Sie sind auf Seite 1von 37

The Division 2 - Gear Attribute Sheet

Click here for a PDF of this sheet

Join us in the Community Division Discord!


www.discord.gg/thedivision
Change Log:
2020:
03-02: Brand Set Bonuses and Gear Set Bonuses are updated. Gear Attributes for L1 - L30, L31 - L40
added. Weapon Talents updated. Exotic Gear & Weapons updated.

2019:
07-24: Added new Exotic Gear and Weapons, updated Gear Models to include the new exotics.
06-08: Added GS 500 weapon ranges.
05-27: Added locations for all weapon mods drops
04-10: 450-490 weapons are now added to Weapon Damage Ranges.
04-09: Added Gear Set Models in Gear Models and added weapon mods compatibility.
04-06: Weapon mods updated with patch and gear set bonuses are added.
03-25: Added some more confirmed weapon mods as well as gear mod slot to Branded Gear.
Any questions or feedback? Message me @Ahmad#0001 on discord or u/BestNadeThrower on
Reddit.

DISCLAIMER: The data this sheet is based off includes datamined values and may
not represent the most accurate of numbers.

Credits: Dartrunner#0110 for helping with data entry. Regis l>#8014 for helping with talent corrections and data entry
as well.

Additional Links:
Vendor Reset List - made by me and Ruben
Set Name Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical 10% Health 15% Extra Incoming Healing 10% Hazard Protection
Airaldi Holdings 10% Marksman Rifle Damage 10% Headshot Damage 5% Damage to Armor
Alps Summit Armaments 15% Skill Repair 20% Skill Duration 10% Cooldown Reduction
Badger Tuff 10% Shotgun Damage 5% Total Armor 10% Armor on Kill
Česká Výroba s.r.o. 10% Critical Hit Chance 10% Hazard Protection 10% Health
China Light Industries Corporation 15% Explosive Damage 10% Cooldown Reduction 10% Status Effects
Douglas & Harding 20% Pistol Damage 10% Stability 10% Accuracy
Fenris Group AB 10% Assault Rifle Damage 10% Reload Speed 10% Stability
Gila Guard 5% Total Armor 10% Health 1% Armor / sec Regeneration
Golan Gear Ltd 10% Status Effects 1% Armor / sec Regeneration 5% Total Armor
Grupo Sombra S.A. 15% Critical Hit Damage 15% Explosive Damage 10% Headshot Damage
Hana-U Corporation 10% Cooldown Reduction 10% Skill Damage 5% Weapon Damage
Murakami Industries 20% Skill Duration 15% Skill Repair 10% Skill Damage
Overlord Armaments 10% Rifle Damage 10% Accuracy 10% Weapon Handling
Petrov Defense Group 10% LMG Damage 10% Weapon Handling 20% Ammo Capacity
Providence Defense 10% Headshot Damage 10% Critical Hit Chance 15% Critical Hit Damage
Richter & Kaiser GmbH 15% Extra Incoming Healing 10Explosive Resistance 15% Skill Repair
Sokolov Concern 10% SMG Damage 15% Critical Hit Damage 10% Critical Hit Chance
Wyvern Wear 10% Skill Damage 10% Status Effects 20% Skill Duration
Yaahl Gear 10% Hazard Protection 5% Weapon Damage 40% Pulse Resistance
Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Backpack Talent Chest Talent

Talent: Feedback Loop Talent: Short Circuit Talent: Positive Reinforcement


15% Skill Damage
Hard Wired 15% Cooldown Reduction Whenever you use or cancel a skill, your other skill is automatically refreshed and increases total skill damage Decreases Feedback Loop cooldown from 20 Increases Feedback Loop skill damage and repair
15% Skill Repair
and repair by 10% for 20 seconds. This can occur at most once per 20 seconds. seconds to 10 seconds. bonus from 10% to 25%.

Talent: Rules of Engagement Talent: Emergency Requisition


Killing a status affected enemy drops Hollow-Point Ammo. Reloading your weapon automatically collects all Talent: Parabellum Rounds
Ongoing Directive 15% Status Effects 20% Reload Speed
combat resources (armor kits, ammo, grenades) Increases Hollow-Point Ammo damage to 35%.
Hollow-Point Ammo amplifies weapon damage by 20% and applies Bleed on hit. within 40 meters.

Talent: Red, White, and Blue

Enemies you shoot receive a stacking debuff of Red / White / Blue, cycling every 2 seconds. Talent: Patriotic Boost
Increases Red / White / Blue debuff strength.
Talent: Waving the Flag
True Patriot 30% Ammo Capacity 30% Magazine Size Red: Amplifies the enemy's damage taken by 8%. Increases Red / White / Blue rotation speed to 1.5
White: Hitting the enemy restores you and your allies' armor by 5% (1s cooldown). Red: 8% to 12%.
seconds.
Blue: Decreases the enemy's damage dealt by 8%. White: 5% to 8%.
Blue: 8% to 12%.
Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5 meter explosion, dealing damage
equal to their total health and armor. (Explosion strength reduced on Named enemy deaths)
Talent: Dead Man's Hand
Flip a card when landing shots with a Marksman Rifle.
Talent: No Limit
After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced, the better Talent: Poker Face
Aces and Eights 15% Marksman Rifle Damage 20% Headshot Damage Increases Dead Man's Hand damage bonus from
the hand revealed. Flip an additional Dead Man's Hand card on 1 shot.
30% to 50%.
Four of a Kind: 4 shots.
Full House: 3 shots.
Aces and Eights: 2 shots.
Talent: Crowd Control
Critical hits mark enemies for 20 seconds, up to 3 marks total.
Talent: Critical Measures
Talent: Target Rich Environment
Negotiator's Dilemma 15% Critical Hit Chance 20% Critical Hit Damage Increases Crowd Control damage to additional
When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Increases Crowd Control mark count from 3 to 5.
marked enemies from 60% to 100%.
Whenever a marked enemy dies, gain 2% critical hit damage, stacking up to 20 times, until combat ends.
Talent: Aggressive Recon
Talent: Crossbow Expert Talent: Specialized Destruction
Specialization weapon kills increase total weapon damage by 20% for 60 seconds.
Tip of the Spear 10% Signature Weapon Damage 10% Weapon Damage Aggressive Recon generates an additional crossbow Increases Aggressive Recon weapon damage bonus
bolt every 60 seconds. from 20% to 40%.
Automatically generate specialization ammo every 60 seconds.
Talent: Process Refinery
Talent: Makeshift Repairs Talent: Improved Materials
Foundry Bullwark 10% Total Armor 3% Armor / sec Regeneration Increases Makeshift Repairs speed from 10 seconds
Whenever you or your shield take damage, 40% of that amount is repaired to both over 10 seconds. Increases Makeshift Repairs from 40% to 60%.
to 6 seconds.
Talent: Ground Control
Talent: Strategic Combat Support Talent:
15% Skill Duration Increases you and your allies' total weapon and skill damage by 15% when at full armor.
Future Initiative 15% Skill Repair Increases Ground Control proximity repair from Increases Ground Control damage bonus from 15%
15% Cooldown Reduction
60% to 120%. to 25%.
When you repair an ally, you and all allies within 5 meters of you are also repaired for 60% of that amount.
Talent: Striker's Gamble
Weapon hits amplify total weapon damage by 0.5%, stacking up to 50 times.
Talent: Risk Management Taklent: Press the Advantage:
Striker's Battlegear 15% Weapon Handling 15% Rate of Fire Decreases stacks lost on missed shots for Striker's Increase max stacks for Striker's Gamble from 50 to
1 stack is lost each second.
Gamble from 3 to 2. 100.
3 stacks are lost every time you miss.
Talent: Hackstep Protocol Talent: Multithreaded Execution Talent: Compiler Optimization
40% Disrupt Resistance
System Corruption 15% Armor on Kill Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus Increases Hackstep Protocol bonus armor from 50% Decreases Hackstep Protocol cooldown from 20
40% Pulse Resistance
armor and hides your nameplate for 5 seconds. to 100%. seconds to 15 seconds.
Attributes Talent 1 Talent 2 Mod Slots

Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol
All Hazards Nitro Backpack
All Hazards Prime Backpack
AMP24
5.11
RUSH12 Backpack
RUSH24 Backpack
RUSH72 Backpack
Aces and Eights Ziba Low Profile Pack
Apollo Operator Pack
Airaldi
Demeter Quick-Stash
Element Outdoors Rucksack
Alps Mountain Hiking Pack
Trekking Elite Pack
Long Range Pack "Sett"
Badger Roamer Pack "Sow"
Winter Carryall "Bergmann"
Big Horn Pack
Gila
Gila Inventory System
Backpack
Hard Wired "Abberton" Dynamo Carrier
"Horo" CarryBack
Murakami
"Sashimono" Backpack
Negotiator's Dilemma Nibble Backpack
Ongoing Directive Loadout Frame
Support Weapons Bag
Petrov
TacSack Mk II
Police SW Backpack
Providence
Tactical 48h Backpack
Aegis Knapsack
Richter & Kaiser Ancile Rucksack
Duban Fitted Hauler
Tip of the Spear Brad Tactical Pack
True Patriot Driver Excursion Pack
"Pygostyle" Sack
Wyvern Wear "Scapula" Bug-out Bag
"Trapezius" Go-bag
5.11 TacLite Plate Carrier
Aces and Eights Tania Silent Vest
Reinforced Utility Vest
Alps
Attributes Talent 1 Talent 2 Mod Slots

Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol
Alps
X-TREYME Pro Ribcage
Förstärkt Breastplate
Fenris Harnesk Armor
Stridsväst Combat Vest
Armadillo Vest
Gila
Iguana Hauberk
Hard Wired "Serpentine" Array Vest
Murakami "Tatami" Cuirass
Negotiator's Dilemma Highball Armor
Ongoing Directive Resource Harness
Chest
"Big Drum" Body Armor
Overlord "Fortitude" Plate Carrier
"Pointblank" Protection Vest
Crew-Adapted Chest Rig
Petrov
Ops Armor
Body Armor System
Providence
Counterforce Vest
Escorter Combat Harness
Sokolov
Lightweight Ballistic Vest
Tip of the Spear Wright Combat Vest
True Patriot Appleton Body Armor
Ranier Vest
Yaahl
Glacier Bay Vest
5.11 Station Grip Gloves
Aces and Eights Roza Stable Gloves
Heracles Dexterity Gloves
Airaldi
Persephone Precision Gloves
Climbing Gloves
Alps
Hybrid FL Gloves
Badger Durability Gloves "Meles"
China Light ST 520
Exotic BTSU Datagloves
Gila Diamondback Gloves
Gloves Hard Wired "Molesey" ESD Gloves
"Kote" Hand Guards
Murakami
"Yugake" Firearm Gloves
Negotiator's Dilemma Mirror Gloves
Gloves

Attributes Talent 1 Talent 2 Mod Slots

Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol
Ongoing Directive CQB Fist Guards
Overlord "Neptune" Protection Gloves
Providence Tactical Assault Gloves
Tip of the Spear Reyes Combat Gloves
True Patriot Ross Hand Protectors
Shasta Gloves
Yaahl
Olympic Gloves
Aces and Eights Klavdiya Sidearm Holder
Artemis Fast Draw Holster
Airaldi
Hera Pouch-Holster Combo
"Awe" Thigh Mag/Holster
Douglas & Harding
"Morar" Holster System
Exotic Dodge City Gunslinger's Holster
Fenris Fodral Holster
Gila Jackrabbit Holster
Hard Wired "Ullswater" Proxy Rig
Murakami "Haidate" Thigh System
Holster
Negotiator's Dilemma Bogey Thigh Rig
Ongoing Directive Special Ammo Holster
Petrov Drop Leg Holster
Providence Modular Holster
Jaivardhan Thigh Rig
Richter & Kaiser
Pridwen Holster
Tip of the Spear Lilley Holster System
True Patriot Young Low-Friction Holster
"Didactyl" Pad Holster
Wyvern Wear
"Talon" Tactical Holster
Aces and Eights Nina Prone Pads
China Light HX 02
Douglas & Harding "Tay" Protective Pads
Fenris Knäskydd Knee Protectors
Gila Sidewinder Kneepads
Hard Wired "Strines" Stabilizing Pads
Murakami "Suneate" Knee Braces
Kneepads Negotiator's Dilemma Lowball Kneepads
Ongoing Directive Knee Poleyn
Overlord "Dingson" Protection Pads
Kneepads
Attributes Talent 1 Talent 2 Mod Slots

Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol
Providence Urban Warfare Kneepads
Sokolov Nimble Knee Protectors
Tip of the Spear Trombley Kneepads
True Patriot Sheridan Kneelers
Wyvern Wear "Patella" Knee Cups
Aces and Eights Lyudmila Snipers Mask
Badger Combat Mask "Cete"
China Light MJ 54
Douglas & Harding "Lomond" Medium Breather
Gila Javelina Mask
Hard Wired "Rhodeswood" AR Mask
Murakami "Mengu" Face Protection
Negotiator's Dilemma Snow Job Mask
Mask
Ongoing Directive Gatherers Mask
Providence Field Protective Mask
Richter & Kaiser Svalinn Heavy Breather
Sokolov Special Operations Mask
Tip of the Spear Ray Face Mask
True Patriot Heft Grade A Mask
Wyvern Wear "Maxillam" Respirator
Yaahl Cascades Mask

Third Attribute Rolls for Certain Gear Models


Bleed Resistance
Blind/Deaf Resistance
Burn Resistance
Disorient Resistance
Backpack
Disrupt Resistance
Ensnare Resistance
Ongoing Directive Poison Resistance
Shock Resistance
Increased Kill XP
XP Weakpoint Kills
Chest Headshot Kill XP
Explosives Damage
Grenade Damage
Slot Type Type Name Description Requirements
Offensive Hard Hitting Damage to elites is increased by 10%. -
Hardened Armor is increased by 10%. -
Insulated Hazard protection increased by 10%. -
Defensive Restorative Health on kill is increased by 10%. -
Common
Self Adjusting Armor regeneration is increased by 20%. -
Vital Health increased by 20%. -
Backpack Capacitive Skill duration is increased by 20%. -
Utility
Destructive Explosive damage is increased by 20%. -
Offensive On the Ropes Weapon damage is increased by 25% while all skills are on cooldown. 7 or more Utility
Defensive Efficient Using an armor kit has a 50% chance to not consume the armor kit. No other active talents that affect armor kits.
Active Safeguard Killing a target grants a 150% bonus to repairing and healing for 5 seconds. Can occur once every 20 seconds. 4 or less Offensive
Utility Skilled Skill kills have a 25% chance to reset skill cooldowns. 6 or more Utility
Tech Support Kills by active skills grant 25% Skill Damage for 10 seconds. 6 or more Utility
Offensive Hard Hitting Damage to elites is increased by 10%. -
Hardened Armor is increased by 10%. -
Insulated Hazard protection increased by 10%. -
Defensive Restorative Health on kill is increased by 10%. -
Common
Self Adjusting Armor regeneration is increased by 20%. -
Vital Health increased by 20%. -
Capacitive Skill duration is increased by 20%. -
Utility
Chest Destructive Explosive damage is increased by 20%. -
Shotgun, SMG, LMG or AR equipped
Berserk 10% weapon damage for every 20% of max armor depleted.
Offensive 7 or more Offensive
Unstoppable Force Killing an enemy grants 2% weapon damage for every 25,000 max armor. 7 or more Defensive
Bloodsucker Depleting an enemy's armor adds a stack of 25% bonus armor for 10 seconds. Max stack is 6. 11 or more Defensive
Active
Payload Destroying an enemy's asset grants 50% explosive damage for 15 seconds. 4 or less Defensive
Defensive
No other active talents that affect armor kits.
Unbreakable 70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed.
11 or more Defensive
Utility Mad Bomber Grenade radius is increased by 150%. Grenades that kill an enemy are refunded. 4 or less Utility
Critical Critical hit damage is increased by 5%. -
Devastating Weapon damage is increased by 5%. -
Offensive Hard Hitting Damage to elites is increased by 10%. -
Precise Headshot damage is increased by 15%. -
Surgical Critical hit chance is increased by 5%. -
Common
Insulated Hazard protection increased by 10%. -
Defensive Restorative Health on kill is increased by 10%. -
Self Adjusting Armor regeneration is increased by 20%. -
Capacitive Skill duration is increased by 20%. -
Utility
Gloves Destructive Explosive damage is increased by 20%. -
Compensated Weapon damage is increased by 15% when your critical hit chance is below 20%. 3 or less Offensive
Obliterate Depleting an enemy's armor grants 25% critical hit damage for 5 seconds. 4 or more Offensive
Offensive
Opportunistic Destroying an enemy's weak point or breaking an enemy's armor adds 10% damage from all sources to the enemy for 20 seconds. Using only MMR or Shotgun
Wicked Weapon Damage is increased by 10% to enemies under status effects. 4 or more Offensive
Active Using AR, SMG, or LMG
Defensive Clutch Critical hits restore 20% health and repair 1% armor.
Requires 4 or less Defensive
Knee Cap Shooting an enemy in the legs has a 15% chance to apply bleed. 4 or less Utility
Utility Terminate Depleting an enemy's armor grants 35% skill damage for 15 seconds. 5 or more Utility
To Order Grenades can now be "cooked" by holding the fire button, making them explode earlier. -
Critical Critical hit damage is increased by 5%. -
Devastating Weapon damage is increased by 5%. -
Offensive Hard Hitting Damage to elites is increased by 10%. -
Precise Headshot damage is increased by 15%. -
Surgical Critical hit chance is increased by 5%. -
Common
Insulated Hazard protection increased by 10%. -
Defensive Restorative Health on kill is increased by 10%. -
Holster
Common

Slot Type Defensive


Type Name Description Requirements
Holster Self Adjusting Armor regeneration is increased by 20%. -
Capacitive Skill duration is increased by 20%. -
Utility
Destructive Explosive damage is increased by 20%. -
Bloodlust Swapping weapons within 3 seconds of a kill increases grants +35% weapon damage for 5 seconds. 9 or more Offensive
Offensive Gunslinger Swapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants 20% weapon damage for the entire magazine. 5 or less Defensive
Active Reassigned Killing an enemy who is under a status effect adds 3 rounds of a random special ammo into your sidearm. Can occur once every 45 seconds. -
Defensive Blacksmith Killing an enemy with your sidearm repairs 50% of your armor. Can occur once every 15 seconds. 7 or more Defensive
Utility Fill'er Up Reloading from empty reloads all weapons. -
Offensive Hard Hitting Damage to elites is increased by 10%. -
Insulated Hazard protection increased by 10%. -
Defensive Restorative Health on kill is increased by 10%. -
Self Adjusting Armor regeneration is increased by 20%. -
Common
Capacitive Skill duration is increased by 20%. -
Destructive Explosive damage is increased by 20%. -
Utility
Kneepads Empowered Skill power is increased by 10%. -
Surge Skill haste is increased by 10%. -
Entrench Headshots from cover repair 10% of your armor. Using Rifle or MMR
Defensive
Patience After being in cover for 5 seconds, armor repairs by 5% every 1 second. 6 or more Defensive
Active Braced While in cover, weapon handling is increased by 25%. -
Utility Calculated Kills from cover reduce skill cooldowns by 20%. 7 or more Utility
Cloaked When your armor is depleted, nearby enemy skills are disrupted for 10 seconds. Can occur once every 30 seconds. 5 or less Utility
Offensive Hard Hitting Damage to elites is increased by 10%. -
Insulated Hazard protection increased by 10%. -
Defensive Restorative Health on kill is increased by 10%. -
Self Adjusting Armor regeneration is increased by 20%. -
Common
Capacitive Skill duration is increased by 20%. -
Destructive Explosive damage is increased by 20%. -
Utility
Mask Empowered Skill power is increased by 10%. -
Surge Skill haste is increased by 10%. -
Offensive Spotter Weapon damage is increased by 20% to pulsed enemies. 5 or more Utility
Defensive Centered Headshot kills grant status effect immunity for 10 seconds. 4 or more Defensive
Active Creeping Death Status effects have a chance to spread to enemies in a 10 meter radius. Can occur once every 15 seconds. 4 or less Offensive
Utility Dialed In While aiming, weapon stability is increased by 25% of your weapon accuracy. -
Trauma Semi-auto headshots have a 15% chance to blind. Rifle or MMR equipped
Level 1 - Level 30 Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Weapon Damage 9.9% 9.9% 9.9% 9.9% 9.9% 9.9%
Core Armor 42,458 42,458 42,458 42,458 42,458 42,458
Skill Tier 1 1 1 1 1 1
Critical Hit Chance 5.1% 5.1% 5.1% 5.1% 5.1% 5.1%
Critical Hit Damage 7.9% 7.9% 7.9% 7.9% 7.9% 7.9%
Offensive
Headshot Damage 6.9% 6.9% 6.9% 6.9% 6.9% 6.9%
Weapon Handling 9% 9% 9% 9% 9% 9%
Armor Regeneration 1,223 1,223 1,223 1,223 1,223 1,223
Explosive Resistance 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Defensive
Hazard Protection 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Health 4,695 4,695 4,695 4,695 4,695 4,695
Skill Damage 6.9% 6.9% 6.9% 6.9% 6.9% 6.9%
Skill Haste 7.9% 7.9% 7.9% 7.9% 7.9% 7.9%
Utility
Skill Repair 12.1% 12.1% 12.1% 12.1% 12.1% 12.1%
Status Effects 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Level 31 - Level 40 Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Weapon Damage 15% 15% 15% 15% 15% 15%
Armor 170,000 170,000 170,000 170,000 170,000 170,000
Core Skill Tier 1 1 1 1 1 1
Critical Hit Chance 6% 6% 6% 6% 6% 6%
Critical Hit Damage 12% 12% 12% 12% 12% 12%
Headshot Damage 10% 10% 10% 10% 10% 10%
Offensive Weapon Handling 14% 14% 14% 14% 14% 14%
Armor Regeneration 4,925 4,925 4,925 4,925 4,925 4,925
Explosive Resistance 10% 10% 10% 10% 10% 10%
Hazard Protection 10% 10% 10% 10% 10% 10%
Defensive Health 18,935 18,935 18,935 18,935 18,935 18,935
Skill Damage 10% 10% 10% 10% 10% 10%
Skill Haste 12% 12% 12% 12% 12% 12%
Skill Repair 20% 20% 20% 20% 20% 20%
Utility Status Effects 10% 10% 10% 10% 10% 10%
Offensive
Mod Name Protocol: Critical Protocol: Precision System: Firearms System: Dexterity
Fixed Attribute Weapon Damage Weapon Damage Weapon Damage Weapon Damage
Assault Rifle Critical Hit Chance Headshot Damage Assault Rifle Damage Critical Range
Assault Rifle Critical Hit Damage Optimal Range Damage to Armor Optimal Range
Critical Range Damage to Health Weapon Handling
LMG Critical Hit Chance LMG Damage
LMG Critical Hit Damage Marksman Rifle Damage
Marksman Rifle Critical Hit Chance Pistol Damage
Marksman Rifle Critical Hit Damage Rifle Damage
Optimal Range Shotgun Damage
Offensive
Pistol Critical Hit Chance SMG Damage
Pistol Critical Hit Damage
Rifle Critical Hit Chance
Rifle Critical hit Damage
Shotgun Critical Hit Chance
Shotgun Critical Hit Damage
SMG Critical Hit Chance
SMG Critical Hit Damage

Defensive
Mod Name Protocol: Resilience Protocol: Stamina System: Resistance System: Mending
Fixed Attribute Health Health Bonus Armor Bonus Armor
Bleed Resistance Armor / sec Regeneration Bleed Resistance Armor / sec Regeneration
Blind/Deaf Resistance Armor on Kill Blind/Deaf Resistance Armor on Kill
Burn Resistance Extra Incoming Healing Burn Resistance Bonus Armor
Disorient Resistance Health Regen Critical Chance Resistance Explosive Resistance
Defensive Disrupt Resistance Skill Health Disorient Resistance Health Regen
Ensnare Resistance Disrupt Resistance Protection from Elites
Poison Resistance Ensnare Resistance Total Armor
Shock Resistance Poison Resistance
Shock Resistance

Utility
Mod Name Protocol: Repository Protocol: Intensity System: Electronics System: Assist
Fixed Attribute Skill Power Skill Power Skill Power Skill Power
Explosives Damage Bleed Damage Chem Launcher Skill Power Headshot Kill XP
Grenade Damage Burn Damage Drone Skill Power Increased Bleed Duration

Utility
Headshot Kill XP Increased Bleed Duration Extra Outgoing Healing Increased Blind Duration
Increased Kill XP Increased Blind Duration Firefly Skill Power Increased Burn Duration
XP Weakpoint Kills Increased Burn Duration Hive Skill Power Increased Confuse Duration
Increased Confuse Duration Pulse Skill Power Increased Disrupt Duration
Utility
Increased Disrupt Duration Seeker Skill Power Increased Ensnare Duration
Increased Ensnare Duration Shield Skill Power Increased Kill XP
Increased Shock Duration Turret Skill Power Increased Poison Duration
Increased Shock Duration
Reload Speed
XP Weakpoint Kills
Skill Name Skill Mod Description
Scanner The scanner pulses the surrounding area for hostiles and highlights them on the HUD. Applies "Pulsed" status effect on hostiles.
Remote The remote is deployed at a set location and continually pulses the surrounding area for hostiles and highlights them on the HUD. Applies "Pulsed" status effect on hostiles.
Pulse
Jammer The jammer pulses outwards, overloading and disabling hostile electronics. Applies "Disrupted" status effect on hostiles.
Banshee Launches a forward arc of pulse energy that confuses enemies caught in the wave. Penetrates cover. (Gunner spec only)
Assault The assault turret tracks and attacks hostiles, but can be manually overridden to target a specific enemy.
Incinerator The incinerator turret is manually controlled to dispense streams of flam in a forward-facing cone. Applies "Burn" status effect on hostiles.
Turret
Sniper The sniper turret fires high-caliber rounds at manually selected targets. Will aim where you are aiming for precise shots.
Artillery The artillery turret launchers ordinance at nearby targeted locations. (Demo spec only)
Restorer The restorer hive sends out micro repair drones that repair allies' armour.
String The stinger hive sends out micro drones that attack and distract nearby enemies.
Hive
Reviver The reviver hive deploys small drones that revive nearby downed allies.
Booster The booster hive delivers a stimulant to nearby allies that increases their movement speed, skill haste, and weapon handling.
Reinforcer The reinforcer disperses a cloud of gas that repairs and reinforces armour.
Firestarter The firestarter creates a cloud of explosive gas that can be ignited by explosives, bullets, or manually detonated. Applies "Burn" status effect on hostiles.
Chem Launcher
Riot Foam The riot foam fires a payload of sticky foam that immobilizes targets. Applies "Ensnare" status effect on hostiles.
Oxidizer The oxidizer releases a cloud of corrosive gas that damages enemy armour, skill proxies, and causes damage over time.
Blinder The blinder firefly blinds enemies that it flies over, causing them to not function at full combat effectiveness. Applies "Blind/Deaf" status on hostiles.
Firefly Burster The burster firefly attaches explosive charges to targets which detonate if two are in close proximity.
Demolisher The demolisher firefly damages enemy weak points, skill proxies, and environmental explosives.
Explosive The explosive seeker tracks down hostiles and explodes when in close proximity.
Airburst The airburst seeker rolls to a targeted area and launchers an explosive burst into the air. Applies "Burn" status effect on hostiles.
Seeker Mine
Cluster The cluster seeker splits into multiple, smaller seeker mines and tracks down multiple enemies at once.
Mender The mender seeker follows allies, repairing their armour. (Survivalist spec only)
Striker The striker tracks a target and attempts to maintain line of sight while firing on them. Can be manually targeted.
Defender The defender attempts to deflect incoming bullets with a microwave emitter.
Drone Bombardier The bombardier drops miniature explosives between two points set by the agent.
Fixer The fixer repairs nearby allies' armour and can be manually targeted on a specific ally.
Tactician The tactician scouts and marks enemy targets, displaying them on the HUD. (Sharpshooter spec only)
Bulwark The bulwark shield provides near full-body coverage, but only sidearms can be used while deployed.
Shield Crusader The crusader shield allows the use of ARs, SMGs, and shotguns but does not protect your head or legs.
Deflector The deflector shield ricochets bullets to a nearby highlighted target within line of sight. Only sidearms can be used and does not protect your head or legs.
Skill Name Slot Name Attribute
Carbon Black Filler Ensnare Duration
Cell Penetrating Peptide Heal
Chromatics Training Radius
Feed Strip Ammo
Agitator Slot
Imbued Metal String Ensnare Health
Piranha Solution Damage
PVA Polymer Coating Duration
Slip Fit Tube Cooldown Reduction
Chem Launcher
Disintegrating Links Ammo
Ecotoxicology Research Duration
Hydrocloric Infusion Damage
Liquid Nitrogen Cooling System Cooldown Reduction
Pneumatics Slot
Pharmacokinetic Enhancer Heal
Polypropylene Recipe Ensnare Health
Styrofoam Infusion Ensnare Duration
Ultra-Thin Cartridges Radius
Blitzkrieg Blasting Powder Blast Radius
Electric Soldering Tool Cooldown Reduction
Battery Slot
Gimbal Vibration Damping Health
Graphene Battery Duration
Additional Ordnance Extra Bombs
Gaffer Tape Duration
Feed Slot
Hollow-point Bullets Damage
Drone
Micropulse Frequency Armor Repair
Carbon Fiber Frame Cooldown Reduction
Explosive Requisition Extra Bombs
Freedom Package Blast Radius
Hull Slot
Reinforced Rotor Blades Health
Terminal Ballistics Damage
Trauma Analyzer Armor Repair
Propantriol Adhesive Cooldown Reduction
Payload Slot
Payload Slot Tungsten Compound Efficiency
Vac Pack Max Targets
Alignment Valve Efficiency
Firefly Propulsion Slot Hardened Casing Health
Micro Conduits Speed
Guiding System Max Targets
Targeting Slot Microfiller Resin Cooldown Reduction
RAM Surplus Speed
Experimental Blend Buff Duration
Experimental Blend Stim Efficiency
Drones Slot
Extra Payload Damage
Radar Signal Antennas Duration
Cooling Vents Cooldown Reduction
Internal Storage Charges
Hive Launcher Slot
Nitroglycerin Mixture Damage
Steel Harness Health
Backpack Battery Cooldown Reduction
Network Firewall Duration
System Slot
Polycarbonate Housing Health
Swarm Control Charges
Distributed Architecture Radius
Nickel-Chromium Wire Cooldown Reduction
Coil Slot
Silicon Carbide Coil Charge Speed
Unstable Oscillator Effect Duration
Pulse
Atmospheric Analyzer Effect Duration
Exploded Blueprint Cooldown Reduction
Housing Slot
Heating Mantle Charge Speed
Super Glue Radius
Brushless DC-motor Health
Drive Slot Delivery System Upgrade Extra Mines
Mini Electric Motor Cooldown Reduction

Seeker Mine
Larrea Tridentata Infusion Healing
RDX Pellet Payload Damage
Seeker Mine Payload Slot
Russian Doll Protocol Extra Mines
Sturdy Piston Health
Ball Bearings Damage
Targeting Slot Magnetic Disc Cooldown Reduction
Phosphorus Ingredient Healing
Magnetostrictive Material Accuracy
Smart UHMWPE Lexicon Active Regeneration
Circuit Board Slot
Synthetic Mineral Frame Cooldown Reduction
Thermoresponsive Polymer Damage
Dielectric Elastomers Accuracy
Liquid Metal Microdroplets Holstered Regeneration
Shield Gyro Slot
Supramolecular Networks Active Regeneration
Weaved Aramid Fiber Health
Adaptive Insulation Foam Cooldown Reduction
Cementitious Material Holstered Regeneration
Hard Coating Slot
Shape-memory Alloy Damage
Titanium Reinforcement Health
Cyclone Magazine Extra Mortar Ammo
Firing Mechanism Cyclone Magazine Extra Sniper Ammo
Slot Lubrication Gel Duration
Magnetic Rail Damage
Ammo Box Extra Mortar Ammo
Ammo Box Extra Sniper Ammo
Turret
Housing Slot Organic Circuits Duration
Spare Parts Cooldown Reduction
Weather Coating Health
Carbon Fiber Barrel Health
Targeting Slot Multi-Tool Cooldown Reduction
SHD CPU V.2 Damage
Type Name Talents Mods
Magazine: +7% Headshot Damage
Talent: Big Game Hunter
Assault Rifle The Bighorn Underbarrel: +10% Stability
When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
Muzzle: +10% Accuracy
Talent: Eagle's Strike
Accuracy increases as you continuously fire, up to 30%.

Headshot kills grant the Tenacity buff for 15 seconds. Optics: +10% Critical Hit Chance
Magazine: +30 Extra Rounds
Assault Rifle Eagle Bearer The strength of Tenacity is increased by 1% for body shots and 5% for headshots. Underbarrel: +10% Stability
Talent: Tenacity Muzzle: +15% Critical Hit Damage
40% - 80% of damage taken is delayed until the buff expires.

All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.
Talent: Adaptive Instincts
Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds. Optics: +15% Accuracy
Magazine: +20 Extra Rounds
Assault Rifle Chameleon
Hitting 60 body shots grants 80% weapon damage for 45 seconds. Underbarrel: +10% Critical Hit Chance
Muzzle: +5% Critical Hit Chance
Hitting 30 leg shots grants 150% reload speed for 45 seconds.
Talent: Bullet Hell
This weapon never needs to be reloaded. Underbarrel: +10% Stability
Light Machine Gun Bullet King
Muzzle: +5% Critical Hit Chance
For every 100 bullets that hit an enemy, replenish some ammo to you and your allies' reserves.
Talent: Plague of the Outcasts
Magazine: +10% Rate of Fire
Hits apply a debuff dealing 100% weapon damage over 10 seconds. This stacks up to 50 times.
Light Machine Gun Pestilence Underbarrel: +20% Weapon Handling
Muzzle: +25% Stability
Whenever an enemy dies with this debuff, all stacks are transferred to a nearby enemy within 25 meters.
Optics: +35% Headshot Damage
Talent: Electromagnetic Accelerator Magazine: +10% Reload Speed
Marksman Rifle Nemesis
Shots fired deal 0 -100% weapon damage based on how long the trigger is held before releasing. Underbarrel: +15% Damage to Elites
Muzzle: +15% Critical Hit Damage
Talent: Regicide Magazine: +10% Reload Speed
Pistol Regulus
Headshot kills deals 400% weapon damage and applies bleed to enemies within 5 meters of the enemy killed. Muzzle: +5% Critical Hit Damage
Talent: Libery or Death Optics: +10% Critical Hit Chance
Gain a stack on each hit, up to 30. Magazine: +15% Damage to Elites
Pistol Liberty
Underbarrel: +15% Rate of Fire
Headshots consume all stacks, repairing your shield for 3% per stack. Muzzle: +15% Stability
Talent: Geri and Freki
On trigger-pull, fire both barrels at once.
Optics: +5% Critical Hit Chance
When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder. Magazine: +10% Reload Speed
Rifle The Ravenous
Hits from one shoulder will detonate all of the opposite shoulder's primers when present. Underbarrel: +10% Stability
When detonated, each offensive primer deals 75% weapon damage, while each defensive primer grants 2% bonus armor for 5 Muzzle: +5% Critical Hit Damage
seconds.
Primer effectiveness is doubled at 10 stacks.
Talent: Agonizing Bite
Optics: +10% Accuracy
Diamondback randomly marks an enemy.
Magazine: +10% Damage to Elites
Rifle Diamondback
Underbarrel: +10% Stability
Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%. A new random enemy is marked
Muzzle: +15% Critical Hit Damage
afterwards and whenever you reload.
Talent: Binary Trigger
This weapon is equipped with a binary trigger that fires on trigger pull and release. Optics: +10% Accuracy
Magazine: +15% Reload Speed
Rifle Merciless/Ruthless
If both bullets hit the same enemy, gain a stack. Underbarrel: +20% Weapon Handling
Muzzle: +20% Stability
At 7 stacks, shooting an enemy creates a 7 meter explosion dealing 900% weapon damage, consuming the stacks.
Talent: Sandman
Optics: +15% Accuracy
Melee attacks instantly kill non-elite enemies.
Shotgun Sweet Dreams/Lullaby Magazine: +15% Reload Speed
Underbarrel: +25% Optimal Range
Cooldown: 15 seconds.
Talent: Breathe Free
When moving, gain 4 stacks per second, or 8 stacks if sprinting, up to 40 stacks total. Optics: +5% Critical Hit Chance
Magazine: +10% Reload Speed
Submachine Gun Lady Death
Each round fired consumes a stack, amplifying damage by 60%. Underbarrel: +5% Critical Hit Damage
Muzzle: +5% Critical Hit Chance
Kills grant 20% movement speed for 10 seconds.
Type Name Talents Mods
Talent: Incessant Chatter
Optics: +5% Critical Hit Chance
When you reload, rate of fire is increased by 20% for each enemy within 15 meters for the duration of that magazine.
Magazine: +10% Reload Speed
Submachine Gun The Chatterbox
Underbarrel: +15% Weapon Handling
Max stacks: 5
Muzzle: +10% Critical Hit Chance
Kills refill 50% of your magazine.
Talent: ... Two in the Bag

+1 Armor Kit Capacity


Backpack Acosta's Go-Bag +3 Grenade Capacity -
+25% Ammo Capacity
+10% Skill Repair
+10% Status Effects
Talent: Ablative Nano-Plating
Whenever your or any ally's armor breaks, they gain 80% of your armor as bonus armor> for 10 seconds.
Chest "Tardigrade" Armor System -
Cooldown per ally: 45 seconds
Killing an enemy with your specialization weapon removes this cooldown for all allies.
Talent: Transference Overclock
Detonating a Hive refreshes all allies' skill cooldowns and grants them overcharge for 15 seconds.
Gloves BTSU Datagloves -
Allies receiving this effect are unable to benefit from it again for 120 seconds.
Talent: Quick Draw
While your pistol is holstered, gain a stacking buff every 0.5 seconds, up to 100.
Holster Dodge City Gunslinger's Holster -
When you swap to it, your first shot consumes the buff and deals +10% damage per stack.

Requires Pistol Equipped


Talent: Dragon's Glare
While in combat, applies burn to the enemy closest to you within 20 meters.
Holster Imperial Dynasty -
Cooldown: 40 seconds.
Talent: Parkour!
Kneepads NinjaBike Messenger Kneepads -
Performing a cover to cover or vaulting reloads your drawn weapon.
Talent: Grace Under Fire
Cannot be staggered by explosions.
Kneepads Sawyer’s Kneepads -
Staying in cover without firing for 6 - 12 seconds provides damage immunity while aiming for 1 - 2 seconds.
Talent: Pack Instincts
You and all allies gain a bonus based on the distance of the last enemy you hit.
Mask Coyote’s Mask -
0 - 15 meters: +25% critical hit damage.
15 - 25 meters: +10% critical hit damage and +10% critical hit chance.
25 meters+: 25% critical hit chance.
Available On
Name AR Rifle MMR SMG LMG Pistol Shotgun Description
Boomerang x ✓ x x x x x Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 40% increased damage.
Breadbasket ✓ ✓ ✓ ✓ ✓ ✓ ✓ Landing body shots adds a stack of bonus 35% headshot damage to the next headshot for 10 seconds. Max stack is 3.
Close & Personal ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing a target within 7 meters grants 30% weapon damage for 10 seconds.
Eyeless ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit.
Fast Hands ✓ ✓ ✓ ✓ ✓ ✓ ✓ Critical hits add a stack of 4% reload speed bonus. Max stack is 40.
Finisher x x x x x ✓ x Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds.
If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Scope with 8x
First Blood x x ✓ x x x x
magnification or higher.
Frenzy x x x x ✓ x x For every 10 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from empty.
Ignited ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit.
Killer ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a critical hit grants 40% critical hit damage for 10 seconds.
Lucky Shot x ✓ ✓ x x ✓ x Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine.
Measured ✓ x x ✓ x x x The top half of the magazine has +20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% weapon damage.
Naked x x ✓ x x x x Hitting an enemy with no armor grants 50% headshot damage for 5 seconds.
Near Sighted ✓ x x x x x x Receive 80% stability at the cost of 35% optimal range.
On Empty ✓ x x x x x x Reloading from empty grants 30% weapon handling for 10 seconds.
Optimist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Weapon damage is increased by 3% for every 10% ammo missing from the magazine.
Outsider x x x ✓ x x x After killing an enemy, gain 100% optimal range and 100% accuracy for 10 seconds.
Overflowing ✓ x x x x x x Every 3 reloads from empty increases your base magazine capacity by 100%.
Overwhelm x x x x ✓ x x Suppressing an enemy, that is not currently suppressed, grants 10% weapon damage for 12 seconds. Max stack is 4.
Perpetuation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 20 seconds.
Preservation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improves the repair to 20%.
Pummel x x x x x x ✓ 3 consecutive kills refill the magainze and grant 40% weapon damage for 10 seconds.
Pumped Up x x x x x x ✓ Reloading grants 1% weapon damage for 10 seconds. Stacks up to 25.
Ranger ✓ ✓ ✓ ✓ ✓ ✓ ✓ Amplifies weapon damage by 2% for every 5 meters you are away from your target.
Reformation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 30% skill repair for 8 seconds.
Rifleman x ✓ x x x x x Landing headshots adds a stack of bonus 10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration.
Sadist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to bleeding enemies. After 4 kills, applies bleed to next enemy you hit.
Salvage x x x x x ✓ x Killing a target has a 70% chance to refill the magazine.
Spike ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 20% skill damage for 8 seconds.
Steady Handed ✓ ✓ ✓ ✓ ✓ ✓ ✓ Hits grant a stack of 1% accuracy and stability. At 100 stacks, consumes them to refill the magazine.
Strained ✓ ✓ ✓ ✓ ✓ ✓ ✓ Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times.
Unhinged x x x x ✓ x x Receive 18% weapon damage at the cost of 25% stability and 25% accuracy.
Unwavering x x x ✓ x x x Swapping to this weapon grants 300% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds.
Vindictive ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a status effect applied grants all group members within 15 meters, 15% critical hit chance and 15% critical hit damage for 20 seconds.
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
Critical Hit Range Reload Speed Headshot 400 - 440 450-490
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500
(m) (ms) Multiplier (Crafted) (Crafted)
ACR 27 10 - 45 650 30 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322
ACR
ACR-E 27 10 - 45 650 30 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322
AK-M 31 10 - 45 600 30 2200 1.55 Health 29% 9400 - 13749 10686 - 15624 13358 - 16327
Black Market AK-M 31 10 - 45 600 30 2200 1.55 Health 29% 9400 - 13749 10686 - 15624 13358 - 16327
AK-47
Black Market AK-M Replica 31 10 - 45 600 30 2200 1.55 Health 29% 9400 - 13749 10686 - 15624 13358 - 16327
Military AK-M 31 10 - 45 600 30 2200 1.55 Health 29% 9400 - 13749 10686 - 15624 13358 - 16327
AUG A3-CQC 27 10 - 45 680 30 1800 1.55 Health 29% 7833 - 11457 8905 - 13020 11132 - 13605
AUG
Invisible Hand - AUG A3-CQC 27 10 - 45 680 30 1800 1.55 Health 29% 7833 - 11457 8905 - 13020 11132 - 13605
F2000 27 10 - 45 850 30 1800 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457
F2000 F2000 Replica 27 10 - 45 850 30 1800 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457
Shield Splinterer - F2000 27 10 - 45 850 30 1800 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457
FAL 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322
FAL SA-58 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322
FAL
FAL SA-58 Para 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322
FAL SA-58 Para Replica 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322
FAMAS 2010 28 10 - 45 900 30 1900 1.55 Health 29% 7009 - 10251 7968 - 11650 9960 - 12173
FAMAS
Assault Rifle FAMAS 2010 Replica 28 10 - 45 900 30 1900 1.55 Health 29% 7009 - 10251 7968 - 11650 9960 - 12173
G36 C 32 10 - 45 750 30 2000 1.55 Health 29% 7421 - 10854 8436 - 12335 10546 - 12889
G36 Enhanced 32 10 - 45 750 30 2000 1.55 Health 29% 7421 - 10854 8436 - 12335 10546 - 12889
G36
G36 Enhanced Replica 32 10 - 45 750 30 2000 1.55 Health 29% 7421 - 10854 8436 - 12335 10546 - 12889
Military G36 32 10 - 45 750 30 2000 1.55 Health 29% 7421 - 10854 8436 - 12335 10546 - 12889
Carbine 7 35 10 - 45 790 30 2100 1.55 Health 29% 7009 - 10251 7968 - 11650 9960 - 12173
Police M4 35 10 - 45 850 30 2100 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457
M4
Police M4 Replica 35 10 - 45 850 30 2100 1.55 Health 29% 6596 - 9648 7499 - 10964 9374 - 11457
Eagle Bearer 35 10 - 45 750 30 2200 1.55 Health 29% 9895 - 14473 11249 - 16447 14061 - 17186
Custom P416 G3 26 10 - 45 750 30 2000 1.55 Health 29% 8246 - 12061 9374 - 13706 11718 - 14322
P416
Military P416 26 10 - 45 750 30 2000 1.55 Health 29% 7833 - 11457 8905 - 13020 11132 - 13605
Mk16 40 10 - 45 625 30 2000 1.55 Health 29% 8658 - 12664 9843 - 14391 12303 - 15038
SOCOM Mk16 40 10 - 45 625 30 2000 1.55 Health 29% 8658 - 12664 9843 - 14391 12303 - 15038
SCAR
Tactical Mk 16 35 10 - 45 625 30 2000 1.55 Health 29% 8658 - 12664 9843 - 14391 12303 - 15038
Tactical Mk 16 Replica 35 10 - 45 625 30 2000 1.55 Health 29% 8658 - 12664 9843 - 14391 12303 - 15038
CTAR-21 35 10 - 45 900 30 2000 1.55 Health 29% 6184 - 9045 7030 - 10279 8788 - 10741
TAR-21
The Railsplitter - CTAR-21 35 10 - 45 900 30 2000 1.55 Health 29% 6184 - 9045 7030 - 10279 8788 - 10741
KAC Stoner LAMG 40 10 - 50 580 200 4670 1.65 #N/A 15% 7122 - 10416 8905 - 13020 11132 - 13605
Custom L86 A2 32 10 - 50 610 30 2500 1.65 #N/A 15% 8246 - 12061 10311 - 15076 12889 - 15754
Custom L86 A2 Replica 32 10 - 50 610 30 2500 1.65 #N/A 15% 8246 - 12061 10311 - 15076 12889 - 15754
L86
Military L86 LSW 32 10 - 50 610 30 2500 1.65 #N/A 15% 8246 - 12061 10311 - 15076 12889 - 15754
Tabula Rasa - Military L86 LSW 32 10 - 50 610 30 2500 1.65 #N/A 15% 8246 - 12061 10311 - 15076 12889 - 15754
M249 B 35 10 - 50 550 100 5600 1.65 #N/A 15% 9371 - 13706 11718 - 17132 14647 - 17902
Military MK46 35 10 - 50 550 100 5600 1.65 #N/A 15% 9371 - 13706 11718 - 17132 14647 - 17902
Military MK46 Replica 35 10 - 50 550 100 5600 1.65 #N/A 15% 9371 - 13706 11718 - 17132 14647 - 17902
M249
October Fifth - M249 B 35 10 - 50 550 100 5600 1.65 #N/A 15% 9371 - 13706 11718 - 17132 14647 - 17902
Pestilence 35 10 - 50 550 100 5600 1.65 #N/A 15% 7497 - 10964 9374 - 13706 11718 - 14322
Tactical M249 Para 35 10 - 50 550 100 5600 1.65 #N/A 15% 9371 - 13706 11718 - 17132 14647 - 17902
Light Machine Gun Black Market M60 E6 40 10 - 50 500 100 5500 1.65 #N/A 15% 10495 - 15350 13124 - 19188 16405 - 20050
Black Market M60 E6 Replica 40 10 - 50 500 100 5500 1.65 #N/A 15% 10495 - 15350 13124 - 19188 16405 - 20050
M60 Classic M60 40 10 - 50 500 100 5500 1.65 #N/A 15% 10495 - 15350 13124 - 19188 16405 - 20050
Classic M60 Replica 40 10 - 50 500 100 5500 1.65 #N/A 15% 10495 - 15350 13124 - 19188 16405 - 20050
Military M60 E4 40 10 - 50 500 100 5500 1.65 #N/A 15% 10495 - 15350 13124 - 19188 16405 - 20050
Infantry MG5 30 10 - 50 800 50 5600 1.85 #N/A 15% 6747 - 9868 8436 - 12335 10546 - 12889
MG5 Infantry MG5 Replica 30 10 - 50 800 50 5600 1.85 #N/A 15% 6747 - 9868 8436 - 12335 10546 - 12889
MG5 30 10 - 50 800 50 5600 1.85 #N/A 15% 6747 - 9868 8436 - 12335 10546 - 12889
Abbreviations:
Light Machine Gun
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
Critical Hit Range Reload Speed Headshot 400 - 440 450-490
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500
(m) (ms) Multiplier (Crafted) (Crafted)
Black Market RPK-74 E 28 10 - 50 650 45 2500 1.65 #N/A 15% 7497 - 10964 9374 - 13706 11718 - 14322
Black Market RPK-74 E Replica 28 10 - 50 650 45 2500 1.65 #N/A 15% 7497 - 10964 9374 - 13706 11718 - 14322
RPK-74
Classic RPK-74 28 10 - 50 650 45 2500 1.65 #N/A 15% 7497 - 10964 9374 - 13706 11718 - 14322
Military RPK-74 M 28 10 - 50 650 45 2500 1.65 #N/A 15% 7497 - 10964 9374 - 13706 11718 - 14322
AWM Nemesis 60 10 - 70 50 5 1900 1 + Bonus HSD 138% 164934 - 241225 206236 - 301532 257796 - 315084
Classic M44 Carbine 60 10 - 70 55 5 600 1 + Bonus HSD 138% 52479 - 76753 65620 - 95942 82026 - 100254
Classic M44 Carbine Replica 60 10 - 70 55 5 600 1 + Bonus HSD 138% 52479 - 76753 65620 - 95942 82026 - 100254
M44 Custom M44 60 10 - 70 55 5 1900 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796
Custom M44 Replica 60 10 - 70 55 5 1900 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796
Hunting M44 60 10 - 70 55 5 600 1 + Bonus HSD 138% 53978 - 78946 67495 - 98683 84369 - 103118
M700 Carbon 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796
M700 Carbon Replica 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796
Model 700 M700 Tactical 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981 58121 - 84977 72651 - 88796
Model 700 42 10 - 70 54 7 6300 1 + Bonus HSD 138% 55477 - 81139 69370 - 101424 86713 - 105982
Model 700 Replica 42 10 - 70 54 7 6300 1 + Bonus HSD 138% 55477 - 81139 69370 - 101424 86713 - 105982
SOCOM Mk20 SSR 60 10 - 70 275 20 1900 1 + Bonus HSD 138% 20991 - 30701 26248 - 38376 32810 - 40101
Marksman Rifle SCAR
SOCOM Mk20 SSR Replica 60 10 - 70 275 20 1900 1 + Bonus HSD 138% 20991 - 30701 26248 - 38376 32810 - 40101
Adrestia SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337 56715 - 82921 70893 - 86648
Meduna Special - SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337 56715 - 82921 70893 - 86648
SR-1
SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337 56715 - 82921 70893 - 86648
SR-1 Replica 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337 56715 - 82921 70893 - 86648
Covert SRS 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433 57652 - 84291 72065 - 88080
Pinprick - Covert SRS 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433 57652 - 84291 72065 - 88080
SRS
SRS A1 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433 57652 - 84291 72065 - 88080
SRS A1 Replica 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433 57652 - 84291 72065 - 88080
Commando - Paratrooper SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376 32810 - 47971 41013 - 50127
SVD Paratrooper SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376 32810 - 47971 41013 - 50127
Surplus SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376 32810 - 47971 41013 - 50127
93R 93R 16 0 - 30 1100 20 1700 2 - - 4873 - 7127 6093 - 8908 7616 - 9309
586 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315 22498 - 32894 28123 - 34372
Orbit - 586 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315 22498 - 32894 28123 - 34372
586 Magnum
Police 686 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315 22498 - 32894 28123 - 34372
Police 686 Magnum Replica 18 0 - 30 160 6 1800 2 - - 17992 - 26315 22498 - 32894 28123 - 34372
D50 16 0 - 30 150 8 1900 2 - - 29988 - 43859 37497 - 54824 46872 - 57288
Desert Eagle Liberty 16 0 - 30 150 8 1900 2 - - 33361 - 48793 41716 - 60991 52145 - 63732
Survivalist D50 16 0 - 30 150 8 1900 2 - - 29988 - 43859 37497 - 54824 46872 - 57288
M1911 12 0 - 30 310 7 1700 2 - - 17393 - 25438 21748 - 31797 27185 - 33227
M45A1 12 0 - 30 310 7 1700 2 - - 17393 - 25438 21748 - 31797 27185 - 33227
M1911
Tactical M1911 12 0 - 30 310 7 1700 2 - - 17393 - 25438 21748 - 31797 27185 - 33227
Tactical M1911 Replica 12 0 - 30 310 7 1700 2 - - 17393 - 25438 21748 - 31797 27185 - 33227
Military M9 16 0 - 30 350 15 1900 2 - - 11995 - 17543 14999 - 21929 18748 - 22915
M9 Military M9 Replica 16 0 - 30 350 15 1900 2 - - 11995 - 17543 14999 - 21929 18748 - 22915
Pistol
Officer's M9 A1 16 0 - 30 350 20 1900 2 - - 11995 - 17543 14999 - 21929 18748 - 22915
Custom PF45 14 0 - 30 370 15 1700 2 - - 11620 - 16995 14530 - 21244 18162 - 22199
PF45 First Wave PF45 14 0 - 30 370 12 1700 2 - - 11620 - 16995 14530 - 21244 18162 - 22199
Lightning Rod - Custom PF45 14 0 - 30 370 15 1700 2 - - 11620 - 16995 14530 - 21244 18162 - 22199
Px4 Storm Type F 16 0 - 30 380 17 1700 2 - - 12744 - 18640 15936 - 23300 19920 - 24347
Px4 Px4 Storm Type T 16 0 - 30 380 17 1700 2 - - 12744 - 18640 15936 - 23300 19920 - 24347
Px4 Storm Type T Replica 16 0 - 30 380 17 1700 2 - - 12744 - 18640 15936 - 23300 19920 - 24347
Diceros 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694
Diceros Replica 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694
Rhino
Diceros Special 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694
Pistol

Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
Rhino Critical Hit Range Reload Speed Headshot 400 - 440 450-490
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500
(m) (ms) Multiplier (Crafted) (Crafted)
Snubnosed Diceros 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694
X-45 16 0 - 30 400 10 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344
X-45 X-45 Tactical 16 0 - 30 400 15 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344
X-45 Tactical Replica 16 0 - 30 400 15 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344
1886 28 10 - 60 100 5 3250 1.6 CHD 15% 37485 - 54824 46872 - 68530 58590 - 71610
1886 The Australian - 1886 28 10 - 60 100 5 3250 1.6 CHD 15% 37485 - 54824 46872 - 68530 58590 - 71610
Diamondback 28 10 - 60 100 5 3250 1.6 CHD 15% 48730 - 71271 60933 - 89089 76167 - 93093
ACR ACR SS 50 10 - 60 420 30 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915
Merciless 50 10 - 60 260 30 2200 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
AK-M
Ruthless 50 10 - 60 260 30 2200 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
M16A2 32 10 - 60 400 30 2100 1.6 CHD 15% 7122 - 10416 8905 - 13020 11132 - 13605
M16A2
M16A2 Replica 32 10 - 60 400 30 2100 1.6 CHD 15% 7122 - 10416 8905 - 13020 11132 - 13605
Classic M1A 60 10 - 60 180 10 2500 1.6 CHD 15% 26989 - 39473 33747 - 49341 42184 - 51559
M1A CQB 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940
M1A
M1A CQB Replica 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940
SOCOM M1A 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940
Lightweight M4 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
Rifle
M4 LVOA-C 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
LVOA-C Replica 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
Urban MDR 28 10 - 60 360 20 2200 1.95 CHD 15% 14244 - 20833 17811 - 26041 22264 - 27211
MDR
Urban MDR Replica 28 10 - 60 360 20 2200 1.95 CHD 15% 14244 - 20833 17811 - 26041 22264 - 27211
Military Mk17 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372
SCAR Police Mk17 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372
Police Mk17 Replica 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372
Artist's Tool - SIG 716 CQB 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076
SIG 716 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076
SIG 716
SIG 716 CQB 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076
SIG 716 Replica 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076
USC .45 ACP 50 10 - 60 420 20 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915
UMP-45
USC .45 ACP Replica 50 10 - 60 420 20 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915
ACS-12 16 0 - 20 300 20 650 1.45 Melee 144% 20991 - 30700 26248 - 38376 32810 - 40101
AA-12
Rock n' Roll - ACS-12 16 0 - 20 300 20 650 1.45 Melee 144% 20991 - 30700 26248 - 38376 32810 - 40101
Double Barrel Sawed Off 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948
Double Barrel Double Barrel Shotgun 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948
Double Barrel Shotgun Replica 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948
Cuélebre – Military M870 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
Custom M870 MCS 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
Custom M870 MCS Replica 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
M870
M870 Express 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
M870 Express Replica 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
Military M870 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
Black Market SASG-12 S 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
Shotgun Black Market SASG-12 S Replica 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
SASG-12 SASG-12 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
Tactical SASG-12 K 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
Tsunami - Tactical SASG-12 K 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
Lullaby 10 0 - 20 70 8 5200 1.45 Melee 144% 86965 - 127189 108743 - 158989 135928 - 166135
SPAS-12 16 0 - 20 70 8 5200 1.25 Melee 144% 71971 - 105260 89994 - 131577 112492 - 137491
SPAS-12
SPAS-12 Replica 16 0 - 20 70 8 5200 1.25 Melee 144% 71971 - 105260 89994 - 131577 112492 - 137491
Sweet Dreams 10 0 - 20 70 8 5200 1.45 Melee 144% 86965 - 127189 108743 - 158989 135928 - 166135
Marine Super 90 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
Super 90 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
Super 90
Shotgun

Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
Critical Hit Range Reload Speed Headshot 400 - 440 450-490
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500
(m) (ms) Multiplier (Crafted) (Crafted)
Super 90 Super 90 Replica 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
Tactical Super 90 SBS 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
Tactical Super 90 SBS Replica 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
AUG A3 Para XS 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322
Enhanced AUG A3P 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322
AUG
Tactical AUG A3P 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322
Tactical AUG A3P Replica 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322
MP5 ST 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
MP5 ST Replica 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
MP5
MP5-N 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
MP5A2 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
MP7 19 0 - 30 950 40 1700 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025
MP7
Margaret's Swap Chain - MP7 19 0 - 30 950 40 1700 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025
MPX 22 0 - 21 850 30 2300 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457
MPX
Safety Distance - MPX 22 0 - 21 850 30 2300 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457
P90 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311
P90 Replica 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311
P90
The Chatterbox 15 0 - 30 700 60 2500 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605
Tom's Chamber - P90 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311
Submachine Gun Enhanced PP-19 16 0 - 30 700 53 2200 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605
PP-19
PP-19 16 0 - 30 700 53 2200 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605
Converted SMG-9 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
SMG-9 Converted SMG-9 A2 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
Converted SMG-9 Replica 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
Black Market T821 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618
T821 Black Market T821 Replica 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618
Police T821 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618
M1928 16 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754
Thompson
Tommy Gun 16 0 - 30 800 50 2000 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457
Police UMP-45 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754
UMP-45 Tactical UMP-45 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754
Tactical UMP-45 Replica 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754
Tactical Vector SBR 9mm 15 0 - 30 1200 19 1600 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025
Vector SBR .45 ACP 15 0 - 30 1200 25 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593
Vector
Vector SBR .45 ACP Replica 15 0 - 30 1200 25 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593
Vector SBR 9mm 15 0 - 30 1200 33 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593
Slot Type Name Positive Attribute Negative Attribute Acquired From
Iron Sights Open Iron Sights +10% Accuracy - Control Point Level 3+ / Project
Iron Sights Streamlined Iron Sights +10% Reload Speed - Theater Project - Outfit Hunting Party
Iron Sights Weighted Iron Sights +10% Stability - Control Point Level 3+ / Project
Micro Low Reflex Sight +10% Damage To Elites -10% Optimal Range Control Point Level 3+ / Project
Micro Rugged Mini Reflex Sight +5% Critical Hit Chance - Control Point Level 3+ / Project
Short PRO Red Dot Sight +5% Stability - Side Mission - Outcast Work Camp
Short Reflex Sight +20% Critical Hit Range - Project - Water Pipeline Construction
Short Russian Red Dot Sight +5% Critical Hit Damage - Control Point Level 3+ / Project
Short Small RDS Scope +15% Stability -5% Accuracy Theater Project - Outfit Rescue Team
Sights
Short T2 Micro Red Dot Sight +10% Accuracy - Perk - Optics 1
Long 552 Holo Sight +10% Accuracy - Side Mission - Police Headquarters
Long ACOG Scope (4x) +20% Optimal Range - Perk - Optics 2
Long C79 Scope (3.4x) +5% Damage To Elites - Side Mission - Missing Scavengers
Long CQBSS Scope (8x) +30% Headshot Damage - Side Mission - DC-62 Lab Quarantine
Long Digital Scope +45% Headshot Damage -5% Critical Hit Damage Specialization - Sharpshooter
Long EXPS3 Holo Sight +8% Damage To Elites - Control Point Level 3+ / Project
Long MK5 Scope (15x) +40% Headshot Damage -20% Reload Speed Control Point Level 3+ / Project
Long VX-1 Scope (12x) +35% Headshot Damage -10% Reload Speed Marksman Rifle
Gadget Compact Coupled Laser Pointer +10% Headshot Damage - Control Point Level 3+ / Project
Gadget Compact Coupled Small Laser Pointer +10% Critical Hit Chance - Perk - Grip 2
Side Laser Pointer +5% Critical Hit Chance - Side Mission - True Sons Broadcast Outpost
Side Small Laser Pointer +7% Critical Hit Chance - Specialization - Demolitionist
Under Barrel
Short Angled Grip +10% Stability - Side Mission - Museum Water Source
Short Vertical Grip +10% Accuracy - Theater Project - Salvager Crew
Long Handstop +10% Reload Speed - Side Mission - Odea Retail Store
Long Short Grip +5% Critical Hit Damage - Perk - Grip 1
.45 ACP Extended .45 ACP Mag +10 Extra Rounds - Side Mission - Agent Edwards Support
.45 ACP Force Feed .45 ACP Mag +10% Damage To Elites - Side Mission - Garage Stash
.45 ACP Oversized .45 ACP Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project
.45 ACP Precision Feeding .45 Mag +20% Stability - Control Point Level 3+ / Project
.45 ACP Short Spring .45 ACP Mag +20% Reload Speed - Control Point Level 3+ / Project
5.56 Balanced Spring 5.56 Mag +20% Stability - Perk - Magazine 2
5.56 Infantry 5.56 Mag +30% Optimal Range - Specialization - Survivalist
5.56 Light Extended 5.56 Mag +10 Extra Rounds - Side Mission - Department of Justice
5.56 Sturdy Extended 5.56 Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project
5.56 Tactical 5.56 Mag +10% Critical Hit Damage - Side Mission - Outcast Propaganda Outpost
7.62 Light Extended 7.62 Mag +10 Extra Rounds - Control Point Level 3+ / Project
7.62 Precision 7.62 Mag +7% Headshot Damage - Perk - Magazine 3
7.62 Sturdy Extended 7.62 Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project
7.62 Thin 7.62 Mag +20% Reload Speed - Control Point Level 3+ / Project
7.62 Weighted 7.62 Mag +20% Stability - Side Mission - Drone Crash Site
9mm Extended 9mm Mag +20 Extra Rounds -10% Reload Speed Side Mission - Missing Campus Patrol
9mm Heavy Spring 9mm Mag +10% Critical Hit Damage - Control Point Level 3+ / Project

Magazine
Slot Type Name Positive Attribute Negative Attribute Acquired From
9mm Oversized 9mm Mag +10 Extra Rounds - Control Point Level 3+ / Project
9mm Segmented 9mm Mag +20% Reload Speed - Side Mission - Agent Brooks Support
9mm Special Forces 9mm Mag +10% Damage To Elites - Control Point Level 3+ / Project
Magazine Ammunition Belt Calibrated Link +15% Stability - Side Mission - Missing Curators
Ammunition Belt Large Pouch +35 Extra Rounds - Control Point Level 3+ / Project
Ammunition Belt Nimble Link Belt +5% Rate of Fire - Side Mission - Navy Hill Transmission
Ammunition Belt Non-disruptive Link +10% Critical Hit Damage - Control Point Level 3+ / Project
Ammunition Belt Tactical Small Pouch +20% Reload Speed - Perk - Magazine 1
Integrated Compensated Integrated Spring +20% Reload Speed - Side Mission - Worksite Community
Integrated Overbalanced Integrated Spring +20% Stability - Control Point Level 3+ / Project
Integrated Stiff Integrated Spring +5% Weapon Damage - Control Point Level 3+ / Project
Integrated Underbalanced Integrated Spring +10% Damage To Elites - Control Point Level 3+ / Project
Marksman 7.62 Compact Marksman Mag +10% Damage To Elites - Control Point Level 3+ / Project
Marksman 7.62 Lightweight Marksman Mag +20% Reload Speed - Control Point Level 3+ / Project
Marksman 7.62 Mended Marksman Mag +20% Optimal Range - Side Mission - Bureau Headquarters
Marksman 7.62 Sturdy Marksman Mag +20% Stability - Control Point Level 3+ / Project
Marksman 7.62 Tightly Packed Marksman Mag +5 Extra Rounds - Control Point Level 3+ / Project
Pistol Extended Pistol Mag +11 Extra Rounds - Side Mission - Beekeeper Jeff
Pistol Field Pistol Mag +30% Optimal Range - Perk - Magazine 4
Pistol Police Pistol Mag +20% Reload Speed - Control Point Level 3+ / Project
Revolver Drum Speed Loading Revolver Drum +20% Reload Speed - Control Point Level 3+ / Project
Tubular Counter-Clockwise Tubular Spring +10% Damage To Elites - Control Point Level 3+ / Project
Tubular Flexible Tubular Spring +20% Reload Speed - Control Point Level 3+ / Project
Tubular Hard Tubular Spring +5% Rate of Fire - Side Mission - SHD Tech Beacon
.45 ACP Compensator .45 +10% Stability - Control Point Level 3+ / Project
.45 ACP Flash Hider .45 +5% Critical Hit Damage - Control Point Level 3+ / Project
.45 ACP Loud Vent Brake .45 +10% Optimal Range - Side Mission - Medical Camp Attack
.45 ACP Muzzle Brake .45 +5% Damage To Elites - Side Mission - Greenhouse Community
.45 ACP Osprey .45 Suppressor +5% Critical Hit Chance - Perk - Muzzle 4
.45 ACP Small Suppressor .45 +10% Accuracy - Control Point Level 3+ / Project
5.56 Compensator 5.56 +10% Stability - Campus Project - Food Aid Operation
5.56 Flash Hider 5.56 +5% Critical Hit Damage - Theater Project - Special Operations: Heavy Troops
5.56 Large Suppressor 5.56 +10% Accuracy - Control Point Level 3+ / Project
5.56 Loud Vent Brake 5.56 +10% Optimal Range - Perk - Muzzle 1
5.56 Muzzle Brake 5.56 +5% Damage To Elites - Theater Project - Reclaimer Crew
5.56 Omega 5.56 Rifle Suppressor +20% Stability -10% Optimal Range Side Mission - Potomac Relief Camp
Muzzle
7.62 Compensator 7.62 +10% Stability - Perk - Muzzle 2
7.62 Flash Hider 7.62 +5% Critical Hit Damage - Side Mission - Empire Autumn Hotel
7.62 Large Suppressor 7.62 +10% Accuracy - Side Mission - Historic District Attack
7.62 Loud Vent Brake 7.62 +10% Optimal Range - Control Point Level 3+ / Project
7.62 Muzzle Brake 7.62 +5% Damage To Elites - Control Point Level 3+ / Project
7.62 Omega 7.62 Rifle Suppressor +20% Stability -10% Optimal Range Control Point Level 3+ / Project
9mm Compensator 9mm +10% Stability - Side Mission - National Archives
Slot Type Name Positive Attribute Negative Attribute Acquired From
9mm Flash Hider 9mm +5% Critical Hit Damage - Control Point Level 3+ / Project
9mm Loud Vent Brake 9mm +10% Optimal Range - Control Point Level 3+ / Project
9mm Muzzle Brake 9mm +5% Damage To Elites - Control Point Level 3+ / Project
9mm Osprey 9mm Suppressor +5% Critical Hit Chance - Side Mission - Wire Scavengers
9mm Small Suppressor 9mm +10% Accuracy - Perk - Muzzle 3
Type Variant Weapon Optics Under Barrel Magazine Muzzle
ACR Ironsights / Short / Long Side / Short / Long 5.56 5.56
ACR
ACR-E Ironsights / Short / Long Side / Short / Long 5.56 5.56
AK-M Short / Long Side / Short 7.62 -
Black Market AK-M Short / Long Side / Short / Long 7.62 7.62
AK-47
Black Market AK-M Replica Short / Long Side / Short / Long 7.62 7.62
Military AK-M Short / Long Side / Short / Long 7.62 7.62
AUG A3-CQC Ironsights / Short / Long Side / Short 5.56 5.56
AUG
Invisible Hand - AUG A3-CQC Ironsights / Short / Long Side / Short 5.56 5.56
F2000 Ironsights / Short / Long - 5.56 5.56
F2000 F2000 Replica Ironsights / Short / Long - 5.56 5.56
Shield Splinterer - F2000 Ironsights / Short / Long - 5.56 5.56
FALFAL
SA-58 Short / Long Side / Short / Long 7.62 7.62
FAL FAL SA-58 Para Short / Long Side / Short / Long 7.62 7.62
FAL SA-58 Para Replica Short / Long Side / Short / Long 7.62 7.62
FAMAS 2010 Short / Long Side / Short - 5.56
Assault Rifle FAMAS
FAMAS 2010 Replica Short / Long Side / Short - 5.56
G36 C Short / Long Side / Short 5.56 5.56
G36 Enhanced Short / Long Side / Short / Long 5.56 5.56
G36
G36 Enhanced Replica Short / Long Side / Short / Long 5.56 5.56
Military G36 Short / Long Side / Short / Long 5.56 5.56
Police M4 Short / Long Side / Short / Long 5.56 5.56
M4
Police M4 Replica Short / Long Side / Short / Long 5.56 5.56
Custom P416 G3 Ironsights / Short / Long Side / Short / Long 5.56 5.56
P416
Military P416 Ironsights / Short / Long Side / Short / Long 5.56 5.56
Mk16 Ironsights / Short / Long Side / Short / Long 5.56 5.56
SOCOM Mk16 Ironsights / Short / Long Side / Short / Long 5.56 5.56
SCAR
Tactical Mk 16 Ironsights / Short / Long Side / Short / Long 5.56 5.56
Tactical Mk 16 Replica Ironsights / Short / Long Side / Short / Long 5.56 5.56
CTAR-21 Micro / Short Side 5.56 5.56
TAR-21
The Railsplitter - CTAR-21 Micro / Short Side 5.56 5.56
Custom L86 A2 Short / Long Side / Short / Long 5.56 5.56
Custom L86 A2 Replica Short / Long Side / Short / Long 5.56 5.56
L86
Military L86 LSW Short / Long Side / Short 5.56 5.56
Tabula Rasa - Military L86 LSW Short / Long Side / Short 5.56 5.56
M249 B Short / Long Side / Short / Long Ammunition Belt 5.56
Military MK46 Short / Long Side / Short / Long Ammunition Belt 5.56
M249 Military MK46 Replica Short / Long Side / Short / Long Ammunition Belt 5.56
October Fifth - M249 B Short / Long Side / Short / Long Ammunition Belt 5.56

Light Machine Gun


M249
Type Variant Weapon Optics Under Barrel Magazine Muzzle
Tactical M249 Para Short / Long Side / Short / Long Ammunition Belt 5.56
Black Market M60 E6 Short / Long Side / Short / Long Ammunition Belt 7.62
Light Machine Gun Black Market M60 E6 Replica Short / Long Side / Short / Long Ammunition Belt 7.62
M60 Classic M60 Short / Long Side / Short / Long Ammunition Belt -
Classic M60 Replica Short / Long Side / Short / Long Ammunition Belt -
Military M60 E4 Short / Long Side / Short / Long Ammunition Belt 7.62
Infantry MG5 Short / Long Side / Short Ammunition Belt 7.62
MG5 Infantry MG5 Replica Short / Long Side / Short Ammunition Belt 7.62
MG5 Short / Long Side / Short Ammunition Belt -
Black Market RPK-74 E Short / Long Side / Short / Long 7.62 7.62
Black Market RPK-74 E Replica Short / Long Side / Short / Long 7.62 7.62
RPK-74
Classic RPK-74 Short / Long Side / Short / Long 7.62 7.62
Military RPK-74 M Short / Long Side / Short / Long 7.62 7.62
Classic M44 Carbine Short / Long Side / Short Integrated 7.62
Classic M44 Carbine Replica Short / Long Side / Short Integrated 7.62
M44 Custom M44 Short / Long Side / Short / Long Integrated 7.62
Custom M44 Replica Short / Long Side / Short / Long Integrated 7.62
Hunting M44 Short / Long Side / Short / Long Integrated 7.62
M700 Carbon Short / Long Side / Short / Long MM 7.62 7.62
M700 Carbon Replica Short / Long Side / Short / Long MM 7.62 7.62
Model 700 M700 Tactical Short / Long Side MM 7.62 7.62
Model 700 Short / Long - Integrated 7.62
Model 700 Replica Short / Long - Integrated 7.62
SOCOM Mk20 SSR Short / Long Side / Short / Long MM 7.62 7.62
SCAR
Marksman Rifle SOCOM Mk20 SSR Replica Short / Long Side / Short / Long MM 7.62 7.62
Adrestia SR-1 Short / Long Side / Short MM 7.62 7.62
Meduna Special - SR-1 Short / Long Side / Short MM 7.62 7.62
SR-1
SR-1 Short / Long Side / Short MM 7.62 7.62
SR-1 Replica Short / Long Side / Short MM 7.62 7.62
Covert SRS Ironsights / Short / Long Side / Short MM 7.62 7.62
Pinprick - Covert SRS Ironsights / Short / Long Side / Short MM 7.62 7.62
SRS
SRS A1 Ironsights / Short / Long Side / Short / Long MM 7.62 7.62
SRS A1 Replica Ironsights / Short / Long Side / Short / Long MM 7.62 7.62
Commando - Paratrooper SVD Short / Long Side / Short MM 7.62 7.62
SVD Paratrooper SVD Short / Long Side / Short MM 7.62 7.62
Surplus SVD Short / Long Side / Short MM 7.62 7.62
586 Magnum Micro / Short - Revolver Drum -
Orbit - 586 Magnum Micro / Short - Revolver Drum -
586 Magnum
Police 686 Magnum Micro / Short - Revolver Drum -
586 Magnum
Type Variant Weapon Optics Under Barrel Magazine Muzzle
Police 686 Magnum Replica Micro / Short - Revolver Drum -
93R - - Pistol 9mm
93R
Sharpshooters 93R - - Pistol 9mm
D50 Micro / Short - - -
Desert Eagle
Survivalist D50 Micro / Short - - -
M1911 - - Pistol -
M45A1 Micro Gadget Pistol .45
M1911
Tactical M1911 Micro Gadget Pistol .45
Tactical M1911 Replica Micro Gadget Pistol .45
Military M9 - - Pistol 9mm
M9 Military M9 Replica - - Pistol 9mm
Pistol
Officer's M9 A1 Micro Gadget Pistol 9mm
Custom PF45 Micro Gadget Pistol .45
PF45 First Wave PF45 - Gadget Pistol -
Lightning Rod - Custom PF45 Micro Gadget Pistol .45
Px4 Storm Type F - Gadget Pistol .45
Px4 Px4 Storm Type T - Gadget Pistol .45
Px4 Storm Type T Replica - Gadget Pistol .45
Diceros - Gadget Revolver Drum -
Diceros Replica - Gadget Revolver Drum -
Rhino
Diceros Special Micro / Short Gadget Revolver Drum -
Snubnosed Diceros - - Revolver Drum -
X-45 - Gadget Pistol .45
X-45 X-45 Tactical - Gadget Pistol .45
X-45 Tactical Replica - Gadget Pistol .45
1886 - - Tubular -
1886
The Australian - 1886 - - Tubular -
ACR ACR SS Short / Long Side / Short / Long 7.62 7.62
M16A2 Micro / Short - 5.56 5.56
M16A2
M16A2 Replica Micro / Short - 5.56 5.56
Classic M1A Short / Long Side / Short / Long MM 7.62 -
M1A CQB Short / Long Side / Short / Long MM 7.62 7.62
M1A
M1A CQB Replica Short / Long Side / Short / Long MM 7.62 7.62
SOCOM M1A Short / Long Side / Short / Long MM 7.62 7.62
Lightweight M4 Ironsights / Short / Long Side / Short / Long 5.56 5.56
M4 LVOA-C Ironsights / Short / Long Side / Short / Long 5.56 5.56
Rifle LVOA-C Replica Ironsights / Short / Long Side / Short / Long 5.56 5.56
Urban MDR Short / Long Side / Short / Long 7.62 7.62
MDR
Urban MDR Replica Short / Long Side / Short / Long 7.62 7.62
Rifle

Type Variant Weapon Optics Under Barrel Magazine Muzzle


Military Mk17 Short / Long Side / Short / Long 7.62 7.62
SCAR Police Mk17 Short / Long Side / Short / Long 7.62 7.62
Police Mk17 Replica Short / Long Side / Short / Long 7.62 7.62
Artist's Tool - SIG 716 CQB Short / Long Side / Short 7.62 7.62
SIG 716 Short / Long Side / Short / Long 7.62 7.62
SIG 716
SIG 716 CQB Short / Long Side / Short 7.62 7.62
SIG 716 Replica Short / Long Side / Short / Long 7.62 7.62
USC .45 ACP Short / Long Side / Short / Long .45 ACP -
UMP-45
USC .45 ACP Replica Short / Long Side / Short / Long .45 ACP -
ACS-12 Micro / Short Side / Short / Long - -
AA-12
Rock n' Roll - ACS-12 Micro / Short Side / Short / Long - -
Double Barrel Sawed Off - - - -
Double Barrel Double Barrel Shotgun - - - -
Double Barrel Shotgun Replica - - - -
Cuélebre – Military M870 Short / Long Side / Short / Long Tubular -
Custom M870 MCS Short / Long Side / Short / Long Tubular -
Custom M870 MCS Replica Short / Long Side / Short / Long Tubular -
M870
M870 Express Short / Long Side / Short / Long Tubular -
M870 Express Replica Short / Long Side / Short / Long Tubular -
Military M870 Micro / Short Side / Short / Long Tubular -
Shotgun Black Market SASG-12 S Short / Long Side / Short / Long - -
Black Market SASG-12 S Replica Short / Long Side / Short / Long - -
SASG-12 SASG-12 Micro / Short Side / Short / Long - -
Tactical SASG-12 K Micro / Short Side / Short / Long - -
Tsunami - Tactical SASG-12 K Micro / Short Side / Short / Long - -
SPAS-12 - - Tubular -
SPAS-12
SPAS-12 Replica - - Tubular -
Marine Super 90 Short / Long Side / Short / Long Tubular -
Super 90 Short / Long Side / Short / Long Tubular -
Super 90 Super 90 Replica Short / Long Side / Short / Long Tubular -
Tactical Super 90 SBS Short / Long Side / Short / Long Tubular -
Tactical Super 90 SBS Replica Short / Long Side / Short / Long Tubular -
AUG A3 Para XS Ironsights / Short / Long Side / Short / Long 9mm 9mm
Enhanced AUG A3P Ironsights / Short / Long Side / Short / Long 9mm 9mm
AUG
Tactical AUG A3P Ironsights / Short / Long Side / Short 9mm 9mm
Tactical AUG A3P Replica Ironsights / Short / Long Side / Short 9mm 9mm
MP5 ST Ironsights / Short / Long Side / Short / Long 9mm 9mm
MP5 ST Replica Ironsights / Short / Long Side / Short / Long 9mm 9mm
MP5
MP5-N Micro / Short Side / Short / Long 9mm 9mm
MP5
Type Variant Weapon Optics Under Barrel Magazine Muzzle
MP5A2 Short / Long Side / Short 9mm 9mm
MP7 Short / Long Side / Short - 5.56
MP7
Margaret's Swap Chain - MP7 Short / Long Side / Short - 5.56
MPX Short / Long Side / Short 9mm 9mm
MPX
Safety Distance - MPX Short / Long Side / Short 9mm 9mm
P90 Micro / Short - - 5.56
P90 P90 Replica Micro / Short - - 5.56
Tom's Chamber - P90 Micro / Short - - 5.56
Enhanced PP-19 Short / Long - - 9mm
Submachine Gun PP-19
PP-19 Short / Long - - 9mm
Converted SMG-9 Micro / Short - 9mm 9mm
SMG-9 Converted SMG-9 A2 Micro / Short Side / Short 9mm 9mm
Converted SMG-9 Replica Micro / Short Side / Short 9mm 9mm
Black Market T821 Micro / Short Side / Short 9mm 9mm
T821 Black Market T821 Replica Micro / Short Side / Short 9mm 9mm
Police T821 Micro / Short Side / Short 9mm 9mm
M1928 - - .45 ACP -
Thompson
Tommy Gun - - - -
Police UMP-45 Short / Long Side / Short / Long .45 ACP .45
UMP-45 Tactical UMP-45 Short / Long Side / Short / Long .45 ACP .45
Tactical UMP-45 Replica Short / Long Side / Short / Long .45 ACP .45
Tactical Vector SBR 9mm Ironsights / Short / Long Side / Short 9mm 9mm
Vector SBR .45 ACP Ironsights / Short / Long Side / Short / Long .45 ACP .45
Vector
Vector SBR .45 ACP Replica Ironsights / Short / Long Side / Short / Long .45 ACP .45
Vector SBR 9mm Ironsights / Short / Long Side / Short 9mm 9mm
Category Name Description Points
Accuracy Distinction Get 5 consecutive headshots on 5 separate enemies without missing. 50
Air & Space Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
American History Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Ammo Specialist Merit Use each type of special ammo (shock, bleed, burn, stagger) to affect 37 enemies. 65
Armor Breaker Distinction Destroy all pieces of armor on an elite destroying the helmet last. 50
Bank Headquarters Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Battlefield Awareness Distinction While elevated, kill 3 enemies with your primary weapon, then kill 3 enemies with your secondary, without missing or taking damage. 50
Capitol Building Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Combat Proficiency Merit Kill 36 enemies with headshots, melee, grenades, and special ammo. 65
DCD Headquarters Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
DDP-52 Razorback Award Defeat DDP-52 Razorback in the Dark Hours raid on normal. 10
District Union Arena Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Elite Accuracy Award Without missing, destroy an elite's weakpoint then kill them. 10
Federal Emergency Bunker Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Combat Grand Washington Hotel Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Heavy Support Merit Kill 10 enemies with a minigun turret without dismounting or disengaging. 30
Jefferson Plaza Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Jefferson Trade Center Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Lincoln Memorial Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Lucy & Buddy Award Defeat the twin Warhounds, Lucy and Buddy, in the Dark Hours raid on normal. 10
Marksman Distinction Get 5 consecutive headshots on 5 separate enemies from over 80 meters away without missing. 50
Max "Boomer" Bailey Award Defeat Max "Boomer" Bailey in the Dark Hours raid on normal. 10
Melee Recognition Award Melee kill an elite enemy. 10
Oliver "Weasel" Gordon Award Defeat Oliver "Weasel" Gordon in the Dark Hours raid on normal. 10
Potomac Event Center Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Rapid Targeting Award Shoot 5 grenades out of the air. 10
Roosevelt Island Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Space Administration HQ Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
ViewPoint Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Air & Space Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30
American History Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Bank Headquarters Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Blitzkrieg Merit Defeat DDP-52 Razorback in the Dark Hours raid on normal, before it deploys its tower for the ninth time. 30
Capitol Building Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Chem Expert Merit Kill 19 enemies each while they are affected by chem launcher mods (burn, riot foam, corroded.) 60
Combustion Award Use the chem launcher to burn 6 enemies within 30 seconds. 10
DCD Headquarters Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Demolitions Merit Get 19 skill kills each with each explosive mod: artillery turret, explosive vapor, cluster seeker mine, explosive seeker mine. 65
District Union Arena Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Drone System Distinction Kill 8 enemies with a single drone. 50
Federal Emergency Bunker Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Full Package Distinction Acquire all six pieces of the same gear set, equip it, and eliminate 10 hostiles. 50
Tactical Grand Washington Hotel Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Guardian Award Complete a main mission in a group without using healing skills or any agent going down. 10
Jefferson Plaza Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Jefferson Trade Center Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Lincoln Memorial Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Potomac Event Center Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Prone Target Award Damage 10 prone enemies with skills. 10
Rapid Destruction Distinction Kill an elite by destroying all of it's armor in under 1 minute. 50
Roosevelt Island Tactical Merit Complete the mission on hard or above without losing all your armor. 30
SHD Skill Merit Kill 10 enemies each with the drone, wasp hive, seeker mine, and turret. 30
Space Administration HQ Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Specialization Distinction Kill 10 enemies with each specialization weapon. 50
Target Prioritization Merit Defeat Oliver "Weasel" Gordon in the Dark Hours raid on normal, while at least one of this security detail is still alive. 30
ViewPoint Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Air & Space Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
American History Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Bank Headquarters Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Blueberry the Bear Merit Find and destroy all 40 Blueberry the Bears in a single run of the Dark Hours raid (any difficulty). 30
Calibration Award Calibrate a weapon to increase its damage by 100. 10
Capitol Building Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Collectors Merit Find all collectibles in Constitution Hall. 30
Crafting Award Craft an exotic weapon with a damage rating of over 5000. 10
DCD Headquarters Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
District Union Arena Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Equipment Adaptability Merit Kill an enemy while wearing a gear piece from each gear brand. 30
Explorer Distinction In a single play session without being downed, rescue 20 civilians, gather 20 resources, and photograph 20 enemies. 50
Federal Emergency Bunker Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Discovery
Grand Washington Hotel Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Jefferson Plaza Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Jefferson Trade Center Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Liberation Distinction In a single play session without being downed, travel through 5 districts and capture 3 control points. 50
Lincoln Memorial Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Northern Award Find the northernmost safe house in DC. 10
Potomac Event Center Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Recruitment Merit Recruit all and talk to all 8 BoO staff members. 30
Resource Distribution Merit Capture a control point and donate resources to max either supplies. 30
Roosevelt Island Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Space Administration HQ Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Training Expert Award Hit every target to complete a target practice. 10
ViewPoint Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Air & Space Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
American History Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Bank Headquarters Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Benevolence Award Share 5 high end weapons with a group member. The group member must fire each weapon. 10
Capitol Building Teamwork Merit In a group of 4, complete the mission on hard or above without any agent being downed. 30
Clan Distinction While in a full group of clan member, then complete a main mission without any agent being downed. 50
Dark Zone Medic Merit Heal 30 agents in each DZ who are not in your group. 65
DCD Headquarters Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
District Union Arena Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Evasive Maneuvers Merit Defeat Lucy and Buddy in the Dark Hours raid on normal, without any Agent taking damage from one of Buddy's Seeker Mines. 30
Extreme Operations Distinction Complete the Dark Hours raid in an 8 player group without anyone being killed. 50
Federal Emergency Bunker Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Foam Rescue Award Rescue a group member from riot foam. 10
Teamwork Grand Washington Hotel Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Jefferson Plaza Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Jefferson Trade Center Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Lifesaving Distinction Respond to a call for backup for a main mission. Revive an agent then complete an objective without using a healing skill or armor pack. 50
Teamwork

Lincoln Memorial teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Peacock Award In a public area, perform a dancing emote with another agent and other agents watching. 10
Potomac Event Center Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Rapid Response Merit Defeat Max "Boomer" Bailey in the Dark Hours raid on normal, without any Agent using the same mounted weapon more than once. 30
Roosevelt Island Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Space Administration HQ Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Synchronization Award In a full group, have every group member perform the same emote at the same time. 10
Team Recognition Merit In a full group, complete four main missions and four control points. 100
Teamwork Merit Join a full group and complete 3 main missions in a single session. Then visit the BoO of one of the group members. 30
Viewpoint Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Air & Space Museum Service Merit Complete this mission 10 times on hard or above. 30
American History Museum Service Merit Complete this mission 10 times on hard or above. 30
Archivist Merit Collect and view 20 text logs, 20 image logs, 20 audio logs, and 8 video logs. 30
Bank Headquarters Service Merit Complete this mission 10 times on hard or above. 30
Capitol Building Service Merit Complete this mission 10 times on hard or above. 30
Commitment Distinction Complete 8 missions and play for 5 hours. 50
Control Point Takeover Merit Take over 50 level 4 control points. 60
DCD Headquarters Service Merit Complete this mission 10 times on hard or above. 30
Distinguished Service Distinction Complete 30 hours of service. 50
District Union Arena Service Merit Complete this mission 10 times on hard or above. 30
Extreme Service Distinction Complete the Dark Hours raid five times from start to end on normal. 50
Federal Emergency Bunker Service Merit Complete this mission 10 times on hard or above. 30
Full Deck Distinction Obtain all the Snitch Cards. 50
Service
Grand Washington Hotel Service Merit Complete this mission 10 times on hard or above. 30
Invasion Service Merit Complete 10 Invaded Strongholds. 30
Jefferson Plaza Service Merit Complete this mission 10 times on hard or above. 30
Jefferson Trade Center Service Merit Complete this mission 10 times on hard or above. 30
Lincoln Memorial Service Merit Complete this mission 10 times on hard or above. 30
Mission Dexterity Award Complete one of each mission type without being downed: Main mission, Side mission, Resource Convoy, and Invaded Mission. 10
Potomac Event Center Service Merit Complete this mission 10 times on hard or above. 30
Reclamation Award Collect 10 supplies and materials from dead enemies. 10
Roosevelt Island Service Merit Complete this mission 10 times on hard or above. 30
Side Mission Merit Complete 25 side missions. 30
Space Administration HQ Service Merit Complete this mission 10 times on hard or above. 30
Supreme Response Distinction Complete all Main Missions and Strongholds on hard or above. 50
ViewPoint Museum Service Merit Complete this mission 10 times on hard or above. 30
Clan Level Description Available Projects
2 Unlocks a vendor in the clan quarters. Sells 7 items and restocks every 7 days. Name Target
3 Unlocks 5 new insignia borders. Complete Hyena Missions 175
4 Unlocks the bounty board in the clan quarters. Offers all members one normal bounty per week. Kill Hyena NPCs 5,250
5 Adds the Tier 1 grade to the insignia to showcase the clans accomplishments. Complete True Sons Missions 175
6 Weekly cache storage is increased to hold 2 caches for each member. Kill True Sons NPCs 5,250
7 The vendor now stocks 10 items. Complete Outcasts Missions 175
8 Unlocks 5 new insignia borders. Kill Outcasts NPCs 5,250
9 The bounty board is upgraded to offer a hard bounty in addition. Complete Black Tusk Missions 350
Adds the Tier 2 grade to the insignia to showcase the clans accomplishments.
10 Complete World Tier 5 Missions 350
All clan XP gains are increased by 5%.
11 Weekly cache storage is increased to hold 3 caches for each member. Complete Challenging Missions 350
12 The vendor now stocks 2 salvaged items. Neutralize Control Points 350
13 Unlocks 5 new insignia borders. Win matches of Team Deathmatch 245
14 The bounty board is upgraded to offer a challenging bounty in addition. Headshots in Team Deathmatch 1,750
15 Adds the Tier 3 grade to the insignia to showcase the clans accomplishments. Wildcard Caches in Team Deathmatch 490
16 The vendor now stocks higher quality items. Win matches of Domination 245
The bandana with headset is now available from the clan vendor.
17 Headshots in Domination 1,750
Colours match your clan colours.
18 Unlocks 5 new insignia borders. Wildcard Caches in Domination 490
19 Weekly caches now have a 20% chance to drop a bonus item. Rogue Agents Killed in DZ 350
Adds the Tier 4 grade to the insignia to showcase the clans accomplishments.
20 Survive Manhunts 140
All clan XP gains are increased by 10%. (Total 15%)
21 Raiding with a full team of clan members increases earned clan XP by 15%. Craft Items 350
The baseball cap with headphones is now available from the clan vendor.
22 Deconstruct Items 1,400
Colours match your clan colours.
23 Unlocks 5 new insignia borders. Complete Projects 140
24 Playing Conflict with a full team of clan members increases earned clan XP by 25%. Loot Crafting Materials 3,500
25 Adds the Tier 5 grade to the insignia to showcase the clans accomplishments. Loot Equipment 3,500
26 Raiding with a full team of clan members increases earned clan XP by 30%. (Total 45%)
The beret with headset is now available from the clan vendor.
27
Colours match your clan colours.
28 Unlocks 5 new insignia borders.
29 Weekly caches now have a 50% chance to drop a bonus item.
Adds the Tier 6 grade to the insignia to showcase the clans accomplishments.
30
All clan XP gains are increased by 15%. (Total 30%)

Das könnte Ihnen auch gefallen