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Participatory Culture
Key qualities that define participatory cultures are,
1. there are low barriers to entry
2. individuals feel connected to their work and to other people in the community,
3. more experienced members in the community informally mentor newcomers.
A. Literature
Remixing, Restorying, and Reimagining
In each case, people are creating something new by starting with something old, and
giving it a twist.
This practice of restorying can have similar effects when changing other aspects of
stories.
Fan fiction communities, for example, frequently re-tell popular stories
by recontextualizing key details.
The lead character might be female instead of male, for example. Or, gay instead of
straight.
Reimagining the familiar from a new perspective allows creators to assert their identity,
and share their way of seeing the world.
It's a powerful way to remix popular narratives that may not otherwise
recognize them.
The ethos of remixing is making its way to other spaces in schools as well.
Remixing, restorying, and reimagining provide the tools
to see through new filters, and apply new realities and norms
in the classroom.
B. Digital Writing
1. Students would feel connected and valued for their participation through writing.
2. Students with support and mentor each other.
3. There would be a virtuous cycle of participatory participation, creating more
participation and collaboration, making a richer, and more inclusive environment
for everyone.
The shift to digital writing isn't just about the tools that students use,
it's a shift in how students relate to writing.
From the perspective of digital writing, the limitations of traditional writing begins to
seem superficial.
Embracing the changes of digital writing has far reaching effects in a world when
students can compose a tweet on their own time, broadcast it to friends, or even
celebrities, and get a response right away.
Literacy
From the other perspective, reading online is multimodal It frequently involves images,
videos, even interactive elements in addition to just text.
This kind of reading has its own depth, and significance.
The simple existence of hyperlinks in online reading
changes how readers relate to the material they read.
When do they follow the links?
When do they not?
And finally, the way people read online is shaped by a broad range of factors
that we don't typically consider when we think of reading as an offline experience, as an
individual activity.
Can you imagine teaching a class that expects students to use a search
engine any time they have a question?
How would you approach worksheets and practice exercises?
How would you approach projects and tests?
Can you also imagine teaching a class that allowed students to connect with experts
around the world?
How would you change your role in the classroom?
How would that affect how students think about what they do in your class?
What about teaching a class that invited students to publish their work for online
audiences?
How could they connect with peers around the world. And how might those connections
change the way we teach things like literature, history, or world languages?
For all that may change thanks to technology, there are also things that shouldn't change.
Focusing on pedagogy, for example, and nurturing healthy relationships
with students will always be critically important to our work as educators.
And no app or technology will ever change that.
Interview with Amy Stornaiuolo from the Reading, Writing and Literacy program
at the Graduate School of Education at the University of Pennsylvania.
First thing I wanted to know was how have young people's practices
around online communication and interaction changed
over the past decade?
I'd say that anyone who's living in the culture immediately
can recognize some of these points, but what they don't always understand
is how that impacts the education of adolescents and young people
in particular.
And I would say that three big areas are the most important to consider.
3. the third big thing really is around remix. People are really using each other's
stuff to create content now. How does/will affect education? How will affect
educators?