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{
"MaxPlayerSpeed" "250"
"WeaponType" "SubMachinegun"
"WeaponPrice" "1700"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "ump45"
"MuzzleFlashScale" "1.15"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "1"
"Damage" "30"
"Range" "4096"
"RangeModifier" "0.82"
"Bullets" "1"
"CycleTime" "0.1"
"AccuracyQuadratic" "1"
"AccuracyDivisor" "210"
"AccuracyOffset" "0.5"
"MaxInaccuracy" "1"
"TimeToIdle" "2"
"IdleInterval" "20"
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "25"
"primary_ammo" "BULLET_PLAYER_45ACP"
"secondary_ammo" "None"
"weight" "25"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_UMP45.Single"
}