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Training TM-1801

 AVEVA Everything3D™ (1.1)


Guide Foundations
 AVEVA Everything3D™ (1.1)
Foundations TM-1801

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Disclaimer 

1.1 AVEVA
AVEVA does
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in which the user's claim is brought.

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Copyright

 All intellectual property rights, including but not limited to, copyright in this manual and the associated
software, (including source code, object code, and any data) belongs to or is validly licensed by AVEVA
Solutions Limited or its subsidiaries.

 All rights are reserved to AVEVA Solutions Limited and its subsidiaries. The information contained in this
document is commercially sensitive, and shall not be copied, reproduced, stored in a retrieval system, or 
transmitted without the prior written permission of AVEVA Solutions Limited. Where such permission is
granted, it expressly requires that this Disclaimer and Copyright notice is prominently displayed at the
beginning of every copy that is made.

The manual and associated documentation may not be adapted, reproduced, or copied, in any material or 
electronic form, without the prior written permission of AVEVA Solutions Limited. The user may also not
reverse engineer, decompile, copy, or adapt the associated software. Neither the whole, nor part of the
product described in this publication may be incorporated into any third-party software, product, machine, or 
system without the prior written permission of AVEVA Solutions Limited, save as permitted by law. Any such
unauthorised action is strictly prohibited, and may give rise to civil liabilities and criminal prosecution.

The AVEVA products described in this guide are to be installed and operated strictly in accordance with the
terms and conditions of the respective licence agreements, and in accordance with the relevant User 
Documentation. Unauthorised or unlicensed use of the product is strictly prohibited.

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shall not be liable for any breach or infringement of a third party's intellectual property rights where such
breach results from a user's modification of the AVEVA software or associated documentation.

The AVEVA Everything3D™ user interface is based on the Microsoft® Office Fluent ™ user interface.

Trademark

 AVEVA™, AVEVA Everything3D™, and AVEVA E3D™ are registered trademarks of AVEVA Group plc or 
its subsidiaries. AVEVA product names are trademarks or registered trademarks of AVEVA Solutions
Limited or its subsidiaries. Unauthorised use of trademarks belonging to AVEVA Group plc or its subsidiaries
is strictly forbidden.

Fluent is a trademark of Microsoft Corporation and the Fluent user interface is licensed from Microsoft
Corporation.

The Microsoft Office User Interface is subject to protection under U.S. and international intellectual property
laws and is used by AVEVA Solutions Limited under license from Microsoft.

 AVEVA product/software names are trademarks or registered trademarks of AVEVA Solutions Limited or its
subsidiaries, registered in the UK, Europe and other countries (worldwide).

The copyright, trademark rights, or other intellectual property rights in any other product or software, its
name or logo belongs to its respective owner.

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CONTENTS

1 Introduction .............................................................................................................................................. 9
1.1 Aim ..................................................................................................................................................... 9
1.2 Objectives.......................................................................................................................................... 9
1.3 Prerequisites ..................................................................................................................................... 9
1.4 Course Structure............................................................................................................................... 9
1.5 Using this guide ................................................................................................................................ 9
2 AVEVA Everything3D™ Fundamentals ............................................................................................... 11
2.1 How AVEVA E3D is Structured...................................................................................................... 11
2.2 Model................................................................................................................................................ 11
2.2.1 Draw .......................................................................................................................................... 12
2.2.2 Isodraft ....................................................................................................................................... 13
2.2.3 Monitor ....................................................................................................................................... 13
2.2.4 Spool.......................................................................................................................................... 13
2.3 AVEVA E3D Databases .................................................................................................................. 14
2.4 How data is stored in AVEVA E3D ................................................................................................ 15
2.4.1 World (WORL) ........................................................................................................................... 16
2.4.2 Site (SITE) ................................................................................................................................. 16
2.4.3 Zone (ZONE) ............................................................................................................................. 16
2.4.4 Equipment (EQUI) ..................................................................................................................... 16
2.4.5 Sub-Equipment (SUBE)............................................................................................................. 16
2.4.6 Primitives ................................................................................................................................... 17
2.4.7 Volume Model (VOLM) .............................................................................................................. 17
2.4.8 Sub-Volume Model (SVOLM) .................................................................................................... 17
2.4.9 Structure (STRU) ....................................................................................................................... 17
2.4.10 Framework (FRMW) .................................................................................................................. 17
2.4.11 Sub-Framework (SBFR) ............................................................................................................ 17
2.4.12 Structural Components .............................................................................................................. 17
2.4.13 Pipe (PIPE) ................................................................................................................................ 17
2.4.14 Branch (BRAN) .......................................................................................................................... 17
2.4.15 Piping Components ................................................................................................................... 18
2.4.16 Other Discipline Elements ......................................................................................................... 18
2.5 Element Names in AVEVA E3D ..................................................................................................... 18
2.6 Units ................................................................................................................................................. 19
2.7 Axes System.................................................................................................................................... 19
3 User Interface Basics............................................................................................................................. 21
3.1 Accessing the Model Environment ............................................................................................... 21
3.1.1 Login Form................................................................................................................................. 22
3.2 Default Screen Layout.................................................................................................................... 25
3.3 Using the Mouse ............................................................................................................................. 25
3.4 Using the AVEVA E3D User Interface........................................................................................... 26
3.4.1 User Interface Buttons............................................................................................................... 27
3.5 Forms ............................................................................................................................................... 28
3.5.1 Form Menus............................................................................................................................... 28
3.5.2 Form Inputs................................................................................................................................ 28
3.5.3 Alert Forms ................................................................................................................................ 28
3.5.4 Dockable Forms......................................................................................................................... 28
3.6 Messages Window .......................................................................................................................... 31
3.7 Command Window.......................................................................................................................... 32
3.7.1 Entering Command Syntax........................................................................................................ 32
3.7.2 Command Window Pop-up Menu.............................................................................................. 32
3.8 Navigating the Databases .............................................................................................................. 33
3.8.1 Model Explorer........................................................................................................................... 33
3.8.2 Navigation History - Backward and Forward Buttons................................................................ 37
3.9 Deleting Elements from the Databases ........................................................................................ 38
3.10 Save Work - Saving Changes to the Databases....................................................................... 39
3.11 Get Work - Updating Databases to Show Changes by Other Users ...................................... 39
3.12 Undo and Redo............................................................................................................................ 40
3.13 Exiting AVEVA E3D..................................................................................................................... 40

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3.14 Help............................................................................................................................................... 40
Exercise 1....................................................................................................................................................... 42
4 Displaying Modelled Elements ............................................................................................................. 47
4.1 Building the Drawlist ...................................................................................................................... 47
4.1.1 Displaying the Drawlist .............................................................................................................. 47
4.1.2 Populating the Drawlist.............................................................................................................. 48
4.1.3 Using the Drawlist...................................................................................................................... 49
4.1.4 Hiding and Showing Elements................................................................................................... 51
4.2 Setting the View Limits................................................................................................................... 52
4.2.1 Using the View Control Tiles ..................................................................................................... 53
4.2.2 Using the 3D View Pop-up Menu .............................................................................................. 54
4.2.3 Using the Element Pop-up Menu............................................................................................... 54
4.3 Setting the View Direction ............................................................................................................. 55
4.3.1 Look ........................................................................................................................................... 55
4.3.2 Plan............................................................................................................................................ 55
4.3.3 Isometric .................................................................................................................................... 56
Exercise 2....................................................................................................................................................... 57
5 Working with 3D Views.......................................................................................................................... 59
5.1 Modes of Operation in 3D Views ................................................................................................... 59
5.2 Graphical Selections ...................................................................................................................... 59
5.2.1 Creating a Graphical Selection.................................................................................................. 59
5.2.2 De-selecting Elements from a Graphical Selection ................................................................... 61
5.3 Navigate to Element Button........................................................................................................... 61
5.4 Creating and Copying 3D Views.................................................................................................... 61
5.4.1 Creating an Empty View ............................................................................................................ 61
5.4.2 Copying a 3D View .................................................................................................................... 62
5.5 Displaying Multiple Views.............................................................................................................. 62
5.6 The View Settings Form ................................................................................................................. 63
5.7 View Projection ............................................................................................................................... 65
5.8 Zoom, Pan and Rotate.................................................................................................................... 66
5.8.1 Setting the Middle Mouse Button Options ................................................................................. 66
5.8.2 Zoom.......................................................................................................................................... 66
5.8.3 Pan ............................................................................................................................................ 67
5.8.4 Rotate ........................................................................................................................................ 67
5.8.5 Controlling Speed of Operation ................................................................................................. 67
5.9 Setting the Centre of View ............................................................................................................. 68
5.10 Clipping and Capping ................................................................................................................. 69
5.10.1 Capping ..................................................................................................................................... 71
5.11 Copy Image.................................................................................................................................. 71
5.12 Showing Tooltips on 3D View Elements................................................................................... 72
5.13 Animations................................................................................................................................... 72
5.14 Graphics Settings........................................................................................................................ 72
5.14.1 Graphics Settings - Colour Tab ................................................................................................. 72
5.14.2 Graphics Settings – Representation Tab .................................................................................. 73
5.14.3 Graphics Settings – Steelwork Tab ........................................................................................... 76
5.14.4 Graphics Settings - Cabling Tab................................................................................................ 77
5.14.5 Graphics Settings – Plines and Ppoints Tab ............................................................................. 77
Exercise 3....................................................................................................................................................... 79
6 Attributes, Positioning and Orientation............................................................................................... 85
6.1 Element Attributes.......................................................................................................................... 85
6.1.1 Pseudo Attributes ...................................................................................................................... 86
6.1.2 User Defined Attributes ............................................................................................................. 86
6.1.3 Querying Attributes.................................................................................................................... 87
6.1.4 Modifying Attributes ................................................................................................................... 89
6.2 Positioning ...................................................................................................................................... 89
6.2.1 The Positioning Control Form.................................................................................................... 90
6.2.2 Positioning Explicitly .................................................................................................................. 91
6.2.3 Positioning Relatively ................................................................................................................ 92

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6.3 Orientation....................................................................................................................................... 93
6.3.1 Setting Orientation using Axes .................................................................................................. 93
6.3.2 Setting Orientation using Rotate................................................................................................ 94
Exercise 4....................................................................................................................................................... 96
7 General Utilities.................................................................................................................................... 101
7.1 Collections..................................................................................................................................... 101
7.1.1 The Collections Form .............................................................................................................. 101
7.1.2 System Collections .................................................................................................................. 102
7.1.3 Shared Collections .................................................................................................................. 102
7.1.4 My Collections ......................................................................................................................... 104
7.1.5 Working with Collections ......................................................................................................... 104
7.1.6 The Collections Grid ................................................................................................................ 105
7.2 Search ............................................................................................................................................ 108
7.2.1 More Search Tools .................................................................................................................. 110
7.3 Session Units ................................................................................................................................ 112
7.4 Measuring...................................................................................................................................... 113
7.4.1 Measure Distance.................................................................................................................... 113
7.4.2 Measure Angle......................................................................................................................... 114
7.5 Saving and Restoring Views........................................................................................................ 116
7.5.1 Saving Views ........................................................................................................................... 116
7.5.2 Restoring Saved Views ........................................................................................................... 117
7.5.3 Deleting Saved Views.............................................................................................................. 117
7.6 Claimlists in Multiwrite Databases.............................................................................................. 118
Exercise 5..................................................................................................................................................... 120
8 Introduction to Model Editor............................................................................................................... 123
8.1 Model Editor Mode........................................................................................................................ 123
8.2 The Model Editor Handle.............................................................................................................. 124
8.3 Overview of Basic Model Editor Operations.............................................................................. 124
8.3.1 Movement ................................................................................................................................ 124
8.3.2 Rotation ................................................................................................................................... 125
8.3.3 Alignment ................................................................................................................................. 125
8.3.4 Model Editor Handle as a Frame of Reference ....................................................................... 125
8.3.5 Feedback ................................................................................................................................. 125
8.3.6 Unconstrained Positioning....................................................................................................... 126
8.3.7 Undo and Redo........................................................................................................................ 126
8.3.8 Performance ............................................................................................................................ 126
8.4 Model Editor Settings ................................................................................................................... 126
8.5 Positioning and Orientation using the Model Editor Handle.................................................... 127
8.5.1 Aligning the Graphical Selection with Features on other displayed items............................... 127
8.5.2 Automatic Scrolling.................................................................................................................. 127
8.5.3 Linear Handles......................................................................................................................... 128
8.5.4 Planar Handles ........................................................................................................................ 129
8.5.5 Rotation Handles ..................................................................................................................... 130
8.5.6 Dragging the Model Editor Handle Independently of the Graphical Selection ........................ 132
Exercise 6..................................................................................................................................................... 133
APPENDIX A – AVEVA Primitives.............................................................................................................. 139
Box (BOX) ................................................................................................................................................. 139
Cylinder (CYLI)......................................................................................................................................... 139
Cone (CONE) ............................................................................................................................................ 140
Snout (SNOU) ........................................................................................................................................... 140
Pyramid (PYRA) ....................................................................................................................................... 141
Circular Torus (CTOR)............................................................................................................................. 141
Rectangular Torus (RTOR) ..................................................................................................................... 142
Dish (DISH) ............................................................................................................................................... 142
Sloped Cylinder (SLCY) .......................................................................................................................... 143
Extrusion (EXTR) ..................................................................................................................................... 143
Solid of Revolution (REVO) .................................................................................................................... 144
Nozzle (NOZZ) .......................................................................................................................................... 145

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CHAPTER 1

1 Introduction

 AVEVA Everything3D™   (AVEVA E3D™) is a complex program with different applications that enable
discipline designers to create a 3D model of a plant. These applications use common features within the
Model module that designers need to be familiar with before embarking on discipline specific application
training.

1.1 Aim

The aim of this training module is to provide the basic knowledge of the common features that provide the
‘foundations’ for the AVEVA Everything3D Model module.

1.2 Objectives

 Explain the structure of AVEVA E3D.

 Familiarise trainees with the basics of the User Interface.

 Explain how to manipulate the 3D model.

 Explain Element Attributes, Positioning and Orientation of Elements.

 Introduce the Model Editor for graphical model manipulation.

1.3 Prerequisites

 Keyboard Skills.

 Familiarity with Microsoft Windows.

 Knowledge of Plant Design.

1.4 Course Structure

Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation
will have a training project, populated with model objects. This will be used by the trainees to practice their 
methods, and complete the set exercises.

1.5 Using this guide

Certain text styles are used to indicate special situations throughout this document, here is a summary;

Menu pull downs and button press actions are indicated by  bold dark turquoise text .

Information the user has to key-in will be in  bold red text .

Where additional information is presented, or reference is made to other documentation the following
annotation will be used:

   Additional information

 Refer to other documentation


System prompts will be bold, italicised, and presented in inverted commas i.e. 'Choose function' .

Example files or inputs will be in the courier new font.

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CHAPTER 2

2 AVEVA Everything3D™ Fundamentals

 AVEVA Everything3D is a multi-discipline 3D modelling system that allows users to simulate a detailed, full
size model of all the significant parts of a process plant.

2.1 How AVEVA E3D is Structured

 AVEVA E3D is divided into modules to perform the various functions to produce a 3D Plant design model.

The modules and their functions are:

Model 3D modelling.

Draw 2D drawing Production.

Isodraft Isometric drawing production.

Monitor  Changing User, MDB, and accessing inter DB Macros.

Spool Pipe spooling.

 AVEVA E3D works in conjunction with two other products in the AVEVA Plant suite,  AVEVA Administration
and  AVEVA Catalogue. These products are also divided into modules to perform different functions, i.e.

AVEVA Administration

Admin Project and User administration.

Lexicon Creation of User Defined Attributes, User Defined Element Types, Status Definitions and
Database Views.

AVEVA Catalogue

Paragon Catalogue and Specification construction.

Propcon Element and component properties.

Whilst AVEVA E3D must have read access to AVEVA Administration and AVEVA Catalogue databases, this
training guide focuses on the foundations of AVEVA E3D only. The following sections give further details of 
the AVEVA E3D modules.

2.2 Model

Model is the graphically driven data input module for the 3D model in AVEVA E3D. In this module the plant
model is built and the data stored in one or more databases. The databases contain a three-dimensional
description of all items in the plant. Component selection is provided through specifications that dictate
which catalogue components can be used.

The main features are:

 Creation of new model elements.

 Modification of existing model elements.

 Graphical manipulation of modelled elements.

 Creation of reports, e.g. MTO, weight, Centre of Gravity, model status, etc.

 Clash detection to find interferences between model elements.

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The module has a number of disciplines to assist designers in building models efficiently. These disciplines
are:

   General

   Equipment

   Piping

   HVAC

 Cabling System

 Cable Trays

   Structures

   Supports

 Design Templates.

2.2.1 Draw

Draw is used to create annotated and dimensioned arrangement and detail drawings from the 3D model and
also has extensive 2D drawing capabilities.

 Annotation can be in the form of labels attached to model elements or 2D annotation such as drawing notes,
drawing frames, tables, etc. Annotation attached to a model element on the drawing will move if the 3D
position of the element changes.

Dimensions are projected distances between points in the 3D model and may be attached to model
elements. Dimensions attached to model elements are calculated automatically and are re-calculated when
the drawing is updated, thus reflecting the current model data.

The 3D model can be interrogated through the Draw module, however, the model cannot be changed from
the it.

Example Draw Output

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2.2.2 Isodraft

Isodraft produces dimensioned symbolic piping and HVAC isometrics for construction and erection purposes
in various formats.

Isodraft functionality includes:

 Full material lists.

 Automatic spool identification.

 Automatic splitting of complex drawings.

 User-defined drawing sheets.

Example Isodraft Output

2.2.3 Monitor 

Monitor allows basic querying of database information which normally can only be obtained using the Admin
module.

Monitor can also be used to quickly change a password of the currently logged in user or completely switch
to another user.

Depending on the user type, Monitor can be used to change access rights and defer databases.
Batch processing and simple messaging can also be achieved.

If there is a problem with a project that inhibits another module from loading, then the software will
automatically load the Monitor, allowing simple diagnostics to be conducted via its command line interface.

2.2.4 Spool

Spool is used for pipework spooling. It enables the designer to split the pipework design into logical sections
(spools) ready for fabrication. The spool data can be output as isometric drawings using Isodraft.

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2.3 AVEVA E3D Databases

The heart of AVEVA E3D consists of a set of   hierarchical   databases that store the model data and
reference data. The database system is called   Dabacon   and is exclusive to AVEVA. There are several
different database types, structured specifically for plant design data storage and each type of database
stores different data.

Generally, multi-discipline projects are executed using discipline specific designers who will use the
applications in AVEVA E3D to construct the model components for their specific discipline. A project,
therefore, may consist of a number of Design databases for each discipline.

When constructing the model, references are made to catalogue; property and User Defined data that is
held in different types of databases. As this data is common to all users of each discipline, each user will
refer to a common set of data for the project. These databases are called  Reference  databases.

In order that each user can see the required design components modelled by other users and refer to the
common catalogue, property and user defined attribute data, the Design and Reference databases are
grouped together into a  Multiple Database  (MDB).

There may be several MDBs for a project, each defining specific groups of databases, for users with
different tasks to perform.

Databases can be of two types, i.e.  Update  or  Multiwrite and an MDB may contain each type.

Update  databases allow only one user at a time to work in the database, creating or modifying data held
within it. This set-up is easy to administer but on a large project will require a large number of databases. In
addition, as only one user at a time can modify the data this may cause a bottleneck on busy project
schedules.

Simplified scenario using Update databases

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Multiwrite   databases allow any number of users to work in the database simultaneously, creating and
modifying data within it. In order to control the modification of the data, a ‘claim list’ concept is used to avoid
a ‘last saved’ scenario for element modification to occur. Claim lists are discussed in more detail later in the
Training Guide.

Simplified scenario using Multiwrite databases

2.4 How data is stored in AVEVA E3D

Each hierarchical database is a ‘tree’ like structure similar to the hierarchy of directories and sub-directories
used to contain the files on a computer. The topmost data level in all databases is called the  WORLD, below
which all other data exists.

The AVEVA E3D Design Database Hierarchy

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Each identifiable item of data is known as an AVEVA E3D   element.   Each element has a number of 
associated pieces of information that, together, completely define its properties. These are known as
attributes.

In this hierarchical structure all elements are owned by other elements, with the exception of the WORLD.
Elements that are owned by another element, e.g. a ZONE is owned by a SITE, are said to be  members  of 
the owning element, i.e. the ZONE is a member of the SITE.

The vertical link between two elements on adjacent levels of the database hierarchy is defined as an  owner-
member  relationship. The element on the upper level is the  owner   of those elements directly below it. The
lower level elements are   members   of their owning element, e.g. a SITE is the owner of a ZONE and the
ZONE is a member of a SITE.

Each element can have many members, but it can only have one owner. All elements are owned by another 
element with the exception of the WORLD.

Each element may only exist in its correct position in the hierarchy, e.g. a ZONE may not be directly owned
by the WORLD, it must be owned by a site.

Every element is identified within the database structure by an automatically allocated reference number 
and, optionally, by a user-specified name.

The following sections give descriptions of the main element types in a AVEVA E3D Design database. Most
of the element types are abbreviated, usually to the first four letters of the full name, when they are
displayed in the user interface. The abbreviations are shown in parenthesis.

2.4.1 World (WORL)

When the database is first built, it is usually empty except for a single element named the  WORLD. Each
database has its own WORLD element as the first element in the hierarchy. The World cannot be deleted or 
re-named.

2.4.2 Site (SITE)

Below the WORLD, the second level of the hierarchy is  SITE. A SITE may be considered as a significant
collection of plant, whose size is not necessarily determined by physical area, but by practical
considerations. It may, for example be the whole project, or one part of a large project. There can be as
many SITEs within an AVEVA E3D project as required for data organisation.

2.4.3 Zone (ZONE)

The next level below a SITE is a  ZONE. As with a SITE, a ZONE is not necessarily used to define a physical
area, it is more likely to store similar types of items for easy reference, such as a piping system in one
ZONE, related equipment in another, and so on. There can be as many ZONEs owned by a SITE as
required for data organisation.

SITEs and ZONE elements are common to all disciplines. Below ZONE level the hierarchy is discipline
dependent, i.e. the elements depend on which discipline the user is modelling.

2.4.4 Equipment (EQUI)

Equipment items are built up in AVEVA E3D using elements known as  primitives. Each piece of equipment
can comprise any number of primitive shapes positioned in space to represent the equipment item. The
primitives may be owned directly by the  EQUI  element or by a Sub-Equipment element.

2.4.5 Sub-Equipment (SUBE)

 A  SUBE  is an optional element to sub-divide an EQUI. The SUBE can own primitive elements.

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2.4.6 Primitives

Primitives are the basic building blocks of AVEVA E3D. They are used by other disciplines to create
catalogue components. There are many types of primitives; each with its own features which when
combined with other primitives can represent complex shapes.

Examples of primitives are nozzle ( NOZZ), box (BOX), cylinder ( CYLI), pyramid (PYRA), cone (CONE) and
dish (DISH).

2.4.7 Volume Model (VOLM)

 A   VOLM   is a ‘simplified’ version of an EQUI element. This allows volumes to be modelled without them
being called Equipment items. A VOLM may directly own any primitive except a NOZZ.

2.4.8 Sub-Volume Model (SVOLM)

 A   SVOLM   is an optional element, similar to a SUBE, to sub-divide a VOLM. A SVOLM may own any
primitive except a NOZZ.

2.4.9 Structure (STRU)

STRU  elements are administrative elements, i.e. they exist to own FRAMEWORK elements, and allow the
plant structures to be sub-divided for ease of modelling and reporting.

2.4.10 Framework (FRMW)

FRMW  elements are used to store structural components in the model. A complex structure can be divided
into logical frameworks. Dividing the structure in this way allows structural modelling, and also reporting, to
be done more efficiently, e.g. by copying a complete FRMW.

2.4.11 Sub-Framework (SBFR)

 A   SBFR  is an optional element that can own structural components. They are used to further sub-divide
complex projects or for modelling sub-assemblies within a framework.

2.4.12 Structural Components

Linear structural profiles are represented in AVEVA E3D by Section ( SCTN) elements, for straight profiles,
and Generic Section (GENSEC) elements for curved profiles. Profile sizes are selected using a section
specification that references standard catalogue data for section sizes complying with various national
standards or company standards. Flat planar items, such as plates and grating, are represented by Panel
(PANE) elements.

2.4.13 Pipe (PIPE)

Pipes may be considered to be like lines on a flow sheet. They may run between several end connection
points and are usually grouped by a common specification and process.

2.4.14 Branch (BRAN)

Branch elements are sections of a pipe, which have known start and finish points. In AVEVA E3D the start
and finish points are called the  Head  and  Tail. Heads and tails may be connected to Nozzles, Tees or other 
Heads and Tails, depending on the configuration of the pipe, or left open ended.

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2.4.15 Piping Components

 A Branch may own a wide variety of components such as Gaskets (GASK), Flanges (FLAN), Elbow
(ELBO), Tees (TEE), Valves (VALV), etc., which are all elements. These form the shape and geometry of 
the Branch and ultimately the Pipe itself.

Piping components are selected using  Piping Specifications   that reference standard catalogue data. For 
example, each time a user wants to use a 100mm bore elbow, AVEVA E3D always accesses the data for it
from the component catalogue. The data for these elements remains constant no matter how many 100mm
bore elbows are used in the design.

2.4.16 Other Discipline Elements

The elements described above are for Equipment, Piping and Structural disciplines. Other disciplines have
similar hierarchy elements which are described in detail in the relevant discipline training guide.

2.5 Element Names in AVEVA E3D

 Any element in an AVEVA E3D database may be given an explicit name. Names enable the user to identify
elements and to produce meaningful reports from the database. Which elements are named is a matter of 
choice, however, in general ‘significant elements’, e.g. SITE, ZONE, EQUI, SUBE, PIPE, BRAN, STRU,
FRMW, SBFR, etc. would be named. It is not usual for primitives to be named. The WORLD is named /* and
cannot be renamed.

Element names in AVEVA E3D must comply with the following rules:

 Element names begin with a forward slash, e.g. /MY_MODEL. Generally, most design items give the
user the opportunity to name them from the element creation form. The user does not have to enter the
forward slash on such forms as it is added automatically when the  Return  ( Enter ) key is pressed.

 Element names must be unique across all databases in the MDB.

 Element names are case sensitive, e.g. /P1001A, /P1001a, /p1001A and /p1001a are all valid, different
names.

 Element names must not contain spaces. Any character such as forward slash (/), Underscore (_),
hyphen (-), asterisk (*), etc. may be used as separators.

 Element names must be no longer than 50 characters.

If an element is not explicitly named it receives a system name, e.g.  CYLI 2 of EQUI 1 of ZONE 2 of SITE
 /MY-MODEL.

Internally AVEVA E3D does not use names to identify elements but a unique database reference number so
that an element may be re-named at any time.

These reference numbers are never re-used if an element is deleted and are, therefore, remain unique
throughout the life of the project. On some forms the reference number is used in place of the system name
and will look something like  =23584/2152 .

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2.6 Units

Internally AVEVA E3D stores values in standard SI units, i.e. millimetres, kilogrammes, degrees centigrade,
Pascal, etc.

However, the current session units may be set, where applicable, to various metric or imperial units for data
input and output. This does not change the database storage units. The database storage values are
converted to suit the current session units for input and output. The input and output display units may be
changed at any time during the session.

 See section 7.3 for details of Session Units.

2.7 Axes System

 AVEVA E3D uses the right hand rule to express the co-ordinate
system and rotation:

In Model, the WORLD has a world co-ordinate system whose


origin is at  X 0,  Y 0  and  Z 0.

 AVEVA E3D assigns cardinal directions to the X, Y and Z axes,


i.e.

X  is  East

 Y  is  North

Z  is  Up

Many elements in AVEVA E3D have position and rotation attributes. Such elements have their own axes
system, conforming to the right hand rule, and the position and orientation are expressed with respect to
their owner.

 Refer to Chapter 6, Attributes, Positioning and Orientation, for information on the Position and 
Orientation attributes.

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CHAPTER 3

3 User Interface Basics

This chapter describes the basics of the user interface including accessing the Model environment, the use
of the mouse, menus, forms and toolbars and the Model Explorer.

3.1 Accessing the Model Environment

 AVEVA E3D may be started by using the  Start menu  icon or the  Desktop  icon, providing both options were
selected when the product was installed.

Selecting  Start > All Programs > AVEVA Plant  from the task bar 
displays three further options:  Design,  Engineer  and  Manage

Selecting the  Design  option displays the  Everything3D 1.1.0  shortcut.

Clicking the shortcut initialises  AVEVA E3D.

or 

On the desktop, clicking the shortcut initialises AVEVA E3D.

 After clicking either of the shortcuts AVEVA E3D displays an initialisation image:

When initialisation is complete, AVEVA E3D displays the  Login  form.

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3.1.1 Login Form

The blue tiles at the top of the form display


the projects that are available to the user.
These tiles scroll horizontally if there are
more projects available than fit on the
form.

The green tile on the left side of the form


below the project tiles enables a user to
enter search text and click the search
button on the right of the textbox to limit
the projects displayed.

The   Show Masked Projects   checkbox


displays tiles that have been designated as
masked, usually reference projects.

Having selected a project by clicking the


appropriate tile, project details are
displayed to the right of the selected
project.

The project search tile is replaced by a


project credentials tile, where   User ,
Password and MDB   are entered to gain
access to the project.

Clicking the down arrow button on the right


side of the   User    textbox displays an
options list of valid users for the project.

Having selected the required User, the correct  Password   must


be entered.
The password is hidden with each character being represented
by a dot.

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If an incorrect password is entered an error message is displayed.

Clicking the   Change Password   button on the right of the


Password   textbox changes the credentials display to enable the
user to change the currently selected users password.
Entering and confirming a new password and clicking the  Change
button changes the selected users password.
Clicking the   Cancel  button reverts back to the credentials display
and does not change the password.

Having entered a valid password an MDB   must be selected


before entering AVEVA E3D.
Clicking the down arrow button on the right side of the MDB
textbox displays an options list of MDBs for the project.

Selecting an MDB completes the required credentials for project


entry.

 AVEVA E3D databases can be marked with a ‘stamp’, generally at significant milestones in a project, which
records various information including the date.

The Login form enables a user to open the project to view the data at a previously defined stamp.

 No changes may be made to the project in these circumstances.


Clicking the down arrow button on the right side of the  Stamp  textbox displays an option list of stamps which
can be used to open the project.

If no stamps are recorded,   None  will be displayed in the Stamp textbox. If stamps are available and one is
selected, the name of the selected stamp is displayed.

If no stamp is selected, the project is opened using the last database session.

 The creation and use of database stamps is outside the scope of this training guide.

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Clicking the   Show Project Options   button on the right side of the Stamp options list displays a project
options tile on the right of the credentials tile.

The three options available are:

 Open Read Only – this option opens the project in read only mode so that no changes can be made.

 Restore 3D Views – this option restores 3D Views from the previous session of AVEVA E3D.

 Restore Default Layout – this option restores the default screen layout.

The   Show Project Options  button is reversed and is now the  Hide Project Options. Clicking the button
hides the project options tile.

Having made all entries and selections, the user may now select the appropriate module tile.

The modules available are  Model,  Draw,   Isodraft,  Monitor  and  Spool. Spool may be accessed by clicking
the grey scrolling button on the right side which is displayed when the mouse is hovered over the tiles.

Clicking the required module tile initiates entry into the selected module. The Login form is closed and
replaced with a project entry image.

The silhouette plant image is animated


during project entry and feedback is given on
progress, i.e. which parts of the product are
being loaded.

Upon completion the module screen layout


is displayed. If it is the first entry it will be the
default screen layout.

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3.2 Default Screen Layout

The AVEVA E3D user interface is based on the  Microsoft® Office Fluent ™  user interface The default
screen layout for AVEVA E3D Model module is:

This default layout may be modified to suit individual preferences, e.g. additional forms may displayed in the
layout, forms may be moved and ‘docked’ and pinned/unpinned as required. Some of these features are
described later in this chapter.

 After exiting AVEVA E3D or changing to a different module, a subsequent return to the  Model  module will
restore the screen layout as it was left in the previous session.

3.3 Using the Mouse

The mouse guides the graphics pointer around the screen and is also used to select or ‘pick’ items by using
the mouse buttons. The buttons perform different tasks depending on the type of window, and the position of 
the mouse pointer in the window. The appearance of the pointer will change according to the type of display
item that is underneath it.

 A three button mouse, preferably with a scroll wheel middle button, is required for AVEVA E3D.
There are two techniques used when operating the mouse buttons,  Clicking  and  Dragging.

Clicking   - the pointer is positioned over a specific point on the screen. Clicking and releasing a mouse
button ‘picks’ whatever is displayed at that point on the screen. This technique is generally used for selecting
items in a 3D View, operating gadgets on forms and for selecting lines in option lists.

Dragging  - the pointer is positioned over a specific point on the screen, the mouse button is clicked and
held down whilst dragging the pointer to another position on the screen. To complete the operation the
button is released at the second position. This technique is mainly used for manipulating the model in 3d
Views, moving forms around the screen and for operating sub-menus.

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The functions of each of the three mouse buttons are described below:

 Left Mouse Button   - The left mouse button is the main button for selecting items. In a 3D View,
clicking the left mouse button with the pointer over a model element selects the element. On a form, the
effect depends on the type of selections that are being made, e.g. buttons, radio buttons, check boxes,
option lists, fold-up panels, etc.

 Middle Mouse Button  - The principal use of the middle mouse button in Model is to manipulate the
model in the 3D graphical view.

 Right Mouse Button   - Clicking the right mouse button displays context pop-up menus, where
available.

 See Chapter 4, Displaying Modelled Elements, for details of using the mouse to manipulate the model 
in 3D Views.

3.4 Using the AVEVA E3D User Interface

The AVEVA E3D user interface is based on the  Microsoft® Office Fluent™ user interface and consists of 
discipline interfaces that each contain a number of  tabs. The disciplines available are as listed in section 2.2
of this training guide.

The HOME tab of the GENERAL UI

The following tabs are present in all discipline interfaces:

   PROJECT

   HOME

 3D VIEW

   TOOLS

   MANAGE

   ADMIN

   LASER.

Each tab is divided into named   groups  that contain buttons and other gadgets which activate the required
functionality. The groups logically bring together similar functions or functions for similar tasks.

Discipline interfaces are accessed by the   Discipline   options list on the


Quick Access Toolbar .

Selecting a discipline from the options list displays the selected disciplines
interface.

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EQUIPMENT discipline interface showing the EQUIPMENT tab

 All discipline tabs have a   Common  group on the left hand side which is a duplicate of the same group on
the  HOME tab. This group contains major functions which are common to all disciplines.

Each discipline interface has groups that contain specific functionality for that discipline as well as some
other functions which may be duplicated on other discipline tabs.

The  PIPING  interface has two discipline tabs,  PIPING and  EQUIPMENT, as these two disciplines are often
used together.

PIPING discipline interface showing the PIPING tab

The   STRUCTURES   interface has four discipline tabs,  SECTIONS,  PLATES,   WALLS AND FLOORS and
STAIRS LADDERS HANDRAILS.

STRUCTURES discipline interface showing the SECTIONS tab

 This training guide covers some of the basic functionality, however, the majority of functionality is
described in the relevant discipline training guide.

3.4.1 User Interface Buttons

The user interface has buttons in two sizes, large and small. The sizing is based on the frequency of use
and the number of the buttons within the group.

Large buttons have captions below them whilst small buttons generally have captions
to their right hand side, however, some small buttons do not have captions.

 All buttons have tooltips which are displayed when the cursor is hovered over the button.

Some buttons have additional functions below them in an options list. These buttons have a small down
arrow associated with them. For large buttons this is located under the button whilst for small buttons it is on
the right hand side. Clicking the button displays the options list.

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3.5 Forms

Much of the AVEVA E3D user interface is driven by forms which are invoked from the buttons on the
discipline interface or from other forms. Forms are used to display information or to enter or modify data.

Forms come in a variety of sizes and contain different input and modification devices, e.g. textboxes,
checkboxes, options lists, buttons, link labels, etc., which are commonly referred to as  gadgets.

3.5.1 Form Menus

Some forms contain a menu across the top of the form.

3.5.2 Form Inputs

Most forms include at least one control button which is used to either:

 Enter the command option represented by the current form setting.

 Cancel any changes made to the form.

 Close the form.

The  Apply  buttons enter the current form settings as command inputs.

The  Cancel  button cancels any changes made to the settings of the form or simply close the form.

Some forms contain more specific types of control buttons, which carry out particular command options, e.g.
Add and  Remove.

 Buttons may contain text or an icon.

3.5.3 Alert Forms

 Alert forms are used to display information such as errors, warnings, messages or confirmation requests.

Error, warning and information messages display a suitable statement and have a single  OK  button whilst a
confirmation message displays a confirmation question and have  Yes  and  No  buttons.

3.5.4 Dockable Forms

Some forms are dockable, i.e. they can be fixed in a particular place on the display. When dockable forms
are initially displayed they will dock at their default position.

This position may be changed by dragging the form’s banner with the left mouse button. As the form is
moved, docking icons are displayed to aid the docking process.

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When the form is dragged over one of the docking aids, the docking tool previews the docking position using
a shaded area of the display.

Once the required docking position has been achieved, releasing the left mouse button will dock the form in
the selected position.

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If a dockable form is dragged over a previously docked form, additional docking aids for docking the new
form over the previous form are displayed. The additional docking aids work in the same way as previously
described.

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If the central Tab   button of the docking aids is used, the form
being docked will form a tabbed form with the form(s) it is being
dragged over.

To separate the forms, the tabbed group must be undocked first


and then separated by dragging the tab away from the group.

Once a dockable form has been docked, it may also be pinned and unpinned, i.e. hidden or displayed:

Clicking the Pin   button on the


form header ‘hides’ the form
under the tab in the adjacent
edge of the display.

Passing the cursor over the


tab displays the form which
may be used in the normal
way.

Clicking the Pin   button


removes the tab and displays
the form.

If the screen layout has been modified, clicking the  Default Windows Layout  button in the  Windows  group
of the  HOME  tab will restore the screen to the previous layout in that session.

3.6 Messages Window

The  Messages  window is a dockable from which displays User and System messages.

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The top left hand corner of the form has two tabs to toggle between  User  messages and  System  messages.

The   User   messages contain error, warning and information messages such as the Alert forms described
earlier, see section 3.5.3. The last message is always displayed at the top of the form and is also displayed
in the status panel at the bottom of the window.

Right clicking in the   User   messages tab displays a pop-up menu whose options
enable the message grid to be sorted, grouped, searched, printed, exported, copied
and cleared.

The   System  messages contain messages produced by the system such as load errors or module switch
errors.

Right clicking in the  System  messages tab displays a pop-up menu with Copy and Clear options.

On the right of the status panel there is a   Messages   button which toggles the display of the Messages
window.

3.7 Command Window

The Command Window is a dockable form and is displayed by clicking the  Command Window  button in the
Windows   group of the   HOME   tab. The Command Window enables the user to directly interact with the
database(s) by entering valid command syntax to manipulate, create, modify and query any database
element.

3.7.1 Entering Command Syntax

 After clicking in the Command Window with the left mouse button, valid command line syntax may be
entered on to the active line. Command line syntax is executed by pressing the  Return  ( Enter ) key.

Previously entered commands may be recalled to the active line by double-clicking the left mouse button on
the required line in the Command Window or by using the up and down arrow cursor keys to step through
previous syntax entries until the appropriate line is found. The active line may be edited before executing the
command(s). Command line syntax is not case sensitive, except for element names.

3.7.2 Command Window Pop-up Menu

Clicking the right mouse button in the   Command Window


displays a pop-up menu with the following options:

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   Copy  – this option allows a single highlighted line or multiple highlighted lines to be copied from the
Command Window to the clipboard.

   Paste  – this option enables single or multiple lines of text, which has been copied to the clipboard from
any source, to be submitted for processing in the Command Window. This option will execute each line
of the text as a separate command, as if they had been entered into the Command Window. The last
line will not be executed but becomes the active line and must be executed manually by pressing the
Return  key.

 Paste as Macro  – this option first creates a temporary file containing the copied macro commands and
executes this as a macro. This option enables macro syntax, such as error handling to be used. For a
large number of commands this option gives better performance, e.g. graphics will only be updated at
the end of the macro rather than after each command.

 Font Size  – this option has a sub-menu that allows the font size in the Command Window to be set to
Small, Medium or Large:

   Clear  – this option clears the Command Window of all text.

 Care should be taken when using the Command Window as all commands entered act directly on the
database elements. Some operations available from the forms and menus cannot be replicated in the
Command Window.

3.8 Navigating the Databases

Being able to navigate around the databases and the database hierarchy is an essential part of successfully
working with AVEVA E3D. The user interface provides Explorers to facilitate navigation.

3.8.1 Model Explorer 

Model Explorer  is part of the default screen layout. If it is closed it can be displayed by clicking the  Model
button in the  Navigate  group of the  HOME  tab.

Model Explorer is a dockable form that provides a ‘tree view’ of the


database elements in the current MDB.

Each element’s type is shown, i.e. SITE, ZONE, PIPE, etc.,


together with its name. Where elements have been explicitly
named the name is displayed without the leading forward slash.
Elements that have not been explicitly named, e.g. primitives, are
displayed with their system generated name.

The tree can be expanded and collapsed by clicking the arrow


icons adjacent to the database elements. The icons are only
displayed where the elements own other elements.

 The tree may also be expanded and collapsed by double


clicking on an element in the tree.

One element in the Model Explorer will always be highlighted. This


is referred to as the  Current Element, often abbreviated to CE in
forms, interfaces and documentation.

There can only be one  Current Element  at any one time and most
commands act on the CE.

 Functionality for commands to act on more than one element at a time is explained later in this training 
guide.

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Elements that have been created or modified in a  Multiwrite


database with an explicit claim, or elements that are explicitly
claimed, are displayed in bold text in Model Explorer until they are
unclaimed.

Elements in  Update  databases are not displayed in bold text.

 See Section 7.6 – Claimlists in Multiwrite Databases for further 


information on claim lists.

Search text, e.g. a partial name, may be entered into the textbox at
the top of the form and Model Explorer will find all named elements
in the current MDB that contains the text and displays it in an
options list.

The user may then select a name from the options list and Model
Explorer will navigate to the element, making it the CE.

 Search text is case sensitive.

3.8.1.1 Model Explorer Filtering

 As the databases in the current MDB may contain many thousands
of elements, the Model Explorer has a filter that, when activated,
restricts the display of elements for other disciplines.

For example, the current user may be a Piping Designer routing and
modelling pipes.

By right clicking in an empty area of Model Explorer to display the


Filter  menu and selecting the  Piping  option from the sub-menu,
checkbox, the Piping elements are left unaffected, i.e. they still
display all owned elements when expanded; however, other 
discipline elements are restricted.

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The  Equipment  elements only display the Nozzle ( NOZZ) primitives that they own (if any), as the pipe may
need to connect to these elements. All other primitives owned by the equipment are not displayed.

For   Structural  elements, no elements below the Framework (FRMW) level are displayed.

The other filter options, i.e.   Equipment,   Supports and  Structural, function in a similar way, restricting the
displayed elements of other disciplines. The filters cannot be extended or edited.

 The current filter, if applied, is displayed in the Model Explorer title bar.
3.8.1.2 Model Explorer Pop-up Menu

Right clicking any element in the Model Explorer displays a pop-up


menu with the following options:

3D View  - this option has a sub-menu and enables elements to be


displayed or removed from the 3D View.

   This functionality is explained in Chapter 4, Displaying 


Modelled Elements.

Attributes…   – this option displays the   Attribute   form for the


Current Element.

 See Chapter 6 for details of querying and modifying attributes.

   Rename  – this option displays the rename form:

The element name may be modified by entering a


new name in the   Name   textbox and clicking the
Apply button.

Navigating to another element to make it the current


element and clicking the CE  button enables the user 
to rename other elements without closing the form.

The options list functions are:

   Only – renames only the CE.

   Re-name all   – renames the CE members, if any, that have derivative


names of the CE.

   Un-name  – un-names the CE so that its  Name  attribute is  unset.

   Delete  – this option deletes the Current Element.

 A confirmation message is displayed before deletion.

Clicking the  Yes  button deletes the CE from the database.

Clicking the  No  button aborts the deletion.

 Add To Collections – this option adds the Current Element to the Current Collection.

 Add Members to Collections   – this options adds the CE members to a new collection named
Elements.

 Refer to Chapter 7 General Utilities, for details of   Collections.

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 New Explorer   – this option displays a context sub-menu whose options are the element itself, the
element owner and any reference attributes the element has. Selecting one of the sub-menu options
creates a new Explorer for the selected option.

 Navigate To  – this option enables navigation top linked schematic elements.

   Copy  – this option copies the Current Element to the clipboard.

   Paste   – this option copies a valid element from the clipboard to the current location in the Model
Explorer, providing it is within the same database, i.e. elements cannot be copied across databases
using this functionality.

If the element is named, the pasted element is named  Copy-of-nnnn, where nnnn is the name of the
Current Element. Where more than one copy of a named element is pasted the second and subsequent
elements will contain a sequential copy number, e.g.  Copy-(2)-of-nnnn,  Copy-(3)-of-nnnn, etc. If the
element is unnamed, the pasted element is allocated a system name.

   It is possible to copy and paste an element in Model Explorer using drag & drop functionality.
Holding down the   Ctrl   key and the left mouse button on the CE and moving the pointer, a line is
displayed showing the potential location of the copy. Releasing the left mouse button creates a
copy of the CE. The same naming conventions apply as described above.

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3.8.1.3 Explorer Settings

Selecting  Options > System > Explorer Settings  from the   PROJECT  tab displays the  Explorer Settings
form.

The form contains check boxes that toggle the following


settings:

 Auto Collapse Tree   – If selected, whenever the


user changes CE, any expanded node not
containing the selected CE is automatically
collapsed. This applies to all active explorers. This
option is disabled if   Expand to CE  is not selected.

   Expand to CE   – If selected, this option


automatically expands the tree when the CE
changes ( if not already expanded).

 Hide non-user System Data – If selected, this


option hides all System Data elements in the MDB,
e.g. Application Data World (APPLDW) and
Template World (TPWL), to which the user does
not have write access.

 Show TUBI/ROD  – If selected, this option displays


all TUBI and ROD elements in the Model Explorer.

 TUBI and ROD elements are Piping and Cable Tray components respectively. These elements are
discussed in the appropriate discipline training guide.

 The Draw Explorer section of the Explorer Settings form is outside the scope of this training guide.

3.8.2 Navigation History - Backward and Forward Buttons

The   Navigate  group on the  HOME  tab has two buttons that enable the user to
navigate quickly, either backwards or forwards through an historical list of 
recent elements that have been the current elements.

The list is persistent from session to session.

Hovering the pointer over the   Back   button displays a tooltip that contains the
text  Back to  <last element>, where <last element> is the element that was the
CE before the current element.

Clicking the  Back  button navigates to the previous CE element.

Similarly, hovering the pointer over the  Forward   button displays a tooltip that
contains the text   Forward   <next element>   where   <next element>   is the
element that was the CE after the current element, if the current element has
been the CE previously.

Clicking the  Forward  button navigates to the next CE element.

Repeatedly clicking the  Back  or  Forward  button will step backwards or forwards through the list until the list
is exhausted.

Clicking the down arrow button adjacent to the   Back or    Forward   button
displays the historical list of current elements.

If an element is selected from the list it is navigated to and becomes the CE.

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3.9 Deleting Elements from the Databases

There are two main methods of deleting elements from the databases. It is important to note that deleting a
database element will also delete all of the elements in the hierarchy owned by the element.

For example, if a SITE is deleted, all of the ZONEs owned by it will be deleted and any elements, such as
EQUI, STRU, PIPE, etc. owned by the ZONE will also be deleted.

In the   Common   group of the   HOME   tab, clicking the down arrow below the   Delete
button displays an options list of delete functions.

CE   – this option deletes the current element and displays a confirmation


message.

CE Members- this option displays the   Delete Selection  form which


displays all of the CE members.

Clicking the   Delete All Members   button displays a confirmation


message:

Clicking the Yes   button deletes all of the   members   of the CE but
does not delete the CE.

Multiple selections can be made from the list using standard


Windows   Ctrl and   Shift  keys functionality and picking with the left
mouse button. The multiple selections are highlighted.

When the selection is complete, clicking the OK   button displays a


confirmation message:

Clicking the Yes   button deletes all of the  selected members  of the
CE but does not delete the CE

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Selection – this option deletes the current graphical selection and does not display a confirmation message.

 See section 5.2 for information on graphical selections


Database elements may also be deleted using Model Explorer, see section 3.8.1.2.

3.10 Save Work - Saving Changes to the Databases

When changes are made to the design model during an AVEVA E3D session, the effects of the changes are
applied only to a  copy  of the design data until the databases are updated. There is no auto-save in AVEVA
E3D and, therefore, the databases must be updated explicitly by the user. It is advisable to save work
regularly to ensure that other users can access the most recent model changes in a multi-user environment.

Updating the databases to incorporate the current design changes may be achieved by:

Clicking the  Save Work  button on the  Quick Access Toolbar .

Clicking the  Save Work  button on the  PROJECT  tab.

Using the standard W indows  Ctrl  + S keys functionality.

In all cases a confirmation message is displayed. Clicking the Yes   button


saves the database changes.

3.11 Get Work - Updating Databases to Show Changes by Other Users

Model changes made by the user are shown immediately in the working copies of the databases. Design
changes made by other users during your current AVEVA E3D session will not   be shown in your working
copies unless they are updated explicitly.

Updating these databases may be achieved by:

Clicking the  Get Work  button on the  Quick Access Toolbar .

Clicking the  Get Work  button on the  PROJECT  tab.

Pressing the  Ctrl  and  G  keys simultaneously.

 All databases to which the user has read access will be updated by the Get Work operation, whereas
the Save Work operation affects only those databases to which the user has write access.

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3.12 Undo and Redo

Undo and  Redo  buttons are available from the Quick Access Toolbar .

The standard Windows  Ctrl  +  Z  and  Ctrl  +  Y  keys functionality for undo and redo
may also be used.

It is important to understand that these buttons will only undo or redo database changes, unless in Model
Editor Mode, i.e. if a position or orientation of an element is modified or an element is added or deleted,
these are database changes, whereas, changing the display colour of an element is not a database change.

There is no limit to the undo or redo within a Model session, however, any   Save Work or   Get Work
commands issued will clear the undo and redo stacks, i.e. it is not possible to undo beyond the last Save
Work.

 Refer to Chapter 8, Introduction to Model Editor, for information on the use of Undo and Redo in Model 
Editor Mode.

3.13 Exiting AVEVA E3D

To exit an AVEVA E3D session click the  Exit  button from the  PROJECT  tab.

If changes have been made to the databases a Question alert


message is displayed asking whether the changes are to be saved
or not.

Clicking the Yes  button saves the changes and exits AVEVA E3D,
clicking the No  button doesn’t save the changes and exits AVEVA
E3D and clicking the  Cancel  button aborts the exit command.

Where no changes have been made to the databases a Confirmation alert is


displayed.

Clicking the Yes  button exits AVEVA E3D and clicking the No  button aborts
the exit command.

3.14 Help

 AVEVA E3D Help is accessed by clicking the  Help


> AVEVA Everything3D Help   button from the
PROJECT   tab to display the   Help Viewer  in a
separate window.

Help may also be accessed by clicking the   Help


button in the top right hand corner of the AVEVA
E3D window.

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The Help Viewer enables the user to explore the AVEVA E3D documentation either via the logically grouped
items in the  Contents  tab, from an alphabetical index via the  Index   tab or search for key words via the
Search  tab.

The page of the displayed User Documentation in the   Help Viewer   may be printed by clicking the   Print
button in the top right hand corner of the Help Viewer window.

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Exercise 1

Entering AVEVA E3D

Double click the  AVEVA Everything3D 1.1.0  desktop


Double
icon

or 

Select  Start > All Programs > AVEVA Plant > Design
> AVEVA Everything3D 1.1.0  from the  Start  menu to
display the  AVEVA E3D Login  form.

Click the  TRA  project tile to display the login credentials


tile for the project.

Open the   User    opti


Open the option
ons
s list
ist and
and sel
select
ect the
the user 
user 
A.EQUIPMAN.

 The Trainer
Trainer may supply different
different log
login
in det
detail
ails
s to
the following.

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Enter  A
 A  in the  Password  textbox.

Open the MDB options list and select  A.EQUIPMENT


(MDB for User A.EQUIPMENT)

Click the  Model  tile to enter AVEVA E3D.

The
The anim
animat
ated
ed load
loadin
ing
g imag
imagee is disp
displa
laye
yed
d whil
whilst
st
 AVEVA E3D loads to display the default screen layout.

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Displaying and Docking Forms

Many of the forms can be positioned, resized and docked on the screen as required. These positions will be
remembered for the next time the user enters AVEVA E3D.

1. Click the arrow next to Design WORL *  in  Model Explorer  to expand the top level explorer tree.

2. Click and hold with the left mouse button on the   Model Explorer   title bar and move the cursor to
undock the form. Note the displayed docking icons. Dock Model Explorer in various positions.

3.   Unpin  and  Pin  Model Explorer.

4. On the  HOME  tab in the  Common  group click the  Clashes  button to display the  Clashes  form. Resize
the form by dragging the edges/corners as required and move it to a suitable location, noting that it is
not a dockable form, i.e. the docking icons are not displayed when it is moved. Close the form by
clicking the  Close  button in the top right hand corner of the form.

5. Click the  Messages  button in the bottom right hand corner of the window to close the  Messages  form.

Accessing Discipline Interfaces

6. The default discipline in Model is   General. Open the discipline options list on the   Quick Access
Toolbar   and select  EQUIPMENT.

7. Note the change to the discipline interface. The EQUIPMENT  tab has been added and is selected.

8. Select other disciplines from the   Quick Access Toolbar   and note the changes in the discipline
interfaces.

Setting Up Training Data

9. Ensure the EQUIPMENT discipline is selected and on the  TOOLS  tab in the  Training  group click the
Setup button to display the  Training Setup  form.

10. In Model Explorer, make sure that  Design WORL *  is the current element, i.e. it is highlighted in blue.
Select the  Foundations  tab on the  Training Setup  form and then check the  Add TRA SITE  checkbox.
Click the  Apply  button followed by the  Close  button.

11. Note that the   Model Explorer  updates to show the   SITE  element named  TRASITE  at the top of the
explorer and that the site has been added to the  3D View.

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Navigating the Hierarchy

12. In Model Explorer  expand the  TRA.SITE  element to display the  ZONE  elements owned by the SITE.

13. Expand the ZONE  elements to display the members of each ZONE and note the element types that are
owned by each ZONE.

14. Expand the different element types in the ZONE and note what type of elements they own.

15. Click on each of the  PIPE  elements in the  ZONE  to make each one the current element.

16. On the   HOME   tab, in the  Navigate   group, click the   Previous   button several times and note the CE
change each time the button is clicked. Click the  Forward  button and note the CE change.

17. Open the  Previous  button’s options list and select an entry from the list and note the CE change to the
selected element. Open the Forward button’s options list and note the effect on the list.

18. In the textbox at the top of Model Explorer, enter  p  and note that only element names with a lower case
p are displayed. Select one of the names and note that model explorer navigates to one of the elements
in the PIPE ZONE of the TRASITE element.

19. Right click in an empty part of Model Explorer to display the  Filter   pop-up menu and select  Piping  from
the sub-menu.

20. Double left click the   PIPE.ZONE, then   pipe2, followed by   pipe2-b1. Note that all of the pipe
components are displayed.

21. Navigate to the  EQUIP.ZONE, expand the zone hierarchy, then the hierarchy of  PUMP1.  Note that only
the nozzle elements are displayed as they relate to piping.

22.   Expand the  STRUC.ZONE and the  TANK2-STRU  element. Note that no members are shown below the
FRMW  level as no elements relate to piping.

23. Use the  Equipment and  Structural   filters and note the resulting display in the Model Explorer for 
different element types.

24. Clear the Model Explorer filters.

Copying Elements with Model Explorer 

25. Right click on  TANK1  in Model Explorer to make it the CE and display the pop-up menu. Select the
Copy   option. Right click on  TANK2  to display the pop-up menu again, this time selecting the  Paste
option. Note that a copy of   TANK1  has been created and named  Copy-of-TANK1, after the CE, i.e.
TANK2.

26. Right click on PIPE.ZONE  and select  Paste  from the pop-up menu. Note that a further copy of TANK1,
named  Copy-(2)-of-TANK1, has been created in the different ZONE.

27. Hold down the  Ctrl  key and click and hold down with the left mouse button on  PUMP1  in the Model
Explorer. Drag the pointer down the explorer, still holding down the  Ctrl  key and the left mouse button,
and note the displayed line. When the line is displayed below  Copy-of-TANK1, simultaneously release
the  Ctrl  key and the left mouse button. Note that a copy of PUMP1, named  Copy-of-PUMP1  has been
created at the selected position.

Deleting Elements

28. Make  Copy-of-TANK1  the CE. On the  HOME  tab, in the  Common  group, click the  Delete Database
Elements button and click the  Yes  button on the subsequent confirmation message.

29. Right click on  Copy-(2)-of-TANK1. Select  Delete   from the Model Explorer pop-up menu and click the
 Yes button on the subsequent confirmation message.

30. Delete the Copy-of-PUMP1  element using either method.

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31. Click the   Undo   button on the   Quick Access Toolbar . The last deletion is undone and the element
Copy-of-PUMP1 is restored to Model Explorer. Click the  Redo  button to delete the element again.

Multiple Model Explorers

32. Right click on the   EQUIP.ZONE   element to make it the CE and display the Model Explorer pop-up
menu. Select the   New Explorer > /EQUIP.ZONE   option. Note that a new Explorer, labelled
EQUIP.ZONE Explorer(1)  is created.

33. In the newly created explorer expand the  EQUIP.ZONE  then right click on  PUMP1. From the pop-up
menu select the   New Explorer > /PUMP1   option to create another explorer labelled   PUMP1
Explorer(2).

34. Left click  TANK1  in the main Model Explorer and note that it highlights the element in that explorer and
in the  EQUIP.ZONE explorer. Left click on  PUMP1  in Model Explorer and note that it is highlighted in all
three explorers.

35. Close the two additional explorers.

Saving Work

36. Click the Save Work  button on the  Quick Access Toolbar .

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CHAPTER 4

4 Displaying Modelled Elements

This chapter describes how to view the required model elements; set the view limits and set the viewing
direction.

In order to view the model in a 3D View, the basic things to consider are:

 Which elements are required to be viewed, i.e.  Building the Drawlist.

 Scaling the required elements to fit the 3D View, i.e. Setting the View Limits.

 Which direction are the elements to be viewed from, i.e. Setting the View Direction .

4.1 Building the Drawlist

 AVEVA E3D uses the concept of a  Drawlist, that is, a list of database elements that are displayed in a 3D
View. All elements in the Drawlist must exist in the databases, i.e. they can be seen in Model Explorer.
However, not all database elements need be in a Drawlist, thus making the Drawlist a very powerful tool for 
viewing the model.

Before any element can be displayed in a 3D View it must be added to a Drawlist. The Drawlist may consist
of a single element, e.g. an EQUI element, a number of items,(e.g.an EQUI element and some PIPE
elements, a complete SITE, or the whole model.

When elements are added to a Drawlist, any element that is a member of the added element, i.e. elements
owned by the added element, are also added to the Drawlist. Elements may be added or removed from a
Drawlist at any time during a Model session.

4.1.1 Displaying the Drawlist

On the   3D VIEW   tab, in the   Contents   group, clicking the


Drawlist button displays the  Drawlist  for the current 3D View.

 See section 5.5 for details of multiple 3D Views.


The Drawlist is a re-sizable and dockable form.

Before any element can be displayed in a 3D View it must be


added to a Drawlist. The Drawlist may consist of a single
element, e.g. an EQUI element, a number of items,(e.g.an
EQUI element and some PIPE elements, a complete SITE, or 
the whole model.

When elements are added to a Drawlist, any element that is a


member of the added element, i.e. elements owned by the
added element, are also added to the Drawlist.

Elements may be added or removed from a Drawlist at any


time during a Model session.

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4.1.2 Populating the Drawlist

Elements may be added and removed from the Drawlist in several ways, as described in the following
sections. If elements are added to the Drawlist, by any method, that are already present in the Drawlist, they
are not added again, i.e. there is only one occurrence in a Drawlist of a database element.

4.1.2.1 Drag & Drop from Model Explorer 

Elements may be dragged from the Model Explorer and dropped into a 3D View. Clicking an element in
Model Explorer and dragging it into a 3D View populates the Drawlist.

If the CE is a component or primitive the owning element is added to the 3D View. However, if the  Ctrl key is
pressed during the drag and drop operation, only the component or primitive will be added to the 3D View.

If the added elements are the first elements to be added to an empty Drawlist, the display zooms to the
limits of the elements. Subsequent additions to the Drawlist do not affect the limits of the display.

4.1.2.2 From the 3D VIEW Tab

The   Contents   group of the 3D VIEW tab contains three buttons to add and remove
elements from the Drawlist.

Clicking the  Add CE  button adds the current element to the Drawlist and the 3D View.

Clicking the  Remove CE  button removes the current element from the Drawlist and the 3D
View.

Clicking the  Remove All  button empties the Drawlist completely and the 3D View.

4.1.2.3 From Model Explorer 

Clicking the CE in Mode Explorer with the


right mouse button displays the Model
Explorer pop-up menu, as described earlier in
this training guide.

The  3D View  option has a sub-menu that has


the following options:

 Add – this option adds the CE to the Drawlist and 3D View, together with all the elements it owns. If the
CE is a primitive the owning element is also added to the 3D View.

 Add Only – this option adds only the CE to the Drawlist and 3D View. If the CE is a primitive only the
primitive is added to the Drawlist and 3D View.

 Add Connected  – this option adds the CE and any elements connected to it to the Drawlist and 3D
View.

 How elements are connected varies depending on the discipline and is outside the scope of this
training guide. Refer to specific discipline training guides for element connectivity.

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 Add Within Volume  – this option adds the CE and any elements that are partially or wholly within a
‘volume box’ whose size is derived from the extremities of the CE to the Drawlist and 3D View.

   Remove  – this option removes the CE from the Drawlist and 3D View, with all the elements it owns. If 
the CE is a primitive the owning element is also removed from the Drawlist and 3D View.

 Remove Only  – this option removes only the CE from the Drawlist and 3D View. If the CE is a primitive
only the primitive is removed from the Drawlist and 3D View

  Whichever method is used to populate the Drawlist, the form updates (refreshes) automatically 
 providing the Track changes checkbox is checked. If it is not checked the Drawlist will not update
with changes to the Drawlist until the checkbox is checked.

4.1.3 Using the Drawlist

The Drawlist has many features to help control the Drawlist for a 3D View and has three areas, as described
in the following sections.

4.1.3.1 Tabs

The top part of the form consists of three tabs, each of 
which has a grid.

The  Drawlist  tab displays all the elements currently in the


Drawlist.

The  Graphical Selection   tab displays all elements in the


current graphical selection.

The  Primitives  tab displays the primitives of an element


selected from the Drawlist tab list. The tab header 
changes to  Primitives of /<nnnn>, where <nnnn> is the
name of the element, when an element is selected from
the Drawlist tab. If more than one element is selected in
the Drawlist tab, the first primitives of the first element
selected will appear in the Primitives tab and the tab title
appropriately changed.

The grid in each tab have the same functionality. Each grid
has two columns showing the element   Name, either an
explicit name or the system generated name, and the
element  Type.

The grid entries may be  grouped ,  sorted  and  filtered  to suit the user’s requirements.

The grids have a right click pop-up menu which has the following options:

 Multiple selections can be made from the grid.

 Navigate To   – this option navigates to the element, selected in the list, in the Model Explorer,
effectively making it the current element. Where more than one element is selected this option
navigates to the first one in the list.

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 Hide in 3D View   – this option hides the selected element(s) in the 3D View. The elements are not
removed from the Drawlist, only removed from the 3D View graphics. The   Show   checkbox in the
Display Settings  frame of the Drawlist is unchecked.

 Show in 3D View   – this option shows the selected elements(s) in the 3D View if they have been
hidden. The  Show  checkbox in the  Display Settings  frame of the Drawlist is checked.

 Remove from 3D View  – this option removes the selected element(s) from the Drawlist and 3D View.

 Add to Collections – this option adds the selected element(s) to the current collection.

 See section 7.1 for details of the Collections form.


 Export to Excel… – this options opens the  Save Drawlist As  browser, enabling the grid contents to be
saved to a  .xls  file.

 Print Preview…  - this option opens the   Print Preview  form and displays a print preview of the grid.
The grid contents may be printed from the form.

4.1.3.2 Display Settings

The   Display Settings   frame of the Drawlist enables single


elements or multiple elements selected in the tab grids to
have their visual properties in the 3D View modified.

 When the display settings of a top level element in the Drawlist are modified, all lower level elements
owned by the element are also modified, however, individual primitives may have their display settings
changed from their owner’s colour by making a selection from the Primitives of /<nnnn> tab.

The  Show   checkbox enables an entry in the Drawlist to be displayed or hidden in a 3D View’s graphics. If 
unchecked, the  Show  checkbox hides the selected item(s) in the 3D View. Checking the checkbox displays
the object in the 3D View, if previously hidden.

The  Colour  button caption shows the colour of the selected element(s) and displays its colour name. If more
than one element is selected the colour of the first element selected is shown, although the operation will
change the colour of all selected elements.

Clicking the   Colour   button displays the   Colour   form which displays
the standard 16 AVEVA E3D colours. Any colour may be selected
from the palette by clicking the required colour button

Clicking the   More…   button displays a larger Colour form with 256
available colours.

When a colour is selected the   Colour   button on the Drawlist form is updated. The selected elements in the
Drawlist will be displayed in the selected colour.

The  Edges  checkbox toggles the


highlighting of the element’s edges in
the 3D View.

This setting is often used with semi-


translucent elements to ensure a
clearer view of the element(s).

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The  Translucency  slider enables the


translucency of elements to be modified.
Setting the translucency of displayed
elements allows other elements that are
obscured in the display to be seen through
the semi- translucent element.

The number next to the slider label shows


the percentage of translucency for the
selected item(s), i.e. 0% is a solid colour 
and 100% is completely transparent.

The percentage may be set by dragging


the slider or by clicking the left or right
arrow buttons at each end of the slider 
until the desired number is reached.

If more than one element is selected the


translucency of the first element selected
is shown, although the operation will
change the colour of all selected elements.

4.1.3.3 Options

The  Options  frame of the Drawlist contains three link labels


that have the following functions:

 Select CE in List – this link label selects the CE, as shown in Model Explorer, in the selected tab grid
and highlights the entry. If the CE is not in the selected tab list then a warning alert form is displayed.

 Add CE to Drawlist  – this link label adds the CE, as shown in Model Explorer, to the Drawlist. This
may be a significant element, a component or a primitive.

 Remove Selection  – this link label removes the selected row(s) from the Drawlist. The other tabs are
updated automatically. This button is only enabled when one or more rows in any of the tab grids has
been selected.

4.1.4 Hiding and Showing Elements

In addition to the show and hide functionality available from the Drawlist, elements in the 3D View may be
hidden and displayed, but not removed from the Drawlist, in other ways.

Clicking the   Hide Selected   tile on the upper left side of a 3D View, hides the current
graphical selection.

Right clicking on an element in the 3D View displays the Element pop-up menu.

Clicking the  Hide option hides the current selection.

 Refer to section 5,2 for information on graphical selections. The other 


options on this menu are described elsewhere in this training guide.

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Hovering the pointer over the  Hide Selected  button displays three fly-out tiles.

Clicking the   Show Last Hidden   tile restores the last hidden element or graphical
selection to the 3D View. Clicking the tile again has no effect.

Clicking the  Show All Hidden  tile restores all hidden elements to the 3D View.

Clicking the  Hidden List Form  tile displays the  Hidden Objects  form.

The form displays a grid of all hidden elements. Single or 


multiple selections may be made from the grid and the
selected items restored to the 3D View by either clicking the
Show Objects  button or right clicking in the grid and selecting
the  Show  option from the pop-up menu.

The  Refresh  button updates the grid of hidden elements.

 When one of these tiles is clicked it becomes the default tile, i.e. it is displayed in the 3D View.

4.2 Setting the View Limits

In order to display items in the 3D View, whether it is a single item, a selection of items or an entire model,
the elements have to be scaled to fit the view. Scaling of the items is performed automatically by AVEVA
E3D once the limits of the items to be displayed are known. The limits of an item, or a selection of items, can
be envisaged of as a box completely encapsulating the item(s) to be viewed.

Limits of a single EQUI element Limits of several different element types

The following sections describe the ways in which the elements to be viewed can be scaled to fit a 3D View:

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4.2.1 Using the View Control Tiles

The view limits may be set using the View Control tiles on the upper left side of a 3D
View.

Clicking the  Limits CE  tile sets the view limits to the current element.

Clicking the Explicit tile displays  Volume - Design  form.

This form enables a limits box to be set from a


volume which is specified by defining two diagonally
opposed corners of a 3D box.
The  From  and  To  co-ordinates may be specified
   manually  - by entering values in the text boxes
   graphically  – by selecting two elements
   from the   Select   form menu which has the
following options:
 CE   – this option sets the limits box to the
extremities of the CE.
   Owner   – this option sets the limits box to the
extremities of the owner of the CE.
   Pick   – this option sets the limits box to the
extremities of an element picked in the 3D View.
   Pick Owner   – this option sets the limits box to
the extremities of the owner of an element picked
in the 3D View.

Clicking the   Obstruction   tile sets the view limits to the elements contained in the
Obstruction List. This list is primarily used for clash detection but may be used for 
this purpose.

 Clash Detection and Obstruction Lists are outside the scope of this training guide.

Clicking the  Clipbox  tile sets the view limits to the same co-ordinates as the current
Clipbox, if defined.

 See section 5.10 for information on Clipping.

Clicking the   Zoom to Drawlist  button sets the view limits and centres the view to the
contents of the Drawlist.

Clicking the   Zoom to Selection   button sets the view limits to the current graphical
selection. If there is no current graphical selection the CE is used as the selection.

 Refer to 5.2 for information on graphical selections.

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4.2.2 Using the 3D View Pop-up Menu

Right clicking in any blank area of a 3D View, i.e. the cursor 


is not over an element, displays the 3D View pop-up menu.

   Selection  – this option sets the view limits to the current


graphical selection or to the CE if there is no current
graphical selection.

   Identify Element…   - this option enables an element to


be selected graphically from the 3D View. In this case,
the selected element does not become the CE.

 Entire Draw List  – this option sets the view limits to the
extremities of the entire Drawlist.

Walk To   differs from   Zoom To   in that it removes items


between the eye position and the target item that are not in
the immediate vicinity of the target item. Items in the
immediate vicinity of the target will continue to be displayed,
so it may be necessary to remove items still obscuring the
target item by removing them from the Drawlist. The other 
options on this menu are described elsewhere in this
training guide.

4.2.3 Using the Element Pop-up Menu

Right clicking an element in the 3D View will display the


element pop-up menu.

The menu contains   Zoom To and   Walk To  options that


use the current graphical selection.

 Refer to 5.2 for information on graphical selections.

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4.3 Setting the View Direction

 Although the model may be viewed form any direction, functions are provided for setting the viewing
direction to pre-defined and explicit directions.

The options are available from the  Manipulate  group


on  3D VIEW  tab or from the 3D View pop-up menu.

4.3.1 Look

The  Look  options contains the six cardinal viewing directions and an explicit direction
option. Selecting one of the cardinal directions sets the viewing direction of the 3D View
in that direction, i.e. selecting  North  views the model from the  South, looking  North.

Selecting the  Direction   option display the   Look   form which enables
any direction to be entered.

 See section 6.3 for information on orientation syntax.

4.3.2 Plan

The   Plan   option contains four cardinal directions. Selecting a direction displays a plan
view of the model with the selected direction pointing up in the 3D View.

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4.3.3 Isometric

The   Isometric   option contains four pre-set isometric view directions. Each direction
corresponds to North towards bottom right, top right, top left and bottom left of the 3D
View.

The current viewing direction is displayed in the Status bar on a 3D View: A direction of  n90d, i.e. North 90º
Down, is the default viewing direction and is the direction obtained when selecting  Plan > North.

 A direction of    e45n35d , i.e. East 45º North 35º Down, is the direction obtained when selecting
Isometric > Iso 3 .

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Exercise 2

Building the Draw List

1. In the 3D View, click the  Remove All  tile on the left side of the view to clear the 3D View and empty the
Drawlist.

2. On the  3D VIEW  tab, in the  Contents  group, click the  Drawlist  button to display the  Drawlist  form.

3. Dock the Drawlist on the bottom of Model Explorer. Note that the Drawlist is empty as no components
have been added to the 3D View. Make sure the   Track Changes   checkbox at the top left of the
Drawlist form is checked.

4. In Model Explorer expand the   TRA.SITE   element to show the   ZONE   elements and expand the
EQUIP.ZONE   element. Highlight the equipment item   TANK1   and drag and drop it into the 3D View.
Note that the equipment element has been added to the 3D View and the view limits adjusted to the
element.

5. Make the equipment item  PUMP1  in Model Explorer the CE and on the  3D VIEW  tab, in the  Contents
group, click the  Add CE button add the equipment to the Drawlist and 3D View.

6. Right click the  EQUIP.ZONE element in Model Explorer to display the pop-up menu and select  3D View
> Add  to add the  ZONE  to the Drawlist. Note that only the equipment element  TANK2  has been added
to the Drawlist. As the other equipment items owned by the  EQUI.ZONE  were already in the Drawlist
only the remaining equipment item has been added.

7.   TANK2  cannot be seen in the 3D View as the display limits were set around TANK1. Click the  Zoom to
Drawlist   tile on the left side of the 3D View. The limits are now set to display all of the equipment
elements in the 3D View.

8. Right click on TANK1  in Model Explorer and select  3D View > Add Connected  from the pop-up menu.
This will add  pipe1-b1  to the 3D View as the pipe is connected to the equipment item.

9. Right click on  TANK2   in Model Explorer and select   3D View > Add Within Volume   from the pop-up
menu. This adds   pipe2-b1   and some of the section (SCTN) elements that make up the TANK2
supports to the 3D View as they are within the volume of the equipment item.

10. Make the  PIPE.ZONE  element the CE and click the  Add CE to Drawlist  button on the  Drawlist  form to
add the remainder of the pipe branches to the 3D View.

11. Add the  CIVIL.ZONE to the Drawlist using any method.

Setting the View Limits

12. Clear the Drawlist by selecting all of the entries in the Drawlist grid, right clicking in the grid to display
the Drawlist pop-up menu and select the  Remove from Drawlist  option.

13. Add the TRA.SITE  to the Drawlist and remove the  BASE  element in the  CIVIL.ZONE  from the Drawlist
by right clicking on it in the 3D View to make it the CE and display the element pop-up menu and
selecting the  Remove from 3D View  option.

14. Right click in an empty area of the 3D View and select  Walk To > Entire Draw List  from the 3D View
pop-up menu and note that the elements in the Drawlist now fill the 3D View.

15. Right click on  TANK1  in the 3D View to make it the CE and display the element pop-up menu. Select
the  Walk To  option from the menu and note that the equipment element now fills the 3D View.

16. Left click on any visible part of   PUMP1   in the 3D View to make it the CE and left click the   Zoom to
Selection button on the left side of the 3D View. Note that the pump now fills the view.

17. Display the entire Drawlist again by right clicking anywhere in a blank area of the 3D View to display the
3D View pop-up menu and select the  Walk To > Entire Drawlist  entry.

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18. Navigate to  TANK2  in Model Explorer to make it the CE and. click the  Explicit  tile from the left side of 
the 3D View to display the   Volume  form. Select the  Select > CE  option from the form menu and note
the volume box that is displayed around the extents of  TANK2. Click the   Apply  button to set the view
volume. The equipment item now fills the 3D View. Close the form to clear the volume box.

Setting the View Direction

19. Add the   BASE   element to the Drawlist and click the   Zoom to Drawlist   button to view the entire
Drawlist contents.

20. Note the view direction in the status bar in the bottom left corner of the 3D View. It should read  n 90 d,
i.e. North 90º Down, a plan view with the North direction going up the 3D View.

21. On the  3D VIEW  tab, in the  Manipulate  group, select  Iso 3  from the  Isometric  button options list. Note
the change in the view direction on the status bar.

22. Right click anywhere in a blank area of the 3D View to display the 3D View pop-up menu. Select
Isometric > Iso 1,  Iso 2 and  Iso 4  in turn, noting the change to the 3D View and the view direction in
the status bar.

23. On the  3D VIEW  tab, in the  Manipulate  group, select  North  from the  Look  button options list to display
the southern elevation of the model. Note that the view direction has changed to n, i.e. North. Select
different options from either the  Look  button options list or the  Look  sub-menu on the 3D View pop-up
menu, noting how the view changes.

24. On the  3D VIEW  tab, in the  Manipulate  group, select  North  from the  Plan  button options list. Note that
the view direction has changed to   n 90 d, the default viewing direction. Select different options from
either the  Plan  button options list or the  Plan  sub-menu on the 3D View pop-up menu, noting how the
view changes.

25. Click the Save Work  button on the  Quick Access Toolbar .

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CHAPTER 5

5 Working with 3D Views

The previous chapters have introduced the concept of the 3D View, described how to display model
elements and control the content, view limits and viewing direction of a 3D View.

This chapter describes additional functionality of 3D Views including modes of operation, graphical
selections, multiple, local and clone views, m odel manipulation, model representation, view clipping, colours
and graphical settings.

5.1 Modes of Operation in 3D Views

3D Views in Model may be used in one of three modes of operation:

 Navigate Mode   – this is the default mode. in this mode, 3D Views allow an element to be selected
simply by clicking on it, which navigates to it in the database and makes it the CE.

 Event Driven Graphics  ( EDG)  Mode  – in this mode, mouse pointer picks are used as part of an event
driven graphics routine. The user is asked to perform a graphical pick on an element or a graphical
feature in the displayed model. The prompt area contains an instruction which prompts the user to
perform a graphical selection.

 Model Editor Mode  - in this mode one or more selected elements can be moved or rotated dynamically
by dragging with the mouse pointer. The prompt area contains the prompt ‘ Modify’.

 Model Editor Mode cannot be entered whilst in EDG mode, and vice versa. Refer to Chapter 8 
Introduction to Model Editor for information on operations in Model Editor Mode.

5.2 Graphical Selections

Visible items in a 3D View may be grouped together to form a   graphical selection   which are used in a
variety of ways in AVEVA E3D.

Elements that form a graphical selection are highlighted with a solid green line around the extremities of the
constituent parts of the item(s).

5.2.1 Creating a Graphical Selection

 A graphical selection may be created by:

 Selecting elements individually.

 Using a fence selection.

 Using the element pop-up menu.

5.2.1.1 Selecting Elements Individually

Clicking on an element in the 3D View makes it the CE and creates a new graphical selection containing that
one item.

Holding down the  Ctrl key and clicking on an unselected element will add it to the graphical selection.

5.2.1.2 Fence Selection

 A graphical selection made be created using a  fence selection  with either the left or right mouse button.

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 A fence is obtained by clicking in an empty space in the 3D View, i.e. not with the cursor over an item, to
specify one corner of the fence rectangle and then holding down the mouse button and dragging the cursor 
to the opposite corner of the rectangle and releasing the mouse button.

The fence has two selection methods:

Wholly Within  – this option selects elements that are entirely contained inside the rectangular boundary of 
the fence.

Wholly and Partially Within   – this option selects elements that are both entirely contained inside the
rectangular boundary of the fence, and items that cross the boundary.

The selection options may be made from the  Selection  button options list in the  Model Editor  group of the
3D VIEW  tab or by a pop-up menu when a right button drag is used.

Dragging the fence with the left mouse button selects the items in the
fence, depending on the current selection setting.

Dragging a fence with the right mouse button displays a pop-up menu
when the mouse button is released.

The selection option may be selected from the pop-up menu, which
overrides the current setting. The   Cancel   option aborts the fence
selection process.

Holding down the   Ctrl   key, while making a fence selection, adds the
selected item(s) to the current graphical selection, if the selected item(s)
are not already part of it.

5.2.1.3 Element Pop-up Menu

Right clicking on an element in a 3D View displays the element pop-up menu, however, depending on the
element type, the menu will have a  Selection  option with a context sensitive sub-menu. For example:

Right clicking on a pipe component will display the element pop-up menu with  Selection   option. The sub-
menu has various options depending on the component clicked.

Right clicking on an   ELBO   element gives options


for selecting just the elbow, all elements connected
to it, the piping branch leg, the whole Branch or the
whole pipe.

Right clicking a   SCTN   element gives options for 


selecting all elements attached to the element, the
owning FRMW element or the Framework’s owning
STRU element.

Holding down the  Ctrl  key while making an element pop-up menu selection, adds the selected elements to
the graphical selection.

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5.2.2 De-selecting Elements from a Graphical Selection

Elements may be de-selected from a graphical selection using similar techniques used for adding to
graphical selections.

Holding down the  Ctrl key and clicking on an element that is part of the graphical selection de-selects it.

Holding down the   Shift   key while making a fence selection de-selects the fenced element(s) from the
graphical selection, if the selected element(s) are part of it.

Right clicking an element in the graphical selection and selecting  De-select


Current  removes that element from the graphical selection.

Selecting  De-select All  from the element pop-up menu clears the graphical
selection.

Left clicking in an empty part of the 3D View, i.e. when the cursor is not
pointing at an element, also de-selects all elements in the graphical
selection.

5.3 Navigate to Element Button

In the   Common  group of the   HOME   tab the   Navigate to Element   button affects the way
graphical picking works in  Navigate  and  EDG  modes.

If the function is on, then in  Navigate  mode, selecting an equipment element will make the primitive under 
the cursor the CE, rather than the whole EQUI element, but does not create a graphical selection of the
primitive. It is not possible to create a graphical selection in  Navigate  mode with the  Navigate to Element
function on.

Navigate to Element and   Model Editor   mode are mutually exclusive. Model Editor mode cannot be
entered while the  Navigate to Element  is on, and the Model Editor button in the   Common  group is greyed
out. Whilst in Model Editor mode, clicking the  Navigate to Element  button will exit Model Editor.

5.4 Creating and Copying 3D Views

 AVEVA E3D provides the ability to view the model, or parts of the model, in multiple 3D Views. In practice;
however, the number of useable views will probably be limited by the size of the monitor(s) in use.

 AVEVA E3D has one, default 3D View, named   3D View(1) – Drawlist(1),   which cannot be deleted or 
renamed.

New 3D Views with the same or different Drawlists can be created and deleted and displayed
simultaneously. The content of the 3D Views can be linked or separate, depending on the associated
Drawlist and each view can be manipulated separately.

5.4.1 Creating an Empty View

On the   3D VIEW   tab, in the New   group, clicking the   Empty View   button creates a new 3D View with an
empty Drawlist and displays the  View Settings form where the new 3D View may be configured.

 See section 5.6 for details of the View Settings form.


The new 3D View is named, by default,  3D View(x) – Drawlist(y)  where x  is the sequential number of the
3D View and  y  is the sequential number of the Drawlist associated with the 3D View.

Only one 3D View can be current at any one time and is identified by the grey header to the 3D View. All
non-current 3D Views have a blue header. A 3D View is made current by left clicking anywhere in the 3D
View.

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5.4.2 Copying a 3D View

On the   3D VIEW   tab, in the New   group, the   Copy View   button has an options list
with the following entries.

 To a Separate View  – this option creates a copy of the current 3D View and creates a new Drawlist
populated with the same contents as the copied 3D View’s Drawlist. For example, copying  3D View(1) -
Drawlist(1) to a separate view may create a 3D View named  3D View(2) – Drawlist(2).

 To a Cloned View   – this option creates a copy of the current 3D View and is associated with the
Drawlist of the copied 3D View. For example, copying  3D View(3) - Drawlist(3) to a cloned view may
create a 3D View named  3D View(4) – Drawlist(3).

 To a Local View – this option creates a copy of the graphical selection in the current view and a new
Drawlist which is populated with the elements in the graphical selection. For example, copying 3D
View(3) - Drawlist(3) with a graphical selection to a local view may create a 3D View named 3D
View(4) – Drawlist(4)  and the 3D View contents would be the graphical selection.

If this option is used to copy a 3D View that has no graphical selection defined, the new 3D View and
Drawlist will be empty.

Each 3D View has a full set of view control buttons that apply only to that view. Each view also has its
own prompt area and Status bar.

5.5 Displaying Multiple Views

On the   HOME  tab, in the  Windows  group, the  Windows Layout   button has an
options list with the entries:

   Cascade  – this options cascades all of the 3D Views such that all headers can be seen.

 Close All   – this options closes all of the 3D Views except 3D View(1) which cannot be closed. A
warning message is displayed.

   Stack  – this option stacks the 3D Views horizontally.

 Side by Side  – this option arranges the 3D Views side by side vertically.

 The  Windows Layout  button option list also displays all 3D Views that are available with a check mark
against the current 3D View. A 3D View may be made current by clicking it in the option list. A check
mark is displayed against the new current 3D View.

 Multiple views are not retained from session to session, only 3D View(1) is persistent.

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5.6 The View Settings Form

On the  3D VIEW  tab, in the  Settings   group, clicking  Current View  button displays the  View Settings  form.
This form enables settings to be made for the current 3D View and is divided into several frames which are
explained in this section or other sections in this chapter.

Title  – the textbox displays the title of the current view which
defaults to  3D View. A different title may be entered which will
be displayed on the 3D View header, for example: My
View(1) – Drawlist(2).

Projection   – see section 5.7 for details of view projection


options.

Rotate – see section 5.8.4 for details of rotating the model.

Effects   – these options enable the user to change the


appearance of the graphics display in a 3D View. The
checkboxes in this frame are toggles.

Unchecking the   Shaded   checkbox displays the elements in


wire line. This may also be achieved by pressing the F8
button.

Unchecking the  Outlines  checkbox removes outlines around


the elements in the 3D View.

Unchecking the   Shadows   checkbox removes the shadows


made by the elements in the 3D View.

Checking the   Outline Translucent elements   checkbox


displays a hard outline edge around translucent elements.
   Leaving the form open and making 
another 3D View current updates the
form to the current 3D View’s settings.

Shaded, Outlines and


Shaded unchecked Outlines unchecked Shadows unchecked
Shadows checked

Outline Translucent Outline Translucent


elements unchecked elements checked

Utilities  –these options enable the user to display or hide the World Axes in the bottom left of the 3D View
and display rotation sliders on the bottom and right hand side of a 3D View, see section 5.8.4 for details of 
rotating the m odel.

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Background  – these options enable the user to set the colour and effect of the 3D View background.

Clicking the  Colour   button displays the   3D View Background Colour 


with 16 major colours.

Clicking the   More…  button displays a larger form with 256  colours that
may be chosen.

Clicking a colour on either form sets it as the 3D View background


colour.

By default the   Graduated  checkbox is checked, which gives a graduated effect to the 3D View background.
Unchecking this checkbox removes the effect and makes the 3D View background a solid colour.

Graduated checked Graduated unchecked

Capping  – these options enable the user to set the clipped element capping colour and toggle capping on
and off. See section 5.10 for details of clipping and capping.

Lighting  – these options enable the user to set the   Brightness and  Reflection  for the 3D View graphics
using a slider and a relative number between 0 and 1  for each setting. The default settings are 0.7 and 0.8
respectively.

Brightness 0 Brightness 1

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Reflection 0 Reflection 1

5.7 View Projection

Elements in a 3D View may be viewed in a  parallel  projection or in  perspective.

Parallel Projection Perspective Projection

The view projection may be set from the   View Settings   form or toggled by pressing the F4   button. The
current view projection is displayed in the  Status  area.

 The majority of operations are normally carried out in parallel projection mode with perspective being 
reserved for creating realistic screen shots. However, all AVEVA E3D functionality will work in
 perspective mode.

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5.8 Zoom, Pan and Rotate

 A 3D View may be interactively manipulated by zooming, panning and rotating to achieve the desired view
of the displayed items. Each of these functions, once set, is used by dragging the cursor in the 3D View with
the middle m ouse button.

5.8.1 Setting the Middle Mouse Button Options

The middle mouse button options may be set in the following ways:

 3D VIEW tab

In the  Manipulate  group, the   Middle Button   button has an options list where the
middle mouse button function may be selected.

The highlighted option is current.

 3D View Pop-up Menu

Right clicking in a blank area of a 3D View displays the 3D View


pop-up menu. The   Middle Button Drag  option displays a sub-
menu where the middle mouse button function may be selected.

The checkmark denotes the current option.

 Function Keys

Pressing  F2  sets the  Zoom  function.

Pressing  F3  sets the  Pan  function.

Pressing  F5  sets the  Rotate function.

 Zoom Rectangle mode is not available using the Function Keys.


The current setting of the middle mouse button drag mode is displayed on the status bar.

5.8.2 Zoom

With the middle mouse button function set to  Zoom  ( Zoom In/Out  from the 3D View pop-up menu), clicking
and holding down the middle mouse button and dragging the cursor  up   the 3D View will zoom in and
dragging the cursor   down  the screen will zoom  out .

If the middle mouse button is set to  Zoom Rectangle, clicking and holding down the middle mouse button in
and moving the cursor to drag a rectangle will zoom to the extents of the rectangle when the button is
released. The rectangle may be started from any corner.

No matter what function is set for the middle mouse button, scrolling the wheel forward will zoom in and
scrolling the wheel backwards zooms out, however, it is much ‘coarser’ than zooming with the Zoom
function.

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5.8.3 Pan

Panning enables the contents of the 3D View to be moved across the view in any direction.

With the middle mouse button function set to Pan, clicking and holding down the middle mouse button and
moving the cursor in any direction in the 3D View will pan the view. The view will pan in the   opposite
direction to the mouse movement and in direct correlation to the amount the cursor is moved.

The 3D View may also be effectively panned by ‘ setting the centre of interest’ . Positioning the cursor 
anywhere in the 3D View and clicking the middle mouse button will move the selected point to the centre of 
the view, thus effectively panning the view. Therefore, the view may be panned in any direction by
selectively picking a point in the view and clicking the middle mouse button.

The view will pan by the distance between the picked point and the centre of the 3D View. Keeping the
cursor in the same location and repeatedly clicking the middle mouse button will keep panning the view.
Panning using this method works no matter what function is set for the middle mouse button.

5.8.4 Rotate

The contents of the 3D View may be rotated around a vertical or horizontal axis running through the centre
of the view. The view may only be rotated around one axis at a time. The rotation may be achieved in two
ways:

 Using the middle mouse button  - with the middle mouse button function set to  Rotate, clicking and
holding down the middle mouse button and moving the cursor   left or  right   across the 3D View will
rotate the view contents around the  vertical  axis. Moving the cursor  up  or  down  the view will rotate the
view contents around the  horizontal  axis.

 Using the 3D View Borders   – checking the   Show Borders   checkbox on the View Settings form
toggles the display of rotation sliders at the bottom and right hand side of the 3D View. The rotation
sliders may also be toggled by pressing the  F9  function key.

The sliders are operated by dragging the orientation indicator with left mouse button. Dragging the
bottom slider will rotate the contents of the 3D View around the vertical axis and dragging the right hand
slider will rotate the contents of the 3D View around the horizontal axis.

Using the concept of an eye and a target, AVEVA E3D has two modes for rotating in a 3D View:

 About Model  – this mode rotates the eye around the target. In actuality it appears as though the model
is rotating; however, it is the eye moving around the target.

 About Eye – this mode rotates the target around the eye. This has a very different effect to that of 
 About Model mode and the model can quickly disappear from the 3D View.

The rotation mode may be set from the  View Settings  form or toggled by pressing the F7  key. The current
rotation mode is displayed in the  Status  area.

5.8.5 Controlling Speed of Operation

The speed of manipulating the model with the middle mouse button drag options will largely depend on the
amount of data being displayed and the speed of the hardware, particularly the graphics card, being used.
However, the speed of zooming, panning, rotating and walking can be affected in the following ways:

 Holding down the  Ctrl key down while dragging will increase the speed of the operation.

 Holding down the  Shift  key while dragging will decrease the speed of the operation.

 The speed of the Zoom Rectangle function is not affected by the  Ctrl  or  Shift   keys.


The speed indication is displayed in the  Status area whilst the relevant key remains pressed.

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5.9 Setting the Centre of View

The centre of the 3D View plays a significant role when zooming or rotating the model, therefore the ability
to set the centre of view is important.

The centre of view may be set on a graphical selection, an identified element or 
screen pick.

On the   3D VIEW   tab, in the  Manipulate   group, the   Centre of View   button has an
options list with the following entries.

   Selection   – this option centres the view on a graphical selection. If there is no current graphical
selection the CE is used.

 Identify Element  - this option centres the view on an identified element. The element is identified by
left clicking on it in the 3D View.

 Identifying an element in this way does not make it the CE or create a graphical selection.
 Screen Pick   - this option allows a position to be identified in a 3D View. The position is picked by left
clicking anywhere in the view.

These options are also available from a sub-menu on the  Set Centre of View  option in the 3D View pop-up
menu.

The  Centre on Selection   tile on the left side of a 3D View centres the view on the
graphical selection.

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5.10 Clipping and Capping

Clipping enables only those parts of the model which fall inside a clipping box or defined clipping planes to
be displayed.

On the  3D VIEW  tab, the  Clip and Cap  group has three buttons, one to toggle clipping, one
to toggle capping and one to define the clip box or planes.

Clicking the  Define  button displays the  Clipping Box  form which has the
following options to define the clip box or planes.

 Clip Box From CE  – clicking this button defines a clip box from the
extremities of the current element. The clip box is displayed and
labeled.

 Clip Box From View Limits – clicking this button defines a clip box
from the limits of the 3D View.

 Clip Box From Selected Element  – clicking this button display the
prompt  ‘Pick Item to define clipbox’ : Picking any element in the
3D View defines a clip box from the extremities of the picked
element.

 Clip Box From Selected Limits   – clicking this button displays the
prompt   ‘Clipbox limits from (Snap) Snap’   and displays the
Positioning Control   form. The clip box is defined by picking two
points as opposing corners of the clip box.

 The prompt will change depending on the settings of the Positioning 


Control form. See section 6.2.1 for details of the Positioning Control 
form.

If a clipbox has previously been defined in the current session, it’s size, origin position and orientation are
shown on the form. If a clip box has not been previously defined, a default clip box is defined at the origin.

The  Size  frame enables the clip box to be modified by entering X, Y and Z  length values in the appropriate
textbox. The extents of the clip box may also be modified by entering a + ve  or –ve  value in the  Extend by  text
box.

The  Position  frame enables the position of the geometric centre of the clip box to be specified by entering
co-ordinates in the relevant textboxes or by clicking the   Pick Position button   and graphically picking a
position in the 3D View. Picking options are controlled by the  Positioning Control  form.

The  Orientation  frame enables the orientation of the clipbox to be specified by defining a plane through
which it passes using the two buttons or by editing the  Y is and  Z is  text boxes.

Clicking the  Apply  button enables the defined clip box.

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 As an alternative to a clip box, up to six individual planes may be defined to


clip the model. The clipping planes feature and the clipbox are mutually
exclusive, i.e. enabling one has the effect of disabling the other and
clearing any related forms and aid graphics.

Clicking the   Six Plane Clipping…   button on the   Clipping Box   form
displays the  Clipping Planes  form and displays a confirmation message:

 As a clip box has been defined by opening the  Clipping Box  form, even if 
it is the default clip box, the six clipping planes are set to each face of the
clip box. Clicking the  Yes  button removes these clipping plane definitions.

The   Define clipping plane   options list is used to select which plane, 1 to
6, is being defined and changes the  Position  and  Direction  information.

Clicking the  Pick  button enables a clipping plane to be aligned with an item
when picked in the 3D View. The   Position and   Direction   fields are
automatically completed from the position and orientation of the picked
item.

When the position and direction of the plane are defined it is automatically
enabled. Clicking the   Disable plane   button disables the plane and
activated the Enable Plane button. Thus the plane can be enabled and
disabled.

If any manual modifications are made to the  Position or   Direction  settings the  Enable plane and  Disable
plane  buttons are temporarily replaced by the  Apply changes  and  Discard changes  buttons. Once one of 
these buttons is selected the display reverts back to the  Enable plane  and  Disable plane  buttons.

When a plane is defined, a labelled graphics aid arrow is displayed at the


origin of the plane. The aid arrow is normal to the plane and points in the
plane direction.

Clicking the   Reverse   button reverses the direction of the plane and update
the displayed aid arrow and direction in the  Direction  textbox.

The location of the plane can be finely adjusted using the gadgets in the
Slide plane out or in  frame.

The left and right arrow keys move the plane by increments of  50mm.

 An explicit value may be entered in the text box. A +ve   value will move the
plane in the direction of the aid arrow, i.e. in, and a –ve  value will move the
plane in the opposite direction of the aid arrow, i.e.  out .

Dragging the slider with the left mouse button moves the plane in the
indicated direction, i.e.  In  or  Out , by the value displayed in the textbox.

The  Limits frame has the following buttons:

 Derive 6 planes from grid lines…  - clicking this button displays the  Clip from Grid  form that enables
the clip plane to be derived from grid lines.

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The form displays a list of available  User 


Grid Systems   from which the clipping
planes can be derived.

Selecting a grid system from the list


changes the entries in the  Limits From
and  To  frames to reflect the selected grid
system.

Individual grid lines to delimit the clipped


volume can be selected from the options
lists or the nearest grid lines to two
picked positions can be automatically
selected by clicking the   Pick   button in
the relevant frame.

Positive or negative offsets relative to the


grid lines can be entered into the +/-
textboxes.

 Refer to TM-1802 AVEVA Everything3D ™ Model Utilities for details of  User Grid Systems.

 Derive 6 planes from clip box…  - this button uses the clipbox to define the six planes, e.g. following
Clip CE  and then manually adjusted.

 Clear all clip planes… - this button displays a confirmation message for the removal of all clip plane
data.

5.10.1 Capping

When the model is clipped, only the parts of the model inside the clip box or clipping planes are displayed.

Where items are intersected by the clip box or clipping planes plane, a
coloured cap can be added to show that the items extend beyond the
displayed region.

The capping colour is set from the  View Settings  form.

Capping is  off   by default.

5.11 Copy Image

On the  3D VIEW  tab, in the  Manipulate  group, clicking the  Copy Image  button copies an
image of the contents of the current view to the clipboard from where it can be pasted into
any document.

The button has an options list of the different resolutions available for the image.

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5.12 Showing Tooltips on 3D View Elements

On the   3D VIEW   tab, in the   Aids   group, the   Show Tooltips


button toggles the display of tooltips for elements in the 3D View.

If toggled on, hovering the cursor over a model element displays


the tooltip after as short delay.

The tooltips are configurable and the content varies depending


on the element type.

 Configuring tooltips is outside the scope of this training 


guide.

When  Show Tooltips  is toggled on, tooltips are also displayed when the cursor is hovered over an element
in  Model Explorer .

5.13 Animations

On the  PROJECT  tab, clicking the  Options > View > Animations  button toggles the smooth zooming and
panning of 3D Views when the  Zoom To  and  Walk To  options are used.

The pan or zoom operation is animated to show the transition from the original view definition to the final
view definition. Animations only operate if AVEVA E3D determines that the hardware is capable of 
performing a smooth pan or zoom with the size of the model displayed in the 3D View.

5.14 Graphics Settings

On the  3D VIEW  tab, in the  Settings  group, clicking the   Graphics  button displays the  Graphics Settings
form. The form contains five tabs from which the majority of graphics settings can be made, including many
that have been described earlier. Each tab is described in the following sections.

5.14.1 Graphics Settings - Colour Tab

The   General Colours   frame enables colours used for 


specific purposes in 3D Views to be set.

Clicking the button adjacent to the purpose label displays


a colour form with buttons for  16   colours. As described
previously, clicking the  More…  on the colour form shows
buttons for  256  colours button.

Selecting a colour button changes the button colour on


the tab accordingly.

Each colour form has a title describing the purpose it is


setting.

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The purpose of each button is as follows:

 CE  – sets the colour of the current element in a 3D View. This colour overrides any other colour that
may be set for the element.

   Active  – sets the colour of elements associated with the CE, e.g. if an equipment primitive is the CE
then all other primitives owned by that equipment will be displayed in the active colour.

   Visible  – sets the colour of all other elements in the 3D View other than the CE and those elements
with the active colour. This setting is only applied if  Auto Colour  rules are inactive.

   Aids – sets the colour of the graphical aids used in AVEVA E3D.

   Highlight  – sets the highlight feedback colour, e.g. for highlighting elements to be deleted.

   Tracing  – sets the colour for pipes with a tracing specification.

The   Auto Colours  frame contains functions to control and define the auto colouring of elements in a 3D
View.

Auto Colours  are a set of rules that define the colour and other attributes of an elements, e.g. pipe systems
may be displayed in different colours according to the fluid code or equipment in different plant areas be
displayed in different colours.

 Auto Colours are toggled on and off using the   Auto Colour   checkbox on the tab. The   Dynamic Auto
Colour checkbox controls the re-evaluation of an elements colour if the attribute that the colour is dependent
on is modified. If enabled the colour will be changed dynamically if the attribute is changed and if disabled
the colour will change when the element is next added to a Drawlist. Both of these settings are checked by
default.

The   Auto Colour Rules…   link label displays the  Auto Colour Rules  form, from which Auto Colour rules
may be created, deleted and modified.

5.14.2 Graphics Settings – Representation Tab

The representation of elements in a 3D View is


controlled from the  Representation  tab.

The   Representation Settings   frame contains the


following controls:

The   Tube and   Centreline   checkboxes control the


representation of pipework in the 3D View.

If the   Tube   checkbox is enabled, pipework will be


displayed as solid elements.

If the   Tube   checkbox is disabled and the   Centreline


checkbox enabled, the pipework is displayed as
centrelines, with components shown as a symbolic
representation defined in the catalogue.

If both   Tube and  Centreline   checkboxes are enabled


both representations are displayed which can give an
undesirable outcome.

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Tube enabled Centreline enabled

The   Holes Drawn   checkbox controls how negative elements are displayed in the 3D Views. AVEVA E3D
does not fundamentally change the solid primitives from which items are created but modifies them with
negative primitives that ‘cut’ the solid primitives.

If the   Holes Drawn   checkbox is disabled, any negative elements are displayed as black lines in a shaded
view. If the  Holes Drawn  checkbox is enabled, the negative primitives ‘cut’ the primitives to show the ‘holes’.
This does not apply to holes in pipe flanges.

Holes Drawn disabled Holes Drawn enabled

The  Flange Bolt Holes Drawn  checkbox controls whether holes in piping flanges are displayed, providing
they have been set-up in the catalogue. This function works in the same was as  Holes Drawn  but is
independent from it.

Flange Bolt Holes Drawn disabled Flange Bolt Holes Drawn enabled

The  Tracing  checkbox controls the displayed colour of pipe elements that have a tracing specification
applied. If the  Tracing  checkbox is enabled, the pipe elements with a tracing specification in the 3D View
will be displayed in the  Tracing  highlight colour specified on the  Colour   tab of the form.

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The  Anti-Alias checkbox and the  Anti-Alias Level  options list controls the ‘feathering’ of diagonal lines in
the 3D View. If the  Anti-Alias  checkbox is disabled, diagonal lines will appear ‘jagged’, however, if the  Anti-
Alias checkbox is enabled, diagonal lines will appear smoother.

The  Anti-Alias Level  options list has three levels of anti-aliasing that can be used,  2 ,  4  or  8 . The higher the
number the smoother the diagonal lines will be, however, this does have an overhead on the amount of 
processing the graphics card has to perform.

The  Insulation Visibility/Translucency  options list controls the display


of insulation on pipes that have an insulation specification.

The default setting is Off , i.e. insulation is not shown. The insulation
may be shown as   Solid   colour, the pipe cannot be seen through the
insulation, however, the options list also has entries for showing the
insulation at different levels of translucency, i.e. the pipe can be seen
through the insulation, from 12%   through to 87%. The higher the
percentage the more translucent the insulation becomes.

Insulation Visibility/Translucency Off  Insulation Visibility/Translucency 50%

The   Obstruction Visibility/Translucency   options list controls the


display of obstruction volumes where they have been defined.

The default setting is Off , i.e. obstruction volumes are not shown.
Obstruction volumes may be shown as  Solid   colour, the element that
owns the obstruction volume cannot be seen through it, however, the
options list also has entries for showing the obstruction volumes at
different levels of translucency, i.e. the element can be seen through
the obstruction volume, from 12%   through to 87%. The higher the
percentage the more translucent the obstruction volume becomes.

Obstruction Visibility/Translucency Off  Obstruction Visibility/Translucency 50%

The  Representation Rules…  link label enables representation rules to be written and set. This functionality
is outside the scope of this training guide.

 Refer to TM-1802 AVEVA Everything3D ™ Model Utilities for details of Representation Rules in Model.

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The  Level  frame on the tab shows the current display level for various item types in the model. The display
level may be set by entering a valid display level number in the appropriate textbox.

 The AVEVA E3D default display level is 6 .


The   Arc Tolerance  value controls the representation of certain curves as polygon segments or faceting
planes. The smaller the arc tolerance, the smoother the curve drawn, however, on very large models this
may be an overhead on graphical performance.

Arc Tolerance 1mm Arc Tolerance 10mm

The value may be set by entering a number in the  Arc Tolerance  textbox. The default setting is  1mm

5.14.3 Graphics Settings – Steelwork Tab

The   Steelwork   tab controls the display of structural


profiles and associated elements.

The Steelwork Settings frame contains the   Profile


and  Insulation  checkboxes which enable and disable
the display of profiles and insulation, if any has been
defined in the catalogue.

The   Profile Obstruction Visibility/Translucency


options list works as previously described for general
obstruction visibility/translucency.

The   Primary Nodes and   Secondary Nodes   frames


control the display, size and colour of Primary and
Secondary Nodes for structural profiles.

The   Display   checkboxes toggle the display of the


nodes, the  Size  textboxes sets the size of the nodes
and the   Colour    buttons enable the colour of the
displayed nodes to be set.

 Refer to TM-1812 Everything3D ™  Structural 


Modelling for details of Primary and Secondary 
Nodes.

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5.14.4 Graphics Settings - Cabling Tab

The  Cabling   tab controls the display of cableway


volumes, centreline representation, head/tail/route
attachments and cable nodes.

The  Display  checkboxes toggle the display of the


attachments and nodes, the  Size  textboxes set the
size of the attachments and nodes and the   Colour 
buttons enable the colour of the displayed
attachments and nodes to be set.

 Refer to TM-1815 AVEVA Everything3D ™

Cableway and Cable Modelling training guide


for details of Cabling attachment points and 
route nodes.

5.14.5 Graphics Settings – Plines and Ppoints Tab

The   Plines & Ppoints   tab controls the display of 


Plines on structural profiles and  Ppoints  on primitives
and piping, HVAC and cable tray components.

The   Display   checkboxes toggle the display of the


Plines and   Ppoints   and the   Pkey and   Numbers
checkboxes control the display of the   Pline   name or 
Ppoint  number respectively.

The   Length   value determines the length of the


displayed  Plines  or  Ppoints.

 Refer to TM-1812 AVEVA Everything3D ™

Structural Modelling training guide for details of 


Plines and TM-1811 AVEVA Everything3D™
Equipment Modelling training guide for details of 
Ppoints on primitives.

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The  Graphics Settings  form has buttons along the bottom of the form that are applicable to all tabs. The
buttons have the following functions:

The  Load  button loads Graphics Settings from a previously saved file.

The  Save  button saves the current Graphics Settings to a file.

The  Apply  button applies the changes.

The  Cancel  button cancels any changes made and dismisses the form.

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Exercise 3

Creating and Copying 3D Views

1. Clear the Drawlist and add the TRA.SITE  element to the 3D View and set the view direction to  Iso 3.

2. Select   GENERAL   from the   Discipline   options list on the   Quick Access Toolbar   to enter the
GENERAL discipline. All of the features described work in an Model discipline.

3. On the  3D VIEW  tab, in the New  group, click the  Empty View  button to create a new, empty 3D View.
The  View Settings  form is displayed. Note that the end of the main Window header bar and the title of 
the View Settings form reads  [3D View (2) – Drawlist (2)], indicating that there are now two 3D Views
with separate Drawlists.

4. On the  HOME  tab, in the  Windows  group, select  Stack  from the  Windows Layout  button options list
to display both 3D Views.

5. On the   View Settings   form, which should still refer to   [3D View (2) – Drawlist (2)], click the  Colour 
button in the   Background  frame to display the   3D View Background Colour  form. Select any colour 
and close the form. Close the  View Settings form.

6. Add the  PIPE.ZONE  element to  3D View (2)  and set the view direction to  North.

7. With  3D View (2)  as the current view, on the   3D VIEW  tab, in the New  group, select  To a Separate
View  from the  Copy View  button options list to create a copy of the view and note that the new view is
named  [3D View (3) – Drawlist (3)]. Note that the view has the same contents and background colour 
as  3D View (2),  however, it has a separate Drawlist. Stack the views to display all three views.

8. Make  3D View (2)  the current view by clicking anywhere in the view. Change the viewing direction and
remove element  pipe1  from the 3D View by making it the CE and clicking the   Remove CE   tile in 3D
View (2). Note that this has not affected the viewing direction or view contents of   3D View (3).

9. Close  3D View (2)  by clicking the  Close  button in the top right corner of the view. On the  HOME  tab, in
the  Windows  group, select the  Close All  option from the  Windows Layout  button options list to close
3D View (3). Click the OK  button on the warning message and note that only  3D View (1)   remains.
Expand the 3D View to fill the graphics area of the window.

10. Click on  TANK1  in the 3D View to make it the CE and the graphical selection. On the  3D VIEW  tab, in
the  New  group, select the  To a Local View  option from the  Copy View  button options list to create 3D
View(2) – Drawlist (2)   that contains only  TANK1. Note that the new view has the same background
colour as used previously. This will persist for all newly created views until it is changed. Stack the
views to display both 3D Views.

11. Left click on  TANK2  in the 3D View to make it the CE and the graphical selection. Hold down the  Ctrl
key and left click on the pipe coming out of the bottom of   TANK2   to add it to the graphical selection.
Note that the pipe is only highlighted up to the first elbow. Continue holding down the  Ctrl  key and click
pipe just past the elbow to add it to the graphical selection. Keep adding the pipe components up to the
flange just before the tee to the pump, as shown:

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12. On the  3D VIEW  tab, in the  New  group, select the  To a Local View  option from the  Copy View  button
options list to create  3D View(3) – Drawlist (3)  that contains the graphical selection of  TANK 2  and the
selected pipe elements.

13. With 3D View (3) as the current view, select the  To a Cloned View  option from the  Copy View  button
options list to create  3D View(4) – Drawlist (3).

14. On the HOME tab, in the Windows group, select the  Side by Side  option from the main menu to display
all four 3D Views. The layout should look similar to this:

Manipulating 3D Views

15. Delete 3D Views 2, 3 and 4  and maximise   3D View(1)   by double clicking on its header. Remove the
CIVILS.ZONE from the Drawlist and set the view direction to  Iso3.

16. On the   3D VIEW   tab, in the  Manipulate   group, select the   Zoom Rectangle  option from the  Middle
Button button to set the middle mouse button function.

17. Drag a rectangle around TANK1  by clicking and holding the middle mouse button to the bottom left of 
the element and dragging the pointer to the top right of the element. The 3D View will zoom to the
rectangle limits.

18. On the  3D VIEW  tab, in the  Manipulate  group, select the  Zoom  option from the  Middle Button  button.
Click and hold down the middle mouse button and move the pointer down the screen to zoom out.
Move the pointer up the screen to zoom in. Rotate the scroll wheel in each direction and note that this
has the same zoom effect, although the scroll wheel zoom is ‘coarser’.

19. Right click in a blank area of the 3D View to display the pop-up menu and select the   Middle Button
Drag > Pan  option. Note the change from  Zoom  to  Pan  in the  Status  area at the bottom left of the 3D
View. Click and hold down the middle mouse button and move the pointer around the screen, noting the
panning effect on the model.

20. Click the middle mouse button with the pointer away from the centre of the 3D View to set the centre of 
interest, noting the panning effect of this action. Click the middle mouse button several times with the
pointer in the same place to pan the view in the same direction. Click the   Zoom to Drawlist  tile to re-
centre the displayed elements.

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21. On the  3D VIEW  tab, in the  Manipulate  group, select the  Rotate  option from the  Middle Button  button.
Click and hold down the middle mouse button and move the pointer left and right across the screen to
rotate the displayed elements around a vertical axis in the centre of the view. Release the middle
mouse button and repeat the action but this time move the pointer up and down the screen to rotate the
displayed elements around a horizontal axis.

22. Press the F7   function key to set Eye   in the status area and repeat the rotate actions noting the
difference from the  Model  setting. Press the  F7  function key again to return to the  Model  setting.

23. Press the F9  function key to display the rotation sliders on the bottom and right-hand side of the 3D
View. Click and hold the left mouse button on the  bottom  slider and move the slider  left and  right to
rotate the displayed elements around a vertical axis. Repeat the action with the   right-hand   slider,
moving the pointer  up and  down  to rotate the displayed elements around a horizontal axis. Press the
F9  function key again to remove the sliders.

24. Click the Zoom to Drawlist  tile and set the view direction to  Iso 3. Click on  TANK2  in the 3D View and
click the   Centre on Selection  tile on the left side of the 3D View. Note that the view adjusts to move
the equipment item at the centre of the view. Rotate the displayed elements, noting that the centre of 
rotation is  TANK2.

25. On the  HOME  tab, in the  Common  group, click the  Navigate to Element  button to toggle it  on . In the
Manipulate  group, select the  Identify Element  option from the  Centre of View  button options list and
select any primitive on the  PUMP1  equipment item. Rotate the model and note the rotation centre.

26. From the 3D View pop-up menu select  Set Centre of View > Screen Pick…  click anywhere in the 3D
View. Note that the pointer location when the mouse button was clicked has moved to the centre of the
view. Rotate the displayed elements.

27. On the  HOME tab, in the  Common  group, click the  Navigate to Element  button to toggle it  off .

Clipping

28. Make  PUMP1  the CE and on the  3D VIEW   tab, in the  Clip and Cap  group, click the  Define  button to
display the   Clipping Box   form. Uncheck the   Clipping   checkbox and click the   Clip Box from CE
button. A clip box is displayed around  PUMP1. Check the  Clipping  checkbox and note that PUMP1 is
the only element displayed as all other elements have been clipped.

29. In the  Clip and Cap   group, click the  Clipping  button to unclip the 3D View. Click the button again to
activate the clipping again .

30. On the  Clipping Box  form enter the following values in the appropriate textboxes:

Xlength   1778

 Ylength   1556

Zlength   3550

East   2711

North   7000

Up   3350

31. Click the   Apply   button on the   Clipping Box   form and note that the 3D View has been clipped to
TANK2 and some small part of its support steelwork. Uncheck the  Clipping  checkbox.

32. Click the  Six Plane Clipping…  button on the  Clipping Box  form to display the  Clipping Planes  form.
Click the   Derive 6 planes from clipbox…   button and click the Yes   button on the confirmation
message. Six independent clipping planes have now been derived.  Clip Plane 1  is shown by default in
the 3D View and its  Position  and  Direction  information is displayed on the form.

33. Press the F8   function key to display the elements in wireline mode and note the displayed aid vector 
arrow which is normal to the clip plane. On the   Clipping Planes   form; select 6   from the   Define

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clipping plane  options list. Note that the aid vector arrow is now shown for  Clip Plane 6. Press the  F8
function button again toggle back to shaded mode.

34. On the  Clipping Planes  form, with  Clip Plane 6  as the current clipping plane, in the  Slide plane out or 
in  frame, enter  500  in the  Slide by  text box and press the  Return  key, noting that  Clip Plane 6  has slid
downwards by  500mm. Click the arrows either side of the  Nudge out or in  caption to change the clip
box dynamically.

35. On the  3D VIEW  tab, in the  Clip and Cap  group, click the  Capping  button to display the capping of the
clipped element.

36. Select 1  from the  Define clipping plane  options list and enter  E 45 N  in the  Direction  textbox, press
the  Return  key and click the  Apply changes  button. Note that  Clip Plane 1  has changed direction and
affected the clipping. Left click and hold on the  Out/In slider and move it to adjust  Clip Plane 1.

37. Close the planes Clipping Planes  form. Disable clipping using the  Clipping  button in the  Clip and Cap
group.

Graphics Settings

38. Click the   Zoom to Drawlist   button and set the view direction to   Iso3. On the   3D VIEW   tab, in the
Settings group, click the  Graphics  button to display the  Graphics Settings  form.

39. Click on the   Colour   tab to make it current and click the  Navigate to Element  button on the  HOME  tab
to toggle it  on . Zoom in to  PUMP1  and left click on the cylinder that forms part of the pump motor. Note
that the cylinder is now coloured   magenta, the default CE   colour, however, the rest of the primitives
that form the equipment are coloured  royal blue, the default  Active  colour.

40. Click the  CE colour   button on the   Graphics Settings   form to display the   Current Element Colour 
form. Click on the  cyan   button to set the colour and close the Current Element Colour form. Click the
Apply button on the  Graphics Settings  form and note that the cylinder is now coloured  cyan.

41. Uncheck the  Auto Colour   checkbox on the  Graphics Settings  form to toggle the it off, and note that
the   Dynamic Auto Colour   checkbox is greyed out. Click the   Visible   colour button to display the
Visible Element Colour   form and select any colour. Close the form and then click the  Apply  button on
the   Graphics Settings  form. To make this change to the displayed elements they must be removed
from the Drawlist and added back to it. Right click on the  TRA.SITE   in Model Explorer and select 3D
View > Remove  from the pop-up menu. Add back the  PIPE.ZONE,  EQUIP.ZONE and  STRUC.ZONE
separately to the Drawlist and note that all elements are displayed in the new  Visible  colour.

42. Click the   Auto Colour   checkbox on the   Graphics Settings   form to toggle the setting on. Remove all
elements from the Drawlist and add back the  PIPE.ZONE,  EQUIP.ZONE and  STRUC.ZONE  and note
that they all now use the Auto Colour Rules, i.e. each type of element, equipment, pipes and structural
components, are different colours.

43. Click on the   Representation   tab to make it current. Check the   Tube   checkbox and check the
Centreline   checkbox. Click the   Apply   button and note the change in representation of the piping
elements, i.e. the only the pipe centrelines are drawn and valves have a ‘schematic’ representation.
Changes the settings back and click the  Apply  button again to change the representation.

44. Uncheck the  Holes Drawn  checkbox to toggle it off   and Click the Apply button. Zoom in to the top of 
one of the  TANK2  support columns where the horizontal beams connect. Note the dashed black lines
and circles that represent negative extrusion that cut-back the steel beams and make holes in the
columns for bolted joints. Check the  Holes drawn  checkbox and click the  Apply  button. Note that the
black lines and circles representing the negatives have disappeared and that the negatives have ‘cut’
the steelwork.

45. Zoom out from the column and zoom in on one of the valves in the model. Open the  Obstruction
Visibility/Translucency options list, select the  50%  option and click the   Apply  button. Note that semi-
translucent shapes have appeared around parts of the valve. Select the Off    option from the
Obstruction Visibility/Translucency  options list and click the  Apply  button to remove the obstruction
volumes from the display.

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46. Check the  Flange Bolt Holes Drawn  checkbox and note that the bolt holes in pipe flanges are now
displayed.

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CHAPTER 6

6 Attributes, Positioning and Orientation

6.1 Element Attributes

Every AVEVA E3D element has a fixed set of properties know as its   attributes. Some attributes are
common throughout the large range of elements, some are applicable to many elements and some are
unique to one type of element.

For some element attributes, appropriate values are set by the creation or modification of the element when
modelling, whilst others may be set or entered by the user via the User Interface.

For example, a cylinder primitive (CYLI) has the following attributes:

Attribute Description
RefNo The unique database reference number.
Name The explicit element name or system generated element name.
Type The type of element - may be displayed as the abbreviated name.
Either set to True (locked) or False (unlocked). If locked, the element may not be
Lock
modified or deleted.
Owner  The name of the elements owning element.
Purpose This attribute may be set if the element has a specific purpose.
Position WRT The position of the elements origin with respect to its owner’s origin. All primitives have
Owner  an origin. The values of the coordinates are expressed in the current session units.
Orientation
The orientation of the components axis system with respect to its owner’s axis system.
WRT Owner 
 AVEVA E3D can produce different representations of an item, depending on how it has
been modelled and the representation levels used. The Level attribute is expressed as a
Level
range of levels; however, only one display level (for certain element types) may be
displayed at one time.
The Obstruction attribute is used to declare whether an element may be considered solid
Obstruction or not. Obstruction values may be set to  2  (Hard),  1  (Soft) or  0  (No obstruction).
This attribute is used in clash detection purposes.
Diameter  The diameter of the cylinder in the current session units.

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Attribute Description
Height The height of the cylinder in the current session units.
Template repeat reference. This is an advanced attribute applicable to primitives used
Tmrref 
with a repeat function in templates.
Repeat Count. This is an advanced attribute applicable to primitives used with a repeat
RepCount
function in templates.

Only the  Diameter  and  Height   attributes describe the geometry of the cylinder. Other primitives will have
specific attributes that describe their geometry.

6.1.1 Pseudo Attributes

In addition to the standard set of attributes that all AVEVA E3D elements have, they also have a set of 
‘derived’ attributes known as  Pseudo Attributes. The number of pseudo attributes varies depending on the
element type. Pseudo attributes may be queried and used in expressions, say in reports, in the same way as
fixed attributes. Examples of pseudo attributes are:

Brweight – Branch weight (in kg).

Clle – centreline length (of branch).

Gcof  – Gross centre of gravity (position).

Ncof  – Nett centre of gravity (position).

Gwei  - Gross weight.

Nwei  – Nett weight.

Cutl  – cut length (of structural profile).

Tctl  – true cut length (of structural profile).

6.1.2 User Defined Attributes

In addition to the standard element attributes and pseudo attributes, AVEVA E3D enables additional   User 
Defined Attributes (UDA) to be assigned to one or more elements. The   Lexicon  module in the   AVEVA
Administration product is used to create, modify and assign a UDA.

 A UDA is just like any other attribute but may be specific to the company or the particular project. The setting
of the UDA is normally made manually by the user, although it may have a default value.

UDAs are prefixed by a colon which differentiates them from standard attributes. For example:

   :Manufacturer  - User Defined Attribute

   Height  - Standard Attribute

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6.1.3 Querying Attributes

When working with AVEVA E3D there are numerous occasions when one or more attributes of a database
element are required to be known, whether it be a standard attribute, a pseudo attribute or a UDA. Attributes
may be queried and modified from the  Attributes form.

In the  Common  group of the discipline tabs or the  HOME  tab,


clicking the  Attributes  button displays the  Attributes  form for 
the current element.

The form may also be displayed by selecting the  Attributes…


option from the  Model Explorer  pop-up menu.

The  Attributes  from is a re-sizeable and dockable form that


displays, by default, the standard attribute data and any UDAs
for the current element in a grid.

The   Track CE   checkbox toggles the updating of the form


when a different element becomes the current element.

 A  Filter   button is also displayed at the top right of the form.


This allows users to see if any filters have been applied to the
attributes displayed.

Right clicking in the grid displays the  Attributes  from pop-up menu. Some of the
options are greyed out depending on the attribute the cursor was on when the
right click was made.

The pop-up menu has the following options:

 Navigate To  – this option is enabled when the attribute has a reference that
can be navigated to, i.e. Owner, Spref, Pspec, etc.

 Set Attribute Value to CE – this option enables an attribute value to be set
to another element in Model Explorer.

 WRT Element   – this option enables certain attributes, e.g. Position and
Orientation, to be set   with respect to   (WRT) other, pre-determined
elements. By default, any elements that have Position and Orientation
attributes are set to be with respect to their Owner.

This option has a sub-menu that displays the available elements that the
WRT attributes can be set to. The contents of the sub-menu vary depending
on the element displayed in the  Attributes  form.

The  WRT  setting affects all attributes that have a WRT setting.

 Display P-Points  – this option toggles the inclusion of Ppoint data in the grid for elements that own
Ppoints.

 Track CE  – this option toggles  Track CE  checkbox on and off. The checkmark is displayed when on.

   Categorised/Alphabetical  – this option displays the grid in categorised mode or alphabetical mode.
The system defines the category that each attribute belongs to.

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 Expand Nodes  – this option expands all nodes, i.e. any attributes or categories with the icon next to
them.

 Collapse Nodes  – this option collapses all nodes, i.e. any attributes or categories with the icon next
to them.

 Modify Category Filters   – this option displays a form that enables categories of attributes to be
displayed or hidden. This applies in both  Categorised  and   Alphabetical  mode.

The form is also displayed by clicking the  Filter   button at the top right of the
Attributes form.

The form displays the categories of attributes and is element type


dependent.

The attributes displayed in the grid may be controlled by checking ore


unchecking the required categories.

 Manage Category Filters…  – this option displays the Manage Category Filters by Element Type form
and is used to control how category filters are implemented.

 Display Standard Attributes   – this option toggles the display of   standard AVEVA E3D element
attributes on and off.

 Display UDAs  – this option toggles the display of  User Defined Attributes on and off.

 Display Pseudo Attributes – this option toggles the display of  Pseudo Attributes  on and off.

   Columns  – this option has a sub-menu the enables the attribute’s  Description  and/or   Data Type  to be
added as columns in the grid.

   Settings  – this option has a sub-menu that enables the display of attributes whose value is Nulref, i.e.
null reference, and/or is unset, to be supressed.

 Export to Excel   – this option displays the  Save As  browser that enables the grid to be saved as an
.xls file.

 Print Preview  – this option opens the standard Windows Print Preview form, enabling the grid to be
printed.

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6.1.4 Modifying Attributes

Standard attributes and UDAs may be modified from the


Attributes form.

Some attributes, generally those set by the system and all


pseudo attributes, cannot be modified and are shaded grey in
the  Value  column.

Double clicking in a modifiable attributes   Value   column entry


highlights the attribute value or parts of the value so it can be
modified using standard Windows techniques.

If the modification is successful, i.e. a valid entry has been


made, the value cell is highlighted in cyan.

If the modification is unsuccessful then the value cell is


highlighted in red.

 Attributes may also be modified using the Command Window, however, this is not recommended for 
inexperienced AVEVA E3D users.

6.2 Positioning

Many AVEVA E3D elements have a   Position   attribute, e.g. SITE, ZONE, EQUI, SUBE, STRU, PANE,
SCTN, Primitives, etc.

Positions in AVEVA E3D are expressed in terms of 3D co-ordinates, i.e. X, Y and Z. As AVEVA E3D assigns
cardinal directions to these three axes, i.e. X is East, Y is North and Z is Up, positions are often expressed in
terms E, N, U rather than X,Y,Z.

On the  PROJECT  tab, selecting  Options > Systems > Coordinates  enables a choice of  ENU  or  XYZ  to be
made for the display of co-ordinates on forms or aid graphics.

The  Position  attribute gives the elements position with respect to its owner, however, where the elements
owner does not have a Position attribute, the position is given with respect to its owner’s owner. For 
example, a PANE element is owned by a FRMW, however, a FRMW does not have a Position attribute;
therefore, the PANE’s position is given with respect to the FRMW’s owner, a STRU, which does have a
Position attribute.

Forms that create or modify elements often enable the position to be expressed with respect to other 
elements although the Position attribute always gives the value with respect to its owner, no matter how it
was derived. In other cases forms only allow positions to be expressed with respect to their owner or the
World.

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6.2.1 The Positioning Control Form

In EDG mode, positions may be picked using other elements in the 3D View. Whenever this is applicable the
Positioning Control  form is activated.

The form is divided into three parts. The left part controls the  Pick Type,
the middle part controls the   Pick Method  and the right part has explicit
positioning and working plane options.

6.2.1.1 Pick Type

The  Pick Type  options are:


Element  - picking is restricted to elements.

Ppoint  - picking is restricted to Ppoints or panel vertices.

Pline - picking is restricted to structural Plines

Graphics  – enables edge, surface and corner picks on any graphical element.

Aid - picking is restricted to 3D Aid Constructs, including User Grid Systems.

Screen   – enables a pick anywhere in the 3D View which identifies two co-ordinates, the third co-
ordinate being taken from the current Working Plane or normal to the view direction if there is no
active Working Plane.

Laser  – picking is restricted to Laser data points.

Any – uses any appropriate pick type.

6.2.1.2 Pick Method


Snap  - selects the snap point nearest to the cursor pick point. Snap points vary for different elements.

Mid-Point - derives the mid-point between two snap points along a linear item.

Intersect   – derives the intersection of two picked lines from any directional elements. The elements
do not have to be co-planar.

Cursor  - places the derived point exactly where the cursor picks on the element.

Distance  - applies the offset value entered in the textbox. For example a + ve  value of 500
derives a point 500 mm from the nearest snap point, measured towards the cursor 
position, whereas, a –ve  value of 500 derives a point 500 mm from the nearest snap point,
measured away from the cursor position.

The two additional buttons on the  Positioning Control  form are:

Working Plane  – this button activates the working Plane if one has been derived.

Explicit Position  – this button displays the  Explicit Position  form allowing explicit co-ordinates to be
entered.

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6.2.2 Positioning Explicitly

On the discipline tabs or the   HOME   tab, in the   Common   group,


clicking the  Position Explicitly  button displays the  Explicit Position
form.

 An explicit position is defined by entering the required co-ordinates in


the   East/West,   North/South and   Up/Down   textboxes. The option
buttons are used to set the appropriate direction in each case. If 
required, the   Lock   checkboxes may be used to fix the current co-
ordinate along any axis.

The  WRT  (with respect to) textbox can be used to identify an element
whose coordinate system is to be used for the  Position  data.

The  Datum  options list allows identification of the specific point on the
element to which the position is to apply and vary depending on the
element being positioned.

The   Select   form menu options change the focus of the form, i.e. if a new CE is
selected in  Model Explorer , selecting the  CE  or  Owner   option displays the position of 
the CE or its owner, respectively, on the form.

The  Pick and  Pick Owner  options prompts for an item to be picked and the selected
item or its owner’s position, respectively, is displayed on the form.

   Picking a position with the  Positioning Control   form in conjunction with the   Explicit Position   form
open automatically populates the coordinate textboxes.

When the form is opened or a new element selected, a ‘bounding box’ is placed around the extremities of 
the element to be moved, whether it is displayed or not. On entering new co-ordinates the bounding box is
moved to the new location as a preview of the change to be made. An axes aid is also displayed at the
Datum point showing the cardinal directions.

Clicking the   Apply   button on the form moves the element to the specified location. Clicking the   Cancel
button removes the bounding box and dismisses the form.

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6.2.3 Positioning Relatively

Elements may be positioned  relatively, i.e. from their current position by a specified direction and distance.

On the discipline tabs or the  HOME  tab, in the  Common  group, clicking
the  Position Relatively By  button displays the  Position By  form.

The offsets from the current position are defined by entering the
required distances in the   East/West,   North/South and   Up/Down
textboxes, using the option buttons to set the appropriate direction in
each case.

If required, the  Lock  checkboxes may be used to fix the current position
along any axis. The default offsets 0mm, 0mm, 0mm   which represents
the current position of the element.

The WRT  (with respect to) textbox can be used to identify an element
whose co-ordinate system is to be used for the  Position  data.

 A different element or elements may be selected for relative positioning by using the   Element  options list,
which has the following entries:

 CE – this option uses the CE as the element to move.

   Pick  – this option allows elements to be selected from the 3D View. With this option the
Apply button must be clicked before picking the elements. Once all elements are picked,
pressing the  Esc  key moves the elements.

   Collection   – this option uses the elements in the current collection. All elements in the current
collection are re-positioned.

 Refer to section 7.1 for details of Collections.


   Selection  - this option uses the elements in the graphical selection, if one exists. All elements in the
graphical selection are re-positioned.

When the form is first opened, or a new selection made, an axes aid showing the cardinal directions is
placed at the elements current position. When offsets are entered in the relevant textboxes, aid lines
show the offsets, true distance and the new position.

Clicking the   Apply  button on the form moves the element(s) by the specified offsets. The aids are still
displayed showing the new position if the  Apply  button was to be clicked again. Clicking the   Cancel
button removes the aids and dismisses the form.

 In addition to these methods of positioning elements, other functionality to move, drag and perform
 planar moves affect an elements position is available. Similarly, the Model Editor enables elements
to be moved graphically.

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6.3 Orientation

Many AVEVA E3D elements have an  Orientation  attribute, e.g. SITE, ZONE, EQUI, SUBE, STRU, PANE,
Primitives, etc.

Orientation in AVEVA E3D is expressed in terms of axes direction, e.g.  Y is N and Z is U, meaning that the
element’s  Y  axis is pointing  North  and the elements Z  axis is pointing  Up . Only two axes need to be stated
as the third axis direction is know because it conforms to the right hand rule, i.e. in this case  X is E.

 Axis directions do not have to follow Cardinal directions, they can include one or more angles and directions,
e.g.  Y is N 45 E , meaning that the Y  direction is North  45º East or   Y is N 45 E 30 U , meaning that the Y
direction is  North 45º East 30º Up. Both valid directions and any direction can be expressed in AVEVA E3D
using this syntax.

Elements that have a rotation attribute have, essentially, their own axis system which is known as the  frame
of reference.

For example, the Z  axis for a cylinder (CYLI) primitive is along the length of the cylinder. If the Z  axis is Up
with respect to its owner, the cylinder is orientated in an ‘upright’ position. In order to place the cylinder 
horizontally, say with its Z axis pointing in an East/West direction, the orientation of the cylinder would need
to be expressed as  Y is N and Z is E  (and  X  is  D )

 As with positioning, orientation is given with respect to its owner and the same rules apply for owning
elements that do not have an orientation attribute.

6.3.1 Setting Orientation using Axes

On the discipline tabs, in the   Common   group, selecting  Orientate  from the  Rotate about
Axis  button options list displays the  Orientate  form which enables elements that have an
Orientation attribute to be re-orientated by modifying its axes directions.

The form displays, by default, the current X and Y   axes


directions, the third axes being automatically derived. The top
axis option list contains  X  and  Y  and the bottom axis option list
contains Y and Z. It is, therefore possible to set the required
axes using these option lists. If one option list is changed, the
other option list and the displayed third axis are updated.

The direction of the selected two axes may be modified by


entering a valid direction in the appropriate textbox.

 As soon as the  Return  key is pressed after entering a value,


the other two axes are updated.

On opening the form or a new element selected, a ‘bounding box’ is placed around the extremities of the
element and an axes aid placed at the elements origin, whether the element is displayed or not. On entering
a new direction for one of the axis, the bounding box is re-orientated to the new orientation.

Clicking the  Apply  button re-orientates the element but retains the bounding box and axes aid. Clicking the
Cancel  button removes the aids and dismisses the form.

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6.3.2 Setting Orientation using Rotate

Elements may be rotated in AVEVA E3D by using a rotation axis, the position and direction of which are set
by the user.

 Refer to Chapter 8, Introduction to Model Editor, for details of graphical rotation of elements.
On the discipline tabs, in the  Common  group, clicking the  Rotate about Axis  button options list displays the
Rotate form.

When the form is displayed, a   Rotation Axis   aid is placed at the


origin of the CE. The aid shows the default direction of the axis and
cardinal angle labels show the direction of positive rotation.

The origin of the  Rotation Axis  may be re-positioned using the  Rotate  form menus.

The  Cursor  form menu contains the following options:

   Element  – this option prompts the user to pick an element in the graphic view. The
Rotation Axis  is placed at the origin of the picked element.

 Design Point  – this option prompts for the selection of a Point, i.e. a Ppoint.

   Pline  – this option prompts for the selection of a Pline on a SCTN or GENSEC.

   Edge  – this option prompts for the selection of a PANE edge.

   Defaults…  - this option displays the  Cursor Defaults  form.

This form enables the way cursor picks are interpreted when a position
is picked in a graphical view.

The  Pick Options   frame has options to specify how a pick along a
linear item is to be interpreted as a position. The options are:

Snap   – (default) the position will be at whichever end of the item is


nearest to the cursor. The textbox next to this option is not applicable
in the current context.

Proportional   – a proportion, between 0 and 1, is entered in the


adjacent textbox. The derived position will be at this proportion of the
item’s length from the end nearest to the cursor.

   Distance   – a distance is entered in the adjacent textbox. The derived position will be at this distance
from the end nearest to the cursor towards the cursor position. A negative distance will give a position
beyond the end.

   Exact  - the position will be exactly at the picked point.

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The  Pick Qualifier   frame has option to specify how many picks will be used to identify the position, and
how a single position is to be constructed from multiple picks. The choices are:

 Single pick  - the position will be as determined by the  Pick Options  setting for a single pick.

 Mid-point of two picks   - each of two picks will be interpreted as determined by the  Pick Options
setting and then the mid-point of the two will be constructed to give the final position.

 Centroid of multi-picks   - each of two or more picks will be interpreted as determined by the   Pick
Options   setting and then the centroid of the points will be constructed to give the final position.
Pressing the  Esc  key terminates the picking.

 Any modified cursor defaults will remain in force for all subsequent picking operations until they are
reset.

The   Intersection  form menu options enable a position to be defined by picking two directional items using
the cursor in a graphical view.

The derived position will be at the intersection of the two items or, if 
they do not actually intersect, at a point  on the first picked item
which corresponds to the projection of the second item onto the
first.

The menu and sub-menu options enable any combination of the following types of directional item:

   Element  - this option prompts the user to pick any element which has its principal axis pointing through
or towards the required position.

 Design Point   - this option prompts the user to pick any design point, which is aligned through or 
towards the required position.

   Pline  - this option prompts the user to pick any Pline which is aligned through or towards the required
position.

   Edge  - this option prompts the user to pick any PANE edge which is aligned through or towards the
required position.

If the Rotation axis position is set using one of the methods described above, the Rotate form automatically
updates the co-ordinate information. The co-ordinates may be edited or set manually by entering values in
the appropriate axis textbox.

Having positioned the   Rotation Axis, its direction may be set by entering a direction in the   Direction
textbox. If necessary, the WRT  (with respect to) textbox may be used to identify the element whose axis
system is to be used as the reference.

The required rotation angle is entered in the   Angle   textbox. The entry may be positive or negative
depending on the rotation direction required.

 A different element may be selected for rotation position by using the pull-down at the top of the form.

 CE – this option uses the CE as the element to move.

   Collection   – this option uses the elements in the current collection. All elements in the
current collection are re-positioned.

   Pick  – this option allows elements to be selected from the 3D View. With this option the  Apply  button
must be clicked before picking the elements. Once all elements are picked, pressing the Esc key
moves the elements.

Clicking the   Apply   button on the   Rotate   form rotates the selected element(s). Clicking the   Apply   button
again will rotate the element(s) again.

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Exercise 4

Setting Up the Exercise

Clear the Drawlist, then click  Training Setup  button in the  Training  group on the  TOOLS  tab to display the
Training Setup  form.

Select the  Foundations  tab, then click the  Delete TRA.SITE and add MESS Site  checkbox.

Click the  Apply  button and close the form.

Select the  EQUIPMENT  discipline from the  Quick Access Toolbar .

Empty the Drawlist and add back  TANK 1.

Set the viewing direction to  Iso 3.

The SITE   TRA.SITE   has been deleted and the SITE   TRA.SITE.MESS   added to the databases and
displayed in the 3D View. The SITE has been modified to introduce some design errors which may be
grouped into three categories:

 Size errors  - some primitives have one of their size attributes incorrectly set. The task is to identify
which attribute is wrong and correct its value.

 Positional errors   - equipment items are incorrectly positioned or primitives are incorrectly positioned
within the equipment. The task is to correctly position the equipment and the primitives.

 Orientation errors  - equipment items or primitives within an equipment are incorrectly orientated. The
task is to correctly orientate equipment and primitives. Note: All equipment and primitives should be
orientated on an orthogonal axis.

TRA.MESS.SITE showing Design Errors

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The following is a list of the Design errors for each piece of Equipment:

TANK1

 The equipment Orientation should be  Y is North and Z is Up  with respect to the  World.

 CYLI1 – the Position should be at  Up 1500mm  with respect to its owner.

 BOX1 – the Ylength  attribute should be  2850mm.

TANK2

 CONE1 – the  Dtop attribute should be  1500mm.

 CYLI1 – the East  position should be  2600mm  with respect to the  World.

 PYRA2 – the North  position should be  0mm  with respect to its owner.

 PYRA1 – the Up  position should be the same as  Pyramid 2.

 NOZZ TANK2-N2 – the nozzle must be re-orientated by  90º.

PUMP1

 The equipment  Up  position should be  350mm  with respect to the  World.

 The drive shaft cylinder, CYLI1, must be re-orientated by 90º.

 DISH2- must be connected to the motor cylinder.

TANK1 Corrections

1. Make  TANK1 the CE

2. In the   Common   tab, select  Orientate   from the   Rotate about Axis  button options list to display the
Orientate form. Note that the  wrt  textbox shows  /* , i.e. the orientation is expressed with respect to (wrt)
the World (/*). Change the  Y  setting from  E 45 N  to  N  and press the  Return  key. Note that the bounding
box rotates. Also note that X  changes to  E and  Z  changes to U, i.e. the orientation of the equipment is
now  Y is N and Z is U . Click the  Apply  button to rotate the equipment and then the  Cancel  button.

3. Expand the  TANK1  element in Model Explorer and make  CYLI1  the CE. In the   Common  tab click the
Position Explicitly  button to display the   Explicit Position   form. Note that the position is expressed
with respect to the World. Enter   owner   in the wrt  textbox and press the  Return  key. Note that the wrt
textbox has changed to  /TANK1, i.e. the owner of the cylinder, and the co-ordinates have changed to
express the position with respect to the equipment. Enter  1500  in the  Up  text box and press the  Return
key. Note that the bounding box has changed position to the new location. Click the  Apply  button to re-
position the cylinder and then click the  Cancel  button.

4. Right click  BOX1  of  TANK1  in Model Explorer and select  Attributes...  from the pop-up menu to display
the  Attributes form. Note that the  Ylength   attribute value is currently   6000mm. Double click on the
 Ylength  value cell to edit it, enter   2850  and press the  Return  key. Note that the  Ylength   value has
been updated and the cell is highlighted cyan. The  Ylength  of  BOX1  is now the correct length.

Tank 2 Corrections

5. Make  CONE1 of   TANK2   the CE. On the  Attributes   form, change the   Dtop   value of   4000mm   to the
correct value of   1500. The cone has now changed to its correct shape.

6. Make  CYLI1 of   TANK2  the CE. In the   Common  tab click the  Position Explicitly  button to display the
Explicit Position  form. Note that the position is expressed with respect to  /TANK1. Enter   world  in the
WRT  textbox and press the   Return  key. The coordinates will change to be with respect to the  World.
Enter a value of   2600  in the  East   textbox and press the  Return  key. Note that the bounding box has
changed position to the new location. Click the  Apply  button to re-position the cylinder but do not close
the form.

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7. Make  PYRA2 of   TANK2  the CE. On the  Explicit Position  form, select  CE  from the Select form menu.
Note that the position is expressed with respect to the  World. Enter   /TANK2  in the WRT  textbox and
press the  Return  key. Note that the co-ordinates change to be expressed with respect to  TANK2. Enter 
0  in the  North  text box and press the  Return  key. Click the  Apply  button to re-position the pyramid and
then click the  Cancel  button.

8. With  PYRA2   still as the CE, note that the  Position Z   value is   625mm, i.e. Up   625. Make  PYRA1 of 
TANK2 to make it the CE. Modify the Position attribute to be  E 0mm N 0mm U 625mm.

9. Make  NOZZ TANK2-n2  the CE. In the   Common  group, click the  Rotate about Axis  button to display
the  Rotate  form. Select   Cursor > Element   from the form menu and graphically pick the nozzle. Note
that the rotation axis is displayed at the origin of the nozzle and the rotation axis origin co-ordinates and
direction, with respect to itself, are displayed on the  Rotate form.

10. Change the   Rotation Axis  direction to Up  by entering U   in the textbox and pressing the  Return  key.
Note that the graphical aid is now pointing in the Up direction and the 0/90/180/270 text aids are
showing the direction of positive rotation. Enter a value of  -90   in the   Angle   textbox and press the
Return  key. Click the  Apply  button to rotate the nozzle. Note that the nozzle has rotated to the correct
position, i.e. it now mates with the flange on the connecting pipe. Click the  Cancel  button to close the
form.

PUMP1 Corrections

11. Make   PUMP1   the CE. In the   Common   group, click the   Position Explicitly   button to display the
Explicit Position   form. The co-ordinates of the pump origin are expressed with respect to the World.
Enter a value of  350   in the Up   textbox and press the  Return   key. Note that the bounding box has
changed position to the new location. Click the  Apply  button to re-position the pump and then click the
Cancel  button to close the form.

12. Zoom in to the pump. Make CYLI  PUMP1-CYL2  the CE in Model Explorer. In the  Common  group, click
the  Rotate about Axis  button to display the  Rotate  form. Select  Cursor > Design Point  from the form
menu. Click and hold down the left mouse button on the CYLI and note that the element is outlined in
red and three ‘dots’ are displayed, one at each end and one in the centre of the cylinder. These are the
cylinder’s  Ppoints.

13. Move the pointer over the central ‘dot’ and note that the pointer display changes as it is moved over the
‘dot’ and the Ppoints identity is displayed in the prompt area at the bottom of the screen. When the
pointer has changed, release the left mouse button to display the rotation axis at the centre of the
cylinder. Enter  S   in the   Direction   textbox and press the   Return   key to change the rotation axis
direction. The   Angle   textbox should still have -90  displayed. If not, enter a value of  90   in the   Angle
textbox. Click the  Apply  button to rotate the cylinder and then click the  Cancel  button to close the form.

14. Zoom out and locate DISH PUMP1-DISH2  and make it the CE in Model Explorer. The dish needs to be
placed at the end of CYLI   PUMP1-CYL5   of the pump to complete the representation of the pump
motor. Manipulate the displayed elements such that  PUMP1-DISH2 and  PUMP1-CYL5   can both be
viewed as closely as possible.

15. In the Common group, Click the Position Relatively By button to display the   Position By  form. The
Positioning Control   form is also displayed. On the   Positioning Control   form select  Ppoint   as the
pick type and  Snap  as the pick method. Click and hold down the left mouse button on  PUMP1-DISH2
and move the pointer over the centre of the flat face of the dish to highlight a Ppoint. When the pointer 
display changes, release the mouse button. Note that a  Measure Distance Star t text aid is displayed at
the Ppoint location. Click and hold down the left mouse button on CYLI  PUMP1-CYL5  and move the
pointer over the centre of the cylinder face closest to the dish to highlight a Ppoint. When the pointer 
display changes, release the mouse button. Note that a   New Position   text aid is displayed at the
Ppoint location and an aid line, showing the measured distance is displayed from the dish Ppoint to the
cylinder Ppoint. Also note that measured value has been placed in the relevant text box on the  Position
By  from, i.e.   West 4567. Click the  Apply   button on the Position By form to re-position DISH   PUMP1-
DISH2. Click the  Cancel  button to close the form.

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The corrected model elements should now look like this:

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CHAPTER 7

7 General Utilities

This chapter describes various general utilities that are useful when working with AVEVA E3D.

   Other utilities, i.e. User Grid Systems, Mass Properties and Standard Model Library are detailed in
TM-1802 AVEVA Everything3D™ Model Utilities training guide.

7.1 Collections

Collections are collections of elements that exist in the project databases. A collection can be used to
perform an action on all of the elements in the list, either from the  Collections  form or from other forms, e.g.
Position By  and  Rotate.

Collections also enable the user to view data in a grid format which can have additional columns displayed
and may be sorted, filtered, printed or exported to Excel.

Collections are persistent between sessions and disciplines and some collections are persistent between
modules, enabling a collection generated, for example, in Model to be used in Draw. Shared collections may
be accessed by all project users.

7.1.1 The Collections Form

The  Collections   form is displayed by clicking the  Collections   button in the   Common   group or on the
HOME tab in the  Search  group.

The   Collections   form consists of two parts. The upper part


displays the available collections under three categories which
display their contents as a tree structure.

The lower part of the form displays the contents of a selected


collection in a grid.

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7.1.2 System Collections

System Collections   consist of the   Drawlist, the   Claimlist and


the  Current Selection, i.e. the graphical selection.

System Collections   are generated automatically and update


dynamically, e.g. if an element is added or removed from the
Drawlist, a new graphical selection created or a new element
claimed or unclaimed, the collection contents update immediately.

Expanding the   System Collections   displays the three available


collections. Clicking on one of the collections displays its contents,
if any, in the grid.

Right clicking in the grid displays a context sensitive pop-up menu:

The options available depend on the collection and element type.


The   3D View   option has a sub-menu which has the same
functions as the Model Explorer pop-up menu for adding or 
removing elements from the Drawlist.

The   Navigate To   option navigates to the element in the Model


Explorer and makes it the CE.

7.1.3 Shared Collections

Shared Collections are stored in Group Set ( GPSET) elements owned by Group World ( GPWL) elements
and are persistent across modules.

Right clicking on  Shared Collections  displays a pop-up menu


with one active option. The New  option has a sub-menu which
enables a new category to be created.

Clicking the   New Category   option creates a   GPWL   named


New_Shared_Category <n>, where <n>   is a sequential
number.

The new category is displayed in the  Shared Collections.

Right clicking on the newly created category displays as pop-


up menu with three active options.

The New option has a sub-menu which enables another new


category to be created or a new collection to be created.

Clicking the New Collection option creates a new   GPSET


named   New_Shared_Collection <n>, where <n> is a
sequential number.

The new collection is displayed below the category in   Shared


Collections.

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Clicking the  Delete  option deletes the category.

Clicking the  Rename  option enables the category name to be edited to a more descriptive name.

Right clicking on a collection displays a pop-up menu which


enables the user to add or remove the contents of the collection
to/from the   3D View, create a   New Collection, Rename a
collection or  Delete  a collection.

The  Add CE To Collection  option adds the current element to


the collection and displays the element in the grid below.

The  Add CE Members to Collection  adds the members of the


current element, if any, to the collection and displays them in
the grid below.

Elements may be added to the collection by dragging and


dropping from the Model Explorer into the grid or over collection
name.

Clicking the  Edit Scope Selection   option in the   Shared


Collections   pop-up menu displays the   Expression
Editor   form.

This enables an expression to be associated with a


shared collection to dynamically update the contents of 
the collection.

For example, For example if the expression was set as


ALL PIPE, the collection would be automatically
populated with all of the   PIPE  elements contained within
the MDB. Other example expressions are:

ALL PIPE WITH PSPEC EQ /A3B  - would add all pipes in


the MDB of the Spec A3B.

ALL PIPE WITH PSPEC EQ /A3B AND BORE GT 80mm


- would add pipes with spec A3B and a bore greater than
80mm.

Once the expression is entered, clicking the   Evaluate


button populates the   Results   list with all elements that
meet the criteria in the MDB.

Clicking the OK  button adds the results to the collection


for which the expression has been set.

If elements that comply with the expression are added or 


deleted to the scope covered by the expression then the
collection contents will be dynamically updated.

The expression can be removed from the collection by


opening the   Expression Editor    form, deleting the
expression and clicking the  OK  button.

The contents of the collection created by the expression


are deleted from the collection.

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Collections may contain a mixture of elements added via an


expression, which are dynamically updated, and elements that
have been added by manual methods.

In the   Collections   form grid, elements added manually are


displayed in  normal  text whilst items added via the expression are
displayed in  italic  text.

7.1.4 My Collections

My Collections  are similar to Shared Collections except that they


are not stored in the database and cannot be viewed by other 
users.

My Collections   are persistent across sessions and modules for 


the user who created them.

My Collections   have the same functionality on right click menus


to that described previously for Shared Collections except that a
scope selection expression cannot be applied to a collection.

   My Collections are also used to display  Search Results, see section 7.2 for details.

7.1.5 Working with Collections

Elements may be   copied   from any  collection using the grid right
click menu and  pasted  into any other collection with exception of 
System Collections.

Similarly, elements may be cut   from any collection with the


exception of  System Collections.

Double clicking on any collection name makes it the   Current


Collection  which is indicated by a  blue asterisks  displayed next
to the collection name.

Clicking the  Show Current Collection  link label restricts the list of 
collections displayed in the upper part of the form to the current
collection.

This is reciprocated with a  Show All Collections  link label.

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On the   Model Explorer   pop-up menu the   Add To Collections


option adds the element to the  Current Collection.

The   Add Members to Collections   options creates an new


collection under   My Collections   named  Elements  and adds the
members of the element to the collection.

Whilst elements can be dragged and dropped from   Model


Explorer    into existing collections, as described previously,
dragging an element into the  My Collections  area, in between or 
below any existing collections, display a red line.

Dropping the element at this position creates a new collection


named  New Collection<n>.

 This function is only available in My Collections.

Entering a valid command in the textbox in the upper part of the


form and clicking the   Action   button applies the command to all
elements in the list.

7.1.6 The Collections Grid

Right clicking in the column header area of a collections grid


displays the Collections Grid pop-up menu.

The menu is context sensitive and certain options are not available
for certain collections. For example,  Clear Grid  is not available for 
System Collections.

The Collections Grid pop-up menu has the following options:

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 Column Setup – this option displays the  Column Setup  form which enables columns to be added to or 
deleted from the results grid and the columns to be re-ordered.

Clicking the   Add Column   link label displays a


new line in the column grid.

 Any valid attribute or expression may be entered into the   Expression  column. An options list displays
all standard attributes and UDAs. If the grid contains mixed element types then the options list contains
a union of all attributes.

Column header text may be entered in the  Heading  textbox and the  Visible  checkbox determines if the
column will be displayed or hidden in the grid.

The  Add Standard Attributes  link label adds all of the standard attributes and UDAs for the elements
in the collection. If there are mixed element types then a union of all attributes is added. If the collection
is empty only  LOCK  and  OWNER attributes are added.

The  Delete Selected Columns  link label deletes columns selected in the Column Setup grid.

The up and down arrow buttons at the top right hand side of the form enable selected columns to be
repositioned in the grid. Clicking the OK   button after completing the column setup changes the
Collections form grid immediately.

 Clear Grid – this option clears removes all the elements in the grid.

   Sort  – this option toggles column sorting. If enabled, columns may be sorted alpha-numerically, either 
ascending or descending, by clicking on the column header. An arrow is displayed in the column
header to show that is sorted and the direction of the sort. Only one column may be sorted at a time.

 Column Summaries - this option toggles column summaries. If enabled, columns that contain numeric
data that have units may be summarised and a  Units  button and  Summary  button are displayed in the
column header. Columns that contain numeric data that have no units only have the Summary button.

Clicking the  Units  button displays an options list of available units.

Selecting a different unit from the default displays the data in the column as
the selected unit and changes the column header text.

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Clicking the  Summary  button displays the  Select Summaries  form.

One or more summary types may be selected by


clicking the appropriate checkboxes and the
summaries are displayed at the bottom of the
column.

Grid cells where the element has no value for the


attribute are filled in red.

   Grouping  – this option toggles group sorting. If enabled, the   Grid sort  area is displayed above the
column headers. One or more column headers may be dragged into this area to group the grid data by.

 Multi Select Filter   – this option sets the method of displaying filter options. One or more grid columns
can be filtered by a selectable filter.

With the  Multi Select Filter   on, clicking the down


arrow button in the filter textbox displays a filter 
menu.

Selecting the   Text Filters   option displays a


submenu with filter options.

Selecting one of these options displays a


Customer Filter    form where the user can
construct advanced filters.

With the  Multi Select Filter   off, clicking the  Filter 


button on the filter textbox displays a menu of 
available filters.

Having made a selection, the appropriate filter 


value may be entered in the textbox.

 Suppress Unset  – this option toggles the suppression of unset attribute values. If this option enabled
attribute values that are set to unset   are not displayed.

 Suppress Nulref   – this option toggles the suppression of attributes with a null reference. If this option
is enabled attribute values that have a null reference ( Nulref ) are not displayed.

 Find and Replace – This option displays the  Find and Replace  form.

 Refresh Grid  – this option refreshes the grid.

 Quick Report   – this option displays the Quick Report form which enables a report to be generated in
Report Designer.

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   Refer to TM-1803 AVEVA Everything3D ™   Reporting training guide for details of Quick Reports
and Report Designer.

 Export to Excel  – this option displays the  Save As   form which enables the contents of the grid to be
saved as a  .xls  file at a selected location.

 Print Preview   – this option displays the Print Preview form which enables the table contents to be
printed.

7.1.6.1 Editing Attributes in the Grid

Collection grid entries may be edited to change the value of  modifiable  standard attributes and UDAs.

Double clicking in a grid cell of a modifiable attribute opens the cell for editing.

Successful edits are highlighted in cyan whilst


unsuccessful edits are highlighted in red.

If a cell contains a value and an unsuccessful


edit is made, the value returns to its previous
setting.

Values may be   copied  from one cell using the right click menu   Copy  options when editing the cell or by
using  Ctrl  +  C  key standard functionality.

 A copied values may be pasted into   single  cells using the right click menu  Paste  option when editing the
cell or by using  Ctrl +  V  key standard functionality.

 A copied value may be pasted into multiple cells by selecting the required target cells and using  Ctrl + V
functionality. The right click menu paste option is not available.

 Care should be taken when bulk editing attributes using collections grid as unexpected results may be
obtained.

7.2 Search

The  Search  utility enables the databases to be searched for specific items. The scope of the search may be
defined and the items may be identified by different criteria including name, type, attributes or any
combination of these.

In the   Common   group, clicking the   Search   button


displays the Search form.

The   Search   button is also available from the   Search


group on the  HOME  tab.

The form is displayed in a ‘basic search’ mode which


has the following functions:

The items to be searched for may be specified by names that contain a specific string, one or more element
types or a combination of both.

 A string may be entered in the  Name Contains  textbox. The string may be of any length and contain any
permissible name character. The names are case sensitive.

 An element type must be entered in the   Element Types   textbox. By default  [ALL]   is displayed which will
find all element types for the search.

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One or more item types may be entered in the   Element Types   textbox. If more than one item type is
entered they must be separated by a space, comma or semi-colon, e.g.   EQUI PIPE, NOZZ; TEE. The
entries may be any valid element type and are not case sensitive.

The  Scope  options list sets the ’ceiling’ for the search, i.e. an element or collection which will
be searched for the specified elements.

Selecting   Current Element  will display the CE in the adjacent textbox and updates automatically if a new
CE is selected.

The   Element   option enables an element name, with the leading forward slash, to be entered into the
textbox. The entry does not change if a new CE is selected.

The  Current Collection  option searches the current collection for the specified elements.

Having made appropriate entries, clicking the   Search   button


initiates the search.

The time taken to complete the search will depend on the


amount of data in the scope and the number of elements being
searched for.

The results of the search are displayed in a collection named


Search Results  under   My Collections.

Search Results  is the same as any other  My Collection, refer 


to section 7.1.4, and all collections functionality applies to it.

If the same search or a new search is subsequently run, the


existing   Search Results   collection will be overwritten by the
new search unless the collection is renamed.

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7.2.
7.2.1
1 More
More Se
Sear
arch
ch To
Tool
ols
s

Clicking the   More Search Tools  link label displays the


form
form in ‘adv
‘advanc
anced
ed sear
search
ch’’ mode.
mode. This
This enab
enable
les
s the
the
search scope to be refined, attribute and free filters to
be applied and searches to be managed.

The form opens by default with the  Search Scope  fold-


up panel open.

The   In Volu
Volumeme   checkb
checkbox ox enabl
enableses the
the sear
search
ch to be
specified within a volume rather than using an element
or collection for the ‘ceiling’ of the search.

There are two methods to define the limits of the search


volume if the checkbox is checked.

The  Of Element  option enables an element name to be


entered in the combo box. Making an element the CE in
Model Explorer and clicking the CE  button displays the
current element name in the combo box.

Previously selected elements in the current session are


available in the combo box and the list may be cleared
by selecting the  Clear History  option.

The   Explicit
Explicit Volume   option
option enable
enabless a volu
volumeme to be
explicitly entering   Lower  and   Upper  co-
explicitly specified by entering
ordinates for opposite corners of a volume box.

The   Wholly
Wholly Withi
Within
n and   Wholly
Wholly & PaParti
rtiall
ally
y   radio
button
buttonss functio
function,
n, as describ
described
ed previou
previously
sly for Fence
Fence
Sele
Select
ctio
ion
n in sect
sectio
ion
n 5.2.
5.2.1.
1.2,
2, and
and appl
applie
ies
s to bothboth
volumetric search options.

The   Modified   checkbox


checkbox restri
restricts
cts the element
elementss being
being
searched for to those modified in the current session.

7.2.1.1
7.2.1.1 Attr
Attribute
ibute Filter
Filters
s

Attribute
Attribute Filters
Filters   prov
provid
ide
e a meth
method od of filt
filter
erin
ing
g the
the
search criteria by specifying restrictions to one or more
attributes.

Expanding the  Attribute Filters  fold-up panel enables a


filter to be added by clicking the  Add Filter  link
  link label.

By default
default the new attribute filter is   NAME, however,
attribute filter however,
clicking in the  Attribute  cell enables a valid attribute or 
UDA to be entered.

Opening the options list in the  Attribute cell displays an all standard attributes and UDAs.

If more than one element type is being searched for the options list contains a union of all
standard attributes and UDAs.

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Opening the options list in the  Operator  cell


 cell displays the filter options that may be used.

 After selecting a filter the filter value may be entered in the  Value  cell.

More than one filter can be applied.

Filters may be deleted by selecting them in the left hand column and clicking the   Delete
Filter  link
  link label.

7.2.1.
7.2.1.2
2 Fre
Free
e Fil
Filter 
ter 

 A  Free Filter  enables
  enables any valid PML 1 expression to be
used as a filter.

Expandi ng the   Free Fil


Expanding Filter 
ter   fold-
fold-up
up panel
panel displ
display
ays
s a
textbox
textbox where the free filter is entered.

PML 1 expressions such as  HBOR EQ 50mm,  PSPEC NE /A3B or  DRNS   DRNS NE U OR DRNS NE D  may be
used. The filter may be removed by deleting the expression from the text box.

7.2.1.3
7.2.1.3 Manag
Managed
ed Sear
Searches
ches

The   Manage
Managed d Searc
Searches
hes   fold
fold-u
-up
p pane
panell enab
enable
les
s
regu
regula
larly
rly used
used or compl
complex
ex sear
search
ches
es to be saved
saved for 
later use.

Expa
Expandi ng the   Managed
nding Managed Searches
Searches   fold-u
fold-up
p panel
panel
enab
enable
les
s a search
search to be saved
saved based
based on the
the curre
current
nt
search criteria.

Clicking the   Create


Clicking Create “Sa
“Save
ved
d SeSear
arch”
ch” Ba
Based
sed on Cu Curre
rrent
nt Se
Searc
arch
h
Criteria link label displays the  Create Saved Search  form.

Entering a suitable name in the  Name  textbox activates the OK  button


and clicking the button saves the search, including element type and
scope definition.

 After searches have been saved they may be selected


from the options list. Clicking the   Search   button runs
the current saved search.
search.

When saved searches have been defined the Delete


Selected Saved Search  link label becomes active and
clicking it deletes the current saved search.

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7.3 Session Units

Session Units  enable the user to display the output of values on forms and input values in forms in a unit
other than the system units. For example, AVEVA E3D works internally in millimetres, however, distance
and bore input and display units can be modified to suit the user during a session.

 Attribute values are stored in databases in the system units and are converted on input and output to the
current session units.

On the   PROJECT   tab,tab, sele


select
cting   Opti
ing Option
onss >
Systems > Units  displays the  Session Units  form.

The
The left
left pane
pane of the
the form
form displ
isplay
ays
s a list
list of the
the
availa
available
ble unit types
types that
that can be modifie
modified
d and their 
current setting.

Clicking on a unit type in this list displays a list of the


available session units in the pane to the right. The
current unit is denoted by the notation  >  unit  <
 < .

Clickin
Clickingg one of the other availa
available
ble units and then
then
clicking the Set   <unit
clicking <unit type >   Unit   button,
type> button, where
<unit type> is
type>  is the selected type, makes the selected
unit
unit the
the curr
curren
entt sess
sessio
ion
n unit
unit for
for that
that type
type and
and
updates the left pane list.

By default, Distance units are metric whilst other unit types have a mixture of metric and Imperial units to
relevant to industry practice. For example,   Bore has  Millimetres and  Inch  available. Some unit types, e.g.
Current ,  Voltage  and  Impedance  have only one unit available.

Imperial distance units can be made the default by including a UNIT element in a Catalogue database.

The  Save / Restore  frame enables the current session units to be set to current project defaults and saved
and restored by clicking
clicking appropriate button.

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7.4 Measuring

 AVEVA E3D provides utilities for measuring linear distances and angles for elements displayed in a 3D
view.

On the discipline tabs, in the  Common  group, the  Measure Distance  button has an options
list the enables distances and angles to be measured.

Both measuring utilities are used in conjunction with the  Positioning Control  form.

7.4.1 Measure Distance

Clicking the  Measure Distance  button displays the  Measure Distance


form and activates the  Positioning Control  form.

The   Units   frame enables the user to specify the units the measured
distance will be displayed in. The   Unit Type   options list has three
entries,  Default,  Metric  and  Imperial.

Selecting   Default   displays the distance values in the current session


units whilst selecting   Metric or   Imperial   activates the Display Units
options list.

If    Metric   is selected the user can choose from   Millimetres,


Centimetres and  Metres  for the display units.

If   Imperial  is selected the user can choose from  Inches,  Feet & Inches
and  Feet  (decimal feet) for the display units.

The prompt ‘Measure distance start (Snap) Snap:’  will be displayed in


the prompt area of the 3D view.

 The prompt will change depending on the pick method setting on


the Positioning Control form, e.g. ‘Measure distance start (Mid-
Point) Snap:’ 

Picking the first measure point displays an aid text  Measure distance
start   at the selected point and the prompt changes to   ‘Measure
distance end (Snap) Snap:’ 

Picking the second measure point


displays the ‘true’ distance and the X,
Y and Z components with aid lines
and text in the 3D View.

These values are also displayed on


the   Measure Distance   form with the
addition of the direction between the
first measure point and second
measure point.

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The direction and offsets are expressed, by default, with respect to the  World  co-ordinate system. They may
be expressed in terms of another frame of reference by entering a named element, CE, Owner or db
reference no. in the  wrt  textbox on the  Measure Distance  form.

Once a measure distance task is performed, the form will remain active, enabling other distances to be
measured, until the form is closed.

7.4.1.1 Using Graphics Picks

The graphics in the 3D view may also be used to derive points for measuring. Selecting pick type  Graphics
on the  Positioning Control  toolbar enables the graphics to be used with any of the pick methods.

Clicking and holding the left mouse button over an element in the 3D view highlights the edges of the
element and displays a graphics cursor. Moving the cursor over the element(s) changes the cursor shape
depending on what is ‘below’ the cursor at the time, for example a surface, a corner or an edge.

Surface Corner Edge

7.4.2 Measure Angle

Selecting the  Angle  entry from the  Measure Distance  button options list
displays the   Measure Angle   form and activates the Positioning Control
form.

The prompt ‘Measure angle root of angle (Snap) Snap: ’  is displayed.

 The prompt will change depending on the pick method setting on the
Positioning Control form.

The  root of angle  is the centre point of the angle.

Picking the root of angle point displays an aid text   Measure angle root
of angle   at the selected point and the prompt changes to   ‘Measure
angle first point (Snap) Snap:’ 

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Picking the first measure point displays an aid text   Measure angle first
point  at the selected point and the prompt changes to  ‘Measure angle
second point (Snap) Snap:’ 

Picking the second measure point


displays the angle with aid lines and
text in the 3D View.

These values are also displayed on


the   Measure Angle   form with the
addition of the directions between the
root of angle point and the first
measure point and second measure
point.

The measured angle is expressed, by


default, with respect to the   World
coordinate system. The measured
angle may be expressed in terms of 
another frame of reference by entering
a named element, CE, Owner or db
reference no. in the wrt  textbox on the
Measure Angle  form.

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7.5 Saving and Restoring Views

Views may be saved and restored by clicking the  Save & Restore View  button in the  Manipulate  group of 
the  3D VIEW  tab to display the  Save & Restore View  form.

7.5.1 Saving Views

The   Current Directory   frame displays the path and


directory where the stored views will be saved.

Clicking the  Select Directory  button to the left displays the


Browse for Folder   form were a directory may be found by
browsing.

Entering a suitable name in the   New View   textbox in the


Save Current View   frame and clicking the Save Current
View button to the right of the textbox saves the current
view in the specified location.

The saved view is displayed in the Saved Views frame and


the save time and date displayed below.

The saved view name is also displayed in the  View  options


list in the  Saved Views  frame.

The view is saved as three files that are stored in the


specified directory. The three files contain the viewing
environment, Drawlist information and a view image.

The files are named using the format   module-project -


MDB-<file type>-view name.

If another view is saved with the same name a


confirmation message is displayed.

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7.5.2 Restoring Saved Views

Restoring saved views may be achieved in three ways using the buttons on the  Save & Restore View  form.

Restore View  – if there are existing elements in the current 3D view, the Drawlist is emptied and the
Drawlist contents and view settings from the selected saved view are restored.

Add to Drawlist  - The Drawlist content of the selected saved view is   added to  the Drawlist of the
current view. The view settings, i.e. direction, scale, etc.,  are not changed  to the saved view settings.

Replace Drawlist   - The Drawlist content of the selected saved view   replaces   the Drawlist of the
current view. The view settings, i.e. direction, scale, etc.,  are not changed  to the saved view settings.

7.5.3 Deleting Saved Views

Saved views may be deleted using the buttons on the  Save & Restore View  form:

Delete Saved View   – this option deletes the saved view named in the   Save Name   option list. A
confirmation message is displayed:

Delete All Saved Views - this option deletes all saved views. A confirmation message is displayed:

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7.6 Claimlists in Multiwrite Databases

Where Multiwrite databases are used, the modification of elements in the databases is controlled by the use
of  Claimlists  which, essentially, stops an element being owned by more than one user at a time and avoids
conflicting data being written to the databases by sequential saves from different users.

Multiwrite databases have a claim mode that is set when the database is created:

If the claim mode is  Explicit  the element must be claimed before it can be worked on.

If the claim mode is  Implicit  when a user starts to modify an element it is automatically claimed. In this mode
an element may also be claimed explicitly.

On the   MANAGE   tab, in the   Active   group,


clicking the   Claimlists   button displays the
Multiwrite Claim Lists  form.

The  Claim List  options list has two entries:

Active Claimlist   – this is the users Claimlist.


Lists of all the significant elements claimed by
the user are displayed in the list.

Others Claimlist   – the list displays all


significant elements claimed by all other users
in the MDB, except those in the   Active
Claimlist.

The name of each user is displayed alongside the significant elements and the names are added to the
Claim List  options list so that an individual user   Claim List  may also be selected.

Elements are claimed and unclaimed using the form menu options.

The  Control  menu has the following option:

   Update  - Updates the list. The list is automatically updated when it is displayed and
the   Active Claimlist   is updated when elements are claimed using the form,
however, in other cases the list may not show all claimed elements unless this
option is used.

The  Claim  menu has the following options:

 CE - claims the CE and all the elements below it.

 CE Members  - claims the members of the CE and all the members below it,
but not the CE.

 CE only - claims the CE only and not any hierarchy below it.

 CE Members only  - claims each member of the CE only and not the hierarchy below.

   Pick  - enables items to be claimed by graphically picking them in a 3D View.

 Current Collection – claims the contents of the current collection.

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The   Unclaim   menu has the same options as the   Claim   menu except that the
options   unclaim   instead of claim. The menu also has the following additional
options:

 All - unclaims all the elements in the  Active Claimlist.

   Selected  - unclaims all the elements selected in the elements list

 The Unclaim menu is only active when there are members in the Active
Claimlist.

The  Colour  menu has the follwing options:

   Highlight…   - displays the  Claimlist Colours form. Selecting a


colour highlights the elements in the Claimlist in that colour in all
3D Views.
Only elements already in the Drawlist are highlighted, elements
are not automatically added to the Drawlist. Different colours may
be used for each Claimlist.
   Unhighlight  - displays a sub-menu that unhighlights the  CE, all
Elements in the selected Claimlist or  All  elements in the 3D
Views.

The Databases menu has the following options:

 MDB   - displays all of the claimed elements in the databases in


the MDB.

 DBs - the sub-menu displays all databases in the MDB. Selecting


a database from the sub-menu list displays all claimed elements
in that database.

Elements must be unclaimed before other users can access them. Other users must do a  Get Work  before
they can see the changes. Elements that have been claimed and modified cannot be unclaimed until a  Save
Work  is performed.

Exiting AVEVA E3D will unclaim all elements.

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Exercise 5

Setting Up the Exercise

Clear the Drawlist, then click  Training Setup  button in the  Training  group on the  TOOLS  tab to display the
Training Setup  form.

Select the  Foundations  tab, then click the  Delete TRA and MESS Sites  checkbox.

Click the  Apply  button.

Whist in the Training Setup form navigate to the  Switch User   tab.

Enter Current User Password A

Enter New User Name   A.STEELMAN

Enter New User Password A

Click the  Switch User   button then  Yes  button on the resulting save work confirmation message. Close the
Training Setup form.

Select the  EQUIPMENT  discipline from the  Quick Access Toolbar .

Collections

1. Empty the Drawlist and add the following SITEs to the 3D view:

SITE-EQUIPMENT-AREA01

SITE-CIVIL-AREA01

SITE-PIPING-AREA01

SITE-ELECTRICAL-AREA01

SITE-STRUCTURAL-AREA01

2. Set the view direction to  Iso3  and click the  Zoom to Drawlist  tile.

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3. In the   Common  group, click the  Collections  button to display the  Collections  form. Expand   System
Collections  and click on the  Drawlist  entry to populate the collections grid with the Drawlist contents.
Click on the  Type  column header to sort the grid in ascending order by element type.

4. Multi select the first six  BRAN  elements in the grid, i.e. all  100-B-1  branches Right click in the grid and
select 3D View > Remove  from the pop-up menu. Note that the pipe branches have been removed
from the grid and from the 3D View. Add the entire  SITE-PIPING-AREA01   back to the Drawlist and
note that the six branch elements have been added back to the grid.

5. Minimise   System Collections   and expand   Shared Collections   on the  Collections   form. Note that
there are two categories in this section. Right click on   Shared Collections   and select   New > New
Category  from the pop-up menu to create a new category named  New Shared Category 1 . Right click
on the new category, select   Rename   from the pop-up menu and enter   Area01 Equipment  to rename
the category.

6. Right click on the   Area01 Equipment   category and select   New > New Collection   from the pop-up
menu to create a new collection named  New Shared Collection 1 . Rename the new collection to All
Process and Electrical Equipment .

7. Navigate to  ZONE-ELECTRICAL-AREA01   below  SITE-ELECTRICAL-AREA01   in Model Explorer to


make it the CE. Right click on collection   All Process and Electrical Equipment  and select  Add CE
Members To Collection   from the pop-up menu. Note that the Electrical equipment elements have
been add to the collection grid.

8. Right click on the collection again and select   Edit Scope Selection   from the pop-up menu to display
the  Expression Editor   form. Enter   ALL EQUI WITH OWNER EQ /ZONE-EQUIPMENT-AREA01 in the
Expression textbox and click the   Evaluate   button. Note that all of the process equipment elements in
the ZONE have been added to the form list.

9. Click the  OK  button on the  Expression Editor   form and note that the process equipment element have
been added to the collection and that they are displayed in italics, indicating they have been added by a
Scope Selection  rule.

10. Multi-select the process equipment elements from the grid and remove them from the 3D View using
the grid pop-up menu. Reselect some of the process equipment elements in the grid and add them
back to the 3D View using the grid pop-up menu. Add the remaining process equipment elements to the
3D View using the same method.

11. Create a new shared collection named   All Sections   and add all   SCTN   elements from   ZONE-
STRUCTURAL-AREA01   to the collection using a Scope Selection expression of   ALL SCTN WITH
ZONE EQ /ZONE-STRUCTURAL-AREA01.

12. Click the Name column in the grid to sort the SCTN names so that the element named  C3  is at the top
of the grid. Note that most SCTN elements have system names. Multi-select all explicitly named
elements, i.e.  C3  to  K7  inclusive, right click in the grid and select  Copy  from the pop-up menu.

13. Right click on  My Collections  in the  Collections  form and create a new collection, leaving the name as
the default. Right click on the new collection and select   Paste   from the pop-up menu to paste the
selected SCTN elements into the collection grid.

14. Right click on a column header and select  Column Setup  from the pop-up menu to display the  Column
Setup  form. Click the  Add Column   link label to create a new column entry and enter   MATREF  in the
Expression  cell and  Material  in the  Heading  cell.

15. Click the   Add Column   link label again to create a new column and enter    CUTL   in the   Expression
column and   Cut Length   in the   Heading   column. Create one more column using   NWEI and   Nett
Weight   in the   Expression and  Heading   columns respectively. Click the OK   button on the  Column
Setup form and note that the columns have been added to the grid.

16. Double click in the  Material  cell of the first row of the grid to enable editing. Enter   GR275  in the cell and
click out of the cell. Note that the cell value has been changed and is highlighted in cyan. Double click
in the same cell again and then right click and select Copy from the pop-up menu. Double click in the
next  Material  cell in the grid to enable editing and then right click and select  Paste  from the pop-menu.

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17. Multi select the remaining rows and press   Ctrl + V   to change the material reference for the other 
elements.

18. Click the Units button in the Cut Length column header and select different units from the pop-up menu.

19. Open the Column Setup form again, multi-select the three added columns and select  Delete Selected
Columns link label and click  OK  to Close the  Collections  form.

Search

20. In the   Common   group, click the   Search   button to display the   Search   form. Make   SITE-PIPING-
AREA01  the CE in  Model Explorer  and select  Current Element  from the options list on the   Search
form. Enter   BRAN  in the  Element Type  textbox and click the  Search  button. The  Collections  form is
displayed with a new collection named  Search Results.

21. On the   Search Results   collection add two new columns using   BRWEI   (Branch Weight) and   CLLE
(Branch Centreline Length) as the expressions. Now close the  Column Setup  form by clicking  OK .

22. On the  Search  form select the  More Search Tools  link label and expand the  Attribute Filters  fold-up
panel, click the   Add Filter   link label to create a new filter. Enter  HBOR  in the Attribute column, select
Greater than  from the   Operator   column and enter   50mm  in the  Value   column. Minimise  the Attribute
Filters   fold-up panel. Click the   Search   button to replace the existing Search Results collection. Note
the values in the weight and centreline columns.

23. Right click in a   Search Results  collection column header and select Quick Report from the pop-up
menu to display the  Quick Report  form. Select   A4-Portrait  from the  Layout Templates  list and when
the template is shown, click the   Open   button. Click the Yes   button on the subsequent question
message to display a report preview in the  Quick Report Designer   window. Close the window.

24. Minimise  the Search Scope   fold-up panel and expand the  Managed Searches   fold-up panel. Click
the  Create “Saved Search” Based on Current Search Criteria  link label to display the  Create Saved
Search  form. Enter   BRAN with Hbor gt 50mm  in the  Name  textbox and click the  OK  button. Note that
the named is displayed in the options list.

25. Create a new search and save it under an appropriate name. Select the   BRAN with Hbor gt 50mm
from the options list and click the   Search  button. Note that the search has been executed as before.
Close the  Search  form.

Click  Training Setup  button in the  Training  group on the  TOOLS tab to display the  Training Setup  form.

Enter Current User Password A

Enter New User Name   A.EQUIPMAN

Enter New User Password A

Click the  Switch User   button then  Yes  button on the resulting save work confirmation message. Finally
close the Training Setup form.

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CHAPTER 8

8 Introduction to Model Editor 

This chapter introduces the use of the Model Editor for the graphical re-positioning and re-orientation of 
selected elements.

8.1 Model Editor Mode

Model Editor  is a mode of operation in  Model   that enables selected elements to be re-positioned and re-
orientated graphically using the mouse pointer.

 Model Editor may also be used to edit Equipment elements and manipulate Piping components. These
Model Editor functions are outside the scope of this training guide and are explained in the relevant 
training guides.

Model Editor mode can be invoked by double clicking on an element in a 3D View. This also has the effect
of making the clicked element the CE and a graphical selection.

Once in Model Editor mode, clicking on the background of a 3D View removes the Model Editor handle from
the element but remains in Model Editor mode enabling another element to be picked to display the Model
Editor handle on.

Double clicking on the background of a 3D View toggles Model Editor  off .

Model Editor mode may also be toggled on or off by clicking the  Model Editor   button in the  Common  group
of the discipline interface. If Model Editor mode is toggled on  in this way and there is a graphical selection,
the Model Editor handle is displayed on the CE. If there is no graphical selection, picking an element in the
3D View displays the Model Editor handle on the picked element.

When in Model Editor mode, the prompt reads ‘Modify:’.

Model Editor mode may be used to manipulate graphical


selections, consisting of either a single item or groups of 
items.

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8.2 The Model Editor Handle

The   Model Editor   handle is a collection of 


individual graphical manipulation handles
grouped together.

The Model Editor handle can be used to drag


the entire graphical selection to a new position
or rotate the entire graphical selection through
an angle about a selected axis.

This combination of direct graphical manipulation handles offers the ability to move selected items
constrained in a direction or in a plane, or rotate the selection about an axis.

8.3 Overview of Basic Model Editor Operations

The following section gives an overview of basic Model Editor operations. Details of each operation are
given later in this training guide.

8.3.1 Movement

 A graphical selection is moved using   Linear  or   Planar   handles on the Model Editor handle. Dragging a
Linear or Planar handle with the mouse pointer moves the current graphical selection. The movement is
made in steps, the size of which is controlled by the  Linear Increment . This allows the graphical selection to
be positioned accurately in relation to its original position.

The graphical selection can be moved until it is aligned with another item in the display by using the handles
or by dragging with  Feature Highlighting  mode switched on.

8.3.1.1 Linear Movement

The Model Editor handle has three   Linear    handles


corresponding to the cardinal axes,  X ,  Y  and  Z .

Clicking and dragging one of the three   Linear    handles


constrains the movement of the graphical selection to be in
the direction of the selected  Linear   handle.

8.3.1.2 Planar Movement

The Model Editor handle has three   Planar  handles corresponding to


the planes made by the cardinal axes,  XY,  XZ  and  YZ .

Clicking and dragging one of the three   Planar   handles constrains the
movement of the graphical selection to be in the plane of the two axes
of selected  Planar   handle.

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8.3.2 Rotation

The graphical selection is rotated using a Rotation handle. The selection rotates in angular steps as it is
dragged with the mouse pointer, the amount of rotation is controlled by the  Rotation Increment . This allows
the graphical selection to be rotated accurately from its original orientation.

The graphical selection can be rotated until an axis of the Locator Handle is aligned with another item in the
display by using  Locator Handles  or by dragging with  Feature Highlighting  switched on.

The Model Editor handle has three   Rotation   handles


corresponding to the cardinal axes, X ,  Y  and  Z .

Clicking and dragging one of the three   Rotation


handles constrains the rotation of the selection to be
about the axis corresponding to the selected  Rotation
handle.

8.3.3 Alignment

The graphical selection can be moved or rotated until it aligns with


a point, Ppoint, Pline, or an edge in the model.

The target points and lines are called   Features. The origin of the
Model Editor handle is the reference datum for aligning the
graphical selection.

Feature Highlighting   must be on for this option to be available,


refer to section 8.4.

8.3.4 Model Editor Handle as a Frame of Reference

The Model Editor handle can be moved or rotated independently of the graphical selection. This allows a
datum to be set for movement and alignment operations, or to set an axis of rotation about which the
graphical selection can be rotated.

8.3.5 Feedback

The Model Editor handle changes shape to show movement or rotation constraints. The Linear and Planar 
handles also change direction depending on which way the handle is being dragged.

Movement and rotation feedback for freehand operations is displayed both in the 3D View and on the status
bar. This allows both world position and displacement from the starting position to be shown.

The distance values are output in the current session units and style. If feature alignment is in use, feedback
is given on features as the mouse pointer passes over them, and graphical feedback is provided to help
achieve the correct alignment in the 3D model.

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8.3.6 Unconstrained Positioning

The Model Editor handle provides functions for positioning the graphical selection constrained in a given
direction or in a plane. However, it is sometimes necessary to specify a new position without any constraints
applied to m ovement of the graphical selection.

 An unconstrained position can be specified by entering World co-ordinates into a form, by typing a 3D offset
from the current Model Editor handle position, or by snapping to a Point feature. These functions are
provided from a right click pop-up menu on the Locator Handle.

8.3.7 Undo and Redo

Undo and Redo functions in Model Editor mode allow stepping backwards or forwards through one or more
movement or rotation operations. Undo and Redo operate on a sequence of direct graphical manipulation
operations in the Model Editor.

Undo/Redo operations can also take place outside of Model Editor Mode. If the Undo operation involves
moving into or out of Model Editing mode, then the switch into that mode happens automatically. The
selection set and handle appropriate to the editing operation that was being used will be restored.

8.3.8 Performance

The speed of interactive selection and dragging operations is dependent on both the specification of the
hardware being used, and on the complexity of the model displayed in the 3D View. Generally, it is
advisable to minimise the size and complexity of the displayed model in order to obtain good interactive
feedback from the system.

Performance tips when using Model Editor:

 Display only those elements that are necessary for the modification being performed. As the graphical
selection is dragged on the screen the display is continuously redrawn.

 Avoid using large graphical selections. It may be better to make bulk moves in small groups.

 Avoid drawing the model with high levels of detail. For example, do not display the model with holes
drawn; do not use a fine arc tolerance.

 Avoid displaying the model with Ppoints switched on.

8.4 Model Editor Settings

The Model Editor handle colour may


be changed by selecting   Options >
Model Editor > Handle Colour   from
the   PROJECT   tab and selecting a
colour from the displayed options.

Feature Highlighting  is toggled on and off by checking or unchecking the  Feature Highlighting  checkbox
in the  Model Editor   group on the  3D VIEW  tab.

 Alternatively, pressing the  F  key whilst in Model Editor mode toggles  Feature Highlighting  on and off.

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the   3D VIEW
On the VIEW   tab, the   Model
tab, in the Model Editor 
Editor   group,
group, clicking the   Increments   button
clicking button displays the Set
displays
Increments  form.

The   Linear increment


increment   determines
determines the increme
incrementa
ntall steps
steps when
when the
graphical selection is dragged using the Linear or Planar handles.

The   Fine linear


linear increment
increment   determin
determines
es the fine
fine increme
incrementa
ntall steps
steps
when using the up and down cursor arrow keys

The  Angular increment  determines the incremental steps when the


graphical
graphical selection is rotated using the Rotation
Rotation handles.
handles.

When dragging the graphical selection with Model Editor, the element(s) that are being dragged can be
represented in the 3D View in three different ways.

On the  3D VIEW  tab, in the  Model Editor  group,


  group, the  Drag Image  button options list has
three options that give the following
following results.

Solid Translucent Wireline

8.5 Positio
Positionin
ning
g and Ori
Orient
entati
ation
on usi
using
ng the Mod
Model
el Edi
Editor
tor Ha
Handl
ndle
e

The Model Editor handle provides three ways to move or rotate a graphical selection:

   Dragging  the Linear, Planar or Rotation handles freehand with the mouse pointer.

   Aligning  with points, Ppoints, Plines or straight lines (edges) on other displayed items.

   Typing  in offset distance or angular displacement values.

8.5.1 Aligning
Aligning the Graph
Graphical
ical Selec
Selection
tion with Featu
Features
res on other
other disp
display
layed
ed items
items

When aligning a graphical selection with other plant items in the displayed model,   Feature Identification
mode is entered, i.e. the mouse pointer is sensitive to finding features on the Model graphics.

Features   are points, straight lines (edges), Ppoints or Plines. Points are located at vertices on the model,
such as the corner of a box, and at the mid-point of lines. Lines are straight edges on the model (Design Aid
graphics cannot be used as a feature).

8.5.
8.5.2
2 Auto
utoma
mati
tic
c Sc
Scro
roll
lling
ing

If the target location for a drag operation is outside of the 3D View, the mouse pointer can be moved to an
edge of the view, where the view will pan automatically up, down, left or right according to the 3D view edge
that the mouse pointer hits. The mouse pointer must move in order for the panning to continue. This may
nece
necessssit
itate
ate the user
user makin
making g a small
small movem
movemen entt of the
the poin
pointer
ter near
near to the
the view
view edge
edge to keep
keep the
the pan
operation going.

This technique for panning the view is appropriate for locating a target position that is just out of view.

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8.5.
8.5.3
3 Line
Linear
ar Ha
Hand
ndle
les
s

The   Linear  handle allows the movement of the graphical selection to be constrained in the direction of the
linear handle axis. The size of each step of the movement is defined by the current  Linear increment .

To initiate a linear drag, click and hold the left mouse button over 
one of the linear movement handles. With the left button still held,
moving the mouse drags the graphical selection constrained in the
selected direction.

 As the mouse moves over a linear handle, the pointer symbol
changes to the linear drag pointer and the other handles fade.

8.5.3.1
8.5.3.1 Movin
Moving
g one Movemen
Movementt Increment
Increment at
at a Time

If the movement increment is small relative to the magnification of the 3D View, it can be difficult to move the
mouse freehand to a precise
precise displacement from the Model Editor handle's original position.
position.

Finer control over positioning can be achieved by dragging with a Linear handle so that it is close to the
required position then, while continuing to hold down the mouse button, press the plus ( +) or minus (-) key
on the numeric keypad. This moves the graphical selection by one  Linear increment  in the direction of the
linear handle if  +
 +  is pressed, or in the opposite direction if  -  is pressed.

8.5.3.2
8.5.3.2 Linea
Linearr Handle
Handle Feed
Feedback
back

When moving a selection in a constrained direction, the


Model Editor handles changes to a single Linear handle
to show the direction of movement.

The current World position of the Model Editor handle is


displayed on the status bar, and an offset distance from
the original position of the handle is displayed on the 3D
View.

8.5.3.3
8.5.3.3 Linea
Linearr Handle
Handle Pop-
Pop-up
up Menu
Menu

Right
Right clic
clicki
king
ng on a line
linear
ar drag
drag hand
handle
le displ
display
ays
s a pop-
pop-up
up menu
menu with
with the
following options:

Enter Value…  - this option displays the  Move Selection  form:

Only the textbox corresponding to the selected axis is activated so that a


value may be entered.

 A +ve  value will move the graphical selection in the positive axis direction
and a –ve   value
and value will
will move
move the graphic
graphical
al selecti
selection
on in the negativ
negativee axis
axis
direction.

Clicking the   Preview  button shows the effect of the entered value and clicking the OK   button moves the
graphical selection.

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Align with Fea


Align Feature…
ture…   - this
this option
option allows
allows the graphic
graphical
al select
selection
ion to be positi
positioned
oned in relati
relation
on to another 
another 
object on the screen but forces the graphical selection to move along the selected axis. Linear drag can
align with a point feature or a line feature.

Snap to Point…   - this option allows the graphical selection to be moved to a Point feature. The graphical
selection is not constrained to move along the direction of the Linear handle.

Move Handle  – this option has a sub-menu that enables the Locator handle to be moved independently of 
the graphical selection, thus changing the datum for the next operation on the graphical selection.

The  Enter Value…,  Align with Feature…  and  Snap to Point… sub-menu options
function in the same way as described for moving the graphical selection except
they move the entire Model Editor handle.

Cancel  – this option cancels the current Model Editor operation.

8.5.
8.5.4
4 Plan
Planar
ar Ha
Hand
ndle
les
s

Each of the planar movement handles constrains the drag operation such that the graphical selection moves
only in the plane of the selected handle. The handle moves in steps determined by the current   Movement
Increment  setting.

To initiate a planar drag, click and hold the left mouse button over one
of the Planar handles. With the left button still held, moving the mouse
drags the graphical
graphical selection constrained
constrained in the selected
selected plane.

 As the mouse moves over a Linear handle, the pointer symbol changes
to the planar drag pointer and the other handles fade.

8.5.4.1
8.5.4.1 Plana
Planarr Handle
Handle Feedb
Feedback
ack

 A triangle is displayed on the current constraint


plane,
plane, between
between the origina
originall positio
position
n of the handle
handle
and the current position.
position.

The relative movement distances are shown on the


sides of the triangle.

The
The curr
curren
entt Worl
World
d posi
positi
tion
on of the
the Mode
Modell Edit
Editor 
or 
handle is displayed on the status bar.

8.5.4.2
8.5.4.2 Plana
Planarr Handle
Handle Pop-u
Pop-up
p Menu
Menu

Right clicking on a planar drag handle displays a pop-up menu. The options are
as described for   Linear  handle pop-up menu with the exception that the   Move
Selection form has two active textboxes corresponding
corresponding to the selected plane.

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8.5.5 Rotation Handles

The rotation handles allows the graphical selection to be rotated around the relevant axis using the current
Angular Increment  to control the angular step size.

To initiate a rotational drag, click and hold the left mouse button
over one of the Rotation handles. With the left button still held,
moving the mouse rotates the graphical selection around the
selected axis.

 As the mouse moves over a Rotation handle, the pointer 


symbol changes to the rotation drag pointer and the other 
handles fade. A full circle is displayed showing the rotation
plane.

8.5.5.1 Rotation Handle Feedback

The angular movement from the original


orientation is shown as the Rotation handle
is rotated.

The angular displacement is also shown in


the status bar.

8.5.5.2 Rotation Handle Pop-up Menu

Right clicking on a rotation handle displays a pop-up menu with the following
options:

Enter Value…  - this option displays the  Rotate Selection About X/Y/Z  form:

The  Enter value   textbox enables a value, in degrees, to be entered to


rotate the graphical selection around the specified axis.

 A +ve   value rotates the graphical selection in the positive rotation


direction and a –ve  value rotates the graphical selection in the negative
rotation direction.

Clicking the  Preview  button shows the effect of the entered value and clicking the OK   button rotates the
graphical selection.

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Orient to Point…  - this option allows the graphical selection to be orientated in relation to another object on
the screen but forces the graphical selection to rotate only around the selected axis. Rotational drag can
align with a point feature or a line feature.

Align with Direction…  - this option allows the graphical selection to be rotated to align with the direction of 
a plane through a selected feature.

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Align with… - this option displays the  Enter Direction for X/Y/Z Axis  form:

 Any valid direction for the specified axis may be entered in the standard
direction format.

The axis selected depends on the relative position of the rotational drag
cursor symbol when the right click is made on the Rotation handle, i.e. if 
it is closer to the X axis the then the direction is specified.

Clicking the  Preview  button shows the effect of the entered value and clicking the OK   button rotates the
graphical selection.

Rotate handle  – this option has a sub-menu that enables the Locator Handle to be rotated independently of 
the graphical selection, thus changing the frame of reference for the next operation on the graphical
selection.

The  Enter Value…,  Orient to Point…,  Align with Direction…  and  Align with…
sub-menu options function in the same way as described for moving the graphical
selection except they rotate the entire Model Editor handle.

The  To World   option aligns the Model Editor handle with the World co-ordinate
system, without rotating the graphical selection. The Model Editor handle Y  axis
points  North, and the  Z  axis points  Up.

Cancel  – this option cancels the current Model Editor operation.

8.5.6 Dragging the Model Editor Handle Independently of the Graphical Selection

 A Model Editor handle can be moved independently of the graphical selection from the pop-up menus, as
describe previously, allowing a datum position to be set for subsequent move operations, or an axis of 
rotation to be set for subsequent rotation operations.

The Model Editor handle may be also be dragged independently of the graphical selection. Selecting a
linear, planar or rotation handle by clicking and holding with the left mouse button down, and then pressing
the  H  key on the keyboard, detaches the Model Editor handle from the graphical selection.

The H   key can be used to toggle between moving the Model Editor handle on its own, and moving the
graphical selection with the Model Editor handle.

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Exercise 6

Setting Up the Exercise

This exercise corrects the errors on the SITE  TRA.MESS.SITE, as carried out in Exercise 4, except that
position and orientation errors will be corrected using the Model Editor.

Clear the Drawlist, then click  Training Setup  button in the  Training  group on the  TOOLS  tab to display the
Training Setup  form.

Select the  Foundations  tab, then click the  Delete TRA.SITE and add MESS Site  checkbox.

Click the  Apply  button and close the form.

Empty the Drawlist and add back  TANK 1.

Set the viewing direction to  Iso 3.

TANK1 Corrections

1. Double click  TANK 1  to enter Model Editor mode and


display the Model Editor handle at the origin of the
equipment.

2. Left click and hold on the Rotation handle that rotates the


equipment around the  Z  axis and move the handle until the
feedback information reads  45  and  N  (or  45  and  E ,
depending on which end of the rotation handle was
selected).

3. Release the left mouse button. The equipment is now


correctly orientated.

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4. Double click on the  TANK1  cylinder to make it the CE and


display the Model Editor handle at its origin. Note that all of 
the other elements in 3D View are displayed semi-
translucent.

5. Turn on  Feature Highlighting  by pressing the  F  key.

6. Right click on the Z  Linear handle and select  Move Handle >
Align with Feature…  from the pop-up menu. Locate the
Ppoint at the bottom of the cylinder by moving the pointer,
using the left mouse button, over the cylinder until the Ppoint
is displayed and the  Through Ppoint Feature  text is shown.

7. Click the left mouse button to place the Model Editor handle
at the bottom centre of the cylinder.

8. Right click on the Z  Linear handle and select  Snap to


Point… from the pop-up menu. The bottom of the cylinder 
needs to be located on the top surface of the box that forms
the base of the tank.

9. Move the pointer over the centre of the base box until the top
surface Ppoint is located and the cylinder snaps to the point.
Click the Ppoint to re-position the cylinder.

10. Click in an empty part of the 3D View background to exit


Model Editor mode.

11. Finish the corrections by modifying the Ylength attribute of 


BOX1 of   TANK1 to  2850, using the  Modify Attributes  form.

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TANK2 Corrections

12. Modify the Dtop attribute of  CONE1  of  TANK2 to  1500  using the  Modify Attributes  form as described
previously.

13. Double click on the TANK2  cylinder to make it the CE and


display the Model Editor handle at its origin.

14. Make CYLI1  the CE, right click the  Z  Linear handle on the
cylinder and select  Move Handle > Align with Feature…
from the pop-up menu. Locate the Ppoint at the bottom of 
the cylinder by moving the pointer, using the left mouse
button, over the cylinder until the Ppoint is displayed and the
Through Ppoint  text is shown.

15. Click the left mouse button to place the Model Editor handle
at the bottom centre of the cylinder.

16. Right click the  X  Linear handle and select  Snap to Point…
from the pop-up menu. Locate the Ppoint at the top centre of 
the cone and left click it to move the cylinder to this location.

17. Double click on  PYRA2  to make it the CE and display the
Model Editor handle. Right click on the Model Editor handle
and select  Move Handle > Align with Feature…  from the
pop-up menu. Move the handle to  Ppoint 2, i.e. the central
bottom face of the pyramid.

18. Right click on the XY  Planar handle and select  Align with
Feature…  from the pop-up menu. The bottom of the
pyramid needs to be aligned in the  XY  plane to the centre of 
the cylinder.

19. Move the pointer over the Ppoint on the top of the cylinder 
and note that the pyramid is aligned with this cylinder but the
movement is constrained in the XY plane. Left click the
Ppoint to re-position the pyramid.

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20. Double click on  PYRA1  to make it the CE and display the
Model Editor handle. The bottom face of the pyramid needs
to be aligned with the bottom face of PYRA2.

21. Right click the  Z  Linear handle and select  Move Handle >
Align with Feature…  from the pop-up menu. Move the
handle to  Ppoint 2, i.e. the central bottom face of the
pyramid.

22. Right click the  Z  Linear handle again and select  Align with
Feature…  from the pop-up menu. Move the pointer over a
bottom edge of  PYRA2  to highlight a  Through Linear Edge
feature and left click to re-position the pyramid.

23. Double click on  NOZZ TANK2-N2  to make it the CE and


display the Model Editor handle. The nozzle needs to be
rotated around its flange face so that it faces  East, i.e. a  90º
rotation.

24. Right click on the Z axis  Rotation handle and select  Enter 
Value…  form the pop-up menu to display the  Rotate
Selection about Z  form. Enter  90  in the textbox and click
the  Preview  button. The nozzle does not rotate to the
correct orientation, enter  -90  in the textbox and click the
Preview  button again. The nozzle is in the correct
orientation, click the  OK  button.

25. Right click the on any equipment primitive and select  Exit
Equipment Editor  form the pop-up menu.

26. Click in an empty part of the 3D View background to exit


Model Editor mode.

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Pump 1 Corrections

27. Double click on  PUMP1  to make it the CE and display the
Model Editor handle at its origin.

28. Right click on the Z  Linear handle and select  Move Handle
> Snap to Point…  from the pop-up menu. Move the
pointer over the face of the suction nozzle of the pump to
find the  P0  and then left click on it to move the handle.

29. Right click on the Z  Linear handle and select  Align with
Feature…  from the pop-up menu.

30. Move the pointer over the flange on the pipe that the
suction nozzle is meant to connect to until  P1  is identified
and the  Through Ppoint  text is displayed. Left click on the
feature to re-position the pump.

31. Double click on  CYLI1  of   PUMP1, the drive shaft cylinder,
to make it the CE and move the Model Editor handle to its
origin.

32. Right click on the Y  axis Rotation handle and rotate the
cylinder through 90° using any method.

33. Locate DISH2  of  PUMP1  and left click on it to make it the


CE and move the Model Editor handle to its origin.

34. Right click the  Z  Linear handle and select  Snap to Point…
from the pop-up menu. Move the pointer over the end of 
CYLI1 until  P2  is located. Left click on the Ppoint to re-
position the dish.

35. Double click in an empty area of the 3D View to exit Model


Editor mode.

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36. The corrections are now complete.

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APPENDIX A

APPENDIX A – AVEVA Primitives

Key dimensions for a range of common primitives are outlined in the pages that follow. Some P-Points have
been omitted for clarity.
Box (BOX)

Specific geometric attributes:


Xlength Length parallel to X axis
Ylength Length parallel to Y axis
Zlength Length parallel to Z axis

Cylinder (CYLI)

Specific geometric attributes:


Diameter Diameter of cylinder 
Height Length parallel to Z axis

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Cone (CONE)

Specific geometric attributes:


Dtop Diameter at top of cone
Dbottom Diameter at bottom of cone
Height Length parallel to Z axis
Snout (SNOU)

Specific geometric attributes:


Dtop Diameter at top of snout
Dbottom Diameter at bottom of snout
Xoffset Offset of centre of top from centre of bottom on X axis
Yoffest Offset of centre of top from centre of bottom on Y axis
Height Length parallel to Z axis

 Only an Xoffset is show in this example, however, both Yoffset and Xoffset may be set.

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Pyramid (PYRA)

Specific geometric attributes:


Xbottom Length of bottom of pyramid parallel to X axis
Ybottom Length of bottom of pyramid parallel to Y axis
Xtop Length of top of pyramid parallel to X axis
Ytop Length of top of pyramid parallel to Y axis
Height Length parallel to Z axis
Xoffset Offset of centre of top from centre of bottom on X axis
Yoffset Offset of centre of top from centre of bottom on Y axis

 Only a Yoffset is show in this example, however, both Yoffset and Xoffset may be set.
Circular Torus (CTOR)

Specific geometric attributes:


Rinside Inside radius in XY plane
Routside Outside radius in XY plane
 Angle Subtended angle (maximum 180°)

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Rectangular Torus (RTOR)

Specific geometric attributes:


Rinside Inside radius in XY plane
Routside Outside radius in XY plane
Height Length parallel to Z axis
 Angle Subtended angle (maximum 180°)
Dish (DISH)

Specific geometric attributes:


Diameter Diameter of dish in XY plane.
Height Height of dish parallel to Z axis
Radius Knuckle radius

 If the knuckle radius is 0 then the dish is represented as a segment of a sphere. If the knuckle radius is
greater than 0 then the dish is represented as a partial ellipsoid, generally used to represent a
torispherical end to a vessel.

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Sloped Cylinder (SLCY)

Specific geometric attributes:


Diameter Diameter of sloped cylinder 
Height Length in Z axis from bottom centre to top centre
Xtshear Inclination of top of cylinder in the XZ axis (in degrees)
Ytshear Inclination of top of cylinder in the YZ axis (in degrees)
Xbshear Inclination of bottom of cylinder in the XZ axis (in degrees)
Ybshear Inclination of top of cylinder in the YZ axis (in degrees)

 Only an Xtshear and Ybshear are shown in this example, however, Xtshear, Ytshear, Xbshear and 
Ybshear may be set in any combination to obtain the required results. The values for these attributes
may be +ve or –ve.
Extrusion (EXTR)

Specific geometric attributes:


Height Height of extrusion in Z axis

 An extrusion is a 2D shape, defined by a series of vertices at each change in direction, extruded 


through a height. The primitive consists of three element types, i.e. EXTR, LOOP and VERTs.

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Solid of Revolution (REVO)

Specific geometric attributes:


 Angle Rotation angle around X axis (selected rotation line)

 A solid of revolution is a 2D shape, defined by a series of vertices at each change in direction, rotated 
through a specified angle around a specified rotation axis. The primitive consists of three element 
types, i.e. REVO, LOOP and VERTs.

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