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Drump Card Game

So this is a card game that came out in a Shonen Jump - based on a oneshot by Kazuki
Takahashi. It's a game you can play with a slightly modified deck of playing cards and it
seems fairly neat.

HERE'S ALL THE RULES, YOU'RE WELCOME

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Required items for DRUMP


If you take a standard 52-card deck, remove the Jokers, and apply the stickers from WJ49 to
your 10s, Jacks, Queens, and Kings, you'll have a complete DRUMP deck. That's all the
setup you have to do!

Force Cards
Ace through 9 cards are called Force Cards. They're played to the field so you can play
Monster Parts from your hand, and they're also used to attack your opponent.

Monster Parts Cards


10 through King cards show different kinds of monsters, divided into Head, Wings, Body,
and Tail. If you collect each of the 4 different Monster Parts, it becomes a DRUMP and you
win! Also, as long as you have 4 different parts, it's OK if your finished monster is
mishmashed!

10 = Chimera
Jack (11) = Hydra
Queen (12) = Pegasus
King (13) = Dragon

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Game Field
During the game, use this Game Field to put the cards in their proper locations. You can
download a field like the one here online!

1 - Force Zone
The zone for placing Force Cards, or cards from Ace to 9. You can put a maximum of 4 Force
Cards in this zone. Use the cards placed here to bring out Monster Parts!

2 - Monster Parts Zone


The zone for placing Monster Parts Cards brought out by the use of Force Cards. If you can
get all 4 kinds of Parts, it's your victory!!

3 - Deck Area
The set of 52 playing cards used for DRUMP are called the Deck, and are placed here
face-down.

4 - Discard Pile
The zone for placing Force Cards that have been used to attack or to bring out a Monster
Parts, as well as discarded Monster Parts.

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Game Preparation
Σελίδα 1
Drump Card Game

1) Shuffle the deck well, and place it in the Deck Area.

2) Each player draws 5 cards from the top of the deck.

3) Decide who will go first and second by rock-paper-scissors.

GAME START!!

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At the start of the turn, draw 1 card!!

This game is played in alternating turns. Each player may draw a card at the start of their
respective turns.

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Put cards onto the field!!

In order to win, you'll have to play Force Cards from your hand and quickly assemble all 4
types of Monster Parts!

1) Playing Force Cards


Force Cards in your hand are placed in Force Zones as the Cost of Monster Parts. You can
place Force Cards in up to 4 Force Zones. Be careful - you can only place 1 Force Card in
each Force Zone per turn. (i.e., you can play a maximum of 4 cards per turn, one for each
Zone.)

In addition, on a later turn, if you want to play another card in a Force Zone with a Force
Card already in it, the second card or more must be played face-down on that zone.

2) Playing Monster Parts Cards

If you have 2 or more Force Cards in a single Force Zone whose numbers add up to the
number of a Monster Parts Card in your hand, you can play that Monster Parts Card from
your hand. Then, send the used Force Cards to the discard pile.

1- Play the Parts Card from your hand!!


2- Discard the two or more cards used!!

You can only play 1 Monster Parts Card from your hand per turn!!

If you assemble the 4 types of Parts - Head, Wings, Body, and Tail...DRUMP!

If you have all the parts, you win! Even if the monster parts you have are all mixed up, as
long as you've got 1 of each type, it's OK!

The Ace can be used as both 1 and 11!!


It's fine for a player to choose to use the Ace as 1 or 11 freely, but you cannot place the Ace
alone in a Force Zone to play a Jack card. In order to play a Monster Parts Card, 2 or more
Force Cards must be used.

Σελίδα 2
Drump Card Game
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End of Turn

At the end of your turn, if you have 6 or more cards in your hand, discard until you have 5!!

If you don't have to discard, simply declare the end of your turn, and play shifts to the
opponent. At the end of a player's turn, they must discard cards until they have 5 cards in
hand.

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Attack and Block

By attacking your opponent's Force Zones, you can decrease the gathered Cost cards and
stop your opponent's strategy in its tracks!

Attack
Once per turn, you may play a Force Card from your hand to attack an opposing Force Zone.
If there are any face-down cards in that zone, they are revealed, and the Cost of that Force
Zone becomes the sum of all cards in that Zone plus the Force Card used to attack. If there
is an Ace card in the attacked zone, its owner must choose whether that Ace is treated as 1
or 11.

Only Force Cards may be used to attack

If the sum is 13 or less, the attack fails...


If the combined result of the cards is 13 or lower, the Force Card used for the attack is
placed in your opponent's Force Zone.

The sum is 14 or more!! Attack successful!!


The attack card as well as the cards in the attacked Force Zone are sent to the discard pile!!
Then, the attacker can draw 1 card!!

Block
The attacked player may use cards from their hand to block an opponent's attack.
If the card used to block has a higher value than the attack card, the block is successful!!

If the block succeeds, the blocker may draw a card!!

All cards may be used to block


If you use a Parts Card to block, they have the following values:
X = 10, J = 11, Q = 12, K = 13

Then, the attacking player can also block!!


If you are blocked by the opponent, you can then block with a card in your hand with a
higher value than the card they used to block. At this point, you too can use your Parts
Cards as well! This back-and-forth continues until a player does not play a card. At the end,
whichever player played the highest value card has their attack or block succeed and may
draw a card as usual.

Ultimate in Offense and Defense, the Ace!


The Ace is the strongest card; if used in attacking or blocking, your opponent cannot block
Σελίδα 3
Drump Card Game
further, and your attack or block is a guaranteed success.

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Extra Jack
Once per turn, a player may discard an Ace card and play a Jack into a Monster Parts Zone.
Extra Jack does not count toward the once-per-turn Monster Parts Card limit, and can be
used even if you have already played a Monster Part during that turn.

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Recycle
By discarding a Parts Card, you can either add a Parts Card in the discard pile to your hand,
or draw a card!! You can Recycle up to twice per turn.

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Terms of Victory
Gather the Head, Wings, Body, and Tail, and...
DRUMP!!

Once you have all 4 Monster Parts Zones filled, shout "DRUMP!" to confirm your victory!!
However, if the player who went first is the first to call DRUMP, the second player has a
single turn to assemble their own DRUMP. If they do, the value of each DRUMP will be
compared to decide victory.

Victory Determined by Hand


If you assembled all of a single type of Monster, you have a complete hand!! The chart below
(above) shows the strength of each hand. The player with the strongest hand wins.

All Kings > All Queens > All Jacks > All 10s > Incomplete Hand
(Dragon) (Pegasus) (Hydra) (Chimera)

When both players have incomplete hands - Victory Determined by Point Value

If both players have incomplete hands, add up the values of each part, and compare the
point totals to determine victory.

10 = 10
Jack = 5
Queen = 12
Dragon = 13

When the deck runs out


If the deck runs out before either player declares DRUMP, compare the values of each
player's Parts Cards on the field to determine victory.

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DRUMP Q&A

Can I place cards in a single Force Zone whose values total 14 or more?
Σελίδα 4
Drump Card Game
No, you cannot. You can only place Force Cards in a Force Zone if the total card values
would equal 13 or less.

When one of my Force Zones is attacked, and the total value of my Force Cards and the
attack card is 13 or less, can I still block?
No, you may not. If the total value of the Force Cards and attack card is 13 or lower, the
attack fails then and can no longer be blocked.

Σελίδα 5

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