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Mengqi Ma

Ryan Myers

ESL1080-005

March 31, 2020

Annotated Bibliography Final Draft

My paper will discuss why people should pay attention to e-sports, what are the benefits

of joining e-sports, and what should someone pay attention to if they want to join the eSports

industry. Esports has become a popular sport around the world. This is not only because of

technological progress, the popularity of computers and the rapid development of the Internet,

but also has a lot to do with the lifestyle changes of people, especially teenagers. Under the

current development of the world environment, the development of e-sports cannot be ignored.

People should pay more attention to this project and participate rationally.

Brown, Bird. "Esports Are Not the Same as Traditional Sports." Gale Opposing Viewpoints

Online Collection, Gale, 2020. Gale In Context: Opposing Viewpoints, https://link-gale-

com.proxy.libraries.uc.edu/apps/doc/JCYVBP743066190/OVIC?

u=ucinc_main&sid=OVIC&xid=770749bb. Accessed 14 Apr. 2020. Originally published

as "Bird Brown: When it comes to esports, I just don't get it," Hartford Courant, 22 Sept.

2018.

This article by Bird Brown on the Gale Opposing Viewpoints Online Collection talks about

although esports is becoming more and more popular, the author believes that e-sports cannot be

compared with traditional sports. In his opinion, esports is indeed a very valuable investment

project that can bring huge economic benefits. However, he believes that e-sports are too

individualistic, unlike traditional sports such as football and basketball, which allow people to
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fight for the interests of the group. Brown believes that the core definition of sports is the pursuit

of collective interests, which needs to work with other players for a common goal. This could be

useful because there are many examples or games in esports to refute the author's point of view,

it can be proved from the side that e-sports is a real sport.

Choi, Won Sang. “It's Time to Make Video Games Safe for Children.” The New York Times,

Nytimes.com, 12 Nov. 2018, www.nytimes.com/2018/11/12/opinion/video-games-

esports-streaming-trolls.html

This article by Won Sang Choi from the New York Times mentioned that the essence of e-sports

is still video games, and there are a lot of content in the game that is not conducive to teenagers

or dangerous people. It is also very important to remind young people to pay attention to safety.

The author believes that the current rating system of the game is outdated, and only reviewing

the content of the game itself is no longer the only problem. Game users have become another

potential risk factor. The author proposes that joint review agencies, game companies and

parents should be used to ensure the safety of young people in the game and the game

community. This article might be used in my research paper because this view can give young

people some useful reminders.

Condis, Megan. “'Ellie' Was a Rising Star in the Gaming World. Or Was She?” The New York

Times, nytimes.com, 26 Jan. 2019,

www.nytimes.com/2019/01/26/opinion/sunday/‌overwatch-ellie-gaming-women.html.

This article by Megan Condis on The New York Times describes that although e-sports is

becoming more and more popular, but the ratio of male and female players is seriously out of

balance, and female players are severely treated unequally. Because of the particularity of e-

sports, all e-sports players will not use their real names, and e-sports have been male players
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since the beginning, so when people find out that they are female players, they will think that

they are not strong enough for playing competitive games. The audience believes that female

players, especially those who look beautiful, only increase the exposure of the team and attract

more people to pay attention to the team, but they have no strength. This severely restricts

talented female players to participate in high-level professional competitions and to improve

their skills. This article could be useful because esports is more and more popular, there are also

many unknown negative things about female players.

Gera, Emily. "Don't fear the rise of Fortnite and other video games – they bring young people

together." Gale Opposing Viewpoints Online Collection, Gale, 2020. Gale In Context:

Opposing Viewpoints, https://link-gale-

com.proxy.libraries.uc.edu/apps/doc/BFSZRJ8‌52310273/OVIC?

u=ucinc_main&sid=OVIC&xid=7fc597b1. Accessed 15 Apr. 2020. Originally published

as "Don't fear the rise of Fortnite and other video games – they bring young people

together," The Guardian, 9 Oct. 2019.

This is source by Emily Gera from Gale Opposing Viewpoints Online Collection claims that

esports critics have exaggerated the negative effects of e-sports. Although video games will

intoxicate young players and even affect the mental health of players, the positive effects are far

greater than the negative effects. These older generations can't deny the huge economic benefits

brought by e-sports and provide employment opportunities for many people. The author

contends that playing these games helps young people foster communities, similarly to

traditional sports.

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