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DEDICATIONS

For all the Baali fans out there and for the love of the game.

DESIGNS
WRITTEN BY - The many creative creatures over the years, most of this book is a
collaboration of the Baali Clanbook and other Vampire the Masquerade Source-books
(With a little creativity on my part).

EDITED BY - Jasin Holliday, so any mistakes blame him.

ART
COVER ART DESIGN BY - Jasin Holliday | Vampire the Masquerade Logo by Chris Elliott,
Tomas Arfert.
BOOK DESIGN AND LAYOUT - Jasin Holliday
PHOTOGRAPY - iStock | ShutterStock
Original Baali Clanbook Cover by John Bolton.

THE CONTENT WITHIN THIS BOOK IS TO BE USED FOR PERSONAL USE ONLY
NOT FOR SALE.
BAALI KINDRED BLOODLINE

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Devils,

Baali
Demons,
Infernalists,
Shaitan

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Baali
The Destroyers - Servitors of the Void
"For while they sit contriving, shall the rest, Millions that stand in Arms, and longing wait the Signal to
ascend, sit lingering here Heaven's fugitives, and for their dwelling place accept this dark
opprobrious Den of Shame, the Prison of his Tyranny who Reigns by our delay? No, let us rather
choose armed with Hell flames and fury all at once over Heaven's high Towers to force resistless way,
turning our Tortures into horrid Arms against the Torturer; when to meet the noise of his Almighty
Engine he shall hear Infernal Thunder, and for lightning see black fire and horror shot with equal
rage..."

-- John Milton (Paradise Lost)

"You walk in darkness so


others can see the light."

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the conflict greatly reduced their numbers and power


Who are the Baali? as well. The Banu Haqim holy war closely followed
The origins of the Baali are unclear, but they are as the Salubri assault, which further weakened the
ancient as any of the Clans. The Baali are as old as the bloodline. Diminished in numbers and in strength,
first dark rites held around a primitive campfire, the Baali suffered correspondingly greater
designed to take control of the forces at work in the persecution by the other Kindred, mortal witch-
world, rather than be forever at their mercy. An hunters, as well as conflicting Baali factions. forcing
ancient tribe of humans desired power and so made a them to go into hiding in order to survive.
pact with darkness and the night. Over time, these
dark forces acquired have had many names and forms
– the Children of the Outer Darkness, The Lords, and
other much stranger names. The Lords were called
Ba’al in the language of the time, and so their servitors
came to be known as Baali, and later the Shaitan then The Baali in Kindred
simply Demons and Infernalists.
The transmutation of the mortals into Kindred is Society
an event shrouded in mystery. The two constants in “Just a little farther now, a little farther, and you will
the stories of the Baali bloodline’s creation are hubris
know the truth….”
and foolishness. As the stories have it, A vampire
toyed with the Baali – for fun, to teach them the
foolishness of their ways, or to teach them how
The sane Baali stay inconspicuous, staying out of
pathetic their attempts at “evil” were, depending on sight and avoiding obvious positions of power.
the tale. Whether it was deliberately or accidentally, They operate outside the normal parameters of the
he touched them with his blood. The three who Kindred feudal system or pass themselves off as
survived his attentions became the founders of this members of other Clans; their existence is a
tainted line; Moloch, Nergal and one only known as masquerade within the masquerade. The low profile
the Nameless. gives the Baali considerable opportunities to do
valuable research. They collect information, worm
The Baali see existence as a struggle between two their way into unassuming positions of influence
over those in power, seduce those they can, and in
great powers. For lack of better identifications, they
other ways set themselves up for later advances.
call these sides good and evil, or light and dark. Much
greater than the petty wars and sins of Kindred, these The major obstacle for the bloodline currently is
powers encompass all existence. Everything and their own bloodline. Sects within the Baali disagree
everyone are a part of this conflict; to the Baali, the about the end of the world, the followers of
only measure of worth is in whether you can Moloch’s teaching fight to prevent the Sleeper from
participate in the game. waking and devouring the world, then there are the
others who wish to hasten the end by waking the
The Baali were doing well for themselves and Sleepers. The Order of Moloch goes to great lengths
might have come into their own as a clan of power, to stop their fellow bloodline form waking the
but an ancient clan of vampire, known as the Salubri, Sleepers, sometimes destroying entire Nest's.
long ago took up arms against them, crusading to wipe
Typically the only time other Kindred ever notice
out the "Infernalists". Although the Baali brought low the Baali are when the Order of Moloch have failed
most of the best the Kindred warriors, in their duty.

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BAALI

The Embrace
Your new gods, your new ways
All seek to dispel me
With doctrines of fear built on lies
The hidden one, no longer
I claim my dominion
To the sun of your age, I arise
Cernunnos – Faith and the Muse

Childer are usually indoctrinated into their sire’s cult of Christianity. It also includes scholars who seek
upon their Embrace and are expected to follow his meaning in the universes. The Embrace is preceded
dictates. After five to ten years they’re allowed to strike by a long process of indoctrination and culminates in
out on their own, although they often return to report the induction into the sire’s cult as one of his
to their sires, just as each sire must report back to his favoured acolytes.
sire, and so on back to the Baali’s infernal masters. Baali
value loyalty greatly in their childer, but they do not The Baali traditionally Embrace by pouring their
vitae into an eviscerated heart and forcing their
value blind loyalty, which they see as a sign of a weak
chosen to claw through a pit of dead and decaying
mind. The Baali feed upon the weak-willed, but they
bodies to reach it. This also make the Baali one of the
Embrace the strong. They try to avoid self-serving, only clans that give their progeny a choice of
prideful manipulators, instead preferring mortals who becoming a vampire.
have glimpsed the larger conflict of the universe and
been drawn toward the darkness? They believe this guarantees that only the strongest
candidates make it into the clan. The Baali also know
This includes people who have dabbled in the occult how to Embrace members of other clans into their
or who keep faith with the older gods in the face of own by means of a ritual called Rite of Apostasy.

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Elders’ havens are known as nests, and their childer They squander the wealth they have
spend server years with them in that nest before accumulated, they make deals they cannot
striking out on their own. Although childer usually possible hope to live up to, and they do so with
remain loyal to their sires, it is common to see no apology and no attempt at excuse.
competition and sometimes even war between different
nests. Different Baali worship different aspects of the Most Baali know they are in decline, and that
demonic powers; because of this, their agendas and their bloodline is disappearing into the mists of
practices differ as well. Such differences often cause time The bloodline has enemies, after all.
them to fight among themselves. Infernalists 'those who call up and worship
demons' are one of the very few beings that can be
called “common enemies” by most of the denizens
of the World of Darkness, Kindred and otherwise.
‘And
behold, a pale horse, and his
name that sat on him was Death, and Despite their small numbers and host of enemies,
the Baali are still dangerous. The majority of the
Hell followed with him.’ Baali are not Faustian bargainers, looking for
Ever noticed it’s in past tense? comfort or even knowledge. Most do not wish to
reign in Hell. They believe they know that the
That’s not a mistranslation. world is doomed. The End Times are here, and
every sacrifice they make, every murder they
incite, is one more chink in the dam holding back
Our History the deluge of blood called Gehenna. If they have
to die to break that dam, so be it. They die
Or legend, perhaps — there are many stories of the knowing that what they do is what must be done.
Baali, perhaps you could say the History of the Baali
is the History of the Kindred. The Baali's ledgends go
back as far as the first tribe or men which they say
they originated from. One story says that the childe
of an Antediluvian made a pact with forces beyond Mortal Cults
human understanding in order to make war on the
thirteen Clans. He took the name Baal-the-Destroyer, The Baali prefer to draw cults of weak-willed
and he led his apostles against the Second City. The mortals around them to feed upon and to use for
battle was terrible, and none caught in its wake were their deprave rituals. The typical cult follow the
spared — Demon and Kindred alike perished. But the ideological and philosophical beliefs based on
Baali and their unholy allies were routed and fled, Satanism, however there are maybe cults based on
and over the millennia, they faded from memory, to other religions, however most are pagan so they
legend, to cautionary tale. can perform their depravity.

The Baali do still exist, the First Inquisition weeded The trappings of religion fascinate them, and
they often take up residence in abandoned
out the stupid and the careless, but left the clever and
churches and other places of worship that no
the patient. Some went into torpor, while others longer feel the touch of faith.
simply claimed membership in another Clan and
begged for sanctuary. Now, in modern nights, the Osiris is the most common Predator Type for the
bloodline sees more concentrated activity than it has Baali but others feeding practices are not
for centuries. Baali are explorers and seekers of uncommon.
secrets. They will do almost anything and sacrifice
almost anyone to gain access to occult mysteries.

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The Factions The Destroyer


Those who follow the Ba'al-called-the Destroyer
There are factions and there are cults. Factions are the seek an end to all things, that their masters might enter
teachings of the Three Baali Methuselahs that all Baali this world and begin again. They do not seek the
has descended. One does not have to of descended wanton slaughter of innocents, but rather to inherit the
from a specific Methuselah to follow the faction, but legacy of incessant chaos, and to grant a birth right to
the majority of Baali do fallow the teachings of the
the next turning of the cycle of oblivion.
one they descended from.
Baali who fallow a faction agree through action that
there are certain ways to do things. There are four Many among the Baali bloodline who deserve the
main factions of Baali but lesser known faction do "bloodthirsty cultist" stereotype with which they are so
exist. frequently identified are these "Servitors of the Void," as
many are wont to call themselves. Militant disciples of
ultimate destruction, they have been behind assorted
fabrications and folktales about depraved infemalists
and demon worshippers throughout history. In the past
they would muster great armies in misguided attempts
to slaughter entire cities as sacrifice. Today they have
learned to orchestrate from the shadows as puppet
masters and ring leaders. Many of the devoted in
modern times have been drown in by unreasonable
hatred and bloodlust and have lost sight of the true
goal. They became inextricably entangled with Satanic
hordes, diabolical host, and other conceptions of
infernal. The Destroyer’s welcome the coming of their
venerated Masters, they engage in blatantly obscene
rites and rituals using Dark Blood Sorcery, learned from
there demonic Lords, to open to Void and bring chaos

and destruction into this world.

The Celestial

Many Baali insist that sages such as Solomon,


beneath their Gnostic, Kabbalist and mystical
trappings, all served the same masters -- lofty powers
beyond angel and demon, beyond Heaven and Hell,
beyond even such meaningless distinctions as "good"
and "evil." Over these beings, in a place none can follow,
their creator rules, a nameless, omnipotent entity akin
to the God of modern religions.

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Following in the footsteps of their predecessors and These "Celestial" idolaters, with their thousand
parent cultures, angelic and demonic scholars use names, credos and magics, are among the most
millennia of compiled charms and circles to yoke difficult of the Baali to identify, much less hunt
otherworldly beings to their will. These Baali do not down. They do not acknowledge a common name or
often make their presence known in Cainite power
pantheon of godlings; such names are known to
struggles; such temporal concerns are unimportant to
have true power in the hands of those suitably
them. They are more concerned with the lifetime of
lifetimes they have with which to acquire knowledge informed (or indiscreet). Celestials are often found
-- with the ultimate goal of using that knowledge in association with mortal and Cainite occultists,
to achieve godhead. Occasionally one such creature many of whose beliefs and theories intermesh
(or, more likely, her summoned minions) emerges perfectly with their own -- disparate parts in an
from solitude to acquire some trinket or grimoire her unholy union.
circle does not already possess, but such occasions are
few and far between.

The Swarm

Some Baali claim to hear the siren song of their


masters much more clearly than the rest of their
brethren. To them, the world stirs with a secret
symphony, the strains of which have long been
chittered by some of its oldest inhabitants -- insects.
Avatars of the Swarm (for their ideology admits
none of the familiar Cainite concepts of siring or
generation) unfailingly cling to a single unifying
principle. Their sole purpose, or so they claim, is
perpetuation of the swarm from whence they were
born, and promulgation of the sweet songs that
issue therefrom. To this end, the insect-beings
employ mortal prisoners as grotesque birthing-flesh
for their larvae, defy traditional conceptions of
death through the cultivation of gargantuan organ-
pits, and gather in great subterranean hives, the
better to perfect their unity.
Ironically, these servitors -- drones in service to
their progenitor, who is king, queen, mother, father,
and shelter to them all at once -- are among the
most tolerant of Baal's children, for they work to
unify all oppositions into their vision. Theirs are the
parts made strong in a seamless whole. Theirs is the
secret that has slept since the birth of the world.
And theirs is the great rebirth that will herald the
return of darkness, under a sky blackened by
billions of beating wings.

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The Mystery The Multitude


It is not known which of the faces of the Children
are, or might be, the "original," but Scholars of the Some of those few who have heard more than
Enigma of Existence have been a part of human old wives' tales about the Baali believe
society for as long as human society has existed. internecine squabbles rooted in individual (and
The same holds true for vampiric philosophers of often irreconcilable) philosophies, practices,
the primal urge, and especially for the Baali. For and political divisions to be the sole reason the
as long as the bloodline has existed, certain of its Baali have not triumphed. The more energy
members have pursued that ultimate Why. The they expend on internal strife, the less is
Baali most devoted to the question are alien available to use to summon the universal
creatures, who have turned their unflinching demiurge.
attentions away Despite their fervour and fanaticism, it is clear
from the lesser concerns of society, solidarity and that a fundamental division of ideology and
even survival in contemplation of their Masters' practice strikes at the heart of these perverse
mysteries. Theirs is the secret at the centre of practitioners, leading to vicious battles
existence, the riddle that has plagued the universe between nests, and even the occasional betrayal
since the beginning of time. Such ancients have of the odd infernal school to mortal hunters.
forsaken everything petty and temporal in their
single-minded quest for the ultimate answer and
will let nothing stand in their way of their plan to
uncover it -- or crack the world trying.
The greatest trick
Driven by motivations even they do not fully
understand, these "Children of the Enigma"
the devil ever pulled
frequently regard as earth shattering that which
seems inconsequential to others. Indeed, some
was convincing the
younger Baali dismiss these scholars as being
more Hecate ideology than Baali. They prize
world that he does
nothing so much as enlightenment -- however
alien the notion might seem to others of their
not exist.
kind -- and thrive on fierce intellectual debate
over the smallest matters. A coven of Children of
the
Enigma may convene to plan for a ritual sacrifice
one night, concentrate their attentions on
corrupting clergy the next, and then abandon
both courses of action in the interests of arguing
the implications of some obscure Sumerian
prophecy. As irregular as they are insidious, the
Children may hold the key to the bloodline's
ultimate triumph -- or they may be ineffective,
deluded fools.

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Baali Archetypes Clan Compulsion


The Baali do their best to blend in wherever they are, BAALI: DEFILEMENT
and so they dress in modern fashion typical of the The vampire is compelled to corrupt or defile
country or region. Since the Baali enjoy influence over innocence. They will do this physically or mentally
others, their clothing is usually of good quality. Baali depending on the situation. Their desire to defile is so
however, can be found in all walks of life from all over strong they will receive a two die penalty on any roll
the globe. not involved with the corruption or defilement of
Mental or Social Attributes are usually primary, with others. This will continue until they are satisfied with
the other being secondary. Knowledges of all kinds are corrupting the body or soul of an innocent.
common, particularly Occult and Academics. Skills
such as Intimidation, Subterfuge and Leadership also
show up quite often

Disciplines
ENTREPRENEUR
You have always been a people person. When it came
to grade school, you were always picked first and
never disparaged any opportunity to get up in front of
the class and give a speech. After graduation, you were Presence: The ability awe or cause dread in their
on the fast track to success, always the talk of the victims. The Baali use Presence to terrify and seduce
town. And then, you were chosen by the Baali to their victims. When feeding, the Baali use this power
become their face to the masses. so their favoured vessels will always come back for
CLAN MIMIC more more, or to create a specific Resonance in the
You have infiltrated a clan. You have learned to blood to feed on.
impersonate someone from another Clan that shares
similar Clan Disciplines (Toreador, Malkavian, The Obfuscate: The ability to melt into shadows, craft an
Ministry). You may have come from a line of Clan illusory appearance, or fade from plain sight. The Baali
Mimic to completely cover your origin story. spy on their prey clad in shadow, whether to feed
discreetly or learn a targets sins and vices from the
RELIC HUNTER
shadows.
Some would say you watched way too many Indiana
Jones movies. Daimonion: The Baali use this dark power to peer
into the souls of their victims soul, cause pain and to
OCCULT SCHOLAR curse. With Daimonion the Baali can learn others
The Baali have some of the best occult knowledge in weaknesses and exploit it or corrupt them to feed the
the world. In life you may have studied the occult and Children's Dreams.
in unlife you continue to do so.
Daimonion
Daimonion is a diabolic power practiced by the Baali,
Bane they powers were taught to them by The Children to
harness the corruptive powers of the Outer Darkness.
The Baali are particularly vulnerable to religious ƒ Type: Sorcery
symbols; unless those symbols have lain abandoned for a ƒ Masquerade Threat: Low-High The individual
least half a century, the Baali are repelled. Crosses, Stars level of Daimonion very in effect.
of David, chants of verses from the Qur’an – all repel the
Baali as the Flaw Folklore Block to Holy Symbols. ƒ Blood Resonance: Choleric. The
The Baali also suffer double damage from any Faith- blood calls out for fear and and
based power. terror.

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 System: The Baali must


Daimonion first be able to speak to
the target, playing upon
These are the mysteries of the his inadequacies and the
Baali, black arts torn whole and inescapable consequences
beating from the sorcerer-kings of of his shortcomings. For
ancient cultures and prehistoric the duration of the scene,
civilizations, incoherent the user may attack a
memories passed from tome to single individual each
tongue, hearkening to times of turn in a Daimonion +
oblivion. They are sibilant secrets Manipulation vs
in which all begins to end and Composure + Intelligence
begin again. With every new night conflict, causing Mortal
and novice brought into the victims into fits of terror,
circle, the telling grows shorter. mindless panic-borne
flight like Rötschreck.
Vampires effected by
Level 1 Fear the Void Below feel
their pending doom and
SENCE THE SIN
A real mark always convinces himself. The most can only act in their own defense for a turn. If the
dangerous Baali aren’t the ones that use extortion, threats, Mortal cannot escape the presence of the Baali they
or over displays of power; the most dangerous Demons will pass out for three turns. Kindred targets may resist
simply know how to talk their victims into cutting their after the first turn with a Willpower roll equal to the
own throats. This power allows the Baali to find a target’s Baali's margin of win. If the Kindred target garners
vice. more successes than the Baali did on her original roll,
 Cost: One Rouse Check he resists the power completely.
 Dice Pools: Daimonion + Insight vs
Composure + Subterfuge
Level 3
 System:The player rolls Daimonion + Insight vs the
subjects Composure + Subterfuge. If successful, the
CONFLAGRATION
Baali can sense the subject’s greatest weakness. The
significance of this information is dictated by the Not all of the Baali’s powers are designed for
degree of success: One success might determine a low manipulation and subtlety. The Demons can also call
Humanity, weak Willpower, or a poorly defended up the fire from the realms of their infernal patrons,
avenue of approach, while two might yield a closely hurling it at their enemies in exultation of the Outer
guarded secret or conversational misstep. Three or Dark. This fire spreads and burns normally, but when
more yields a central derangement or formative
it is first created it is black and cold, as though drawn
trauma from the subject’s past.
from a place where terrestrial physics do not apply.
Level 2  Cost: One Rouse Check
 Dice Pools: Daimonion + Occult
FEAR THE VOID BELOW  System: The player burns their own vitae making a
Once the Baali has mastered reading a subject’s darkest Rouse Check, this creates a bolt of black flame that
secrets, he can reach into the victim’s mind and twist what inflicts one die of aggravated damage; more Rouse
he finds there. The shock of feeling one’s sends the victim Checks may be made to increase the size and
into catatonia or fits of panic. damage of the flame. Such fires are fleeting and
 Cost: One Rouse Check dissipate at the end of the turn, unless the Baali
 DicePools: Manipulation + Daimonion continues to make Rouse Checks on Conflagration
vs Composure + Intelligence over several turns, gradually creating a larger flame.

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KINDRED BLOODLINE
BAALI

The player also rolls Dexterity + Occult (difficulty 6) to ll injuries sustained by the target in such an encounter are
hit his target, who may dodge as normal. Vampires illusory (substitute catatonia or torpor for death as
confronted with this black fire make Rötschreck tests appropriate) and vanish upon the phantasm’s defeat or the
as if confronted with a similar quantity of normal Baali’s loss of concentration.
flame.

Level 4
PSYCHOMACHIA
Level 5
With this power, the Baali combines his ability to read
the psyche of a victim with the ability to summon up CONDEMNATION

matter from the Outer Dark. Psychomachia pits a The Baali levies a curse upon the victim. The more skillful in
victim against the most dangerous, shameful parts of her dark studies the Baali has become, the direr the curse is
likely to be. Legend states that some Baali can wield curses so
her own subconscious.
foul that the victims attempt suicide after a single night —
 Cost: One:Rouse Check only to find that they can no longer die.
 Dice Pools:Daimonion + Manipulation vs
 Cost: One Rouse Check
Composure or Resolve
 Dice Pools: Daimonion + Occult
 System: The vampire, after learning the targets
tragic flaw (such as after using Sense the Sin), forces  System: A Daimonion + Occult roll (difficulty equal to
the subject’s Willpower) dictates the length
the subject’s player to roll her Resolve or
and severity of the curse. Successes must be split
Composure (difficulty 6). Failing this roll pits, the
between both these effects, as per the sidebar below.
target against an apparition summoned from her The player must split successes between effect and
darker self, perceptible to the subject only. The duration – curses with zero successes allotted to
target may see or feel his abusive father, a long-dead duration last for one night. For example, if the Baali’s
lover, a childhood bogeyman, or (for Kindred player rolls four successes, she can inflict a two-success
victims) even the Beast itself. A botch indicates the curse for one month, a three-success curse for up to
target has been overwhelmed and frenzies — or, week, or a four-success curse for one night. At any time,
worse, becomes possessed by his inner demons. the Baali may choose to end the curse. Storytellers
This imaginary antagonist may be wholly narrated should feel free to invent creative or story-appropriate
curses.
or assigned Traits equivalent or slightly inferior to
the victim’s, at the Storyteller’s option. A

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The Children of the Outer Darkness


The Children are ancient beings who sleep deep in an incoherent maze known as the Labyrinth waiting for
Oblivion to consume everything. They are known by many other names; Neverborn, Malfeans, Primordials,
Never Dead and Decani. Whatever name they go by they are being with almost god-like powers, which have been
around since the creation of the world.

No one truly knows how they came into existence was unknown, and they were thought to have simply been
around since the creation of the world. The scholars of the Baali have a few theories about the Children’s origin,
the most common theory is that The Children are the cosmic pain taken form of flesh and soul when life and
death were separated.

These beings have physical bodies in self-created tombs in the earth, when the flesh body of one of the Children
is found the Baali build a pit known as Wells of Sacrifice on that spot. These Well’s are used as a conduit to
commune with the Children.

The physical body is linked to the Children’s souls and minds which exist in the Labyrinth on the edge of
Oblivion. The Children are forever dreaming, but that doesn’t stop them from interacting with the world. Many
of them have legions of dead souls following and worshiping them, these souls are known as Spectres. They carry
out their masters will to hasten the end of all creation.

The Baali believe that if the Children’s soul is reunited with their body, they will bring the end to all creation.
Some Baali wish to waken the Children from their slumber to bring on the end. However, some Baali wish to
keep the Children asleep in their torpor by performing rituals of depravity and sacrifice they lull the Children to
sleep, dreaming of the depravity and corruption they crave. The first Baali wars were fought between sects
because of these two views, one side lead by Nergal and the other Moloch.

Oh my time is up
I know you’re going to burn me
Your judgment coils just like a snake
Around my neck
My destiny is certain
Your curse floats above me
Like a melody I hear
And Heaven’s gates are bolted But
now I’m not even sure
If they want me down in Hell
Let me know, lest we rest
Sing me this song of death

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BAALI KINDRED BLOODLINE

THE TAKING OF THE SPIRIT


Dark Thaumaturgy By calling upon the power of Hell, this path allows the
infernalist to strip away the temporary Willpower of
There are more things in heaven and earth, Horatio, her victim, leaving an almost soulless automaton ready
to serve the infernalist without question. Some
than are dreamt of in your philosophy.
fiendish vampires have built entire legions of servants
— Hamlet, I.5, 166-167. for themselves with this power. This fearsome path
works on vampires and kine alike.
The Baali have been diabolists longer than any other ■ Cost: One or more Rouse Checks
creature on the planet, and were gathering infernal lore
■ Dice Pools: Willpower vs Willpower
even before their progenitor cast them down into the
■ System: The infernalist loudly calls forth the legions
ancient well. With the True Names taught to them by the
of Hell to steal away the spirit of her target and then
Children they called upon the hosts of Hell to teach them
touches her target. Depending upon the
the rites and rituals of the damned.
circumstances, the Storyteller may require a successful
Dexterity + Brawl roll for the thaumaturge to make
■ Nickname: Infernalism, Dark Thaumaturgy, Dark
contact with the intended victim. Once contact is
Sorcery.
made, the infernalist must engage in a contested
■ Characteristics: Dark Thaumaturgy is expressly defined
Willpower roll against the subject. If the victim
as sorcery taught by demons. Rather than the vampire
accumulates more successes on this contested
utilizing magic inherent in her blood, she calls out to the
demon and it allows her to utilize its infernal energy. Dark Willpower roll before being reduced to zero
Thaumaturgy is absolutely, unashamedly, viciously evil. Willpower, he resists the powers of Hell. In addition,
Dark Thaumaturgy requires the user to call out demonic the suffering he endured hardens his mind, and this
names and speak infernal blessings, is infernal and infernal path may not be used against him again a full
corrupts the user’s soul with each use. All of these powers year. If the victim is reduced to zero Willpower, he
require a point of morality loss when they are first used must do the vampire’s bidding, not speaking, staring
and continuing tests against a character’s Humanity each blankly forward, in a state much like a zombie until
time they are used after the first. he has regained one dot of Willpower, as per the chart
■ Type: Sorcery below. If the infernalist is killed, the victim regains all
■ Masquerade Threat: Low-High. The individual of his lost Willpower immediately. A Beastial Failer
appearance of the powers and Rituals in Dark on the part of the infernalist has unique results: He
Thaumaturgy varies as widely as their effects. loses a number of temporary Willpower points that
■ Blood Resonance: Sanguine. Although not inherent in corresponds with his mastery of said path. These
the Blood itself, Dark Thaumaturgy responds eagerly to Willpower points return at a rate of one per night. If
blood from human occultists, sorcerers, and cult leaders, all points are lost, he may come under the control of
as well as murders and sinners. otherworldly forces.

■ Duration: The Willpower siphoned by this power


returns at a rate determined by the Dark
Thaumaturgy’s rating:
• Return of 3 Willpower points per day’s rest
•• Return of 2 Willpower points per day’s rest
••• Return of 1 Willpower point per day’s rest
•••• Return of 1 Willpower point per week’s rest
••••• Return of 1 Willpower point per two week’s rest

18
BAALI KINDRED BLOODLINE

BIND THE INTERLOPER (LEVEL 1-5)


Rituals This ritual allows a vampire to force a demon
summoned by another infernalist into servitude,
allowing him to command the demon as if he
Unless otherwise noted, performing a ritual, wards or summoned it himself. Some methods may include
warding circles are the same as in the core book . promising a bounty of souls to the infernal in
payment, knowledge of the demon's True Name

Level 1 (which probably differs from its summoning name) or


a sacrifice of a valuable object or commodity like the
caster's blood. The ritual's level varies depending on
CALL FORTH THE HOST (LEVEL 1-5) the potency of the entity being bound (see the table
This ritual draws forth a demon or tortured spirit from below), and the ritual requires 10 minutes per level to
the Inferno. The creature appears through the power of perform. The vampire must know the demon's name
the ritual and follows the vampires’ instructions to the and achieve more successes on the roll than the
letter (but not the spirit -- demons are known for warping original summoner accumulated when calling the
their orders to serve their own ends). Note that most
demons resent being summoned and ordered around in demon forth. Should the binding succeed, the demon
this way; they may return later of their own volition to serves the vampire for the remainder of its servitude
torment the would be sorcerer. The character must know period, without beginning a new one.
the name of the demon she wishes to summon for this Level Demon
ritual to take effect. Demons take many forms, though 1 Imp (a mindless, slave demon -- Physical
they may generally disguise themselves to walk unnoticed Attributes of 1, Intelligence 1).
among humankind. 2 Shade (a tormented soul -- Physical
Attributes of 2, Mental Attributes of 2).
System: This ritual requires one hour per level to perform 3 Pit Lord (a demonic sergeant-at-arms --
(for example, summoning an imp takes only one hour, Physical Attributes of 3, Social and Mental Attributes
while summoning a shade takes three). The summoned of 2).
demon serves the character for a number of hours equal to 4 Lesser Demon Noble (a ruler of some
10 minus the level of the ritual (again, by way of example, territory in Hell -- all Attributes of 3 or greater, likely
an imp would serve for nine hours while a shade would with 10 - 12 points in Disciplines).
serve for only seven). During this period of servitude, the 5 Greater Demon (All Attributes of 5 or
demon may not harm the caster, and it must follow her greater (though these may rise to godlike levels), with a
instructions exactly. When the duration of servitude daunting array of Disciplines).
expires, the demon vanished in a puff of sulfur and returns
to Hell (though it may return of its own accord later to
even the score). RITE OF CONTACT
This is a method by which Baali can announce their
Level Demon presence to others of their clan in a city. When a half
1 Imp (a mindless, slave demon -- Physical hour incantation is recited, with the Baali enveloped
Attributes of 1, Intelligence 1). in total darkness, a telepathic message is sent to the
2 Shade (a tormented soul -- Physical Attributes of oldest Baali in the area and then to all others in order
2, Mental Attributes of 2). of age. The ritual allows a one minute dialogue with
3 Pit Lord (a demonic sergeant-at-arms -- Physical each individual, contacted at their discretion. This
Attributes of 3, Social and Mental Attributes of 2). ritual has also been used as a distress call.
4 Lesser Demon Noble (a ruler of some territory in
Hell -- all Attributes of 3 or greater, likely with 10 - 12
points in Disciplines). APORT OBJECT
5 Greater Demon (All Attributes of 5 or greater This ritual allows the practitioner to magically
(though these may rise to godlike levels), with a daunting enchant an object. The next time the Infernalist
array of Disciplines). desires the object in her hand, all she has to do is speak
a magic word and the object appears. This ritual takes
several nights to complete. The infernalist must spend
hours holding the object and repeat the magic word
that will be spoken to summon it.
■ Ingredients: The vampires Blood and a bit of her
flesh.

19
BAALI KINDRED BLOODLINE

BIND THE FAMILIAR VERITAS LOQUI/ SPEAK TRUE


The Ritual calls a binds a familiar to the infernalist. This The caster entreats demons to answer his questions,
hour-long ritual calls up a minor imp that possesses an revealing secret knowledge or unearthing mysteries.
animal's body and serves the infernalist faithfully. Most demons are not omniscient, however, and this
■ Ingredients: The freshly dead corpse of animal to be
possessed. ritual's effectiveness is limited by the demon's
knowledge. This ritual has no visible effect, but
THE KNOTTED CORD individuals with Auspex sometimes claim to have seen
This Ritual has saved many an infernalist from trial and imps or homunculi whispering into the vampire’s ear.
execution, by silent accusers. The infernalist must knot a The number of successes accumulated on the roll
length of rope while reciting the name of whomever she
wishes to silence. Unless the target beats the infernalist in determines the extent of the information the demon
an opposed Willpower roll, he is unable to denounce her. must reveal. The caster may ask only one question of
■ Ingredients: A length of rope the demon, but he may cast this ritual as many times as
he wants.
DOMIOE OF LIFE
Many Baali have low Humanity and cannot use the Blush
of Life as effectively as others, this Ritual allows the Successes Amount of Information
vampire to simulate one aspect of humans. The vampire 1 Yes or No.
can eat, drink or breathe just as a mortal can. The vampire 2 A short sentence.
can assume the flesh tone of a mortal, her body 3 A descriptive synopsis (3 - 4 sentences).
temperature to rise, make her heart beat, or anything else 4 A complete answer.
she desires. The effects last for one entire night.
5 An encyclopedic answer, which may
CURSE OF OEDIPUS include the topic's history, interesting personages’
This ritual blinds the target - who need not be seen, though involved or even apocryphal lore never before known
the caster must know her name or what she looks like - for to mortals or Cainites.
a number of hours equal to five minus her Stamina. ■ Ingredients: The caster must break a dried bone in
■ Ingredients: Burn a stick of heavy incense
two for this ritual to take effect.

Level 2 Level 3

HAUNTING MEMORIES WARD AGAINST DEMONS


A Baali can maintain his Humanity through this ritual, the This Ritual wards an item against demons, in spirit
practitioner creates painful images and transfers their form and in possession or a body or item. Any attempt
Stains to the next person touched. The victim will be
haunted by these reoccurring, demoralizing images until by them to manipulate or pass through the item
they roll to remove the Stain from their Humanity. The triggers the effect. This ward uses the standard rules
vampire can transfer all their Stains with this Ritual if they for Wards (Core Book p. 275).
wish, however only one can be transferred per turn. ■ Ingredients: A handful of powdered bone mixed with
the Blood.
BRING FORTH THE HELL BEAST
Through the use of this Ritual, an infernalist may infuse an
animal with corruption and rage. The beast becomes
twisted and evil, seeking to wreak the Devil's own havoc on
humanity. An infernalist who knows this ritual merely SIGN OF THE DEMONIC
needs to lay his hands on any beast and thereby infuse it
with a little of his blood (one Rouse Check). The animal This ritual makes the Infernalist immune to the attacks
flies into a rage and attempts to kill anyone and anything it of all spirits – demonic or otherwise – for one scene,
encounters, until slain. This trace of infernal taint provides though she cannot affect them for the same period. By
increased strength (Potence 1), and the animal becomes so remaining absolutely motionless, the Infernalist may
frenzied that it feels no pain (and is not affected by wound extend its duration three fold. Movement after the first
penalties).
scene automatically dissolves the protection.

20
BAALI KINDRED BLOODLINE

THE LEADEN HEART VILE SWARM


An infernalist uses this Ritual to bind a target to the spot This Ritual allows entire swarms of vermin to be
so he cannot flee the fate in store for him. After a 10- commanded and used on missions of destruction. The
minute Ritual, the victim finds himself unable to flee the infernalist performs the Ritual to summon a horde of
area, unless he can beat the Infernalist’s successes in a creatures (insects, bats, or rats) and then feeds them
Willpower roll. Should the victim botch this roll, he grows her blood. These bound creatures swarm at the
paralyzed with fear and cannot act in any way until the Infernalist’s command, overwhelming foes and
magic expires. The Ritual's power ends either at cockcrow destroying crops and property. As long as the
(dawn/dusk). This Ritual is not limited by any distance; as infernalist concentrates, the swarm is disguised (such
long as the infernalist has a personal token she may affect intense concentration requires the player to spend one
her subject. Luckily for that subject, the token is consumed Willpower point each hour). Hundreds, even thousands
each time this Ritual is enacted. of creatures compose the swarm, and only fire or some
■ Ingredients: Targets name and a personal token (a piece other form of destruction can halt its rampage.
of clothing, a lock of hair)

LETHEAN CHAINS
The infernalist may erase memories from his target by
Level 4 using a special potion, thereby concealing his evil
actions. This Ritual allows the infernalist to distill a
potion that causes the imbiber to forget all that
happens for the space of one night - in her amnesiac
WARDING CIRCLE AGAINST DEMONS state the victim is easily led astray and can even be
This Ritual creates a circular Ward on the floor or ground, blamed for the crimes of the infernalist. The Ritual
intended to prevent the passage of spirits. Although more itself is simple, taking only a few minutes of
difficult than some Warding circles, it is one of the most preparation time.
commonly found in grimoires and other sources. A human ■ Ingredients: The potion's ingredients include the tears
occultist could potentially reconstruct a functioning of a demon or water from an Underworld, so are hard
version of this Ritual with an Intelligence + Occult test to obtain. Each preparation of the potion contains a
(Difficulty 6), although they could not cast it without vitae number of doses equal to the Infernalist’s successes.
or some other supernatural aid or element. This ward uses
the standard rules for Warding circles found in the core
book.
■Ingredients: The caster draws the Warding circle with an
iron knife dipped in powdered bone and Blood.

BALEFIRE Level 5
This ritual allows the Baali to draw upon the Balefires of
Hades to bathe her body in a sickly blue green glow. The
Baali is able to throw bolts of this toxic energy at her SOUL LEECH
enemies. Any number of bolts may be thrown, at the rate The Infernalist with this power can draw souls out of
of one per turn, but each costs the Baali one Rouse Check. the recently deceased with a successful Wits + Occult
Hitting requires a Perception + Occult roll; he takes three roll (difficulty of the soul's Willpower). The Infernalist
points of aggravated damage. Any non-living material hit cannot retain the souls, but drawing them out with this
by the Balefire decays; wood warps, metal rusts, stone ritual destroying them while replenishing the
becomes soft and crumbs. Infernalist. Each soul thus absorbed gives the
■ Ingredients: The material component is a piece of Infernalist five Rouse Checks worth of blood and heals
radioactive waste or raw uranium. one wound or slack Hunger. The Infernalist also
receives a rush, stronger than any blood drinking could
give. Souls go through complete agony during these few
moments. They appear as vapour cloud of swirling light
wisping around the Infernalist, making terrible
moaning sounds for the entire duration. The face of the
victim can be seen in the vapour.

21
BAALI KINDRED BLOODLINE

INTO THE ABYSS


This ritual allows the vampire to step into Hell itself. Why
anyone would want to do this is unknown, but some say
that ancient artifacts lie among the hoards or Hell. This
ritual requires 24 hours to cast, during which the vampire
must remain awake. At the end of the ritual, the portal
opens, and it will remain so for a number of hours equal to
the caster's Willpower. Denizens of Hell may not escape
through this portal, though they may attempt to deny exit
to any vampires who have invaded their realm of eternal
torture.
■ Ingredients: To enact this ritual, the caster must wash an
entire wall with the blood of children; the wall then
becomes the portal into Hell.

OF FILTH AND FLIES


More than any other Kindred the Infernalists have every
reason to fear final death. Not only are they hated by most
other Cainites, some have even sold their souls to demonic
forces in exchange for vast power. This ritual was
developed so Infernalists could ensure continued service
under their demonic masters as well as postponing the
inevitable loss of their soul. This ritual turns the infernalist
or his chosen subject into a huge swarm of flies in the face
of imminent death. Within the next 24 hours after the
ritual has been performed, whenever the subject hits
Incapacitated or below when taking damage he will instead
burst into a sentient swarm of flies. When the swarm
returns to the circle the subject will awaken the next
evening buried in the soil where the carcass was,
incapacitated but with a Hunger points total reflecting
how much of the swarm managed to return. If the swarm
fails to return within the 24 hour limit it will transform
back into the subjects physical body without blood and
Incapacitated at the spot where the largest part of the
swarm is located.
■ Ingredients: The Infernalists needs a mammal corpse, the
size of a pig, dog or human kid, and bury it in loose soil. He
then needs to mix three Rouse Checks worth of Vitae with
faeces and draw a wide circle with it around the spot where
the carcass is buried. The infernalist or a subject of his
choice then sits in the middle of the circle and paints an X
with the mixture on the forehead. The subject then has to
consume two handfuls of maggots. These will be absorbed
by the subjects’ Vitae and won't result in vomiting.

TRANSFER ESSENCE
This ritual has save many Baali from which hunters and
their many enemies. The ritual transfers the Infernalists
soul into a new body. The casters old body crumbles to
dust. This ritual requires a Stamina + Occult roll.
All mental and social skills and attributes and are
transfered, the physical statics are the same as the dead had
in life. All vampiric Disciplines and Blood Potencies are
transfered as well. If the corpse is more than human -
werewolf or changeling -the vampire may be gaining new
powers as well, becoming an Abomination or Maeghar
(Storytellers discretion).
■ Ingredients: A fresh new human corpse, no more than ten
hours dead.

22
LORESHEET

Sahar-Hannibaal

A fter his grandsire Tanit, went into torpor he became


the leader of the Order of Moloch.

The Baali that are the descendants of the Methuselah known as


Moloch, who was also called Andramelech by the Cainites of
ancient Phoenicia and Ba’al-Hammon by the Cainites of Carthage,
where he was worshiped openly as a god. Subtle, seductive and
cruel beyond human imagination, Moloch devoted his existence to
controlling the sleep-cycle of the powerful entities known
primarily as the Children.
Moloch’s descendants follow his teachings, committing horrors
and atrocities by defiling humanity, lulling the Children down
with a symphony of horrors to prevent them from waking and
ending the world.

Lore

● Occult Library: Your connection to +o† 1-m |-h; ou; |_u;; 7o|v The exact nature of the Occult Relic
Sahar-Hannibaal and his followers -ѴѴo1-|;7 |o ѴѴb;vķ om|-1|vķ -m7 is subject to the Storyteller’s
;m|ou -m7 -vvb]m |_;l approval.
gives you access to a secret library
|omembers of the Extended Cult,
somewhere close to your domain, or who may assist you, or school you.
the domain you are visiting. You Note that unlike regular ●●●● Defender: The Order of
know from rumour or reliable Backgrounds, use of these dots Moloch are the secret defenders of
require a Boon in return. the world, keeping the Children
sources where one of these libraries
slumbering. Either you were taught
should be located. Once per the ways of The Order by Sahar-
chronicle you can use this knowledge Hannibaal, or his cult taught you
to study in this library and develop ● ● ● Occult Relic: You have in your Moloch's dictates. But Baali respect
possession or know the location of your knowledge and will contact you
your Occult Knowledge. When you
an Occult Relic. You can trade this for knowledge, in return you can ask
have access to the library any Occult for boons and favours.
Roll has a 2-dot bonus, subject to the relic for three dots in Resource or
Storyteller’s approval. for a boon from a prominent
member of the order of Moloch, ●●●●● Personal Favour: Your
● ● Order Member: Sahar-Hannibaal including Sahar-Hannibaal. relationship with Sahar-Hannibaal is
leads the cult known as the Order of Possessing this relic gives you a such degree that he has agreed to
Moloch. You are either a member of Status bonus of one die to Social come to your aid when you are in
the Order or have a close bond to rolls when you are among other need. You have been taught a ritual
those who are. Baali. that will show him your location and
visions of your soroundings. This
can be used once be story.

23

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