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LEARNER GUIDE
INCORPORATE 2D GRAPHICS INTO MULTIMEDIA PRESENTATION
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TABLE OF CONTENTS
PAGE
Introduction....................................................................................................................................1
Welcome ..............................................................................................................................1
This Competency Unit .........................................................................................................1
Before you start ....................................................................................................................2
Planning your learning programme .....................................................................................2
Self- Assessment Checklist ...................................................................................................3
How to use this Learner Guide ............................................................................................5
Using the Computer and Other Resources ...........................................................................7
Method of Assessment .........................................................................................................7
Quality Assurance ................................................................................................................7
LG-ITIMED0462A:
INCORPORATE 2D GRAPHICS INTO
MULTIMEDIA PRESENTATIONS
INTRODUCTION
Welcome
The content of this guide was developed from the Competency Standard ITIMED0462A,
which is one of the basic building blocks for the National Vocational Qualification of
Jamaica (NVQ-J) certification within the industry. Please refer to your Learner’s
Handbook for a thorough explanation of standards and competencies, and how these
relate to the NVQ-J certification.
You are also advised to consult the Competency Standard and assessment instrument for
a better understanding of what is required to master the competency.
As you go through each element, you will find critical information relating to each one.
You are advised to study them carefully so that you will be able to develop the necessary
knowledge, skills and attitudes for incorporating 2D graphics into multimedia
presentations.
a. Obtain a Learner’s Logbook. You will use it to record evidence of your new
skills/competence. As you demonstrate your new skills, record your activities and
have your learning facilitator sign off on them. This will allow you to provide
evidence of your competence when you are being assessed against the competency
standard.
b. Ensure that you have access to the facilities and equipment necessary for learning.
d. Ensure that you are wearing suitable clothing, that tools and equipment are safe, and
that the correct safety equipment is used.
The self-assessment checklist on the following pages will assist you in planning your
training programme and it will help you to think about the knowledge and skills needed
to demonstrate competency in this unit. As you go through each one you will be able to
find out which aspects of the elements you have already mastered and which ones you
already have and which you will need to pay more attention to as you go through the
learning process.
To complete the self- assessment checklist, simply read the statements and tick the ‘Yes’
or ‘No’ box. You should do this exercise now.
Self-Assessment Checklist
- Incorporate 2D graphics into multimedia presentations
If you ticked all or most of the ‘Yes’ boxes, then you might not need to go through the
entire guide. Ask your learning facilitator to assist you in determining the most
appropriate action you should take.
If you ticked a few of the ‘Yes’ boxes or none at all then you should work through all of
the guide, even though some of the material may be familiar to you.
Plan your learning based on your answers. Be sure to involve your learning facilitator in
the planning process.
This Learner Guide is designed to assist you to work and learn at your own pace.
• Check your progress at each checkpoint to ensure that you have understood the
material
• Observe the icons and special graphics used throughout this guide to remind you of
what you have to do and to enhance your learning. The icons and their meanings are
as follows:
Definition Box
Words/phrases are defined or explained in this box. The
words/phrases being explained are in bold print.
Checkpoint
This denotes a brain teaser and is used to check your
understanding of the materials presented. No answers are
provided for the questions asked.
Activity
This denotes something for you to do either alone or with
the assistance of your trainer/supervisor.
Reference
Points you to the reference materials and other support
documents or resources used in compiling the unit content.
• Ask your learning facilitator for help if you have any problems with the interpretation
of the contents, the procedures, or the availability of resources.
• Complete each activity as you come to it. If the activity requires you perform an
actual task, be sure to tell your learning facilitator when you get to that activity so that
he/she can make any arrangements, if necessary.
• Get your learning facilitator to sign and date the Learner Logbook when you have
completed an activity.
When you have worked through all elements of the guide, and when you can tick every
‘Yes’ box, you are ready for assessment and should ask your learning facilitator to assist
you in making the arrangements to have your performance assessed.
Where your activities refer you to the library, computer and Internet resources, ask your
learning facilitator to assist you with locating these resources. If you are getting your
training in an institution, there may be a library and a computer laboratory. If this is not
the case, visit the local library and find out what resources are available.
If you are new to the computer and the Internet, someone in the computer room should be
able to show you how to use these resources.
Please note that in many of your activities you have been referred to information on the
Internet. This is because the Internet has a vast amount of information that can help you
in acquiring the particular competencies. We would like to advise you, however, that we
cannot guarantee that all the sites will be available when you need them. If this happens,
ask your learning facilitator to assist you with locating other sites that have the
information you require.
Method of Assessment
Competency will be assessed while you are actually performing the tasks related to this
competency. This may be in a real workplace or a simulated situation that accurately
relates to the work situation. You are advised to consult the associated competency
standard for further details relating to the assessment strategies.
Quality Assurance
A feedback form is included at the back of each learner guide, so all users are afforded
the opportunity to document their concerns pertinent to the various aspects of the guide.
Such concerns will assist in the review process of the learner guides. Users are
encouraged to cut out the form, complete and submit same to the address provided.
You may now start your learning. Have fun while you work!
LEARNING OUTCOMES
As you go through this element you will acquire the knowledge, skills and attitudes
necessary to work with digital imaging. Your learning facilitator is there to assist with
the various activities, so that on completion you should be able to:
1. Employ the correct terminology for digital imaging within a specified context
2. Demonstrate the use of a range of graphic file formats, file management and
transfer systems correctly including storing, archiving, importing, exporting and
transferring digital images as electronic file
3. Identify contemporary vector and bitmapped graphic editing software programs
and explain their features
4. Identify the properties of vector and bitmapped images and explain their features
5. Demonstrate conversion from bitmapped to vector image and vice versa for
specified job using the correct procedures
6. Operate scanning devices correctly to convert continuous tone or line image to
digitised data with attention to tonal detail, halftones, resolution, and image
correction
Resolution - is the ability to distinguish fine spatial detail. The spatial frequency at which
a digital image is sampled (the sampling frequency) is often a good indicator of
resolution. This is why dots-per- inch (dpi) or pixels-per-inch (ppi) are common and
synonymous terms used to express resolution for digital images. Generally, but within
limits, increasing the sampling frequency also helps to increase resolution.
Pixel dimensions - are the horizontal and vertical measurements of an image expressed in
pixels. The pixel dimensions may be determined by multiplying both the width and the
height by the dpi. A digital camera will also have pixel dimensions, expressed as the
number of pixels horizontally and vertically that define its resolution (e.g., 2,048 by
3,072). Calculate the dpi achieved by dividing a document's dimension into the
corresponding pixel dimension against which it is aligned.
Example:
Fig. 2: An 8" x 10" document that is scanned at 300 dpi has the pixel
dimensions of 2,400 pixels (8" x 300 dpi) by 3,000 pixels (10" x 300 dpi).
Bit depth - is determined by the number of bits used to define each pixel. The greater the
bit depth, the greater the number of tones (grayscale or color) that can be represented.
Digital images may be produced in black and white (bitonal), grayscale, or color.
A bitonal image - is represented by pixels consisting of 1 bit each, which can represent
two tones (typically black and white), using the values 0 for black and 1 for white or vice
versa.
A grayscale image - is composed of pixels represented by multiple bits of information,
typically ranging from 2 to 8 bits or more.
Dynamic range - is the range of tonal difference between the lightest light and darkest
dark of an image. The higher the dynamic range, the more potential shades can be
represented, although the dynamic range does not automatically correlate to the number
of tones reproduced. For instance, high-contrast microfilm exhibits a broad dynamic
range, but renders few tones. Dynamic range also describes a digital system's ability to
reproduce tonal information. This capability is most important for continuous-tone
documents that exhibit smoothly varying tones, and for photographs it may be the single
most important aspect of image quality.
File size - is calculated by multiplying the surface area of a document (height x width) to
be scanned by the bit depth and the dpi2 . Because image file size is represented in bytes,
which are made up of 8 bits, divide this figure by 8.
If the pixel dimensions are given, multiply them by each other and the bit depth to
determine the number of bits in an image file. For instance, if a 24-bit image is captured
with a digital camera with pixel dimensions of 2,048 x 3,072, then the file size equals
(2048 x 3072 x 24)/8, or 18,874,368 bytes.
File size naming convention: Because digital images often result in very large files, the
number of bytes is usually represented in increments of 210 (1,024) or more:
CHECKPOINT
ACTIVITY
Use the software provided and resize an image to double its current
size. Can you see where it is being distorted and the dpi’s are
showing?
TIFF: is an acronym for Tag(ged) Image File Format. It is one of the most popular and
flexible of the current public domain raster file formats. etc.
• Advantages: TIFF is primarily designed for raster data interchange. Its main
strengths are highly flexible and platform- independent format which are
supported by numerous image processing applications. Since it was designed by
developers of printers, scanners and monitors, it has a very rich space of
information elements for colorimetric calibration, gamut tables, etc. Such
information is also very useful for remote sensing and multispectral applications.
• Disadvantages: There are no provisions in TIFF for storing vector graphics, text
annotation, etc (although such items could be easily constructed using TIFF
extensions) and so if this is a requirement you would be better off with a format
with broader scope, such as PostScript, CGM, or PICT. TIFF is based on file-
offsets, so that it is not easily "streamable" in the way JPEG JFIF streams are.
• Disadvantages: GIF's disadvantages are that it can only support 8-bit color (or a
palette no greater than 256 colors). It may also handle dithering poorly, which is
the result of pixels in a graphic trying to mix themselves up to emulate different
colors. Photographs saved as GIFs can also lose their detail and a wide range of
values.
JPEG : is short for Joint Photographers Experts Group. JPEG is superior in rendering color
and detail found in photographs or graphics using blends, gradients, and other tonal
variations. It also provides for greater compression options (Low, Medium, High, and
Maximum) allowing the the artist the perfect balance between quality and file size.
• Advantages: What many people do not realize is that metallic images (gold,
silver, copper, steel, bronze) are created using different types of gradients. Some
of the gradients can be quite complex. For this reason, most metallic images
should be exported or saved as JPEGs rather than GIFs. A JPEG is much better at
displaying a wide range of tones, which is what a gradient is.
• Disadvantages: JPEG files are that they cannot be saved in index-color mode,
meaning that many people who view the images with 8-color monitors may
experience unusual dithering patterns. JPEG files also do not allow for transparent
backgrounds, so you are stuck with either leaving the background of the image the
same color as the background of your page, or having to settle for a border around
your image
CHECKPOINT
Why is GIF file format best suited for use on the internet?
ACTIVITY
Working in groups.
A vector image - is one of the two major graphic types (the other being bitmap). Vector
graphics are made up of many individual objects. Each of these objects can be defined by
mathematical statements and has individual properties assigned to it such as color, fill,
and outline. Vector graphics are resolution independent because they can be output to the
highest quality at any scale.
A bitmap (or raster) image - is one of the two major graphic types (the other being
vector). Bitmap-based images are comprised of pixels in a grid. Each pixel or "bit" in the
image contains information about the color to be displayed. Bitmap images have a fixed
resolution and cannot be resized without losing image quality. Common bitmap-based
formats are JPEG, GIF, TIFF, PNG, PICT, and BMP. Most bitmap images can be
converted to other bitmap-based formats very easily. Bitmap images tend to have much
large file sizes than vector graphics and they are often compressed to reduce their size.
Although many graphic formats are bitmap-based, bitmap (BMP) is also a graphic
format.
There are literally hundreds of bitmapped and graphic editing software programs on the
market. You will find a software program for any purpose and just about any level.
Graphic editing software is used to enhance, edit and manipulate images to satisfy your
needs. These tools offer bitmap-based image editing, photo enhancement and graphics
creation capabilities for the beginner/intermediate some the most popular ones are:
Adobe Photoshop
Ulead Photoimpact
PhotoImpact comes loaded with hundreds of one-click presets, making it easy for the
complete novice to quickly achieve polished- looking results. Yet it has enough advanced
features that users won't feel limited as they gain experience. The toolset is
comprehensive enough to meet the needs of users looking to create original graphics,
enhance photos, design Web pages, or create special effects.
Microsoft's Digital Image Suite is best suited to users who want simplified tools for
image enhancement as well as a variety of professional- looking designs which can be
personalized and produced without much fuss. It offers guided tasks and thousands of
design templates for creating projects for home, business, and the kids. Although, for
serious photo manipulation, the tools are a bit limiting.
Paint Shop Pro can be used for advanced editors, and that should give you an indication
of its flexibility. It comes with a slightly higher learning curve compared to other editing
software in this category, but those willing to invest some time learning will be rewarded
with a feature-rich tool that rivals those in the advanced category.
CHECKPOINT
You can convert a vector image into a bitmap in Adobe Illustrator. Once converted, you
can apply various filters and special effects to the image. These instructions apply to
Adobe Illustrator 8. Procedures for other versions may vary.
• Select the image you want to convert. (Click on the Selection Tool to activate it and
then click on the image.)
• From the Objects menu, click on Rastorize. A window appears.
• Select your color model and resolution.
• Click to put a check mark if you want to anti-alias or to make a mask.
• Click OK. The image rasterizes (that is, it converts to a bitmap).
• Select RGB color model if it is to be a web graphic; select CMYK if it is to be
printed.
• Resolution refers to pixels per inch. The higher the resolution, the better the quality,
but the bigger the file size.
• Anti-aliasing smooths out jagged edges.
• Masking makes the background transparent.
• Once your vector image is converted to a bitmap, you can no longer apply vector
tools and commands to it.
CHECKPOINT
ACTIVITY
Use the software provided for you on the computer to convert among
formats eg. Convert a jpg file a gif and vesa versa.
Scanning devices used at this level are normally called desktop scanners which can
accommodate up to legal size paper. Basic operation is simple, just lift the cover and
place paper or use the automatic document feeder. The settings are normally easy to use
depending on the software that comes with it. The settings will give you the option to
configure the tonal details including halftones, resolution and image correction. All these
settings need to be configured properly because after scanning an image into a computer
there maybe need to do some morphing, depending on what your expected outcome will
be.
ACTIVITY
Get a photograph from your family album or cut out something from
a magazine or newspaper:
Now that you have completed this element, check to see whether you have fully grasped
all the components by doing the following Self- Assessment:
Checklist 1 Yes No
Checklist 2 Yes No
Checklist 2 Cont’d
LEARNING OUTCOMES
As you go through this element you will acquire the knowledge, skills and attitudes
necessary to use 2D multimedia graphics software. Your learning facilitator is there to
assist with the various activities, so that on completion you should be able to:
1. Assess and select appropriate 2D software for required medium (hard copy or
screen)
2. Demonstrate entering and exiting the selected graphics software and use the tools
and features of the program correctly
3. Demonstrate editing and manipulating graphics and use the tools and features of
the program correctly
4. Save and retrieve graphics using the designated file formats and follow the correct
procedures
Graphics can be presented using different media depending on the purpose, audience, and
budget. Hard copies are normally distributed in the form of magazines, newspapers,
pamphlets and other documents. When you attend conferences, concerts and seminars
you can also see these hard copies being used to give information or to advertise
something. These documents can range from the very elaborate to the very simple.
Graphic software programs are usually used to design and produce these very attractive
documents that we normally see.
From the graphic software outlined in the previous element, we can safely select one that
can be used for our task at hand. For hard copy work, the best graphic software to work
with would be adobe illustrator which is arguably the best illustrating software on the
market, and for screen work Adobe Photoshop would be the obvious choice based on a
number or criteria we know about from previous units.
CHECKPOINT
You can launch your program and start working. Entering and exiting graphic software is
much the same as using most other software programs. The program we will be working
with for this unit is Adobe Photoshop and it has several features and tools to give you
dazzling graphics and breathtaking finishes.
Listed below are some of the commonly used capabilities of the better photo editors.
There are a myriad of choices associated with the application of most of these features.
Graphic editing can resize an image, making it larger, or smaller. High image resolution
cameras can produce large photos/images which are often reduced in size for Internet use.
Graphic editor programs use a mathematical process called re-sampling to calculate new
pixel values whose spacing is larger or smaller than the original pixel values. Images for
Internet use are kept small, say 640 x 480 pixels.
Cropping an image
Graphic editing can crop images. Cropping creates new images by removing a desired
rectangular portion from the image being cropped. The unwanted part of the image is
discarded. Image cropping does not reduce the resolution of the area cropped. Best results
are obtained when the original images have a high resolution. A primary reason for
cropping is to improve the image composition in the new photo.
Blurring Correction
Image editing has an algorithm which can add or remove blurring or imperfections on a
photo. Scratches can be removed and an image can be despeckeled. Noise tends to invade
images when pictures are taken in low light settings. A new picture can be antiqued by
adding uniform monochrome noise.
For advanced image editing, graphic artists decompose the image into layers for different
parts of the picture, such as foreground and background, different features. These layers
can be edited and filtered with effects separately from each other, and the layers can be
layered together for the final image.
Filtering Effects
Image editing programs provide a set of filters that can be applied to an image for artistic
effect. Pixilation, blurring, brush-strokes, texturing, mono-chroming are just a few of the
many filtering effects.
Image editing can change the colour depth of photos, palette to be used on each pixel.
The JPEG and PNG photo format will store 16 million colors.
Brightening
Image editing can change the contrast and brightness. An under-exposed photo can be
improved by using this feature.
Image editing can improve out-of- focus images, or various fisheye and barrel distortion.
The corrections can be applied in adjustable degrees so that they are imperceptible in the
finished image.
CHECKPOINT
ACTIVITY
After you have identified some of the features of your graphic editing
software, use three of your choices to edit an image.
Fig. 4.3: Shows entering and exiting a selected graphic editing software
Fig. 5: shows image being loaded into the selected software for editing
Now that you have completed this element, check to see whether you have fully grasped
all the components by doing the following Self- Assessment:
Checklist 1 Yes No
Checklist 2 Yes No
LEARNING OUTCOMES
As you go through this element you will acquire the knowledge, skills and attitudes
necessary to create 2D multimedia graphic designs. Your learning facilitator is there to
assist with the various activities, so that on completion you should be able to:
As mentioned in other elements in this unit, a computer produces two types of images for
multimedia bitmapped images and placed on the computer from a digital camera,
scanner, internet or other storage medium. Vector images which are created by the
computer. Let us now look at a step by step process to create graphics 2D that incorporate
the principles of design using adobe Photoshop. And quite fitting this will be a vector
graphic.
Fig 6
Select a Vector Shape tool. The Vector Shape tools are located directly under the Type
Tool in the Toolbox (see above left). The icon that appears in that location of the Toolbox
corresponds to the last vector shape tool that you used. Click on the tool to select that
shape, or hold down the mouse button and select a different shape from the fly-out menu.
Once a vector shape tool is selected, the Options Bar will display a palette of the various
shapes available:
Select the shape you want. If you have selected the Custom Shape tool, click the Shape
pull-down menu in the Options Bar and select the desired shape.
Fig. 8:
The circle button with the black arrow (circled above) provides a fly-out menu with more
shape options. This menu lets you load more shapes, save modified shapes, delete shapes,
rename shapes, and reset shapes to Photoshop’s defaults (among other things). There is a
list of other shape families that you can use if you wish.
Choose the opt ions you want for your shape. By clicking the down-arrow to the right
of the palette of shapes on the Options Bar, you will see the Options dialog box for the
currently selected shape. Each shape has different options based upon what can be done
with that shape. Below are the Options dialog boxes for each vector shape:
Rectangle:
Rounded Rectangle:
Ellipse:
Polygon:
Line:
Custom Shape:
Draw the shape. If you have selected a shape with a defined or fixed size, simply click
the mouse button on the image and the shape will appear. Otherwise, drag the mouse to
draw the shape.
Photoshop automatically creates a new shape layer for the first shape drawn; subsequent
shapes will be drawn on the same layer. In order to create shapes on different layers, you
must create the additional layers and make sure the correct layer is selected before
creating additional shapes.
Edit the shape. To change the fill color of a Vector Shape, simply double-click on the
color box on that shape’s layer (see the arrow below). The Color Picker will appear and
the fill color can then be changed.
Finally, you can change the look of the shape by using the transformation functions (see
the Transformations section).
An example
CHECKPOINT
You can create a collage or montage in Adobe Photoshop or Adobe Photoshop Elements
in several ways, but the following method is the simplest. Following the steps below, you
will add each new image to the collage image as a separate layer. This process allows you
to manipulate each image individually. When all of your images are assembled in the
final image, you can resize or move the layers (the added images) so that they are in the
desired position.
If the Layers Palette does not appear, choose Window > Layers. See Photoshop or
Photoshop Elements Help for more information about using Layers and the Layer Palette.
To create a collage:
• Choose File > New to create a new blank image. Specify image size based on the
desired print size (such as 8 inches x 10 inches at 150 pixels per inch on a white
background).
Note: If your images differ in resolution or pixels per inch, they might display at an
unexpected size in the collage image. You can use the steps below on transforming
layers to resize the images appropriately. (See Related Documents or online Help for
more information about resolution).
• Choose File > Open, and open the first image (Image 1) to be added to the collage
image. You now have the collage image and the first image (Image 1) open at the
same time.
• Select the Move tool. Click anywhere within Image 1, drag from the Image 1 window
to the collage image window, and release the mouse button. Image 1 displays in the
collage image window. Note that Image 1 is on a new layer, called Layer 1.
• Double-click the words Layer 1 in the Layers palette, and rename Layer 1 so that you
can keep track of your layers.
• Close the Image 1 window so that only the collage image is open. Your Layers palette
now contains a background layer and the new layer that you renamed.
• After you add your first image to the collage image, open the next image to be added.
Repeat steps 2 through 5 to add all your images to the collage image.
• In the Layers Palette, click once on the layer that you want to adjust, to target the
layer.
• Choose Edit > Free Transform (Photoshop) or Image > Transform > Free Transform
(Photoshop Elements).
Note: Before you transform your layer, make sure the correct layer is targeted in the
Layers Palette.
• Note the bounding box around the edges of the layer and the anchor points on all four
corners and sides (eight totals).
Note: If a layer displays larger than the collage image, drag the layer in any direction
until you can see a corner of the image. You can then transform the image using the
anchor point on the visible corner.
- Rotate the layer by positioning your cursor just outside the bounding box,
clicking, and dragging. You can rotate the layer when your cursor changes to a
curved double-headed arrow.
• In the option bar at the top of the screen, either click the check box to accept or
commit the transformation or click the circle with the slash through it to cancel the
transformation.
• Repeat steps 1 through 4 to resize, reposition, and rotate each of the other layers in
the image.
CHECKPOINT
ACTIVITY
Now that you have completed this element, check to see whether you have fully grasped
all the components by doing the following Self- Assessment:
Checklist 1 Yes No
Checklist 2 Yes No
LEARNING OUTCOMES
As you go through this element you will acquire the knowledge, skills and attitudes
necessary to present 2D digital artwork. Your learning facilitator is there to assist with
the various activities, so that on completion you should be able to:
In order to make sure that whatever graphic you have developed will be suitable and will
perform well during a presentation you would have to put it through testing. For example
you design a 2D graphic to be placed on a multimedia presentation and you want it to
come up at a certain time, then you would have to add the multimedia graphic to the
presentation and ensures that happens.
Photographic and digital image prints should be mounted so they can be removed from
the mount easily, and cannot come into contact with the glass if they are framed. This is
done using a window over mat.
Imagine being able to frame all your own photographs just as well as a professional. You
can save enough money to easily pay for all the necessary tools, and the convenience of
being able to do it yourself frees you from having to get someone else do it. If you're an
amateur, a mount cutter, a frame clamp and a hand-operated frame joining tool is all the
equipment you need to make professional looking frame s. These days the tools are easy
and safe to operate, inexpensive, and give you a good result. Picture framing can be
divided into four areas. Cutting the bevel mount, cutting and joining the frame, mounting
the photograph, and fitting and finishing the job. The tools required to perform each one
of these functions are as follows:
Mount Cutting - A hand-operated bevel mount cutter is essential for all photographic
work. The most important feature of modern mount cutters is to have one that runs on its
own ruler or straight edge.
Frame cutting and joining - The professional framer uses a guillotine to cut wooden
frames, and an automatic v-nail joiner. The cost is prohibitive for the small volumes of
frames required by our industry, however, there are tools that give you a professional
result at a fraction of the cost.
Mounting Artwork - Dry mounting presses and laminating machines are not the only
way to safely and effectively mount down all your artwork ready for framing. Vacuum
press mounting, hinging methods and other less expensive options.
Fitting and Finishing - There are a number of hand-operated tools on the market to
make this job quick and easy. These can be used safely by any person to give a
professional finish to all framing jobs.
Mount cutting is the creative face to picture framing. What distinguishes one framed
photograph from another is the creative use of mounts. There is a wide choice of mount
board brands and colours, possibly too many! Supplies are easy to come by, and the cost
of the boards is not prohibitive. The best thing about cutting your own mounts is that
once you cut it you get to keep the fallout from the middle, which can then become a
mount for a smaller photograph. This saves money and helps qualify the investment in
the mount cutting machine.
Most hand-operated mount cutters available in art shops come with the cutting head only
and not with a guide rule. For successful bevel cutting and good clean corners a guide
rule that the cutting head runs on is essential for good results. The FrameCo systems are
ideal for the DIY framer or small workshop.
Mount cutters also come attached to a base board or just with the straight edge rule. The
baseboard makes the system steadier, easier to use and more reproducible, however, to
cut a few mounts per year for you are own photographic works, the head/ruler systems
are quite sufficient.
Another consideration is the sizing or cutting down of full size sheets. The large
professional mount cutters are large enough to take the full size sheet. But a sharp Stanley
knife and straight edge can be used to cut down full-size sheets into the blank sizes ready
for bevel cutting. A straight 90 cutter is available from FrameCo, which will also attach
to the rule. This can be used for cutting the mount board to size, and is safe and easy to
use. The advantage of this optional cutting head is that it can also be used for cutting
foam-core board up to sum thick. It uses the same blade as the bevel cutter.
Printed graphics need to be titled properly in order to attract buyers and viewers, even if a
work of art is not all that good and it has an eye catching title people will be interested in
viewing or buying. Laminating will preserve and protect art work. There are laminating
equipment of various sizes that can provide that protective plastic coating that a work of
art needs to stay fresh and crisp.
2D graphic images are produced mainly for two media (hard copy and screen) and
sometimes there is a need to publish these images electronically (screen). As usual, there
are a number of procedures that should be followed before publishing images, images can
be published over the internet or distributed on CDs, emails etc. You should test and run
these images before publishing. Copyright them and make the images to suit the purpose
and audience they are intended for.
CHECKPOINT
ACTIVITY
Now that you have completed this element, check to see whether you have fully grasped
all the components by doing the following Self- Assessment:
Checklist 1 Yes No
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