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Ships of Rokugan Size: 40 feet

Boarding Parties Fight Rule


When your crew board another ship, most of the Kobune
time, a big fight occurs, including you and your crew. Used as the main ships in Rokugan, these vessels
The PCs will probably fight Nemeses, Rivals or were the first and best sea vessels Rokugan developed,
groups of Minions, but the combat PCs are fighting isn’t until the Mantis developed the Sengokobune. They
the only one in the scene. have three masts, and are used for both war and trade.
The following rule is recommended to illustrate When deployed for war, they feature a quarterdeck for
the background fights: archers at the stern and even at the bow.
The GM, or one the PCs (like the leader, or the 4 4 1 DEFENSE

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Captain) should roll a Check at the end of each round.
The said Check is determined as follow: HT THRESHOLD SS THRESHOLD

40 25
The player roll: c + c + DiceX (see below) Crew: 35
Encumbrance Capacity: 70 tons
You will obtain s or f as result, and a number Passenger Capacity: 70
with the roll of the DiceX. If the Check result a s, the Price:
DiceX number tell how many enemy minions are out- Rarity: 5
of-fight. If the Check result a f, the DiceX number tell Size: 75 feet
how many of PCs crew member are out-of-fight. (Up to
the GM the define if they are killed, throw overboard or Koutetsukan
stunned) Also known as “Iron Turtle”, these ships were
If the Check roll a x effect, the enemy ships suffer created by the Kaiu, and are used to sail the Sea of
1 damage (ignoring soak). If the Check roll a y effect, Shadows. Its got iron plates covering the hull, and it
the PCs ship suffer 1 damage (ignoring soak). (the GM has a low rounded roof bristling with spikes of iron and
can choose to resolve these effects otherwise). jade. Due to its size and shape, it is prone to capsizing
on the rough seas, and therefore see little use by the
DiceX is a variable dice depending of the size of Mantis. The Crab are its main users.
the ship:
Sil3 = 1D4 5 2 -4 DEFENSE

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Sil4 = 1D8 HT THRESHOLD SS THRESHOLD

Sil5 = 1D12 60 40
Sil6 = 1D20 Crew: 100
Sil 7 = 2D20 Encumbrance Capacity: 120 tons
(a and t are ignored; like said in the GCRB: if Passenger Capacity: 50
there is a draw, the baddies wins) Price:
Rarity: 7 (R)
Ships Size: 100 feet

Barge
The barge is a workhorse ship of trade on the lakes Sampan
and rivers of Rokugan. They are used to transport grain, These small boats are common on Rokugan’s rivers
silk, and other bulky goods up and down stream. and coasts. They consist of three main planks of wood
Propelled by square sails and broad sweeps, they bent by heat, and fitted together.
are slow-moving, and typically heavy-laden. Typically, a 3 3 1 DEFENSE

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merchant would live aboard his vessel, docking to sell
his goods.
HT THRESHOLD SS THRESHOLD

2 3
3 2 -2 DEFENSE

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Crew: 1
HT THRESHOLD SS THRESHOLD
Encumbrance Capacity: 5 tons
5 5 Passenger Capacity: 10
Crew: 10 Price:
Encumbrance Capacity: 20 tons Rarity: 3
Passenger Capacity: 20 Size: 30 feet
Price:
Rarity: 4
Sengokobune
These large ships are used to transport goods, and
development on them began when the Hantei relaxed
their restrictions on ship building and sailing. These
ships are the creation of the Watanabe Mantis Vassal
family, and have been equipped with large oars for
maneuvering when there are calm conditions. They are
also used a command ships of the Mantis fleet, and are
equipped to undertake ocean voyages.
5 3 -1 DEFENSE

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HT THRESHOLD SS THRESHOLD

50 35
Crew: 45
Encumbrance Capacity: 100 tons
Passenger Capacity: 100
Price:
Rarity: 6 (R)
Size: 90 feet

Tsugi Bune
This boat is large enough to hold up to 4 people
at once, and can be disassembled into four sections
that can be carried by one person. The broken-down
sections could look like storage crates, and could be
concealed in plain sight.
1 2 1 DEFENSE

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HT THRESHOLD SS THRESHOLD

1 1
Crew: 1
Encumbrance Capacity: 0.4 tons
Passenger Capacity: 3
Price:
Rarity: 7
Size: 10 feet

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