
and divide them in two. Have them sit down in chairs that are in a
straight line facing each other. Place the ball between
the first two players on the floor. ( arrange the other teams in the same
manner ) At the whistle, the object of the game is for the players in the
first two seats to move the ball by lifting it up with their feet and passing it
to the next two players ( which are facing each other ) and moving the ball
down to the other end in relay fashion. The first team to move the ball
through the double line wins. It takes two players, facing each other, to
move the ball with their feet to the two players sitting next to them. If the
ball is dropped on the floor by any set of players, the team must start
again at the beginning. See diagram below.

Variation to the game


Have the last two players of the team attempt to put the ball into a a small waste
basket located at the end of the line where they sit.

= the ball

= players in chairs

ball direction

PUTT-PUTT LEMON
EQUIPMENT: 1 Lemon for each team
1 Golf putter for each team ( may substitute a 3 foot stick )
A small stack of standard size notebook paper
THE PLAY: Divide your group into two or more teams and line them up in standard
relay formation. Place two sheets of paper on the floor of each lane, one in
the middle, and one at the end of the lane. Have each player on each team
putt the lemon down the lane to the far end of the lane. Keep track of the
number of putts used. The lemon must come to rest on top of the paper.
When that is accomplished, have the player start back to the paper in the
middle. Keep count of the total number of putts made for both papers and
then add it to the total team putts. Lowest number of putts per team wins
the tournament.
PUCKER POWER 15

EQUIPMENT: 1 Straw for each player


1 piece of paper cut 4" x 4" for each team
THE PLAY: Divide your group into two or more groups and line them up in standard
relay formation. Give each player a straw. The first player must put the paper on
the end of his straw and
suck in on the straw until the vacuum cause the paper to stay on the end of the
straw. He then turns around to the player behind him and player # 2 must load
the paper on to his straw in the same manner. No hands are allowed. The paper
must be passed from player to player, using only the straws, until the paper
reaches the last person in the line. If the paper is dropped, the team must start
all over again with player # 1. The first team to complete the relay without
dropping the paper wins the game.

HORSE SHOE
EQUIPMENT: 1 Set of indoor rubber horse shoes
1 Horse shoe post for each team. ( can be made of 1" dowel mounted on a flat
board for indoor use.
THE PLAY: Divide your group into two or more teams and line them up in relay
formation. Give one rubber horseshoe to the first player
in each relay line. Each player gets one throw only at the wood post at the end
of his lane. A ringer is three points, a leaner is two points, and a regulation
lay-up is 1 point. Keep track of total team points until the last player on each
team has played. The team with the most points wins.

CRACKERS AND WHISTLES


EQUIPMENT: 1 Saltine Cracker 2" square for every player

THE PLAY: Each player is given a cracker square. At the sound of a whistle, every
player quickly eats the cracker and attempts to whistle. The first player to
eat the cracker and successfully whistle through
his lips wins. The " fingers in mouth " method of whistling may not be used.
16
BUST EM UP
EQUIPMENT: 1 Large bag of 9" balloons 4
chairs and 1 small table
THE PLAY: Divide your group into either two or four teams. Line them up using the
square formation. Place the small table in the center of the square with the
chairs arranged so that the backs of the chairs are against the four sides of the
table. Dump the balloons in a pile on the table. Now number off the players
on each team. Call any number and at the sound of the whistle, the players
with that number will rush to the center, pick up a balloon and blow it up.
The player does not have to tie the balloon, but must sit on the balloon
causing it to break on the chair. The first player to blow the balloon up and
break it by sitting on it, scores a point for his team. Repeat the play by calling
other numbers.

= CHAIRS
= SMALL TABLE

STEAL OR TAG
EQUIPMENT: 1 Bean bag
THE PLAY: Divide your group up into four teams. Line them up using the square
formation and number the players off on each team. Place the bean bag in the
center of the court. Call out a number. At the whistle, the players with that rush
to the center of the court. The object is to pick up the bean bag and get
back to the team line without getting tagged by the remaining three players.
Each time a player is successful, a point is scored for the team.
17
POSITIONAL BASKET TOSS
EQUIPMENT: Outdoor Basketball board with hoop
1 Basketball
10 Paper plates
THE PLAY: Number your plates 1-10. Then place the plates on the ground around the
basketball hoop marking 10 different shooting positions. Plate # 1 should be
the closest to the basket. Plate # 2 should be the second closest, etc. Plate #
10 should be the furthest away from the basket.

This game is a shooting competition between individual players and their


skills. The object is to make each shot in the basket at all 10 positions. Each
player must begin at plate #1. If that player makes the shot, he moves to plate
# 2. If the player misses a shot the round is ended and the next player begins.
If more than one player makes all 10 shots, then have a run-off between them
until only one wins.
= plates
= basketball hoop

KICK BALL
EQUIPMENT: 1 Inflated Rubber Kickball
4 bases

THE PLAY: The game is played like regular baseball with a few key changes. The
pitcher must roll the ball on the ground across home plate.
The kicker attempts to kick the ball out onto the playing field. The kicker is
only allowed 3 tries. After that, he takes his base. Kickers may not strike out. "
Outs " are only made in the following manner: (1) a catch of a fly ball, (2)
thrown out at a base, (3) If the runner gets hit by the ball, while running.
Fielders can attempt to hit the runner with the ball between bases. Six innings
are used.

WIFFLE BALL
EQUIPMENT: 1 Plastic Bat
1 Wiffle Ball ( a plastic baseball with round holes in it )
4 Bases

THE PLAY: This game is played the same as softball, except, the players in the field play
their positions in much closer to the infield. The flight of the ball is
unpredictable because of the holes in it. Runner "outs" are made only in the
traditional manner.
ERASER KEEP AWAY 18

EQUIPMENT: 1 Chalkboard Eraser


THE PLAY: Divide your group into 2 teams. After they have spent a few moments
familiarizing themselves with who their team mates are, ( use of colored arm bands
would help, if available ) put the players in a large playing area and mix them
all together. Give the eraser to any member of the first team. At the sound of the
whistle, that player must toss the eraser to someone on that same team. The object
is to keep the eraser away from members of the opposing team. The opposing
team members must try to intercept the eraser while it is in the air.
If the interception is made, that player then tosses the eraser to a member
of his own team. At the end of each 2 minute rounds ( timed by a stop
watch), the team in possession of the eraser earns a point.

A player must get rid of the eraser within 5 seconds of receiving it. If a
player does not get rid of it within that approximate 5 seconds, the eraser goes
to the opposite team. If the eraser falls on the ground, it goes to the opposite
team.. Players may not take the eraser out of the hand of another player. Play
as many 2 minute rounds as desired.
CENTIPEDE RACE

EQUIPMENT: 1 twenty foot piece of light weight rope for each team.
THE PLAY: Divide your group into two or more teams of 12 people or less. Set up
any obstacle course outdoors. Since only two teams will
race at the same time, take two of the teams and line each one up at opposite
ends of the course. Have each player grab on to a rope so that, while the
players are lined up, they are also connected. During the race, no player may
let go of the rope. They will race in centipede fashion. At the sound of the
whistle, each team will race through the obstacle course in opposite directions.
They will meet somewhere in the course, but the first one to complete the
course wins the round. Have run-offs between the winning teams.

team lines
start/finish
19
CATCHBALL

EQUIPMENT: 1 Ball of your choice ( Volleyball, Softball, Wiffleball )

THE PLAY: Divide your group into 2 teams. The game is played like regular
soft ball except that the pitcher throws the ball to the batter. The
batter catches it and throws it out into the playing field. If the
batter drops the ball in the batters box, it is counted as an out.
There are no strikes or balls. If the batter throws the ball, landing
it in foul territory, the batter is out. The batter may not steal bases.
Outs may be also made by catching fly balls or throwing a player
out at the base.

Variation to this game


A tennis ball may be substituted. The pitcher throws the tennis ball just over
the head of the batter. The batter attempts to hit the ball with his hand. Missed
balls within the batter's reach are strikes. Balls out of the batter's reach are balls.

VOLLEY BALL VARIATIONS


EQUIPMENT: Choice of ball objects makes the variation
1. A garbage bag inflated and tied shut
2. A large balloon
3. A 36" cage ball
4. A Nerf Basketball
5. An old pillow

THE PLAY: The game is played with standard volleyball rules. The
variation in the game equipment is what produces the extra fun.
PINEWOOD DERBY TOURNAMENT 20

This idea has been a super success in existing KING'S KIDS CLUBS all over America.
Pinewood Derby Racing Cars are sold in kits by any store that handles Boy Scouts of America
supplies. The inexpensive car kits are sold
at cost to the boys and girls in the club. They take them home and with, the help of an adult, put
the kits together and paint them. The kits can be put together and painted in 1-3 hours. Ample
The race track is also easily built. Plans for the track can be obtained where the
cars are purchased. The entire event is a low cost event that provides hours of fierce

We suggest prizes or ribbons for not only the fastest cars, but also for cars with
the best paint job, or most unique design, or the funniest car, etc.
KING'S KIDS CAN CUSTOM MAKE AWARD RIBBONS OF YOUR CHOOSING.
THE MIDWAY
This idea came from a club in Ohio. A large indoor area is needed for this event.
Depending upon the number of children there are in the club, plan on constructing 6-10
booths around the perimeter of the room. These booths
can be partitioned off using 8 foot tables, or rope and posts, or rented booth
partitions of the variety used in convention centers.
Many carnival type games can be built inside of these booths using simple tools. Many ideas
can be gotten just strolling through big toy stores. Here are a few ideas.
1. Balloons and Darts
2. Ring Toss - attempting to toss plastic bracelets over pop bottles
3. Shooting Gallery - using rubber dart guns and baby bottles lined up on
a 2" x 4" board.
4. Penny Toss - tossing a penny on top of a glass plate (difficult)
5. Bean Bag Throw - attempting to knock over wood bowling pins.
6. Basket ball Hoop - using a nerf set.
7. Ball In Cup - using ping pong balls and large plastic glasses.

We suggest giving every one a score card and having each booth attendant score the
card of each player coming through. Give a prize away for the player with the highest
score card at the end of the night.
BIBLE QUIZ TEAMS 21

Divide your group up into multiple teams. Give them a month to study a specified
portion of Scripture. Make up dozens of possible questions with answers and run
practise tournaments along the way. It is best to have only 4-5 persons on each team.
During the tournament, quiz two teams at a time.

GYM
Many church facilities do not include gymnasiums. For nominal fees, gyms can be
rented for a couple of hours through schools, youth clubs, or YMCA's. Gym nights can
offer a greater spectrum of activities and many times the
gym equipment and balls can be arranged for as well.

COSTUME EVENT
Plan a costume activity where everyone comes dressed as a Bible character. You can
play a game similar to 20 QUESTIONS to try to guess who each character is supposed to be.
Utilize party type games and refreshments that evening.
Have a group leader dress up as a Bible Character and tell the story behind his
character.

ROLLER SKATING NIGHT


For larger groups or for groups willing to combine together from other churches,
nothing is any more exciting than to rent a roller rink. Do not take your group when the
rink is open to the public. You may also want to bring your own music to be played
during the evening or at least censor the music to be used by the roller rink in advance.

OLYMPICS
In a number of states, King's Kids Clubs are getting together and running their
own Olympics program. Usually one church will sponsor the event and invite other clubs
to participate. A large gym will generally need to be rented for this occasion. Customized
Award Ribbons for your event can be ordered from the ribbon catalog of KING'S KIDS
INTERNATIONAL BAPTIST MISSION.
SET THE RECORD NIGHT 22
Plan a SET THE RECORD NIGHT as a once or twice per year event. Select a number of
events that will be used every time you have this kind of an event. The object will be for the
group to set a new record each time this activity is planned. An event example might be to
see how many kids you can get into a round wash tub. The next time you run a set the
Here are some possible events:
I. GROUP EVENTS
How many kids can you get into a round wash tub.
Human pyramids
50 Yard Centipede races ( fastest time )
Volkswagon Stuff ( how many kids in a Volkswagon Convertible ]
Phone Booth Stuff ( How many kids can you get into a phone booth ]
II. INDIVIDUAL EVENTS
Marshmallow Throw ( measure the distance )
Push Ups
Basketball Free Throws ( the most consecutive baskets made )
Cream Pies Eating Contest ( the fastest time in seconds )
Coke Consumption, fastest time downing a 16 oz. Coke. ( 2 Liter? ]
These are just a few ideas. An imaginative person could dream up an endless number of
events. Make sure that you write the records down and put it in a place that
can be found for the next time you run this event.

A FREE CAR WASH


That's right, a free one. Advertise it well and you will have an endless line of cars.
WHY HAVE A FREE CAR WASH? The purpose is an evangelistic one. Every person coming
through your wash should be given a gospel tract and witnessed to. This method has been
used by more than one church with excellent results and lasting fruits

HOBO PARTY
This event is best arranged in the fall season. It is an excellent substitute for
Halloween. Plan to have it outside where a campfire can be used. The event consists
of everyone coming dressed like a hobo. Each person must also bring a can of one of
the following: a soup, a vegetable, or a canned meat.

Get a large kettle and hang over the fire on a tripod & chain. Open the cans and
dump all of them into the kettle. Cook over the fire until hot and serve in Bowls. You will
be absolutely amazed at how good MULLIGAN's STEW tastes.

While the hobo stew is cooking. Plan a Hay Ride or something extra special. After
dinner, sing around the campfire, give testimonies, and end off with a speaker.
PROMOTIONAL IDEA # 1 23
TREASURE CHEST

Treasure chests have been used with great success in many


children's groups. Any chest type box will do, but a foot locker
deserves strong consideration. First, it is large enough to hold

Fill your treasure chest up with lots of inexpensive prizes. You might
consider kites, large candy bars, large plastic balls, plastic bats, play money,
etc. Remember, it is not important to put expensive things in the chest since
the children aren't sure what is in there anyway. Rotate the prizes around
so that the same things are not in there from week to week.
Treasure chests are great for building club numbers. It offers a
variety of contest options. For example: (1) Anyone who brings a visitor
with them can go to the treasure chest, (2) Whomever brings the most
visitors gets to go to the treasure chest, (3) Children achieving the most
memory work can go to the treasure chest, etc., etc.

PROMOTIONAL IDEA # 2
COWBOY ROUND UP
This is a good idea that can be used effectively any time, but
especially well in early September. Have all the children come dressed
in Western outfits. Have a contest for the best dressed cowboy and
cowgirl. Squirt guns could be given away to those bringing two or
more visitors with them. If you are near
a place where a bond fire can be utilized, end the evening with a chuck
wagon dinner (roasted hot dogs ).
This activity should be promoted two weeks in advance with flyers.
This will give the children time to round up visitors and outfits.

PROMOTIONAL IDEA # 3
SKY HIGH NIGHT
This is a little more expensive, but it works well for going after
record attendances. There are several ways to utilize this contest: (1) give
a kite to everyone who comes, if a record high attendance is achieved, or
(2) give a kite to those who bring the visitors, or (3) give a kite to the
visitors and the ones who brought them. If advertised in advance, this
contest works super well.
PROMOTIONAL IDEA # 4 24

EVERYONE'S BIRTHDAY PARTY

Everyone likes to have a birthday party. This theme can be used as a


super promotional idea. Plan to have a giant birthday party for the entire
children's group. This will be one big party for everyone's birthday; all on
the same night; all at the same time. To enhance the evening, give out
hellium filled balloons that say " Happy Birthday " on them. Take a magic
marker and write the birthdate of each child on the back side of their
balloon. Of course, a giant cake for the whole group will be necessary. You
will be amazed at the mileage this event can get if it is promoted right in
advance.

PROMOTIONAL IDEA # 5
DEEP SEA HUNT

Announce to your group that the next week you are going to take
some of the children on a Deep Sea Hunt. For those who bring one visitor,
they will get to go shell fish hunting. For those who bring two visitors, they
will get to go shark hunting. For those who bring three or more visitors, they
will get to go sea monster hunting.
To set this event up you will need a package of construction paper,
scotch tape, some string, and fishing poles. Use the paper to cut out shells,
sharks, and Whales (Sea Monsters). On one side of the cut-outs, write the
name of a prize. Use simple prizes for the shells. Use a little better set of
prizes for the sharks and use the best set of prizes for the sea monsters. On
the front side of the cut-outs tape a loop of string ( that can be hooked ).
In a large room, place all of the sea animal cut-outs on the floor so
that they are scattered around the room. Make sure that the string loops are
facing up so that they can be hooked with a fishing pole. The fishing rods
need to have extra large hooks on them so that they can hook the loops on the
animal cut-outs easily. ( you may want to make some hooks out of clothes

Give the rods to those who brought visitors. Those who brought one
visitor may hook any shell. Those who brought two visitors may hook any
shark. Those who brought three or more visitors may hook any sea monster.
The child then gets the prize described on the back of his catch.
PROMOTIONAL IDEA # 6 25

WORLD'S LARGEST SPLIT


You will need a clean rain trough (gutter), the length of which will depend
on the number of children you have in your group. In the rain trough you can put
scoops of various flavors of ice cream and toppings garnished with sliced bananas.
Promote a few weeks ahead of time that you will have the world's largest banana
split and that each person present on that night will get to help eat it.

PROMOTIONAL IDEA # 7
BOOSTER RALLY NIGHT
Give everyone a booster button who comes to Booster Rally Night. King's
Kids International can supply you with King's Kids Booster Buttons. ( Refer to the
ribbon catalog available to King's Kids Clubs ) On Rally night, divide your group
into many smaller groups and have a booster cheer contest. Give the groups 10
minutes to come up with a King's Kids Club booster cheer. Award a treat to each
member of the winning team. The buttons will then serve as a constant promotion
of your club as the children wear them to school, etc.

PROMOTIONAL IDEA # 8
POSTER CONTEST
Announce a poster contest. Give the children one week to make a poster
promoting your King's Kids Club. Have the children bring them into club on the
following week to be judged for the prizes. You may want to give a prize for
several things such as Originality, Color, Message, etc. Place the posters up in
various places around the church for 3 or 4 weeks. This will help draw the
attention of parents and any children who have not yet come into your club.

PROMOTIONAL IDEA # 9
CONTEST IDEAS ( Submitted by Connie Carpenter - Grieg, NY )
Ring Contest ( Wearing homemade rings and things for the fingers )
Hat Night ( Wearing peculiar head gear )
Ugly Face Contest ( make-up, etc. ) Silly
Shoes Contest
Crazy Glasses
Thanksgiving Characters ( Fall Contest )
CAMPFIRE SINGSPIRATION 26

Have a hot dog roast around a campfire. After the roast spend about 30 minutes
singing gospel songs. The evening could possibly include testimonies, special music, and
a special speaker.

A Zoo
Bowling
Miniature Golf
A Park
A Museum or place of historical interest
A Planetarium
Group Bike-a-thon
Winter Sleigh Ride
A Hay Ride
An Ice Skating Rink
A Go Cart Track

A BALLOON RELEASE
EQUIPMENT: A Tank of Helium filled gas with balloon nozzle
9 " heavy duty balloons
Roll of string
3 x 5 cards
Gospel tracts
THE PLAY: For each person in the event, fill one 9" balloon to near capacity with
helium. Tie the balloon shut and then tie a piece of string to the balloon so that
there is a 12" tail of string on each of the balloons.
Have each child take a 3x5 card and print their name and return address.
(example is below ) Attach one completed card and a gospel tract to each
balloon. When everyone has a balloon with the cards attached, take them
outside and let them go all at the same time.
Many of these balloons will travel into other states before they come
down. Give a prize away to the card that is returned from the farthest distance
away.

Help me win a contest


Please return to:
Name: ________________________________________
Address: ________________________________________

City_____________ State_________________

Zip

GOOD WORKABLE GROUP TRIPS


ROAD RALLY 27

EQUIPMENT: 1 Four Wheel Wagon for each team


4 floor Cones for each team ( Large plastic cups will work )

THE PLAY: This is a racing event using wagons and obstacle courses.
Divide your group into 2 or more teams of even numbers. Have each
person on each team choose a racing partner. One will ride in the
wagon, the other will push. Depending on the size area you are racing
in, set up identical obstacle courses for each team. If the weather is
nice and you have access to a paved parking lot, this would be the best
place for an event like this one.

Run enough races to use each two person partnership on each


team. The winner of each race scores a point for their total team.
[w]) = wagon

Variations to this race:

One variation would be to load the wagon up with multiple riders with one
team member pushing the heavy load.

Another variation would be to blind-fold the player pushing while the rider
gives him commands to "go", "stop", "faster", "slower".

Another variation would be to blind-fold the driver while the player who is
pushing gives the commands "right" and "left".
DRIVING THE PIG TO MARKET 28
EQUIPMENT: 1 Large 2 Liter Soft Drink bottle for each team
1 Stick about 18" long for each team
1 Chair for each team
THE PLAY: Divide your players into two or more teams and put them into
standard relay formation. Place a chair at the end of each team's relay lane. At
the whistle, the first player on each team will push the team's bottle (the PIG)
with a stick down the lane to the chair. The bottle must then be driven
through the legs of the chair and then back to the starting line again. The stick
is then passed to the second player and the relay continues until one team has
used all of its players.

( submitted by Connie Carpenter - Grieg, NY )

POLAROID HUNT
EQUIPMENT: 1 POLAROID CAMERA with film for each team
THE PLAY: This activity works especially well for groups that are not large in
number. Divide your group into teams that will fit into a car or van. One
adult driver will be needed for each vehicle. The teams do not have to be of
equal number. The object is to get pictures of any six of the ten objects off
the master list and be the first team to the church to win the race.
Here is a sample list:
1. a policeman
2. a fireman
3. a store cashier
4. a corvette
5. a team member kissing a Ronald McDonald Statue
6. a white cat
7. a stranger with a hat on
8. a black cow
9. a church deacon
10 a cook making a pizza
ASSEMBLY IDEA # 1 29

MATERIALS: 5 clear glass goblets or bowls


1 package of food coloring (Red, yellow, blue, green )
1 clear glass pitcher
THE APPLICATION:

This will be a unique presentation of the gospel using the colors of the Wordless
Book. One hour before you are to do this presentation, you will need to prepare the
clear glasses. In glass number one, carefully put one drop of green food coloring, one
drop of blue, and one drop of red. Make sure that the dye does not get off the sides of
the glass. ( The glass must appear to be clean and empty ). In glass number two put
two drops of red coloring. In glass number three put NO coloring. In glass number four
put two drops of yellow coloring. And in glass number five put two drops of green
coloring. Allow the drops to dry. In the mean time, keep the glasses out of sight until
you are ready to use them.

During the assembly time, get out the glasses and place them in a row on a table
in front of you. Make sure that the glasses are in the proper order 1-5. Your clear pitcher
should be filled with clear water and also placed on the table.

As you present the plan of salvation, use the colors of the wordless book. Black
stands for sin. Red stands for the blood of Christ which washes our sin away. Clear
stands for a clean heart which has been forgiven and washed clean. Yellow stands for
the streets of gold in Heaven where all the saved shall walk. Green stands for spiritual
growth while we are on earth.

As you talk about sin in your presentation, pour the clear water
into glass number one ( which appears to be clean and empty ). The water will turn
blackish before their eyes. As you go on to talk about the blood of Christ, pour
the clear water from the same pitcher into glass number two. The same clear water
that turned blackish, now turns red. Glass number three represents a clean heart, so
it turns no color. As you talk about eternal life in heaven, the water poured into glass
four turns to yellow. The last glass will turn to green as you teach of spiritual growth.

[ Sometimes you will need to slightly stir the water with a small stick to get a
good color mixture ] Do not stress the miracle of the glasses, but the miracle of
the new birth. And do not share the secret of the illusion with anyone else. Let it
be your own secret.
ASSEMBLY IDEA #2 30

MATERIALS: 3 Pig mask


1 Wolf mask
THE APPLICATION:
Announce to the children that you are going to tell a story from the
Bible that they did not know was in there. Ask for four volunteers to help
you. When you have the four children up front, take out the four masks
and have the first four children put them on. Wait for the giggles to die
down and ask the audience: Did you know that the story of the three pigs
was in the Bible? They will all disagree of course. Respond by asking them
if they are sure. Proceed to tell and act out the story of the three pigs.
However, when you describe the bad wolf, tell the children that when he "
huffed and puffed " fire came out of his nostrils and burned up the two
houses made of wood, hay, and stubble.

After you have acted out the complete story, using the children and
masks, collect the masks up and return the children to their seats.
Proceed to I Corinthians 4:11-15 and read the passage to the children.
As you speak on this subject, point out that God the Father has instructed
his children not to build their house out of wood, hay, and stubble, but
they are to be built of gold, silver, and precious stones. Explain to them
that our works will one day be tested by fire to see what sort they were.

Study this passage of Scripture and digest its truths before you
attempt to teach them to someone else. Talk to your pastor if necessary
and he will help you.

ASSEMBLY IDEA #3
MATERIALS: 2 large poster boards ( white )
1 set of punch out letters or a magic marker
THE APPLICATION:
Mottos that are recited as a group in cadence are effective tools of
learning. Here are two mottos used successfully in the King's Kids
Club in Washington, IL. Write them out in big letters on the poster
boards. Punch out letters usually look nicer.
" Yes Ma'am, No Ma'am, Thank you Ma'am, Please!
Yes Sir, No Sir, Thank you Sir, Please! "
" Do what you're told, When you're told,
With the right - heart - attitude. "
[ When said like a booster cheer, with a good cadence, these mottos
become both fun to do and effective.)
31
ASSEMBLY IDEA # 5

MATERIALS: 3 small bottles with eye dropper


1 glass juice bottle with cap ( quart size )
Iodine
liquid blue starch
sodium thiosulphate crystals ( may be purchased without prescription
from a pharmacy. )

THE APPLICATION:

This application was prepared by Rev. Tim Jennings. Fill one of the
small bottles with iodine and label the bottle " sin ". Fill of the other
small bottles with liquid blue starch and label the bottle " law ". Fill
the third small bottle with sodium thiosulphate crystals and water.
Let the crystals dissolve and label this bottle " Blood of Christ ". Fill
the large glass juice bottle with water and put a cap on it.

The large bottle of water represents man as created by


God in his own image and without sin. By one man, sin entered into the
world and death by sin. ( add a dropper full of iodine into the clear
water until it becomes yellow ) Man was now tainted with sin.

Man did not realize how sinful he really was and so God gave
man the Law to show him ( add a dropper full of liquid starch which
makes the water turn black )

Now that man realized his sinful condition and hopeless state,
God gave his only Son to wash away our sin and give us eternal life.
(add sodium thiosulphate to the blackened water a stir or shake. The
a stir or shake. The water will turn clear again ).

This lesson will help you present the entire plan of Salvation in a
manner that will be remembered by the children for a long time.

ASSEMBLY IDEA #6
MATERIALS: 1 small doll dressed in white robe
1 Water tub 2/3's full of water

THE APPLICATION:
Refer to the King's Kids Curriculum for the Baptism Acrostic
located in Level I. Using the doll and water tub, teach and show how
baptism by immersion takes place in your church. Take opportunity
to dispel fears of the water and remind them how careful your
preacher is in Baptism. Teach the children by baptizing the doll.
ASSEMBLY IDEA #7 32

MATERIALS: Various robes and towels


A pair of shoe sandals

THE APPLICATION:
Telling stories about Bible characters can be very effectively done by letting
the Bible characters themselves tell their own life story. Select a good story teller
and have them dress up like a Bible character. Props can be made. Beards and
make up can be purchased at a theatrical supply store or a costume rental store.
During the assembly time, have the Bible character come in and the story of their
life, or an event in it, using language in the first person.

ASSEMBLY IDEA #8

EQUIPMENT: IBM Compatible Computer


Color Monitor ( for small groups )
Large Color TV with RF Modulator for larger groups
Computer Bible trivia program called THE FISHERMAN

THE APPLICATION:

For you Hi-tech churches, have you thought about what a computer will do in
a children's assembly? Some King's Kids Clubs are using them with grand success.
Already there are a number of computer Bible Trivia games on the market in
beautiful color. Bay View Baptist Church of Washington, IL uses a new game called
FISHERMAN. Two players can play the game, but they adapted the idea to two teams,
boys against the girls.

The game is a fishing game. The larger the fish caught - the harder the question
is. Each question is worth 20 points and the computer keeps the score. The group
leader does the fishing on the screen while the audience watches. When a fish is
caught, the Bible question is displayed on the screen. The leader fields the questions
back and fourth between the boys side and the girls side. When the question is
answered correctly, the points are scored for that side. If the question is answered
incorrectly, the question is passed to the opposite side.

A screen must be large enough for the audience to see. The Bay View church
uses a Big Screen TV with RF Modulator. This approach to Bible Quizzing has
captured the excitement and total attention of children's assemblies.
Why let the TV game shows steal the fun?

A review of the computer game itself will give you a good working
knowledge of how all of this is put together.
ASSEMBLY IDEA # 9 33
MATERIALS: 1 Large sturdy piece of white cardboard or thin plywood painted identical
to board below
1 Washable transparency marker
1 roll of clear CONTACT covering

THE APPLICATION:
This Bible quiz game is called Bible Battleship. It is played very much like the
popular board game Battleship. If you make your board out of wood, it will be
necessary to cover the front with plexiglass. If you have made it out of cardboard, it will
only be necessary to cover the front with clear CONTACT covering.

The group leader must record on a piece of paper, the coordinates of invisible
warships. The warships take up only one square. Only the group leader knows where the
ships are at. Using a list of Bible Questions, quiz the children using two teams; boys against
girls, etc. Ask team # 1 the first question. Any ones on that team who know the answer may
raise their hand. The leader calls on one of the team members to answer the question. If the
question is answered correctly, the child may attempt to sink one of the ships. This attempt is
made by calling out the coordinates of one of the squares on the game board. ( for example
C-8 ) If that is the coordinate of one of the secret ships, the ship is sunk and the team gets 5
points. If there is no ship on that square, a miss is declared; but the team gets one point for
answering the question correctly.

If the question is answered incorrectly, the question is passed to the other team for a
try at it.

The group leader uses the transparency marker to mark the playing board for hits and
misses. ( Make sure the pen is washable ) The leader marks an X in the square if the shot is a
miss. The leader draws a happy face on the square if a ship is sunk. The score should be kept
on a separate sheet of paper or chalk board.
DUCKS AND GEESE 34
EQUIPMENT: 1 Large playing area
THE PLAY: Divide your group into two teams and line them up into two rows with
the children facing each other. Draw a center line between them. Behind each
line of children ( at least 20 feet back ) draw a goal
line for each team which is parallel to the center line. When the group leader
calls " Ducks ", that team turns and runs back to their own goal line. The
Geese chase them and try to tag the Ducks before they reach their line. Any
player getting tagged must go the side lines. When the leader calls " Geese ",
the same play is repeated. Give each side the same number of chances, but do
not call the names consecutively. The Play continues until only one player is
left.

goal line

ducks
geese

goal line

STEAL THE BACON


EQUIPMENT: 1 Large handkerchief or 2 liter empty soda bottle

THE PLAY: Divide your group into either two or four teams. If using four
teams, the square formation will be necessary. Line each team up according to
height and number them off. Each team will have a player # 1, # 2, etc. Next,
place the bacon ( bottle or hankerchief ) on the floor in the center of the
square formation. Call out any player number, for example: # 4. At the sound
of the whistle, player # 4 from each team will run to the center where the
bacon lies on the floor. The object will be to steal the bacon and run with it
back to your line without getting tagged by the other # 4 players who are also
trying to steal the bacon. Team points are only scored for making it safely back
to the line without getting tagged. No points are scored for tagging an
opponent.
CIRCLE DODGE BALL 35
EQUIPMENT: 1 Nerf ball of larger size
THE PLAY: Choose out one person to be your starting dodger. Take the rest of the
group and place them into a large circle formation. Put the person to be the
first dodger into the center. The players on the circle will throw the nerf ball at
the player in the center. If the ball hits the dodger, the dodger is taken out of
the game and the player who hit him is in the center. If the dodger catches the
nerf ball that is thrown at him, the person who threw the ball is out of the
game. The play continues until only one person is left in the game and
declared to be the winner.
SHOE SCRAMBLE
EQUIPMENT: 1 Pair of shoes for every player.
THE PLAY: Have every player take off their shoes and pile them up in the center of the
room. Have everyone in the group form a big circle around the shoes. Now
scramble the shoes up in the center so that all the pairs are separated. At the sound
of the whistle, every player must rush to the center, find both of their shoes. When
a player has found both shoes, the player must put them on and tie them without
sitting down. When the shoes are on properly, that player runs
back to the outer circle and sits down. The object is not to be the last player
to return to the circle. The last person putting their shoes on loses.

SHADOW
EQUIPMENT: An outdoor playing area while the sun is still out.

THE PLAY: Set up boundaries within which the group must stay. Select a person to be
" it ". The person who is it, must step on someone's shadow and keep on it
while counting from 1 to 5. If he is successful, the person whose shadow got
stepped on is it. The play continues as long as the group leader wishes.

DUCK WADDLE
EQUIPMENT: None

THE PLAY: Divide your group up into two or more teams and line them up into
standard relay formation. At the whistle the first players will bend down and
grab their ankle and waddle in duck fashion down to a turning point and
return. ( a cone or large upside down cup will be an acceptable marker for the
turning point. )

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