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Extreme PBR Combo +
Manual
Currently the version of blender 2.81 is still under development, so do not attempt to
use Extreme PBR on a version that is not officially released (potentially unstable),
this software was designed for blender 2.79 and blender 2.8 as specified in the sale.
Remember that if you want to transfer your project (.blend) to another computer you will have to
choose this "pack all" option since by default the project refers to the texture folders on your
computer.
Should you encounter the classic "Purple objects" problem make sure you have the Extreme PBR
library on your computer, then proceed with this option that will automatically search for missing
images "Find missing files"
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Extreme PBR Combo + Manual
Materials
Category:
This is the default
material library,
Each category
contains various
materials, this
category is under the
heading
Extreme PBR
Library.
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Extreme PBR Combo + Manual
Add New:
adds a new material to the selected object.
Replace:
replaces the active material.
Remove:
removes the active material.
Replace Menu:
Utility Menu:
Icon preview dimension: Resize the icon preview size
Copy link material: Copy the selected material to the desired
objects, if active "Copy diplace mod" It will also copy displacement
modifiers
Smart selection: Select the faces of the object on which the active
material is applied
Switch Mode: Switch Edit/Object mode
Assign Mat: Assign the active material to the selected faces of the
object (In edit mode)
Add Vertex Group: Adds a vertex group automatically to selected
faces to differentiate displacement maps active material based.
Del Vertex: Delete the vertex group of the selected material
Subdivide/un:Once the vertex group is assigned, the mesh can be
subdivided to increase the detail level of the displacement map
Apply Smooth: For multiple object
Auto Smooth/Angle: Set the smooth according to the angle chosen (Works on multiple objects)
Add UV Map: If there is no UV mapping, add a base map to the selected objects (It also works on
multiple objects)
Uvs Editor(editmode):
Reset All Parameter: Reset default Value
Uvs Scale: Scale uv from selected face/s
Lock X/Y: Lock The scale on slected axis
Uvs Position X/Y: Move the uv maps on x,y axis
UVS Rot: Rotate the uv map
Material Settings:
So depending on the type of material you will see that this panel
will change some features.
With some materials you will notice that there is a New "Invert"
button this has been created as some texture sites need the
inversion of the reference maps. As for the maps in the library,
this button should remain off
Easy Glass
This is Easy Glass and is used to create a glassy material, once
applied to an object, the Glass Settings menu will appear on the
panel, this panel allows you to adjust all the parameters to
better manage the glass, such as:
Web resources:
This menu allows you to check out Extreme PBR
updates.
You can save your favorite sites in a list and you
can access them later by clicking on the "Go to"
button
This is useful for not forgetting and saving, once
you find your best sites for materials
Set Start: Set the start of the video on the current frame
Set End: Set the end of the video on the current frame
Set Loop: Set video loop
Preview animate: Allows you to watch the video during
editing
Save Material:
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Extreme PBR Combo + Manual
Save Management:
This powerful menu allows you to save materials,
create new categories and render icons
automatically
Logo Color:If you have chosen a logo word to
insert in the icon preview, this allows you to
choose the color of the text logo.
Material name as logo text: If active, the name
of the logo will be the name of the material
Logo Text: As logo text, you can create max 13
text letters.
Uv-R: It is used to direct the direction of the
material uv on the preview icon, options available
0-90-180
Uv-S: It is used to scale the uv mapping for the
saved material preview icons
Render Quality:Set the quality of the render in the saving materials, the higher the icons will be
cleaned, (the resolution of the icons is 256x256 Px regardless of the quality chosen.
Minimum parameter 32, maximum 500.
The higher the quality, the longer it will take to save.
Save Material: Save the currently selected material
Delete Material: Delete the material currently active in the preview, from the category (be careful
as there is no "undo-redo" possibility)
My Catogory: Currently a test category called "My category" is selected, you can choose from this
menu the customized categories.
Add Cat:Next to this button there is a box where it is possible to add a name for a new category of
materials, once the name has been chosen it will be possible to memorize this category, in which to
put new materials
Icon Type: Sphere , Uv sphere,
Monkey , Cube, Plane, Shader Ball,
Road. They are the type of icons on
which the preview of the material
will be saved
Background: is the type of lighting
dedicated to saving materials,
depending on the type chosen will
change the lighting on the preview icons
!!!DELETE MAT CATEGORY!!!: Attention, this serves to cancel the selected category, this will
permanently cancel all the materials inside permanently without the possibility of canceling the
operation, for this reason we have lost a submenu that will close automatically so as not to make
mistakes by mistake
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Extreme PBR Combo + Manual
Note:
If you encounter problems on the download page and you are using a browser other than Google
chrome, please use Google chrome, we have encountered this problem several times, so this is an
advice we give you, (Keep this in mind)
Install:
1. Create a folder of your choice, download ALL the content you purchased in this folder.
(The libraries in this edition are 10)
Attention, do not unzip any zip file, the installer in Extreme PBR will do this for you
2. Open a Blender Empty project (Attention must not be a project that has already been saved!
Then go to File -> New)
3. Go in and go to Preferences,(in blender 2.79 File-->User Preferences, in blender 2.8# Edit--
>Preferences)
4. Choose Add-ons and press install
5. From the folder you created earlier, choose only Extreme PBR (the addon zip) and press
Install Add-on
6. Now if you followed the steps correctly, look for Extreme PBR in the list of addons, check
the box to activate it, and expand the window, you will find "First installation" In the first
box you will have to enter the path of the previously created folder (the one where you
downloaded all the files)
In the second box you will have to enter where you want to install the libraries on your
computer. Don't choose the path of Blender addons!
In the third box if you have previously created libraries with Extreme PBR before, enter the
path, if you have never saved materials via Extreme PBR, leave this path free.
7. Press Install and you will see the installation progress, do not stop it otherwise you will
have to start over again!
8. At the end of the installation remember to save your preferences and restart blender