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Initialize engine version: 5.6.

6f2 (6bac21139588)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 7570M (ID=0x6841)
Vendor: ATI
VRAM: 1004 MB
Driver: 15.201.1301.0
Begin MonoManager ReloadAssembly
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\Assembly-CSharp-firstpass.dll
(this message is harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\Assembly-CSharp.dll (this message
is harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\Assembly-UnityScript.dll (this
message is harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\Assembly-UnityScript.dll into
Unity Child Domain
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\UnityEngine.UI.dll (this message
is harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\Newtonsoft.Json.dll (this message
is harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\Newtonsoft.Json.dll into Unity
Child Domain
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\ES2.dll (this message is
harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\MoodkieSecurity.dll (this message
is harmless)
Loading
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\MoodkieSecurity.dll into Unity
Child Domain
- Completed reload, in 0.359 seconds
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\System.dll (this message is
harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.806300 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 481)

Steam initialized for Goldberg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adult pack enabled? True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded! /core.dat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded! /options.dat
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

adult story loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Steam initialized for Goldberg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adult pack enabled? True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Data Manager Already Exists - Destroying myself

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Select - Character Select Manager (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

fanny head back 1 (UnityEngine.Sprite)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 1)


UnloadTime: 6.298100 ms
Steam initialized for Goldberg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adult pack enabled? True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Data Manager Already Exists - Destroying myself

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No Save Data - starting new game

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 50.65105

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:World - Game Manager (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1000 unused Assets to reduce memory usage. Loaded Objects now: 70905.
Total: 320.440704 ms (FindLiveObjects: 6.300800 ms CreateObjectMapping: 4.061800 ms
MarkObjects: 307.977417 ms DeleteObjects: 2.099600 ms)

Pop Event: Story ProgressFirstCashiousCompany

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Platform assembly:
C:\Users\User\Downloads\Max.Gentlemen.Sexy.Business!\Max.Gentlemen.Sexy.Business!\M
ax Gentlemen Sexy Business!\Business_Data\Managed\System.Xml.dll (this message is
harmless)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Story ProgressStartNextCompany2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameManager.hiredCharacters.Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: PipDate0 bRehireTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 234.3771

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Populate Events

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 244.0501


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 304.0826

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 321.5686

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoardChair

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 365.621

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evDay - 13.732

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 5.814433

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Reputation - 14.40747

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 371.9402

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Slums (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 401.0612

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 473.5456

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 476.8755

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evDay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple vs Fanny Shufflebottom

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 505.3047

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GymMembership

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 569.0697

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 594.0853

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 654.0506

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 666.504

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evBasic - 12.88187

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 16.93826

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 731.8485

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 839.1693

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 858.3183

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 876.1843

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 14.65658

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 19.1507

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 911.5021

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Hire

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GoldenFish

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 959.1934

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Story ProgressConquerDistrict1Again

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 982.8531

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 998.4886

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1004.115

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1046.961

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Boxing (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1060.257

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1074.86

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1082.815

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1117.878

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1177.885

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BarberMembership

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1232.364

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Story ProgressTinyLoanPaidAgain

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evBasic - 16.8548

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 15.68102

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 5.825928

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Hire

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1246.248

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1275.376

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1308.472

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Barber (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1324.794

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1330.64

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Pop Event: BonusOutfit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Head (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Battle Butler

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

clear (UnityEngine.Sprite)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

HeadBack (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Battle Butler

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Null
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1356.623

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameManager.hiredCharacters.Count: 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: VickiDate0 bRehireTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 20.90322

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1397.09

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AnotherBoardChair

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1420.218

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

TeaForTwo

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1455.623

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1499.934

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: PipDate4 bRehireFalse

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Relationship increased from 4 to 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Head (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pip head 5 (UnityEngine.Sprite)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

HeadBack (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Null

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats stored result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats stored result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1680.395

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1707.004

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1773.113

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evValue - 13.89806

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1811.312

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1891.851

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1917.984

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evValue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
c False 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple vs Fanny Shufflebottom: Knowledge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1940.436

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 8.798209

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 5.66862

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 1988.067

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 2018.535

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Slums (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2034.149

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 2050.114

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: BonusOutfit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Head (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Business Maid

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

clear (UnityEngine.Sprite)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

HeadBack (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Business Maid

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Null

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2092.233

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evValue - 14.60072

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 6.789274

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2159.77

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trade (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2193.77

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2241.864

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evValue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple vs Fanny Shufflebottom: Knowledge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find an unused rival even for: Knowledge

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a rival event so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2254.138

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2272.873

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 7.233887

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 17.73213

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2312.871

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Merchant

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2319.987

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2320.762

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Automobile

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2329.787

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trade (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2375.483

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2399.311

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2468.091

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 23.8972

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2538.194

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2598.812

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2606.993

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2619.903

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evDay - 12.59388

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2725.668

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2803.729

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evDay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No available second character for event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2826.712

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 6.327604

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2879.16

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Barber (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2910.882

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2920.166

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 2941.134

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evBasic - 15.4098

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 9.653613

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3045.023

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trade (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3096.927

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3147.47

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
c False 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3165.501

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 18.03864

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3207.343

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ModelTrain

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3264.208

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Story ProgressConquerDistrict2Again

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3295.292

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3300.742

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3310.079

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3372.862

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3378.875

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evBasic - 8.80765

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 19.77809

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3410.221

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3473.756

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3502.722

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3543.404


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3564.572

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Hire

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameManager.hiredCharacters.Count: 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: BonbonDate0 bRehireTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3660.236

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3744.814

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 13.24782

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 6.713997

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3764.697

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3798.169

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3824.659

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trade (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3830.8

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ZoningPermit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3930.896

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evValue - 10.21956

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 3938.192

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Story ProgressSmallLoanPaidAgain

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4005.531

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evValue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple vs Fanny Shufflebottom: Compassion

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4024.589

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4027.679

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: PipDate5 bRehireFalse

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Relationship increased from 5 to 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Head (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pip head 6 (UnityEngine.Sprite)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

HeadBack (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Null

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats stored result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats stored result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4196.277

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 6.76875

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4272.85

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4306.761

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4332.962

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4409.255

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evDay - 14.49928

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4438.904

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameManager.hiredCharacters.Count: 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: PennyDate0 bRehireTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4615.704

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evDay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Fanny Shufflebottom vs Vicki Lestrange

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4638.926

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 4.104818

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 11.85338

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4683.407

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Slums (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4704.109

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

RootBeer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4768.348

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4776.121

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evValue - 14.61823

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 14.11413

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4862.461

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4964.731

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4967.67

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4970.21

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evValue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Vicki Lestrange vs Fanny Shufflebottom: Friends

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 4989.873

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5034.27

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Merchant

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5039.019

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5039.833

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Passport

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5053.058

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

blank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5126.294

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 17.50013

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5216.802

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5313.751

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5322.866

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5396.352

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 5444.59

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)


UnloadTime: 108.007996 ms
Steam initialized for Goldberg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adult pack enabled? True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Data Manager Already Exists - Destroying myself

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded! /core.dat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded! /options.dat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3303 unused Assets to reduce memory usage. Loaded Objects now: 11916.
Total: 405.902008 ms (FindLiveObjects: 1.339200 ms CreateObjectMapping: 2.359900 ms
MarkObjects: 390.854675 ms DeleteObjects: 11.347199 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1515)

The referenced script on this Behaviour (Game Object 'Character Creator') is


missing!

(Filename: Line: 1744)


A script behaviour (probably TrailerCCAnimator?) has a different serialization
layout when loading. (Read 32 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1888)

Steam initialized for Goldberg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adult pack enabled? True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Data Manager Already Exists - Destroying myself

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Creator - Character Creator Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Creator - Character Creator Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Creator - Character Creator Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Creator - Character Creator Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Creator - Character Creator Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Creator - Character Creator Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Creator - Character Creator Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Title - Title Scene (UnityEngine.GameObject)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:Character Creator - Character Creator Scene (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)


UnloadTime: 5.734400 ms
Steam initialized for Goldberg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adult pack enabled? True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Data Manager Already Exists - Destroying myself

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded! /core.dat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded! /options.dat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded! /game.dat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded! /rivals.dat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Rival Building50 (MapBuilding)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MapBuilding+BuildingDistance

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found Save Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 6311.923

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats received result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loaded:World - Game Manager (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1037 unused Assets to reduce memory usage. Loaded Objects now: 73196.
Total: 421.804108 ms (FindLiveObjects: 6.298000 ms CreateObjectMapping: 4.165400 ms
MarkObjects: 409.387573 ms DeleteObjects: 1.951900 ms)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Populate Events

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evBasic - 11.05267

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 11.12884

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 6.341601

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6316.225

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6347.992

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Factory (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6401.798


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6419.825

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 20.70599

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6482.138

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6542.1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6633.833

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Barber (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6906.071

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
evBasic - 13.71712

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 16.06673

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 21.65261

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 6922.569

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7022.204

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7039.716

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Barber (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7048.836

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7099.008

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 8.637956

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7113.935

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7154.22

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7157.065

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7173.89


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Head (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pip head 1 (UnityEngine.Sprite)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

HeadBack (UnityEngine.UI.Image)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Null

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7207.927

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

CrystalBall

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7265.608

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evValue - 15.95931

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7271.958

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Story ProgressConquerDistrict3Again

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Couldn't find enough buildings that match my requirements - trying without blocks

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Couldn't find enough buildings that match my requirements - Allowing adjacent

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7302.315

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NPCVickiClone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7378.084

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evValue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Penny Farthing vs Vicki Lestrange: Individuality

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7406.594

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 7.908594

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7459.49

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Hire

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameManager.hiredCharacters.Count: 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: MaxDate0 bRehireTrue


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7518.275


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

blank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7561.298

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7597.228

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 8.722396

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 9.211783

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7643.401

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Factory (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7693.258

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7695.657

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7709.827

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NPCFannyClone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evBasic - 8.868685

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7824.69

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7869.148

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7887.36

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 7939.182

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 19.036

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 8003.183

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 8083.046

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 40454.37

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evDay - 11.06556

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40479.27

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40534.46

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evDay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Vicki Lestrange vs Pip Whipple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40551.89


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40580.11

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NPCPennyClone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 23.02845

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40664.96


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40765.21

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trade (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40875.53

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evDay - 17.71159

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 16.52493

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Reputation - 18.22917

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40880.37

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Barber (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40962.96

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40968.87

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evDay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Vicki Lestrange vs Penny Farthing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40971.47

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40988.58

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 40991.41

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41017.32

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Merchant

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41022.21

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41033.76

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Anvil

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41035.56

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NPCPipClone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41089.66

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41129.11

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 14.04173

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41302.78

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41620.98

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Boxing (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41833.14

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41842.7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameManager.hiredCharacters.Count: 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: GunnDate0 bRehireTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Story ProgressMediumLoanPaidAgain

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evDay - 13.51113

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 5.762175

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41891.05

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41911.28

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 41965.88

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42004.56

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evDay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Pip Whipple vs Fanny Shufflebottom

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42023.15


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 21.29629

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42070.59

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42139.17

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42239.63

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Factory (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42247.83


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
evBasic - 16.82259

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42261.27

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NPCBonbonClone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42462.79

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42488.42

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42521.35

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 42632.15

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42685.73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evBasic - 15.59193

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42736.77

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

blank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42823.14

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42899.16

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evBasic

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find a second valid character so defaulting to a basic event

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42919.49

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 4.813281

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42959.52

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Hire

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameManager.hiredCharacters.Count: 7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STORY: SummerDate0 bRehireTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Ink.Runtime.Story

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 42983.22

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Barber (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43002.51

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43038.53

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43063.71

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Reputation - 15.77344

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43189.96

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43255.4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43312.92

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Completed Achievement: DefeatOneHundredRivals


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats stored result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User stats stored result: k_EResultOK

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BottledSynergy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43329.44

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Story ProgressConquerDistrict4Cashious

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43447.63

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Couldn't find enough buildings that match my requirements - trying without blocks

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43453.18

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FancyChair

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 43489.57

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evDay - 17.50195

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 13.41654

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Saved All - 43501.68

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxingCredentials

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43526.63

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43617.3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43637.84

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evDay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

hired 8

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Summer Starling vs Pip Whipple

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43657.32

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43665.71

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43681

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Reputation - 19.29401

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43694.61

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

CoffeePot

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43704.78

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 43853.19

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 46873.9

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evDay - 13.42643

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Morale - 10.72135

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reputation - 15.825

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48158.7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refreshing route reward since it started before the last refresh

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Team Defeat: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Barber (Building) Morale Event;

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48269.06

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48294.78

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48297.75

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: evDay

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
hired 8

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c True 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

c False 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

added Character

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

odds 6

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pip Whipple vs Fanny Shufflebottom

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48320.4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48323.55

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Lunch - 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48400.07

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48459.93

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pop Event: Lunch

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48533.92

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End of day

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

evBasic - 10.31745

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48572.01

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved! Core Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved All - 48592.98

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 2 worker threads for Enlighten.


Thread -> id: 324c -> priority: 1
Thread -> id: 2ad8 -> priority: 1

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