Beruflich Dokumente
Kultur Dokumente
Player Name
Bryseis 1 Ranger 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Tiefling Medium 22 Female 5' 6" 160 lba Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
17 STR
Strength
3 3 14 FORT 10 3 1 10 Passive Insight 10 + 0
11 CON
Constitution
0 0
CONDITIONAL BONUSES
15 Passive Perception 10 + 5
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
14 DEX 2 2 13
Dexterity REF 10 2 1
ATTACK WORKSPACE
15 INT
Intelligence
2 2 CONDITIONAL BONUSES ABILITY:
Ranged Basic Attack - Sling
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
11 WIS 0 0
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 4 0 2 2
Wisdom 10 WILL 10 ABILITY:
Melee Basic Attack - Unarmed
10 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 3 0 3
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
23 11 5 6 2 3 Ranged Basic Attack - Sling
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d6+2 2
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Infernal Wrath - Use infernal wrath as an encounter DAMAGE ABIL FEAT ENH MISC MISC
vs
2 2 0 n/a 0 Hunter Fighting Style. Far Shot - Increase projectile weapon range by 5 squares
Arcana INT
Bryseis Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Hunter's Quarry
WEAPON
Nimble Strike
WEAPON
Careful Attack
WEAPON
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Infernal Wrath
NECK
Evasive Strike
RING
RING
DAILY POWERS
Hunter's Bear Trap
UTILITY POWERS
Bryseis Page 2
CHARACTER NAME
Skills Action Point
Bryseis
PLAYER NAME ADDITIONAL EFFECTS
7 Acrobatics DEX (Trained)
2 Arcana INT
RACE
Tiefling
CLASS
Ranger
LEVEL
1 8 Athletics STR (Trained)
2 Bluff CHA
SCORE ABILITY MOD 0 Diplomacy CHA
HP AC 0 Dungeoneering WIS
17 STR +3
5 Endurance CON (Trained)
12
23 11 CON +0 0 Heal WIS
Fort 2 History INT
Spd 0 Insight WIS
14 DEX +2 14
0 Intimidate CHA
6 15 INT +2 Ref 5 Nature WIS (Trained)
5 Perception WIS (Trained)
13
Init 11 WIS +0 2 Religion INT
Will 4 Stealth DEX
+2 10 CHA +0 0 Streetwise CHA
10
2 Thievery DEX
ADDITIONAL EFFECTS Effect: Gain a standard action this turn.
Special: You are reset to one action point when
Passive Passive you take an extended rest. You gain an action
10 Insight 15 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL
Standard * * Melee or Ranged weapon Free Close burst 10 Standard * * Melee or Ranged weapon
ACTION RANGE ACTION 10 RANGE ACTION RANGE
6 vs AC One creature vs The triggering enemy in burst 4 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: You must be wielding two melee Trigger: An enemy within 10 squares of you hits Special: You can shift a number of squares
weapons or a ranged weapon. you equal to 1 + your Wisdom modifier (+0) either
Attack: Strength + 2 vs. AC (melee) or Dexterity + 2 Effect: The target takes 1d6 + Intelligence before or after the attack.
vs. AC (ranged). modifier (+2) or Charisma modifier (+0) fire Attack: Strength vs. AC (melee) or Dexterity vs.
Hit: 1[W] + Strength modifier (+3) damage (melee)
damage. AC (ranged)
or 1[W] + Dexterity modifier (+2) damage (ranged).
Level 11: 2d6 + Intelligence modifier (+2) or Hit: 2[W] + Strength modifier (+3) damage
Increase damage to 2[W] + Strength modifier (+3)
damage (melee) or 2[W] + Dexterity modifier (+2) Charisma modifier (+0) fire damage. (melee) or 2[W] + Dexterity modifier (+2)
damage (ranged) at 21st level. Level 21: 3d6 + Intelligence modifier (+2) or damage (ranged).
Charisma modifier (+0) fire damage.
Sling: +6 attack, 1d6+2 damage Sling: +4 attack, 2d6+2 damage
Bryseis Page 3
Hunter's Bear Trap
KEYWORDS USED
Martial, Weapon
ADDITIONAL EFFECTS
+1d6 to damage once per round (Hunter's Quarry)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
DAILY POWER
Bryseis Page 4