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VALLIAMMAI ENGNIEERING COLLEGE


SRM Nagar, Kattankulathur – 603203.

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

QUESTION BANK

SUBJECT: CS6008 – HUMAN COMPUTER INTERACTION

SEM / YEAR: VIII/ IV

UNIT I - FOUNDATIONS OF HCI


The Human: I/O channels – Memory – Reasoning and problem solving; The computer: Devices
– Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles
– elements – interactivity- Paradigms

PART A

S. BTL
Question Competence
No.
1 What is HCI? Remember BTL -1
2 Define Model Human Processor. Remember BTL -1
3 Describe the two types of photoreceptor? Understand BTL -5
4 What is visual angle? How the visual angle is calculated. Remember BTL -1
5 State Fitts’ law. Remember BTL -1
6 Explain a model of the structure of memory. Analyze BTL -4
7 Summarize three types of memory or memory function. Understand BTL -4
8 Define Script. Remember BTL -1
9 Connect an example for a script for visiting the vet. Analyze BTL -2
10 Pointout distribution of practice effect. Analyze BTL -4
11 Classify the two main theories of forgetting: Apply BTL -3
12 Develop productive and reproductive problem solving? Create BTL -6
13 Show ACT model. Apply BTL -3
14 Examine mental models? Apply BTL -3
15 Integrate the Models of interaction? Create BTL -6
16 What are the stages in Norman’s model of interaction? Understand BTL -2
Conclude the factors in the physical environment that directly
17 Evaluate BTL -2
affect the quality of the interaction and the user’s performance:
Recommend the following features of a direct manipulation
18 Evaluate BTL -5
interface.
19 Tabulate direct manipulation vs indirect manipulation. Remember BTL -1
20 Discuss the importance of grouping controls. Understand BTL -2
Part B

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1 i) List Input and Output channels and discuss briefly 8


about it.
Remember BTL -1
ii) Draw the model of the structure of memory and how 8
these memories interact.
2 i) Briefly discuss about the types of memory in detail. 8
ii) Describe five important differences between Short Understand BTL -2
8
Term Memory and Long Term Memory.
3 i) Explain the similarities and differences in human 8
memory and computer memory.
Apply BTL -3
ii) Classify mental models, and why are they important 8
in interface design?
4 Differentiate deductive reasoning, inductive reasoning and 16 Understand BTL -2
abductive reasoning.
5 i) Describe the guidelines for data display and data 8
entry? Remember BTL -1
ii) Write short notes on text entry devises. 8
Discuss about the following:
6 (a) Digital paper 16 Understand BTL -2
(b) Display devises
Demonstrate the following:
7 (a) 3D Mouse 16 Apply BTL -3
(b) 3D Displays
8 i) Analyze the limitations on interactive performance? 8
ii) Draw the block diagram representing human- Analyze BTL -4
8
9 computer interaction framework and explain it.
List the most common interface styles and note the different 16 Remember BTL -1
effects these have on the interaction.
10 Briefly describe about the elements of the WIMP interface. 16 Create BTL -6
Explain the 2 main architectures used for group-ware
11 systems? Identify the strength and limitations of every and 16 Evaluate BTL -5
suggest how they can be solved.
12 i) How the user performance is improved using 8
ergonomics? Explain.
ii) Pointout briefly four different interaction styles used Analyze BTL -4
to accommodate the dialog between user and 8
computer.
Examine (in words as well as graphically) the interaction
13 framework introduced in Human–Computer Interaction. 16 Remember BTL -1
Show how it can be used to explain problems in the dialog
between a user and a computer.
14 Analyze briefly four different interaction styles used to 16 Analyze BTL -4
accommodate the dialog between user and computer.

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UNIT II - DESIGN & SOFTWARE PROCESS


Interactive Design basics – process – scenarios – navigation – screen design – Iteration and
Prototyping. HCI in software process – software life cycle – usability engineering – Prototyping
in practice – design rationale. Design rules – principles, standards, guidelines, rules. Evaluation
Techniques – Universal Design.

UNIT II
PART A

S.
Question Competence BTL
No.
1 What is Design? Remember BTL -1
2 State the golden rule of design. Remember BTL -1
3 Give a model of Interaction design process. Understand BTL -5
4 Who are stakeholders? Remember BTL -1
5 Define storyboards. Remember BTL -1
6 Compare the Levels of interaction? Analyze BTL -4
7 Summarize the several implications. Understand BTL -4
8 Define localization or internationalization. Remember BTL -1
9 Compare formative evaluation vs summative evaluation. Analyze BTL -2
10 Explain Prototyping? Analyze BTL -4
11 Classify usability metrics? Apply BTL -3
12 Develop the three main approaches to prototyping. Create BTL -6
13 Illustrate UIMS. Apply BTL -3
14 Show the warning about iterative design. Apply BTL -3
15 Plan and present the principles to support usability. Create BTL -6
16 Discuss Usability& Effectiveness. Understand BTL -2
17 Compare Efficiency & Satisfaction? Evaluate BTL -2
Summarize the basic categories of the Smith and Mosier
18 Evaluate BTL -5
guidelines.
19 Quote an example pattern ‘go back to a safe place’. Remember BTL -1
20 Discuss the universal design principles? Understand BTL -2

Part B
i) List the four main phases plus iteration loop, focused 8
1 on the design of interaction.
Remember BTL -1
ii) Explain in detail at the software development process 8
and how HCI fits within it.
2 i) Give an example of a scenario for the personal movie 8
player.
Evaluate BTL -5
ii) Draw the block diagram of application functional 8
hierarchy and Explain.
i) State and Examine the Network of screens/states. 8
3 Apply BTL -3
ii) What is known as a hill-climbing approach? Explain. 8

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4 Comment and identify the use of layout and other elements 16 Understand BTL -2
in the control panels.
i) List and describe the activities in the life cycle. 8
5 Remember BTL -1
ii) Briefly discuss about the three main approaches to 8
prototyping.
6 Describe the several potential problems on the management 16 Understand BTL -2
side.
7 Summarize some of the techniques that are available for 16 Evaluate BTL -5
producing rapid prototypes.
i) Explain the structure of a gIBIS design rationale. 8
8 Analyze BTL -4
ii) Describe the QOC notation. 8
9 i) Examine the principles affecting learnability in detail. 8
Remember BTL -1
ii) Give the summary of principles affecting flexibility in 8
detail.
10 Classify and explain the summary of principles affecting 16 Apply BTL -3
robustness.
i) Mention and Explain the Shneiderman’s Eight 8
11 Golden Rules of Interface Design.
Analyze BTL -4
ii) State and Explain Norman’s Seven Principles for 8
Transforming Difficult Tasks into Simple Ones.
With help of Norman’s Model of interaction explain the
12 process of execution evaluation cycle. What is meant by gulf 16 Remember BTL -1
of execution and gulf of evaluation with respect to this
model?
i) List and discuss seven stages of action model. 8
13 Understand BTL -2
ii) What are the seven principles give us a good starting 8
point in considering universal design.
i) Why are there few effective HCI standards? 8
14 ii) Prepare the guidelines that are provided and classify Create BTL -6
them in terms of the activity in the software life cycle 8
to which they would most likely apply.

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UNIT III - MODELS AND THEORIES


Cognitive models –Socio-Organizational issues and stake holder requirements –Communication
and collaboration models-Hypertext, Multimedia and WWW.
UNIT III
PART A

S. BTL
Question Competence
No.
1 What is Design? Remember BTL -1
2 State the golden rule of design. Remember BTL -1
3 Express CSCW. Understand BTL -5
4 Who are the stakeholders? Remember BTL -1
5 Classifying stakeholders – an airline booking system. Remember BTL -1
6 Analyze Acronym, CATWOE: Analyze BTL -4
7 Discuss face-to-face communication. Understand BTL -4
What is conversation and give the basic conversational
8 Remember BTL -1
structure.
9 Differentiate context and the types of context. Analyze BTL -2
10 How utterances can be classified into three kinds. Analyze BTL -4
11 Classify Breakdown and repair. Apply BTL -3
12 Formulate the process as grounding. Create BTL -6
13 Classify the four types of textual communication. Apply BTL -3
Describe and illustrate the properties of these channels in
14 Apply BTL -3
terms of grounding constraints.
15 Develop Hypertext conversation structure. Create BTL -6
16 Differentiate Linear text vs. hypertext. Understand BTL -2
17 Explain the typical structures of linear text and hypertext Evaluate BTL -2
18 Summarize static content and dynamic content. Evaluate BTL -5
19 Define Bandwidth, latency and jitter. Remember BTL -1
20 Discuss Web servers and web clients Understand BTL -2

Part B

i) Briefly describe GOMS model. 8


1 Remember BTL -1
ii) Explain GOMS and Keystroke level model. 8
i) Explain how GOMS and the keystroke – level model 8
2 support the interaction design process.
Evaluate BTL -5
ii) Give an example of Cognitive complexity theory and 8
express production rules.
i) Illustrate the linguistic approach and use of Backus–
Naur Form (BNF) rules to describe the dialog 8
3 grammar. Apply BTL -3
ii) Explain the linguistic models–BNF and Task Action 8
Grammar in brief.
4 Discuss Task–action grammar (TAG). 16 Understand BTL -2

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5 Describe about KLM (Keystroke-Level Model). 16 Remember BTL -1

6 Briefly describe about the Three-state model. 16 Understand BTL -2


i) How to organize a display. Explain how to get user’s 8
7 attention. Understand BTL -2
ii) Explain three techniques to prevent errors. 8
i) Pointout the six key stages to carry out in a 8
8 CUSTOM analysis?
Analyze BTL -4
ii) What are the stages of Open System Task Analysis 8
(OSTA)
9 List and explain the seven stages of soft systems 16 Remember BTL -1
methodology.
i) Explain the participatory design process utilizes a
range of methods to help convey information between 8
the user and designer.
10 ii) Explain Effective Technical and Human Analyze BTL -4
Implementation of Computer-based Systems 8
(ETHICS) and how the design groups then address
the following issues and activities.
11 Order the pros and cons in conversation and text-based 16 Analyze BTL -4
communication.
Write short notes on
12 a. Text
Remember BTL -1
b. Hypertext 16
c. multimedia
13 Describe and discuss about many applications of 16 Apply BTL -3
hypermedia.
Write and develop short notes on
a. Fixed content
14 b. Search
Create BTL -6
c. automatic generation 16
d. batch generation
e. dynamic content

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UNIT IV - MOBILE HCI


Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications:
Widgets,
Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements
of Mobile Design, Tools.

PART A

S. BTL
Question Competence
No.
1 Tabulate some World’s largest mobile operators Remember BTL -1
2 How software platforms are classified. Remember BTL -1
3 Summarize sharing core services. Understand BTL -5
4 List the pros and cons of SMS applications. Remember BTL -1
5 Tabulate the pros and cons of mobile websites. Remember BTL -1
6 Pointout the pros and cons of web widgets. Analyze BTL -4
7 Discuss the pros and cons of web applications. Understand BTL -4
Compare and contrast the pros and cons of naïve
8 Remember BTL -1
applications.
9 Analyze the pros and cons of gam applications. Analyze BTL -2
10 Explain Information Architecture? Analyze BTL -4
11 Discover and give an example mobile site map. Apply BTL -3
12 Develop an example of bad mobile information architecture. Create BTL -6
13 Demonstrate information design? Apply BTL -3
14 Classify Fixed versus fluid. Apply BTL -3
15 Develop Color characteristics. Create BTL -6
16 Contrast the three basic ways to define a color palette. Understand BTL -2
17 Explain Mobile 2.0? Evaluate BTL -2
Explain the two distinct types of navigation layouts for
18 Evaluate BTL -5
mobile devices?
19 Define Iconography. Remember BTL -1
Draw and give the typical flow of information on mobile
20 Understand BTL -2
devices.

Part B

i) Briefly describe the layers of the mobile ecosystem. 8


1 Remember BTL -1
ii) Describe several unique disciplines of Information 8
Architecture.
2 i) Elaborate and explain the deliverable we use to 8
define mobile information architecture. Evaluate BTL -5
ii) Discuss how GSM mobile network evolution? 8

3 Elaborate and classify the broader set of devices supports 16 Apply BTL -3
operating systems.
4 Explain Application Frameworks. 16 Analyze BTL -4

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5 Comparing and contrasting mobile application media. 16 Understand BTL -2

6 Define Jesse James Garrett’s Elements of User Experience. 16 Remember BTL -1


i) Explain the teasing content to confirm the user’s 8
7 expectations.
ii) Brief with an example clickstream for an iPhone web 8 Understand BTL -2
application.
8 State and discover an example process flow diagram. 16 Apply BTL -3
9 Analyze the Elements of Mobile Design. 16 Analyze BTL -4
10 List some ways to do some simple and fast mobile 16 Remember BTL -1
prototyping.
11 Specify and develop the six simple rules for user with 16 Create BTL -6
excellent readability.
12 Describe the types of Mobile Applications 16 Understand BTL -2
13 Mention and analyze the seven principles of Web 2.0. 16 Analyze BTL -4

14 Mention tools and what interface toolkits are available for it. Remember BTL -1
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UNIT V - MOBILE HCI


Designing Web Interfaces – Drag & Drop, Direct Selection, Contextual Tools, Overlays,
Inlays and Virtual Pages, Process Flow. Case Studies.

PART A

S. BTL
Question Competence
No.
1 Tabulate some page elements. Remember BTL -1
2 Mention two common approaches to targeting a drop. Remember BTL -1
3 Discuss the various approaches for Drag and Drop Modules. Understand BTL -5
4 Define Drag distance. Remember BTL -1
5 What is Drag rendering? Remember BTL -1
6 Analyze the best practices for Drag and Drop List? Analyze BTL -4
7 Differentiate Dragged object versus drop target. Understand BTL -4
8 Give the types of selection patterns. Remember BTL -1
9 Analyze Toggle Selection. Analyze BTL -2
Mention and pointout some nice attributes for toggle
10 Analyze BTL -4
selection.
11 State and discover Fitt’s law. Apply BTL -3
12 Develop some issues with showing contextual tools. Create BTL -6
13 Demonstrate Antipattern? Apply BTL -3
14 What is mutton? Discover why it is used? Apply BTL -3
15 Develop Lightweight overlays. Create BTL -6

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16 Express Lightbox Effect. Understand BTL -2


Mention and explain few things to keep in mind when using
17 Evaluate BTL -2
Input Overlays.
18 Summarize Inlay Versus Overlay. Evaluate BTL -5
19 Give an example for virtual scrolling. Remember BTL -1
20 Describe Carousel. Understand BTL -2

Part B

1 Briefly describe the 15 events available for cueing the user 16 Understand BTL -2
during a drag and drop interaction.
Write short notes on
2 a. Drag and Drop Module 16 Remember BTL -1
b. Drag and Drop List
c. Drag and Drop Object
Write and describe short notes on 8
3 a. Drag and Drop Action Understand BTL -2
8
b. Drag and Drop Collection
4 Examine in brief about the common approaches to targeting 16 Apply BTL -3
a drop.
Illustrate and compare the types of selection techniques in 8
5 detail. Analyze BTL -4
Explain Contextual Tools in detail. 8

Summarize the Challenges of Drag and Drop? 8


6 Evaluate BTL -5
Explain the purpose of Drag and Drop. 8
Explain and analyze Tools in detail.
a. Always-Visible Tools
7 b. Hover-Reveal Tools 16 Analyze BTL -4
c. Toggle-Reveal Tools
d. Multi-Level Tools
8 Describe in detail about the three specific types of overlays: 16 Remember BTL -1
Dialog Overlays, Detail Overlays, and Input Overlays
Discuss about Secondary Menu. 8
9 Create BTL -6
Develop how to inlay the information directly within the 8
page. Explain?
Define Tabs. Explain the types of tabs. 8
10 Remember BTL -1
Explain different types of inlays? 8

Explain the patterns that support virtual pages. 8


11 Understand BTL -2
What is Zoomable User Interface? 8
Write and develop short notes on:
12 a. Virtual Scrolling 16 Create BTL -6
b. Virtual Paging
c. Scrolled Paging
13 Tabulate Paging Versus Scrolling. 16 Remember BTL -1

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14 Explain and illustrate about various process flow patterns. 16 Apply BTL -3

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