Beruflich Dokumente
Kultur Dokumente
Connection Examples 9
Play Mode
Selecting a Patch
Turning On and Off of the Amplifier Simulator
Adjusting the Master Volume Control
Bypassing the Effects
Tuning the Musical Instruments
Calibrating the Tuner
Storing the Desired Patch in a Different Bank
Edit Mode
Entering the Edit Mode
Editing Patches
Turning On and Off the Effect Module
Using the Comparison Function
Storing the Edited Patch
Factory-set Patches
Patch Setting to the factory-set Status (Initialize)
Application Example:
Remote Control Using the Foot Controller
Making Connections to the Foot Controller
Selecting the Patch
Bypassing the Effects
The 9000 is a sophisticated multi-effect device with the following features and functions:
A total of 21 basic individual effects, which are built into the 9000. Up to five these
effects can be combined and programmed. Up to 20 programs can be stored in memory.
With carefully selected effects, which can be set by the user, the 9000 can be operated in
the same manner as for a compact effector.
Compressor and distortion effects are generated using analog circuiw so that the rich,
natural sustain and distortion effects are obtained.
A built-in automatic tuning function. Tuning is possible while musical instruments are
connected.
By using the optional foot controller FCO1, Patches for effects and on and off of the
Bypass circuit can be controlled by foot.
Please take the time to read this manual carefully, in order to get the most out of your 9000
and ensure long-time use and reliability.
WARNING!
Danger of explosion at incorrect battery change.
Use same type of battery or of equivalent type recommended by manufac~urer.
Always discard the battery acording to the manufacturer's instructions.
Power Requirements
A special AC adapter is designed for use only with the 9000. Make sure to use six AA size batteries or
the AC adapter ADOOOl (optional). Use of another AC adapter can cause malfunctions or damage.
Make sure to consult with your local ZOOM dealer about the use of a proper AC adapter or voltage
converter when using the AC adapter in an area (for example, another country) wherc the power supply
voltage is different.
Environment
Avoid using your 9000 in environments where it will be exposed to:
.Temperature extrcmes
*High humidity or moisture
Excessive dust or sand
.Excessive vibration or sudden shock
Handling
Since the 9000 is a precision electronic device, avoid applying excessive force to the switches and
buttons. Though the 9000 has been constructed for sturdiness and reliability, dropping, smashing, or
applying too much weight to the product can cause damage.
Remodeling
Never open the case of the 9000 nor attempt to modify the product in any way since this can result in
damage.
Cleaning
Use a soft, dry cloth to clean the 9000. If necessary, a slightly damp cloth can also be used. Do not use
any abrasive cleansers, waxes, or solvents (such as paint thinner or alcohol), since these may dull the
finish or damage the surface.
About Troubles
If any difficulty arises during operation, or the 9000 malfunctions, unplug the 9000 and disconnect the
cables connected to the INPOWER connedor, and then also disconnect the other cables from thc 9000.
Contact the shop from which you have purchased the 9000 with the following information: model name;
serial number, symptom; your name, address and phone number.
Effect Module
The 9000 consists of basic Effect groups, which are listed below. Each group is referred to as
an "Effect Module." The following are the types of Effect Modules:
Effect Type
Each Effect Module consists of several types of effects (however, only one type of delay
effect is available) which are called Effect Types in this manual. Each Effect Module can use
one Effect Qpe at a time. See the table on page 19 for the Effect Types in each Effect
Module.
Patch
The 9000 allows you to use a maximum of five Effect Modules simultaneously. A group of
Effect Modules, each of which has individual audio level setting in addition to their own
Effect Type settings, is referred to as a Patch. The 9000 can store up to 20 Patches in the
internally memory.
Effect Module
Parameter
The elements which determine the sound of an effect are referred to as parameters.
Parameter values can be set for each Effect Module for making desired Patches with the
9000.
Mode
The functions of the 9000 can be roughly divided into two different group of functions.
These groups are referred to as "modes" and are described below.
-
Play mode In this mode, Patches can be selectcd and played. When the power is turned
on, the 9000 is automatically set in this mode.
Edit mode -In this mode, the parameters of each Patch can be edited.
(1) Display
This display shows the information necessary for operating the 9000, such as Banks, Patch
numbers, effect parameter values and other messages.
(2)STORE key
This key allows you to store the edited Patch in memory.
In the Play mode, this key allows you to select tone of the 9000 in accordance with the
playback unit used.
In the Edit mode, this key allows you to call the parameter to be edited.
(8)VALUE - / + key
In the Play mode, normally, this key allows you to control the master volume. In a
Bypass status, this key is used for adjusting the calibration signal to be used as the
reference pitch of the tuner.
0 In the Edit mode, this key allows you to select the effect type and change the parameter
value currently being selected.
(9)POWER LED
This indicator shows the power-on or power-off status.
'IZatc:
The flashing POWER LED indicates that the batteries are about to run down. When the
POWER LED flashes, replace the batteries. The life of the battcries is approximately three
hours for manganese type batteries and six hours for alkaline type batteries (when operated
continuously). To install the lid of the battery case, insert the hook of the lid into the hole, and
then firmly lock the back of the lid in place of the unit.
(3)OUT U R connector
For connecGon to a guitar amplifier, a PA system, or a recording mixer.
Right Panel
To use the 9000 with one guitar amplifier, connect the output from the musical instrument to
the IN/lWWER connector of the 9000, and the OUT L connector of the 9000 to the amplifier.
With this connection, stereo effects such as reverb, stereo chorus, etc. are output as monaural.
Connection Example 1
Amplifier
To use the 9000 with two guitar amplifiers, connect the OUT L/R connectors of the 9000 to
the amplifiers. A well balanced stereo sound can be obtained when the stereo effects are
activated.
Connection Example 2
By connecting the phones output from the CD player or the cassette tape player to the MM
IN jack of the 9000,a mixed sound of the source sound of the CD or the tape, and the sound.
of the musical instrument can be output. This mixed sound through the headphones can be
used when you use the musical instnnnent in the night or can be used for the purpose of
record copying.
Connection Example 3
CD Player
k
Headphone
The 9000 can be connected directly to an MTR (multi-track recorder) or a mixer. When
making connections to a high-fidelity audio amplifier system, turn on the amplifier
simulation function described on page 12.
=-
When the cable is connected to the IN/POWER connector of the 9000, the 9000 turns on
automatically. When using the 9000 with batteries, be sure to disconnect the cable from the
IN connector whenever the 9000 is not in use, in order to extend the life of the batteries.
Conneclion Example 4
INPUT
(4)Patch number
shows the Patch number which is currently being selected.
(5)Effect mark
shows the Effect Module that the selected Patch uses, with a "@" mark.
'3Zatc:
The contents displayed differ depending on the last status when the 9000 was turned off.
- Connect the 9000 to the musical instrument and the amplifier, and then turn
on the amplifier.
The 9000 is turned on automatically when the cable is connected to the IN/POWER connector of
the 9000.
Only pressing the BANK DOWNIUP key does not change the sound of the effect. You can
activate the Patch and change the sound by pressing the PATCH 1 to 4 key as described in the
following step.
BANK PATCH
*
46;
BANK UP
Selecting the Bank Number
PATCH 1
Selecting the Patch Number
The 9000 is equipped with the amplifier simulator function for obtaining bright sound when
played back with a high-fidelity audio amplifier system.
I ~ II I I .
COMPtDISTI EO I MOD / DLY I REV IlEVEL
VALUE -
The 9000 can bypass all the effects (turned off temporarily) in a Patch. This function is
convenient when you want to check a change of the sound made by the effect. In the Bypass
status, the built-in automatic tuning function can be used.
The 9000 is equipped with an automatic guitar tuning function. This function can be used
only when the 9000 is put in the Bypass status.
The 9000 goes into the Bypass status, and the tuning function is activated.
I BAM( PATCH I
I BANK PATCH 1
As you lower the pitch of the first string, the effect mark moves towards the center. When
the effect mark has passed by "DLY", a guide mark (4 ) appears. This mark indicates that the
pitch is slightly high to the reference .
r ~ A N KPATCH I
'3Zatc:
This tuning function is designed exclusively for the use with a guitar. If you want to tune a
bass, apply harmonics.
The calibration function adjusts finely the reference pitch for tuning. The 9000 sets pitch A4
to either 440 Hz, 441 Hz,or 442 Hz.
F- - - BANK PATCH 1
Press the VALUE - / + key while the display shows the pitch.
This operation switches the displayed value from 440Hz to 441Hz to 442Hz in that order.
The 9000 goes into the Bypass status again in about three seconds after you have selected the
desired pitch with the VALUE -.I + key, and the changed pitch is stored in memory as the
reference.
The desired Bank number must be specified when selecting the desired Patch on the 9000.
Setting the required Patchcs, which are to be used in a piece of music, in the same Bank
makes the operation easy. This section explains how to set a Patch horn one Bank to another,
and how to store the Patch with the different Patch number.
* In the Play mode, select the desired Patch to be stored in the different Bank.
STORE
I M N K PATCH
CANCEL
Displayed Items In a Standby Status for Store Operation
Using the BANK DOWN/UP key and the PATCH 1 to 4 key, specify the Bank
number and then the Patch number with which the Patch is to be stored.
W:
When store operation of new data is carried out, the data cunently being stored in the Bank
will be deleted first. Be sure that the Patch currently being stored is not necessary. Sec page
22 to restore the factory-set Patches if you miserased the Patches.
Press the STORE key again. This operation stores the Patch in the Bank.
%'M:
Pressing the EDITjCANCEL key before pressing the STORE key for the second time stops
store operation, and the 9000 goes into the Play mode.
In the Play mode, select the Patch to be edited, and then press the
EDITICANCEL key.
The 9000 goes into the Edit mode, and the display shows "EDIT." Pressing the
EDIT/CANCEL key again sets the 9000 back in the Play mode.
BANK PATCH
0 l a l I I ! L
cOMP+DISTI M i MOD / DLY 1 REV I E V E L
Editing Patches
1. select the Effect Module. (with the BANK DOWNIUP key and the /PATCH 1to 4 key)
2. select the Effect Type. (with the VALUE - / + key)
3. select the parameter. (with the PARAMETER key)
4. change the value of the selected parameter. (with the VALUE - / + key)
* In the Edit mode, using the BANK DOWNJUP key and the PATCH 1 to 4 key,
select the Effect Module to be edited.
The 9000 has the following groups of Effect Modules for the Patches.
+
r
In the Edit mode, the BANK IX)WN/UP key and the PATCH 1 to 4 key are assigned to the
five Effect Modules and to the LEVEL parameter. To edit the desired Patch, select the Effect
Module or the LEVEL parameter to be edited, using these keys.
0 Selecting the Effect Module which is off - shows "OFF" on the display.
Selecting the Effect Module which is on - shows h e seleckd Effect Type on the display .
MNK PATCH
For example, while the REV Effect Module is selected from REV1, pressing the VALUE - /
+key changes h e Effect Type as shown in the following figure.
%e+&d *W:
When wishing to return to the effect type selection after pressing the PARAMETER
(AMP/LINE) key, use the BANK DOWNNP key and the PATCH 1-4 keys to select the same
effecl module and then repeat the above steps.
A
PATCH 4 T I r n i ~ m
LINE I I 1 /\
I I I
COMP+DIST E0 MOO DLY LEVEL VALUE + COW+DISTI E 0 I MOO 1 DLY l dtlV ILEVEL-
In the same way, press the PARAMETER (AMPjLINE) key to select another parameter, and
set the value with the VALUE -/+ key.
When wishing to edit another effect module, use the BANK DOWN /UPkey and the PATE
1-4 keys to select the effect module, and then repeat the above steps.
In the EdR mode, using the BANK DOWN/UP key and the PATCH 1 to 4 key,
select the desired Effect Module.
This operation changes the onfoff status of the selected Effect Module. The display shows
"OFF when the Effect Module is turned off.
The display changes as follows, and the parameter of the Patch to be edited now is set back to
the parameter before editing.
BANK PATCH
.
1
To set the 9000 back in the Edit mode, press the BYPASSflUNER key again.
%?&U
%!&:
Using the Comparison function, a change of the overall effect when a parameter has been
changed can be checked with ease.
The edited parameter in the Edit mode will be deleted when another Patch is selected if it has
not been stored in memory. Store the Patch you prefer when you have created that Patch.
aWhen setting of each parameter has been completed in the Edit mode, press
the STORE key.
This operation puts the 9000 in the store Standby status, and the Bank number and the Patch
number Start flashing.
Using the BANK DOWNIUP key and the PATCH 1 to 4 key, specify the Bank
number in which the Patch i s to be stored and the Patch number.
If the Bank number is not specified, the edited Patch will be stored in the Bank currently
being selected.
Press the STORE key. This operation stores the Patch in memory, and the
9000 goes back in the Play mode. If you press the EDITICANCEL key before
pressing the STORE key, the 9000 stops the store operation and goes into
the Play mode.
%*
Even when the 9000 goes back into the Play mode, the edited Patch remains unchanged until
you have called another Patch.
Factory-set Patches
The 9000 has the original Patch data which is the same as the factory-set Patch data, in the
ROM (Read Only Memory) of the 9000. If you have accidentally deleted or changed the
factory-set Patches, the factory-set Patch data can be retrieved and stored from the ROM.
In the Play mode, press the AMWLINE for one second or more key while
holding down the EDITICANCEL key.
The displayed contents change as shown in the following figure. This indicates that the
preset Patches are ready to be retrieved
BANK PATCH
.To edit the Patch -press the CANCEL key. The 9000 goes into the Play mode with the
Patch unchanged. Then, put the 9000 in the Edit mode, using the EDITICANCEL key.
Initialization is a special function which sets the Patches and other settings of the 9000 in the
factory-set status. Note that when you carry out the initializing function, all the Patches
stored in memory will be deleted.
In the Play mode, hold down the STORE key for about one second or more
while holding down the EDlTlCANCEL key.
The contents of the display changes as shown in the lollowing figure.
0 To initialize all the Patches - press the STORE key. "AL" on the display starts flashing.
Then, press the STORE key again. (This operation can be canceled by pressing the
EDIT/CANCEL key).
0 To stop the initializing operation in a half way - press EDIT/CANCEL key. This
operation puts the 9000 back in the Play mode.
%W:
When the initializing function is carried out, calibration settings of the master volume and the
tuning will be set also back in the factory-set status.
This Effect Module uses a compressor and distortion effects. The compressor is an effect
which maintains the volume at a certain level without loosing a sense of tone and attack. The
distortion is an effect which gives a unique tube-amplifier-like distortion and long sustain to
the sound.
With this Effect Module, five degrees of the depth of the distortion for each Effect Type are
available. Compression can be adjusted by changing the parameter value.
0 CLEAN
This Effect uses only the compressor. A clean sound without distortion is obtained.
The use of this Effect Type with chorus is suitable for arpeggios.
[Parameter]
(1)COMP (Compressor): 0 to 2
This parameter determines the depth of the compression. The higher the value is, the smaller
the difference of the level is made, and the longer sustain is obtained.
0 RHYTHM
This Effect Type gives distortion which is similar to that of a slightly distorted tube-amplifier,
to the sound. It is suitable for chord cutting.
[Parameter]
(1)COMP (Compressor): 0 to 2
0 CRUNCH
This Effect Type gives natural and warm distortion which is unique to the tube-amplifier, to
the sound.
[Parameter]
(1)COMP (Compressor): 0 to 2
OVDRV (Overdrive)
This Effect Type is an overdrive effect sound which fits most of sound creation.
DlST (Distortion)
This Effect Type gives the same hard distortion as that when a large amplifier is driven fully
with sounds at high level.
[Parameter]
(1)COMP (Compressor): 0 to 2
This Effect Module includes two EffectTypes to control the tone of sounds.
0 EQ (Equalizer)
This Effect Type is a tone-control-type equalizer which boosts or cuts high frequencies and
low frequencies independently.
[Parameter]
(1)LO (Low): -7 to +7
This parameter adjusts the sound of low frequencies.
(2)HI(High): -7 to +7
This parameter adjusts the sound of high frequencies.
ENHANC (Enhancer)
This Effect Type boosts high frequencies to make the sound clear.
[Parameter]
(1)DEPT (Depth): 0 to 10
This parameter determines the amount of sound to be pronounced. The higher the value is,
the deeper the effect is obtained.
(2)FREQ (Frequency): 0 to 10
This parameter determines the frequency to be boosted. The higher the value is, the more
emphasis on the high frequencies is obtained.
%&W *M:
Giving too much distortion increases the frequency components in mid-range, and this may
loose clearness of the sound. In this case, use the enhancer to obtain a clear distortion sound.
This Effect Module has 11 Effect ?hpes which change tone in time.
PITCH (pitch)
This Effect Type adds the effect sound with shifted pitch within a range of upper and lower
one octave, to the direct sound.
[Parameter]
(1)PIT (Pitch): -12 to 1-12
This parameter determines the differenceof pitch at a chromatic interval. The range which is
settable is up and down to one octave.
(2) F'IN (Fine): -10 to +l0
This parameter adjusts finely the change of pitch.
(3)BAL (Balance): 0 to 10
This parameter determines the volume balance between the effect sound and the direct sound.
Setting to 0 outputs only the dircct sound while setting to 10 outputs only the effect sound.
*et#!&& @M:
Setting the pitch (PIT) to 0 and increasing slightly the fine (FIN) gives the chorus effect with
less modulation, to the sound.
PHASE
This Effect Type adds the effect sound of different phase to the direct sound, and changes that
phase difference in time. An warm, straight tone which is different from flanger or chorus
can be obtained.
[Parameter]
(1)DEPT (Depth): 0 to 10
This parameter determines the depth of the phasing effect.
(2) RATE: 0 to 50
This parameter determines the waving speed of the phase.
[Parameter]
(1)DEPT (Depth): 0 to 10
0 FLANGE (Flanger)
This Effect Type adds an effect sound which is delayed by some 10 ms to the direct sound,
and changes the delay time periodically. This effect obtains an intense sound. When
combined with distortion, a swirling flanger sound called "jet sound" is obtained.
Parameter]
(1)DEPT (Depth): 0 to 10
This parameter determines the depth of the flanger effect.
(2) RATE: 0 to 50
This parameter determines the speed of modulation to the flanger effect.
(3) PEAK (Peak): 0 to 10
This parameter determines the amount of feedback from the effect output to the input.
Increasing this value pronounces the modulation effect more and gives a more intense effect
to the sound.
CHORS1 (Chorus 1)
This Effect Type adds the effect sound whose pitch is modulated periodically, to the direct
sound. This gives a mono chorus effect which has spatially wide feeling, to the sound. The
principle of this effect is similar to flanger. However, this effect does not have parameters for
feedback.
[Parameter]
(1)DEPT (Depth): 0 to 10
This parameter determines the depth of the tone change.
(2)RATE: 0 to 50
This parameter determines the speed of the tone change.
(3)MM (Effect mix): 0 to 10
This parameter determines the mix amount of the effect sound with the direct sound. Setting
to 0 outputs only the direct sound while setting to 10 outputs a maximum of the effect sound.
** %W:
To obtain a comfortable vibration, adjust the depth according to the change of the rate.
[Parameter]
The parameters are the same as those for the Effect Type CHORS1 above.
TREMOL (Tremolo)
This Effect Q p e changes the volume of sound periodically. This gives a tremolo effect in a
range from conventional effect to slrong clipping effect, to the sound.
[Parameter]
(1)DEPT (Depth): 0 to 10
This parameter determines the depth of the tremolo effect.
(2) RATE: 0 to 50
This parameter determines the speed of the tremolo effect.
(3)EDG (Edge): 0 to 10
This parameter deforms the tremolo waveform to a trapezoid waveform, which gives a strong
effect up to clipping, by increasing the parameter value.
Level Level
0 STEP
This Elfect Type adds an effect in which the tone changes at random, to the direct sound.
This creates an auto-arpeggio-like effect.
[Parameter]
(1)DEPT (Depth): 0 to 10
This parameter determines the depth of the tone change.
(2) RATE (Rate): 0 to 50
This parameter determines the speed of the tone change (rate of arpeggio).
%2$f#d %W:
This effect is similar to that obtainable with the sample & hold function of a synthesizer.
Setting the speed to 1 gives an SFX-likeeffect to the sound.
0 CRY
This Effect Type is a unique auto wah effect in which every tone of the sound changes
according to the strength of picking. This can also give a talking-wah-type effect to the
sound.
[Parameter]
(1)SENS (Sense): 0 to 10
This parameter determines the sensitivity of the wah effect to the input signal. The higher
this parameter value is, the deeper the wah effect is obtained even with a weak picking.
(2) DIR (Direction): 0, 1
This parameter determines the direction of the tone change. Selecting 0 (up) moves the peak
of the sound towards higher frequencies while selecting 1 (down) moves it towards lower
frequencies. When set to 0 (up), an effect of talking modulation is obtained.
5P" %W:
The effect of auto wah depends highly on the Effect Type of distortion. Please try several
combinations with a variety of the Effect Type of distortion.
0 METAL (Metallic)
This Effect Type creates a metallic sound by introducing an irregular series of harmonics,
made by applying Amplitude Modulation (ring modulation) of an oscillator to the direct
sound In addition to this, the oscillator can be Frequency Modulated (this produces vibrato)
with the LFO (Low Frequency Oscillator) in order to change slowly the metallic sound.
(Parameter]
(1)DEPT (Depth): 0 to 10
This parameter determines the depth of the modulation to the oscillator. Increasing the value
of this parameter gives a slow change to the metallic sound.
(2) FREQ (Frequency): 0 to 50
This parameter determines the reference oscillation frequency of the modulator. Changing
the value of this parameter gives a change to the metallic sound.
This Effect Module adds an echo sound to the direct sound. Only one Effect Type is
available.
0 DLY1 (Delay 1)
This Effect Type is an conventional digital delay in which the delay time can be set up to 480
ms.
[Parameter]
(1)DECY: 0 to 10
This parameter determines the number of repetitions of the delay sound. The higher the
value is, the more the repetition time is obtained.
(2) TIME: 1 to 48
This parameter determines the delay time (intervals between the delay sounds). To obtain the
actual delay time (in rns unit), multiply the parameter value by 10.
(3) MM (Mix level): 0 to 10
This parameter determines the mix amount of the effect sound with the direct sound. Setting
this value to 0 outputs only the direct sound while setting this value to 10 gives a maximum
of the effect sounds (delay sounds).
Direct DECY
I
I
:H
'TIME
Parameters of DELAY1
This Effwt Module includes three Effect I)rpes which give a reverb effect to the sound.
REV1 (Reverb 1)
This Effect Type is a Hall-type reverb effect, suited to adding rich ambience to the sound.
[Parameter]
(1)TIME: 0 to 10
This parameter determines the time it takes for the reverberation to decay. Increasing this
value creates a larger apparent room size.
(2) MIX (Mix level): 0 to 10
This parameter determines the mix amount of the effect sound.
Time
Tl ME
Parameters of Reverb
* REV2 (Rever b 2)
This Effect Type creates thicker density of the reverberation.
[Parameter]
(1)SHP (Shape): 0, 1 , 2
This parameter determines the reverb effect from the three types of shape. Setting this value
to 0 selects the shape for the room type reverb, to l, reverses the shape , and to 2 selects that
for the reverse type reverb.
(2) TIME: 0 to 50
This parameter determines the time it takes for the reverberation to decay, more precisely
than for Reverb 1.
(3) MIX (Mix level): 0 to 10
This parameter determines the mix amount of the effect sound with the direct sound.
SHP= 1 Time
Types of Shape
0 DLYP (Delay 2)
This Effect Qpe is a ping-pong delay effect in which the delayed repcats alternate between
the left and right channels.
(1)DECY (Decay): 0 to 10
This parameter determines the number of repetitions of the delay sound.
(2) TIME: 1 to 44
This parameter determines the delay time (intervals between the delay sounds). To obtain the
actual delay time (in ms uniL), multiply the parameter value by 10.
(3)MM (Mixlevel): 0 to 10
This parameter determines the mix amount of the effect sound wiih the direct sound. Setting
this value to 0 outputs only the direct sound while setting this value to 10 gives a maximum
of the effect sounds (delay sounds).
0 LEVEL (Level)
This function determines the volume of each Patch. Although, this is not an effect, it is
stored in memory as a part of Patches.
[Parameter]
(1)LVL (Output level): 0 to 200
This parameter determines the output level of each Patch.
sh!,qd %W:
Setting of the LEVEL parameter differs from that of the master volume control to be carried
out in the Play mode.
Using the cable supplied with the FCO1, connect the FCO1 to the REMOTE
connector (on the bottom of the panel) of the 9000.
The FCOl does not require an independent power supply because power is supplied from the
9000 to the FCO1. Be sure to turn off the power of the 9000 before connecting the FCOl.
%M%=
The same as the operations on the panel of the 9000, the Patch is not changed when the Bank
is changed. The selected Patch is activated when you press the PATCH key.
* Step on the BANK switch several times until the LED of the FCOl displays "P."
The LED starts flashing.
FCO l 9000
I BANK PATCH I
I- BANK PATCH I
Bypass Operation
To release the 9000 from the Bypass status, using the BANK and PATCH keys of the FCO1,
select either of the following Patches.
W=
The 9000 can be remotely controlled from the FCOl only when it is put in the Play mode.
When the 9000 is put in another mode, the LED of the FCOl flashes, and selection of the
Patches and on/off of the Bypass function are disabled.
BLOCK DIAGRAM
C O W1 +S 1 2
COMMENTS: 1 MIX
.---------------------------------------
P 4 pan( 1
7 COMMENTS:
8
pas
2
1