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Contemporary Urban Affairs

2019, Volume 3, Number 3, pages 15– 26

An Experiential Study on Empathic Design in


Interior Architecture Education
* Ph.D candidate. MELİS KOCAOĞLU and Prof. Dr. HALİME DEMİRKAN
Department of Interior Architecture and Environmental Design, Bilkent University, Ankara, Turkey
1 Email: kocaoglu.melis@gmail.com , 2 Email: demirkan@bilkent.edu.tr

A R T I C L E I N F O: ABSTRACT
Article history: Design students should be able to design living environments and products
Received 20 December 2018 according to diverse users’ needs, problems and expectations. The aim of this
Accepted 16 June 2019 research is to explore the role of empathy as a design learning tool in interior
Available online 12 July 2019 architecture education. Moreover, the intention is to determine and analyze the
reflections after the role-playing technique is experienced. This study is conducted
Keywords: with the graduate design students and three tasks were assigned to them. In the
Design first task, the students took visually impaired people’s role and acted in real life
Education; activities in a café. Then, they expressed their role-playing reflections and design
Design Learning reflections through semi-structured interviews. Lastly, Verbal Protocol Analysis
Tool; is used in determining and categorizing the relevant affective and cognitive
Empathic empathic expressions that were recorded. Color and light, orientation, safety and
Design; accessibility were mostly expressed as design issues in reflections. Furthermore,
Reflection; findings indicated that cognitive empathic expressions were widely used than
Role-Playing affective expressions.
Technique.
CONTEMPORARY URBAN AFFAIRS (2019), 3(3), 15-26.
https://doi.org/10.25034/ijcua.2019.v3n3-2
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Copyright © 2019 Contemporary Urban Affairs. All rights reserved.
1. Introduction cognitive empathy and affective (emotional)
Designers have a responsibility to respond empathy. Strayer (1987) stated, “[f]rom a
diverse user’s needs, problems and cognitive perspective, empathy consists of
expectations. In order to achieve this goal, either understanding the psychology of others
designers need to empathize with users, since (i.e. their thoughts, intentions, feelings, etc.) or,
empathic understanding serves designers in more specifically, their feelings” (p. 218).
immersing in the lives, experiences and ways of Affective empathy is a process of appreciation
living of the users. So, designers need to of others emotions and responding to and
develop their empathic ability and should sharing emotions (Dökmen, 1988). Also,
reflect it on their products or projects. empathy is a natural and intuitive ability, it can
Dictionary definition of empathy is “the ability
to share someone else’s feelings or *Corresponding Author:
Department of Interior Architecture and Environmental
experiences by imagining what it would be like
Design, Bilkent University, Ankara, Turkey
to be in that person’s situation.” (“Empathy”, E-mail address: kocaoglu.melis@gmail.com
n.d.). The two components of empathy are
How to Cite this Article:
Kocaoğlu, M and Demirkan, H. (2019). An Experiential Study on Empathic Design in Interior Architecture Education. International Journal of
Contemporary Urban Affairs, 3(3), 15-26. https://doi.org/10.25034/ijcua.2019.v3n3-2
JOURNAL OF CONTEMPORARY URBAN AFFAIRS, 3(3), 15-26/ 2019

be also learned from empathic persons and stated, a person makes an effort to take the
can be established through education by role of another person, and looks the
therapist, family members and teachers. In events/actions from other’s point of view and
addition, this modelling can be used as an while sharing the feelings of another. It is widely
additional and/or alternative method in design used in empathic design education in
education. integrating related course works or workshops
with visual, mobility and hearing tasks (Altay, et
2. Empathy in Design Education al., 2016; Altay and Demirkan, 2014; Bernardi
In order to create inclusively designed and Kowaltowski, 2010; McDonagh and
environments, empathic design could be used Thomas, 2010; Nicolle & Maguire, 2003; Torrens,
as an alternative approach since it provides in- 2000). In addition, daily living activities are
depth understanding of users’ feelings, simulated using scenarios. However, simulating
thoughts, needs and expectations of products just one day, (e.g. using a wheelchair for
and/or living environments. Previous studies on simulating wheelchair users), is not sufficient for
architectural education mentioned that using designers to understand user’s everyday life
empathic modelling in design process provides experiences, but this technique encourages
positive outcomes on students’ design projects. them to think deeply about the problems that
They all agreed that it provides in-depth potential users encounter (e.g. Nicolle &
understanding of users’ (e.g. people with Maguire, 2003; McDonagh & Thomas, 2010;
diverse abilities, elderly, pregnant women, McDonagh, 2015). Altay and Demirkan (2014)
children etc.,) needs, problems and used the role-playing technique in the campus
expectations of product and/or living environment to increase undergraduate
environments (Altay, 2017; Altay, Ballice, interior architecture students’ awareness of
Bengisu, Alkan & Paykoç, 2016; Altay and human diversity in the design process. In that
Demirkan, 2014; Gomez-Lanier, 2018; Torrens, study, students worked in a group and tried to
2000). In Altay and Demirkan’s (2014) and take a role of users, by using either wheelchair,
Altay’s (2017) studies, empathic modeling was crutch or blindfolds. Besides, Altay et al. (2016)
used as an educational method in Human focused on enhancing students’ empathic
Factors course in the Department of Interior understanding and abilities by using the role-
Architecture and Environmental Design at playing technique in a two day event-
Bilkent University, Ankara. Similar studies were educational symposium and workshop.
also conducted in industrial design and Students both from interior architecture and
engineering education programs. For instance, architecture departments simulated people
the practice-based method was emphasized with no visions’ and pregnant women’s abilities
in empathic research in industrial design in the campus environment. In Bernardi and
education at University of Illinois at Urbana- Kowaltowski’s (2010) study, students diminished
Champaign in the Industrial Design Program their vision wearing reduced vision glasses and
(McDonagh and Thomas, 2010). Besides, restricted their movement and muscle strength
McDonagh, Thomas and Strickfaden (2011) by wearing hockey goal equipment. Also, they
indicated that empathic ways of learning that used wheelchairs in order to understand the
include direct contact with users increases activity limitations of physical disabled and
design students’ empathic horizon (McDonagh elderly people. Similar studies were conducted
and Thomas, 2010) and could be used as an in industrial design and engineering education
alternative approach in design education. It programs. In McDonagh and Thomas’ (2010)
was mentioned that students need to simulate study, industrial design students simulated
user’s diverse abilities in such activity-based students with physical and sensorial disabilities’
approaches with role-playing technique. conditions through using a wheelchair and
mechanical devices in the course called
2.1 Role-Playing Technique as Empathic Disability + Relevant Design. Moreover, various
Modelling simulation workshops (blindfolded, visual,
One of the techniques of empathic modelling hearing, mobility and dexterity tasks) were
is role-playing (simulation) that provides carried out in engineering education programs
students looking at environments from a with university students in UK (Nicolle &
different point of view through experiencing Maguire, 2003).
real-life situations. This technique is an effective
way in enhancing empathy, as Dökmen (1988)

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JOURNAL OF CONTEMPORARY URBAN AFFAIRS, 3(3), 15-26/ 2019

basis. The age range is from 25 to 28. The setting


2.2 Empathic Reflections is a café that is located on the campus.
After experiencing in empathic modelling,
getting reflection/feedback from design 3.2 Procedure
students is correspondingly substantial for The study consists of three tasks; which are
assessing empathic understanding named as act, reflect and analyze. The first task
(McDonagh & Thomas, 2010). Also, it is is role-playing act using the activity-based
important to understand how this model has an approach. The second task includes reflective
impact on students’ design solutions thus, how conversations and categorizing the empathic
students reconsider their design ideas in order expressions as either affective or cognitive and
to generate innovative solutions. the third is the verbal protocol analysis (see
Figure 1).
Students need to reflect their empathic
understanding by verbal (e.g. interviewing)
and/or literal (e.g. report, poster design,
project design) communication skills. Van Rijn,
Sleeswijk Visser, Jan Stappers and Özakar’s,
(2011) study involving children with autism
found that direct contact is the most successful
form of nonverbal communication in empathic
design. Altay and Demirkan’s (2014) empirical
study showed that students developed
immediate emotional responses and positive
attitudes towards diversity and inclusion. These
were reflected in the descriptive texts and
designed posters. Later, Altay and her
Figure 1. The Structure of the Study (Developed by
colleagues (2016) and Hess and Fila’s (2016) authors).
studies reported that students had given
positive feedbacks on empathic design 3.2.1 Role-Playing Act (Task 1)
awareness through their product designs and In this task, students took visually impaired
assessments. Positive outcomes were also people’s role and acted in real life activities in
noted by students in expanding their affective a café. In order to decrease the vision of
and cognitive empathic understanding and students, eyeglasses were covered with
increasing the idea of inclusivity in their design Vaseline for creating impaired vision. Besides, in
decisions. order not to create an unsafe situation for
students, a guide followed them without
3. Methodology interfering their act. The role-playing acts were
The aim of this research is to explore the impact videotaped and the observer noted the
of empathic modelling as a design learning students’ experiences. The students
tool in interior architecture education. Besides, conducted the following activities:
it aims to improve students’ perspective on
interior environments in order to gain more 1. Climb up stairs and find the café door.
empathy for visually impaired people. Firstly, 2. Open the café door without any
the empathic signs/expressions and design assistance.
reflections (problems, suggestions and 3. Enter the space and walk to the
solutions) from students’ role-playing counter.
experiences are determined and analyzed. 4. Give an order as; a cup of tea.
Consequently, the cognitive or affective 5. Pay it by taking money out of your
empathy expressions are assessed and wallet.
categorized by qualitative research methods. 6. Wait in line for a cup of tea.
7. Find a place and sit down.
3.1 Participants and Setting 8. Reach the café door and go outside.
The participants were nine graduate students The students watched each video, and then
in the Department of Interior Architecture and they discussed their experiences.
Environmental Design, at Bilkent University,
Ankara, Turkey. Participation was on voluntary

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3.2.2 Empathic Reflections and Design Table 1. Semi-Structured Interview Items.


Reflections (Task 2) Items related with empathic reflections
To what extent taking perspective of visually
In the second task, students expressed their impaired people enhanced your empathic
role-playing activities’ reflections and design thinking?
reflections in the semi-structured interviews (see What did you learn from role-playing act?
Table 1). The aim of this task was finding the How did you find the tasks?
What did you think when you watched your role-
empathy-related responses and categorizing playing act?
them into affective or cognitive empathic What did you feel when you wore the eyeglasses
expressions. Another aim of the second task is with Vaseline?
to make the students rethink the problems that What are your feelings toward undertaking role-
playing as an activity?
visually impaired people can encounter in a What did you feel when carrying a cup of tea?
space and find solutions and suggestions. The What did you think about what visually impaired
empathic reflections were assessed according people could possibly feel when other people are
to the content of each sentence. In van Rijn et watching them?
Could you please explain your feelings when you
al. (2011) study, empathic expressions were need help from others in order to orient yourself?
discovered when “A designer express empathy Items related with design reflections
if he or she literally says: I think/feel/guess, the To what extent has the knowledge you gained
children think/feel/want…” (van Rijn et al., positively affected your design decision making?
2011, p.69) In addition, they labeled the What could be the problems (accessibility, safety
etc.) that visually impaired people can encounter in
empathy-related reflections when the designer café environment?
correlates students’ experiences with target Did you think of any suggestions for way finding,
users’ needs and experiences or compares safety issue and accessibility issues to redesign this
them with others. In this study, this technique is café according to visually impaired people’s
needs/problems?
considered in finding the empathic signs in
stated comments. The literature review showed
3.2.3.2 Coding Scheme
that various design characteristics as, color
In this study, the content oriented-coding
and light (Bernardi and Kowaltowski, 2010;
scheme is generated and divided into
Evyapan and Demirkan, 2000), navigation and
categories. Based on the previous researches
orientation systems (Strickfaden and Devlieger,
(Batson, Fultz & Schoenrade, 1987; Davis, 1980;
2011), safety and accessibility (Jalalzadeh and
Davis, 1983; Davis, 1996; Dökmen, 1988;
Jalalzadeh, 2013) play a significant role in
Grynberg & Pollatos, 2015; Mehrabian &
designing appropriate places while
Epstein, 1972; Strayer, 1987) cognitive
considering visually impaired people.
empathic expressions that are related with
‘perspective taking’ are categorized into four
3.2.3 The Verbal Protocol Analysis Method
sub-scales as; cognitive empathy
(Task 3)
understanding (CEu), cognitive empathy
In this study, the retrospective protocol analysis
analyzing (CEa), cognitive empathy
is used (Suwa & Tversky, 1997). The following
evaluating (CEe) and cognitive empathy
steps are: (1) to find the empathic expressions
remembering (CEr). Affective empathic
and design reflections in the content of semi-
expressions that are related with ‘empathic
structured interviews (2) to encode students’
concern’ are categorized into four sub-scales
empathic expressions into segments in
as; affective empathy arousal (AEa), affective
subclasses of descriptions (3) to analyze
empathy compassion (AEc), affective
segments.
empathy distress (AEd) and affective empathy
valuing (AEv).
3.2.3.1 Segmentation
The items of semi-structured interview are
4. Results
related with the empathic thinking and design
4.1 Related to the Role-Playing Technique
reflections (see Table 1). Each comment of the
All students agreed that role-playing technique
student is determined in order to encode the
have enhanced their empathic thinking about
empathic expressions. The segments were
visually impaired people’s feelings and
selected by its content; either included
thoughts. They suggested that every designer
cognitive or affective empathic expressions.
needs to experience role-playing act,
especially before designing public spaces.
They all agreed that they understood visually

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impaired people’s difficulties and problems said that she has felt bad for visually impaired
better after this experiment. They also self- people. Two students found climbing up the
criticized themselves and added that they had stairs as the hardest activity. One student
predicted the difficulties that visually impaired criticized the activities as:
people face, but they did not sense their
feelings without experiencing. Firstly, I thought if seller filled the cup fully, how
could I take it without burning my hand and I
Students also made inferences based on their was afraid of hitting people while I was carrying
experiences to predict visually impaired the tea. I had trouble getting up the stairs since
people’s problems and their needs. They I saw all the steps as the same color, I could not
compared visually impaired people’s differentiate the steps. Lastly, opening the door
handicaps with theirs. For instance, they was difficult for me, because I thought that I
wondered how visually impaired people can would drop all the goods in my hand. (S3)
walk without a guide and hitting
someone/somewhere if they were afraid of Others said the tasks were not difficult because
walking with a guide. of having little vision and hearing, so they could
orient themselves by light and sound. Only two
I did not know it was so hard and terrible. I students expressed that they were comfortable
was affected negatively. This is what they live in carrying a hot cup of tea. One of them
every day. I had a guide, I knew I was safe, explained it as the café was not crowded and
but they do not know this. (S6) she was relieved because of having the guide.
The other one felt comfortable, because the
It was so hard. I wondered how they can walk distance from the counter to the seating area
without hitting someone. If this place was was short. Also, he recognized the red chairs
crowded, I probably hit someone. (S9) directly in front of him.

All students complained about wearing eye- Four students emphasized the importance of
glasses with Vaseline and they said that they having a guide in such experiments. They said
were badly influenced when they wore it. One that they did not have much trouble, because
student expressed her feelings as “I was badly the guide gave them confidence in the
influenced, because I thought that how it moments they had a sense of falling or hitting
would be if I really had such a life.” They all into somewhere. They added if the guide was
agreed that everything is suddenly blurred, not there, they would not find their way by
and they only perceived light and colorful themselves and would feel helpless and
things. probably would ask for help. One student
Seven students reported that they were afraid confessed if she was alone, she would be
of hitting into something and burning embarrassed when she wanted help.
themselves and/or the guide or other people Moreover, one student was not pleased to get
who were around. One student said that “…if help, because she thought she could not do
the guide was not there, I would not carry my something that other people could do alone.
cup of tea.” Another one said “…I had an Another one said she did not have much
anxiety if seller filled the cup fully.” Another trouble, because she was familiar with this
student expressed that challenge as; if guide environment, but if she was in a place that she
was not with me, I would be more afraid. has never been, she could be stressed.
Interestingly, one student did not ask for help
I was scared of burning myself and others. I and he explained it as he was getting used to
thought that if I could not take the glass of tea, the situation instead of asking for help. He has
I will pour it over the counter. Also, when I developed his own method in choosing the
turned around to find a place, I thought that shapes and understanding the distances.
there were other people around me, if there When students were watching their videos,
was a crowd around me I could have spilled they remembered their activities and they
tea on them. (S2) criticized themselves.

Six students stated that the tasks were hard and At that moment (after watching her video) I
they were scared of doing them. One of them thought that I was not good at the activities.
said that she felt as paralyzed and another one However, when I watched, I realized that I was

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good. I noticed my mistakes, for instance, I falling down from the edge of the cliff.” One
thought I was approaching the counter, student said that he was not afraid but he was
actually I was not even close to it. I had to walk in panic, he expressed as:
more cautiously. (S2)
Only one student was pleased with her video, I was not afraid, but I was in panic. For instance,
she thought she was moving well. Moreover, when I was climbing up the stairs I got panic if I
after watching their videos, two students was going to fall, because risers were a little bit
agreed that even if they were familiar with this high. Moreover, I got panic when I was
place, they had trouble and they acted as if approaching to the counter, because I did not
they were entering there for the first time. One want to hit it. This place was not crowded but if
of them said as “…I actually knew where the it was, I would not walk properly. Also, I got
counter and seating area are, but I was still panic to hit the guide. (S9)
hesitant and oriented to other sides”.
4.2 Related to the Observations
Two students took lessons from this experiment, The mean time for completing the activities
one of them said “we should empathize with was 2.21 minutes. In general, students were
them, help and have respect for them, we cautious and anxious during the role-playing
need to be more careful if there are visually act. They moved very carefully and slowly.
impaired people around us”. Other one Moreover, they were pleased with the follow-
explained her lesson as “now, if I see someone up of the guide, because they all agreed that
who is visually impaired or blind, I could they felt safe and secure by having the guide.
definitely go for help. Before this experiment, I
thought that they probably got used to it and In the analysis of the activities, it is observed
could figure it out themselves.” Three students that the students were mostly engaged in
mentioned how they felt when they were in the activities of walking and climbing stairs, and
space: they spent most of the time in these. They
moved slowly while climbing up the stairs
You cannot understand everything around because they were scared to fall down, since
and cannot see what you did. These are there were no handrails.
really hard. (S5)
Moreover, even taking money out of the wallet
I had a little vision about where I would go, was difficult for them. As they added, it was not
but I could not see any obstacles and some possible to differentiate the money that they
things went by. I was not aware of what it took out of their wallet. They were grateful for
was. Was it a human or something else? only purchasing a cup of tea. If they had
(S7) purchased food, they would not have a
chance to give the right money. Some of them
I could not estimate any distance, I felt like tried to develop a method in their own way. For
in space. Yet, I was getting used to it after example, one student hit the trays’ area and
a while. (S9) thus found his way. He hit the glass surface of
counter and said he saw a white thing and
Two students explained that follow-up of the followed the glass surface and found the cash
guide gave them confidence. If the guide was point. He also found the red chairs and said if
not with them, they would feel insecure and they were not red, he could not find his way.
could not complete the activities. Yet, one When he was going outside, he said that he
student said that she felt too desperate even if preferred to go through the aisle which was in
she knew guide was following her. She added the middle of the chairs and tables, because
that, “…thinking constantly what to do, about he saw the silhouette of chairs. Also, when they
the next step was really hard for me.” Two were carrying a cup of tea they were cautious
students mentioned that they were not sure of and moved slowly. One student said “I feel like
what they were doing, not perceiving location I am getting closer”. She said that trays were
of the door, counter or seating area even if too bright (yellow) so that they were
they were familiar with that café. They were noticeable. When she was going out, she
afraid of hitting somewhere and falling down. found her way by touching the chairs. Material
One student expressed her feelings as “even differences on the floor surface (contrast by
one centimeter height made me feel as if I was

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dark gray ceramic and wood parquet) was a the situation from the perspective of people
little bit noticeable for her. When she was who have diverse disabilities’ then; she
passing to the seating area, some people were analyzed and evaluated the situation as a
passing in front of her, so she hesitated and disturbing one and gave an example from her
waited for them. father’s experience (CEa, CEe and CEr). She
also argued that people with diverse abilities’
situation should be respected (AEv). Moreover,
another student (S3) answered the same
question with a similar response as: “I think they
can feel uncomfortable, because
unfortunately some people are looking at them
in a different way. For instance, some people
look at my father differently because of his
illness; his lack of hair and loss of weight. This
can actually happen to everyone, your ability
to see may disappear suddenly or you may be
Figure 2. Simulating visually impaired people’s daily- born with no vision or impairment. Even if you
life activities in the café environment. (Source: want to have a sense of well-being, some
Author1)
people see you as sick. Also, I thought if I made
a mistake like if I was pouring tea or I was falling,
4.3 Related to the Empathic Reflections
people laugh at me.” This response also
According to the responses of semi-structured
includes both cognitive and affective
interviews (see Table 1), all students expressed
empathy reflections (CEa, CEe, CEr and AEd).
their experiences empathically. Firstly,
Moreover, student (S3) expressed empathy in
empathic reflections about role-playing answering the question of ‘What did you learn
experience (accordingly nine questions) were
from role-playing act?’ as: “Even if I am familiar
categorized and analyzed. Then, analysis of
with this place, I had many troubles. So, I
empathic reflections (accordingly three
imagined a new student with visual
questions) in design outcomes were reported.
impairment, I felt bad for him/her. It would be
Cognitive and affective empathic responses
a difficult life here without any assistance.” This
were scored and analyzed. The results showed response includes both cognitive and affective
that cognitive empathic expressions were
empathic reflections. Firstly, she mentions
widely used than affective expressions.
about her own experience and then she puts
herself in a new visual impaired student’s place
4.3.1 On Role-Playing Experience
and she feels bad for him/her (which included
The results showed that empathic reflections
empathic concern) (AE) and imagined how
were seen in each students responses ranging
that situation might be difficult for him/her
from one to four in role-playing experiences.
(which included perspective taking) (CE). She
Totally twenty-one responses were labeled as
has felt bad, so it can be categorized as
empathic expressions and categorized. For
affective empathic distress (AEd). Also, she
determining the empathic signs, the content of
analyzed (CEa) her own experience and
each response was analyzed. deduced (CEe) that he/she might have
trouble and difficulty.
As one student (S2) expressed empathy in
answering the question of ‘What did you think
Another student (S1) expressed empathy in
about what visually impaired people could
answering the question ‘What did you learn
possibly feel when other people are watching
from role-playing act?’ as: “I need to check
them?’ as: “In my opinion, if people have constantly on everything, even when I was
diverse disabilities, other people should not
putting the glass. I had to be careful about
look at them differently because it was so
putting the glass at the right place or going to
disturbing. When my father was using
the right place. So, visually impaired people
wheelchair, people were looking at him
need to be more careful than people who
differently. I think, everyone can come to any
have normal vision.” This response includes
situation at any moment.” This response cognitive empathy, because she is expressing
includes both cognitive and affective
her own experience as she was visually
empathy reflections, because she looked at
impaired (included perspective taking), then

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associating it with visually impaired people’s empathy because the student (S1) compared
conditions and, also, comparing visually the visually impaired people’s needs with her
impaired with normal vision people as a result own and expressed the design problem by
of her own analysis (CEa and CEe). thinking their capabilities and tried to find a
solution.

4.4 Related to Design Reflections


The role playing activities provided the
necessary information to the students about
visually impaired people’s capabilities. They
stated that experiencing the activities
positively affected their design decision
making process. They recognized the problems
that they were not aware of before and
emphasized that interior architects should
Figure 3. Simulating visually impaired people’s daily-life determine first disabled people’s problems,
activities in the café environment. needs and expectations before starting to
(Source: Author1)
design. Besides, they all agreed that interior
4.3.2 On Design architects should pay attention for ‘design for
Eight empathic expressions were found in the all’ approach and environments should be
students’ responses related with design designed universally. They also recognized that
problems, solutions and suggestions. Each the activities conducted in a space are
student had one or two empathic expressions significant for design, so firstly the activities
as design reflections. For example, one student should be analyzed, then they should start to
(S9) responded to the question ‘To what extent design. For example, in designing a café
has the knowledge you gained positively environment, one student emphasized that
affected your design decision making” as: “I designer should think of two basic activities
understood that visually impaired people need which are taking something from the counter
something to orient them like a material and seating. So, designer should pay more
change or putting guidance lines on the indoor attention for the counter and seating area’s
floor surface. We as an interior architect should design. Students tried to generate solutions
decide on colors, besides aesthetic concerns and suggestions by seeing the problems from a
while considering people’s disabilities. So, the visually impaired people’s point of view
color combination is good, but it does not (according to their role-playing experiences).
mean anything for visually impaired people. Accordingly, their comments on color and
They can see these colors nearly all the same”. light, orientation, safety, accessibility are the
This response embraced empathy because he mostly expressed problematic issues that
understood the needs of visually impaired visually impaired people might face in a café.
people based on his experience, then he tried
to propose solutions. In addition, he analyzed 4.4.1 Color and Light
the existing color combination and decided All students mentioned about the significance
that it was unsuitable for visually impaired of color and light for visually impaired people.
people. Because of having little vision, insufficient color
contrast and lighting were mostly expressed as
Furthermore, one student (S1) answered the a problem. They suggested color contrasts
question of ‘What could be the problems that instead of monochrome colors in furniture
visually impaired people can encounter in material, since they obtained an
café environment?’ as; “Even at entrances understanding that visually impaired people
there is a material change, level difference can differentiate dark and light colors. Beige
seems less important to us but for visually and gray tones of chairs were found to be
impaired people these are problematic. Also, unrealizable. One student suggested that
irregular arrangement of furniture is important interior architects should choose appropriate
for them, because visually impaired people are colors for visually impaired people, besides
trying to figure out the area by their hand. The their aesthetic decisions and added that the
more irregular it becomes, the more difficult it is color combination (beige, dark, gray, white) of
to conceive it.” This response included seating area was aesthetically pleasant, but it

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JOURNAL OF CONTEMPORARY URBAN AFFAIRS, 3(3), 15-26/ 2019

does not mean anything for visually impaired 4.4.3 Safety


people because they perceive these colors as The staircase, surface material of floor, type of
the same. door and design of counter found to be
problematic for safety concerns. Firstly, while
I noticed that material change, using climbing up the steps, the students were
light colors next to dark colors can scared to fall, as there were no handrails. For
orient people, and you can safety concerns, students recommended
understand better where you are. handrails at both sides of stairs and changing
While wearing this type of glasses, I color of steps to be eye-catching. Also, non-
noticed that there is a little vision, so slippery materials both on the floor and on the
visually impaired people have little steps were suggested.
vision and they can sense the light, so
they need more day and/or artificial The area for carrying tray was felt me like I
lighting. Also, increasing contrast was going to crash at any moment. So, it
among materials, not preferring can be redesigned to make it safer. Also,
monochrome colors can be good visually impaired people can crash into
choices. (S2) sharp edges of counter (S2).

Lighting is mentioned as a crucial design They all agreed, if something is spilled, the
characteristic by the students. They all agreed existing floor material (stone) can be slippery, it
that adequate artificial lighting and day light in can be annoying that visually impaired people
indoors should be provided for orientation and cannot see. The existing vestibule door found
finding the cash point and seating area. to be unsafe and a sliding door with sensor was
suggested. Lastly, they proposed that the
Definitely, lighting is so important for visually counter needs to be redesigned because of its
impaired people. I oriented myself sharp edges.
accordingly white light (sign of café) which
is located above the counter. Color contrast 4.4.4 Accessibility
is also crucial because it was easy for me to Designed for accessibility concern, the
see contrast colors. (S5) students suggested changing the location of
cash point in order to be seen directly while
4.4.2 Way finding/Orientation entering the café. In addition, the seating area
Students recognized the lack of orientation in found to be cluttered and need to be
the café environment and said that if they redesigned, there should be a clear area
were not guided, they would not know where around the seating area. All students preferred
they were going. Also, they all agreed that to sit near the counter, and agreed the
adequate artificial lighting and day light in distance from counter to the seating area was
indoors should be provided for orientation. In adequate. Two of them said; if this place
addition, they suggested provision of tactile (where she was sitting) are full, it’s too much
surfaces and material change on the floor trouble for visually impaired people to reach
surface. Besides, in order to provide 3-D the back tables. Moreover, one student
perception they proposed cash point should recommended a special seating area for
be colorful and guidance lines or points could visually impaired or blind people. She
be covered with red LED lights. Some of them supported her ideas empathically; “…that
emphasized as: area can be designed and visually impaired
people can be directed there. Of course, other
If he/she perceives light the path can be people can sit there, but they should know that
illuminated with LED light lines, because I we (visually impaired people) have the priority.
was directed to light and sound. (S8) I do not think that it can be stigmatizing
because this kind of area prevents possible
When I was looking for a place to sit, I hit problems.”
one of the chairs and understood there
was a seating area here. I did not see 5. Discussion
anything because everything seemed as In this study, the students were required to
black, I did not realized red but yellow and experience the built environment from visually
white were the most noticeable colors. (S7) impaired people’s point of view. Previous

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JOURNAL OF CONTEMPORARY URBAN AFFAIRS, 3(3), 15-26/ 2019

studies showed that students have positive expressions. In design reflections; color and
outcomes on empathic design understanding light, orientation, safety and accessibility issues
through their design reflections and their were mostly expressed as design problems for
perspectives on people with diverse abilities’ visually impaired people.
conditions, needs, problems and expectations This study contributes a new finding to
were enhanced (Altay and Demirkan, 2014; literature, since there are few studies
Cardoso and Clarkson, 2012; Gomez-Lanier, concerned with visually impaired people’s
2018; McDonagh and Thomas, 2010). This study public space utilization. It was carried with a
also showed that role-playing activity limited number of students, and future studies
improved the perception of students through might profit from increasing the number of
people with diverse user needs and helped students and using the same or different
them to think more empathically towards the empathic modelling techniques in various
problems of visually impaired people. This public spaces. Also, the amount of time for the
approach is an appropriate one in trying to experiment might be increased and different
understand real-life states as Altay & Demirkan activities might be conducted and it is
(2014) stated. Besides students realized the proposed in other studies that designers could
design characteristics of spaces that are built face-to-face interactions with real users,
significant for visually impaired people because direct contact and communication
(Gomez-Lanier, 2018). In this research, students play a significant role in developing empathy.
did not obtain their empathic behavior from This work may be a guide for interior architects
visually impaired users. They only tried to or people who are related with the public
explore visually impaired people’s capabilities, space design.
needs and expectations by imagination
gained from their role-playing activities. 7. Acknowledgements
Therefore, it is proposed in other studies that The authors wish to thank all participating
designers should built face-to-face interactions graduate students for their contribution to the
with potential people with diverse user needs, study. This study is conducted as a part of Ph.D
because direct contact and communication studies of the first author at İ.D. Bilkent University.
play a significant role in developing empathy
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How to Cite this Article:


Kocaoğlu, M and Demirkan, H. (2019). An Experiential Study on Empathic Design in Interior Architecture Education. International Journal of
Contemporary Urban Affairs, 3(3), 15-26. https://doi.org/10.25034/ijcua.2019.v3n3-2

Melis Kocaoğlu and Prof. Dr. Halime Demirkan 26

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