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WeaponData

{
"MaxPlayerSpeed" "250"
"WeaponType" "SubMachinegun"
"WeaponPrice" "1700"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "ump45"
"MuzzleFlashScale" "1.15"

"CanEquipWithShield" "0"

// Weapon characteristics:
"Penetration" "1"
"Damage" "30"
"Range" "4096"
"RangeModifier" "0.82"
"Bullets" "1"
"CycleTime" "0.1"
"AccuracyQuadratic" "1"
"AccuracyDivisor" "210"
"AccuracyOffset" "0.5"
"MaxInaccuracy" "1"
"TimeToIdle" "2"
"IdleInterval" "20"

// Weapon data is loaded by both the Game and Client DLLs.


"printname" "#Cstrike_WPNHUD_UMP45"
"viewmodel" "models/weapons/v_smg_ump45.mdl"
"playermodel" "models/weapons/w_smg_ump45.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "25"

"primary_ammo" "BULLET_PLAYER_45ACP"
"secondary_ammo" "None"

"weight" "25"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_UMP45.Single"
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "Q"
}
"weapon_s"
{
"font" "CSweapons"
"character" "Q"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "M"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-7 -1 -15"
Maxs "27 11 -2"
}
World
{
Mins "-10 -7 -8"
Maxs "20 8 8"
}
}
}

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