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WeaponData

{
"MaxPlayerSpeed" "210"
"WeaponType" "Rifle"
"WeaponPrice" "2250"
"WeaponArmorRatio" "1.4"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "CT"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "famas"
"MuzzleFlashScale" "1.3"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"

// Weapon characteristics:
"Penetration" "2"
"Damage" "30"
"Range" "8192"
"RangeModifier" "0.96"
"Bullets" "1"
"CycleTime" "0.0825"
"AccuracyDivisor" "215"
"AccuracyOffset" "0.3"
"MaxInaccuracy" "1.0"
"TimeToIdle" "1.1"
"IdleInterval" "20"

// Weapon data is loaded by both the Game and Client DLLs.


"printname" "#Cstrike_WPNHUD_Famas"
"viewmodel" "models/weapons/v_rif_famas.mdl"
"playermodel" "models/weapons/w_rif_famas.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "25"

"primary_ammo" "BULLET_PLAYER_556MM"
"secondary_ammo" "None"

"weight" "75"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_FAMAS.Single"
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "T"
}
"weapon_s"
{
"font" "CSweapons"
"character" "T"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "N"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-6 -10 -15"
Maxs "23 7 0"
}
World
{
Mins "-12 -8 -6"
Maxs "22 8 8"
}
}
}

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