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in shooting phase may run 1D6" instead of firing and assaulting P16
if Strengh of a weapon is twice the value of the toughness of the model then instant
Instant Death
death, if it fails it's saving throw, no matter how many wounds the model has,
against vehicules, if at less than half it's maximum range then add 1D6 when rolling
Meltagun
to penetrate
Rapid Fire Can't assault if used in the shooting phase wether you rapid fired or not
Assault more than 1 unit Ok to do so if they are close enough to the enemy you assaulted first P34
Your Initiative drops to 1unless assaulted unit is locked in combat already or has
Assault through difficult terrain
gone to ground
at the end of the assault check who's lost most men and the loser takes a morale
Assault result
check not to fall back with a modifier see below. if it's a draw then keep on fighting
1) if you loose your assault then your roll is modified by the differential of losses 2)
Morale check P44
if you lost more than 25% of your unit in the shooting phase
Fall back! Move back 2D6" every turn towards your edge of the table until you regroup P46
if falling back only, Then both player to roll 1D6 and adds their initiative to the result,
Sweeping advance If the winner of the assault is higher the falling back unit is destroyed otherwise it
keeps falling back
Consolidation winner may move 1D6" at the end of the assault if enemy is destroyed or falls back
if on a road for the whole movement can add 6" and still be cruising speed
if ordnance weapons are used it's the only weapon that can be fired even if not
moved
if hit by ordnance weapon then roll 2D6 and use the best roll
Vehicule cover saves if more than 50% of the hull is hidden P62
Smoke launchers can be used once per game to give 4+ CS but no shooting then
Firing points ! Rhino has 2 firing points 2 SM can shoot through these unless at cruising speed
Movement and passengers passengers count as having moved if the vehicule moved
Movement + embarking/dismbkng vehicule can't move/pivot if it has moved and has loaded or unloaded it's SMs
Troops can't move or assault when they disembark after the vehicule moved
troops can DB if within 1" of an enemy: emergency DB but can't do anything then
Declare distance of travel then move and if in contact with the enemy unit then it
rolls a morale check - fail =
Tank shock
fall back - succeed =
move out of the way and may attempt Death or Glory see P69
1 extra speed above "cruising speed" => "Flat out" 12 to 18" but no firing at all but
Fast vehicules can fire 1 weapon at cruising speed + defensive weapons (S less than 4) can fire
all weapons at combat speed
can assault when they have use rapid fire or heavy weapons
when using a template weapons, fired through firing points it's 1 hit on the building +
1D6 hits on the occupiers