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a= a1 + a2 + a3
i j k
and
a2 = ak ak
If we go to a dierent co-ordinate system, we express as a
a = a1 0 + a2 0 + a3 0 = a1 + a2 + a3
0
i
0
j
0
k i j k
More generally, the scalar product of any two vectors is preserved upon co-ordinate trans-
formation (it is after all just a number)
ak bk = ak bk
0 0
1
We can relate the ak 's to the ak 's:
0
a1 = 0 =a1 0 + a2 0 + a3 0
0
i a i i i j i k
a2 = 0 =a1 0 + a2 0 + a3 0
0
j a j i j j j k
a3 = 0 =a1 0 + a2 0 + a3 0
0
k a k i k j k k
where 0 is the projection of the x0 axis onto the x axis, etc.. The primed co-ordinates
i i
are given in terms of the unprimed co-ordinates by xed coeÆcients depending only on the
relative orientation of the co-ordinate systems, as we would expect.
We can in fact dene a vector as something that transforms according to the above. This
denition is preferable since it i) distinguishes vectors from tensors, and ii) avoids the vague
concepts of direction and magnitude.
1.2 Innitesimal Rotations of a Rigid Body and Angular Velocity
We dene a rigid body to be a collection of points held together at xed distances. A
rigid body has 6 degrees of freedom; 3 to x a single point in space, and 3 to describe the
orientation.
Lets look at the rotational motion by considering the innitesimal rotation of th body
with one point xed with the origin on the rotation axis.
(t + dt) (t) +
r r dr
2
jdrj = r sin d
and lies perpendicular to ( ) and to . Now
dr n
^ d r
j j = r sin
n
^ r
) = d dr n
^ r
=
dr d r
The velocity of any point P in the rotating body in terms of the angular velocity ! is:
dr
dt
= vp = ! r (! ddt )
where ! is the instantaneous angular velocity. Now and ! are not really vectors, but
d
"pseudo vector". The axis of rotation denes a plane in which rotation takes place, and
so has a handedness or helicity. This is not the same as a direction to a point located in
space. These are also called axial vectors; they rotate like vectors but are invariant under
re
ections. Any cross product between two vectors is a pseudo vector, since if we have
a b
and ! ; ! ; is unchanged.
a a b b a b
3
We can show that the angular velocities add like vectors:
! = ! 1 + !2
@ @
r(d1; d2 ) (0; 0) = d1 @
r + d2 d
r
+ O d2 r
1 2
( = 1+ 2)
dr dr dr
where dr = (d1; d2 ) (0; 0) : If we take the limit dt ! 0, dividing both sides by dt;
dr r r
limt!0 dt = = ! . Now we have = , and so the above show
v r dr d r
= ! = !1 + !2 =) ! = !1 + !2
v r r r
r
0=@ r2
0
A K0 frame
r3
0
We need three numbers to specify the orientation of K 0 wrt K (a rigid body with xed CM
requires 3 quantities to specify its orientation). An arbitrary 3-D rotation can be described
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bo two angles to specify the location of the body-xed axis and 1 to specify the rotation
about that axis.
We know how to transform vectors between frames:
a1 = =a1 0 + a2 0 + a3 0
0 0 0 0
i a i i i j i k
a2 = 0 = :::::
j a
Here and 0 are understood to be column vectors containing the co-ordinates of the vectors.
r r
We have to be careful, as these (the co-ordinates) relate to a particular reference frame,
whereas refers to the physical vector.
r
Repeated rotations are represented as successive linear transformations:
V 1 followed by 2 is represented by = 2 1
V V V V
The relations between the components of V come from preserving the lengths of the vectors
(we don't allow stretching of the coordinate systems)
0 1
r1 0
r2 = r1 r2 r3 @ r2 A = r 02 = ~ ~ 0
r VVr
r3
5
=) =
~
V V I
so 0= V
r ~ r
also, assume the point P in K 0 can be moving (for example a bug crawling along a turntable).
We want to relate the time derivatives of P in the space frame to the time derivatives in the
rotating (body) system.
v jspace ddtr (time derivatives of the space coordinates of P expressed in K (space system)
dr0
v jbody
0
dt
(time derivatives of the body coordinates expressed in K 0 (body system).
So we have
r = V r
0
take the time derivative of both sides:
jspace = 0 + j0body
v _
V r V v
where the rst term, 0 is the relative rotation of the frames in time, and the second term
_ r
V
V j0body is the transformation of the body velocity into the space coordinate system. So
v
since = ; ~
VV I
jspace = v 0 + jbody
_ VV
V ~ r V v
0
and using = 0 r V r
jspace = + jbody
v _ V
V ~ r V v
0
Now the last term, jbody is the transformation of jbody into the space system (K 0 ! K ).
V v
0
v
0
And so everything in the above equation is expressed in the same (space) system, and we
can replace with a vector identity.
Note: jbody jbody , and
V v
0
v
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vjspace = space velocity resolved into body co-ordinates
0
Now _ V
V ~ is an anti-symmetric matrix
_ V
V ~ A
(note we are working in space co-ordinates, and the elements of depend on the co-ordinateA
system). Prove the antisymmetry:
dV
= ! + =0
~
~
VV I _ V
V ~ V
dt
and
dV
transpose(V_ V
~) = V
~
dt
~
A = transpose( _ V
V ~ )= _ V
V ~ = A
Where in this operation converts a vector from primed to unprimed system, operates
V A
on the vector, and converts back to the primed frame. If we look at the elements of
~
V A r
we can see that
=! A r r
where ! (A32 ; A13; A21 ) evaluated in the K frame. We can see that if k ! then the cross r
product is =0, and this proves that ! denes the axis of rotation. So ! is the instantaneous
angular velocity (in general ! is not constant in time).
So we can rewrite:
jspace =
v + jbody _ Vr
V ~ v
= ! + jbody r v
Note: ! is a physical vector, its components can be expressed either in the space or the
body frame:
0= A = 0=
~
VAV A ~V
V _
7
This relation can be used to calculate the components of ! in the body system, given them
in the space system.
A vector is any 3 numbers that transform under rotation like the co-ordinates of a point
in space. Any vector will transform as
= 0
e Ve
where
F apparent = F m! (! ) 2m (! ) m!
r v _ r
For complete generality, lets assume the origin of K and K 0 can be accelerating wrt one
another. We must add another ctitious force due to this. Let be the vector connecting
b
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the origins of the two systems. Then we must add an additional term m ddtb jspace to the left
2
2
hand side
d2 b
Fapparent = F m 2 jspace
dt
m! (! r) 2m (! )
v m!_ r
Note that the in the above equation must include the gravitational forces from both
F
Sun and Earth. The Sun also exerts a gravitational force on a particle on the Earth's surface,
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however this is largely cancelled by the m ddtb inertial term. The cancellation is perfect
2
2
where g is the Earth's gravitational force on us, and 0 represents all other forces.
F F
Let's look at the terms in the above one by one.
1.7.2 Gravity
2
dr dr
dt
= 0; dt2
=0
Earth Earth
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The scale exerts a force on the particle
F
0 = mg
with
g = GMe 3
r
r
! (! r)
! r =!r sin
^
! (! r) = ! 2 r sin sin +cos ^
r ^
so 1
g = GMe 3 ! Re sin + sin(2) !2 Re
2 2
r
2 ^
r ^
r
=) does not point toward the center of the Earth unless = 0 or = =2:
g
Compare magnitudes:
GMe
Re2
' 980 cm s 2
!2 Re ' 3:4 cm s 2
So j j at the North pole compared to the equator is:
g
Fcoriolis = 2m ! v
The origin of this force is motion with respect to the rotation axis.
First calculate the Coriolis de
ection for a particle in free fall { say a BB dropped from
the top of a tower.
Particle in free fall:
d
m
v
dt
= 2m ! +m v g
Earth
dr
=v
dt
Earth
= 2!
r g r
_
where is the gravitational acceleration, and the second term is a small Coriolis force
g
correction. Solve the problem approximately:
r (t) = o (t) + 1 (t) + :::: + h:o:t:
r r
where o (t) is due to gravity, and 1 (t) is the rst order Coriolis correction.
r r
r o+ 1'
r 2! o
g r
_
12
and
ro
= g
r1 = 2! _o
r
1 t2
o (t) = (0) +
r r
2 g
=) 1 = 2 (! ) t
r g
and if we integrate
1 t3 (! )
1 (t) =
r
3 g
!g = !gr (^z r) + !g ^
z ^
with:
GME
gr = !2R E sin2
RE2
13
1 sin(2)!2R
g =
2 E
take (t = 0) = h
r ^
r
r
1
(t) = h 2 go ! RE sin t2 2 2
^
r
1
+ 4 sin(2)! RE t
2 2 ^
1
+ 3 ! sin go ! RE t
2 3
^
q
to rst order, the free fall time is to = 2gho =) the rotation-induced de
ections are of
magnitude 2
1
r 4 ! RE to = g 2
2 2 ! RE h
o
Consider a very long pendulum undergoing small amplitude oscillations { ie. consider motion
in the x-y plane: dzdt 0 compared to x;_ y_ .
2
dr dr
dt2
= + m 2!
g
T
dt
body body
We consider the pendulum to be suspended from great height, and neglect deviations of
from local vertical: = g
g ^
z
x
^ y
^ ^
z
!v
=
! sin 0 ! cos
x_ y_ 0
= _ cos x^ + !x_ cos y^ + y!
y! _ sin ^z
14
2
dx Tx
dt2 body
= x =
ml
+ 2y!
_ cos
2
dy Ty
2 = y
= 2x!
_ cos
dt body ml
For small displacements, T mg. Let 2 = T=ml ; !z = ! cos
x + 2 x = 2!z y_
y + 2 y = 2!z x_
and we have two coupled equations. Look for solutions of the form x ei
t , y ei
t
2 + 2 x 2i!z
y = 0
2 + 2 y + 2i!z
x = 0
=)
2 + 22 4!2z
2 = 0
2
2 2!z
= 0
15
p
= ! z !2z + 2
The normal modes are
1 1
p 1 ;p 1 1
2 2 1
add these modes to get any motion:
x =e i! z t c1 1
p 1 e +p
it c2 1 it
y 2 2 1 e
for t = 0; y = 0 x = xm
x (t) = e i!z t xm
p eit + e it
2
p
Re(x) = p2cos (!z t) xm cos (t)
y = 2sin(! z t) xm sin(t)
=) x and y rotate with frequency !z = ! sin :
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