Beruflich Dokumente
Kultur Dokumente
Force Contention
Episode II of the Forces of Cularin Trilogy
A One-Round LIVING FORCE Tournament
by Matthew Domville
Edited by Jae Walker
Rumors are spreading on Cularin that the Jedi are out of control – that they’ve turned into nothing more
than thugs with lightsabers. In the midst of the furor, a Jedi has gone missing, and with him a dangerous
artifact of the Tarasin. Heroes are needed to recover both, before it’s too late for everyone. A LIVING
FORCE scenario for Heroes levels 1 to 9. We strongly recommend that this scenario be played after
"Force Concession" and before "Force Convention" (Episodes 1 and 3 of the "Forces of Cularin" trilogy).
© 2003 Lucasfilm Limited and TM. ALL RIGHTS RESERVED. RPGA is a registered trademark
of Wizards of the Coast Inc. Used under authorization. This scenario is intended for tournament use
only and may not be reproduced without approval of the RPGA Network.
Force Contention is a standard RPGA Network Hero Earnings
tournament. A four-hour time block has been set aside At the beginning of the round, if the characters are
for this event but the actual playing time will be about employed, they receive their pay. No matter how much
three and a half hours. time has passed since the previous round, they receive
It is a good idea to ask each player to put a nametag pay for one week. Characters who are not employed
in front of him or her. The tag should have the player’s but who have Entertain, Gamble, or Profession skills
name at the bottom and the hero’s name, species and may roll against those skills to see how much they have
gender at the top. This makes it easier for players to earned in the last week. Rather than using the method
keep track of who is playing which character. in the core rules for Entertain or Gamble, however, use
the method described for the Profession skill on page
Scoring the game for RPGA points: The RPGA has 96; that is, roll the check, and then multiply the result
three ways to score this game. Consult your by 100 credits to determine the amount you made that
convention coordinator to determine which method to week. Note that characters may use only one of the
use: above methods each round and must choose which
1. No-vote scoring: The players write their names and before rolling (Employment, Entertain, Gamble, or
numbers on the scoring packet grid, you fill in the Profession). Per the rules, you may take 10 on Entertain
top of the grid. That is all. No one is rated. This or Profession checks, but not on Gamble. There is no
method is used for people who are just playing for pay for unskilled labor in the LIVING FORCE campaign.
fun.
2. Partial scoring: The players rate the game master Issuing Force and Dark Side Points
and the scenario on their player-voting sheet, but Issuing Force Points: When heroes perform
don’t vote for other players. The game master cinematically heroic actions, don’t forget that you may
rates the scenario and completes personal and issue a Force point for such activities. Because this is a
event information, but does not rate the players as heroic campaign, we expect heroism - and encourage
a team or vote for players. This method is used judges to reward it. In the course of a standard LIVING
when there is no competition, but the convention FORCE event, there are many opportunities for heroism.
coordinator wants information as to how the game If a LIVING FORCE hero performs in a way that is
masters are performing, or the game master wants heroic, dramatic, and cinematic, then a Force Point is
feedback on his or her own performance. definitely in order. Our favorite story involved the hero
3. Voting: Players and game masters complete the at the premiere, who leapt from a moving speeder,
entire packet, including voting for best player. If grabbed a vine, and swung on that vine to attack
this method is used, be sure to allow about 15-20 someone in another moving speeder. THAT is
minutes for the players to briefly describe their dramatic, cinematic heroism!
characters to the other players, and about 5-10 Not everything will be that extreme, and you don’t
minutes for voting. This method is used when the have to jump from a moving speeder to earn a Force
players want to know who played the best amongst Point, but if a hero does something that makes you, the
them, or when the adventure is run in tournament judge, say, ‘Wow,’ then they should probably get a FP.
format with winners and prizes. Multi-round
adventures usually require advancing a smaller The core rules (pg 179) define “Dramatic
number of players than played the first round, so Heroism” as follows:
voting is required for multi-round adventures. To qualify as an act of dramatic heroism, an action
must fulfill three criteria:
When using Voting, rank the players in order of • It must accomplish a significant task in the
your voting choice while they are completing their defense of good or the defeat of evil;
forms, so that you are not influenced by their comments • It must occur at a dramatically appropriate time
on your abilities. (usually the climax of the adventure); and
A note about the text: Some of the text in the • It should require significant risk on the part of
module is written so that you may present it as written the hero.
to the players, while other text is for your eyes only.
Text for the players will be in bold italics. It is Issuing Dark Side Points: Unfortunately, it is
strongly recommended that you paraphrase the player impossible to produce an exhaustive list of all the
text, instead of reading it aloud, as some of the text is possible ways people can get Dark Side points. There
general and must be adapted to the specific situation or are just too many ways that the beginnings of “evil”
to actions of the player characters. can manifest themselves.
To quote the Dark Side Sourcebook... “Evil is not
always easy to recognize. An innocent act may
Where are they? They took over the chemical plant Not shown: Ventilation Shafts
where I used to work. Meph—Pita— The entrance to the ventilation system is located
somethingPharma. about 2 meters up on the side of the building. The
heroes have to reach them first, and then open them
Do you know the best way in? The front doors. somehow (DC 15 Strength check). Up to 3 heroes at a
Conclusion
They need to find out that Nek went to Tilnes a week ago, and that someone received and read Kirlocca’s message
yesterday. It isn’t as critical that they know that the t’salak was taken last night, but the information would be useful (and
can only be obtained at the Jaraana irstat). It also isn’t critical that they find the holomessage that sent Nek to Tilnes,
though it would also be useful. In the end, though, their investigation should take them to Tilnes.
Yes No
2. Did the heroes discover (and report) that the t’salak had been divided?
Yes No
3. Did the heroes manage to return both the survey team and the biologists relatively unharmed?
Yes No
Yes No
If yes, please provide the hero name, player name, RPGA # and player email address below or ask the player to
email LFPlots@living-force.net with the information.
______________________________________________________________________________________
______________________________________________________________________________________
Convention Name/Date
Convention Coordinator:
To report these results (for events during the months of January and February 2003 only, you may US mail them
to: RPGA - LIVING FORCE, PO Box 838, East Lansing, MI 48826
Or email to: LFPlots@living-force.net
Or fax to: (517) 351-0288 Attention LIVING FORCE Critical Events
Check http://www.living-force.net for other methods.