Beruflich Dokumente
Kultur Dokumente
animator
by Don rauf
and monique Vescia
Virtual Apprentice: Cartoon Animator
Copyright © 2008 by Bright Futures Press
All rights reserved. No part of this book may be reproduced or utilized in any form or by any means, electronic or mechanical, including
photocopying, recording, or by any information storage or retrieval systems, without permission in writing from the publisher.
Ferguson
An imprint of Infobase Publishing, Inc.
132 West 31st Street
New York, NY 10001
Rauf, Don.
Virtual apprentice. Cartoon animator / Don Rauf and Monique Vescia.
p. cm.
Includes bibliographical references and index.
ISBN-13: 978-0-8160-6760-2
ISBN-10: 0-8160-6760-0
1. Animated films—Vocational guidance—Juvenile literature. 2.
Animators—Juvenile literature. I. Vescia, Monique. II. Title. III.
Title: Cartoon animator.
NC1765.R38 2007
791.43’34023--dc22
2007005118
Ferguson books are available at special discounts when purchased in bulk quantities for businesses, associations, institutions, or sales
promotions. Please call our Special Sales Department in New York at (212) 967-8800 or (800) 322-8755.
Photo List: Table of Contents PACHA/CORBIS; Page 5 Auslöser/zefa/CORBIS; Page 7 Paramount Pictures/Bureau L.A. Collections/
CORBIS; Page 10 Bettmann/CORBIS; Page 19 PACHA/CORBIS; Page 21 Bob Rowan/Progressive Image/CORBIS; Page 25 Belinksy
Yuri/ITARTASS/CORBIS; Page 27 CORBIS SYGMA; Page 33 Bob Rowan/Progressive Image/CORBIS; Page 36 Chuck Savage/CORBIS.
Note to Readers: Please note that every effort was made to include accurate Web site addresses for kid-friendly resources listed
throughout this book. However, Web site content and addresses change often and the author and publisher of this book cannot be held
accountable for any inappropriate material that may appear on these Web sites. In the interest of keeping your on-line exploration safe
and appropriate, we strongly suggest that all Internet searches be conducted under the supervision of a parent or other trusted adult.
BANG PKG 10 9 8 7 6 5 4 3 2 1
4
And that’s just the scene on the small screen. Full-length
animated pictures are regularly released in theaters across the
country. From its humble beginnings at the start of the twentieth
century, the art of animation (and the related field of special ef-
fects) has exploded into a huge global industry that’s projected to
earn $100 billion by 2008.
CHaPtEr 1
FUn
personality. Artists working with pencil and sketchpad or a
computer mouse create characters that pick themselves up
FaCtoiD and walk off the page…and sometimes straight over a cliff!
Animation has prehistoric beginnings, when early artists tried
to capture the animals they saw not just with nets and spears
The highest
price ever paid for but with images, too. One painted a wild boar with four extra
a single animation legs, to make it look like it was running. Ancient cave artists
cel was $498,000
wrestled with the same problem that still confronts animators
(that’s almost half
a million bucks!) for today: How do you create the illusion of motion using still
a frame from “The pictures? Part of the solution to this problem has to do with a
Band Concert,” the
first colored Mickey “flaw” in the human eye.
Mouse cartoon, dat-
ing from 1935.
a trick of the Eye
“Persistence of vision” may sound like the title of a movie that
your dad just rented from Netflix, but it’s actually the name of
the phenomenon that makes animation possible. Here’s how
it works: The retina of your eye retains an image it has seen
6
“I only hope that we don’t lose sight
of one thing—that it was all
started by a mouse.”
—Walt Disney, Pioneering Engineer
Virtual Apprentice: Cartoon Animator
First Steps
You might say that animated characters, like actual animals,
evolved from prehistoric creatures—one dinosaur in particular,
that is—a diplodocus named Gertie. Windsor McCay was inspired
by the dinosaur models in New York City’s Museum of Natural
History to create an animated short called Gertie the Dinosaur.
Gertie, who debuted in 1914, was the first animated character
with a personality. In McCay’s film she strikes funny poses, does
a few dance steps, and even sheds some tears.
Many of the earliest animated characters first appeared in
newspaper comic strips, such as Little Nemo in Slumberland and
the Katzenjammer Kids. An exception was Otto Messmer’s Felix
the Cat, which began as an animated cartoon and later became
a comic strip. Because Felix reappeared in a series of shorts,
his personality could develop over time. Felix was the very first
t h e Daw n o f a n i m at i o n
PoP
These early animations were silent un-
less accompanied by live piano music in 1 Yogi Bear and
the theaters where they were shown. But A. Boo-Boo
just as silent live-action movies would B. Baa-Baa QUiZ
be replaced by “talkies,” animated films C. La-La
would soon feature sound, too.
2 The Tick and
moving at the Speed of Life A. the Tock
Film is projected at the rate of 24 frames B. Arthur
per second (fps). Early animators soon fig- C. Beatrice
ured out that they needed to generate a
sequence of about 18 images to create one 3 Bart Simpson and
second of seamless motion. (Some images A. Smithers
are repeated to fill the 24 frames.) That B. Groundskeeper Willie
means it takes a long time to create even
C. Milhouse
a very short film. Do the math: 18 frames
x 60 seconds = 1,080 separate frames for 4 Sonic the Hedgehog and
one minute of film, and each one was A. Snails
drawn by hand. In 1914, Earl Hurd start- B. Tonic
ed inking the animators’ drawings onto
C. Tails
transparent sheets of celluloid. That way,
characters could be moved as necessary, 5 SpongeBob SquarePants and
but the background wouldn’t have to be A. Patrick
retraced for every frame that was filmed.
B. Squidward
Hurd’s invention of “cel animation” was
C. Plankton
a huge advance in the art form and saved
animators a great deal of time. (The term 6 Ren and
“cel” now means a single painted trans- A. Stimpy
parency from an animated film.)
B. Stumpy
the man Behind the mouse C. Abercrombie
Walt Disney (1901–1966) was born in ANSWERS: 1-A, 2-B, 3-C, 4-C, 5-A, 6-A.
Chicago, Illinois, at the beginning of the
twentieth century. He wasn’t an especially
9
Virtual Apprentice: Cartoon Animator
good student, but he could draw, and sometimes Walt amused his
classmates by sketching little figures in the margins of his books
and then flipping the pages to make them move. With his old-
er brother, Roy, Walt started a small animation studio to create
short cartoons for various clients. Early on the brothers nearly
went broke and had to borrow money from their uncle to keep
the business afloat.
In 1923, Disney moved his studio from Kansas City, Missouri,
to Hollywood, California. Accompanying Disney westward were
Hugh Harman, who went on to found Warner Bros., and Rudy
Ising, who started MGM. In time these three studios would be-
come the leaders in the animation industry. Setting up house next
to the big-time movie studios in Hollywood was a smart move:
By the 1930s and 1940s, animated shorts, including Max Fleisch-
er’s Betty Boop cartoons and Popeye, were regularly shown in
theaters before the feature film.
10
t h e Daw n o f a n i m at i o n
11
Virtual apprentice: Cartoon animator
ings in ink and painting the correct colors inside the outlines.
Even those few women animators were paid less than men for
the same work. All studio employees often worked long hours of
overtime without pay, scrambling to meet production schedules
as the demand for animated programs grew.
morE
Eadweard Muybridge viewed by the animators, director, and
settled the often story crew. Any necessary corrections can
debated question of be made before the final animation art is
whether all four legs created.
of a racehorse leave the ground when the Once the pencil test has been ap-
animal is galloping. Muybridge’s sequence proved, all the drawings are transferred
of photographs proved that they do indeed. (usually by photocopying) to transparent
His 1887 book, Animal Locomotion., is still a celluloid sheets, or “cels,” and then paint-
worthwhile resource for animators study- ed on the reverse side. (Later, acetate re-
ing how humans and animals move. Have placed celluloid, which was dangerously
a look at these early images at http:// flammable.) Backgrounds are also created
en.wikipedia.org/wiki/Eadweard_Muy- for each scene, based on sketches made by
bridge, then try drawing a movement the layout artists. When each cel is com-
sequence of five to six frames. plete, it is photographed—one frame at a
time—with a special animation camera, on
12
t h e Daw n o f a n i m at i o n
13
Virtual apprentice: Cartoon animator
like Daffy Duck made audiences laugh with their wildly exag-
gerated actions and crazy antics. After all, why should animated
characters have to obey the laws of physics? They can stretch and
move in incredible ways, smoke a stick of dynamite, or squeeze
through a tiny space and pop right back to their original shapes.
oUt
match. Sometimes Blanc nibbled on carrots to get into charac-
ter for the part. Bugs took 10 years to evolve into the character
we recognize today with his signature tagline of “Eh, what’s up,
Doc?”
Another early form of direct animation features puppets or
In Germany models that are filmed frame by frame and repositioned between
during the 1920s, frames, so the figures look like they are moving. This type of
an amazing artist “stop-motion” animation was very popular in Eastern Europe,
named Lotte Reiniger where there was a rich tradition of puppet theater. Czech anima-
(1899–1981) cre- tor Jírí Trnka, who died in 1969, is considered by many the best
ated animation using stop-motion animator in the world.
cut-paper silhouettes. For the character of Jack Skellington, in Burton’s The Night-
She also used silhou- mare Before Christmas, animators created 400 separate heads,
ettes to produce the each with a different expression. All 227 characters in the film
first feature-length had to be reposed after each take of the camera. The team work-
animated film, called ing on this movie produced about 70 seconds of finished footage
Prince Achmed, in a week.
1926.
From Gumby to Gromit
Another variation of stop-motion animation, called clayma-
tion, uses plasticine modeling clay shaped around armatures,
jointed metal skeletons that can be moved into countless posi-
tions. Working in front of the camera, animators shape each clay
model into different positions from one frame to the next. Art
Clokey’s Gumby, that crazy green guy with the slanted head and
the squeaky voice, introduced American audiences to claymation
during the late 1950s. Animator Will Vinton is sometimes called
“the Walt Disney of claymation” because he developed and re-
14
T h e Daw n o f A n i m at i o n
Animation Nations
Around this time, animation began to take off in other countries,
as well—especially in Canada, where the Nelvana studio was
founded in 1971. Named after a Canadian comic book super-
heroine from the 1940s, Nelvana produces children’s animated
programming that includes The Fairly OddParents and Danny
15
Virtual Apprentice: Cartoon Animator
16
t h e Daw n o f a n i m at i o n
1
CHaPtEr 2
FUn
make things happen that could never occur in real life—ani-
mators make superheroes fly across the sky, roadrunners race
FaCtoiD along the highway, and toy cowboys and spacemen thwart bad
guys.
As an animator, it’s incredibly fun to see your cartoons
Walt Disney’s
Snow White and the moving on TV, movie, or computer screens, but getting them
Seven Dwarfs (1937) there takes talent, teamwork, and long hours of hard work.
is composed of ap-
Finding Nemo took five years and the efforts of hundreds of
proximately 477,000
individual drawings. staff to produce.
If you added up all An animator’s job varies from day to day and depends
the hours that went
into the artwork for on the position a person holds. But step behind the drawing
this film, it would board as a lead animator and you’ll see that a typical day can
total about 200
be as action-packed and frantic as any cartoon.
years!
1
“Don’t ever lose PASSION!
Don’t EVER give up!”
—Mark Andrews, Pixar filmmaker
Actors Tim Allen and Tom Hanks lent their voices to these Toy
Story characters.
19
Virtual apprentice: Cartoon animator
morE
As you work on a big feature film about a super-intelligent
earthworm who becomes president of the United States, you be-
gin your day in the conference room with the story writers, the
producer, and the director, discussing the script and making sure
that the story is working. You’ve already begun basic animation
The first on the film, but you’re still making changes to the script to make
Japanese animated the best picture possible. You and the writers actually read some
film to grab an Oscar of the worm’s lines aloud and act out some of its motions. This
was animator Hayao helps you gain a sense of how the animation will play out on
Miyazaki’s Spirited screen.
Away, which won A few weeks ago you were at the recording sessions when
the Academy Award the voice actors recorded the script. The animators work from
for Best Animated the recorded dialogue to make sure the actions of each animat-
Feature in 2002. ed character match what has been recorded. The voice director
Miyazaki’s aston- asked for your opinion on the actors’ performances. He wanted
ishing work, which to make sure the voice performances fit with your vision of how
includes Princess the characters should behave and sound on the big screen.
Mononoke and Even though a near-final script was recorded with actors, a
Howl’s Moving few scenes seemed “flat.” So during the morning meeting with the
Castle, should be writers and director, you all agree on some new jokes and ways
required viewing to improve the plot. The story writers head off to make revisions,
for anyone really and a few scenes with the voice actors will have to be recorded
interested in this art again.
form. You can read
an interview with a talented team
this master anima- After this meeting you schedule another with your animators to
tor at http://www review the scenes they’ve been working on. Your top animators
.midnighteye.com/ have been creating storyboards, or rough drawings of the main
interviews/hayao_ points of action. They have filmed the storyboards and combined
miyazaki.shtml. them with a recording of the actors reading the script and some
preliminary music. This filmed version of the storyboards is called
an animatic, or a story reel. The animatic is like a rough draft of
the film that shows how the scenes are going to work together
before the actual animation is done. You pay careful attention to
20
A n i m ato r at w o r k
21
Virtual apprentice: Cartoon animator
C Excuse me, can you tell me — oh, silly me! I mistook this picture
for a real person!
22
A n i m ato r at w o r k
final edit of a few scenes. You watch with a very critical eye, and
try to put yourself in the minds of your audience. You ask your-
self: Is the action flowing smoothly? Are the voices and the char-
acters working well together? Is the story holding your interest?
Is there anything out of place on the screen? How is the music?
You want the audience to feel swept up in the whole experience
and not realize that they’re watching an animated feature at all.
You’re working long hours to deliver this movie in time for
a summer release. Although animation is an artistic field, you
have to be a bit of a businessperson as well. You keep an eye on
budget, employee performance, and the schedule. As a respected
supervisor on this film, you know that even as it nears comple-
tion, your work will continue in areas that aren’t related to the
animation. The marketing staff will want your opinions on the
content of the posters, the TV commercials, and the previews
that will be shown in the theaters. Eventually, you may be asked
to do interviews for TV, radio, newspapers, and magazines. In
your spare time—when there is any—you read different animation
magazines and check out Web sites, to keep up with the latest
technologies and trends.
23
CHaPtEr 3
24
“ Technology doesn’t make
the motion picture, people do.”
—John Lasseter, Director
Using a blend of high-tech computer and low-tech pen to make preliminary sketches
for an animated cartoon.
25
Virtual apprentice: Cartoon animator
oUt
Computer-generated imagery is not just for producing animated
films like Shrek. CGI has brought to life beasts, aliens, monsters,
and more in many live-action movies. Terminator, Independence
Day, Star Wars, and The Matrix are all major motion pictures
that depend on CGI. Jurassic Park is one of the best examples.
Canadian John The realistic dinosaurs in this movie are a combination of CGI-
Kricfalusi created animated creatures and large mechanical models known as an-
Ren & Stimpy, the imatronics. Basically, an animatronic is a mechanized puppet.
cartoon that inspired Jurassic Park was made by blending images of the animatronic
the “sick and dinosaurs with digital versions created by computer animation
twisted” school of experts. If you ever see Jurassic Park, the close-ups of the dino-
animation. Cartoons saurs are usually animatronics and any scenes that show the en-
in this style include tire creature moving across the screen is usually CGI animation.
MTV’s Beavis and
Butt-Head, and more Koko the rotoscoped Clown
recently Courage the Today, computers are used to capture the realistic motions of per-
Cowardly Dog and formers, but animators developed another type of motion capture
South Park. back in 1914. When Max Fleischer animated Koko the Clown for
his Out of the Inkwell series, he filmed his brother Dave dressed
in a clown outfit and then traced his motions frame by frame us-
ing special projection equipment called a rotoscope. Rotoscoping
has been used effectively to animate the human characters in
many Disney films—Snow White and Cinderella both started out
as real actresses who were rotoscoped. In 1994, a digital roto-
scoping technique was invented that lets a computer change the
frames of live action into a drawn or animated look. Although
not used much, this technique can be found in some video games
and movies.
26
A n i m at i o n T e c h a n d T r e n d s
Working with live animals to create movies like Babe: Pig in the City comes with its
own special challenges.
27
Virtual apprentice: Cartoon animator
morE
animations constructed in the simple
cardboard disk (about
Flash program on the Web, and you can
2 inches in diameter)
especially reach masses through YouTube.
and two short pieces
com. A homemade video of two boys lip-
of string. Use a pin to poke two small holes
synching the Pokémon theme song was
at the edges of the disk, directly across from
watched more than 9.5 million times in
each other. Thread a string through each
four months on YouTube. So if you’ve got
hole and knot it securely to hold the strings
a good idea for a cartoon, get going. You
in place on either side of the disk. Draw a
could be a YouTube hit.
small fish on one side and a round, empty
fishbowl on the other. Then twist the strings
Life Savers
tight and stretch them between your fingers
One of the exciting new applications for
to make the disk spin back and forth. What
animation is in the field of medicine. Com-
happens to the fish?
puter animations of the human body can
show medical students how to perform
2
a n i m at i o n t e c h a n D t r e n D s
DiY animation
If you want to be an animator, just do it! Do-it-yourself animation FinD oUt
morE
software is easily available and increasingly affordable or even
free on the Web. You can learn both traditional and computer an-
imation skills onscreen. When you’ve mastered some techniques
you can create and distribute your own animated shorts via the
Internet. Software such as Flash Animation and Web sites such
as Larry’s Toon Institute on the Animation Worldwide Network If you catch
(http://tooninstitute.awn.com), let you download free animation any old episodes of
lessons at the click of a mouse. The Tracey Ullman
Show, you’ll see that
indies and outies the original Simp-
People have always been attracted to animation as an art form sons were a pretty
because it can go beyond the limits of the live-action film. (As rough bunch! (Go to
rubbery as he is, Jim Carrey can’t twist himself into a pretzel http://en.wikipedia
without the help of some pretty special effects.) The availability .org/wiki/Image:
of animation software has fueled a wave of independent anima- Simpsons_on_
tors who can take risks and try things that the big studios can’t or Tracey_Ullman.png
won’t do. Animation festivals are a great place to see what indie to see a picture of
animators are dreaming up. cartoonist Matt
Groening’s earliest
in a Flash version of the Simp-
Flash animation is an animated film distributed via the Internet in sons.) Can you think
the .swf file format of Adobe Flash animation software The pro- of other cartoon
gram uses limited animation, so movements aren’t very fluid or characters that have
natural. But even though motions are limited, the animation can been “cutified” over
still be fun and lively. Ren & Stimpy creator John Kricfalusi used time?
Flash animation to bring cartoons (sometimes called online car-
toons or webtoons) to the Internet. The hilarious Flash animated
‘toons created by brothers Mark and Mike Chapman on their Web
site http://www.homestarrunner.com attracted a big online audi-
ence. Some lucky fans even got to see their own e-mails turned
into cartoons starring the show’s masked villain, Strong Bad.
29
Virtual apprentice: Cartoon animator
30
A n i m at i o n T e c h a n d T r e n d s
pulls in huge receipts at the box office and enjoys its very own
annual awards ceremony. The Annie Awards, sponsored by ASI-
FA-Hollywood, represent “animation’s highest honor.” Recent
Annies for Best Animated Features went to Wallace & Gromit:
The Curse of the Were-Rabbit, Madagascar, and Howl’s Moving
Castle.
Outsourcing Animation
American corporations often hire workers in other countries
where wages are lower than in the United States. Recently,
more animation studios have followed this lead: To cut produc-
tion costs, a lot of character animation is not done in the United
States anymore, but is “outsourced” to animators in countries
such as China, Korea, the Philippines, and India.
31
CHaPtEr 4
oUt the shape of the character and the lines used to create it. You
can see that each frame is a work of art. The character may
be goofy but the artistic technique needed to create it is very
One of the best serious.
ways to learn about
the craft is to watch In some ways, artists are born. Many love drawing from an
other animators do early age and churn out piles of cartoons and doodles even as
their stuff. Rent
children. Animation requires thousands of drawings, so you
a classic animated
film like Disney’s want to be able to easily produce a mountain of drawings,
Pinocchio on DVD and you should love doing it. Basically, if you don’t love to
and watch selected
scenes one frame at draw, you might not want to plunge headfirst into an anima-
a time to learn a lot tion career. (Still, there are related jobs in the field for non-art-
about this art form.
ists—check out the next chapter for some great ideas.)
In middle school and high school, you can work toward be-
coming an animator by taking art classes and starting to learn
the fundamentals of art. Draw your own comics. Try making
your own flipbooks. Also, watch your favorite cartoons with a
32
“Most of us enter the field
of animation not to get rich, but
critical eye. Ask yourself why you enjoy these shows. Many soft-
ware programs are readily available that make animating on the
computer easy. Although drawing and animating on your own
can get you started, a higher education provides the serious train-
ing you need to sharpen your skills.
Many aspiring cartoon animators hone their creative talents in high school art classes.
33
Virtual apprentice: Cartoon animator
CHECK it
oUt The Disney Way
The 12 principles of character animation, as devel-
oped at the Disney studio:
34
Serious training for a funny business
35
Virtual Apprentice: Cartoon Animator
Animation A-Z
Students, of course, also learn animation fundamentals. How do
you produce a series of drawings that will show motion? Actions
in animation are often exaggerated, and artists must learn stan-
dard approaches. Storyboards, key frames, in-betweens, clean-
up, musical scoring—all the elements that an animator combines
into a final product—are taught in college programs.
Basic animation training can begin with sequence drawing.
Here, students figure out how a character’s entire body moves
when it goes through different actions. Because the most com-
mon action is walking, you usually create something called a walk
cycle for each character. You draw each key frame of the motion,
and then the walk sequence is used as a reference every time the
36
serious training for a funny business
3
Virtual apprentice: Cartoon animator
rEaLitY cameras are used to film their work. They also learn how audio
is combined with their work—bringing in the voices of the char-
CHECK acters, the sound effects, and music. An animator’s training is
similar to a filmmaker’s because that’s exactly what you’re try-
ing to do—make an effective film. You have to understand what
looks good on the screen and how images will drive your story
If you’ve ever forward.
made a flipbook, you When you graduate, you should leave school with a good
know that even the demo reel—a sample of what you can do in animation. You’ll also
simplest effect can want a portfolio showing your strengths and diversity, containing
take many drawings figure drawing, character sketches, and painting.
to produce. Anima-
tion is incredibly Computer Smarts
time consuming. Computer animation has really exploded over the past 20 years—
(Remember: There especially for feature-length movies and on some television series,
are 24 frames in just such as Jimmy Neutron. Even traditional hand-drawn animations
one second of film.) get the computer touch nowadays—animators use computers to
If you’re an impa- “paint” in color, ink drawing, and even fill out some sequences.
tient person who de- In many ways, computers have sped up the process of animation,
mands quick results, but they have also introduced a whole new set of skills that ani-
this job might drive mators must master.
you nuts. Computer animation is often referred to as CGI (for comput-
er-generated imagery), and it follows the basic principles of all
animation. You make one frame of art and then slightly change
it in the next frame, until you have a series of frames that create
an illusion of motion. The computer can aid an animator’s job,
but you can’t rely on technology to do the work for you. In 3-D
animation, you learn how to create “models” of characters and
objects in the computer. You “rig” the characters with a virtual
skeleton and then add layers of muscle, clothes, color, light, and
3
Serious training for a funny business
39
CHaPtEr 5
FUn
like Nemo and Taz, but it takes a team of many specialized
workers to bring these characters to life. As you will see from
FaCtoiD these related careers, many different jobs are in this industry
for people who love animation—even for those who can’t draw
at all. Check out the list below and see if any of these occupa-
On the long- tions match your talents and interests.
running and mas-
sively popular
animated show animation Checker
The Simpsons, Bart Checkers are like the proofreaders of animation. Checkers
Simpson’s character
is voiced by a middle- look over the final instructions sent to the studios that ac-
aged woman named tually film the final animation. Animation studios receive a
Nancy Cartwright. scene folder that holds all the key drawings that show the
This talented vocal
actor also brings to main actions of the characters. The folder also includes tim-
life the other kids ing sheets that explain what’s happening in every moment
at Bart and Lisa’s of the film. The checker looks over these materials to make
school and has writ-
ten an autobiography certain nothing is missing. She may notice that a character is
called My Life as a saying, “Youccch!!!” but the mouth motion is not listed in the
10-Year-Old Boy.
instructions. It’s the checker’s job to catch these mistakes and
make sure they’re fixed before the animation goes into final
production.
40
“Computer animators just have a
electric pencil—you still
fancy
have to know how to draw.”
—Frank Gladstone, Disney Animation Training Manager
Animation Director
The overall look and direction of a project is in the hands of the
animation director. Animation directors are almost always for-
mer animators who are now in charge of other animators. They
make sure that the animators working on a project are sticking
to the specific style required and creating the necessary drawings.
They make sure the final edit matches the final script. Directors
often have a say in script changes, acting, audio effects, music,
and all the elements that go into a production.
Animation Teacher
This original pen-and-paper business has evolved over the
years, so today’s animators have many new tools to learn. They
need to master computer programs to create 3-D cartoons,
shadings, and backgrounds. Teachers train budding animators
to use the latest software, but they also teach students the fun-
damentals of art and design. To be a great animator you still
need to know how to do figure drawing, cartooning, painting,
shading, and other art basics. Teachers are experienced anima-
tors and artists who enjoy showing others how to develop their
unique talents.
Animation Timer
This professional determines how many frames it’s going to take
for a character to make each action. If a character is raising her
right hand from her waist to her head, the animation timer cal-
culates that that action may be done in eight frames or a quar-
ter of a second. (The standard rule is that 24 frames of film are
41
Virtual apprentice: Cartoon animator
42
filling in the backgrounD
assistant animator
Most senior animators start with an entry-level position helping
more experienced animators. Assistants often learn the basics by
drawing backgrounds, cleaning up the finals, helping on story-
boards, or drawing the inbetweens. As an assistant, you have a
chance to see the entire production process and learn the tech-
niques and lingo of the trade. After getting up to speed as an as-
sistant, you can start to plan your own animated scenes. A lot of
today’s top animators started out as assistants, including Butch
Hartman, who went on to create The Fairly OddParents and
Danny Phantom.
43
Virtual apprentice: Cartoon animator
music Composer
The mood in an animated feature can easily be set by the music
playing in the background—a pulsating rock song can intensify
a fight scene or strings playing slowly can make a sad moment
even sadder. Composers watch scenes in cartoons and come up
with the appropriate music to match. They often work closely
with a sound designer to make sure their musical score meshes
CHECK it with the sound effects that the designer is putting in.
oUt Producer
Producers in animation are like producers of live-action features.
They head the entire production process and make sure the ani-
mation gets made on time and on budget. They may work closely
Author Dav with the director to accomplish this. The producer is often in
Pilkey uses some of charge of putting together a crack team to complete the job and
the basic principles sometimes has a hand in raising money for a project, too. A pro-
of animation in ducer often wears many different hats, overseeing all different
his goofy Captain activities that go into the final production. A background in busi-
Underpants series. ness management and the arts can help, and several colleges now
Pilkey’s patented offer degrees in arts management.
“Flip-O-Rama”
technique, where the Production assistant
reader is instructed If you’re young, love cartoons, but aren’t necessarily artistic, you
to flip back and can do some close-up career exploration as a production assis-
forth between two tant. While assistants do many of the menial tasks required, such
different cartoon as photocopying, they may also lend a hand to all the different
images, creating the departments. Assistants can get hands-on experience and make
illusion of move- personal connections needed to advance in the field.
ment, relies on the
phenomenon of Publicist/marketer
persistence of vision TV shows, movies, and video games all need a public to view
to work. them. Professionals in this field work to make sure animation
is seen by as many people as possible. Publicists are great com-
municators—many write press releases and talk to entertainment
writers about the latest shows they’re working on. Some market-
ers work on marketing programs such as product tie-ins. Have
you seen Jimmy Neutron’s weird head on a can of soup or your
favorite cartoon characters on a box of cereal? These product
44
filling in the backgrounD
4
Virtual apprentice: Cartoon animator
on tHE companies made sub- and I was hired. I did a lot of quick learn-
JoB
missions, but the client ing about how an animated series is pro-
liked our ideas best so duced. I put together a team that could
we got the job. move a lot of production through a studio
A lot of the ani- at a rapid pace, and I learned how to
mation process is identical to shooting a work with overseas partners to do parts
live-action film but shrunk down to within of the animation. I went on to do Daria
the computer box. Mr. Mucus is a com- and I co-produced the Beavis and Butt-
puter character, but he was thoroughly Head film. That was a challenge to take
designed on paper with pencil. So, even something that was simple animation for
though our work starts with a simple pro- the small screen and make it into some-
cess, it goes high-tech pretty quick. thing that could play on the big screen.
46
filling in the backgrounD
Sound Designer
The fun of animation is not just the visuals. Close your eyes some-
time and just listen to the wild sounds that go into a production.
When someone throws a tomato, explodes some dynamite, or
is surprised enough to have his eyes pop out of his head, it just
wouldn’t be the same without the squish, boom, or boing. The
exaggerated motions we see on screen are often matched with
exaggerated sounds. A cartoon like The Road Runner show de-
pends entirely on sound effects because it has no dialogue. Often,
sound editors use prerecorded sound effects or they have built
their own library of sounds. Sometimes, though, the action on
screen needs a distinct sound, and the sound designer will have
to record it on the spot. A specialist called a Foley artist (named
for Jack Foley, a sound effects pioneer) creates natural “every-
day” sounds for the sound designer. To enter this career it helps
to have an education in audio engineering. Some schools even
offer degrees in sound design.
4
Virtual apprentice: Cartoon animator
Voice talent
Imagine SpongeBob without his high crazy voice, or Fred Flint-
stone without his distinctive “Yabba-dabba-doo!!” Actors defi-
nitely give an animated character its distinctive personality.
Some actors in the animation world specialize in creating dif-
ferent character voices. The actor Dan Castellaneta is the voice
4
filling in the backgrounD
49
CHaPtEr 6
0
“I drew constantly.
I made up characters. I made up
stories—comic strips and
little books.” —Yvette Kaplan
mation in a roundabout way. From the time I was 12 until my
early 20s I played music in a band. Then I went back and got
my degree in advertising with an art minor.
Oddly enough, after I moved down to Portland, I used to
run by Will Vinton Studios, a company known for their clay-
mation. They did the Domino Pizza Noid and the California
Raisins. As I jogged by, I’d see the clay characters in the win-
dow, and knew I’d just love to work there. In another strange
twist of fate, I ended up moving across the hall from a pro-
ducer who worked there. I had done some sculptures when
I was younger, so I showed her some of my work. She must
have liked my work because she put me in touch with her art
director and before I knew it I was hired to build models and
props for stop-motion animation.
51
Virtual Apprentice: Cartoon Animator
52
K i d s A s k , a n i m ato r s a n s w e r
53
Virtual Apprentice: Cartoon Animator
Yvette: Yes. After all the years in the industry, I can honestly
say that no matter the roller coaster ups and downs, of which
there are many, it has been a joy. I have been lucky enough
to meet and work with wonderful, creative people and have
been involved with some extremely enjoyable projects and
characters. I love telling stories, I love creating characters
and knowing that I have helped make an audience laugh or
cry and have hopefully created something they will always
remember.
Tom: I enjoy it. It’s not that I choose to do it, I have to do it.
I’ve always been driven by doing some form of art.
54
K i d s A s k , a n i m ato r s a n s w e r
55
CHaPtEr 7
Early on, animation came out of studios, where many talented indi-
viduals worked as a team. Today, the Internet makes it possible for you to
learn this art form on your own and to produce short animated films and
even distribute them to an audience. So there’s no reason to wait: Your
career as an animator can begin today!
Here’s a timeline of activities to try by yourself or with your friends,
or you can turn your classroom into an animation studio:
8:00 2-D animators don’t draw every frame from scratch—they trace
over drawings to make sure characters are positioned and sized consis-
tently. Get some tracing paper, a pencil, and some comic books. Choose
a character and spend time tracing it in different poses. Focus on the
main shapes (don’t worry about the smaller details). Once you’ve spent
some time tracing the character, try drawing it freehand, too.
9:00 Time for some “life drawing.” Even computer animators benefit
from practice drawing live models. Take turns using your classmates
as models for your drawings, or find a mirror and sketch yourself. You
don’t have to just draw people—try your hand at sketching objects,
too.
10:00 The most basic animation lesson is the Bouncing Ball. Master this,
and you’ll have experience with an essential animation technique called
“squash and stretch.” Go to http://www.awn.com/tooninstitute/les
sonplan/bounceball.htm and watch the lesson, then animate your own
ball. (Almost anyone can draw a rough circle, so be sure to try this
even if you don’t have any drawing experience.)
11:00 Expert animators can express emotions with just a line or two.
Create an “emotional scrapbook” you can refer to when you are draw-
6
ing: Browse through magazines and cut out pictures of faces that show
different emotions. Study them closely to see how the muscles in each
face move. Draw a simple face and then change the features to show
six to eight different emotions. If you’re working in class or with a
friend, trade drawings and see if you can guess which emotions you’re
trying to express.
1:00 Invent a character you would like to animate: Come up with a fun
name, a voice, and a personality. If your drawing skills are shaky, team
up with an artistic friend or classmate and work together on this
project. One of you can dream up a great name and a kooky voice and
personality; someone can draw the outlines, and someone else can fill in
the color. Try to make each other laugh.
5:00 Aspiring animators collect all their best work in a portfolio. As-
semble all the art you’ve created for these assignments, along with any
other drawings you’re especially proud of, in a folder. Then decorate the
cover with your name and the character you created.
57
Virtual apprentice: Cartoon animator
If this is your book, use the space below to jot down a few notes about your Virtual Appren-
tice Experience (or use a blank sheet of paper if this book doesn’t belong to you). What did you do?
What did you learn? Which activities did you enjoy the most? Don’t be stingy with the details?
12:00 LUNCH: _______________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
9
Virtual apprentice: Cartoon animator
Still feel drawn to an animation career? Record your answers to the questions below on a
separate sheet and review them after you animate your first ‘toon.
I think movies like Narnia that blend animation and live-action are ❑ creepy
❑ cool because:
_________________________________________________________________________
_________________________________________________________________________
60
❑ Blasting villains into hyperspace on my Xbox 360.
❑ In the kitchen, whipping up a batch of my special peanut butter French toast.
The cruise ship I’m sailing on springs a leak! Three things I would take with me into
the lifeboat are:
❑ My iPod shuffle, a change of underwear, and a can opener
❑ A pencil, paper, and a Three Musketeers bar
❑ An eyepatch, a spyglass, and a baked potato
❑ Pepper, salt, and a slingshot
❑ A deck of Tarot cards, a handkerchief, and a scale model of the Chrysler Building
I’m chasing after a ball and I run right off the edge of a steep cliff! Check out what
happens next:
❑ I just turn around and walk across the air and back to solid ground. The rules of physics don’t
apply in MY crazy world!
❑ I fire up the jetpack that I always wear for these types of emergencies and enjoy a little bird’s-
eye tour of the countryside.
❑ I grab for a root that’s sticking out of the dirt and manage to pull myself back up with a com-
bination of brute strength and sheer adrenaline.
❑ I wake up screaming and find I’ve just fallen out of bed.
61
aPPEnDiX
more resources for Young Cartoon animators
BooKS
Hahn, Don. Animation Magic. New York: Disney Press, 2005.
ProFESSionaL aSSoCiationS
International Animated Film Society
http://www.asifa-hollywood.org
Women in Animation
http://www.womeninanimation.org
WEB SitES
Animation Station
http://www.amazing-kids.org/anistation1.htm
62
The Annual Annie Awards Database
http://www.annieawards.org
Pixar
http://www.pixar.com
63
inDEX
Adam Smith’s Money World 46 Gerald McBoing Boing 15 Night at the Museum 39
Alice in Wonderland 27 Gertie the Dinosaur 8 The Nightmare Before Christmas 14
Allen, Tim 19 Gladstone, Frank 41 Nolan, William 8
American Voice Talent Association 48 Glover, Savion 26
Anchors Aweigh 27 Goofy 11 Oliver 49
Andrews, John 35, 46, 46 The Grim Adventures of Billy and Mandy
Andrews, Mark 19 49 Park, Nick 15
The Angry Beavers 42, 49 Groening, Matt 23, 29 Parker, Trey 17
Animation Worldwide Network 29 Gumby 14-15 Pilkey, Dav 44
Annie Awards 30-31 Pinocchio 32
ASI-FA-Hollywood 31 Hanks, Tom 19, 26, 50 Pixar studio 17
Astro Boy 16 Hanna, William 15 Pluto 11
Avery, Tex 13 Happily Never After 50 Pokémon 16, 28
Happy Feet 26 The Polar Express 26, 50
Babe: Pig in the City 27 Harman, Hugh 10 Porky Pig 13
Barbera, Joseph 15 Harryhausen, Ray 11 Prince Achmed 14
Barré, Raoul 8 Hartman, Butch 43 Princess Mononoke 20
Beavis and Butt-Head 24, 46 Head of the Class 49
Betty Boop 10 Horvitz, Rich 49, 49 Racing Stripes 27
Bird, Brad 48 Howl’s Moving Castle 20 Reiniger, Lotte 14
Blackton, J. Stuart 17 Huckleberry Hound 15 Ren & Stimpy 26, 29
Blanc, Mel 14 Humorous Phases of Funny Faces 17 Reynaud, Emile 8
Bugs Bunny 13, 14 Hurd, Earl 9 The Road Runner 47
Burton, Tim 14
Ice Age 50 Sacher, Louis 42
CalArts School of Film and Video 19 The Incredibles 48 Scooby-Doo 15
California Raisins 15, 50 Independence Day 26 The Simpsons 29
Cartwright, Nancy 40 IIsing, Rudy 10 Sito, Tom 33
Castellaneta, Dan 48 Iwerks, Ub 11 Snow White 26
Catmull, Ed 19 Snow White and the Seven Dwarfs 18
Chapman, Mark and Mike 29 Jason and the Argonauts 11 Sorem, Tom 50-55, 55
Charlie and the Chocolate Factory 39 Jerry the Mouse 27 South Park 17
Charlotte’s Web 27 Jimmy Neutron 48 Spirited Away 20
Cinderella 26 Jobs, Steve 17 SpongeBob SquarePants 7
Clokey, Art 14-15 Jones, Chuck 13 Squirrel Boy 49
Cooper, Robin 45 Jurassic Park 26 Star Wars 26
Crusader Rabbit 15 Steamboat Willie 11
Cyberchase 50 Kaplan, Yvette 50-55, 52 Sutherland, Ivan 16-17
Koko the Clown 26
Daffy Duck 13 Kricfalusi, John 26, 29 Terminator 26
Danny Phantom 43 Tom and Jerry 27
Daria 24, 46 Lasseter, John 19-20, 24, 25 Toy Story 17, 45
Derevlany, John 42, 42 The Lion King 48 Toy Story 2 19
Derryberry, Debi 48 Looney Tunes 13 The Tracey Ullman Show 29
Diff’rent Strokes 49 Trnka, Jírí 14
Disney, Walt 7, 9-11, 10 The Magic School Bus 50 TV Nation 42
Disneyland 15 The Matrix 26
Donald Duck 11 McCay, Windsor 8 United Productions of America (UPA)
Doug 50, 51 Merrie Melodies 13 15
Messmer, Otto 8
Elmer Fudd 13 MGM 10 Vinton, Will 15
Englebart, Doug 17 Mickey Mouse 6, 11
Miyazaki, Hayao 16, 20 Wallace & Gromit 15
The Fairly OddParents 43 Monster Buster Club 42 Walt Disney 10
Fantasia 11 Monsters, Inc. 11, 45 Ward, Jay 15
Felix the Cat 8-9 Moore, Michael 42 Warner Bros. 10, 13-14
Finding Nemo 18, 45 Mr. Mucus 46 Wayside School 42
Fleischer, Max 26 Muybridge, Eadweard 12 Who Framed Roger Rabbit? 27
The Flintstones 15 My Life as a 10-year-old Boy (Cartwright) Wile E. Coyote 35
Foster’s Home for Imaginary Friends 40
30 Yellow Submarine 15
Freleng, Isadore (“Friz”) 13 Nelvana Studio 15-16 YouTube 28
64