Beruflich Dokumente
Kultur Dokumente
<Client Name>
<Client University>
1
Negative Impact of Online Gaming
Table of Contents
1.0. Abstract...........................................................................................................................................4
Research Problem........................................................................................................................5
Background......................................................................................................................................5
1.1.1 Research Problem............................................................................................................5
1.1.2. Importance of Online Gaming Research..........................................................6
1.1.3. Methods Adapted for Research............................................................................6
1.1.4. Theoretical Frame work............................................................................................6
2.1. The Basic Purpose of Research Paper....................................................................7
2.1.2. Results..................................................................................................................................7
Video game violence and Children.................................................................................................7
3.0. History of Online Gaming....................................................................................................................9
3.1. Online Gaming in the 21st Century..............................................................................11
Xbox 360..........................................................................................................................................11
3.1.1. Online Gaming Moving towards Mobile...........................................................11
4.0. Evolution of Online Gaming...............................................................................................................12
4.1.1. World of Warcraft.........................................................................................................13
4.1.2. What’s Upcoming Next?............................................................................................13
5.0. Effect of online gaming on behavior during development...............................................................14
5.1. ONLINE GAMING ADDICTION IN YOUTH................................................................17
5.1.1. Video games and Violent Behavior............................................................................................19
6.0. Online Gaming Either an Addiction or…..?........................................................................................23
6.1.1. What Makes Online Gaming Addictive?...........................................................24
6.1.2. Reasons for Accepting Gaming Challenges...................................................25
6.1.3. The Connection of Problematic Usage with Depression and Self-
Regulation.......................................................................................................................................28
6.1.4. Pathological Point of View......................................................................................28
7.0. How is Depression Related to Online Gaming?.................................................................................30
7.1. Online Gaming Addiction and Neurosciences...................................................33
7.1.2. Online Gaming Addiction and Clinical Diagnosis........................................34
2
Negative Impact of Online Gaming
3
Negative Impact of Online Gaming
1.0. Abstract
Video gaming is a complete industry that started functioning in the early 40’s. Initially the video games
were made for installing on PC’s and the nature of game was mathematical
quizzes. Later some popular game developers introduced Star war games for
the thrill lovers. At the beginning these games can be played alone but latest
technological transformations opened the gaming industry for multiplayers.
With the advent of IT in every field of life, gaming industry has reached its
peak and the game developers are earing huge revenues from developing
new games each year. Many games earn more than $500 million with in the
first week of their launching and game developers are making every effort to
make their games so attractive that they can never be ignored by the
players. For this purpose some game developers are making their games
popular by any means either hook or crook. Their basic aim is to earn great
profits and they never take interest in how these online games are affecting
the players.
The question that arises is that why these online games are making people
addicted to them. What are the forces that make a gamer to become crazy
for them? Different researches and surveys conducted by different scholars
4
Negative Impact of Online Gaming
proved that the desire for earning fame and a gut feeling for achievement
makes a man addicted to online gaming. Accepting challenges is always a
human instinct and in order to satisfy this instinct, a person gets crazy for
accomplishing the tasks assigned to him.
Research Problem
Background
Online gaming is still more of a mystery and cannot be still
categorized as a genuine addiction. While some clinical specialists
consider it as a compulsive behavior disorder that exploits the life of
the addict in multiple ways.
The basic question to be answered is why online gaming is
becoming an addiction for the players. What are the consequences
or conditions that drive a player crazy towards game? For those
players who spend more than 5 continuous hours in playing are
supposed to be on the border of getting addicted to gaming.
5
Negative Impact of Online Gaming
6
Negative Impact of Online Gaming
7
Negative Impact of Online Gaming
this paper. The impact of some fatal kind of online games like Blue Whale
on players and what kind of reaction they show as a response is
something of more interest. How these fatal games trap the player will be
shown through data tables and surveys.
2.1.2. Results
Results and final conclusions regarding this research are taken from
working of very competent authors and their research papers and
books. We are going to present a list of all such supporting aids in
the under mentioned table.
8
Negative Impact of Online Gaming
9
Negative Impact of Online Gaming
accept these
challenges.
Ace McCloud, 2012 Gaming Addiction: Different ways that
Online Addiction can help a gaming
addict to revert back
to his normal healthy
life and medical
treatments that can
prevent the player
for getting addict.
Andrew P Doan, Hooked on Games, The truth behind
2012 The Lure and Cost getting hooked to
some online game
and learning the only
escape to bring back
life.
When we talk about the history of online gaming, we have to move back to
the very first mainframe computers. Basically, games are designed to check
the computer performance. Similarly, newly created networks were also
checked through designing games. Let us dive into the humble beginning of
gaming world which dates back to 1940.
1940-1962
10
Negative Impact of Online Gaming
1940 was the time when the first ever mathematical computer game was
introduced through Nimtron. Later between 1950 -52, NIMROD and OXO
were introduced that took the attention of fun freaks towards them.
(Chikhani, 2017) With the advent of IT in every field of life, online took a
turning point and Spacewar was introduced that can be played on multiple
stations.
1962- 1993
This was the time when technological innovations were bringing changes to
the world of gaming. Host based network gave birth to internet which
eventually proved to be a dynamic news for the gaming community.
Multiplayer gaming spread like a jungle fire with the help of time sharing and
Pokemon Go was launched in 1971.
1972- 1981
1970 was the decade of releasing gaming consoles and joystick arcade
games were introduced, Atari VCS was the promising innovation of that time
that made the youth crazy about gaming. With the passage of time games
with 32 instantaneous players has opened a new world for the gaming
freaks. Multi user dungeon (MUD) development gave an entry into virtual
world. Initially players were allowed to get access to online gaming from 2
AM to 7 AM by the British Telecom. MidiMaze was another innovation under
Atari ST that made connecting of 16 consoles together at a time. For this
purpose MIDI-OUT port had to be connected to the other computer’s MIDI-IN
port.
1990’s
1993 was the time when “Pathway to Darkness” and the “LAN Party” created
a new history. Affordable internet packages and Ethernet cards made life of
the online gaming lovers easier and LAN multiplayer games became talk of
the town. April 30, 1993, the public domain was made open to the World
11
Negative Impact of Online Gaming
Wide Web software and Sega and Nintendo appeared on the sphere of online
gaming. Maganicwars.com. (2017). Telephone connection and cartridge
were made a source to download software and games without much
technical support. This games download allowed the players to select any
game of their choice from software developers across the world and play
them up to maximum of eight times free of cost. But unfortunately, this
method didn’t get much popularity and was finally hit by the introduction of
satellite modem peripheral in 1995 by Nintendo. Now games, online
broadcasts and cheats could be easily downloaded but this technology
remained limited to Japan only.
From 1993 to 1996, despite of all the attempts made by Sega, Nintendo and
Atari to provide online gaming through cable providers but all in vain.
Actually the internet slow speed didn’t make it possible and made them to
explore new ways.
Free online games under the name of popular software sites like Kongregate
took attention across the globe. DigiSecrets. (2017) Online gaming
enthusiasts, can improve their gaming capabilities through the usage of
personal online components provided by different popular games. Advances
in online gaming brings more refined graphics and quirky consoles that
12
Negative Impact of Online Gaming
ultimately blow the outdated generation out of water. Online gaming has
become a shared activity and game lovers find it a blessing to connect with
their family and friends through these online gaming.
Xbox 360
Xbox 360 has a mind blowing innovation for the online gamers that made
“death match” games to be played against millions of aristocracies around
the globe. Call of Duty Modern Warfare is one of the common example that is
commonly played with an online component and the players enjoy an
improved experienced every time. Mentalfloss.com. (2017)
Clash of Clans is one of the recent example that has captured the attention
of almost very internet user. Millions of players are using their cell phones
and PCs to invade new territories in clash of clans.
13
Negative Impact of Online Gaming
14
Negative Impact of Online Gaming
Decades back games were played in a casino and gambling was a way to
earn money by the gaming professionals. But after 1990 this casino trend
was blown away by online gaming. Though it was not common till 90’s but
with the advent of time and latest technology in internet, first online Poker
game was played in 1998 for earning purpose. That gave rise to online
gambling which should never be acceptable in a civilized society.
Cs.cmu.edu. (2017). Casinos attract their target customers through internet
advertising and that was the time when gambling business reached its peak.
15
Negative Impact of Online Gaming
16
Negative Impact of Online Gaming
Online games are played on computers and laptops, mobiles, game consoles
– connected through the Wi-Fi. Some games can be downloaded or bought
while others can be played online without any charges. Of the most populous
are virtual reality games which allow the user to set up a profile, create a
character according to their desire and divulge into a simulated world. There
they can interact with users all over the globe and play games and complete
challenges.
In the recent years the online gaming industry has dominated the
entertainment industry and has hence become the most admired form of
entertainment that is used to pass leisure time. As gaming is available for
people with various age groups- both children and adults play them. Why go
outside and play when you can immerse yourself in a fictional world and
combat dragons, warriors and monsters?
17
Negative Impact of Online Gaming
Another downside to video games is isolation from the outside world. Kids
these days invest more time in playing video games and can choose staying
inside over physically playing outside at any time of the day. Thus, children
miss out on the ideal opportunity to meet new people and make new friends.
Lack of face to face interaction disconnects the child from the reality. This
detachment from the society causes the child to become introverted and
anti- social.
Obesity has become one of the major health problems these days. Now
denying the involvement of video games in said issue would be blatantly
ignoring the obvious. We can’t say that video games haven’t played they fair
share in increasing child obesity substantially in the past few years. Like
lounging on the sofa in front of the TV or the computer screen 24/7 is going
to do any good to your physical health. Lack of physical activity and exercise
18
Negative Impact of Online Gaming
makes the kid’s weight’s rocket considerably and their health’s plummet.
Kids consequently get lethargic and refuse to leave the confines of their
homes to partake in outdoor activities.
But research has also shown that playing video games can also have a
positive impact on one’s development for a significant number of reasons.
The players face new problems and challenges on every level of the game.
The challenges require them to decide what action needs to be taken and
what task needs to be executed next .Tackling and confronting these
problems engages their mind and improves their thinking skills, therefore
sharpening their mind. Their decision making skills are also developed as
they learn how to operate and make decisions in dire situations. Some video
games require the player to think fast which increases their thought process
speed. Doing multiple tasks simultaneously enhances their multi- tasking
skills. Following a set of rules and regulations while playing a particular game
makes a person more vigilant and time oriented.
In the year 2013, three teachers in the School of Information Technology (IT)
held a survey to see how online gaming affected the academic performance
of college students. An unspecified survey was held online to collect all the
data needed for the study. The assessment was performed by asking them
30 questions. The students’ educational performance was calculated by
reviewing their overall GPA. The factors that contributed the most to the
students’ performance were self-control, social interaction, and gaming
platform. The end result showed that those who frequently indulged in video
gaming had better informed of the computer. The undergraduates who took
part in games using numerous gaming platforms attained a higher score in
their tests and exams than others.
19
Negative Impact of Online Gaming
20
Negative Impact of Online Gaming
Gamers also often avoid other commitments to continue playing the game.
Games like The Sims, Dota and League of Legends are famous for being
highly addictive. These games emerge you in a virtual world that you get
completely absorbed by and it becomes difficult for you to stop playing.
As some video games involve the person to compete with other players, the
gamer feels the need to win from his opponent and undergoes a sense of
agitation if he fails to do so. The addiction sometimes worsens to the extent
that gamers find themselves becoming depressed if they do not accomplish
21
Negative Impact of Online Gaming
the said tasks in the games. This depression adversely affects their mental
health.
While playing online games, the gamer is required to collaborate with other
gamers. During this process, the gamer can become a victim of peer
pressure which can result in the person putting his fellow gamers’ opinions
above his parent’s opinions and in extreme cases, even over his own. This
may also consequently lead to the person divulging into things that he does
not like or appreciate personally for instance: drug use.
Many gamers have admitted to have been using online gaming as an escape
from the reality world. They have confessed to have been bailing out on real
life and plunging into the virtual world when things get too tough. These
adolescents who play online games excessively for exodus are likely to
develop unhealthy ways of dealing with stress which can have an adverse
influence on their psychosocial development.
Video games are seen as a necessity in the eyes on the gamers and they
tend to spend excessively on them. They spend carelessly on game updates,
expansion packs and various service fees. Since such expenditure goes out
of hand, the gamer becomes financially unstable.
If the game requires the gamer to finish a specified task within a given
amount of time, the person goes to every length to complete his mission on
time, even if that means sacrificing his own sleep. Insufficient sleep can
result in the person having extreme mood swings and becoming cranky and
bad- tempered.
22
Negative Impact of Online Gaming
Violent games are the talk of the day and First Person Shooting has
contributed greatly to this growing popularity. It allows users to gain a
clearer and more intimate experience while playing games. Players feel more
23
Negative Impact of Online Gaming
connected to the game. Many studies have been held on the increasing
popularity of violent games and after must research it was found that playing
such games which depict such brutal and horrendous things are having an
adverse effect on the minds of the youth and is making them more
aggressive. These aggressive thoughts bring keep building and thus bring
about frustration and negative thoughts and behavior towards other people.
This acts as a great threat to the person’s mental health and the wellbeing of
the society collectively. When such aggressive behavior is invoked in a
player through games like these, gamers have violent thoughts and
tendencies.
24
Negative Impact of Online Gaming
Video games have affected many individuals and it is crucial to learn the
disadvantages of gaming as it has been the cause of real-life tragedies. In
1999, a shooting at Columbine was conducted by a group of students, when
interrogated about the shooting, shooter Anders Behring Breivik proclaimed
that games such as Modern Warfare and DOOM was the source of his
training. Worldscientific.com. (2017) The widespread violence is the major
reason why governments are imposing taxes on video games and restricting
25
Negative Impact of Online Gaming
games for certain age groups. A recent report conducted studied the results
of the 100 studies on use of violent games. The study was conducted by APA.
The report concluded that playing violent video games can cause aggressive
behavior in individuals and can reduce the empathy and increase tolerance
towards aggression. Another conclusion of the study was that some studies
have suggested a link between violent video games and criminal behavior
but there still wasn’t enough evidence to declare a definitive link between
the two.
26
Negative Impact of Online Gaming
27
Negative Impact of Online Gaming
We will answer all these questions in our research paper through different
surveys, research charts and will analyze the social and psychological impact
of online gaming in our everyday life. Musetti, A., Cattivelli, R., Giacobbi, M.,
Zuglian, P., Ceccarini, M., Capelli, F., Pietrabissa, G. and Castelnuovo, G.
(2017).
28
Negative Impact of Online Gaming
29
Negative Impact of Online Gaming
The talk of the day is that what are the prospects that make online gaming
so addictive are. To understand this we will take an example from a popular
game of year 2014, “The Aerosol Challenge” which gave a challenge to
teenage online gamers to spray themselves with deodorant from the nearest
distance. The purpose behind this challenge was to see who of the gamer
could tolerate the pain and intensity for longest. Reports had shown that that
challenge left many of the children with terrible kind of burns. Some games
offer firing challenge that demands the gamers to spray flammable liquid on
themselves and then setting it to flame. The challengers were asked to post
their daring challenges on social media to gain maximum fame. Kotaku.com.
(2017
Through all these games we can see the hidden passion for enjoying the
ecstatic experience through some sort of violence.
30
Negative Impact of Online Gaming
31
Negative Impact of Online Gaming
Another reason why people get addicted to online gaming is the main
role of online psychopaths. There are numerous examples where some
game developers in order to make huge profits from their games turn
into the gamers online psychopaths. They start their trap by engaging
the gamer in different questions and enforcing them to reveal their
secrets in front of them. Techaddiction.ca. (2017). For this purpose
these so called online psychopaths give the gamer a listening ear and
understanding impression and tempt the gamer to forget all their
sorrows and sufferings by getting involved in online gaming. Blue
whale is one of the recent example of such psychopathic games where
the player is first invited to open some game link and once the player
get into it, the game developer motivates them to take all the tasks as
a challenge.
Moreover, if they find any kind of hesitation from the player side, these
online psychopaths encourage the player by giving moderating
statements like, ‘Can’t you do this for me?’ or ‘Bravo you are strong
enough to overcome this challenge.’ These kind of motivational
questions attach a special kind of feeling of self- esteem with accepting
and clearing the challenge that the player finds it his failure if does not
accept and fulfil the challenge.
Moving towards the next level not only gives satisfaction to the player
but also fills the pockets of developers with money.
33
Negative Impact of Online Gaming
impression and over usage of online gaming refers directly to the word
addiction. The relation of addiction, depression and engagement all relate to
online gaming. The marketing departments of game developers and the
media both consider the addictive qualities of their games as a source of
gaining popularity. They manipulate the meaning of addictive quality as a
positive factor for their gaming industry and mention it like something
bringing reinforcement and desire to learn and explore more.
long.
2. Keeping pace with the same behavior without knowing the social,
economic, ethical, psychological problems it may cause to the
player.
4. Spending more time and energies in all those activities that support
the addictive behavior.
5. Last but not the least, spending long hours with the same behavior
or in activities that are preparatory to the behavior.
Table: Goodman’s Five Criteria for Adductive
Ailments
35
Negative Impact of Online Gaming
Another study which was conducted among the Chinese school students who
fall between the age of 13 to 18, it got clear that excessive players became
the dupe of depression nine months before than those who were never an
online gamer addict. Same students were found socially isolated as
compared to normal students because they get a feeling of relief while
playing games online and creating their own dream world of victory and sole
36
Negative Impact of Online Gaming
power. They do not want anyone to interfere in their doom of triumph that is
why they avoid getting involved in too much social gatherings.
Self- Regulation
37
Negative Impact of Online Gaming
38
Negative Impact of Online Gaming
1. Self-monitoring
2. Self-evaluation
3. Self- consequence
Self –evaluation means that the online gaming addict is unable to evaluate
his time sparing in different activities. The individual should know that how
much time is allotted to him for playing games and how much time actually
he is spending on it. He should analyze his time management and come to a
solution that where he was wrong. Through self-evaluation he or she should
evaluate that does his co-workers also spend the same hours in online
gaming or at other healthy activities. Then he should make a wise decision
regarding his irregular activities. A wise comparison may lead a gamer’s life
towards a healthy living and a failure in evaluating will drag him towards
depression and destruction. Information about external standards can be
39
Negative Impact of Online Gaming
The above diagram shows that even after self-regulation and continuous
attempts to quit the online game addiction, how the gamers fail to quit this
addiction. 40% of the respondents belong to the ages between 12 to 17
years and they really failed to quit their game addiction. Time. (2017). For
such addicts clinical and complete psychological treatment is required to quit
this addiction.
40
Negative Impact of Online Gaming
his defeat easily even before it occurs. The negative evaluation of oneself on
continuous basis may cause other psychological disorders that sometimes
lead to more drastic results like suicidal attempts.
41
Negative Impact of Online Gaming
The synapses present in the ventral tegmental area of a human brain fails to
keep a mind at relaxing state and results in long term depression and
anxiety. A collective result of all kind of studies on online gaming showed
that the hedonic impulse produced through online gaming outcomes as
unusual behavior, intolerance and self-denial symptoms. The frequent co-
occurrence of addictive internet gaming with depression at its acute stage
leads to various personality disorders among which one is bipolar disorder.
Sometimes the excessive internet gaming turns quite salient and make the
gamer to lose control over his game. While the brain demands continuous
connectivity with the game till the gamer achieves his desired target. This
fight between the tired body and brain’s winning instinct usually collapses
the overall cognitive system of the player resulting in adverse personality
disaster.
42
Negative Impact of Online Gaming
The clinical symptoms observed for persistent use of gaming consists of lack
of control, no interest in other activities, mood swings, failure in maintaining
relationships, joblessness, intolerant behavior and many more. The above
given graph shows multiple reflexes experienced by pathological and non-
pathological gamers. We can see that approximate 75% of pathological
gamers showed strong signs for a feeling of addiction while 27% show their
fight to win against the addiction and this is only possible if proper and
continuous clinical support is taken from some rehabilitation center.
Researches in this field may help the victims of this disorder in many ways
as mentioned below,
Anyone suffering from any of the above mentioned ailments may ask
for clinical help,
The addicted gamer may return towards normal life after complete
treatment,
It may safe many lives of those addicted people who do not accept
failure and commit suicide,
It will help in conducting future researches on this subject,
It will change public’s perception towards the myth that gaming
addiction is incurable. Psychguides.com. (2017).
43
Negative Impact of Online Gaming
Siniy Kit
Tikhiy Dom
More Kitov and
Razbudi
According to a research conducted from 2013 till 2016, the game developers
created eight different groups on internet to attract the target audience
towards them through different names. All these games are the source of
developing suicidal behavior in the player that ultimately drag them towards
death. Blue Whale comprises of a challenging trial of 50 days where the
44
Negative Impact of Online Gaming
The victimized girl was found badly injured, near to death near her school
where she jumped from the roof top of the school building. She admitted that
while following the instructions from the curator and completing them
successfully, she approached the last task of blue whale game where she
was enforced to jump from some high rise building to achieve her so called
game’s final target.
The girl exclaimed with embarrassment that she was left with no other
chance but to accept the challenge because she was continuously
threatened by the curator. Moreover, she was black mailed for some secrets
that she shared with the game curator.
45
Negative Impact of Online Gaming
The girl faced immense mental torture during the phase of her game
addiction,
Prominent signs of self-harm and torture were found on her body parts,
She was at the acute stages of depression that regulated her whole
body mechanism to opposite lines,
She became a patient of intolerance and was willing to live an isolated
life,
Her mental disorder led her to commit suicide,
She was more reluctant to turn back to life now.
The above mentioned case study of a blue whale victim proved that how
online gaming can drag a sensible person towards death. According to
Professor Suler from Science and Technology Center, Rider University, US
and the author of many books explained self- harm through online gaming as
a combined effort of other players with same psychological disorders. Rediff.
(2017) He said that in previous decades all the psychopaths with bipolar
disorder or borderline personalities used to do self -harm alone and secrecy.
They do not want others to know about their mental illness but online
gaming has turned the gamers with fragile self-esteem as they can easily
find other like- minded people online who motivate each other to commit
self-torture and advise new and unique ways of self –harm to each other.
All these kind of vulnerable online gaming addicts are actually empty from
inside and are real attention seekers. They feel satisfaction in gaining
sympathies from unknown people and do not want to move out of their circle
of sociological psychopaths. Need of the day is to create rehabilitation
strategies and imply such actions that can safeguard the youth from
becoming an online gaming addict.
46
Negative Impact of Online Gaming
______________________________________________________________________________
_______
47
Negative Impact of Online Gaming
48
Negative Impact of Online Gaming
The above graph shows the day to day interest level that is developed in
online gaming specifically blue whale game. It shows how within a time
duration of only six months the interest level reaches its peak where there is
left no other option to revert back to normal life. The more a gamer
increases his interest in blue whale kind of fatal game, the more he reaches
on the bank of death via suicide.
49
Negative Impact of Online Gaming
Besides this therapy there are few other support groups that can help to
bring back the spontaneity in the addict’s life. Certain medications are also
there that help to bring back the compulsive behavior and takes the patient
back to his healthy life. Pdfs.semanticscholar.org. (2017). One of the basic
therapy for the addictive person is emotional support from the family
members and friends. Community support is quite powerful that can help the
addict in fighting against the online gaming addiction.
50
Negative Impact of Online Gaming
The under mentioned table shows how the online gaming addiction effects
one’s health. There are given accurate figures and data that shows result of
a research done on various people who are online gaming addict. The table
shows different health dimensions that are affected by addiction to gaming.
The basic health disorders comprises of anxiety, depression and isolation
from social life. Let us have a look at the facts and figures;
Table 1:
Variables R p N
51
Negative Impact of Online Gaming
Family Contribution
Family members are the people who can check the daily routine of gamers
and should strict the gaming time to specified hours. Children are the
responsibility of the family so they should keep an eye on the indoor and
outdoor activities, friends and social circle of the kid. If you find that your
child or young boy/girl is spending more than 4 hours daily on online gaming,
try to know the reasons behind that. Check his academic performance and if
you find it affected due to over-usage of net, immediate control is required.
Never hang around with your friends neglecting your child and leaving him
alone behind. Always remember, any kind of addiction is a reaction to certain
environmental, social and family factors. Usually a neglected child is more to
move towards unhealthy activities.
If you are at mature age and still get addicted to online gaming, wait for a
while, give some time to your online and offline activities. Give attention to
your job routine and try to overcome if you find any barriers in the way to
your practical life. Try to avoid all kind of unhealthy online activities.
9.0. Conclusion
52
Negative Impact of Online Gaming
Few games have been charged as killer games because lot of people have
been reported committing suicide after accepting weird challenges offered in
these games. The basic instinct behind accepting these challenges may vary
from person to person but allowing any online game to take players life
should be considered as a crime by the social media management and
governments.
Research should be done to see what are the factors that drive a sensible
and intelligent person to perform this act of negativity by developing fatal
games? Actually the developers of such games should be taken under
psychological sessions first.
53
Negative Impact of Online Gaming
9.1.1. Limitations
A few limitations were faced while conducting the research. The most
significant was the time frame given to complete the task. The vast subject
of focus is multidimensional and only a Comprehensive Overview could be
provided within the given time frame. Hence this can be regarded as a Pilot
Project.
The Frame work has been built Literature available which has limitations of
its own. Methodology adopted has its own limitations which are dependent
on the researcher and online gaming victim’s interactions and presented
hindrance.
Even with the fore mentioned limitations a clear picture of negative impact
of online gaming on inter-personal life, its integrity in terms of treatment
available for general public and its implication in today’s and future life of
the youth has collectively made it a success. But there is always room for
improvement. Revisions and comments on this study will help it upgrade
with time.
54
Negative Impact of Online Gaming
factor for this research paper. As in Medicine dealing with human lives,
psychology is another important therapy to bring back the online gaming
addict towards life. It is a wishful thinking that through future policies of
internet usage, negative impacts of online gaming will reduce to negligible
levels if not overcome completely. But the need of the day is that authentic
treatments should be introduced to protect our youth from getting addicted
to online gaming. Youth is the future of any nation and it should be
prevented from practicing any kind of unhealthy activities for the prosperous
future of any nation. We love our youth and should negate all kind of
unhealthy approaches made by them towards life.
10.0. Appendices
There are images of few of the surveys that were conducted in person or
online asking people about different aspects of online gaming. These survey
reports and readings will show that how and what kind of behavioral changes
online gaming addiction brings in a player’s life. Moreover it shows that boys
55
Negative Impact of Online Gaming
Appendix No. 1:
56
Negative Impact of Online Gaming
57
Negative Impact of Online Gaming
58
Negative Impact of Online Gaming
https://pdfs.semanticscholar.org/0ebe/a909e08dbaa853aeda8be5ea93
0dc996b143.pdf [Accessed 24 Nov. 2017].
12. Taneja, S. (2017). What makes online games like Blue Whale so
addictive?. [online] http://www.livemint.com/. Available at:
http://www.livemint.com/Technology/Vl7hs1wPEqlicnoNEGsD2I/What-
makes-online-games-like-Blue-Whale-so-addictive.html [Accessed 24
Nov. 2017].
13. Tech Times. (2017). Is Addiction To Video Games Tied To
Depression, OCD, Anxiety, ADHD?. [online] Available at:
http://www.techtimes.com/articles/154412/20160429/is-addiction-to-
video-games-t [Accessed 24 Nov. 2017].
14. Techaddiction.ca. (2017). Six Problems Caused by Video Game
Addiction - TechAddiction. [online] Available at:
http://www.techaddiction.ca/addiction-to-video-games.html [Accessed
24 Nov. 2017].
15. Techaddiction.ca. (2017). Video Game Addiction Statistics -
Facts, Percentages, & Numbers - TechAddiction. [online] Available at:
http://www.techaddiction.ca/video_game_addiction_statistics.html
[Accessed 24 Nov. 2017].
16. Techaddiction.ca. (2017). Video Game Addiction Statistics -
Facts, Percentages, & Numbers - TechAddiction. [online] Available at:
http://www.techaddiction.ca/video_game_addiction_statistics.html
[Accessed 24 Nov. 2017].
17. Techaddiction.ca. (2017). Video Game Addiction Statistics -
Facts, Percentages, & Numbers - TechAddiction. [online] Available at:
http://www.techaddiction.ca/video_game_addiction_statistics.html
[Accessed 24 Nov. 2017].
18. Worldscientific.com. (2017). Cite a Website - Cite This For Me.
[online] Available at:
http://www.worldscientific.com/doi/suppl/10.1142/p626/suppl_file/p626
_chap01.pdf [Accessed 24 Nov. 2017].
59
Negative Impact of Online Gaming
60
Negative Impact of Online Gaming
61