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LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
● +2 STR +1 INT
PRO
11 Armor Leather
+2 17
STRENGTH +4 DEX +1 WIS
2 Shield shield
0 ● +5 CON 0 CHA
MAXIMUM PROFICIENCY ARMOR 4 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
Magic can't put me to sleep; Adv. +4 ARMOR
+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+6 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
●
PRO
+1
0 Deception (Cha) Common
+1 History (Int) Elvish
+1 Insight (Wis)
12
0 Intimidation (Cha)
+1 Investigation (Int)
WISDOM
+1 Medicine (Wis)
IDEALS
BONDS
FLAWS
Feature Name:
BACKGROUND FEATURE
- Pitons 10 0.25
- Torches 10 1
EP
- Tinderbox 1
- Rations, days of 10 2
- Waterskin
- Hempen rope, feet of 50 0.2
5
12 GP
PP
WEIGHT CARRIED
61.7 lb
ENCUMBERED
ATTUNED MAGICAL ITEMS
51 - 100 lb
HEAVILY ENCUMBERED
101 - 150 lb
PUSH/DRAG/LIFT
SUBTOTAL 61.5 SUBTOTAL SUBTOTAL 151 - 300 lb
EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
FEAT:
FEAT:
FEAT:
FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
STR INT
STRENGTH
DEX WIS
CON CHA ARMOR PROFICIENCY MAXIMUM
CLASS BONUS HIT POINTS FAILURES
DEXTERITY
DESCRIPTION
INITIATIVE SPEED
LEVEL USED
DIE
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)