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Initialize engine version: 2017.4.

10f1 (f2cce2a5991f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 25.21.14.1972
Begin MonoManager ReloadAssembly
- Completed reload, in 1.010 seconds
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

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OnLevelWasLoaded was found on PlayMakerUnity2d


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

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<RI> Initializing input.


<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 3.050200 ms
Graphics tier changed to High

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Steam initializing

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Steam logged in as ☆arin☆

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Selected online subsystem SteamOnlineSubsystem

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Discovered supported language: DE

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Discovered supported language: EN


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Discovered supported language: ES

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Discovered supported language: FR

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Discovered supported language: IT

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Discovered supported language: JA

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Discovered supported language: KO

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Discovered supported language: PT

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Discovered supported language: RU

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Discovered supported language: ZH

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Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Loaded saved language code 'EN'

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Restored language code 'EN'

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Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3556.
Total: 2.145000 ms (FindLiveObjects: 0.181400 ms CreateObjectMapping: 0.095500 ms
MarkObjects: 1.856200 ms DeleteObjects: 0.011600 ms)

Steam stats received.

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WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader


Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Didn't need to wait for PlayerPrefs load.

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UnloadTime: 4.081300 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

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Performing automatic level start.

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Heap size set to 1024 megabytes

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Game controller set to None.

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pd.maxHealth: 9 pd.maxHealthBase: 9

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pd.maxHealth: 6 pd.maxHealthBase: 6

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Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 44939.
Total: 104.377900 ms (FindLiveObjects: 1.773800 ms CreateObjectMapping: 1.280000 ms
MarkObjects: 101.207900 ms DeleteObjects: 0.115800 ms)

Making UI menu lean.

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Unloading 36 Unused Serialized files (Serialized files now loaded: 0)

Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 47818.
Total: 125.700700 ms (FindLiveObjects: 2.081100 ms CreateObjectMapping: 1.461400 ms
MarkObjects: 120.342300 ms DeleteObjects: 1.815600 ms)

PlayerData: Could not find bool named visitedFungalWastes in PlayerData

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PlayerData: Could not find bool named visitedFungalWastes in PlayerData

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PlayerData: Could not find bool named visitedCity in PlayerData

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PlayerData: Could not find bool named visitedFungalWastes in PlayerData

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PlayerData: Could not find bool named visitedFungalWastes in PlayerData

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PlayerData: Could not find bool named visitedCity in PlayerData

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Could not find FSM: up_color

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Deferring level start (marked as manual).

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Unloading 25 Unused Serialized files (Serialized files now loaded: 0)

Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 54790.
Total: 143.364500 ms (FindLiveObjects: 2.439800 ms CreateObjectMapping: 1.417100 ms
MarkObjects: 138.590700 ms DeleteObjects: 0.916500 ms)

No area with identifier "HIDDEN_STATION" found in area list. Creating default


SubArea.

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Couldn't get static variable: skipRemoveDreamOrbs

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Deferring level start (marked as manual).

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Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

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Object Pool attached to GlobalPool has run out of Run Effects prefabs,
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AddEventHandlerComponent: PlayMakerFixedUpdate

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Deferring level start (marked as manual).

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Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
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Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
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Object Pool attached to GlobalPool could not find a copy of Uninfected Hit Pt,
Instantiating a new one.

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
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Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
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Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
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Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
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Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
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Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
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Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
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Unloading 1753 unused Assets to reduce memory usage. Loaded Objects now: 53415.
Total: 147.205400 ms (FindLiveObjects: 2.789500 ms CreateObjectMapping: 1.578700 ms
MarkObjects: 134.532600 ms DeleteObjects: 8.304500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


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pd.maxHealth: 9 pd.maxHealthBase: 9

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pd.maxHealth: 6 pd.maxHealthBase: 6

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Unloading 467 unused Assets to reduce memory usage. Loaded Objects now: 46413.
Total: 119.859300 ms (FindLiveObjects: 2.005500 ms CreateObjectMapping: 1.648700 ms
MarkObjects: 113.210700 ms DeleteObjects: 2.993900 ms)

Setting up 6 worker threads for Enlighten.


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Shutting down Steam API.

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