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ARTEMIS Department

Advanced Research & TEchniques for


Multidimensional Imaging Systems

Marius PREDA

www-artemis.it-sudparis.eu
The cloud, another instantiation of the “from
owning to renting” concept

  Expensive products were, are and will always be rented


•  Planes
•  Specialized machines
•  Trucks
•  Expensive cars

  What is the correspondence in the digital world?


•  Computing: early on, large-scale computers such as
the IBM 701 were rented $15,000 per month,

•  Nowadays:
•  Storage: few cents/GB/month
•  Computing: few cents/hour

page 2
The cloud, another instantiation of the “from
owning to renting” concept

  Evenfor successful web-based services the usage rate


is on average around 10%, but the curve is very spiky

page 3
Cloud features

  Pricereduction (pay per use)


  Adaptation to the real needs, scalability

The cloud as a
  Device and location independence “commodity”
  Security
  Reliability through redundant multi-sites
  Easy the maintenance CSDF

Towards the creation of


“CSDF” - Calcul et Stockage de France

page 4
OK, clouds are good but what they can do for
the multi-media industry?

page 5
the VOD case, all is about scalability

The YouTube development loop, in a non-cloud era Number of daily views


on youtube.com from
while(true) 2005 to 2008
{
identify_and_fix_bottlenecks();
drink();
sleep(TOO_LITTLE);
notice_new_bottleneck();
}*

The YouTube usage loop


while(!broken)
{ The secret was:
No_simultaneous_use~=exp(no_days) to ensure that the first
}
loop is faster than the
second one

*Cuong Do, 7/10/2008, “Scaling YouTube”, available online

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the VOD case, all is about scalability

  Why
YouTube succeeded and not the other tens of
competitors proposing the same service?

•  Fast development to solve the scalability bottlenecks due to usage of


mature and simple technologies
•  Enough investment in infrastructure foreseeing large user number

  Today,cloud platforms are addressing intrinsically the


scalability

•  Does this means we’ll have tens of successful YouTube(s)?

page 7
Cloud4Media : the capacity of the cloud to store,
process and deliver multi-media content

  Production opportunities
•  Service Oriented Architecture in IP-based media production
•  Web 2.0 / User Generated Content
  Challenges in content management in distributed environments
•  Security and Digital Asset Management
•  Metadata and Wrappers
•  Multimedia Indexing and Search
  Simplifying the consumption terminals
•  Media encoding/transcoding/adaptation
•  On-line gaming and cloud gaming
•  3D Rendering
  Implications for Networks
•  Need to redesign the networks, especially for interactive and real time media
applications
  Business models

page 8
The next challenge

The interactive, real-time cloud

page 9
Cloud4Media : the capacity of the cloud to store,
process and deliver multi-media content

Software Storage,
Applications Technologies Architecture, Process nodes,
APIs, Standards Delivery resources

Institut TELECOM
page 10
Cloud4Media @ IT, achievements (1)

  APIs for accessing resources and metadata


MPEG-7
MPEG-4

On-line
Media upload renderer
Multi-media DB
User
management
MPEG-4
Multimedia
convertor A A
P Processing P User DB
I I

  System implemented and available at www.MyMultimediaWorld.com


  “processing” can be any proprietary task on top of media or metadata
Cloud4Media @ IT, achievements (2)

  Cloud 4 games  Optimized Compression


 Ogre3D Wrapper
 Thin client
 Client for WS, Linux, Android

Cloud
Working prototype available at
Distributed
computing
www.MyMultimediaWorld.com
Audio 4
and storage Video 4
Interactivity 4
Audio 2
Video 2
Interactivity 2
ARTEMIS Department
Advanced Research & TEchniques for
Multidimensional Imaging Systems

www-artemis.it-sudparis.eu
marius.preda@it-sudparis.eu