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.:Amateur Shooto Rules:.

"Shooto Commission (SC)" is the organization that supervises Shooto


Wrestling. SC proposes an idea of "No-Holds-Barred as Sport."

(1) The time of the match is 3 minutes. The match is 2 rounds. The
interval between each round is 1 minute.

(2) The refereeing is carried out by one chairman, one referee and two
sub-referees.

(3) Mouth pieces and a protection cup must always be worn. Knee-pads,
shin-guards, and headgear authorized by SC must also be worn. Feet
must
be bare. Pants and tights suitable for fight must be worn. The use of
vaseline, oil, or similar substances on the body, face, or hair is
forbidden. The nails must be cut close.

(4) The competitors are allowed to have three persons in their corner and
only one chief cornerman can enter the ring before the mutch. If
cornerman enter the ring or touch competitors during the fight, his
competitor shall be judged the loser.

(5) There are weight restrictions as followed; flyweight (51.0kg


(112.43lb) or less), bantamweight (54.0kg (119.04lb) or less),
featherweght (58.0kg ( lb) or less), lightweight (63.0kg ( lb) or less),
welterweight (69.0kg ( lb) or less), middleweight (76.0kg ( lb) or less),
light heavyweight (85.0kg ( lb) or less), and heavyweight (85.0kg ( lb)
or more).

(6) The ring shall be of a square type. Mats, instead of the ring, may
be used.

(7) Shooto gloves (open-finger and -palm style) authorized by SC must be


worn. The alterations in the shape of the gloves are forbidden.

(8) Bandage may be used only for the purpose of protection of knuckle
part. The tape used for fixing the bandage must not be worn on the
knuckle part. The use of tape, instead of bandage, on knuckle part must
be three pieces or less. After the bandage or tape is worn, it must be
checked and signed by SC.

(9) The determination of the winner of any match shall be made according
to the following.
a. Knock out (KO): A competitor goes down and does not show his will in
continuing the fight in stand position by the end of a count of five
called by the referee. The opponent must await at neutral corner during
the count down or until the referee gives further direction. If the
opponent does not await, the referee shall stop his count. In such case,
the referee shall start the countdown after the competitor returns to the
neutral corner.

b. Technical knock out (TKO): (i) A competitor goes down three times a
round (three knock down system), (ii) the referee can stop the fight for
a competitor's damage, injury, or loss of his will in continuing the
fight, or (iii) it may be stopped by a competitor's corner by "throwing
in the towel."

c. IPPON or Submission (S): Submission by a competitor shall be


expressed either verbally or by tapping two times or more on the mat or
on the opponent's body with a hand or a foot.

d. Technical IPPON or Technical submission (TS): When the submission is


almost, the referee shall call "Catch" and ask the competitor whether he
will give up or not. If the competitor does not defend against the
sumbission hold, does not respond to the question, or scream in pain, the
referee may judge the submission hold complete, and will stop the fight.

e. Disqualification: When competitors hit foul, they shall receive a


caution, and a lot of cautions shall equal disqualification. If the foul
is too wicked, the competitor shall be immediately disqualificated.

f. Decision: When rounds are over, striking points and grappling points
are summed, and the competitor which gets more points shall be the
winner.
Striking points shall be judged by two sub-referee as follows.
10:10 no difference
10:9 a little difference (clean effective hits)
10:8 difference (knock down without sereous damage)
10:7 clear difference (knock down with sereous damage)
10:6 overwhelming difference (almost knock out or technical knock out)
Grappling points shall be judged by referee as follows.
(i) Takedown
2 points the competitor gets takedown which gets positioning points or
submission points.
1 point the competitor gets takedown which does not get positioning
points or submission points.
(ii) Positioning
5 points back mount position
4 points mount position
2 points on-top position
(iii) Submission
1 point the competitor gets "Catch."

(10) Fouls are as follows.


a. Illegal attacks: (i) headbuttings, (ii) elbow blows, (iii) blows with
a hand except the knuckle part (open hands blow or chop blows), (iv)
blows to the spine, (v) any attacks to the fingers, (vi) blows to the
opponent in ground position (in case of continuous touching of any parts
of competitor's body except the sole of a foot on mat).

b. Ill-mannered acts: (i) biting or pressing with teeth, (ii) scratch


with nails, (iii) putting into the eyes, nostrils, earholes, or anus with
the fingers, (iv) taking the skin with fingers, (v) pulling the hair,
nose, or ears, (vi) catching the wear, (vii) attacks and defences using
rope, corner mat, or similar substances, (viii) attacks to a knock downed
opponent, (ix) pushing an opponent out of the ring, (x) disobeying the
referee's instructions, (xi) offensive language or insult to an opponent
or a referee, (xii) squeal or shout.

c. Escape: (i) deliberately leaving the ring, (ii) spewing the mouth
pieces.

d. Faked match: (i) match fixing, (ii) collusion, (iii) failing to fight
in good faith.

(11) When the fight becomes deadlocked, the referee shall call "Break,"
and the competitors must separate each other, and continue the fight in
the stand position.

(12) When both competitors are about to fall out of the ring, the referee
shall call "Don't move." In this case, both competitors must stop their
motion, and the referee with two sub-referees shall move them to the
center of the ring and continue the fight.

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