Beruflich Dokumente
Kultur Dokumente
10f1 (f2cce2a5991f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 25.21.14.1972
Begin MonoManager ReloadAssembly
- Completed reload, in 1.010 seconds
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
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Steam initializing
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Restored language code 'EN'
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Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3556.
Total: 2.145000 ms (FindLiveObjects: 0.181400 ms CreateObjectMapping: 0.095500 ms
MarkObjects: 1.856200 ms DeleteObjects: 0.011600 ms)
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UnloadTime: 4.081300 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
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pd.maxHealth: 9 pd.maxHealthBase: 9
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pd.maxHealth: 6 pd.maxHealthBase: 6
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Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 44939.
Total: 104.377900 ms (FindLiveObjects: 1.773800 ms CreateObjectMapping: 1.280000 ms
MarkObjects: 101.207900 ms DeleteObjects: 0.115800 ms)
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AddEventHandlerComponent: PlayMakerFixedUpdate
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AddEventHandlerComponent: PlayMakerFixedUpdate
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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AddEventHandlerComponent: PlayMakerFixedUpdate
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 47818.
Total: 125.700700 ms (FindLiveObjects: 2.081100 ms CreateObjectMapping: 1.461400 ms
MarkObjects: 120.342300 ms DeleteObjects: 1.815600 ms)
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AddEventHandlerComponent: PlayMakerFixedUpdate
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 54790.
Total: 143.364500 ms (FindLiveObjects: 2.439800 ms CreateObjectMapping: 1.417100 ms
MarkObjects: 138.590700 ms DeleteObjects: 0.916500 ms)
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FSM not Preprocessed: Breakable Wall : breakable_wall_v2
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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AddEventHandlerComponent: PlayMakerFixedUpdate
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool could not find a copy of Uninfected Hit Pt,
Instantiating a new one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Line: 51)
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AddEventHandlerComponent: PlayMakerFixedUpdate
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FSM not Preprocessed: White Palace Fly (1) : Control
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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(Filename:
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Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: White Palace Fly (1) : Control
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Line: 51)
(Filename:
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Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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AddEventHandlerComponent: PlayMakerFixedUpdate
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AddEventHandlerComponent: PlayMakerFixedUpdate
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Object Pool attached to GlobalPool has run out of Block Hit v2 prefabs,
Instantiating an additional one.
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AddEventHandlerComponent: PlayMakerFixedUpdate
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Object Pool attached to GlobalPool has run out of Uninfected Hit Pt prefabs,
Instantiating an additional one.
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AddEventHandlerComponent: PlayMakerFixedUpdate
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Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
(Filename:
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Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
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AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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Line: 51)
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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(Filename:
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(Filename:
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Unloading 1753 unused Assets to reduce memory usage. Loaded Objects now: 53415.
Total: 147.205400 ms (FindLiveObjects: 2.789500 ms CreateObjectMapping: 1.578700 ms
MarkObjects: 134.532600 ms DeleteObjects: 8.304500 ms)
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(Filename:
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pd.maxHealth: 9 pd.maxHealthBase: 9
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
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pd.maxHealth: 6 pd.maxHealthBase: 6
(Filename:
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Unloading 467 unused Assets to reduce memory usage. Loaded Objects now: 46413.
Total: 119.859300 ms (FindLiveObjects: 2.005500 ms CreateObjectMapping: 1.648700 ms
MarkObjects: 113.210700 ms DeleteObjects: 2.993900 ms)
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