Beruflich Dokumente
Kultur Dokumente
Neville Brownlee)
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aroque
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Sa
www.dadiepiombo.com
2 INDICE
Index
1.0 INTRODUCTION 5.1.1 Slow and Fast Units 6.8 REITER’S CARACOLE
1.1 THE MANUAL 5.2 WHEELING AND OTHER 6.9 SHOOTING THROUGH CL, S
1.2 MATERIAL NEEDED MOVEMENTS AND ART
1.2.1 The Battlefield 5.2.1 Wheels
1.3 BASING 5.2.2 Sideways and Oblique Movement 7.0 MELEE
1.3.1 Number of figures per base/Unit 5.2.3 Movement to the rear 7.1 IN GENERAL
1.3.2 Basing Commanders 5.2.4 About face 7.2 DIRECTION OF CHARGE AND
1.4 GAME SCALE AND 5.3 MOVEMENT OF ARTILLERY EFFECTS
MEASUREMENT 5.4 CHARGES 7.2.1 Frontal Charge
1.5 MARKERS 5.4.1 Charge Movement Bonus 7.2.2 Side Charge
5.4.2 Opportunity Charge 7.2.3 Flank or Rear Charge
2.0 THE TROOPS 5.4.3 Countercharge 7.3 IMPETUS BONUS
2.1 ARMY BUILDING 5.4.4 More Units that can Opportunity 7.4 MELEE AND OTHER TACTICAL
2.2 CLASSIFICATION OF TROOP Charge or Countercharge MODIFIERS
TYPES 5.4.5 Charge and Melee as last actions 7.5 FIGHTING A MELEE
2.3 THE UNITS of activation 7.5.1 Loss due to Accumulation of
2.3.1 Massed Units 5.4.6 The Potential charge Disorder after melee
2.4 DISCIPLINE 5.5 INTERPENETRATION 7.5.2 Loss of Melee and Retreat of the
2.4.1 The Discipline Test 5.5.1 Voluntary Interpenetration defeated Unit
2.5 UNIT STATUS 5.5.2 Forced Interpenetration 7.5.3 Retreat of a Unit engaged on its
2.5.1 Fresh and Exhausted Units 5.5.3 Interpenetration by wheeling side
2.5.1.1 Withdrawn Units 5.5.4 Interpenetration and charges 7.5.4 Pursuit
2.5.2 Routed Units 5.6 EVASION 7.5.5 Melee in more than one phase
2.5.3 Disordered Units 5.6.1 Evasion and shooting limitations 7.5.6 Loss of Commander in Melee
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2.6 COMMANDERS AND 5.7 DISENGAGEMENT 7.6 Multiple melee
COMMAND STRUCTURE 5.8 OFF-TABLE MOVEMENT 7.6.1 Multiple melee in more than one
2.6.1 Commanders phase
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2.7.4 Incompetent Leader 6.1.3.1 Shooting Modifier 8.1 Units Special Characteristics
2.7.5 Changing the General’s Level 6.1.3.2 Unit that moves and shoots 8.1.1 Iron Officers
2.8 BAGGAGE 6.1.3.3 Shooting and interpenetration 8.1.2 Well trained shooters
2.9 EXPLORATION-DICE 6.1.3.4 Disordered Unit shooting 8.1.3 Master gunner
6.1.3.5 Shooting against Skirmishers, 8.1.4 Motivated Fighters
3.0 TERRAIN AND DEPLOYMENT Light Cavalry and Artillery 8.1.5 Feared Unit
3.1 TERRAIN 6.1.3.6 Shooting against Units in the 8.1.6 Recruits
3.1.1 Terrain types and effects on woods or in a built up area or behind 8.1.7 Demotivated Troops
movement linear obstacles 8.1.8 Hardened Unit
3.1.2 Fords and bridges 6.1.3.7 Shooting against Evading Units 8.1.9 Agitators and Preachers
3.1.3 Terrain and the movement of 6.1.3.8 Artillery firing at Massed Units 8.1.10 Prostitutes
Leaders 6.1.4 Damage inflicted 8.2 WEAPONS AND DOCTRINES
3.1.4 Types of terrain, visibility and 6.1.5 First volley 8.2.1 Regimental Artillery
combat effects 6.1.6 Fire before charging 8.2.2 Lance
3.2 SIZE AND SHAPE 6.2 COHESION TEST AND LOSSES 8.2.3 Cuirass
3.3 Preparing THE TERRAIN 6.2.1 Effects of passing the Test 8.2.4 Salvo
3.4 DEPLOYMENT 6.2.2 Loss of a Commander due to fire
6.3 SHOOTING LIMITATIONS 9.0 VICTORY CONDITIONS
4.0 INITIATIVE AND ACTIVATION 6.3.1 Arc of fire 9.1 GENERAL RULE
4.1 ACTIVATION AND THE TURN 6.3.2 Distance measurement
SEQUENCE 6.3.3 Firing at full effect ROLL OF DESTINY (Optional Rule)
4.1.1 Deciding Initiative and Activation 6.3.4 Target engaged in melee ARMY LISTS
of Units 6.3.5 Shooting Priorities QUICK REFERENCE SHEETS
4.1.2 Rally 6.4 INDIRECT FIRE BY ARTILLERY
4.1.3 Reactions and Evasions by the 6.5 OPPORTUNITY FIRE
Inactive Player 6.5.1 More Units that can shoot by
Opportunity
5.0 MOVEMENT 6.6 DEFENSIVE FIRE
5.1 IN GENERAL 6.7 POINT-BLANK PISTOL
Designer’s Notes 3
EXPANDING ON IMPETUS
Baroque is a game developed on the “engine” of Impetus and those familiar with that system will
easily understand the main concepts and mechanics. Baroque differs from its “big brother” not only
by introducing different troop types. It also has a new firing table and some special rules. Baroque
introduces many changes. Some of these come from the experience gained in 8 years of playing
Impetus. Some were introduced to characterize better a new historical period, with high firepower and
different tactics.
Now, those familiar with Impetus will already know my philosophy on wargames so can skip the
following notes.
summed up in one firing phase and even the rate of fire is summed up in their probability of inflicting
damage.
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UNPREDICTABILITY
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A fundamental characteristic of Baroque is the “unpredictability” factor. It is hard to say exactly what
will happen on the battlefield in the next turn thanks to a turn sequence that breaks away from the
rigid logic of alternate moves (the so called I-GO-YOU-GO)
You are allowed to measure distances before you move, even if there is nothing to prevent players from
agreeing differently. But you won’t always be able to plan the distance you’ll cover with a charge and
you won’t always reach a melee in the conditions you had hoped for. You can’t trust the quality of your
Generals too much either as their performance is not constant.
All of these variables involve the players more emotionally in the game, and help them to abandon a
“too rational” and “chess-like” approach.
Said in different terms, if you want total control over your troops, Baroque probably will be not your
game
SUPPORT
You will find scenarios, army lists and rules clarifications in Impetus Magazine (digital magazine
available through Wargames Vault) and also in future supplements. Most of the army lists will be
published as “betas” in the website and later published in the army list supplement that will also
include additional rules on fortifications, ambushes, flank marches etc. There is also an official forum
at impetus.ativiforum.com and a mailing list at IMPETVS@yahoogroups.com, where you can meet the
international community of Baroque players, discuss rules interpretations, and find out about news
and appointments regarding the game. Check out Baroque also on facebook.
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