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// Dota Units File

"DOTAUnits"
{
"Version" "1"
//===========================================================================
======
// HERO: Base
// Note: This is loaded and overriden/added to by values in the specific
heroes chunks.
//===========================================================================
======
"npc_dota_units_base"

// Units: Base
{
// General
//
"Model" "models/development/invisible
box.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"Level" "1"
"IsAncient" "0"
"IsNeutralUnitType" "0"
"SelectionGroup" "" // Units
with the same selection group will cycle together when tabbing through owned units
"SelectOnSpawn" "0"
"CanBeDominated" "1"
"IgnoreAddSummonedToSelection" "0"
"AutoAttacksByDefault" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BaseAttackSpeed" "100"
"AttackDamageMin" "1" // Damage range min.
"AttackDamageMax" "1" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.7" // Speed of attack.
"AttackAnimationPoint" "0.75" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"AttackRangeBuffer" "250" // Extra attack range
within which the target can move without canceling the attack
"ProjectileModel" "" // Particle system model for
projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "0" // Gold earned
min.
"BountyGoldMax" "0" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO"
"RingRadius" "50"
"HealthBarOffset" "-1" // -1 means use the models

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "300" // Speed
"MovementTurnRate" "0.5" // Turning rate.
"HasAggressiveStance" "0" // Plays alternate
idle/run animation when near enemies
"FollowRange" "100" // Distance to keep when
following

// Status
//----------------------------------------------------------------
"StatusHealth" "150" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.
"StatusStartingMana" "-1" // -1 means default to full
mana

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "575" // Range of vision during day
light.
"VisionNighttimeRange" "575" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.0" // How much bots want to
attack them vs other non-hero things

//Inventory
"HasInventory" "0"

"WakesNeutrals" "1"

"IdleSoundLoop" ""
}
//=================================================================================
// THINKER
//=================================================================================
"npc_dota_thinker"
{
// General
//
"BaseClass" "npc_dota_thinker" // Class of
entity of link to.
"Model" "models/development/invisible
box.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BoundsHullName" "DOTA_HULL_SIZE_HERO"
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

//=================================================================================
// Companion
//=================================================================================
"npc_dota_companion"
{
// General
//
"BaseClass" "npc_dota_companion" // Class of
entity of link to.
"Model" "models/development/invisible
box.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL"
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
"ModelScale" "1"
"MovementSpeed" "325" // Speed
"MovementTurnRate" "1.0" // Turning rate.
}

//=================================================================================
// Generic loadout unit, used for items that cannot be equipped
//=================================================================================
"npc_dota_loadout_generic"
{
// General
//
"BaseClass" "npc_dota_base" // Class of entity
of link to.
"Model" "models/development/invisible
box.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL"
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
"ModelScale" "1"
"MovementSpeed" "325" // Speed
"MovementTurnRate" "1.0" // Turning rate.
"OverrideWearableClass" "dota_item_wearable"
}

//=================================================================================
// Creeps: Bad Ranged
//=================================================================================
"npc_dota_creep_badguys_ranged"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_ranged/lane_dire_ranged.vmdl" // Model.
"SoundSet" "Creep_Bad_Range"
// Name of sound set.
"ModelScale" "0.93"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "21" // Damage range min.
"AttackDamageMax" "26" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "69" // Experience earn.
"BountyGoldMin" "43" // Gold earned min.
"BountyGoldMax" "52" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "300" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "0.75" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Bad Ranged Super
//=================================================================================
"npc_dota_creep_badguys_ranged_upgraded"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_ranged/lane_dire_ranged.vmdl" // Model.
"SoundSet" "Creep_Bad_Range"
// Name of sound set.
"ModelScale" "1.12"
"Level" "1"
// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "41" // Damage range min.
"AttackDamageMax" "46" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "22" // Experience earn.
"BountyGoldMin" "19" // Gold earned min.
"BountyGoldMax" "25" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "475" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "0.75" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Bad Ranged Mega
//=================================================================================
"npc_dota_creep_badguys_ranged_upgraded_mega"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_ranged/lane_dire_ranged_mega.vmdl" // Model.
"SoundSet" "Creep_Bad_Range"
// Name of sound set.
"ModelScale" "1.12"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "41" // Damage range min.
"AttackDamageMax" "46" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "22" // Experience earn.
"BountyGoldMin" "19" // Gold earned min.
"BountyGoldMax" "25" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "200"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "475" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "0.75" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Good Range
//=================================================================================
"npc_dota_creep_goodguys_ranged"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_radiant_ranged/radiant_ranged.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"ModelScale" ".88"
"Level" "2"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "21" // Damage range min.
"AttackDamageMax" "26" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_goodguy.vp
cf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "69" // Experience earn.
"BountyGoldMin" "43" // Gold earned min.
"BountyGoldMax" "52" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "300" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "0.75" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Good Range Super
//=================================================================================
"npc_dota_creep_goodguys_ranged_upgraded"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_radiant_ranged/radiant_ranged.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"ModelScale" "1.12"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "41" // Damage range min.
"AttackDamageMax" "46" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_goodguy.vp
cf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "22" // Experience earn.
"BountyGoldMin" "19" // Gold earned min.
"BountyGoldMax" "25" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "475" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "0.75" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Good Range Mega
//=================================================================================
"npc_dota_creep_goodguys_ranged_upgraded_mega"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_radiant_ranged/radiant_ranged_mega.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"ModelScale" "1.12"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "41" // Damage range min.
"AttackDamageMax" "46" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_goodguy.vp
cf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "22" // Experience earn.
"BountyGoldMin" "19" // Gold earned min.
"BountyGoldMax" "25" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "200"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "475" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "0.75" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Bad Melee
//=================================================================================
"npc_dota_creep_badguys_melee"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_melee/creep_bad_melee.vmdl" // Model.
"SoundSet" "Creep_Bad_Melee"
// Name of sound set.
"ModelScale" ".93"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "19" // Damage range min.
"AttackDamageMax" "23" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "57" // Experience earn.
"BountyGoldMin" "34" // Gold earned min.
"BountyGoldMax" "39" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Bad Melee UPGRADED
//=================================================================================
"npc_dota_creep_badguys_melee_upgraded"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_melee/creep_bad_melee.vmdl" // Model.
"SoundSet" "Creep_Bad_Melee_Mega"
// Name of sound set.
"ModelScale" "1.12"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "36" // Damage range min.
"AttackDamageMax" "44" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "25" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "700" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Bad Melee Mega
//=================================================================================
"npc_dota_creep_badguys_melee_upgraded_mega"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_melee/creep_bad_melee_mega.vmdl" // Model.
"SoundSet" "Creep_Bad_Melee_Mega"
// Name of sound set.
"ModelScale" "1.12"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "36" // Damage range min.
"AttackDamageMax" "44" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "25" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "700" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Good Melee
//=================================================================================
"npc_dota_creep_goodguys_melee"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_radiant_melee/radiant_melee.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"ModelScale" "0.93"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "19" // Damage range min.
"AttackDamageMax" "23" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "57" // Experience earn.
"BountyGoldMin" "34" // Gold earned min.
"BountyGoldMax" "39" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Good Melee Super
//=================================================================================
"npc_dota_creep_goodguys_melee_upgraded"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_radiant_melee/radiant_melee.vmdl" // Model.
"SoundSet" "Creep_Good_Melee_Mega"
// Name of sound set.
"ModelScale" "1.12"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "36" // Damage range min.
"AttackDamageMax" "44" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "25" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "700" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Good Melee Mega
//=================================================================================
"npc_dota_creep_goodguys_melee_upgraded_mega"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_radiant_melee/radiant_melee_mega.vmdl" // Model.
"SoundSet" "Creep_Good_Melee_Mega"
// Name of sound set.
"ModelScale" "1.12"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "36" // Damage range min.
"AttackDamageMax" "44" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "25" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "700" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Good Tower 1 TOP
//=================================================================================
"npc_dota_goodguys_tower1_top"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical protection.
"MagicalResistance" "0" // Magical
protection.
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "120" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1800" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Tower 1 MID
//=================================================================================
"npc_dota_goodguys_tower1_mid"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower45"
"MinimapIconSize" "320"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "120" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1800" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Tower 1 BOT
//=================================================================================
"npc_dota_goodguys_tower1_bot"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "120" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1800" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Tower 2 TOP
//=================================================================================
"npc_dota_goodguys_tower2_top"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Good Tower 2 MID
//=================================================================================
"npc_dota_goodguys_tower2_mid"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower45"
"MinimapIconSize" "320"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Good Tower 2 BOT
//=================================================================================
"npc_dota_goodguys_tower2_bot"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Good Tower 3 TOP
//=================================================================================
"npc_dota_goodguys_tower3_top"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}
//=================================================================================
// Creeps: Good Tower 3 MID
//=================================================================================
"npc_dota_goodguys_tower3_mid"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower45"
"MinimapIconSize" "320"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Good Tower 3 BOT
//=================================================================================
"npc_dota_goodguys_tower3_bot"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Good Tower 4
//=================================================================================
"npc_dota_goodguys_tower4"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/towe
r_good.vmdl"// Model.
"SoundSet" "Tower.Water"
// Name of sound set.
"MinimapIcon" "minimap_tower45"
"MinimapIconSize" "320"
"Level" "4"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "21" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2600" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Bad Tower 1 TOP
//=================================================================================
"npc_dota_badguys_tower1_top"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "120" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1800" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Tower 1 MID
//=================================================================================
"npc_dota_badguys_tower1_mid"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower45"
"MinimapIconSize" "320"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "120" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1800" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}
//=================================================================================
// Creeps: Bad Tower 1 BOT
//=================================================================================
"npc_dota_badguys_tower1_bot"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "120" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1800" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Tower 2 TOP
//=================================================================================
"npc_dota_badguys_tower2_top"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Bad Tower 2 MID
//=================================================================================
"npc_dota_badguys_tower2_mid"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower45"
"MinimapIconSize" "320"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.
// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Bad Tower 2 BOT
//=================================================================================
"npc_dota_badguys_tower2_bot"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.
// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}
//=================================================================================
// Creeps: Bad Tower 3 TOP
//=================================================================================
"npc_dota_badguys_tower3_top"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}
//=================================================================================
// Creeps: Bad Tower 3 MID
//=================================================================================
"npc_dota_badguys_tower3_mid"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower45"
"MinimapIconSize" "320"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Bad Tower 3 BOT
//=================================================================================
"npc_dota_badguys_tower3_bot"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Bad Tower 4
//=================================================================================
"npc_dota_badguys_tower4"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity
of link to.
"Model" "models/props_structures/dire
_tower002.vmdl"// Model.
"SoundSet" "Tower.Fire"
// Name of sound set.
"MinimapIcon" "minimap_tower45"
"MinimapIconSize" "320"
"Level" "4"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "21" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "195" // Damage range min.
"AttackDamageMax" "205" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.95" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "120"
"HealthBarOffset" "280"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2600" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1900" // Range of vision
during day light.
"VisionNighttimeRange" "1100" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Watch Tower
//=================================================================================
"npc_dota_watch_tower"
{
// General
//
"BaseClass" "npc_dota_watch_tower" // Class of
entity of link to.
"Model" "models/props_structures/outp
ost.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_miscbuilding"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_FILLER" //
Hull type used for navigation/locomotion.
"RingRadius" "100"
"HealthBarOffset" "475"
"MinimapIconSize" "500"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "450" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "700" // Range of vision during day
light.
"VisionNighttimeRange" "700" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Filler
//=================================================================================
"npc_dota_goodguys_fillers"
{
// General
//
"BaseClass" "npc_dota_filler" // Class of entity
of link to.
"Model" "models/props_structures/radi
ant_statue002.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_miscbuilding"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "10" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "68" // Gold earned min.
"BountyGoldMax" "68" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_FILLER" //
Hull type used for navigation/locomotion.
"RingRadius" "100"
"HealthBarOffset" "260"
"MinimapIconSize" "200"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1000" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Healers
//=================================================================================
"npc_dota_goodguys_healers"
{
// General
//
"BaseClass" "npc_dota_healer" // Class of entity
of link to.
"Model" "models/props_structures/radi
ant_statue001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_miscbuilding"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "filler_ability" //
Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "17" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_FILLER" //
Hull type used for navigation/locomotion.
"RingRadius" "100"
"HealthBarOffset" "260"
"MinimapIconSize" "375"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1750" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Guys Filler
//=================================================================================
"npc_dota_badguys_fillers"
{
// General
//
"BaseClass" "npc_dota_filler" // Class of entity
of link to.
"Model" "models/props_structures/dire
_column001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_miscbuilding"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "10" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.
// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "68" // Gold earned min.
"BountyGoldMax" "68" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_FILLER" //
Hull type used for navigation/locomotion.
"RingRadius" "100"
"HealthBarOffset" "230"
"MinimapIconSize" "200"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1000" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Guys Healers
//=================================================================================
"npc_dota_badguys_healers"
{
// General
//
"BaseClass" "npc_dota_healer" // Class of entity
of link to.
"Model" "models/props_structures/dire
_statue002.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_miscbuilding"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "filler_ability" //
Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "17" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.
// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_FILLER" //
Hull type used for navigation/locomotion.
"RingRadius" "100"
"HealthBarOffset" "230"
"MinimapIconSize" "375"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1750" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Melee Rax TOP
//=================================================================================
"npc_dota_goodguys_melee_rax_top"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/radi
ant_melee_barracks001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks90"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2200" // Base health.
"StatusHealthRegen" "5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Melee Rax MID
//=================================================================================
"npc_dota_goodguys_melee_rax_mid"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/radi
ant_melee_barracks001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks45"
"HealthBarOffset" "250"
// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2200" // Base health.
"StatusHealthRegen" "5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Melee Rax BOT
//=================================================================================
"npc_dota_goodguys_melee_rax_bot"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/radi
ant_melee_barracks001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks90"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2200" // Base health.
"StatusHealthRegen" "5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Range Rax TOP
//=================================================================================
"npc_dota_goodguys_range_rax_top"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/radi
ant_ranged_barracks001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks90"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "9" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Range Rax MID
//=================================================================================
"npc_dota_goodguys_range_rax_mid"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/radi
ant_ranged_barracks001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks45"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "9" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Range Rax BOT
//=================================================================================
"npc_dota_goodguys_range_rax_bot"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/radi
ant_ranged_barracks001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks90"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "9" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Guys Melee Rax TOP
//=================================================================================
"npc_dota_badguys_melee_rax_top"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/dire
_barracks_melee001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks90"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2200" // Base health.
"StatusHealthRegen" "5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Guys Melee Rax MID
//=================================================================================
"npc_dota_badguys_melee_rax_mid"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/dire
_barracks_melee001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks45"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2200" // Base health.
"StatusHealthRegen" "5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}
//=================================================================================
// Creeps: Bad Guys Melee Rax BOT
//=================================================================================
"npc_dota_badguys_melee_rax_bot"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/dire
_barracks_melee001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks90"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2200" // Base health.
"StatusHealthRegen" "5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Guys Range Rax TOP
//=================================================================================
"npc_dota_badguys_range_rax_top"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/dire
_barracks_ranged001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks90"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "9" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Guys Range Rax MID
//=================================================================================
"npc_dota_badguys_range_rax_mid"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/dire
_barracks_ranged001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks45"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "9" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Bad Guys Range Rax BOT
//=================================================================================
"npc_dota_badguys_range_rax_bot"
{
// General
//
"BaseClass" "npc_dota_building" // Class of
entity of link to.
"Model" "models/props_structures/dire
_barracks_ranged001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_racks90"
"HealthBarOffset" "250"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "9" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
// Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Good Guys Fort
//=================================================================================
"npc_dota_goodguys_fort"
{
// General
//
"BaseClass" "npc_dota_fort" // Class of entity
of link to.
"Model" "models/props_structures/radi
ant_ancient001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_ancient"
"MinimapIconSize" "400"
"HealthBarOffset" "400"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "13" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned
min.
"BountyGoldMax" "0" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BUILDING"
// Hull type used for navigation/locomotion.
"RingRadius" "350"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "4500" // Base health.
"StatusHealthRegen" "12" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "2600" // Range of vision
during day light.
"VisionNighttimeRange" "2600" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Bad Guys Fort
//=================================================================================
"npc_dota_badguys_fort"
{
// General
//
"BaseClass" "npc_dota_fort" // Class of entity
of link to.
"Model" "models/props_structures/dire
_ancient_base001.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"MinimapIcon" "minimap_ancient"
"MinimapIconSize" "400"
"HealthBarOffset" "400"

// Abilities
//----------------------------------------------------------------

"Ability1" "backdoor_protection_in_base"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "13" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0" // Speed of
attack.
"AttackAnimationPoint" "0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned
min.
"BountyGoldMax" "0" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_BUILDING"
// Hull type used for navigation/locomotion.
"RingRadius" "350"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "4500" // Base health.
"StatusHealthRegen" "12" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "2600" // Range of vision
during day light.
"VisionNighttimeRange" "2600" // Range of vision at
night time.
}

//=================================================================================
// Creeps: Good Siege
//=================================================================================
"npc_dota_goodguys_siege"
{
// General
//
"BaseClass" "npc_dota_creep_siege" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_good_siege/creep_good_siege.vmdl" // Model.
"SoundSet" "Creep_Good_Engine"
// Name of sound set.
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "350"
"ModelScale" ".65"
"Level" "4"
"CanBeDominated" "0"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "80" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "35" // Damage range min.
"AttackDamageMax" "46" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "3.0" // Speed of attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "690" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_siege_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1100" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "88" // Experience earn.
"BountyGoldMin" "59" // Gold earned min.
"BountyGoldMax" "72" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SIEGE" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "875" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//=================================================================================
// Creeps: Good Siege Upgraded
//=================================================================================
"npc_dota_goodguys_siege_upgraded"
{
// General
//
"BaseClass" "npc_dota_creep_siege" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_good_siege/creep_good_siege.vmdl" // Model.
"SoundSet" "Creep_Good_Engine"
// Name of sound set.
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "350"
"ModelScale" ".65"
"Level" "4"
"CanBeDominated" "0"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "80" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "51" // Damage range min.
"AttackDamageMax" "62" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "3.0" // Speed of attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "690" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_siege_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1100" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "88" // Experience earn.
"BountyGoldMin" "59" // Gold earned min.
"BountyGoldMax" "72" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SIEGE" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "875" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//=================================================================================
// Creeps: Good Siege Mega
//=================================================================================
"npc_dota_goodguys_siege_upgraded_mega"
{
// General
//
"BaseClass" "npc_dota_creep_siege" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_good_siege/creep_good_siege.vmdl" // Model.
"SoundSet" "Creep_Good_Engine"
// Name of sound set.
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "350"
"ModelScale" ".65"
"Level" "4"
"CanBeDominated" "0"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "80" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "51" // Damage range min.
"AttackDamageMax" "62" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "3.0" // Speed of attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "690" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_siege_good
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1100" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "88" // Experience earn.
"BountyGoldMin" "59" // Gold earned min.
"BountyGoldMax" "72" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SIEGE" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "875" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//=================================================================================
// Creeps: Bad Siege
//=================================================================================
"npc_dota_badguys_siege"
{
// General
//
"BaseClass" "npc_dota_creep_siege" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_siege/creep_bad_siege.vmdl" // Model.
"SoundSet" "Creep_Bad_Engine"
// Name of sound set.
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "250"
"ModelScale" ".80"
"Level" "4"
"CanBeDominated" "0"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "80" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "35" // Damage range min.
"AttackDamageMax" "46" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "3.0" // Speed of attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "690" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_siege_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1100" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "88" // Experience earn.
"BountyGoldMin" "59" // Gold earned min.
"BountyGoldMax" "72" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SIEGE" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "875" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//=================================================================================
// Creeps: Bad Siege Upgraded
//=================================================================================
"npc_dota_badguys_siege_upgraded"
{
// General
//
"BaseClass" "npc_dota_creep_siege" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_siege/creep_bad_siege.vmdl" // Model.
"SoundSet" "Creep_Bad_Engine"
// Name of sound set.
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "250"
"ModelScale" ".80"
"Level" "4"
"CanBeDominated" "0"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "80" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "51" // Damage range min.
"AttackDamageMax" "62" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "3.0" // Speed of attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "690" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_siege_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1100" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "88" // Experience earn.
"BountyGoldMin" "59" // Gold earned min.
"BountyGoldMax" "72" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SIEGE" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "875" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//=================================================================================
// Creeps: Bad Siege Mega
//=================================================================================
"npc_dota_badguys_siege_upgraded_mega"
{
// General
//
"BaseClass" "npc_dota_creep_siege" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_siege/creep_bad_siege.vmdl" // Model.
"SoundSet" "Creep_Bad_Engine"
// Name of sound set.
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "250"
"ModelScale" ".80"
"Level" "4"
"CanBeDominated" "0"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "80" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "51" // Damage range min.
"AttackDamageMax" "62" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "3.0" // Speed of attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "690" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_siege_bad.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1100" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "88" // Experience earn.
"BountyGoldMin" "59" // Gold earned min.
"BountyGoldMax" "72" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SIEGE" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "875" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//=================================================================================
// Creeps: DotA Fountain
//=================================================================================
"dota_fountain"
{
// General
//
"BaseClass" "ent_dota_fountain" // Class of
entity of link to.
"Model" "models/props_structures/dire
_fountain002.vmdl" // Model.
"SoundSet" "dota_fountain"
// Name of sound set.
"MinimapIcon" "minimap_ward_obs"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "290" // Damage range min.
"AttackDamageMax" "310" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.15" // Speed of
attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "1200" // Range within a target
can be acquired.
"AttackRange" "1200" // Range within a
target can be attacked. (was 690)
"ProjectileModel" "particles/base_attacks/fountain_attack.v
pcf" // Particle system model for projectile.
"ProjectileSpeed" "1400" // Speed of projectile.
// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" //
Hull type used for navigation/locomotion.
"RingRadius" "220"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.
}
//=================================================================================
// Creeps: Healing Ward
//=================================================================================
"npc_dota_juggernaut_healing_ward"
{
// General
//
"BaseClass" "npc_dota_base_additive" //
Class of entity of link to.
"Model" "models/heroes/juggernaut/jug
g_healing_ward.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "0"
"UnitLabel" "healing_ward"
"wearable" "8365"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Type of attack - melee, ranged, etc.
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model for
projectile.
"ProjectileSpeed" "900" // Speed of projectile.
// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "75" // Experience earn.
"BountyGoldMin" "75" // Gold earned
min.
"BountyGoldMax" "75" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "350" // Speed
"MovementTurnRate" "0.5" // Turning rate.
"FollowRange" "250" // Distance to keep when
following

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "600" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things
}

//===========================================================================
======
// Healing Campfire
//===========================================================================
======
"npc_dota_healing_campfire"
{
// General
//
"BaseClass" "npc_dota_base_additive" //
Class of entity of link to.
"Model" "models/props_debris/creep_ca
mp002a.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "0"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Type of attack - melee, ranged, etc.
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model for
projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned
min.
"BountyGoldMax" "0" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "600" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things
}

//=================================================================================
// Zeus Cloud
//=================================================================================
"npc_dota_zeus_cloud"
{
// General
//
"BaseClass" "npc_dota_zeus_cloud" // Class of
entity of link to.
"Model" "models/heroes/zeus/zeus_sigi
l.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "0"
"UnitLabel" "zeus_cloud"
"wearable" "8640"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Type of attack - melee, ranged, etc.
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model for
projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "100" // Gold earned
min.
"BountyGoldMax" "100" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "16" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "500" // Range of vision during day
light.
"VisionNighttimeRange" "500" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things
}

//=================================================================================
// Frozen Sigil
//=================================================================================
"npc_dota_tusk_frozen_sigil1"
{
// General
//
"BaseClass" "npc_dota_tusk_frozen_sigil" //
Class of entity of link to.
"Model" "models/heroes/tuskarr/tuskar
r_sigil.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "0"
"UnitLabel" "frozen_sigil"
"wearable" "8640"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Type of attack - melee, ranged, etc.
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model for
projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "90" // Gold earned
min.
"BountyGoldMax" "90" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
// Type of locomotion - ground, air
"MovementSpeed" "310" // Speed
"MovementTurnRate" "0.5" // Turning rate.
"FollowRange" "250" // Distance to keep when
following

// Status
//----------------------------------------------------------------
"StatusHealth" "12" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day
light.
"VisionNighttimeRange" "400" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things
}
"npc_dota_tusk_frozen_sigil2"
{
// General
//
"BaseClass" "npc_dota_tusk_frozen_sigil" //
Class of entity of link to.
"Model" "models/heroes/tuskarr/tuskar
r_sigil.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "0"
"UnitLabel" "frozen_sigil"
"wearable" "8640"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Type of attack - melee, ranged, etc.
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model for
projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "100" // Gold earned
min.
"BountyGoldMax" "100" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
// Type of locomotion - ground, air
"MovementSpeed" "310" // Speed
"MovementTurnRate" "0.5" // Turning rate.
"FollowRange" "250" // Distance to keep when
following

// Status
//----------------------------------------------------------------
"StatusHealth" "12" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day
light.
"VisionNighttimeRange" "400" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things
}
"npc_dota_tusk_frozen_sigil3"
{
// General
//
"BaseClass" "npc_dota_tusk_frozen_sigil" //
Class of entity of link to.
"Model" "models/heroes/tuskarr/tuskar
r_sigil.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "0"
"UnitLabel" "frozen_sigil"
"wearable" "8640"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Type of attack - melee, ranged, etc.
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model for
projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "110" // Gold earned
min.
"BountyGoldMax" "110" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
// Type of locomotion - ground, air
"MovementSpeed" "310" // Speed
"MovementTurnRate" "0.5" // Turning rate.
"FollowRange" "250" // Distance to keep when
following

// Status
//----------------------------------------------------------------
"StatusHealth" "16" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day
light.
"VisionNighttimeRange" "400" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things
}
"npc_dota_tusk_frozen_sigil4"
{
// General
//
"BaseClass" "npc_dota_tusk_frozen_sigil" //
Class of entity of link to.
"Model" "models/heroes/tuskarr/tuskar
r_sigil.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "0"
"UnitLabel" "frozen_sigil"
"wearable" "8640"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Type of attack - melee, ranged, etc.
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model for
projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "120" // Gold earned
min.
"BountyGoldMax" "120" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
// Type of locomotion - ground, air
"MovementSpeed" "310" // Speed
"MovementTurnRate" "0.5" // Turning rate.
"FollowRange" "250" // Distance to keep when
following

// Status
//----------------------------------------------------------------
"StatusHealth" "16" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day
light.
"VisionNighttimeRange" "400" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things
}

"npc_dota_elder_titan_ancestral_spirit"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/elder_titan/an
cestral_spirit.vmdl" // Model.
"BaseClass" "npc_dota_elder_titan_ancestral_spi
rit"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"
"ConsideredHero" "1"
"IsAncient" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "elder_titan_echo_stomp_spirit"
// Ability 1
"Ability2" "elder_titan_return_spirit"
// Ability 2
"Ability3" "elder_titan_natural_order_spirit"
// Ability 3

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "315" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"ImmuneToOmnislash" "1"
}

//=================================================================================
// Neutral: Kobold
//=================================================================================
"npc_dota_neutral_kobold"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_kobold/kobold_c/n_creep_kobold_c.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "1"
"ModelScale" ".9"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "10" // Damage range min.
"AttackDamageMax" "11" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.38" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "130"

// Bounty
//----------------------------------------------------------------
"BountyXP" "19" // Experience earn.
"BountyGoldMin" "6" // Gold earned
min.
"BountyGoldMax" "8" // Gold earned
max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "240" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Kobold Guard
//=================================================================================
"npc_dota_neutral_kobold_tunneler"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_kobold/kobold_b/n_creep_kobold_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "1"
"ModelScale" ".9"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "14" // Damage range min.
"AttackDamageMax" "15" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.38" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "150"

// Bounty
//----------------------------------------------------------------
"BountyXP" "19" // Experience earn.
"BountyGoldMin" "14" // Gold earned min.
"BountyGoldMax" "18" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "325" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Kobold Taskmaster
//=================================================================================
"npc_dota_neutral_kobold_taskmaster"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_kobold/kobold_a/n_creep_kobold_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "2"
"ModelScale" "1"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "kobold_taskmaster_speed_aura"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "14" // Damage range min.
"AttackDamageMax" "15" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.38" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "110" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "180"

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "25" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "330" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "400" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Centaur
//=================================================================================
"npc_dota_neutral_centaur_outrunner"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_centaur_med/n_creep_centaur_med.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "2"
"ModelScale" ".80"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "mudgolem_cloak_aura"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "18" // Damage range min.
"AttackDamageMax" "21" // Damage range max.
"AttackRate" "1.3" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "170"

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "16" // Gold earned min.
"BountyGoldMax" "19" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "350" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Centaur Chief
//=================================================================================
"npc_dota_neutral_centaur_khan"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_centaur_lrg/n_creep_centaur_lrg.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "5"
"ModelScale" "1"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "centaur_khan_war_stomp"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "49" // Damage range min.
"AttackDamageMax" "55" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "80"
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "90" // Experience earn.
"BountyGoldMin" "53" // Gold earned min.
"BountyGoldMax" "62" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1100" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "200" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Fel Beast
//=================================================================================
"npc_dota_neutral_fel_beast"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_ghost_b/n_creep_ghost_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "2"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "14" // Damage range min.
"AttackDamageMax" "15" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "35"
"HealthBarOffset" "175"

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "17" // Gold earned min.
"BountyGoldMax" "20" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "400" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Furbolg
//=================================================================================
"npc_dota_neutral_polar_furbolg_champion"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_beast/n_creep_beast.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "4"
"ModelScale" ".80"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "mudgolem_cloak_aura"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "39" // Damage range min.
"AttackDamageMax" "44" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "180"

// Bounty
//----------------------------------------------------------------
"BountyXP" "66" // Experience earn.
"BountyGoldMin" "36" // Gold earned min.
"BountyGoldMax" "44" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "700" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Furbolg Disrupter
//=================================================================================
"npc_dota_neutral_polar_furbolg_ursa_warrior"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_furbolg/n_creep_furbolg_disrupter.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "5"
"ModelScale" ".95"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "polar_furbolg_ursa_warrior_thunder
_clap" // Ability 1
"Ability2" "centaur_khan_endurance_aura"
// Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "49" // Damage range min.
"AttackDamageMax" "55" // Damage range max.
"AttackRate" "1.55" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "215"

// Bounty
//----------------------------------------------------------------
"BountyXP" "90" // Experience earn.
"BountyGoldMin" "61" // Gold earned min.
"BountyGoldMax" "70" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.
// Status
//----------------------------------------------------------------
"StatusHealth" "950" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "300" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Mud Golem
//=================================================================================
"npc_dota_neutral_mud_golem"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_golem_b/n_creep_golem_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "4"
"ModelScale" "1.1"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "mud_golem_hurl_boulder"
// Ability 1
"Ability2" "mud_golem_rock_destroy"
// Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "50" // Magical protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "29" // Damage range min.
"AttackDamageMax" "33" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "32" // Experience earn.
"BountyGoldMin" "24" // Gold earned min.
"BountyGoldMax" "27" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "800" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Mud Golem Split
//=================================================================================
"npc_dota_neutral_mud_golem_split"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_golem_b/n_creep_golem_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "4"
"ModelScale" "0.7"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "mud_golem_hurl_boulder"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "50" // Magical protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "9" // Damage range min.
"AttackDamageMax" "10" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "17" // Experience earn.
"BountyGoldMin" "8" // Gold earned min.
"BountyGoldMax" "13" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.
// Status
//----------------------------------------------------------------
"StatusHealth" "240" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Mud Golem Split - Doom
//=================================================================================
"npc_dota_neutral_mud_golem_split_doom"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/doom/doom.vmdl
" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "Hero_DoomBringer"
// Name of sound set.
"Level" "4"
"ModelScale" "0.7"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "mud_golem_hurl_boulder"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "50" // Magical protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "9" // Damage range min.
"AttackDamageMax" "10" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "17" // Experience earn.
"BountyGoldMin" "8" // Gold earned min.
"BountyGoldMax" "13" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "240" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ogre Mauler
//=================================================================================
"npc_dota_neutral_ogre_mauler"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_ogre_med/n_creep_ogre_med.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "2"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "27" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "18" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "850" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ogre Magi
//=================================================================================
"npc_dota_neutral_ogre_magi"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_ogre_lrg/n_creep_ogre_lrg.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "3"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "ogre_magi_frost_armor"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "27" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "210"

// Bounty
//----------------------------------------------------------------
"BountyXP" "47" // Experience earn.
"BountyGoldMin" "28" // Gold earned min.
"BountyGoldMax" "36" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Worg
//=================================================================================
"npc_dota_neutral_giant_wolf"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_worg_small/n_creep_worg_small.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "3"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "29" // Damage range min.
"AttackDamageMax" "33" // Damage range max.
"AttackRate" "1.45" // Speed of
attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "90" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "45"
"HealthBarOffset" "130"

// Bounty
//----------------------------------------------------------------
"BountyXP" "47" // Experience earn.
"BountyGoldMin" "18" // Gold earned min.
"BountyGoldMax" "21" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Alpha Worg
//=================================================================================
"npc_dota_neutral_alpha_wolf"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_worg_large/n_creep_worg_large.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "4"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "alpha_wolf_critical_strike"
// Ability 1
"Ability2" "alpha_wolf_command_aura"
// Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "30" // Damage range min.
"AttackDamageMax" "33" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "90" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"

// Bounty
//----------------------------------------------------------------
"BountyXP" "66" // Experience earn.
"BountyGoldMin" "30" // Gold earned min.
"BountyGoldMax" "36" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Vulture
//=================================================================================
"npc_dota_neutral_wildkin"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_vulture_b/n_creep_vulture_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "1"
"ModelScale" ".80"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "20" // Damage range min.
"AttackDamageMax" "25" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "170"

// Bounty
//----------------------------------------------------------------
"BountyXP" "19" // Experience earn.
"BountyGoldMin" "12" // Gold earned min.
"BountyGoldMax" "16" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "300" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "350" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Enraged Vulture
//=================================================================================
"npc_dota_neutral_enraged_wildkin"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_vulture_a/n_creep_vulture_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "5"
"ModelScale" "1.1"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "enraged_wildkin_tornado"
// Ability 1
"Ability2" "enraged_wildkin_toughness_aura"
// Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "50" // Damage range min.
"AttackDamageMax" "56" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "90" // Experience earn.
"BountyGoldMin" "54" // Gold earned min.
"BountyGoldMax" "70" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "950" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Satyr Soulstealer
//=================================================================================
"npc_dota_neutral_satyr_soulstealer"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_satyr_c/n_creep_satyr_c.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "4"
"ModelScale" ".8"
"IsNeutralUnitType" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "satyr_soulstealer_mana_burn"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "27" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "47" // Experience earn.
"BountyGoldMin" "22" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "600" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Satyr Hellcaller
//=================================================================================
"npc_dota_neutral_satyr_hellcaller"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_satyr_a/n_creep_satyr_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "6"
"ModelScale" ".95"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "satyr_hellcaller_shockwave"
// Ability 1
"Ability2" "satyr_hellcaller_unholy_aura"
// Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "49" // Damage range min.
"AttackDamageMax" "55" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "210"

// Bounty
//----------------------------------------------------------------
"BountyXP" "90" // Experience earn.
"BountyGoldMin" "62" // Gold earned min.
"BountyGoldMax" "73" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "290" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1100" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ancient - Jungle Stalker
//=================================================================================
"npc_dota_neutral_jungle_stalker"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_gargoyle/n_creep_gargoyle.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "5"
"IsAncient" "1"
"ModelScale" ".90"
"IsNeutralUnitType" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "46" // Damage range min.
"AttackDamageMax" "64" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "95" // Experience earn.
"BountyGoldMin" "38" // Gold earned min.
"BountyGoldMax" "51" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1600" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ancient - Elder Jungle Stalker
//=================================================================================
"npc_dota_neutral_elder_jungle_stalker"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_gargoyle/n_creep_gargoyle.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "6"
"IsAncient" "1"
"ModelScale" ".95"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "56" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "124" // Experience earn.
"BountyGoldMin" "110" // Gold earned min.
"BountyGoldMax" "123" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "2000" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ancient - Spawnlord
//=================================================================================
"npc_dota_neutral_prowler_acolyte"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_satyr_spawn_a/n_creep_satyr_spawn_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "3"
"IsAncient" "1"
"ModelScale" "1.0"
"IsNeutralUnitType" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "spawnlord_aura" //
Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "10" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "33" // Damage range min.
"AttackDamageMax" "38" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.83" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "200"

// Bounty
//----------------------------------------------------------------
"BountyXP" "50" // Experience earn.
"BountyGoldMin" "54" // Gold earned min.
"BountyGoldMax" "60" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ancient - Spawnlord Master
//=================================================================================
"npc_dota_neutral_prowler_shaman"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_satyr_spawn_a/n_creep_satyr_spawn_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "5"
"IsAncient" "1"
"ModelScale" "1.15"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "spawnlord_master_stomp"
// Ability 1
"Ability2" "spawnlord_master_freeze" //
Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "11" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "59" // Damage range min.
"AttackDamageMax" "65" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.83" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"RingRadius" "80"
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "95" // Experience earn.
"BountyGoldMin" "60" // Gold earned min.
"BountyGoldMax" "71" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "300" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ancient - Rock Golem
//=================================================================================
"npc_dota_neutral_rock_golem"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_golem_a/neutral_creep_golem_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "5"
"IsAncient" "1"
"ModelScale" "1"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "29" // Damage range min.
"AttackDamageMax" "33" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "95" // Experience earn.
"BountyGoldMin" "39" // Gold earned min.
"BountyGoldMax" "45" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "800" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ancient - Granite Golem
//=================================================================================
"npc_dota_neutral_granite_golem"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_golem_a/neutral_creep_golem_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "6"
"IsAncient" "1"
"ModelScale" "1.15"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "granite_golem_hp_aura"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "8" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "77" // Damage range min.
"AttackDamageMax" "87" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "124" // Experience earn.
"BountyGoldMin" "78" // Gold earned min.
"BountyGoldMax" "88" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1700" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.
"StatusMana" "600" // Base mana.
"StatusManaRegen" "1.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ancient - Big Thunder Lizard
//=================================================================================
"npc_dota_neutral_big_thunder_lizard"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_thunder_lizard/n_creep_thunder_lizard_big.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "6"
"IsAncient" "1"
"ModelScale" ".80"
"IsNeutralUnitType" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "big_thunder_lizard_frenzy"
// Ability 1
"Ability2" "big_thunder_lizard_wardrums_aura"
// Ability 2
"Ability3" "big_thunder_lizard_slam"
// Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "60" // Damage range min.
"AttackDamageMax" "65" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "300" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/thunderlizard_base_
attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "90"
"HealthBarOffset" "240"

// Bounty
//----------------------------------------------------------------
"BountyXP" "124" // Experience earn.
"BountyGoldMin" "64" // Gold earned min.
"BountyGoldMax" "71" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1400" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Neutral: Ancient - Small Thunder Lizard
//=================================================================================
"npc_dota_neutral_small_thunder_lizard"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_thunder_lizard/n_creep_thunder_lizard_small.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "5"
"IsAncient" "1"
"ModelScale" ".65"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "41" // Damage range min.
"AttackDamageMax" "48" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "300" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/thunderlizard_base_
attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "95" // Experience earn.
"BountyGoldMin" "44" // Gold earned min.
"BountyGoldMax" "51" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "800" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Gnoll Assassin


//=================================================================================
"npc_dota_neutral_gnoll_assassin"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_gnoll/n_creep_gnoll.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "2"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "gnoll_assassin_envenomed_weapon"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "30" // Damage range min.
"AttackDamageMax" "36" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/gnoll_base_attack.v
pcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "24" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "370" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day
light.
"VisionNighttimeRange" "400" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Ghost
//=================================================================================
"npc_dota_neutral_ghost"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_ghost_a/n_creep_ghost_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "3"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "ghost_frost_attack"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "45" // Damage range min.
"AttackDamageMax" "50" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "400" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/ghost_base_attack.v
pcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"RingRadius" "45"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "47" // Experience earn.
"BountyGoldMin" "28" // Gold earned min.
"BountyGoldMax" "34" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Wraith Ghost


//=================================================================================
"npc_dota_wraith_ghost"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_ghost_a/n_creep_ghost_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "3"
"ModelScale" ".90"
"IsNeutralUnitType" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "ghost_frost_attack"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "45" // Damage range min.
"AttackDamageMax" "50" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "400" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/ghost_base_attack.v
pcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "45"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "14" // Experience earn.
"BountyGoldMin" "16" // Gold earned min.
"BountyGoldMax" "17" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day
light.
"VisionNighttimeRange" "400" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Dark Troll


//=================================================================================
"npc_dota_neutral_dark_troll"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_troll_dark_a/n_creep_troll_dark_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "3"
"ModelScale" ".70"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "27" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "250" // Range within a target can
be acquired.
"AttackRange" "250" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "47" // Experience earn.
"BountyGoldMin" "21" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Dark Troll Warlord


//=================================================================================
"npc_dota_neutral_dark_troll_warlord"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_troll_dark_b/n_creep_troll_dark_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "6"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "dark_troll_warlord_ensnare"
// Ability 1
"Ability2" "dark_troll_warlord_raise_dead"
// Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "40" // Damage range min.
"AttackDamageMax" "45" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "250" // Range within a target can
be acquired.
"AttackRange" "250" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "90" // Experience earn.
"BountyGoldMin" "43" // Gold earned min.
"BountyGoldMax" "50" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "300" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1100" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "550" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Satyr Trickster


//=================================================================================
"npc_dota_neutral_satyr_trickster"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_satyr_b/n_creep_satyr_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "2"
"ModelScale" ".7"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "satyr_trickster_purge"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "7" // Damage range min.
"AttackDamageMax" "10" // Damage range max.
"AttackRate" "1.7" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "280" // Range within a target can
be acquired.
"AttackRange" "280" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/satyr_trickster_pro
jectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "170"

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "12" // Gold earned min.
"BountyGoldMax" "14" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "300" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "300" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Forest Troll Berserker


//=================================================================================
"npc_dota_neutral_forest_troll_berserker"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_forest_trolls/n_creep_forest_troll_berserker.vmdl"// Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "2"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "28" // Damage range min.
"AttackDamageMax" "37" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "160"

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "23" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Forest Troll High Priest


//=================================================================================
"npc_dota_neutral_forest_troll_high_priest"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_forest_trolls/n_creep_forest_troll_high_priest.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "2"
"ModelScale" ".90"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "forest_troll_high_priest_heal"
// Ability 1
"Ability2" "forest_troll_high_priest_mana_aura
" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "25" // Damage range min.
"AttackDamageMax" "32" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "29" // Experience earn.
"BountyGoldMin" "19" // Gold earned min.
"BountyGoldMax" "22" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "290" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "450" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Harpy Scout


//=================================================================================
"npc_dota_neutral_harpy_scout"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_harpy_a/n_creep_harpy_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "2"
"ModelScale" "0.85"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "28" // Damage range min.
"AttackDamageMax" "37" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "300" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "180"

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "21" // Gold earned min.
"BountyGoldMax" "24" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "280" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "400" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Harpy Storm


//=================================================================================
"npc_dota_neutral_harpy_storm"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_harpy_b/n_creep_harpy_b.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "3"
"ModelScale" "0.925"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "harpy_storm_chain_lightning"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "30" // Damage range min.
"AttackDamageMax" "37" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "450" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "190"

// Bounty
//----------------------------------------------------------------
"BountyXP" "47" // Experience earn.
"BountyGoldMin" "29" // Gold earned min.
"BountyGoldMax" "33" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "125" // Base mana.
"StatusManaRegen" "3" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================

// Neutral: Ancient - Black Drake


//=================================================================================
"npc_dota_neutral_black_drake"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_black_drake/n_creep_black_drake.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "3"
"IsAncient" "1"
"ModelScale" ".6"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "-1" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "34" // Damage range min.
"AttackDamageMax" "45" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.94" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "300" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/black_drake_attack.
vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "300"

// Bounty
//----------------------------------------------------------------
"BountyXP" "50" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "33" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "950" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
//=================================================================================

// Neutral: Ancient - Black Dragon


//=================================================================================
"npc_dota_neutral_black_dragon"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps
/n_creep_black_dragon/n_creep_black_dragon.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "6"
"IsAncient" "1"
"ModelScale" "1"
"IsNeutralUnitType" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "black_dragon_fireball"
// Ability 1
"Ability2" "black_dragon_splash_attack"
// Ability 2
"Ability3" "black_dragon_dragonhide_aura"
// Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "48" // Damage range min.
"AttackDamageMax" "81" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.94" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "300" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/black_dragon_attack
.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "300"

// Bounty
//----------------------------------------------------------------
"BountyXP" "124" // Experience earn.
"BountyGoldMin" "108" // Gold earned min.
"BountyGoldMax" "137" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "300" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "2000" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "1" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Creeps: necronomicon Warrior Level 1
//=================================================================================
"npc_dota_necronomicon_warrior_1"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/creeps/item_creeps/i_
creep_necro_warrior/necro_warrior.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"Level" "5"
"ModelScale" "0.4"
"IsSummoned" "1"
"CanBeDominated" "0"
"UnitLabel" "necrowarrior"

// Abilities
//----------------------------------------------------------------

"Ability1" "necronomicon_warrior_mana_burn"
// Ability 1.
"Ability2" "necronomicon_warrior_last_will"
// Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "40" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "70" // Damage range min.
"AttackDamageMax" "80" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.75" // Speed of
attack.
"AttackAnimationPoint" "0.56" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "150"

// Bounty
//----------------------------------------------------------------
"BountyXP" "50" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "50" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "350" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "700" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1300" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Necronomicon Warrior Level 2
//=================================================================================
"npc_dota_necronomicon_warrior_2"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/creeps/item_creeps/i_
creep_necro_warrior/necro_warrior.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"Level" "5"
"ModelScale" "0.5"
"IsSummoned" "1"
"CanBeDominated" "0"
"UnitLabel" "necrowarrior"

// Abilities
//----------------------------------------------------------------
"Ability1" "necronomicon_warrior_mana_burn"
// Ability 1.
"Ability2" "necronomicon_warrior_last_will"
// Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "40" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "90" // Damage range min.
"AttackDamageMax" "110" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.75" // Speed of
attack.
"AttackAnimationPoint" "0.56" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "350" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "800" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Necronomicon Warrior Level 3
//=================================================================================
"npc_dota_necronomicon_warrior_3"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/creeps/item_creeps/i_
creep_necro_warrior/necro_warrior.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"Level" "5"
"ModelScale" "0.6"
"IsSummoned" "1"
"CanBeDominated" "0"
"UnitLabel" "necrowarrior"

// Abilities
//----------------------------------------------------------------
"Ability1" "necronomicon_warrior_mana_burn"
// Ability 1.
"Ability2" "necronomicon_warrior_last_will"
// Ability 2.
"Ability3" "necronomicon_warrior_sight"
// Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical protection.
"MagicalResistance" "40" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "115" // Damage range min.
"AttackDamageMax" "135" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.75" // Speed of
attack.
"AttackAnimationPoint" "0.56" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "150" // Experience earn.
"BountyGoldMin" "150" // Gold earned min.
"BountyGoldMax" "150" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "165"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "350" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "900" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1500" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Necronomicon Archer Level 1
//=================================================================================
"npc_dota_necronomicon_archer_1"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/creeps/item_creeps/i_
creep_necro_archer/necro_archer.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "5"
"ModelScale" "0.4"
"IsSummoned" "1"
"CanBeDominated" "0"
"UnitLabel" "necroarcher"

// Abilities
//----------------------------------------------------------------
"Ability1" "necronomicon_archer_aoe"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "40" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "55" // Damage range min.
"AttackDamageMax" "65" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "450" // Range within a target
can be attacked.
"ProjectileModel" "particles/items2_fx/necronomicon_archer_
projectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "50" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "50" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "155"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "330" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "700" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1300" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Necronomicon Archer Level 2
//=================================================================================
"npc_dota_necronomicon_archer_2"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/creeps/item_creeps/i_
creep_necro_archer/necro_archer.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "5"
"ModelScale" "0.5"
"IsSummoned" "1"
"CanBeDominated" "0"
"UnitLabel" "necroarcher"

// Abilities
//----------------------------------------------------------------

"Ability1" "necronomicon_archer_aoe"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "40" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "85" // Damage range min.
"AttackDamageMax" "95" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/items2_fx/necronomicon_archer_
projectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "360" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "800" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//=================================================================================
// Creeps: Necronomicon Archer Level 3
//=================================================================================
"npc_dota_necronomicon_archer_3"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/creeps/item_creeps/i_
creep_necro_archer/necro_archer.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"Level" "5"
"ModelScale" "0.6"
"IsSummoned" "1"
"CanBeDominated" "0"
"UnitLabel" "necroarcher"

// Abilities
//----------------------------------------------------------------

"Ability1" "necronomicon_archer_purge"
// Ability 1.
"Ability2" "necronomicon_archer_aoe"
// Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical protection.
"MagicalResistance" "40" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "115" // Damage range min.
"AttackDamageMax" "125" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.7" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "550" // Range within a target
can be attacked.
"ProjectileModel" "particles/items2_fx/necronomicon_archer_
projectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "150" // Experience earn.
"BountyGoldMin" "150" // Gold earned min.
"BountyGoldMax" "150" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "165"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "390" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "900" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1500" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_observer_wards"
{
// General
//
"BaseClass" "npc_dota_ward_base" // Class of
entity of link to.
"Model" "models/props_gameplay/defaul
t_ward.vmdl" // Model.
"SoundSet" "" //
Name of sound set.
"Level" "0"
"ModelScale" "1"
"MinimapIcon" "minimap_ward_obs"
"MinimapIconSize" "300"
"wearable" "7555"

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "100" // Experience
earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1600" // Range of vision
during day light.
"VisionNighttimeRange" "1600" // Range of vision at
night time.
}

"npc_dota_sentry_wards"
{
// General
//
"BaseClass" "npc_dota_ward_base_truesight"
// Class of entity of link to.
"Model" "models/props_gameplay/defaul
t_ward.vmdl" // Model.
"SoundSet" "" //
Name of sound set.
"Level" "0"
"ModelScale" "1"
"MinimapIcon" "minimap_ward_invis"
"MinimapIconSize" "300"
"skin" "1"
"wearable" "7556"

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

"npc_dota_courier"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_courier" // Class of
entity of link to.
"Model" "models/props_gameplay/donkey
.vmdl" // Model.
"SoundSet" "" //
Name of sound set.
"Level" "0"
"IsAncient" "1"
"ModelScale" "1"
"UnitLabel" "courier"

// Abilities
//----------------------------------------------------------------

"Ability1" "courier_take_stash_items"
"Ability2" "courier_go_to_secretshop"
"Ability3" "courier_return_stash_items"
"Ability4" "courier_burst"
"Ability5" "courier_transfer_items"
"Ability6" "courier_shield"
"Ability7" "courier_morph"
"Ability8" "courier_take_stash_and_transfer_it
ems"
"Ability9" "courier_transfer_items_to_other_pl
ayer"
"Ability10" "courier_go_to_enemy_secretshop"
"Ability11" "courier_go_to_sideshop"
"Ability12" "courier_go_to_sideshop2"

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "290" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "35" // Gold earned min.
"BountyGoldMax" "35" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "70" // Base health.
"StatusHealthRegen" "0.5" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "200" // Range of vision during day
light.
"VisionNighttimeRange" "200" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things

//Inventory
"HasInventory" "1"
"IdleExpression" "scenes/default_idle.vcd"

"WakesNeutrals" "0"
}

"npc_dota_flying_courier" // deprecated
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_flying_courier" //
Class of entity of link to.
"Model" "models/props_gameplay/donkey
_wings.vmdl" // Model.
"SoundSet" "" //
Name of sound set.
"Level" "10"
"IsAncient" "1"
"ModelScale" "1"
"UnitLabel" "courier"

// Abilities
//----------------------------------------------------------------
"Ability1" "courier_return_to_base"

"Ability2" "courier_go_to_secretshop"

"Ability3" "courier_return_stash_items"
"Ability4" "courier_take_stash_items"

"Ability5" "courier_transfer_items"
"Ability6" "courier_shield"

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "10" // Physical protection.
"MagicalResistance" "0" // Magical
protection.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
// Type of locomotion - ground, air
"MovementSpeed" "275" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "349" // Experience
earn.
"BountyGoldMin" "125" // Gold earned min.
"BountyGoldMax" "125" // Gold earned max.
// Status
//----------------------------------------------------------------
"StatusHealth" "150" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "200" // Range of vision during day
light.
"VisionNighttimeRange" "200" // Range of vision at night
time.

// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to
attack them vs other non-hero things

//Inventory
"HasInventory" "1"

"IdleExpression" "scenes/default_idle.vcd"

"WakesNeutrals" "0"
}

"npc_dota_witch_doctor_death_ward"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_witch_doctor_death_ward"
// Class of entity of link to.
"Model" "models/heroes/witchdoctor/wi
tchdoctor_ward.vmdl"// Model.
"SoundSet" "Hero_WitchDoctor_Ward"
// Name of sound set.
"Level" "3"
"wearable" "602"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.22" // Speed of
attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can
be acquired.
"AttackRange" "700" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_witchdoctor/
witchdoctor_ward_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1000" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SIEGE" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "0" // Gold earned
min.
"BountyGoldMax" "0" // Gold earned
max.

// Status
//----------------------------------------------------------------
"StatusHealth" "135" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

"npc_dota_shadow_shaman_ward_1"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_shadowshaman_serpentward"
// Class of entity of link to.
"Model" "models/heroes/shadowshaman/s
hadowshaman_totem.vmdl"// Model.
"SoundSet" "ShadowShaman_Ward"
// Name of sound set.
"Level" "3"
"ModelScale" "1.15"
"SelectionGroup" "Shaman_Wards"
"wearable" "8371"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "50" // Damage range min.
"AttackDamageMax" "50" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "650" // Range within a target can
be acquired.
"AttackRange" "650" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_shadowshaman
/shadow_shaman_ward_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "200"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "2" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

"npc_dota_shadow_shaman_ward_2"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_shadowshaman_serpentward"
// Class of entity of link to.
"Model" "models/heroes/shadowshaman/s
hadowshaman_totem.vmdl"// Model.
"SoundSet" "ShadowShaman_Ward"
// Name of sound set.
"Level" "3"
"ModelScale" "1.15"
"SelectionGroup" "Shaman_Wards"
"wearable" "8371"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "80" // Damage range min.
"AttackDamageMax" "80" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "650" // Range within a target can
be acquired.
"AttackRange" "650" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_shadowshaman
/shadow_shaman_ward_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "200"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "2" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

"npc_dota_shadow_shaman_ward_3"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_shadowshaman_serpentward"
// Class of entity of link to.
"Model" "models/heroes/shadowshaman/s
hadowshaman_totem.vmdl" // Model.
"SoundSet" "ShadowShaman_Ward"
// Name of sound set.
"Level" "3"
"ModelScale" "1.15"
"SelectionGroup" "Shaman_Wards"
"wearable" "8371"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "110" // Damage range min.
"AttackDamageMax" "110" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "650" // Range within a target can
be acquired.
"AttackRange" "650" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_shadowshaman
/shadow_shaman_ward_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "200"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "2" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}
// Venomancer Plague Wards
"npc_dota_venomancer_plague_ward_1"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_venomancer_plagueward"
// Class of entity of link to.
"Model" "models/heroes/venomancer/ven
omancer_ward.vmdl" // Model.
"SoundSet" "Hero_VenomancerWard"
// Name of sound set.
"Level" "1"
"ModelScale" "0.8"
"SelectionGroup" "Venomancer_Wards"
"UnitLabel" "plaguewards"
"wearable" "684"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "12" // Damage range min.
"AttackDamageMax" "14" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.4" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_venomancer/v
enomancer_plague_ward_projectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "14" // Gold earned min.
"BountyGoldMax" "17" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "75" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

"npc_dota_venomancer_plague_ward_2"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_venomancer_plagueward"
// Class of entity of link to.
"Model" "models/heroes/venomancer/ven
omancer_ward.vmdl" // Model.
"SoundSet" "Hero_VenomancerWard"
// Name of sound set.
"Level" "1"
"ModelScale" "0.8"
"SelectionGroup" "Venomancer_Wards"
"UnitLabel" "plaguewards"
"wearable" "684"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "21" // Damage range min.
"AttackDamageMax" "23" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.4" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_venomancer/v
enomancer_plague_ward_projectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "25" // Experience earn.
"BountyGoldMin" "14" // Gold earned min.
"BountyGoldMax" "17" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "200" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

"npc_dota_venomancer_plague_ward_3"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_venomancer_plagueward"
// Class of entity of link to.
"Model" "models/heroes/venomancer/ven
omancer_ward.vmdl" // Model.
"SoundSet" "Hero_VenomancerWard"
// Name of sound set.
"Level" "1"
"ModelScale" "0.8"
"SelectionGroup" "Venomancer_Wards"
"UnitLabel" "plaguewards"
"wearable" "684"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "30" // Damage range min.
"AttackDamageMax" "32" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.4" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_venomancer/v
enomancer_plague_ward_projectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "30" // Experience earn.
"BountyGoldMin" "14" // Gold earned min.
"BountyGoldMax" "17" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "325" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

"npc_dota_venomancer_plague_ward_4"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_venomancer_plagueward"
// Class of entity of link to.
"Model" "models/heroes/venomancer/ven
omancer_ward.vmdl" // Model.
"SoundSet" "Hero_VenomancerWard"
// Name of sound set.
"Level" "1"
"ModelScale" "0.8"
"SelectionGroup" "Venomancer_Wards"
"UnitLabel" "plaguewards"
"wearable" "684"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "39" // Damage range min.
"AttackDamageMax" "41" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.4" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_venomancer/v
enomancer_plague_ward_projectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "35" // Experience earn.
"BountyGoldMin" "14" // Gold earned min.
"BountyGoldMax" "17" // Gold earned max.
// Status
//----------------------------------------------------------------
"StatusHealth" "450" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

"npc_dota_lesser_eidolon"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/enigma/eidelon
.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"ModelScale" "0.75"
"Level" "1"
"IsSummoned" "1"
"SelectionGroup" "Eidolons"
"UnitLabel" "eidolons"
"wearable" "8638"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "50" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "16" // Damage range min.
"AttackDamageMax" "24" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.5" // Speed of
attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "450" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_enigma/enigm
a_base_attack_eidolon.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "12" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "130"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "280" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "180" // Base health.
"StatusHealthRegen" "4" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_eidolon"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/enigma/eidelon
.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"ModelScale" "0.8"
"Level" "1"
"IsSummoned" "1"
"SelectionGroup" "Eidolons"
"UnitLabel" "eidolons"
"wearable" "8638"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.
"MagicalResistance" "50" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "32" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.5" // Speed of
attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "450" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_enigma/enigm
a_base_attack_eidolon.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "12" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "135"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "310" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "200" // Base health.
"StatusHealthRegen" "4" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greater_eidolon"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/enigma/eidelon
.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"ModelScale" "0.85"
"Level" "1"
"IsSummoned" "1"
"SelectionGroup" "Eidolons"
"UnitLabel" "eidolons"
"wearable" "8638"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "50" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "34" // Damage range min.
"AttackDamageMax" "42" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.5" // Speed of
attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "450" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_enigma/enigm
a_base_attack_eidolon.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "12" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "340" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "220" // Base health.
"StatusHealthRegen" "4" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_dire_eidolon"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/enigma/eidelon
.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"ModelScale" ".9"
"Level" "1"
"IsSummoned" "1"
"SelectionGroup" "Eidolons"
"UnitLabel" "eidolons"
"wearable" "8638"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "50" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "43" // Damage range min.
"AttackDamageMax" "51" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.5" // Speed of
attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "450" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_enigma/enigm
a_base_attack_eidolon.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "12" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "145"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "370" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "240" // Base health.
"StatusHealthRegen" "4" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_furion_treant_1"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/furion/treant.
vmdl" // Model.
"SoundSet" "Furion_Treant"
// Name of sound set.
"ModelScale" "0.80"
"Level" "2"
"IsSummoned" "1"
"SelectionGroup" "Furion_Treants"
"wearable" "8363"
"UnitLabel" "treants"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "22" // Damage range min.
"AttackDamageMax" "26" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.75" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "16" // Gold earned min.
"BountyGoldMax" "16" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "500" // Range of vision during day
light.
"VisionNighttimeRange" "500" // Range of vision at night
time.
}

"npc_dota_furion_treant_2"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/furion/treant.
vmdl" // Model.
"SoundSet" "Furion_Treant"
// Name of sound set.
"ModelScale" "0.80"
"Level" "2"
"IsSummoned" "1"
"SelectionGroup" "Furion_Treants"
"wearable" "8363"
"UnitLabel" "treants"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "26" // Damage range min.
"AttackDamageMax" "30" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.75" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.
// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "16" // Gold earned min.
"BountyGoldMax" "16" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "500" // Range of vision during day
light.
"VisionNighttimeRange" "500" // Range of vision at night
time.
}

"npc_dota_furion_treant_3"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/furion/treant.
vmdl" // Model.
"SoundSet" "Furion_Treant"
// Name of sound set.
"ModelScale" "0.80"
"Level" "2"
"IsSummoned" "1"
"SelectionGroup" "Furion_Treants"
"wearable" "8363"
"UnitLabel" "treants"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "30" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.75" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "16" // Gold earned min.
"BountyGoldMax" "16" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "500" // Range of vision during day
light.
"VisionNighttimeRange" "500" // Range of vision at night
time.
}

"npc_dota_furion_treant_4"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/furion/treant.
vmdl" // Model.
"SoundSet" "Furion_Treant"
// Name of sound set.
"ModelScale" "0.80"
"Level" "2"
"IsSummoned" "1"
"SelectionGroup" "Furion_Treants"
"wearable" "8363"
"UnitLabel" "treants"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "34" // Damage range min.
"AttackDamageMax" "38" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.75" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "16" // Gold earned min.
"BountyGoldMax" "16" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "500" // Range of vision during day
light.
"VisionNighttimeRange" "500" // Range of vision at night
time.
}

"npc_dota_furion_treant_large"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/heroes/furion/treant.
vmdl" // Model.
"SoundSet" "Furion_Treant"
// Name of sound set.
"ModelScale" "1.20"
"Level" "2"
"IsSummoned" "1"
"SelectionGroup" "Furion_Treants"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "102" // Damage range min.
"AttackDamageMax" "114" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "30" // Experience earn.
"BountyGoldMin" "18" // Gold earned min.
"BountyGoldMax" "24" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1650" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "500" // Range of vision during day
light.
"VisionNighttimeRange" "500" // Range of vision at night
time.
}

"npc_dota_invoker_forged_spirit"
{
// General
//
"BaseClass" "npc_dota_invoker_forged_spirit"
// Class of entity of link to.
"Model" "models/heroes/invoker/forge_
spirit.vmdl" // Model.
"SoundSet" "Creep_Good_Range"
// Name of sound set.
"ModelScale" "1.0"
"Level" "3"
"IsSummoned" "1"
"SelectionGroup" "Invoker_Forged_Spirits"
"wearable" "8625"
"UnitLabel" "forged_spirits"

// Abilities
//----------------------------------------------------------------

"Ability1" "forged_spirit_melting_strike"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.2" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "900" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "particles/units/heroes/hero_invoker/invo
ker_forged_spirit_projectile.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1000" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "31" // Experience earn.
"BountyGoldMin" "32" // Gold earned min.
"BountyGoldMax" "46" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "270"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "320" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "5" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "5" // Base mana.
"StatusManaRegen" "4.0" // Mana regeneration rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_broodmother_spiderling"
{
// General
//
"BaseClass" "npc_dota_broodmother_spiderling"
// Class of entity of link to.
"Model" "models/heroes/broodmother/sp
iderling.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"ModelScale" ".3"
// old 1.0
"Level" "3"
"IsSummoned" "1"
"SelectionGroup" "Spiders"
"UnitLabel" "spiderling"
"PathfindingSearchDepthScale" "0.1"

// Abilities
//----------------------------------------------------------------

"Ability1" "broodmother_poison_sting"
// Ability 1.
"Ability2" "broodmother_spawn_spiderite"
// Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "40" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "14" // Damage range min.
"AttackDamageMax" "16" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "9" // Experience earn.
"BountyGoldMin" "9" // Gold earned min.
"BountyGoldMax" "9" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "350" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "280" // Base health.
"StatusHealthRegen" "2.0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "700" // Range of vision during day
light.
"VisionNighttimeRange" "700" // Range of vision at night
time.
}

"npc_dota_broodmother_spiderite"
{
// General
//
"BaseClass" "npc_dota_broodmother_spiderling"
// Class of entity of link to.
"Model" "models/heroes/broodmother/sp
iderling.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"ModelScale" "0.23"
// old 0.7
"Level" "2"
"IsSummoned" "1"
"SelectionGroup" "Spiderite"
"UnitLabel" "spiderite"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "40" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "9" // Damage range min.
"AttackDamageMax" "10" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "3" // Experience earn.
"BountyGoldMin" "3" // Gold earned min.
"BountyGoldMax" "3" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "350" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "2.0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "700" // Range of vision during day
light.
"VisionNighttimeRange" "700" // Range of vision at night
time.
}
"npc_dota_dark_troll_warlord_skeleton_warrior"
{
// General
//
"BaseClass" "npc_dota_creep_neutral" //
Class of entity of link to.
"Model" "models/creeps/neutral_creeps
/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"ModelScale" "1.1"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "25" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.56" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "90" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "12" // Experience earn.
"BountyGoldMin" "6" // Gold earned
min.
"BountyGoldMax" "12" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "270" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "250" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

"npc_dota_wraith_king_skeleton_warrior"
{
// General
//
"BaseClass" "npc_dota_creep_neutral" //
Class of entity of link to.
"Model" "models/creeps/neutral_creeps
/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"ModelScale" "1.1"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.
"MagicalResistance" "50" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "30" // Damage range min.
"AttackDamageMax" "35" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.2" // Speed of attack.
"AttackAnimationPoint" "0.56" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can
be acquired.
"AttackRange" "115" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned
min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALLEST"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "350" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "175" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.
}

"npc_dota_clinkz_skeleton_archer"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_clinkz_skeleton_archer"
// Class of entity of link to.
"Model" "models/heroes/clinkz/clinkz_
archer.vmdl"// Model.
"SoundSet" "Hero_Clinkz"
// Name of sound set.
"Level" "1"
"ModelScale" "1.1"
"wearable" "669"

// Abilities
//----------------------------------------------------------------
"Ability1" "clinkz_searing_arrows"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "5" // Damage range min.
"AttackDamageMax" "5" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.7" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "900" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_clinkz/clink
z_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "200"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "20" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "8" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "100" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

"npc_dota_enraged_wildkin_tornado"
{
// General
//
"BaseClass" "npc_dota_base_additive" //
Class of entity of link to.
"Model" "models/heroes/attachto_ghost
/attachto_ghost.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"ModelScale" "16.0"
"Level" "4"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "tornado_tempest" //
Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//------------------------------------------e----------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "0" // Gold earned
min.
"BountyGoldMax" "0" // Gold earned
max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "140"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
// Type of locomotion - ground, air
"MovementSpeed" "125" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "300" // Range of vision during day
light.
"VisionNighttimeRange" "300" // Range of vision at night
time.
}

"npc_dota_roshan"
{
// General
//
"BaseClass" "npc_dota_roshan" // Class of entity
of link to.
"Model" "models/creeps/roshan/roshan.
vmdl" // Model.
"SoundSet" "Roshan"
// Name of sound set.
"ModelScale" "1"
"Level" "30"
"IsAncient" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "roshan_spell_block" // Ability
1.
"Ability2" "roshan_bash" //
Ability 2.
"Ability3" "roshan_slam" //
Ability 3.
"Ability4" "roshan_inherent_buffs" // Ability
4.
"Ability5" "roshan_devotion" // Ability
5.
"Ability6" ""
// Ability 6 - Extra.
"Ability7" ""
// Ability 7 - Extra.
"Ability8" ""
// Ability 8 - Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "20" // Physical
protection.
"MagicalResistance" "55"
// Magical protection (percentage).

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "75" // Damage range min.
"AttackDamageMax" "75" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "2.0" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "150" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_goodguy.vp
cf" // Particle system model for projectile.
"ProjectileSpeed" "1000" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "400" // Experience earn.
"BountyGoldMin" "200" // Gold earned min.
"BountyGoldMax" "290" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"RingRadius" "110"
"HealthBarOffset" "400"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "270" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "6000" // Base health.
"StatusHealthRegen" "20" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "1400" // Range of vision at
night time.

// Inventory
//----------------------------------------------------------------
"HasInventory" "1"
}

"npc_dota_roshan_halloween"
{
// General
//
"BaseClass" "npc_dota_roshan_halloween" //
Class of entity of link to.
"Model" "models/creeps/roshan_hallowe
en/roshan_halloween.vmdl" // Model.
"SoundSet" "RoshanDT"
// Name of sound set.
"ModelScale" "1"
"Level" "30"
"IsAncient" "1"

// Abilities
//----------------------------------------------------------------
"AbilityLayout" "6"
"Ability1" "roshan_halloween_apocalypse"
"Ability2" "roshan_halloween_wave_of_force"
"Ability3" "roshan_halloween_toss"
"Ability4" "roshan_halloween_burn"
"Ability5" "roshan_halloween_fireball"
"Ability6" "roshan_halloween_summon"
"Ability7" "roshan_halloween_shell"
"Ability8" "roshan_halloween_greater_bash"
"Ability9" "roshan_halloween_levels"
"Ability10" "roshan_halloween_angry"
"Ability11" "roshan_halloween_candy"
"Ability12" "roshan_halloween_spell_block"

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "29" // Physical
protection.
"MagicalResistance" "0"
// Magical protection (percentage).

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "150" // Damage range min.
"AttackDamageMax" "150" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.0" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "150" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_goodguy.vp
cf" // Particle system model for projectile.
"ProjectileSpeed" "1000" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "1789" // Experience
earn.
"BountyGoldMin" "105" // Gold earned min.
"BountyGoldMax" "600" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"RingRadius" "110"
"HealthBarOffset" "400"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "295" // Speed
"MovementTurnRate" "0.8" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health - this is
set via roshan_halloween_base_health ConVar
"StatusHealthRegen" "35" // Health regeneration
rate.
"StatusMana" "5000" // Base mana.
"StatusManaRegen" "150" // Mana regeneration rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "1400" // Range of vision at
night time.

// Inventory
//----------------------------------------------------------------
"HasInventory" "1"
"MinimapIcon" "minimap_roshancamp"
"MinimapIconSize" "450"

//----------------------------------------------------------------
"GameSoundsFile" "soundevents/game_sounds_roshan_halloween
.vsndevts"
}

//===========================================================================
======
// Halloween Roshan Minion
//===========================================================================
======
"npc_dota_roshan_halloween_minion"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/creeps/baby_rosh_hall
oween/baby_rosh_dire/baby_rosh_dire.vmdl" // Model.
"SoundSet" "Undying_Zombie"
// Name of sound set.
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "250"
"ModelScale" "1.25"
"Level" "8"
"IsAncient" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1


"Ability2" "" // Ability 2
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "250" // Damage range min.
"AttackDamageMax" "300" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "5000" // Range within a target
can be acquired.
"AttackRange" "120" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "800" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "1000" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "2400" // Range of vision
during day light.
"VisionNighttimeRange" "2400" // Range of vision at
night time.
}

//
"ent_dota_radiant_candybucket"
{
// General
//
"BaseClass" "ent_dota_radiant_candybucket"
// Class of entity of link to.
"Model" "models/props_gameplay/pumpki
n_bucket.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"MinimapIcon" "minimap_candybucket"
"MinimapIconSize" "500"
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "1200" // Range of vision at
night time.
"ModelScale" "1"
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.
}

//
"ent_dota_dire_candybucket"
{
// General
//
"BaseClass" "ent_dota_radiant_candybucket"
// Class of entity of link to.
"Model" "models/props_gameplay/pumpki
n_bucket.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"MinimapIcon" "minimap_candybucket"
"MinimapIconSize" "500"
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "1200" // Range of vision at
night time.
"ModelScale" "1"
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.
}

//===========================================================================
======
// Warlock: Golem 1
//===========================================================================
======
"npc_dota_warlock_golem_1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/warlock/warloc
k_demon.vmdl" // Model.
"BaseClass" "npc_dota_warlock_golem"
"SoundSet" "Hero_WarlockGolem"
// Name of sound set.
"IdleSoundLoop" "Hero_WarlockGolem.Spawn_Loop"
"IsSummoned" "1"
"IsAncient" "1"
"ModelScale" ".90"
"LoadoutScale" "1.19"
"ConsideredHero" "1"
"UnitLabel" "golem"
"wearable" "8362"

// Abilities
//----------------------------------------------------------------
"Ability1" "warlock_golem_flaming_fists"
// Ability 1
"Ability2" "warlock_golem_permanent_immolation
" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "6" // Physical
protection.
"MagicalResistance" "33" // Magical
protection. // this should be 33, switch it back once we implement Resistant Skin

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "90" // Damage range min.
"AttackDamageMax" "110" // Damage range max.
"AttackRate" "1.2" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "225" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "240"

// Bounty
//----------------------------------------------------------------
"BountyXP" "98" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1000" // Base health.
"StatusHealthRegen" "25" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile"
"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts"
//Inventory
"HasInventory" "0"
}

//===========================================================================
======
// Warlock: Golem 2
//===========================================================================
======
"npc_dota_warlock_golem_2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/warlock/warloc
k_demon.vmdl" // Model.
"BaseClass" "npc_dota_warlock_golem"
"SoundSet" "Hero_WarlockGolem"
// Name of sound set.
"IdleSoundLoop" "Hero_WarlockGolem.Spawn_Loop"
"IsSummoned" "1"
"IsAncient" "1"
"ModelScale" "1.0"
"ConsideredHero" "1"
"UnitLabel" "golem"
"wearable" "8362"

// Abilities
//----------------------------------------------------------------
"Ability1" "warlock_golem_flaming_fists"
// Ability 1
"Ability2" "warlock_golem_permanent_immolation
" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "9" // Physical
protection.
"MagicalResistance" "33" // Magical
protection. // this should be 33, switch it back once we implement Resistant Skin

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "140" // Damage range min.
"AttackDamageMax" "160" // Damage range max.
"AttackRate" "1.2" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "225" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "260"

// Bounty
//----------------------------------------------------------------
"BountyXP" "98" // Experience earn.
"BountyGoldMin" "150" // Gold earned min.
"BountyGoldMax" "150" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "340" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "2000" // Base health.
"StatusHealthRegen" "50" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile"
"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts"
//Inventory
"HasInventory" "0"
}

//===========================================================================
======
// Warlock: Golem 3
//===========================================================================
======
"npc_dota_warlock_golem_3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/warlock/warloc
k_demon.vmdl" // Model.
"BaseClass" "npc_dota_warlock_golem"
"SoundSet" "Hero_WarlockGolem"
// Name of sound set.
"IdleSoundLoop" "Hero_WarlockGolem.Spawn_Loop"
"IsSummoned" "1"
"IsAncient" "1"
"ModelScale" "1.1"
"ConsideredHero" "1"
"UnitLabel" "golem"
"wearable" "8362"

// Abilities
//----------------------------------------------------------------
"Ability1" "warlock_golem_flaming_fists"
// Ability 1
"Ability2" "warlock_golem_permanent_immolation
" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical protection.
"MagicalResistance" "33" // Magical
protection. // this should be 33, switch it back once we implement Resistant Skin

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "190" // Damage range min.
"AttackDamageMax" "210" // Damage range max.
"AttackRate" "1.2" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "225" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "280"

// Bounty
//----------------------------------------------------------------
"BountyXP" "98" // Experience earn.
"BountyGoldMin" "200" // Gold earned min.
"BountyGoldMax" "200" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "360" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "3000" // Base health.
"StatusHealthRegen" "75" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile"
"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts"
//Inventory
"HasInventory" "0"
}

//===========================================================================
======
// Warlock: Golem 1 (Scepter Upgraded)
//===========================================================================
======
"npc_dota_warlock_golem_scepter_1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/warlock/warloc
k_demon.vmdl" // Model.
"BaseClass" "npc_dota_warlock_golem"
"SoundSet" "Hero_WarlockGolem"
"IsSummoned" "1"
"IsAncient" "1"
"ModelScale" ".90"
"ConsideredHero" "1"
"UnitLabel" "golem"
"wearable" "8362"

// Abilities
//----------------------------------------------------------------
"Ability1" "warlock_golem_flaming_fists"
// Ability 1
"Ability2" "warlock_golem_permanent_immolation
" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "6" // Physical
protection.
"MagicalResistance" "33"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "70" // Damage range min.
"AttackDamageMax" "80" // Damage range max.
"AttackRate" "1.2" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "225" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "240"

// Bounty
//----------------------------------------------------------------
"BountyXP" "98" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "50" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "320" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "750" // Base health.
"StatusHealthRegen" "25" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile"
"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts"

//Inventory
"HasInventory" "0"
}

//===========================================================================
======
// Warlock: Golem 2 (Scepter Upgraded)
//===========================================================================
======
"npc_dota_warlock_golem_scepter_2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/warlock/warloc
k_demon.vmdl" // Model.
"BaseClass" "npc_dota_warlock_golem"
"SoundSet" "Hero_WarlockGolem"
"IsSummoned" "1"
"IsAncient" "1"
"ModelScale" "1.0"
"ConsideredHero" "1"
"UnitLabel" "golem"
"wearable" "8362"

// Abilities
//----------------------------------------------------------------
"Ability1" "warlock_golem_flaming_fists"
// Ability 1
"Ability2" "warlock_golem_permanent_immolation
" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "9" // Physical
protection.
"MagicalResistance" "33"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "105" // Damage range min.
"AttackDamageMax" "115" // Damage range max.
"AttackRate" "1.2" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "225" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "260"

// Bounty
//----------------------------------------------------------------
"BountyXP" "98" // Experience earn.
"BountyGoldMin" "75" // Gold earned min.
"BountyGoldMax" "75" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "340" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "1500" // Base health.
"StatusHealthRegen" "50" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"VoiceFile"
"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts"
//Inventory
"HasInventory" "0"
}

//===========================================================================
======
// Warlock: Golem 3 (Scepter Upgraded)
//===========================================================================
======
"npc_dota_warlock_golem_scepter_3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/warlock/warloc
k_demon.vmdl" // Model.
"BaseClass" "npc_dota_warlock_golem"
"SoundSet" "Hero_WarlockGolem"
"IsSummoned" "1"
"IsAncient" "1"
"ModelScale" "1.1"
"ConsideredHero" "1"
"UnitLabel" "golem"
"wearable" "8362"

// Abilities
//----------------------------------------------------------------
"Ability1" "warlock_golem_flaming_fists"
// Ability 1
"Ability2" "warlock_golem_permanent_immolation
" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical protection.
"MagicalResistance" "33"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "140" // Damage range min.
"AttackDamageMax" "160" // Damage range max.
"AttackRate" "1.2" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "225" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "280"

// Bounty
//----------------------------------------------------------------
"BountyXP" "98" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "360" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "2250" // Base health.
"StatusHealthRegen" "75" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"VoiceFile"
"soundevents/voscripts/game_sounds_vo_warlock_golem.vsndevts"
//Inventory
"HasInventory" "0"
}

//===========================================================================
======
// Beastmaster Units
//===========================================================================
======

// Legacy
"npc_dota_scout_hawk"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_bird.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_hawk"
"SoundSet" "0" // Name of sound
set.
"Level" "2"
"ModelScale" "1.1"
"IsSummoned" "1"
"UnitLabel" "hawk"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "30" // Gold earned min.
"BountyGoldMax" "30" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "270" // Speed.
"MovementTurnRate" "0.6" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "50" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "500" // Range of vision during day
light.
"VisionNighttimeRange" "500" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"WakesNeutrals" "0"
}

// Legacy
"npc_dota_greater_hawk"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_bird.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_hawk"
"SoundSet" "0" // Name of sound
set.
"Level" "6"
"ModelScale" "1.2"
"IsSummoned" "1"
"UnitLabel" "hawk"

// Abilities
//----------------------------------------------------------------
"Ability1" "beastmaster_hawk_invisibility"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Bounty
//----------------------------------------------------------------
"BountyXP" "77" // Experience earn.
"BountyGoldMin" "65" // Gold earned min.
"BountyGoldMax" "65" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "400" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1600" // Range of vision
during day light.
"VisionNighttimeRange" "1200" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"WakesNeutrals" "0"
}

"npc_dota_beastmaster_hawk"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_bird.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_hawk"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.2"
"IsSummoned" "1"
"UnitLabel" "hawk"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Bounty
//----------------------------------------------------------------
"BountyXP" "77" // Experience earn.
"BountyGoldMin" "30" // Gold earned min.
"BountyGoldMax" "30" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "430" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "350" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1000" // Range of vision
during day light.
"VisionNighttimeRange" "1000" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"WakesNeutrals" "0"
}

"npc_dota_beastmaster_hawk_1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_bird.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_hawk"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.2"
"IsSummoned" "1"
"UnitLabel" "hawk"
"IgnoreAddSummonedToSelection" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Bounty
//----------------------------------------------------------------
"BountyXP" "77" // Experience earn.
"BountyGoldMin" "30" // Gold earned min.
"BountyGoldMax" "30" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "300" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "150" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "600" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"WakesNeutrals" "0"
}

"npc_dota_beastmaster_hawk_2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_bird.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_hawk"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.2"
"IsSummoned" "1"
"UnitLabel" "hawk"
"IgnoreAddSummonedToSelection" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Bounty
//----------------------------------------------------------------
"BountyXP" "77" // Experience earn.
"BountyGoldMin" "40" // Gold earned min.
"BountyGoldMax" "40" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "340" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "200" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "700" // Range of vision during day
light.
"VisionNighttimeRange" "700" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"WakesNeutrals" "0"
}

"npc_dota_beastmaster_hawk_3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_bird.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_hawk"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.2"
"IsSummoned" "1"
"UnitLabel" "hawk"
"IgnoreAddSummonedToSelection" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Bounty
//----------------------------------------------------------------
"BountyXP" "77" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "50" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "380" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "250" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"WakesNeutrals" "0"
}

"npc_dota_beastmaster_hawk_4"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_bird.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_hawk"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.2"
"IsSummoned" "1"
"UnitLabel" "hawk"
"IgnoreAddSummonedToSelection" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Bounty
//----------------------------------------------------------------
"BountyXP" "77" // Experience earn.
"BountyGoldMin" "60" // Gold earned min.
"BountyGoldMax" "60" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "420" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "300" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day
light.
"VisionNighttimeRange" "900" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"WakesNeutrals" "0"
}

// Legacy
"npc_dota_beastmaster_boar"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_beast.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_boar"
"SoundSet" "Beastmaster_Boar"
// Name of sound set.
"Level" "5"
"ModelScale" "0.65"
"IsSummoned" "1"
"UnitLabel" "boar"

// Abilities
//----------------------------------------------------------------
"Ability1" "beastmaster_boar_poison"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "23" // Damage range min.
"AttackDamageMax" "29" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.633" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "550" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_beastmaster/
beastmaster_boar_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "125"

// Bounty
//----------------------------------------------------------------
"BountyXP" "59" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "400" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

// Legacy
"npc_dota_beastmaster_greater_boar"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_beast.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_boar"
"SoundSet" "Beastmaster_Boar"
// Name of sound set.
"Level" "5"
"ModelScale" "0.70"
"IsSummoned" "1"
"UnitLabel" "boar"

// Abilities
//----------------------------------------------------------------
"Ability1" "beastmaster_greater_boar_poison"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "43" // Damage range min.
"AttackDamageMax" "49" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.633" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "550" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_beastmaster/
beastmaster_boar_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "125"

// Bounty
//----------------------------------------------------------------
"BountyXP" "59" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_beastmaster_boar_1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_beast.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_boar"
"SoundSet" "Beastmaster_Boar"
// Name of sound set.
"Level" "1"
"ModelScale" "0.65"
"IsSummoned" "1"
"UnitLabel" "boar"

// Abilities
//----------------------------------------------------------------
"Ability1" "beastmaster_boar_poison"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "16" // Damage range min.
"AttackDamageMax" "16" // Damage range max.
"AttackRate" "1.25" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "550" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_beastmaster/
beastmaster_boar_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "125"

// Bounty
//----------------------------------------------------------------
"BountyXP" "60" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "300" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_beastmaster_boar_2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_beast.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_boar"
"SoundSet" "Beastmaster_Boar"
// Name of sound set.
"Level" "1"
"ModelScale" "0.65"
"IsSummoned" "1"
"UnitLabel" "boar"

// Abilities
//----------------------------------------------------------------
"Ability1" "beastmaster_boar_poison"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "32" // Damage range min.
"AttackDamageMax" "32" // Damage range max.
"AttackRate" "1.25" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "550" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_beastmaster/
beastmaster_boar_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "125"

// Bounty
//----------------------------------------------------------------
"BountyXP" "70" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "450" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_beastmaster_boar_3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_beast.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_boar"
"SoundSet" "Beastmaster_Boar"
// Name of sound set.
"Level" "1"
"ModelScale" "0.65"
"IsSummoned" "1"
"UnitLabel" "boar"

// Abilities
//----------------------------------------------------------------
"Ability1" "beastmaster_boar_poison"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "48" // Damage range min.
"AttackDamageMax" "48" // Damage range max.
"AttackRate" "1.25" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "550" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_beastmaster/
beastmaster_boar_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "125"

// Bounty
//----------------------------------------------------------------
"BountyXP" "80" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_beastmaster_boar_4"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/beastmaster/be
astmaster_beast.vmdl" // Model.
"BaseClass" "npc_dota_beastmaster_boar"
"SoundSet" "Beastmaster_Boar"
// Name of sound set.
"Level" "1"
"ModelScale" "0.65"
"IsSummoned" "1"
"UnitLabel" "boar"

// Abilities
//----------------------------------------------------------------
"Ability1" "beastmaster_boar_poison"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "64" // Damage range min.
"AttackDamageMax" "64" // Damage range max.
"AttackRate" "1.25" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "550" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_beastmaster/
beastmaster_boar_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "125"

// Bounty
//----------------------------------------------------------------
"BountyXP" "90" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "38" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "750" // Base health.
"StatusHealthRegen" "1.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//===========================================================================
======
// Brewmaster Units
//===========================================================================
======

"npc_dota_brewmaster_earth_1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_earthspirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_earth"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Earth"
// Name of sound set.
"Level" "7"
"ModelScale" "0.85"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_earth"

// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_earth_hurl_boulder"
// Ability 1
"Ability2" "brewmaster_earth_spell_immunity"
// Ability 2
"Ability3" "brewmaster_earth_pulverize"
// Ability 3
"Ability4" "brewmaster_thunder_clap"
"Ability5" "generic_hidden"
"Ability6" "generic_hidden" //
Ability 6

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "25" // Damage range min.
"AttackDamageMax" "35" // Damage range max.
"AttackRate" "1.25" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "325" // Speed.

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "1500" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_brewmaster_earth_2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_earthspirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_earth"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Earth"
// Name of sound set.
"Level" "8"
"ModelScale" "0.9"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_earth"
// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_earth_hurl_boulder"
// Ability 1
"Ability2" "brewmaster_earth_spell_immunity"
// Ability 2
"Ability3" "brewmaster_earth_pulverize"
// Ability 3
"Ability4" "brewmaster_thunder_clap"
"Ability5" "generic_hidden"
"Ability6" "generic_hidden" //
Ability 6

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "55" // Damage range min.
"AttackDamageMax" "65" // Damage range max.
"AttackRate" "1.25" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "325" // Speed.

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "2200" // Base health.
"StatusHealthRegen" "2" // Health regeneration
rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_brewmaster_earth_3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_earthspirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_earth"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Earth"
// Name of sound set.
"Level" "8"
"ModelScale" ".95"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_earth"

// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_earth_hurl_boulder"
// Ability 1
"Ability2" "brewmaster_earth_spell_immunity"
// Ability 2
"Ability3" "brewmaster_earth_pulverize"
// Ability 3
"Ability4" "brewmaster_thunder_clap"
"Ability5" "generic_hidden"
"Ability6" "generic_hidden" //
Ability 6

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "85" // Damage range min.
"AttackDamageMax" "95" // Damage range max.
"AttackRate" "1.25" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "175"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "325" // Speed.

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "3000" // Base health.
"StatusHealthRegen" "2" // Health regeneration
rate.
"StatusMana" "600" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_brewmaster_storm_1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_windspirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_storm"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Storm"
// Name of sound set.
"IdleSoundLoop" "Brewmaster_Storm.Move_Loop"
"Level" "7"
"ModelScale" "0.85"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_storm"
// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_storm_dispel_magic"
// Ability 1
"Ability2" "brewmaster_storm_cyclone"
// Ability 2
"Ability3" "brewmaster_storm_wind_walk"
// Ability 3
"Ability4" "brewmaster_cinder_brew"
"Ability5" "generic_hidden"
"Ability6" "generic_hidden" //
Ability 6

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "15" // Damage range min.
"AttackDamageMax" "25" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_brewmaster/b
rewmaster_storm_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "1000" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "1.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_brewmaster_storm_2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_windspirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_storm"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Storm"
// Name of sound set.
"IdleSoundLoop" "Brewmaster_Storm.Move_Loop"
"Level" "8"
"ModelScale" "0.9"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_storm"

// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_storm_dispel_magic"
// Ability 1
"Ability2" "brewmaster_storm_cyclone"
// Ability 2
"Ability3" "brewmaster_storm_wind_walk"
// Ability 3
"Ability4" "brewmaster_cinder_brew"
"Ability5" "generic_hidden"
"Ability6" "generic_hidden" //
Ability 6

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "35" // Damage range min.
"AttackDamageMax" "45" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_brewmaster/b
rewmaster_storm_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "1500" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "750" // Base mana.
"StatusManaRegen" "1.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_brewmaster_storm_3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_windspirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_storm"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Storm"
// Name of sound set.
"IdleSoundLoop" "Brewmaster_Storm.Move_Loop"
"Level" "8"
"ModelScale" ".95"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_storm"

// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_storm_dispel_magic"
// Ability 1
"Ability2" "brewmaster_storm_cyclone"
// Ability 2
"Ability3" "brewmaster_storm_wind_walk"
// Ability 3
"Ability4" "brewmaster_cinder_brew"
"Ability5" "generic_hidden"
"Ability6" "generic_hidden" //
Ability 6

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "55" // Damage range min.
"AttackDamageMax" "65" // Damage range max.
"AttackRate" "1.5" // Speed of attack.
"AttackAnimationPoint" "0.4" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "600" // Range within a target
can be attacked.
"ProjectileModel" "particles/units/heroes/hero_brewmaster/b
rewmaster_storm_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "175"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350" // Speed.

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "1900" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "750" // Base mana.
"StatusManaRegen" "1.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_brewmaster_fire_1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_firespirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_fire"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Fire" //
Name of sound set.
"IdleSoundLoop" "Brewmaster_Fire.Move_Loop"
"Level" "7"
"ModelScale" "0.85"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_fire"

// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_fire_permanent_immolati
on" // Ability 1
"Ability2" "brewmaster_drunken_brawler"
// Ability 2

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "75" // Damage range min.
"AttackDamageMax" "85" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "550" // Speed.

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "2" // Health regeneration
rate.
"StatusMana" "750" // Base mana.
"StatusManaRegen" "1.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_brewmaster_fire_2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_firespirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_fire"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Fire" //
Name of sound set.
"IdleSoundLoop" "Brewmaster_Fire.Move_Loop"
"Level" "8"
"ModelScale" "0.9"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_fire"
// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_fire_permanent_immolati
on" // Ability 1
"Ability2" "brewmaster_drunken_brawler"
// Ability 2

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "125" // Damage range min.
"AttackDamageMax" "135" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "550" // Speed.

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "4" // Health regeneration
rate.
"StatusMana" "750" // Base mana.
"StatusManaRegen" "1.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_brewmaster_fire_3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/brewmaster/bre
wmaster_firespirit.vmdl" // Model.
"BaseClass" "npc_dota_brewmaster_fire"
"IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp
_idle_01.vcd" // custom facial animation idle
"SoundSet" "Brewmaster_Fire" //
Name of sound set.
"IdleSoundLoop" "Brewmaster_Fire.Move_Loop"
"Level" "8"
"ModelScale" ".95"
"IsSummoned" "0"
"IsAncient" "1"
"ConsideredHero" "1"
"IgnoreAddSummonedToSelection" "1"
"UnitLabel" "brewmaster_fire"

// Abilities
//----------------------------------------------------------------
"Ability1" "brewmaster_fire_permanent_immolati
on" // Ability 1
"Ability2" "brewmaster_drunken_brawler"
// Ability 2

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "6" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "175" // Damage range min.
"AttackDamageMax" "185" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "175"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "550" // Speed.
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Status
//----------------------------------------------------------------
"StatusHealth" "1300" // Base health.
"StatusHealthRegen" "4" // Health regeneration
rate.
"StatusMana" "750" // Base mana.
"StatusManaRegen" "1.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_unit_tombstone1"
{
// General
//
"BaseClass" "npc_dota_unit_undying_tombstone"
// Class of entity of link to.
"Model" "models/heroes/undying/undyin
g_tower.vmdl" // Model.
"SoundSet" "Undying_Tombstone"
// Name of sound set.
"ModelScale" ".8"
"Level" "4"
"IsSummoned" "1"
"IsAncient" "1"
"IsOther" "1"
"wearable" "8630"

// Abilities
//----------------------------------------------------------------

"Ability1" "neutral_spell_immunity"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "125" // Gold earned min.
"BountyGoldMax" "125" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "250"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "16" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.
}

"npc_dota_unit_tombstone2"
{
// General
//
"BaseClass" "npc_dota_unit_undying_tombstone"
// Class of entity of link to.
"Model" "models/heroes/undying/undyin
g_tower.vmdl" // Model.
"SoundSet" "Undying_Tombstone"
// Name of sound set.
"ModelScale" ".8"
"Level" "4"
"IsSummoned" "1"
"IsAncient" "1"
"IsOther" "1"
"wearable" "8630"

// Abilities
//----------------------------------------------------------------

"Ability1" "neutral_spell_immunity"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "150" // Gold earned min.
"BountyGoldMax" "150" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "250"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.0" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "20" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.
}

"npc_dota_unit_tombstone3"
{
// General
//
"BaseClass" "npc_dota_unit_undying_tombstone"
// Class of entity of link to.
"Model" "models/heroes/undying/undyin
g_tower.vmdl" // Model.
"SoundSet" "Undying_Tombstone"
// Name of sound set.
"ModelScale" ".8"
"Level" "4"
"IsSummoned" "1"
"IsAncient" "1"
"IsOther" "1"
"wearable" "8630"

// Abilities
//----------------------------------------------------------------

"Ability1" "neutral_spell_immunity"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "175" // Gold earned min.
"BountyGoldMax" "175" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "250"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "24" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.
}

"npc_dota_unit_tombstone4"
{
// General
//
"BaseClass" "npc_dota_unit_undying_tombstone"
// Class of entity of link to.
"Model" "models/heroes/undying/undyin
g_tower.vmdl" // Model.
"SoundSet" "Undying_Tombstone"
// Name of sound set.
"ModelScale" ".8"
"Level" "4"
"IsSummoned" "1"
"IsAncient" "1"
"IsOther" "1"
"wearable" "8630"

// Abilities
//----------------------------------------------------------------

"Ability1" "neutral_spell_immunity"
// Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "200" // Gold earned min.
"BountyGoldMax" "200" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "250"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.0" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "28" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1800" // Range of vision at
night time.
}

"npc_dota_unit_undying_zombie"
{
// General
//
"BaseClass" "npc_dota_unit_undying_zombie"
// Class of entity of link to.
"Model" "models/heroes/undying/undyin
g_minion.vmdl" // Model.
"SoundSet" "Undying_Zombie"
// Name of sound set.
"ModelScale" "1.05"
"Level" "1"
"CanBeDominated" "0"
"wearable" "8630"

// Abilities
//----------------------------------------------------------------

"Ability1" "undying_tombstone_zombie_deathstri
ke" // Ability 1.
"Ability2" "neutral_spell_immunity"
// Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "44" // Damage range min.
"AttackDamageMax" "48" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_SMALLEST"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "375" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "1400" // Range of vision at
night time.
}

"npc_dota_unit_undying_zombie_torso"
{
// General
//
"BaseClass" "npc_dota_unit_undying_zombie"
// Class of entity of link to.
"Model" "models/heroes/undying/undyin
g_minion_torso.vmdl" // Model.
"SoundSet" "Undying_Zombie"
// Name of sound set.
"ModelScale" "1.05"
"Level" "1"
"CanBeDominated" "0"
"wearable" "8630"

// Abilities
//----------------------------------------------------------------

"Ability1" "undying_tombstone_zombie_deathstri
ke" // Ability 1.
"Ability2" "neutral_spell_immunity"
// Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "44" // Damage range min.
"AttackDamageMax" "48" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_SMALLEST"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "375" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "1400" // Range of vision at
night time.
}

//===========================================================================
======

"npc_dota_pugna_nether_ward_1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/pugna/pugna_wa
rd.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "Pugna_NetherWard"
// Name of sound set.
"Level" "0"
"ModelScale" "1"
"wearable" "8627"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "145"

"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "20" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "16" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "600" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_pugna_nether_ward_2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/pugna/pugna_wa
rd.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "Pugna_NetherWard"
// Name of sound set.
"Level" "0"
"ModelScale" "1"
"wearable" "8627"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "145"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "40" // Gold earned min.
"BountyGoldMax" "40" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "16" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "600" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_pugna_nether_ward_3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/pugna/pugna_wa
rd.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "Pugna_NetherWard"
// Name of sound set.
"Level" "0"
"ModelScale" "1"
"wearable" "8627"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "145"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "60" // Gold earned min.
"BountyGoldMax" "60" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "16" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "600" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_pugna_nether_ward_4"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/pugna/pugna_wa
rd.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "Pugna_NetherWard"
// Name of sound set.
"Level" "0"
"ModelScale" "1"
"wearable" "8627"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "145"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "80" // Gold earned min.
"BountyGoldMax" "80" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "16" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "600" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_templar_assassin_psionic_trap"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lanaya/lanaya_
trap_crystal_invis.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"
"SelectionGroup" "Templar_Traps"

// Abilities
//----------------------------------------------------------------
"Ability1" "templar_assassin_self_trap"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "140"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "25" // Gold earned min.
"BountyGoldMax" "25" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day
light.
"VisionNighttimeRange" "400" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_rattletrap_cog"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/rattletrap/rat
tletrap_cog.vmdl" // Model.
"BaseClass" "npc_dota_rattletrap_cog"
"SoundSet" "0" // Name of sound
set.
"Level" "0"
"ModelScale" "1.7"
"wearable" "8636"
"IgnoreAddSummonedToSelection" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HUGE" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "16" // Gold earned
min.
"BountyGoldMax" "20" // Gold earned
max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1600" // Range of vision
during day light.
"VisionNighttimeRange" "600" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_rattletrap_rocket"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "0" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "575" // Range of vision during day
light.
"VisionNighttimeRange" "575" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_broodmother_web"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl" // Model.
"BaseClass" "npc_dota_broodmother_web"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "broodmother_spin_web_destroy"
// Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_stormspirit_remnant"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "500" // Range of vision during day
light.
"VisionNighttimeRange" "500" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_dota_ember_spirit_remnant"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_earth_spirit_stone"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/attachto_ghost
/attachto_ghost.vmdl" // Model.
"BaseClass" "npc_dota_earth_spirit_stone"
"SoundSet" "0" // Name of sound
set.
"Level" "4"
"ModelScale" "12"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_slark_visual"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_weaver_swarm"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/weaver/weaver_
bug.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "2"
"ModelScale" "1.90"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "90"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "32" // Gold earned min.
"BountyGoldMax" "34" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "321" // Range of vision during day
light.
"VisionNighttimeRange" "321" // Range of vision at night
time.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_ATTACHED
"
}

"npc_dota_death_prophet_torment"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/weaver/weaver_
bug.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "2"
"ModelScale" "1.90"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.35" // Speed of
attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "90"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "8" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "321" // Range of vision during day
light.
"VisionNighttimeRange" "321" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_gyrocopter_homing_missile"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/gyro/gyro_miss
ile.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "2"
"ModelScale" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "220"

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "50" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day
light.
"VisionNighttimeRange" "400" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_plasma_field"
{
// General
//
"BaseClass" "npc_dota_base" // Class of entity
of link to.
"Model" "models/development/invisible
box.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BoundsHullName" "DOTA_HULL_SIZE_HERO"
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_metamorphosis_fear"
{
// General
//
"BaseClass" "npc_dota_base" // Class of entity
of link to.
"Model" "models/development/invisible
box.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BoundsHullName" "DOTA_HULL_SIZE_HERO"
//"VisionDaytimeRange" "800" // Range of vision during day
light.
//"VisionNighttimeRange" "800" // Range of vision at
night time.
}

//=================================================================================
// Lycan Wolves
//=================================================================================
"npc_dota_lycan_wolf1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lycan/summon_w
olves.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "Lycan_Wolf"
"Level" "1"
"IsSummoned" "1"
"ModelScale" "0.9"
"UnitLabel" "lycan_wolf"
"UseNeutralCreepBehavior" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "28" // Damage range max.
"AttackRate" "1.2" // Speed of attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "90" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "21" // Gold earned min.
"BountyGoldMax" "21" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "400" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "300" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_lycan_wolf2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lycan/summon_w
olves.vmdl" // Model. // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "Lycan_Wolf"
"Level" "2"
"IsSummoned" "1"
"ModelScale" "0.95"
"UnitLabel" "lycan_wolf"
"UseNeutralCreepBehavior" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "32" // Damage range min.
"AttackDamageMax" "36" // Damage range max.
"AttackRate" "1.1" // Speed of attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "90" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "26" // Gold earned min.
"BountyGoldMax" "26" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "420" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "350" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_lycan_wolf3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lycan/summon_w
olves.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "Lycan_Wolf"
"Level" "3"
"IsSummoned" "1"
"ModelScale" ".975"
"UnitLabel" "lycan_wolf"
"UseNeutralCreepBehavior" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "lycan_summon_wolves_critical_strik
e" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "40" // Damage range min.
"AttackDamageMax" "44" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "90" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "70"
"HealthBarOffset" "160"

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "36" // Gold earned min.
"BountyGoldMax" "36" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "440" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "400" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_lycan_wolf4"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lycan/summon_w
olves.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "Lycan_Wolf"
"IsSummoned" "1"
"Level" "3"
"ModelScale" ".99"
"UnitLabel" "lycan_wolf"
"UseNeutralCreepBehavior" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "lycan_summon_wolves_critical_strik
e" // Ability 1
"Ability2" "lycan_summon_wolves_invisibility"
// Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "48" // Damage range min.
"AttackDamageMax" "52" // Damage range max.
"AttackRate" "0.9" // Speed of attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "90" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "41" // Gold earned min.
"BountyGoldMax" "41" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "460" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "450" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

"npc_dota_lycan_wolf_lane"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lycan/summon_w
olves.vmdl" // Model.
"BaseClass" "npc_dota_creep_lane"
"SoundSet" "Lycan_Wolf"
"IsSummoned" "1"
"Level" "3"
"ModelScale" ".99"
"UnitLabel" "lycan_wolf"
"UseNeutralCreepBehavior" "0"

// Abilities
//----------------------------------------------------------------
"Ability1" "lycan_summon_wolves_critical_strik
e" // Ability 1
"Ability2" "lycan_summon_wolves_invisibility"
// Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "70" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "48" // Damage range min.
"AttackDamageMax" "52" // Damage range max.
"AttackRate" "0.9" // Speed of attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "90" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "10" // Experience earn.
"BountyGoldMin" "15" // Gold earned min.
"BountyGoldMax" "15" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "325" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "450" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1200" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//=================================================================================
// Lone Druid Spirit Bears
//=================================================================================
"npc_dota_lone_druid_bear1"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lone_druid/spi
rit_bear.vmdl" // Model.
"BaseClass" "npc_dota_lone_druid_bear"
"SoundSet" "LoneDruid_SpiritBear"
"Level" "1"
"ModelScale" ".65"
"ConsideredHero" "1"
"UnitLabel" "spirit_bear"

// Abilities
//----------------------------------------------------------------
"Ability1" "lone_druid_spirit_bear_return"
// Ability 1
"Ability2" "lone_druid_spirit_bear_demolish"
// Ability 2
"Ability3" "lone_druid_savage_roar_bear"
// Ability 3
"Ability4" "lone_druid_spirit_bear_entangle"
// Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "20" // Damage range min.
"AttackDamageMax" "20" // Damage range max.
"AttackRate" "1.75" // Speed of
attack.
"AttackAnimationPoint" "0.43" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "215"

// Bounty
//----------------------------------------------------------------
"BountyXP" "300" // Experience earn.
"BountyGoldMin" "300" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "340" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1100" // Base health.
"StatusHealthRegen" "5" // Health
regeneration rate.
"StatusMana" "300" // Base mana.
"StatusManaRegen" "0.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//Inventory
"HasInventory" "1"

}
"npc_dota_lone_druid_bear2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lone_druid/spi
rit_bear.vmdl" // Model.
"BaseClass" "npc_dota_lone_druid_bear"
"SoundSet" "LoneDruid_SpiritBear"
"Level" "1"
"ModelScale" ".72"
"ConsideredHero" "1"
"UnitLabel" "spirit_bear"

// Abilities
//----------------------------------------------------------------
"Ability1" "lone_druid_spirit_bear_return"
// Ability 1
"Ability2" "lone_druid_spirit_bear_demolish"
// Ability 2
"Ability3" "lone_druid_savage_roar_bear"
// Ability 3
"Ability4" "lone_druid_spirit_bear_entangle"
// Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "20" // Damage range min.
"AttackDamageMax" "20" // Damage range max.
"AttackRate" "1.65" // Speed of
attack.
"AttackAnimationPoint" "0.43" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "215"

// Bounty
//----------------------------------------------------------------
"BountyXP" "300" // Experience earn.
"BountyGoldMin" "300" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "360" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1400" // Base health.
"StatusHealthRegen" "6" // Health
regeneration rate.
"StatusMana" "300" // Base mana.
"StatusManaRegen" "0.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//Inventory
"HasInventory" "1"

"npc_dota_lone_druid_bear3"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lone_druid/spi
rit_bear.vmdl" // Model.
"BaseClass" "npc_dota_lone_druid_bear"
"SoundSet" "LoneDruid_SpiritBear"
"Level" "1"
"ModelScale" ".78"
"ConsideredHero" "1"
"UnitLabel" "spirit_bear"

// Abilities
//----------------------------------------------------------------
"Ability1" "lone_druid_spirit_bear_return"
// Ability 1
"Ability2" "lone_druid_spirit_bear_demolish"
// Ability 2
"Ability3" "lone_druid_savage_roar_bear"
// Ability 3
"Ability4" "lone_druid_spirit_bear_entangle"
// Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "20" // Damage range min.
"AttackDamageMax" "20" // Damage range max.
"AttackRate" "1.55" // Speed of
attack.
"AttackAnimationPoint" "0.43" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "215"

// Bounty
//----------------------------------------------------------------
"BountyXP" "300" // Experience earn.
"BountyGoldMin" "300" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "380" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1700" // Base health.
"StatusHealthRegen" "7" // Health
regeneration rate.
"StatusMana" "300" // Base mana.
"StatusManaRegen" "0.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//Inventory
"HasInventory" "1"

}
"npc_dota_lone_druid_bear4"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/lone_druid/spi
rit_bear.vmdl" // Model.
"BaseClass" "npc_dota_lone_druid_bear"
"SoundSet" "LoneDruid_SpiritBear"
"Level" "1"
"ModelScale" ".85"
"ConsideredHero" "1"
"UnitLabel" "spirit_bear"

// Abilities
//----------------------------------------------------------------
"Ability1" "lone_druid_spirit_bear_return"
// Ability 1
"Ability2" "lone_druid_spirit_bear_demolish"
// Ability 2
"Ability3" "lone_druid_savage_roar_bear"
// Ability 3
"Ability4" "lone_druid_spirit_bear_entangle"
// Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "6" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "20" // Damage range min.
"AttackDamageMax" "20" // Damage range max.
"AttackRate" "1.45" // Speed of
attack.
"AttackAnimationPoint" "0.43" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "215"

// Bounty
//----------------------------------------------------------------
"BountyXP" "300" // Experience earn.
"BountyGoldMin" "300" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "400" // Speed.
"MovementTurnRate" "0.6" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2000" // Base health.
"StatusHealthRegen" "8" // Health
regeneration rate.
"StatusMana" "300" // Base mana.
"StatusManaRegen" "0.5" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//Inventory
"HasInventory" "1"

"npc_dota_visage_familiar1"
{
// General
//
"BaseClass" "npc_dota_visage_familiar" //
Class of entity of link to.
"Model" "models/heroes/visage/visage_
familiar.vmdl" // Model.
"SoundSet" "Visage_Familiar"
// Name of sound set.
"ModelScale" "0.66"
"Level" "2"
"IsSummoned" "1"
"IsAncient" "1"
"UnitLabel" "visage_familiars"
"AutoAttacksByDefault" "0"
"ConsideredHero" "1"
"wearable" "600"

// Abilities
//----------------------------------------------------------------

"Ability1" "visage_summon_familiars_stone_form
" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "35" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "20" // Damage range min.
"AttackDamageMax" "20" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.4" // Speed of attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "250" // Range within a target can
be acquired.
"AttackRange" "160" // Range within a
target can be attacked.
"ProjectileModel" "particles/units/heroes/hero_visage/visag
e_familiar_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "41" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "130"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "430" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "500" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0.0" // Mana regeneration rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "390" // Range of vision during day
light.
"VisionNighttimeRange" "390" // Range of vision at night
time.
}

"npc_dota_visage_familiar2"
{
// General
//
"BaseClass" "npc_dota_visage_familiar" //
Class of entity of link to.
"Model" "models/heroes/visage/visage_
familiar.vmdl" // Model.
"SoundSet" "Visage_Familiar"
// Name of sound set.
"ModelScale" "0.66"
"Level" "2"
"IsSummoned" "1"
"IsAncient" "1"
"UnitLabel" "visage_familiars"
"AutoAttacksByDefault" "0"
"ConsideredHero" "1"
"wearable" "600"

// Abilities
//----------------------------------------------------------------

"Ability1" "visage_summon_familiars_stone_form
" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical
protection.
"MagicalResistance" "35" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "40" // Damage range min.
"AttackDamageMax" "40" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.4" // Speed of attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "250" // Range within a target can
be acquired.
"AttackRange" "160" // Range within a
target can be attacked.
"ProjectileModel" "particles/units/heroes/hero_visage/visag
e_familiar_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "41" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "130"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "430" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0.0" // Mana regeneration rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "390" // Range of vision during day
light.
"VisionNighttimeRange" "390" // Range of vision at night
time.
}

"npc_dota_visage_familiar3"
{
// General
//
"BaseClass" "npc_dota_visage_familiar" //
Class of entity of link to.
"Model" "models/heroes/visage/visage_
familiar.vmdl" // Model.
"SoundSet" "Visage_Familiar"
// Name of sound set.
"ModelScale" "0.66"
"Level" "2"
"IsSummoned" "1"
"IsAncient" "1"
"UnitLabel" "visage_familiars"
"AutoAttacksByDefault" "0"
"ConsideredHero" "1"
"wearable" "600"

// Abilities
//----------------------------------------------------------------

"Ability1" "visage_summon_familiars_stone_form
" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "35" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "60" // Damage range min.
"AttackDamageMax" "60" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.4" // Speed of attack.
"AttackAnimationPoint" "0.33" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "250" // Range within a target can
be acquired.
"AttackRange" "160" // Range within a
target can be attacked.
"ProjectileModel" "particles/units/heroes/hero_visage/visag
e_familiar_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "41" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "130"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" //
Type of locomotion - ground, air
"MovementSpeed" "430" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "700" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "390" // Range of vision during day
light.
"VisionNighttimeRange" "390" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

"ent_dota_halloffame"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/roshan/aegis.v
mdl" // Model.
"BaseClass" "ent_dota_halloffame"
"ModelScale" "0.90"

"ent_dota_promo"
{
// General
//----------------------------------------------------------------
"BaseClass" "ent_dota_promo"
"ModelScale" "1.0"
}
"npc_dota_wisp_spirit"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl" // Model.
"BaseClass" "npc_dota_wisp_spirit"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "12" // Experience earn.
"BountyGoldMin" "1" // Gold earned
min.
"BountyGoldMax" "1" // Gold earned
max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "0" // Speed.
// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"DrawParticlesWhileHidden" "1"
}

"npc_dota_beastmaster_axe"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "12" // Experience earn.
"BountyGoldMin" "1" // Gold earned
min.
"BountyGoldMax" "1" // Gold earned
max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "350" // Range of vision during day
light.
"VisionNighttimeRange" "350" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"DrawParticlesWhileHidden" "1"
}

"npc_dota_troll_warlord_axe"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"
// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "12" // Experience earn.
"BountyGoldMin" "1" // Gold earned
min.
"BountyGoldMax" "1" // Gold earned
max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"DrawParticlesWhileHidden" "1"
}

//=================================================================================
// Creeps: Good Melee Diretide
//=================================================================================
"npc_dota_creep_goodguys_melee_diretide"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_radiant_melee_diretide/creep_radiant_melee_diretide.vmdl" // Model.
"SoundSet" "n_creep_Melee"
"ModelScale" "0.93"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "19" // Damage range min.
"AttackDamageMax" "23" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "62" // Experience earn.
"BountyGoldMin" "38" // Gold earned min.
"BountyGoldMax" "48" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Good Range Diretide
//=================================================================================
"npc_dota_creep_goodguys_ranged_diretide"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_radiant_ranged_diretide/creep_radiant_ranged_diretide.vmdl" // Model.
"SoundSet" "n_creep_Ranged"
"ModelScale" ".88"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "21" // Damage range min.
"AttackDamageMax" "26" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/neutral_fx/ghost_base_attack.v
pcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "41" // Experience earn.
"BountyGoldMin" "43" // Gold earned min.
"BountyGoldMax" "53" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "185"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "300" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "0.75" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Bad Melee Diretide
//=================================================================================
"npc_dota_creep_badguys_melee_diretide"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_melee_diretide/creep_bad_melee_diretide.vmdl" // Model.
"SoundSet" "Undying_Zombie"
// Name of sound set.
"ModelScale" ".93"
"Level" "3"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "19" // Damage range min.
"AttackDamageMax" "23" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.467" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can
be acquired.
"AttackRange" "100" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "62" // Experience earn.
"BountyGoldMin" "38" // Gold earned min.
"BountyGoldMax" "48" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "130"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "550" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.

//Inventory
}

//=================================================================================
// Creeps: Bad Ranged Diretide
//=================================================================================
"npc_dota_creep_badguys_ranged_diretide"
{
// General
//
"BaseClass" "npc_dota_creep_lane" // Class of
entity of link to.
"Model" "models/creeps/lane_creeps/cr
eep_bad_ranged_diretide/creep_bad_ranged_diretide.vmdl" // Model.
"SoundSet" "Undying_Zombie"
// Name of sound set.
"ModelScale" "0.93"
"Level" "2"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "21" // Damage range min.
"AttackDamageMax" "26" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1" // Speed of
attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "500" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpc
f" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "41" // Experience earn.
"BountyGoldMin" "43" // Gold earned min.
"BountyGoldMax" "53" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"RingRadius" "45"
"HealthBarOffset" "150"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "325" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "300" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "0.75" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "750" // Range of vision during day
light.
"VisionNighttimeRange" "750" // Range of vision at night
time.
//Inventory
}

//=================================================================================
// Creeps: Good Siege Diretide
//=================================================================================
"npc_dota_goodguys_siege_diretide"
{
// General
//
"BaseClass" "npc_dota_creep_diretide" //
Class of entity of link to.
"Model" "models/creeps/baby_rosh_hall
oween/baby_rosh_radiant/baby_rosh_radiant.vmdl" // Model.
"SoundSet" "n_creep_Ranged"
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "350"
"ModelScale" "1.5"
"Level" "8"
"IsAncient" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1


"Ability2" "" // Ability 2
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "125" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "120" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.
// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HUGE" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "250" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "3000" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "1000" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}
//=================================================================================
// Creeps: Bad Siege Diretide
//=================================================================================
"npc_dota_badguys_siege_diretide"
{
// General
//
"BaseClass" "npc_dota_creep_diretide" //
Class of entity of link to.
"Model" "models/creeps/baby_rosh_hall
oween/baby_rosh_dire/baby_rosh_dire.vmdl" // Model.
"SoundSet" "Undying_Zombie"
// Name of sound set.
"MinimapIcon" "minimap_siege"
"MinimapIconSize" "250"
"ModelScale" "1.5"
"Level" "8"
"IsAncient" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1


"Ability2" "" // Ability 2
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "125" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.26" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "120" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.
// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "100" // Gold earned min.
"BountyGoldMax" "100" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HUGE" //
Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "250" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "3000" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "1000" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}
"npc_dota_halloween_chaos_unit"
{
// General
//
"BaseClass" "npc_dota_creep_neutral" //
Class of entity of link to.
"Model" "models/items/furion/treant_s
tump.vmdl" // Model.
"SoundSet" "Undying_Zombie"
// Name of sound set.
"ModelScale" "1.1"
"Level" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "5" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "37" // Damage range min.
"AttackDamageMax" "45" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "10000" // Range within a target
can be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "25" // Experience earn.
"BountyGoldMin" "5" // Gold earned min.
"BountyGoldMax" "7" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "250" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "800" // Base health.
"StatusHealthRegen" "5" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "1400" // Range of vision at
night time.
}

"npc_dota_roquelaire"
{
// General
//----------------------------------------------------------------
"Model" "models/props_gameplay/roquel
aire/roquelaire.vmdl" // Model.
"BaseClass" "npc_dota_roquelaire"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.1"
"IsSummoned" "0"
"UnitLabel" "roquelaire"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "165"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "0" // Gold earned
min.
"BountyGoldMax" "0" // Gold earned
max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "500" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "50" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "300" // Range of vision
during day light.
"VisionNighttimeRange" "300" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

"WakesNeutrals" "0"
}

"npc_dota_greevil"
{
// General
//
"BaseClass" "npc_dota_greevil" // Class of
entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "1.0"
"Level" "1"
"UnitLabel" "greevil"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "37" // Damage range min.
"AttackDamageMax" "45" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "200" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "360" // Speed
"MovementTurnRate" "0.5" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "800" // Base health.
"StatusHealthRegen" "2" // Health regeneration
rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_loot_greevil"
{
// General
//
"BaseClass" "npc_dota_loot_greevil" // Class of
entity of link to.
"Model" "models/creeps/greevil_shopke
eper/greevil_shopkeeper.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "1.2"
"Level" "1"
"UnitLabel" "greevil"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "37" // Damage range min.
"AttackDamageMax" "45" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "200" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "200" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "10000" // Base health.
"StatusHealthRegen" "0" // Health regeneration
rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_miniboss_black"
{
// General
//
"BaseClass" "npc_dota_greevil_miniboss_black"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Miniboss_Greevil"
// Name of sound set.
"ModelScale" "1.5"
"IsNeutralUnitType" "1"
"ConsideredHero" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "greevil_miniboss_black_nightmare"
// Ability 1.
"Ability2" "greevil_miniboss_black_brain_sap"
// Ability 2.
"Ability3" "greevil_miniboss_sight"
// Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "25" // Physical
protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "71" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

"particle_folder" "particles/units/heroes/hero_bane"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_soun
ds_bane.vsndevts"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "5" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1200" // Range of vision at
night time.
}

"npc_dota_greevil_miniboss_blue"
{
// General
//
"BaseClass" "npc_dota_greevil_miniboss_blue"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Miniboss_Greevil"
// Name of sound set.
"ModelScale" "1.5"
"IsNeutralUnitType" "1"
"ConsideredHero" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"
// Abilities
//----------------------------------------------------------------

"Ability1" "greevil_miniboss_blue_cold_feet"
// Ability 1.
"Ability2" "greevil_miniboss_blue_ice_vortex"
// Ability 2.
"Ability3" "greevil_miniboss_sight"
// Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "25" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "71" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

"particle_folder" "particles/units/heroes/hero_ancien
t_apparition"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_soun
ds_ancient_apparition.vsndevts"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "5" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1200" // Range of vision at
night time.
}

"npc_dota_greevil_miniboss_red"
{
// General
//
"BaseClass" "npc_dota_greevil_miniboss_red"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Miniboss_Greevil"
// Name of sound set.
"ModelScale" "1.5"
"IsNeutralUnitType" "1"
"ConsideredHero" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "greevil_miniboss_red_earthshock"
// Ability 1.
"Ability2" "greevil_miniboss_red_overpower"
// Ability 2.
"Ability3" "greevil_miniboss_sight"
// Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "25" // Physical
protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "71" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

"particle_folder" "particles/units/heroes/hero_ursa"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_soun
ds_ursa.vsndevts"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}
"npc_dota_greevil_miniboss_yellow"
{
// General
//
"BaseClass" "npc_dota_greevil_miniboss_yellow"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Miniboss_Greevil"
// Name of sound set.
"ModelScale" "1.5"
"IsNeutralUnitType" "1"
"ConsideredHero" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "greevil_miniboss_yellow_ion_shell"
// Ability 1.
"Ability2" "greevil_miniboss_yellow_surge"
// Ability 2.
"Ability3" "greevil_miniboss_sight"
// Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "25" // Physical
protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "71" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"particle_folder" "particles/units/heroes/hero_dark_seer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_dar
k_seer.vsndevts"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_miniboss_white"
{
// General
//
"BaseClass" "npc_dota_greevil_miniboss_white"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Miniboss_Greevil"
// Name of sound set.
"ModelScale" "1.5"
"IsNeutralUnitType" "1"
"ConsideredHero" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "greevil_miniboss_white_purificatio
n" // Ability 1.
"Ability2" "greevil_miniboss_white_degen_aura"
// Ability 2.
"Ability3" "greevil_miniboss_sight"
// Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "25" // Physical
protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "71" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

"particle_folder" "particles/units/heroes/hero_omniknight"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_omn
iknight.vsndevts"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_minion_white"
{
// General
//
"BaseClass" "npc_dota_greevil_minion_white"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "0.7"
"IsNeutralUnitType" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "31" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_minion_black"
{
// General
//
"BaseClass" "npc_dota_greevil_minion_black"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "0.7"
"IsNeutralUnitType" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "31" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_minion_red"
{
// General
//
"BaseClass" "npc_dota_greevil_minion_red"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "0.7"
"IsNeutralUnitType" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "31" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.
// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_minion_blue"
{
// General
//
"BaseClass" "npc_dota_greevil_minion_blue"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "0.7"
"IsNeutralUnitType" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "31" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_minion_yellow"
{
// General
//
"BaseClass" "npc_dota_greevil_minion_yellow"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "0.7"
"IsNeutralUnitType" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "31" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_miniboss_green"
{
// General
//
"BaseClass" "npc_dota_greevil_miniboss_green"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Miniboss_Greevil"
// Name of sound set.
"ModelScale" "1.5"
"IsNeutralUnitType" "1"
"ConsideredHero" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "greevil_miniboss_green_living_armo
r" // Ability 1.
"Ability2" "greevil_miniboss_green_overgrowth"
// Ability 2.
"Ability3" "greevil_miniboss_sight"
// Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "25" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "71" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

"particle_folder" "particles/units/heroes/hero_treant
"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_soun
ds_treant.vsndevts"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "5" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1200" // Range of vision at
night time.
}

"npc_dota_greevil_miniboss_orange"
{
// General
//
"BaseClass" "npc_dota_greevil_miniboss_orange"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Miniboss_Greevil"
// Name of sound set.
"ModelScale" "1.5"
"IsNeutralUnitType" "1"
"ConsideredHero" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "greevil_miniboss_orange_dragon_sla
ve" // Ability 1.
"Ability2" "greevil_miniboss_orange_light_stri
ke_array" // Ability 2.
"Ability3" "greevil_miniboss_sight"
// Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "25" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "71" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

"particle_folder" "particles/units/heroes/hero_lina"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_soun
ds_lina.vsndevts"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "5" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1200" // Range of vision at
night time.
}

"npc_dota_greevil_miniboss_purple"
{
// General
//
"BaseClass" "npc_dota_greevil_miniboss_purple"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Miniboss_Greevil"
// Name of sound set.
"ModelScale" "1.5"
"IsNeutralUnitType" "1"
"ConsideredHero" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "greevil_miniboss_purple_venomous_g
ale" // Ability 1.
"Ability2" "greevil_miniboss_purple_plague_war
d" // Ability 2.
"Ability3" "greevil_miniboss_sight"
// Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "25" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "71" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Precache
//---------------------------------------------------------------------
----------------------------------------
"precache"
{
"model" "models/heroes/venomancer/venomancer_ward
.vmdl"
}

"particle_folder" "particles/units/heroes/hero_venoma
ncer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_soun
ds_venomancer.vsndevts"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1200" // Base health.
"StatusHealthRegen" "2" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "5" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "1200" // Range of vision at
night time.
}

"npc_dota_greevil_minion_orange"
{
// General
//
"BaseClass" "npc_dota_greevil_minion_orange"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "0.7"
"IsNeutralUnitType" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "31" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_minion_purple"
{
// General
//
"BaseClass" "npc_dota_greevil_minion_purple"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "0.7"
"IsNeutralUnitType" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "31" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

"npc_dota_greevil_minion_green"
{
// General
//
"BaseClass" "npc_dota_greevil_minion_green"
// Class of entity of link to.
"Model" "models/courier/greevil/greev
il.vmdl" // Model.
"SoundSet" "Greevil"
// Name of sound set.
"ModelScale" "0.7"
"IsNeutralUnitType" "1"
"AnimationModifier" "miniboss"
"MinimapIconSize" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "25" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "31" // Damage range min.
"AttackDamageMax" "34" // Damage range max.
"AttackRate" "1.8" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "600" // Range within a target can
be acquired.
"AttackRange" "128" // Range within a target
can be attacked.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "300"
// Speed
"MovementTurnRate" "0.5"
// Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "600" // Base health.
"StatusHealthRegen" "1" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "2" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.
}

//===========================================================================
======

"npc_dota_phoenix_sun"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/phoenix/phoeni
x_egg.vmdl" // Model.
"BaseClass" "npc_dota_base_additive"
"SoundSet" "Phoenix_Sun" //
Name of sound set.
"Level" "0"
"ModelScale" "1"
"wearable" "630"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "450"
"RingRadius" "85"

"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "20" // Gold earned min.
"BountyGoldMax" "20" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//===========================================================================
======

"npc_dota_ignis_fatuus"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/keeper_of_the_
light/kotl_wisp.vmdl" // Model.
"BaseClass" "npc_dota_ignis_fatuus"
"SoundSet" "Phoenix_Sun" //
Name of sound set.
"Level" "0"
"ModelScale" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "150"
"RingRadius" "85"

"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience
earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision
during day light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

//===========================================================================
======
"npc_dota_target_dummy"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_target_dummy" // Class of
entity of link to.
//"Model" "models/props_gameplay/donkey
.vmdl" // Model.
"Model" "models/courier/baby_rosh/bab
yroshan_winter18.vmdl"
"SoundSet" "" //
Name of sound set.
"Level" "0"
"ModelScale" "1"
"ConsideredHero" "1"

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "350" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "25" // Magical protection.
// Status
//----------------------------------------------------------------
"StatusHealth" "5000" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1" // Range of vision during day
light.
"VisionNighttimeRange" "1" // Range of vision at night
time.
}

//===========================================================================
======
"npc_dota_looping_sound"
{
// General
//
"BaseClass" "npc_dota_looping_sound" //
Class of entity of link to.
"Model" "models/development/invisible
box.vmdl" // Model.
"SoundSet" "0" //
Name of sound set.
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"BoundsHullName" "DOTA_HULL_SIZE_HERO"
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}
//===========================================================================
======
"npc_dota_invisible_vision_source"
{
"Model" "models/development/invisible
box.vmdl"
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0" // Name of sound
set.
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0"
"VisionDaytimeRange" "200"
"VisionNighttimeRange" "200"
}
"npc_dota_techies_land_mine"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/techies/fx_tec
hiesfx_mine.vmdl" // Model.
"BaseClass" "npc_dota_techies_mines"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"
"SelectionGroup" "Techies_LandMines"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"wearable" "8644"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "140"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "25" // Gold earned min.
"BountyGoldMax" "25" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // has to be
move ground because something about neutral camps
"MovementSpeed" "0" // Speed.
"MovementTurnRate" "0.4" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "64" // Range of vision during day
light.
"VisionNighttimeRange" "64" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_techies_stasis_trap"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/techies/fx_tec
hiesfx_stasis.vmdl" // Model.
"BaseClass" "npc_dota_techies_mines"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"
"SelectionGroup" "Techies_LandMines"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"wearable" "8643"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "140"

// Bounty
//----------------------------------------------------------------
"BountyXP" "6" // Experience earn.
"BountyGoldMin" "10" // Gold earned min.
"BountyGoldMax" "10" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // has to be
move ground because something about neutral camps
"MovementSpeed" "0" // Speed.
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_techies_remote_mine"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/techies/fx_tec
hies_remotebomb.vmdl" // Model.
"BaseClass" "npc_dota_techies_mines"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"
"SelectionGroup" "Techies_RemoteMines"
"wearable" "8645"
"UnitLabel" "techies_remotemines"

// Abilities
//----------------------------------------------------------------
"Ability1" "techies_remote_mines_self_detonate
" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"HealthBarOffset" "140"

// Bounty
//----------------------------------------------------------------
"BountyXP" "6" // Experience earn.
"BountyGoldMin" "10" // Gold earned min.
"BountyGoldMax" "10" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0" // Speed.
"MovementTurnRate" "0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "200" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "700" // Range of vision during day
light.
"VisionNighttimeRange" "700" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

// Techies Minefield Sign


"npc_dota_techies_minefield_sign"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_techies_minefield_sign"
// Class of entity of link to.
"Model" "models/heroes/techies/techie
s_sign.vmdl" // Model.
"Level" "1"
"ModelScale" "1.0"
"SelectionGroup" "Techies_minefield_sign"
"wearable" "8646"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

// Treant Eyes In The Forest


"npc_dota_treant_eyes"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_treant_eyes" // Class of
entity of link to.
"Model" "models/development/invisible
box.vmdl" // Model.
//"Model" "models/heroes/techies/techie
s_sign.vmdl" // Model.
"Level" "1"
"ModelScale" "1.0"
"MinimapIcon" "minimap_treant_ult"
"MinimapIconSize" "320"
// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day
light.
"VisionNighttimeRange" "800" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

// PA Kill Event Gravestone


"npc_dota_phantomassassin_gravestone"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_phantomassassin_graveston
e" // Class of entity of link to.
"Model" "models/heroes/attachto_ghost
/pa_gravestone_ghost.vmdl"
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"HealthBarOffset" "170"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0.25" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

//Inventory
"HasInventory" "0"
}

//=================================================================================
// 2015 CNY Ram
//=================================================================================
"npc_dota_goodguys_cny_beast"
{
// General
//
"BaseClass" "npc_dota_cny_beast" // Class of
entity of link to.
"Model" "models/creeps/nian/nian_cree
p.vmdl" // Model.
"SoundSet" "cny_beast"
"MinimapIcon" "minimap_nian"
"MinimapIconSize" "500"
"ModelScale" "0.4"
"Level" "1"
"IsAncient" "1"
"ConsideredHero" "1"
"RunAIWhenControllableByPlayer" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "cny_beast_force_attack"
// Ability 1
"Ability2" "cny_beast_teleport"
// Ability 2
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "85" // Damage range min.
"AttackDamageMax" "85" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "120" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "250" // Experience earn.
"BountyGoldMin" "250" // Gold earned min.
"BountyGoldMax" "250" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "250" // Speed
"MovementTurnRate" "0.5" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2000" // Base health.
"StatusHealthRegen" "5.0" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "50" // Range of vision during day
light.
"VisionNighttimeRange" "50" // Range of vision at night
time.

//----------------------------------------------------------------
"particle_folder" "particles/units/heroes/hero_chen"

// Inventory
//----------------------------------------------------------------
"HasInventory" "1"

// Creature Data
//----------------------------------------------------------------
"Creature"
{

//Basic AI State
//------------------------------------------------------------
"DefaultState" "Invade"
"States"
{
"Invade"
{
"Name" "Invade"
"Aggression" "100.0"
"Avoidance" "0.0"
"Support" "0.0"
}
}

"CanRespawn" "1"

//Level Up Parameters
//------------------------------------------------------------
"HPGain" "350"
"DamageGain" "35"
"ArmorGain" "1"
"MagicResistGain" "5"
"MoveSpeedGain" "5"
"BountyGain" "50"
"XPGain" "50"

"DefaultState" "Invade"
}
}

//=================================================================================
// 2015 CNY Beast
//=================================================================================
"npc_dota_badguys_cny_beast"
{
// General
//
"BaseClass" "npc_dota_cny_beast" // Class of
entity of link to.
"Model" "models/creeps/nian/nian_cree
p.vmdl" // Model.
"SoundSet" "cny_beast"
// Name of sound set.
"MinimapIcon" "minimap_nian_dire"
"MinimapIconSize" "500"
"ModelScale" "0.4"
"Level" "1"
"IsAncient" "1"
"ConsideredHero" "1"
"RunAIWhenControllableByPlayer" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "cny_beast_force_attack"
// Ability 1
"Ability2" "cny_beast_teleport"
// Ability 2
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "4" // Physical
protection.
"MagicalResistance" "0" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "85" // Damage range min.
"AttackDamageMax" "85" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can
be acquired.
"AttackRange" "120" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per
level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus
per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per
level.

// Bounty
//----------------------------------------------------------------
"BountyXP" "250" // Experience earn.
"BountyGoldMin" "250" // Gold earned min.
"BountyGoldMax" "250" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
// Hull type used for navigation/locomotion.
"RingRadius" "80"
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "250" // Speed
"MovementTurnRate" "0.5" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "2000" // Base health.
"StatusHealthRegen" "5.0" // Health
regeneration rate.
"StatusMana" "500" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_BADGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

//----------------------------------------------------------------
"particle_folder" "particles/units/heroes/hero_chen"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "50" // Range of vision during day
light.
"VisionNighttimeRange" "50" // Range of vision at night
time.

// Inventory
//----------------------------------------------------------------
"HasInventory" "1"

// Creature Data
//----------------------------------------------------------------
"Creature"
{
//Basic AI State
//------------------------------------------------------------
"DefaultState" "Invade"
"States"
{
"Invade"
{
"Name" "Invade"
"Aggression" "100.0"
"Avoidance" "0.0"
"Support" "0.0"
}
}

//Level Up Parameters
//------------------------------------------------------------
"HPGain" "350"
"DamageGain" "35"
"ArmorGain" "1"
"MagicResistGain" "5"
"MoveSpeedGain" "5"
"BountyGain" "50"
"XPGain" "50"

"DefaultState" "Invade"

"CanRespawn" "1"

}
}

// Fake unit used to preview spirits


"dota_death_prophet_exorcism_spirit"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/death_prophet/
death_prophet_ghost.vmdl" // Model.
"wearable" "8652"
"BaseClass" "npc_dota_error"
"SoundSet" "0" // Name of sound
set.
"Level" "0"
"ModelScale" "1.4"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HUGE" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "16" // Gold earned
min.
"BountyGoldMax" "20" // Gold earned
max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1600" // Range of vision
during day light.
"VisionNighttimeRange" "600" // Range of vision at
night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
}

"npc_dota_dark_willow_creature"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/dark_willow/da
rk_willow_wisp.vmdl" // Model.
"BaseClass" "npc_dota_dark_willow_creature"
"SoundSet" "0" // Name of sound
set.
"Level" "1"
"ModelScale" "1.0"

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target
can be acquired.
"AttackRange" "0" // Range within a
target can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "150" // Gold earned
min.
"BountyGoldMax" "150" // Gold earned
max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "0" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "100" // Base health.
"StatusHealthRegen" "0.0" // Health regeneration
rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "600" // Range of vision during day
light.
"VisionNighttimeRange" "600" // Range of vision at night
time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

"DrawParticlesWhileHidden" "1"
}
"npc_dota_mutation_pocket_roshan"
{
// General
//
"BaseClass" "npc_dota_creep" // Class of entity
of link to.
"Model" "models/creeps/roshan/roshan.
vmdl" // Model.
"SoundSet" "Roshan"
// Name of sound set.
"ModelScale" "1"
"Level" "30"
"IsAncient" "1"
"IsBoss" "1"
"IsRoshan" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" "roshan_spell_block" // Ability
1.
"Ability2" "roshan_bash" //
Ability 2.
"Ability3" "roshan_slam" //
Ability 3.
"Ability4" "roshan_inherent_buffs" // Ability
4.
"Ability5" "roshan_devotion" // Ability
5.
"Ability6" ""
// Ability 6 - Extra.
"Ability7" ""
// Ability 7 - Extra.
"Ability8" ""
// Ability 8 - Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "18.0" // Physical
protection.
"MagicalResistance" "55"
// Magical protection (percentage).

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "75" // Damage range min.
"AttackDamageMax" "75" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "2.0" // Speed of
attack.
"AttackAnimationPoint" "0.6" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "150" // Range within a target can
be acquired.
"AttackRange" "150" // Range within a target
can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_goodguy.vp
cf" // Particle system model for projectile.
"ProjectileSpeed" "1000" // Speed of projectile.
// Bounty
//----------------------------------------------------------------
"BountyXP" "150" // Experience earn.
"BountyGoldMin" "150" // Gold earned min.
"BountyGoldMax" "150" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"RingRadius" "110"
"HealthBarOffset" "400"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "270" // Speed
"MovementTurnRate" "1.0" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "6000" // Base health.
"StatusHealthRegen" "20" // Health regeneration
rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision
during day light.
"VisionNighttimeRange" "1400" // Range of vision at
night time.
}

"npc_dota_grimstroke_ink_creature"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/grimstroke/ink
_phantom.vmdl"
"BaseClass" "npc_dota_base_additive"
"SoundSet" "0"
"Level" "2"
"ModelScale" "1.3"

// Abilities
//----------------------------------------------------------------
"Ability1" ""
"Ability2" ""
"Ability3" ""
"Ability4" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0"
"AttackDamageMax" "0"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.0"
"AttackAcquisitionRange" "0"
"AttackRange" "0"
"ProjectileModel" ""
"ProjectileSpeed" "0"

// Bounds
//----------------------------------------------------------------
"RingRadius" "80"
"HealthBarOffset" "200"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used
for navigation/locomotion.

// Bounty
//----------------------------------------------------------------
"BountyXP" "20"
"BountyGoldMin" "35"
"BountyGoldMax" "40"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0" // this is set in code
"MovementTurnRate" "1.0"
"FollowRange" "-100" // Needs to be
negative so it doesn't scale down when it gets close

// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "200"
"VisionNighttimeRange" "200"

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_ATTACHED
"
}
"npc_dota_seasonal_snowman"
{
// General
"BaseClass" "npc_dota_seasonal_snowman"
"Model" "models/props_frostivus/frost
ivus_snowman.vmdl"
"SoundSet" "Creep_Good_Melee"
"ModelScale" "1.0"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
"MagicalResistance" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.4" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

"npc_dota_frostivus2018_snowman"
{
// General
//
"BaseClass" "npc_dota_frostivus2018_snowman"
// Class of entity of link to.
"Model" "models/props_frostivus/frost
ivus_snowman.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
// Name of sound set.
"ModelScale" "2.0"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------

"Ability1" "" // Ability 1.


"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 -
Extra.
"Ability7" "" // Ability 7 -
Extra.
"Ability8" "" // Ability 8 -
Extra.

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12" // Physical
protection.
"MagicalResistance" "33" // Magical
protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "260"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.4" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "2000" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}
"npc_dota_seasonal_dragon"
{
// General
"BaseClass" "npc_dota_seasonal_dragon"
"Model" "models/props_gameplay/lion_d
ance.vmdl"
"SoundSet" "Creep_Good_Melee"
"ModelScale" "1.0"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
"MagicalResistance" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.4" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

"npc_dota_seasonal_cny_balloon"
{
// General
"BaseClass" "npc_dota_seasonal_cny_balloon"
"Model" "models/props_gameplay/rat_ba
lloon.vmdl"
"SoundSet" "Creep_Good_Melee"
"ModelScale" "1.0"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
"MagicalResistance" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.4" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

"npc_dota_seasonal_ti9_balloon"
{
// General
"BaseClass" "npc_dota_seasonal_ti9_balloon"
"Model" "models/props_consumables/fat
snake/fatsnake.vmdl"
"SoundSet" "Creep_Good_Melee"
"ModelScale" "1.25"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
"MagicalResistance" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.4" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

//===========================================================================
======
"npc_dota_seasonal_ti9_drums"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_seasonal_ti9_drums" //
Class of entity of link to.
"Model" "models/props_gameplay/consum
able_drums.vmdl" // Model.
"SoundSet" "" //
Name of sound set.
"Level" "0"
"ModelScale" ".85"
"ConsideredHero" "0"

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "25" // Magical protection.

// Status
//----------------------------------------------------------------
"StatusHealth" "5000" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1" // Range of vision during day
light.
"VisionNighttimeRange" "1" // Range of vision at night
time.
}

//===========================================================================
======
"npc_dota_seasonal_ti9_monkey"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_seasonal_ti9_monkey"
// Class of entity of link to.
"Model" "models/props_gameplay/ti9_co
nsumables_monkey.vmdl" // Model.
"SoundSet" "" //
Name of sound set.
"Level" "0"
"ModelScale" "1.5"
"ConsideredHero" "0"

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0" // Turning rate.

// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0" // Physical
protection.
"MagicalResistance" "25" // Magical protection.

// Status
//----------------------------------------------------------------
"StatusHealth" "5000" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
// heroes won't proc off aoe stuff

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

"npc_dota_seasonal_ti9_shovel_baby_roshan"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_base_additive" //
Class of entity of link to.
"Model" "models/courier/baby_rosh/bab
yroshan_ti9_flying.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
"ModelScale" "0.75"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
"MagicalResistance" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.4" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
// heroes won't proc off aoe stuff

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

"npc_dota_seasonal_ti9_shovel_ghost"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_base_additive" //
Class of entity of link to.
//"Model" "models/items/death_prophet/e
xorcism/ghost_mugen_augurs_curse/ghost_mugen_augurs_curse.vmdl" // Model.
"Model" "models/creeps/neutral_creeps
/n_creep_ghost_b/n_creep_ghost_frost.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
"ModelScale" "1.1"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
"MagicalResistance" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of
locomotion - ground, air
"MovementSpeed" "450" // Speed
"MovementTurnRate" "0.2" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
// heroes won't proc off aoe stuff

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

"npc_dota_seasonal_ti9_shovel_stasis_trap"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_base_additive" //
Class of entity of link to.
"Model" "models/heroes/techies/fx_tec
hiesfx_stasis.vmdl" // Model.
"SoundSet" "Creep_Good_Melee"
"ModelScale" "1.0"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
"MagicalResistance" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "0.4" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.
}

"npc_dota_seasonal_ti9_shovel_pudgling"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_creature" // Class of
entity of link to.
"Model" "models/heroes/pudge/pudge.vm
dl"
"SoundSet" "Hero_Pudge"
"GameSoundsFile" "soundevents/game_sounds/game_sounds_crea
ture_pudge.vsndevts"
"ModelScale" "0.4"
"Level" "1"
"IsSummoned" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
"MagicalResistance" "0"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0" // Damage range min.
"AttackDamageMax" "0" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.0" // Normalized time in
animation cycle to attack.
"AttackAcquisitionRange" "0" // Range within a target can
be acquired.
"AttackRange" "0" // Range within a target
can be attacked.
"ProjectileModel" "" // Particle system model
for projectile.
"ProjectileSpeed" "0" // Speed of projectile.

// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" //
Hull type used for navigation/locomotion.
"HealthBarOffset" "120"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Type of locomotion - ground, air
"MovementSpeed" "200" // Speed
"MovementTurnRate" "0.2" // Turning rate.

// Status
//----------------------------------------------------------------
"StatusHealth" "1" // Base health.
"StatusHealthRegen" "0" // Health
regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration
rate.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
// Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0" // Range of vision during day
light.
"VisionNighttimeRange" "0" // Range of vision at night
time.

"Creature"
{
// default pudge cosmetics
"AttachWearables"
{
"Wearable1"
{
"ItemDef" "47"
}
"Wearable2"
{
"ItemDef" "258"
}
"Wearable3"
{
"ItemDef" "259"
}
"Wearable4"
{
"ItemDef" "260"
}
"Wearable5"
{
"ItemDef" "261"
}
"Wearable6"
{
"ItemDef" "262"
}
}
}
}

"npc_dota_aether_remnant"
{
// General
//----------------------------------------------------------------
"Model" "models/development/invisible
box.vmdl"
"BaseClass" "npc_dota_base_additive"
"SoundSet" "Hero_VoidSpirit"
"Level" "1"
"ModelScale" "1.0"
"particle_folder" "particles/units/heroes/hero_void_spirit"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_soun
ds_void_spirit.vsndevts"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "70"
"AttackDamageMax" "70"
"AttackRate" "1.5"
"AttackAnimationPoint" "0.35"
"AttackAcquisitionRange" "600"
"AttackRange" "600"
"ProjectileModel" "particles/units/heroes/hero_stormspirit/
stormspirit_base_attack.vpcf"
"ProjectileSpeed" "1100"

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
"MovementTurnRate" "0.7"

// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0.0"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "250"
"VisionNighttimeRange" "250"

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}

//===========================================================================
======
// Sled Penguin
//===========================================================================
======
"npc_dota_seasonal_penguin"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_creature"
"Model" "models/events/frostivus/peng
uin/penguin.vmdl"
"SoundSet" "Creep_Good_Melee_Mega"
"ModelScale" "1.8"
"Level" "1"

// Abilities
//----------------------------------------------------------------
"Ability1" ""

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "100"
"MagicalResistance" "100"

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageMin" "0"
"AttackDamageMax" "0"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1"
"AttackAnimationPoint" "0.467"
"AttackAcquisitionRange" "0"
"AttackRange" "0"
"ProjectileModel" ""
"ProjectileSpeed" ""

// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0"
"AttributeStrengthGain" "0"
"AttributeBaseIntelligence" "0"
"AttributeIntelligenceGain" "0"
"AttributeBaseAgility" "0"
"AttributeAgilityGain" "0"

// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"

// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"RingRadius" "45"
"HealthBarOffset" "160"

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "200"
"MovementTurnRate" "0.5"

// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "0"
"StatusMana" "0"
"StatusManaRegen" "0"

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
//"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WA
RD"

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "0"
"VisionNighttimeRange" "0"

//Inventory
//"HasInventory" "0"
//"Creature"
//{
//}
}

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