Beruflich Dokumente
Kultur Dokumente
Orcs of Orgrimmar
The orc race originated on the planet Draenor. A
peaceful people with shamanic beliefs, they were
enslaved by the Burning Legion and forced into war
with the humans of Azeroth. Although it took many
years, the orcs finally escaped the demons'
corruption and won their freedom. To this day they
fight for honour in an alien world that hates and
reviles them.
T
auren of Mulgore Racial Traits
Ability Score Boosts: 2 Strength Boosts and a Free
The Forsaken Undead Racial Traits Boost
Ability Score Boosts: 1 Charisma Boost, 1 Wisdom
Ability Score Flaw: 1 Dexterity Flaw
Boost and 1 Free Boost
Speed: Your base walking speed is 30ft
Ability Score Flaw: 1 Strength Flaw
Endurance: Your hit point maximum increases by
Speed: Your base walking speed is 30ft
1, and it increases by 1 every time you gain a level.
Will of The Forsaken: You have advantage on
War Stomp: as an action you can stomp causing all
Wisdom Saving Throws
creatures within 5ft to make a constitution saving
Cannibalize: Over the course of 1 minute you can throw or have their movement reduced to 0 and be
consume the corpse of a Humanoid or Undead unable to make reactions til the end of your next
corpse, if you do so you can spend one Hit Die to turn. (DC = 8 + Con Mod. + Prof.) This ability
heal yourself. Roll the die, add your Constitution recharges on a long rest.
modifier, and regain a number of hit points equal to
the total (minimum of 1)
Cultivation: Proficiency in the Nature Skill, and creature with the beast type deals additional 1d10,
Herbalism Kit, additionally you may use Wisdom as after the first attack that creature is immune to this
the ability for your Nature skill checks. effect until you complete a long rest.
Brawn: You count as one size larger when Da voodoo shuffle: As a bonus action you can take
determining your carrying capacity and the weight the dodge action this can be done a number of times
you can push, drag, or lift. equal to your Dex Modifier per long rest (minimum
of 1)
Tauren of Mulgore Allowed Classes
Darkspear Troll Allowed Classes
Barbarian, Druid, Fighter, Mags, ranger, Shaman,
Warlord. Barbarian, Cleric, Fighter, Magus, Ranger, Rogue,
Shaman, Sorcerer, Warlock, Warlord.
The Darkspear Trolls
Once at home in the jungles of Stranglethorn Vale, Blood Elves of Silvermoon
the fierce trolls of the Darkspear tribe were Long ago the majestic high elves created the
besieged on all sides by the warring factions. The splendid golden city of Quel'Thalas, built around a
orcish Horde came to their aid, convincing the magical fount of energy known as the Sunwell.
Darkspear to sail across the Great Sea and settle in When the Lich King destroyed their capital in
the untamed lands of Kalimdor. Though they cling the Third War, the survivors turned to the Horde
to their shadowy heritage, the Darkspear remain for help.
vocal advocates of a united Horde, lending the
Now known as the blood elves, these refugees are
strength of their arms and powerful tribal magics to
all that remains of their glorious civilization. They
the common cause.
strive to rebuild Quel'Thalas while struggling
against a crippling addiction to the very magical
energies that once built their empire.
Darkvision: you have superior vision in dark and Ability Score Flaw: 1 Strength Flaw
dim Conditions. You can see in dim light within 60
Speed: Your base walking speed is 30ft
feet of you as if it were bright light, and
in Darkness as if it were dim light. You can’t discern Arcane Affinity: You gain proficiency with the
colour in Darkness, only shades of Gray. Enchanting Skill
Regeneration: When you spend a hit die in any Arcane Torrent: As an action against a creature
way, you can’t roll less than the average for the you can see within 15ft. you can absorb some of
purposes of regaining Hit points their magical essence, you make an intelligence
check against the DC 10 + the spells level. if you
Beast Hunter: Proficiency in the Survival Skill
succeed you can take a magical effect of your choice
additionally any attacks you make against a
from the target and place it on yourself if the target While in darkness, you are invisible to any creature
is willing it the check automatically succeeds. if it that relies on Darkvision to see you in that
requires concentration you begin concentrating on darkness.
the spell for the remainder of the duration. You may
attempt this once per long rest. Shadow Techniques (9th Level)
As an action you can enter shadow form for 10
Arcane Resistance: Once per short rest you can minutes, whilst in this form you can only take the
choose to reroll a saving throw against a spell. Dash, Disagree and Dodge action, have resistance to
Arcane Acuity: You gain cantrip from the wizard all damage and can squeeze through spaces as small
list that requires a spell attack. Additionally, if you as a few inches. You can end this form as an action.
critically hit with any cantrip it deals an additional You can only use this ability once per long rest.
die of damage.
Shadow Dance (13th Level)
Blood Elves of Silvermoon Allowed Classes At 13th level, you gain an additional way to use
your cunning action. As a bonus action you can turn
Cleric, Fighter, Magus, Paladin, Ranger, Rogue, yourself invisible until the end of your next turn. If
Scholar, Sorcerer, Warlock, Wizard you make an attack or cast a spell you become
visible. You can use this ability a number of times
Special Archetypes equal to your intelligence modifier per long rest.
These are some class archetypes which are unique Shuriken Storm (17th Level)
to the lore of World of Warcraft, most of them will At 17th level you can unless a torrent of precise
have some sort of restriction to race or faction. strikes towards your foes. As an action you can
choose a 10ft square that you can see within 60ft of
Subtlety (Rogue) you and cause All creatures in that area make a
Subtlety rogues are the masters of the shadows, and dexterity saving throw or suffer damage equal to
they strike unseen. They don’t have the lethal your sneak attack.
poison-tipped daggers of the assassin or the
brawling prowess of the outlaw, but their acumen
on the battlefield and ability to hide in plain sight
Shadow Hunter (Ranger)
are unrivalled. Some claim the art of subtlety looks
like malevolent shadow magic—but no matter from Restriction: Darkspear Troll Race
where their power is derived, these rogues are In the old days of trolls, even before the Zandalari
capable of performing devastating assaults on their Empire, the shadow hunters were the leaders of the
enemies, slipping away unharmed to strike again small tribes. Over time, as trolls gathered in great
without detection. Most rogues train their entire cities, their influence was lessened. Despite this, the
lives to learn how to walk in the shadows—subtlety position is still a highly respected one. It
rogues were born there. was Sen'jin's (Father of current Troll Leader
Vol’Jin) dream for trollkind to once again be led by
Dreaded Blades (3rd Level)
shadow hunters, as they had in the past.
At 3rd level, you master the art of the ambush. You
can give yourself a bonus to your initiative rolls The voodoo faith of the shadow hunter deals with
equal to your Intelligence modifier. beings they call the Loa. Supposedly, these spirits
are mighty entities that grant the faithful
At the start of your first turn of each combat, your extraordinary powers. By calling upon these
walking speed increases by 10 feet, which lasts voodoo spirits, the shadow hunter gains special
until the end of that turn. If you take blessings with which he can combat darkness and
the Attack action on that turn and that attack hits, help those in need. The abilities granted vary
the target takes an extra 2d6 damage of the according to the Loa the shadow hunter calls upon.
weapon’s damage type.
Chosen of De Loa (3rd Level)
Deepening Shadows (3rd Level)
Starting at level 3, the damage die of any weapon
At 3rd level, you gain Darkvision out to a range of with the thrown property increases by one size (e.g.
60 feet. If you already have Darkvision from your 1d6 to 1d8), you can also bind up to two weapons
race, its range increases by 30 feet. You are also with the thrown property to you whilst they are
adept at evading creatures that rely on Darkvision.
bound to you if you use them to make a thrown Whilst attuned to Bwonsamdi the first attack you
attack they automatically teleport back to your make against Undead, Fiend or Monstrosities
hand. Creatures each turn deal an additional 1d8 radiant
damage
additionally, can choose two Loa to attune too. They
are described at the end of this subclass. these pacts Additionally, you can cast spare the dying cantrip
are binding and cannot be changed.
Master: The additional damage increases to 2d8,
You gain an additional Loa to attune to at 7th, 11th the range of Spare the Dying increases to 30ft and
and 15th level. can be used as a bonus action also healing the
target for an amount equal to your wisdom
Commune with De Loa (7th Level) modifier, a creature can only be healed this way
Starting 7th level you can cast Commune once per once per long rest.
long rest, to contact one of your chosen Loa spirits.
Additionally, you can cast Revivify Once per Long
Mediator of De Loa (11th Level) Rest
Starting at 11th level you can select one Loa to be
Akunda The Loa of Storms
permanently attuned to, in addition to this you can
Whilst attuned to Akunda when you make a
attune to another normally.
weapon attack with a weapon that has the thrown
Master of De Loa (15th Level) property, you can choose to make a creature within
10ft of the target to make a dexterity saving throw
Starting at 15th level you are granted the greater
or suffer 1d6 lightning damage
ability of the Loa you are permanently attuned too.
Master: The lightning damage dealt increases to
Loa Spirits 2d6 and can affect 3 creatures within 10ft of the
The Loa are powerful spirits which represent original target, also, the original target suffers an
aspects of the world and its culture, they are additional 1d6 lightning damage.
however uncooperative therefore you can only
attune to one Loa at any given time and can switch Ogoun The Loa of War’
on a short rest. You can use your bonus action to make a weapon
attack or allow a willing creature within 30ft you
Pa’ku The Loa of Winds can see to make a weapon attack as their reaction
Whilst attuned to Pa’ku you and up to 5 willing you can do this a number of times equal to your
creatures of your choice gain +10 movement speed. proficiency bonus per short rest.
Master: You gain a fly speed equal to your Master: This ability is no longer limited. To your
movement speed however, you must be on stable proficiency bonus per short rest.
ground at the end of your turn or fall, you can grant
this to any of the 5 chosen creatures you can see, Elartha The Loa of Spiders and Treachery
for one turn, however you lose the ability whilst Whilst attuned to Elartha or a creature of your
they have it. choice you can see have advantage on stealth
checks additionally, the first attack you make
Lukou The Loa of Healing and Respite against a creature whilst hidden, must make a con
Whilst you are attuned to Lukou up to 5 willing save or be poisoned til the end of their next turn. A
creatures of your choice also gain access to your creature can’t be affected by this ability again until
Regeneration Troll Racial you complete long rest.
Additionally, any healing spells you cast, heal an Master: you permanently have advantage on
additional amount equal to your proficiency bonus. stealth checks in addition to two creatures of your
Each creature can only receive this benefit once per choice you can see, additionally whilst a target is
spell. under the effect of your poison, they suffer an
Master: you and the creatures you choose now roll additional d6 poison damage from all attacks
maximum on your hit dice when healing during a
Hakkar The Loa of Blood
short rest. Additionally, any single target healing
Whilst attuned to Hakkar as a reaction you can
Ranger spell you cast, can target a second creature
choose to cause the last target you hit with a
assuming all other conditions are met.
weapon attack to make a constitution save or suffer
Bwonsamdi The Loa of The Grave
1d8 points of necrotic damage as they begin to
bleed.
Additionally, you can cast hold person once per
short rest as long as the creature has blood
Syringe (S)
p
5gp 1P - Finesse, Light Deities of Azeroth
Totem, Tauren (S) 10g 2d6 B 20lb Heavy, 2h
p
Warglaive 15g 1d6 S 2lb Finesse, light ANCESTOR WORSHIP
p
TENANTS
Attack Claws. The claws can be attached (or Ancestor worship has no set tenants save for that of
removed) to your wrist as a action. Whilst they are individual ancestors, as just as some shamans
attached you may still use this hand for somatic negotiate with the spirits and channel their
components. ancestral echoes to utilize shamanistic abilities, so
exist dark shamans who bind and force the
elements to do their bidding.
REPRESENTATIVES firstly, acknowledging and honouring each spirit as
Elementals and spirit animals are often considered an individual life; secondly honouring the Wild
representatives of shamanism. Shamanism Gods, which is headed by the Moon Goddess Elune
intersects with ancestor worship on many levels, (known to the Tauren as Mu'sha), the only true
as the dance of the elements include the spirits of deity on Azeroth. Druidism is historically tied to
earth, fire, air, water, and life. worshipping Elune and the rest of the Wild Gods,
and both faiths are close enough to be considered
one. The druids and priestesses seek guidance —
BURNING LEGION
TENANTS or interference — from the spirits, asking the small
spirits for small tasks and entreating Elune or one
The Burning Legion believes that to purge the
of the other wise and powerful spirits of the forests
cosmos of all life is better than to leave it ripped
for more significant tasks. They see their forests as
apart by the Void, for they believe no other force
havens for living spirits, and as such are bound to
can stop the Void, but they despise all others.
defend them. It has become the highest priority for
REPRESENTATIVES the Cenarion Circle to heal the corruption of their
The demons of the Burning Legion and other races precious forests caused by the demonic and undead
so suffused with fel magic that they are no different invasion of the Third War. As the spirits have
from demons. The Burning Legion (simply the served them for thousands of years, the druids
Legion or the Burning Shadow) is a vast, seek to give back to the spirits by healing the very
innumerable army of demons and corrupted races living woods.
who seek to destroy all life. The fallen Titan
Sargeras created it with the purpose of destroying FORGOTTEN SHADOW
all world-souls in the universe in order to prevent
the void lords from corrupting them, which would TENANTS
lead to the birth of a dark titan, a being of The three virtues of the Forgotten Shadow are
unspeakable evil that would utterly dominate the death (where death is the gateway to ascension,
universe. The Legion is responsible for the but must be balanced with life), compassion
annihilation of countless species and some entire (though often reserved for other cultists, the
planets across the Great Dark Beyond, and it forgotten shadow believes that bettering the self
transcends all universes destroying their possible positively influences the universe in a positive
worlds in the grand Burning Crusade. Thrice it has cycle), and ascension (where the follower of the
invaded Azeroth and was only beaten back at a forgotten shadow gains the power to transcend
terrible cost every time. Much of Azeroth's history death, becoming invulnerable, invincible and
— including the First, Second, and Third War — eternal. In essence, he becomes a god.)
was due to the Legion's influence. It can be said that
REPRESENTATIVES
the Legion is Azeroth's nemesis, since it caused the
The cult is acknowledged only in the lands of the
Sundering of Kalimdor, corrupted the orcs and sent
Forsaken. The Cult of Forgotten Shadows (or Cult of
them to invade Azeroth, created the Lich King, and
the Forgotten Shadow) is a group considered
was the source of most of Azeroth's scars. Finally, it
heretical by most, who believe that dark energy
should be noted that Azeroth is the only known
practitioners are just as vital to the survival of life
planet that the Legion has ever failed to conquer.
and reality (which they call "the Shadow") as
wielders of the Light. The cult preaches balance,
mandating that shadow priests must never forget
the dangers of falling too deep into the dark
DRUIDISM AND ELUNE energies they manipulate, for it is often too hard to
PRIESTHOOD find one's way back to the Shadow from the deep
reaches of the darkness. Those who upset the
TENANTS balance end up mad, or worse, serving the Void
Respect for the wilds, reverence of Wild Gods, with
Lords. The Cult of Forgotten Shadow teaches that
Elune as a prime among them.
the Forsaken of Azeroth were too weak to ascend.
REPRESENTATIVES Their undead state is a curse brought on by that
Fey and beings from the Emerald Dream Druidism weakness. Once the Forsaken learn to master
and the Priesthood of Elune is a spiritual path: themselves and control the world around them,
they shake off that curse and become what they Lordaeron and southern Quel’Thalas, and even
always should have been. Kalimdor to a small degree. A terrifying and
insidious enemy, the Scourge remains perhaps the
HOLY LIGHT most dangerous threat to the world of Azeroth.
TENANTS
The three virtues of the Holy Light are respect
TITANS
(where one must respect all that is, and the TENANTS
connections things share with one another in the The virtues of titans are order (banishing chaos and
universe), compassion (as a follower of the holy ordering the Great Dark Beyond), compassion
light believes that bettering the universe benefits (imbuing their power and protecting lesser races
himself in return as a positive cycle), and tenacity until they reach their full potential), and
(training under the Holy Light that weeds out the preservation (destroying corruptive influences
unfaithful, for true dedication takes years, and such as Old Gods, Void Lords, and demons of all
positivity prevents time eroding an adherent’s will). kinds).
In some respects, it can be described as divine
humanism. REPRESENTATIVES
The creations of the Titans are usually considered
REPRESENTATIVES their representatives. Although most are missing in
Naaru, providing healing and protection The holy Azeroth, there are yet relics left from the primordial
light whispers and grants power to those who days where Titans visited the planet. The titans are
follow their ideals, regardless if they show the same a race of colossal, planet-sized cosmic beings,
alignment as the entity itself. In a dark world with composed of arcane magic and the primordial
few good forces, the holy light is one of the few matter from which the universe was born. They
shining sources of goodness in the world, with its roamed across the cosmos like walking worlds,
representatives. The Holy Mark is an upright line imbued with the raw power of creation itself. The
middling two half-circles one pointing up, and one
titans used this incredible force to find and awaken
pointing down (or as the Celtic Cross without the
others of their kind. Hailing from the far reaches of
middle line).
the cosmos, they shaped and brought life and order
LICH KING to countless worlds across the Great Dark Beyond.
TENANTS They were described as perfect and majestic beings
The Lich King has no real tenants but idolizing him who are akin to gods. Knowledge of them is very
as a paragon of mastery over death led to the scarce, and there are more legends and theories of
development of the priesthood of the Forgotten them than facts, with the only ones who have an
Shadow. The Lich King himself desires complete inkling of their powers (or even their existence) are
dominion over Azeroth and banishing the Burning beings the Titans directly interacted with eons ago,
Legion from it. Whether the army he builds is to such as the leaders of the Dragon flights, the Old
Gods, and the Titans’ creations (such as the
stand against the Void Lords’ attempts to take over Earthen). Unknown to most in Azeroth, the Titans
the planet and conquer the world-spirit Azeroth for are heavily tied to the cosmic force known as the
himself is known only to him. arcane. In fact, it is their very lifeblood, for the
original Well of Eternity, an enormous lake of
REPRESENTATIVES volatile arcane energies, was literally the literal
The Scourge and the Cult of the Damned Created blood of Azeroth's world-soul. They are also
initially as the precursor to an invasion by the uniquely susceptible to fel magic. A world-soul is
Burning Legion after their previous failures, the the name given to the spirit of a titan. The first and
Scourge broke free from their demonic masters and most vulnerable stage of a titan's life, world-souls
aided in the Legion’s defeat at Mount Hyjal in the are powerful, nascent titan souls who originate as
Third War. Under the iron rule of the dread Lich masses of energy spun out into the cosmos at the
King, a being formed of Ner’zhul (the former orc moment of its creation, eventually finding comfort
shaman and warchief of the Shadowmoon clan) and in the warmth of a sun. In time, a planet coalesces
Arthas Menethil (the former human paladin and around the newly formed world-soul, protecting it
crown prince of Lordaeron), the Scourge built up as it grows. These nascent titan souls exist within
their power base on the Arctic continent of the fiery cores of a small number of worlds
Northrend. Their influence spreads throughout scattered throughout the Great Dark Beyond; there
Northrend, as well as the Plaguelands in northern
they slumber for ages, suffusing the planets they and its wilds such as animals. While the practice
inhabit with Spirit energy as generations of life live can be dangerous, it is known to greatly benefit its
and die upon them, before eventually awakening as practitioners. Trolls specifically, have always been
living worlds, and emerging as titans. Azeroth is followers of this ancient craft. Those trolls who
one such world, and the titan within it is feared to practice the voodoo magics hold it to high regard
possibly be the greatest titan of all, should he and are a very important part of troll society. While
awaken. it is a form of magic, it is only an extension of its
masters, the Loa spirit
VOID LORDS REPRESENTATIVES
TENANTS
Polar opposite of the Holy Light Shadow Hunters, Troll High Priests (discipline
priests), and Witch Doctors Voodoo and Loa
REPRESENTATIVES worship is a syncretic faith, mixing elements of
The Old Gods and their servants the void lords are Druidism (following the Wild Gods, except Elune)
monstrous entities composed of pure shadow and Ancestor Worship (venerating ancestors who
energy who dwell within the Void, a terrifying and are now immortal in the Shadowlands, such as
nightmarish outer realm. Merciless and cruel Bwonsamdi and Lukou). Followers of the Loa and
beyond imagination, they seek only to twist reality users of voodoo worship the Wild Gods directly,
into a realm of eternal torment, and ultimately to except Elune, instead admiring the savagery and
devour all matter and energy and the universe viciousness of the ancient beings. All Wild gods are
itself. However, only the most powerful of the void Loa, but not all Loa are Wild gods, however, as the
lords can actually manifest in the physical universe, Loa spirits such as Bwonsamdi and other various
and only for limited amounts of time for their Loa resembling spirits of trolls have no connection
energies quickly seep into nothingness. They thus to the Wild gods or the Emerald Dream. They are in
must consume untold amounts of matter and fact, ancient and powerful troll ancestors that now
energy to maintain their presence.in their struggle live in the Shadow Lands. Not all trolls that die
to impose dominion over reality, they conflicted become Loa. What makes a troll spirit a loa is a
with the Titans, and, lacking the power to subdue or mystery, though it is speculated that it has some
dominate them, have targeted them in their infancy,
thing to do with the amount and type of magics they
corrupting still-sleeping World-souls. Void Lords acquired during life. There are several known Loa,
send seeds of corruption and create servitor beings including but not limited to the following
in other realms, creating the Old Gods, monstrous
beings of ancient power that spread across a Hakkar the Blood God
World-soul’s surface, eventually corrupting the
Titan sleeping within into rising as a Dark Titan Shirvallah, the Tiger.
who serves the Void Lords. The Void Lords are a Rhunok, the Arctic Bear.
font of shadow power, being what could be
considered the true embodiment of the Forgotten Lukou, Loa of Healing and Respite.
Shadow’s ideals. However, that is not the only
Ogoun,
interpretation. Followers of the Forgotten Shadow
may wish to struggle against the wills of the Void Loa of War
Lords and the Old Gods, just as the practitioners of
fel magic may struggle against the influence of the Dambala, Loa of serpents and treachery.
Burning Legion. Perhaps, when all is said and done, Bwonsamdi, Loa of the cemeteries and the
the Forgotten Shadow is able to distance itself as a restful sleep of the dead.
philosophy from its origin as an expression of the
Void Lords’ will. Shango, Controller of the Realm of Storms.