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{
"MaxPlayerSpeed" "250"
"WeaponType" "SubMachinegun"
"WeaponPrice" "1500"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "mp5"
"MuzzleFlashScale" "1.1"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "1"
"Damage" "26"
"Range" "4096"
"RangeModifier" "0.84"
"Bullets" "1"
"CycleTime" "0.075"
"AccuracyDivisor" "220"
"AccuracyOffset" "0.45"
"MaxInaccuracy" "0.75"
"TimeToIdle" "2"
"IdleInterval" "20"
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "30"
"primary_ammo" "BULLET_PLAYER_9MM"
"secondary_ammo" "BULLET_PLAYER_9MM"
"weight" "25"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_MP5Navy.Single"
}