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English Militia Commander Experienced


Main: Pistol, Standard Command Range: 12" 15
Melee Weapon Command Points: 2
Side Arm: None
Inspiring
English Carribean Militia
This force may re-roll any of its failed Fatigue and Rally test results during the game's first turn. Hispaniola Veterans: All of the English Militia units in
this force may be upgraded from Inexperienced to Trained for 1 point per model.
8 English Militia
Trained Skill/Save Resolve 24
Main: Firelock Muskets, Standard Melee Weapons Fight 6/7
Side Arm: None
Shoot 7/8
5
Drilled
Upgrade to Trained 8
8 English Militia
Trained Skill/Save Resolve 24
Main: Firelock Muskets, Standard Melee Weapons Fight 6/7
Side Arm: None
Shoot 7/8
5
Drilled
Upgrade to Trained 8
6 Freebooters
Trained Skill/Save Resolve 36
Main: Buccaneer Guns, Standard Melee Weapons Fight 6/6
Side Arm: Pistols Shoot 6/7
5
Ball & Shot, Fast Reload, Marksmen, Sailors
8 Sea Dogs
Trained Skill/Save Resolve 32
Main: Pistols, Standard Melee Weapons Fight 6/6
Side Arm: None
Shoot 7/7
5
Brawlers, Expert Artillery Crew, Sailors
Models: 31 Strike Point: 7 Total Points: 147

Special Rules
Expert Artillery Crew This unit has the Drilled Special Rule. In addition, if this unit Activates with a ♠ or ♥, it may take a free Reload action with
Artillery that it is assigned to.
Fast Reload If this unit is activated with a ♠ card, and it is not Engaged in a Melee Combat, it may immediately take a free Reload action
with Small Arms.
Inspiring All friendly units within the Command Range of this commander may reroll any failed Rally test results when the commander's
unit is active.
Marksmen This unit may spend 2 actions to make a Shoot Test with any musket or carbine at a -1 bonus. A player must declare this before
rolling the Shoot Test.
Sailors A unit with this special rule can pass ship Advanced Maneuver and Sail Setting Tests on a 5+.

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