Beruflich Dokumente
Kultur Dokumente
For all the VAMPIRE fans out there and for the love of the game.
DESIGNS
WRITTEN BY - The many creative creatures over the years,
most of this book is a collaboration of
Vampire the Masquerade Source books (With a little creativity on my part).
ART
COVER ART DESIGN BY - Jasin Holliday | Vampire the Masquerade Logo
by Chris Elliott,Tomas Arfert.
Sirens,
Hexen,
Banshees
Daughters
of
Cacophony
1
DAUGHTERS OF CACOPHONY
BLOODLINES
2
DAUGHTERS OF CACOPHONY
BLOODLINES
Where ever they came from, they are here now. Maybe it’s our alleged Malkavian heritage or
While many consider them a limited form of bastard maybe hearing music all the time is enough, but
Toreador or Malkavian, They prefer to think of sometimes they lose it. Now, plenty of them
themselves as a specialist. However, anything that have problems. You don’t live forever and not
ensures they remain in the shadows suits them well. Let gather a few issues. But every now and again,
the others fight for power and glory; they have what some of them fall apart in the worst way. They
they want already. hey have music, and that is all any of are not talking a few days of counseling; they
them could really ask for. are talking lost on the moors bat shit crazy.
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DAUGHTERS OF CACOPHONY
BLOODLINES
4
DAUGHTERS OF CACOPHONY
BLOODLINES
CHORISTERS
While most of us prefer to remain solitary, a few of us
like to keep their sisters close in their solitude. The
voice is more powerful in a choir, and so it has often
proved the case with our powers. It seems the Fugue is
often of great benefit to us when working together.
While we all hear a different melody, the underlying
tune is the same, and it can be of great help in
coordinating together. The Choristers have several
reasons for gathering together, but in many cases, it is
simply for mutual support. Being outside most Kindred
politics might sound safer, but it actually leaves you
with few allies. benefit to us when working together.
While we all hear a different melody, the underlying
tune is the same, and it can be of great help in
coordinating together. The Choristers have several
reasons for gathering together, but in many cases, it is
simply for mutual support. Being outside most Kindred
politics might sound safer, but it actually leaves you
with few allies. Choristers usually have great control
over Melpominee, and seek out ways to become more
than the sum of their parts when working together.
They form very intimate groups made only of fellow
Daughters. When they exert their power, they are truly
formidable, but it is unclear whether this is because
they are Daughters or because they have learned how to
work together for the best effect, like any other group
Whatever the case, many other Daughters are highly
concerned about the growth of Choristers. For a start,
gathering together makes other people nervous, and the
last thing our tiny bloodline needs is too much
attention. That they prove even more dangerous when
together only makes things worse. The secretiveness of
such groups and extremely insular nature also makes a
lot of powerful people wonder what they are hiding. A
few Daughters wonder if they are hiding something
from the rest of us too! However, a recent concern has
been raised that perhaps this flocking together is
actually part of the original Tal’Mahe’Ra plan. Perhaps
the experiment isn’t actually over, and something will
drive us all to gather together and join a great song that
will tear everything apart.
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DAUGHTERS OF CACOPHONY
BLOODLINES
SOLOISTS
the second sign is listening for them. It’s no
Most of us prefer to keep to ourselves and avoid each
coincidence that more than a few Banshees have
other’s company. The opposite of the Choristers is come from the ranks of the Sisters.
practically the default for our bloodline. The problem of
us coming together is this; few of us are good at sharing THE QUIET CELEBRITIES
the spotlight. Sure, the odd duet is fine, but more than We all want to sing, but not all of us want to be
that you become a group and then no one gets to shine famous. Fame is a double-edged sword for the
the brightest. None of us want to be anyone else’s back- kine, but it can be downright dangerous for
up singer either. So the best thing to do is meet up for Kindred. Our lack of aging is also a problem if
the occasional jam and otherwise leave each other alone. we finally hit the big time. Sure, Cliff Richard
By the way, if you think I was just talking about singing, and Madonna might have an uncanny ability to
you haven’t been paying attention. While some of us are their youth, but sooner or later your eternal
happy to just stay out of each other’s way, a few take it a beauty gives the game away. So you might think
lot further. They have been known to even leave the you have eternity to work your way towards
cities and seek a more rural life. A lot of tales of singing at Carnegie Hall or Wembley Stadium,
mysterious voices on the moors or the like can be but once you do, it is quickly time to retire. For
attributed to our less sociable sisters. While few of these most of us that seems like a waste of talent,
extreme Soloists make many friends, I’m told the especially when (even if I’m being modest) only
Gangrel hold them in high esteem, and many have even the most incredibly talented singers are ever
joined some quite wild gangs of traveling Kindred, even Embraced by us.
though they rarely stay in even such small company for So, some of us have formed a society to help deal
long. with this problem. They control recording
labels, venues, and production companies so
they might employ any of us “for one night only.”
SISTERS OF THE FUGUE They also specialize in media manipulation and
We all hear the Fugue, the music that we carry with have the contacts to create whole new identities.
us. Many of us find it a distraction and try to tune it So when you get too famous, they can create a
out, while most of us find a way to live with it and new persona for you and make sure you don’t
follow its flow. But some of us actually work to listen to have to start your career from the bottom again.
it very closely. If it is truly the tune of humanity’s heart, The Quiet Celebrities often don’t have time to
they believe that understanding it might lead to do much singing themselves, but they are
incredible insight and power. Where it will lead them is extremely well connected across several
hard to tell, as the sisters rarely share their secrets. industries. They also form a very useful bridge
Actually, it is rare for you to be able to even get their between the Toreador and the Ventrue, able to
attention. Every spare moment they have is spent in converse about both music and finance in equal
meditation, listening to the melody in their mind and measure. Given their control over multiple
trying to commune with it. It’s hard to know if they major performance spaces, more than a few
have learnt much, but several new abilities are rumored Toreador owe them favours as well.
to have been developed amongst them. Some say they
can hear voices under the music, and these voices offer
hints of the future or the past. Some tell secrets, and
others warn of danger. It may be true, but I’ve always
been told that hearing voices is the first sign of madness.
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DAUGHTERS OF CACOPHONY
BLOODLINES
Archetypes
NIGHTCLUBE OWNER
You haven’t retired; you just stepped out of the
limelight. Some say you are past your prime, but you
always prove them wrong on the few nights you have
time to take the stage yourself. Your regulars wait for
those nights like no other. Those who hear you sing
wonder why you do it so rarely. But you prefer to . make
those few nights special, and leave the stage for others to
claim in between.
As a manager, you are constantly on the lookout for
new talent, and perhaps one might be trained in more
ways than just how to use her voice. You have also made
contacts among the Ventrue as a businesswoman, and
within the Toreador, who occasionally come to visit in
the hopes of hearing you once more.
you can make a crowd do anything.
CONFIDENCE TRCKSTER They are the sheep and you are the
You have an amazing voice, but singing isn’t really your shepherd.
thing. You have a different melody and use it to sway Your services are for hire. It doesn’t
those around you with honeyed words. There is always matter what you convince the crowd
music when you speak, sweet and strong, enough to to do, just that they are yours to
make people do you favours. You are always looking to command. You’ve made a lot of
play the angle, always have some action going on. With a friends among the Brujah, who like to
voice like yours, people just seem to trust you, and that’s use you to bring their labor force back
all you need. in line once more. Who knows, maybe
Disciplines aren’t as much your thing as people skills the Prince will ask you to help bring
and quick thinking. The other Daughters look down on some of the other Kindred back in
you for using your skills like this, but screw those stuck line too one day.
up bitches. You’ve made plenty of friends among the
Ravnos, and even taught them a trick or two.
SPEECHMAKER
You might not sing but you love to perform. Even
before you realized you were a woman, your voice
carried, be it in a debate chamber or on the streets in
front of a union meeting. Now that you’ve been
accepted as a true Daughter of Cacophony, you love to
gather a crowd, and when you have one, they belong to
you. There are very few causes you really care about
yourself. The cause doesn’t matter as much as the fact
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DAUGHTERS OF CACOPHONY
BLOODLINES
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DAUGHTERS OF CACOPHONY
BLOODLINES
Bane Disciplines
Fortitude: Who needs a bodyguard or bouncers,
The Daughters of Cacophony constantly hear music. crowds can get rowdy but the Daughters can handle
The tune is different for each Daughter. Some of them them. Fortitude can give them ability to put on a
hear violins, some an orchestra, some pounding drums, powerful show.
and a few a chorus of screams. Each Fugue is unique to Melpominee: Some Daughters use Melpominee to
the Daughter who hears it, and while it has driven some lift the spirit, others to cause fear. With this
of them mad, it is always beautiful to them in its own Discipline the Sirens can flavour the blood to their
way. You can often hear a Daughter humming along to particular liking.
the tune in their head. Presence: Presence can guarantee an captive
This might be a form of synaesthesia, or it might be a audience. The Daughters of Cacophony us Presence
hallucination. This constant song distracts the to build stage presence to their whim.
Daughters as much as it guides them, some say the songs
contains words of insight. Because of this constant tune
the difficulties of all their Awareness rolls increase by 1
for every level of their Bane and no Daughter of
Melpominee
Cacophony may have Awareness above 3 dots.
Named for Melpomene, the Greek Muse of tragedy,
the unique Discipline of the Daughters of
Cacophony is one of speech and song. The powers
of this Discipline explore the various uses of the
voice for both benefit and harm. As is the case with
mortal art, it is not always clear which of those
directions these powers take.
Clan Compulsion Nicknames: Nightingale
DIN OF DELUSION
Characteristics
The song in the Daughters head becomes so intense it Named for Melpomene, the Greek Muse of
can make them mad. For one scene the Siren hears the tragedy, the unique Discipline of the Daughters of
Fugue so load they must concentrate to hear anything Cacophony is one of speech and song. The powers
else. They also see colours and flickering images from of this Discipline explore the various uses of the
their peripheral vision. They receive a two-dice penalty voice for both benefit and harm. As is the case with
to rolls involving Manipulation, Composure, and Wits as mortal art, it is not always clear which of those
well as on rolls to resist terror frenzy. directions these powers take.
• Type: Mental
• Masquerade threat: LLow-Medium.
Melpominee doesn’t manifests visible or
causes effects that can’t be rationalized
and the people seldom don’t even realize
that they have been affected at all.
• Blood Resonance: Phlegmatic.
• Artists (especially singers), and people
with a passion for music. Club kids,
Dancers, Rock Stars.
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DAUGHTERS OF CACOPHONY
BLOODLINES
Level 1 Level 3
THE MISSING VOICE
MADRIGAL
The character can “throw” her voice anywhere
within her line of sight. This enables the Daughter to Music has the power to sway the listener,
carry on surreptitious conversations, sing duets with engendering specific emotions through artful lyrics,
herself, or cause any number of distractions. This pounding crescendo, or haunting melody. The
power can also be combined with other Melpominee Daughters of Cacophony can tap into music’s
powers to disguise their source (and some Daughters power, forcing listeners to feel whatever they wish.
use it to conceal the fact that Melpominee powers do The emotion becomes so powerful that the listener
not function through recorded media). must act, though what a listener does isn’t
something the Siren can directly control.
• Cost: Free
• Dice Pool: N/A • Cost: One Rouse Check
• System: This power functions automatically as • Dice Pool: Charisma + Performance vs
long as the character wills it. However, using Resolve + Awareness
The Missing Voice while performing any • System: The player rolls Charisma +
action other than speech or singing incurs a Performance. Each success instills the chosen
penalty of two dice on that action due to the emotion in a fifth of the Kindred’s audience.
disruption of the character’s concentration. The Storyteller decides precisely which
• Duration: As long as the character wills it. members of the audience are affected.
Characters may resist this power for the
duration of the scene with the expenditure of
a Willpower point, but only if they have
Level 2 reason to believe that they are being
controlled by outside individuals. The song
the vampire sings must also reflect the
emotion she wishes to engender — no one’s
PHANTOM SPEAKER
going to mob the concert security no matter
The Daughter can project her voice to any how well she sings “High Hopes,” but they
individual she has personally met. Distance is no might if she performs “I Predict a Riot.”
object, but it must be night wherever the target Affected individuals should act in accordance
presently is. The vampire can sing, talk, or otherwise with their natures — enraged Conformists
project her voice in any way she sees fit (including would join a riot but not start one, aroused
other uses of Melpominee), but she cannot hear what Bravos may force their attentions on the
she is saying, and therefore suffers a +1 difficulty to object of their desire, and jealous Directors
any rolls accompanying her utterance. For instance, may send cronies after their rivals. Multiple
the vampire could project her voice to an enemy in Daughters may use this Discipline in concert.
an attempt to intimidate him, but would suffer a +1 • Duration: One scene
to the difficulty of the Charisma + Intimidation roll.
• Cost: One Rouse Check
• Dice Pool: Wits + Performance Level 4
• System: The player rolls Wits + Performance
and rolls a Rouse Check, on a success their
voice can be heard by the chosen target. SIREN’S BECKONING
• Duration: Each success rolled allows one turn The Daughters of Cacophony don’t spread
madness as surely (or as visibly) as the Malkavians,
of speech; three or more successes
but their songs are definitely detrimental to one’s
allow speech for an entire scene.
sanity. With this power, the Daughter can drive
any listener to madness. Most of the time,
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DAUGHTERS OF CACOPHONY
BLOODLINES
Level 5
PRIMAL SCREAM
With Primal Scream the Daughter’s song is one of
VIRTUOSA terror, not rage. It is awe inspiring and makes her
appear frightening in the extreme. Her target
Most of the low-level Melpominee powers can only
becomes terrified beyond belief.
be used on one target at a time. When the Daughter
reaches this level of mastery in her Discipline, she can • Cost: One Rouse Check
“entertain” a wider audience. Each member of the • Dice Pool: Manipulation + Performance vs
audience hears the same message. Willpower
• Cost: One or more Rouse Checks • System: This power works in exactly the same
• Dice Pool: N/A ways as Mosh Pit, except that instead of
• System: The Daughter may use Phantom frenzy, it inspires Rötschreck.
Speaker or Siren’s Beckoning on a number of • Duration: N/A
targets equal to her Stamina + Performance.
The player must roll a Rouse Check for every
five targets beyond the first.
• Duration: : N/A
11
The sound of the drum is calling
The sound of the drum has called
Flash of youth shoot out of darkness
Factory town
Oh to be the cream