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Analysis conclusion; Some unexpected results noted

The purpose of this project was to map out the damage done by weapons, disregarding and
not noting accuracy, spread or other information.
Armour penetration has been calculated at POINT BLANK distance from the target. It is
not constant at all distances. The difference is small; not more or less by a few percent. It defies
purpose in mapping out armour penetration at other distances.
After considerable testing, these distinctive conclusions have been noted:

 Shooting somebody in the arms is equal, in terms of damage, to shooting them in the
chest. After initial testing, arms have been completely disregarded as a bodypart.

 Damage done to the legs is equivalent with or without armour. Legs aren't armoured so
they always take the same damage, and more importantly, the lowest of all damage.

 After all damage has been mapped, the rest has been copied in, no testing to leg
damage was done after it was determined that it does not matter.

 Shooting in the stomach is the most damaging after headshots.

Pistols
 Silencer does reduce quite some damage from the USP
 Underused P227Compat has the 3rd highest damage, after Berretas and the Deagle
against unarmoured opponents.
 The P227Compat is also the second most powerful pistol against armoured enemies,
beating the Berretas.
 The Five Seven make's a comeback against armoured opponents, beating the USP.
SMG's
 MP5 is considerably worse than the rest of the SMG's. Heck, it's neck and neck with the
TMP in terms of damage. //Did not expect to see this coming, eh?
 Against armoured oponents, the P90 is the best bet, as it has the highest armour
penetration. The others are very similar with each other. For unarmoured opponents, the
Ump45 is the best option in terms of damage. All SMG's except for the P90 are near to
useless from more than 512 units away, as firstly, it's nearly impossible to hit someone.
Shotguns
 Shotguns can do more damage at a small range rather than point blank due to a larger
pellete spread causing more damage (Research has not shown exactly why this is the
case)

Shotguns were considerably difficult to measure due to the spread of pellets. So their damage
info should not be taken for 100% accurate, as it depends on how much pellets hit the target.

Rifles
Analysis conclusion; Some unexpected results noted

 Shockingly, the IMI Galil does slightly more damage than M4A1!
//I've repeated the test multiple times to determine flaws in the data, there are no flaws!
 The M4A1 with a silencer does, ever so slightly, less damage than without one. But the
difference is miniscule, it's only more relevant with headshots.
 SG550 is near equivalent to the M4A1, it sits somewhere between the silenced and un
silenced variant.
 AUG is performs poorly compared to other, cheaper weapons. This is surprising
considering it's high price.
Final words and thoughts:
I honestly hope that this data will brighten up the community in making smarter choices, rather
than sticking to the ever so persistent stereotype. To utilize the knowledge as much as you can,
you have to think about if the enemy has armour, as other weapons are more useful in that
ballpark.
In the end, it's not all about damage. Your ability to aim, compensate for the recoil and thinking -
game logic will indeed make a difference as well.

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