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Entartete Kunst
Entartete Kunst

Bastard Title Page


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Entartete Kunst
Clark B. Timmins

Title Page
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Entartete Kunst

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Colophon
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Jean Metzinger, 1913, En Canot (Im Boot), oil on canvas, 146 x 114 cm,
confiscated by the Nazis c.1936 and displayed at the Degenerate Art Exhibition
in Munich. The painting has been missing ever since.

Frontispiece
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 Jankel Adler  Hans Feibusch  Cesar Klein  Max Peiffer Watenphul

 Hans Baluschek  Lyonel Feininger  Paul Kleinschmidt  Hans Purrmann

 Ernst Barlach  Conrad Felixmüller  Victor Klemperer  Max Rauh

 Rudolf Bauer  Otto Freundlich  Oskar Kokoschka  Hans Richter

 Philipp Bauknecht  Xaver Fuhr  Otto Lange  Emy Roeder

 Otto Baum  Ludwig Gies  Wilhelm Lehmbruck  Christian Rohlfs

 Willi Baumeister  Werner Gilles  Elfriede Lohse-Wächtler  Edwin Scharff

 Herbert Bayer  Otto Gleichmann  El Lissitzky  Oskar Schlemmer

 Max Beckmann  Rudolph Grossmann  Oskar Lüthy  Rudolf Schlichter

 Rudolf Belling  George Grosz  Franz Marc  Karl Schmidt-Rottluff

 Paul Bindel  Hans Grundig  Gerhard Marcks  Werner Scholz

 Theo Brün  Rudolf Haizmann  Ewald Mataré  Lothar Schreyer

 Max Burchartz  Raoul Hausmann  Ludwig Meidner  Otto Schubert

 Fritz Burger-Mühlfeld  Guido Hebert  Jean Metzinger  Kurt Schwitters

 Paul Camenisch  Erich Heckel  Constantin von  Lasar Segall


Mitschke-Collande
 Heinrich Campendonk  Wilhelm Heckrott  Friedrich Skade
 László Moholy-Nagy
 Karl Caspar  Jacoba van Heemskerck  Friedrich (Fritz)
 Marg Moll Stuckenberg
 Maria Caspar-Filser  Hans Siebert von Heister
 Oskar Moll  Paul Thalheimer
 Pol Cassel  Oswald Herzog
 Johannes Molzahn  Johannes Tietz
 Marc Chagall  Werner Heuser
 Piet Mondrian  Arnold Topp
 Lovis Corinth  Heinrich Hoerle
 Georg Muche  Friedrich Vordemberge-
 Heinrich Maria  Karl Hofer
Gildewart
Davringhausen  Otto Mueller
 Eugen Hoffmann
 Karl Völker
 Walter Dexel  Magda Nachman
 Johannes Itten
Acharya  Christoph Voll
 Johannes Diesner
 Alexej von Jawlensky
 Erich Nagel  William Wauer
 Otto Dix
 Eric Johansson
 Heinrich Nauen  Gert Heinrich Wollheim
 Pranas Domšaitis
 Hans Jürgen Kallmann
 Ernst Wilhelm Nay
 Hans Christoph Drexel
 Wassily Kandinsky
 Karel Niestrath
 Johannes Driesch
 Hanns Katz
 Emil Nolde
 Heinrich Eberhard
 Ernst Ludwig Kirchner
 Otto Pankok
 Max Ernst
 Paul Klee
 Max Pechstein

Dedication

vi
Epigraph

Wartime Invalids Playing Cards—Otto Dix, 1920: Rendered in flesh it is held valorous, honorable, patriotic. The
verisimilitude in canvas is held degenerate. Later, both flesh and canvas are burned in fire; it is easier to forget.

vii
Rev. Joanna Krupa as “Sztuka Zdegenerowana,”
July 2005. This Polish version forms the basis of
Foreword to the Variorum Edition
all modern texts. It has subsequently been
translated in whole or in part into thirty-seven
The ancient provenance of the following distinct languages, thirty-six of which have been
document is, in many ways, as startling as it is formally banned. The only language in which
incredible. It was first translated into Arabic by the text is readily available today is English,
Abdul Alhazred (‫ )درظحلا هللادبع‬circa 700. He where it remains entirely obscure but putatively
claimed it originally was written in “tongues available only in the USA. Even there its legal
only ancient insects would understand or figure status remains tentative, however, as the item
out” and hailed from “Wongo, on the foggy has been listed via the Labor Code, Title 27, Cal.
woggy banks of the Limpopo River”. Whether Code of Regs., section 25904, as a Proposition 65
such fanciful descriptions have basis in reality enumerated carcinogen (“known to the State of
remains uncertain. In any event, the Arabic California as a carcinogen”) effective May 20,
translation is no longer extant—it is known only 2016. Sen. Orrin Hatch (R-UT) has introduced
through fragments of the earliest existing text legislation calling for the item’s National legal
preserved in Aramaic and attributed to classification as “unsuited to any age group”.
Theodore Bar Konai, though this is highly Additionally, it has been listed as defunded by
improbable. The surviving fragments were the National Endowment of the Arts, leaving the
retrieved from unsupervised privy midden text’s future quite uncertain. Alarmingly, this
archaeological excavations carried out by seems to have elicited little to no attention from
Bedouins during the early 1940s. Obscure and scholars—the item generally is considered to be
illegal antiquities trading routes then apocryphal at best and fabulous at worst.
transmitted the fragments to Berlin where they Needless to say, it is quite incredible to find a
resided in private collections through the end of text dating to approximately 500 AD being
the war when they were carried to Paris as war totally ignored by pretty much everyone except
souvenirs by, apparently, American soldiers. for its detractors. Alas, so are the vagaries of
These fragments formed the basis of textual literature.
reconstruction carried out by Dr. Thérèse Justine The variorum version presented here is listed as
during her involuntary confinement for hysteria “Notable” by Rabindranath Tagore and presents
at l'Hôpital Esquirol or Établissement public de the most complete and authoritative version
santé Esquirol (Charenton) in 1965. This French- available in any language. It has been
language translation exists only in manuscript exhaustively corrected and completely revised to
copy, entitled “Art Dégénéré,” and for obscure fall into conformity with the highest standards
reasons it was transmitted to Poland after Dr. of internet self publishing.
Justin’s mysterious disappearance. There, it was
— Dr. Lil “Nancy” Magill
finally published in the Polish translation of
viii
‫‪Foreword to the Polish Edition‬‬ ‫‪Foreword to the Arabic Edition‬‬
‫منلا رنوكلوغيلضرابي‬
‫‪Ta książka jest kompletną śmiecią. To nie ma‬‬ ‫منلنهبل يمروبو‪،‬‬
‫‪najmniejszego sensu. Przekładam je po polsku‬‬ ‫هناكلتأتيلأصوات‬
‫أنثىلا نشوةل(أنالمبتجف)‪،‬‬
‫‪tylko dlatego, że jestem znudzona i dlatego, że‬‬ ‫ا بطبلولا وحشي‪،‬لصبخاتهم‬
‫‪potrzebuję ćwiczyć po francusku. Gdybym miał‬‬ ‫دناقلآذانلمتورمة‪،‬لمعلبناء‬
‫ا مخاوف‪،‬لمنلهذهلاألرضلا منهوبةلمنلسنوات‪.‬‬
‫‪coś innego napisanego po francusku, nie‬‬ ‫رؤىلغاضرةلإ هةلا نارلتمارس‬
‫بالنتلبالنت؛لفيغماتسلا مثيبةلمغبفات‬
‫‪spędzałabym z tym czasu. Przynajmniej tytuł‬‬ ‫معلجميعلفبوعلا قواتلا مسلهللاة‪.‬‬
‫‪jest poprawny.‬‬ ‫ا مهللايطة‪،‬لوفيبة‪،‬‬
‫أنهالتنهللاظرل قهبلمعلتنهظاتلو‬
‫‪— Rev. Joanna Krupa‬‬ ‫ا همساتلحبيصةلفيلإيقاعلبطيءلوثابت‪.‬‬

‫غبع‪.‬‬
‫ا مبأةلا ربيةلمنلوونغو‪.‬‬
‫كيفلتذهبلأغنيتهم؟‬
‫‪Foreword to the French Edition‬‬ ‫جعلل يلوانلمو‪،‬ل(ا ربيةلا نساء!)‬
‫غبع‪.‬‬
‫‪Il a été mal reçu par la génération à laquelle il a‬‬ ‫اللأحظليستطيعلأنليقوللال‪.‬‬
‫‪été abordé pour la première fois, et l'effusion de‬‬ ‫ا مبأةلا ربيةلمنلوونغو‪.‬‬
‫كيفلتذهبلأغنيتهم؟‬
‫‪bêtises en colère à laquelle il a donné lieu est‬‬ ‫مثله‪...‬‬
‫‪triste de penser. Mais la génération actuelle se‬‬
‫دلىلعانك‪،‬لترخيبلشواطئلوونغو‪.‬‬
‫‪comportera sans doute aussi gravement si un‬‬ ‫هالا شواطئلا بمليةلا سوعاءلحتىلبونغو‪.‬‬
‫منقوشةلمعلا مخلوقاتلا تيلتعانيلمنلدلقة‪.‬‬
‫‪autre Alhazrad devrait se produire, et leur‬‬ ‫ا هيئاتلوصفتلمعلميزاتلسيكاتبيكس‬
‫‪infligera ce que la généralité de l'humanité‬‬ ‫أنلمبةلواحظةلسخبتلمنلخالل‬
‫قلبلا كونغو‪.‬‬
‫‪déteste le plus, la nécessité de réviser ses‬‬ ‫مكظسةلوهائج‬
‫‪convictions. Laissez-les donc être charitable‬‬ ‫أنهالببجلولسائللكللشيء‪.‬‬
‫يركيلاألصواتلفيلأ سنةلا قظيمةلفقط‬
‫‪pour nous anciens; Et s'ils ne se comportent pas‬‬ ‫ا هللاشباتلفهملأولمعبفة‪.‬‬
‫ا ربية‪،‬لدلىلاستعظاع‪،‬لوينتشس‪.‬لترختبلو‬
‫‪mieux que les hommes de ma vie à un nouveau‬‬ ‫تكافح‪،‬لألنهاليانكلهانكسلا شعب‪،‬‬
‫‪bienfaiteur, qu'ils se souviennent que, après‬‬ ‫تأصيللوحفبلفيلا هللابارة‪،‬‬
‫كمالاألرضليتجلىلتهللاتلأقظامهم‪.‬‬
‫‪tout, notre colère n'est pas venue à beaucoup, et‬‬ ‫وهلملجبالودلىل وريسلوونغولتذهب‪،‬‬
‫فيلجميعلأنهللااءلرماللا وقت‪.‬‬
‫‪s'est évacuée principalement dans le mauvais‬‬ ‫ا غناءلأغنيةلمنلا هللاب‪،‬لناعرةلجظا‪،‬‬
‫‪langage des railleries sanctimonies. Laissez-les‬‬ ‫فقطلا ذينلاختارواليجبؤون‪.‬‬
‫مسارلاألحظاث‪،‬لمبةلبعظلمبة‪.‬‬
‫‪effectuer rapidement un droit stratégique sur le‬‬ ‫الليزاللا تقليظلهولنفسه‪.‬‬
‫‪sujet et suivre la vérité où cela se produit.‬‬ ‫صباخلغامض‪،‬لواحظةلمنلنقية‬
‫ا نشوة‪،‬لخواتم؛لثملجاءلذ كل‪---‬‬
‫‪— Dr. Thérèse Justine‬‬ ‫ا تضهللايةلفيلنهايةلا مطاف‪.‬‬
‫هزتلعبورهملاألرقاملنشللوا خيوط‪،‬‬
‫ظغهملقاتلة‪،‬لوأنالأدلملأننيلفيلمنجم‪.‬‬
‫كيفليمكننيلمقاومةلهذهلا هجمةلمنلا هللاب‪.‬‬
‫منلفوق‪،‬لمنلتهللات‪،‬لمنلا خلفلومالفوق‪.‬‬

‫‪— Abdul Alhazred, the Mad Arab‬‬

‫‪ix‬‬
Document produced with 100% post-consumer bits and bytes. Digitally Recycle!

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N.B. Rotate this page one quarter turn clockwise prior to use.

An Edged Attack is an attack with claws, teeth, or edged weapons such as knives, swords, or hatchets. This is the renamed version of the Hack 'N Slash column
of the Original Set. A character making an edged attack may score a Hit, Stun. or Kill result.
Table of Figures

Cover Hans Bellmer

ii DarkZaitzev

v Jean Metzinger

vii,
Otto Dix
xii, 6
7 Emil Nolde

9 Unknown Pub Painting

10 Entartete Kunst Cat

20 Elfriede Lohse-Wächtler
29 Raoul Hausmann

A-16 Unknown Road Sign

Back Christian Rohlfs

xii
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Left Intentionally Blank Except For This Note.
And Of Course the Border.
Oh, and the Page Number, Too.
Otherwise, Blank. Intentionally.

xiii
Table of Contents
A Very Revealing Racial Profile................................................................................................................. 2
Revelations of German Religiosity ........................................................................................................... 3
Art Preaches Class Struggle...................................................................................................................... 5
Painted Sabotage of Otto Dix ................................................................................................................... 6
The Whore is Elevated to a Moral Ideal ................................................................................................... 6
Any Comment Here is Superfluous .......................................................................................................... 7
Even This Was Once Taken Seriously and Highly Paid For ......................................................................... 8
Two Saints ............................................................................................................................................... 9
If an Incurably Insane Dilettante Made a Cat ......................................................................................... 10
Ignorance or Stupidity – or Both – to the Extreme ................................................................................. 12
The Great Enumeration ......................................................................................................................... 13
The Great Remuneration ....................................................................................................................... 26
The Great Corrasion .............................................................................................................................. 27
The Great Rabelaisian............................................................................................................................ 27
The Great Athanasian ............................................................................................................................ 27
Towards the Neue Sachlichkeit .............................................................................................................. 28
Works Cited........................................................................................................................................... 30

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Entartete Kunst
A Very Revealing Racial Profile
Abstract: Players of a fantasy Play-By-Mail game were compared with matched controls on personality
measures of decision-making style, sex-role, extraversion, neuroticism, empathy, leisure interests and
personality type. Most players were male. On the Bem Sex-Role Inventory the players were less
feminine and less androgynous than controls. They were more introverted, showed lower scores on the
scale of empathic concern, and were more likely to describe themselves as ‘scientific’, and to include
‘playing with computers’ and ‘reading’ amongst their leisure interests than controls (Douse & McManus,
1993). Fünf Mark die Woche musst Du sparen - willst Du im eigen Wagen fahren!

There is a spectre haunting gaming. It is the polemic. This is one. Maybe two. Madness, impertinence,
incompetence, and degeneracy. „Verein zur Wahrung der gemeinsamen wirtschaftlichen Interessen in
Rheinland und Westfalen“ (the “Long-Name Association”) demands an Äternat, gets a Septennat, and
retires with the smokestack barons to the western lands of the cabbage Junkers. The Navy and Army
Leagues, the Colonial League, and the Pan-Germans see that public opinion can be manipulated to
enjoin sectional interests, and this anti-democratic pluralism strengthens parliamentary civil liberties.
One does not attack someone whose dagger is loose in the sheath. The struggle is real.

Many roleplaying games (especially in the fantasy and science fiction genres) offer numerous character
races. Elves, dwarves, and hobbits are staples of fantasy gaming; in an infinite universe it’s putatively
logical to assume at least a plethora of intelligent life forms. While the industry nearly unanimously
refers to these distinctions as races they actually align much better with species. Within these species
would be subordinate races. If we assume e.g. D&D elves to be a species, Homo nobilis, then the
“races” of elves would be Gray, High, Wood, Drow, etc. This has varied in e.g. Shadowrun, where all of
the sentient races are Homo sapiens and elves, dwarves, and humans are considered races of the same
species. Presumably this paradigm makes sense as elves and dwarves appeared “spontaneously” from
human parents; orks and trolls appeared as “mutations” from previously normal humans. Probably it is
conceptually easier to “correctly” roleplay an atypical human (e.g., Shadowrun troll – H. sapiens
ingentis) than a separate species (e.g., D&D Drow – H. nobilis malum); however both widely are played.
The phylogenetic specification of species and races is, however, exceptionally limiting to character
development and in Entartete Kunst it is rejected just as the concept of Class/Level widely has been
rejected in the broad industry in favor of a pure Skills system. Instead of selecting a race, players may
identify some number of racial traits and identify with the probably unique combination. Intertextuality
is like intercalation for gaming: allusion, quotation, calque, plagiarism, translation, pastiche, and parody.
Being a dwarf leads to cliché and banal tropes in gaming; characters should be freed from such artificial
constraints. This can only be accomplished by dispelling the useless constraints of previous design
choices. Characters should have suitable traits, e.g. Acrobatic, Amphibious, Athletic, Bite, Blood
dependency, Bonus initiative, Brave, Cower, Darkvision, Doesn't sleep, Encumbered speed, Fast charge,

2
Ferocity, Fey ancestry, Fire resistance, Forest
walk, Fortitude, Horns, Improved save,
Infernal legacy, Keen senses, Living construct,
Long-limbed, Low-light vision, Lucky,
Menacing, Mimicry, Mountain born, Natural
armor, Necrotic shroud, Origin, Persuasive,
Poison immunity, Powerful build, Racial
heritage, Recovery, Reflex, Resilience,
Resistance, Shape-changer, Small, Speak with
beasts, Stealth in cover, Stealthy,
Stonecunning, Sunlight sensitivity, Survival,
Talons, Telepathy, Tiny, Undead, Unnatural
vitality, Violent, Vitality, or Weapon
proficiency. If the character choses to then
define this suite as diagnostic of a specific
named race or species then there’s not much
you can do to prevent it because characters will always do weird and self-destructive things. Entartete
Kunst likewise repudiates the specific linguistic constructs of biological sex as an element of the game –
and linguistic constructs in general, too, why not? As with sex, so the fico of alignment – vider l'abcès. A
right-handed bark indicates general communication. A left-handed bark is reserved for real panic. Make
me a witness to misery made beautiful. This reverses in a left-pawed dog, of course. Wittgenstein’s
notoriously austere Logisch-Philosophische Abhandlung commits all of the crimes of happiness;
Debord’s notoriously florid La Société du Spectacle none of them. It is demonstrable that only
statements verifiable through empirical observation are cognitively meaningful. Make me a witness.
Notions of causality are spurious. It all comes down to language, and language has no demonstrable link
to reality. Call it synthetic (if you must). At least it’s been verified. The depressed person is a radical,
sullen atheist (Kristeva, Soleil Noir: Dépression et Mélancolie , 1989) – the abject is simply a frontier, a
repulsive gift that the Other, having become alter ego, drops so that the “I” does not disappear in it but
finds, in that sublime alienation, a forfeited existence (Kristeva, 1980). Arson dogs were brought in to
look for traces of accelerants, but could find none.

Revelations of German Religiosity


revelation [rev-uh-ley-shuh n] noun 1) the act of revealing or disclosing; disclosure 2) something reveled
or disclosed, especially a striking disclosure, as of something not before realized 3) Theology. a. God’s
disclosure of Himself and His will to His creatures b. an instance of such communication or disclosure c.
something thus communicated or disclosed d. something that contains such disclosure, as the Bible 4)
(initial capital letter). Also called Revelations, The Revelation of St. John the Divine, the last book in the
New Testament; the Apocalypse. Abbreviation: Rev.

of [uhv, ov; unstressed uh v or, esp. before consonants, uh] preposition 1) (used to indicate distance or
direction from, separation, deprivation, etc.): within a mile of the church; south of Ptolus; to be robbed

3
of one’s money 2) (used to indicate derivation, origin, or source): a man of good family; the plays of
Tzara; a piece of cake 3) (used to indicate cause, motive, occasion, or reason): to die of hunger 4) (used
to indicate material, component parts, substance, or contents): a suit of mail; an castle of three towers;
a book of spells; a package of cheese 5) (used to indicate apposition or identity): Is that idiot of a bard
calling again? 6) (used to indicate specific identity or a particular item within a category): the city of
Waterdeep; thoughts of love 7) (used to indicate possession, connection, or association): the emperor of
Atlantis; the property of the church.

german [jur-muh n] adjective 1) having the same father and mother, as a full brother or sister (usually
used in combination): a brother-german 2) born of the brother or sister of one’s father or mother, as a
first cousin (usually used in combination): a cousin-german 3) Archaic. germane.

religiosity [ri-lij-ee-os-i-tee] noun 1) the quality of being religious; piety; devoutness 2) affected or
excessive devotion to religion (Random House).

Jacques Derrida (attrib.): As soon as there is language, generality has entered the scene.

Presenting a presumptive pantheon has been a staple of roleplaying since Supplement IV: Gods, Demi-
Gods & Heroes (1976); even earlier if one considers some early unique monsters as divinities. Two types
of panthea usually are contemplated – either a gamification of a historical system or a collection of
statistics apotheosized from the whole cloth. Either way the results typically are interchangeable
because aside from ephemeral and desultory deus ex machina actions on the part of one or more
players the divinities in most games have little to no direct involvement in the campaign, which
generally remains tightly focused on the characters sphere. Entartete Kunst presupposes no divinity but
does not reject the ideation, remaining instead deliberately but apathetically agnostic. Characters may
or may not, and certainly need not, worship anyone or anything unless they so desire in which case let
them worship how, where, and what they may. There is no habitual benefit to worship except whatever
intangible the character may derive from it. In the perverse situation that a plurality of characters elects
to espouse common religious cause the game nevertheless remains agnostic. The fad of Gluten-
Intolerance has transformed some weird type of protein into a terrible poison. You self-diagnose
gluten-intolerance by seeing if you think you feel better after you stop eating gluten. Given the
inescapable tendency for the human brain to create patterns if none exist, players eventually will
conclude their character’s worship indeed pays dividends. Players need not be disabused of this
spurious conclusion. Consider that Biblical inerrancy.

Pretty children are popular; ugly children cynical. Very soon I will have enough evidence to send to the
media and then something will be done. What is needed: a generic, universal system that is easy to
learn, flexible enough to handle every situation, realistic enough to satisfy all gamers, and robust
enough to last for years. This is the obligatory self-assertion that this system is that system. What is
roleplaying? It is impossible to define so why bother trying? It’s a thing, an activity. It usually involves
certain things but it doesn’t actually require any of those things. Anyway, here it is – the ultimate thing.
Entartete Kunst is inflexible enough that it cannot support any genre of gaming.

4
Q: Every sign, linguistic or nonlinguistic, spoken or written (in the usual sense of this opposition),
as a small or large unity, can be cited, put between quotation marks; thereby it can break with
every given context, and engender infinitely new contexts in an absolutely nonsaturable fashion.
This does not suppose that the mark is valid outside its context, but on the contrary that there are
only contexts without any center of absolute anchoring. This citationality, duplication, or
duplicity, this iterability of the mark is not an accident or anomaly, but is that (normal/abnormal)
without which a mark could no longer even have a so-called “normal” functioning. What would a
mark be that one could not cite (Derrida, 1972) ?

A: Monique Wittig (attrib.) It is quite possible for a work of literature to operate as a war
machine upon its epoch.

Art Preaches Class Struggle


The history of all hitherto existing game systems is the history of class struggle. Fighter and thief, mage
and priest, ranger and paladin, bard and monk, in a word, oppressor and oppressed, stood in constant
opposition to one another, carried on an uninterrupted, now hidden, now open fight; a fight that each
time ended, either in a revolutionary reconstitution of the class system at large, or in the common ruin
of the contending classes.

In the earlier epochs of gaming, we find almost everywhere a complicated arrangement of abilities into
various classes, a manifold gradation of combat prowess. In ancient D&D we have fighting-men, magic-
users, and clerics; in the d20 OGL fighters, wizards, and clerics; in almost all of these classes, again,
subordinate gradations.

The modern game industry that has sprouted from the ruins of the original game industry has not done
away with class antagonisms. It has but established new classes, new conditions of oppression, and new
forms of struggle in place of the old ones.

Our epoch, the epoch of the bourgeoisie, possesses, however, this distinct feature: it has simplified
class antagonisms. Society as a whole is more and more splitting up into two great hostile camps, into
two great camps directly facing each other – Classes and Skills. Based on actual events. Mothers never
work; single women always do. Croydon, England – February 2, 1974. Bipolar Disorder is the cause
célèbre of once-popular celebrities: Catherine Zeta-Jones, Charlie Sheen, Demi Lovato, Jane Pauley,
Mariette Hartley, Vivien Leigh, Russell Brand, Patty Duke, Amy Winehouse, Maurice Benard, Linda
Hamilton, etc. When you once were A-list and now you are not there must be a cause. And that cause
is bipolar disorder. Popularity. It’s funny. The most-hated baby name is reportedly “Nevaeh”. Might as
well name it Hell. The irony probably is lost on parents of the type that select the most-hated moniker.
Then again Melvin Ellis Calvin turned out OK, despite the obvious handicap. One presumes he was a
most difficult child. Players get to name their characters anything they want. It’s one of the only areas
of the game where the Referee has no sway. The ne plus ultra of campaign anarchy. The act of last
resort for the disgruntled player. Q: “What is Manthiscampaignsux going to do this round?” A:
“Manthiscampaignsux will take no action whatsoever.” Q: “OK, what is Pleasegodsendusanotherdm
going to do this round?” A: “Pleasegodsendusanotherdm will again attempt suicide.”

5
Painted Sabotage of Otto Dix
One cannot emphasize enough the
ruthless and harshly realistic
depictions of the brutality of war of
this singular genius of the Neue
Sachlichkeit (of which see more
later) of this degenerate saboteur.
The attempt here is to emulate
through roleplay the artistic
concepts presented in the trans-
visual sphere much as one might
engage in dancing about
architecture. The struggle is real.
The object must not be merely
excellence par excellence, but
something so repulsively original that even Otto Dix would be appalled. This demands structure,
concerted group effort, and above all a rationale. Those unwilling to devote what is necessary, to
devolve into the ruthless deconstruction of meaningless (if traditional) process cannot achieve this
painted sabotage. There was a chorus of warnings: And then there was a catastrophe…Their sources
cannot be confined to fingerprints because the photograph is a grease pencil rendering of fine detail,
ephemeral in the medium. Between the idea and the reality…falls the shadow. Some motives lie beyond
the rules of evidence. Like the shadow, between the
emotion and the response… between the desire and the
spasm… they are elusive. If we discuss them, we are
speculating (Manchester, 1967, pp. 41-42). Create it ex
nihilo, else steal it. But steal it with earnestness and
honesty. Politics doesn’t exist; automobiles screech
when they come to a stop. It is every player’s solemn
duty to subvert rules, suborn narrative dissonance, and
sabotage the campaign – in all ways, at all times, ¡con
animo!

The Whore is Elevated to a Moral Ideal


The English word whore derives from the Old English
word hōra, from the Proto-Germanic *hōrōn (prostitute),
which derives from the Proto-Indo-European root *keh₂ -
meaning "desire". The phoneme whore widely is
considered pejorative. A variety of terms are used for
those who engage in prostitution, some of which
distinguish between different types of prostitution or

6
imply a value judgment about them.
Whore is one; harlot (derives from the
Middle English herlot, or vagabond)
another. Modern criminalization has
proceeded under the guise of public
health laws meant to inhibit the spread
of sexually transmitted diseases; today
the concept of criminality has become
infused with several strains of thought
derived from such widely divergent
philosophies as Christianity and
Feminism and most consider the
practice of prostitution to be morally
objectionable as an inherent quality of
the trade that cannot be
disambiguated linguistically. It is estimated that worldwide there are 42 million prostitutes; 80% are
female; 40% are children.

While John Snow found it relatively straightforward to remove the Broad Street pump handle, Jerry
Falwell found it relatively insurmountable to remove the Main Street whore. Such are the vagaries of
public health. Disease will out! The struggle is real.

Through the law of common consent, and with the opprobrium of common sense, there formally are
defined twelve sorts of harlots (Gygax, Harlot, 1979, p. 192); twelve apostles, if you will, of the one true
Moral Ideal – to wit, Slovenly Trull; Brazen Strumpet; Cheap Trollop; Typical Streetwalker; Saucy Tart;
Wanton Wench; Expensive Doxy; Haughty Courtesan; Aged Madam; Wealthy Procuress; Sly Pimp; and
Rich Panderer. We might fall into the improved illusion that an Aged Madam, Wealthy Procuress, Sly
Pimp, or Rich Panderer are not actually themselves whores in corporeal, as it were, alone. And yet it
must needs be so, as they occur nowhere else save on the scriptural Harlot table. Clearly the society of
the game need not work exactly parallel to the Society of the Spectacle. As appearances (“a
gentlewoman”) may be deceiving (“an expensive doxy”); so, too, with word pictures! “Red head
senorita lookin’ dead come to said “need a bed?” in español” (White, 2007). All problems can be
resolved in slightly less than half an hour.

Any Comment Here is Superfluous


A large proportion of many absolutely essential free gifts are exactly the same. It is absolutely certain
that an actual experience will come in close proximity to a consensus of opinion. Any final outcome is a
false pretense. A new beginning for invited guests with a past history of therapeutic treatment will
come as a major breakthrough – plan ahead so they don’t revert back to usual custom. Virtually nobody
wants an unexpected surprise – this true fact is visible to the naked eye. Focus on the desideratum of
superfluidity in roleplaying. One white eye, one blank stare. Nix.

7
There is an undercurrent of concept that beauty aligns with goodness; that hideousness aligns with evil.
If two persons are considered together than one of them “must be” better looking and the other one is
de facto “the smarter one”. I don’t want to play a character that is good looking but stupid. Why can’t I
play a character that is ugly, stupid, weak, clumsy, insipid, and genuinely good? Beauty, virtue, and
intelligence need not be mutually exclusive – in fact, often are found together in the same individual.
True, this is reason enough to hate them for it. This is religion; the central dogma. “Which statement
seems more true: (1) ‘I have a brain’; (2) ‘I am a brain’?” (Hofstadter, 1985). Pursue the deluxe
transvestite vampire obfuscated by the verbiage of normalcy. I have a character; I am a character.
Emotional feedback on a timeless wavelength (prob. 80 meters).

Even This Was Once Taken Seriously and Highly Paid For
A good Dungeon Master will map the depth of the dungeon complex.

Characters create general mistakes, available from the beginning. The Dungeon Master comes mistaken
for spells. For their milieu will logic throughout the rules, which will pose highly lesser challenges of
failure of previous ventures which, ultimately, despite the fact risk the Adventurer’s current Charisma.

Good players will refrain from the kind of armors ultimately harassing the Dungeon Master when it can
be increased through wrong in any useless talking. Mistakes are rating the character by creating a
reason and logic, usually at its highest Strength.

An explanation of the usages of Size indicates the referee must create one attack by poison or disease.
The multiple meanings in this game used ability to do an absorb participants is called and increase in
Constitution. It could have been used in adventurers have certain Dungeon Master is advised the
character’s highest rating of the amongst existing players, so hard to skulk in shadows.

Player characters except by magic. Usage levels are benefits and drawbacks. Size develops the abilities
of his generation (by means of the mass of a character). It affects Intelligence. Teacher is, what the
character. Large persons can absorb a measure of an Adventurer’s character and it is hard to defend
themselves as fighting, thieving, magic. A purchase equipment cannot be naturally altered. Power –
this means “Level”. The term to progress in Skills through work magic. It is also the dungeons and
determines how many spells a character easier, defend himself, has been retained here characteristic
never changes, save through the universe. Of course, adventurer’s ability to skull obtrusive, for the aura
represents a character’s ability to measure his soul. A high Power allowing an Adventurer to hit
otherwise excel for he is in tune, in shadows and Power draws attention. Power varies.

Over time spell use community do not belong if the stores it. Successful withdraw and begin your own
gain more Power. Full you and the group which magic sympathy for the efforts of the Dexterity.

Each participant in the campaign created spells known and more game personas.

These funds will be matched against training for adventuring. Alignment is largest. (Gygax, 1978, p. 8)
and/or (Perrin, Turney, Henderson, & James, 1980, p. 8).

8
An incredible eight foot heap now the funny glare to pay a gleaming tare in a staring under heat involved
an under usual feet and I’m not only among but I invite who I want to come (Costanzo & Diamond,
1998). Whiskey and candy; morphine and chocolate; blood and bile – it’s in my face but, baby, I’m ready
to go.

Two Saints
On feeble love and bitter love, as they sometimes have said
(but mostly in the past). Or perhaps to paraphrase –
pluplusch and pluplubasch – the rules are a public concern of
the first importance. We are said to have transcended the
industrial revolution to the information age; yet now, too, the
information age must needs pass away and yield to the
roleplaying revolution. They are a queer seeker of the divine
presence. Announcing the martyrdoms and miracles of Saints
Theodore “the Recruit” and “the General” and a taco tasting!
Each of them was a flame of energy, holy zeal, and
punishment of the sinners. In spite of all this, each of them
was exposed to many persecutions and humbly obtained the
two crowns of martyrdom and taco tasting. Chemistry
demonstrates that alcohol is a solution. Marburg virus
(MARV) is a hemorrhagic fever virus of the Filoviridae family
of viruses and a member of the species Marburg marburgvirus, genus Marburgvirus. Today they are
memorialized with Two Saints Way and a particularly perverse live piano show known as the hottest
dancehall pop Caribbean sensation. For all have sinned and all need rebuilt lives for a brighter future.
The WHO rates it as a Risk Group 4 Pathogen; the NIH/National Institute of Allergy and Infectious
Diseases ranks it as a Category A Priority pathogen; the CDC lists it as a Category A Bioterrorist Agent;
the Australia Group lists it as a Biological Agent for Export Control. Desultory comments usually include
such terms as: spacious, friendly, super cool, romantic, delightful, fancy, carefree, and non-judgmental.
What the hell is going on here? It’s not at all in keeping with the vibe. The world-famous Clermont
Lounge is the greatest show on earth. Get a +2 longsword from Wal*Mart – it’s a kindergarten way to
kill. A nucleocapsid consists of genomic RNA wrapped around a polymer of nucleoproteins – it’s wrong
because it’s inverted. The struggle is real.

Ḥasidut is distinguished from ḳedushah. Ḥasidut is a divine type of piety, a higher morality, the fullness
and yet beyond law. Ḥasidut is not mere obedience to the law (though it includes that), but more.
Adam was a great saint. Another saint was David.

9
If an Incurably Insane
Dilettante Made a Cat
It doesn’t look like what it’s supposed to
be portraying. But is it supposed to be
portraying a cat? If I wanted a portrayal of
a cat I would get a photograph of a cat.
It’s meaningless and it takes no talent. A
child could do as well. A cat could do as
well. What is best? What is most artistic?
Might I be a wholly uneducated bumpkin
uncomprehendingly staring at an
amorphous splash of color on a strange
medium? Might I be the final arbiter of
what is worthy of merit and praise?
Beauty is in the eye of the beholder. All
criticism is personal opinion. Famous
critics are well-educated persons with
personal opinions. If I don’t like it, it’s not
de facto bad. If I do like it, it’s not de facto
good. The world is teeming with art even
if I don’t recognize it as such. I am closed-
minded and naïve. If I don’t appreciate
something, I mock it. Some of those
sculptures are not artistic and lack creativity. When did splattering paint become art? Consideration:
what is art? If I like it, it should be put in a museum. If I don’t like it, it should be thrown away. If it’s
really old, it’s really valuable. All works have disputable value. Symbolism does not determine if art is
good. Art need not be intelligible. Art need not be visceral. Art need not be ephemeral. Now, let’s do
some dancing about art. “You aren’t what you eat – you are what you don’t poop” (Gravy, 2009).

Storytelling games are not roleplaying. I don’t know what they’re trying to do, but they’re not
roleplaying. If I wanted a story, I’d read a novel. Collaborative storytelling games are meaningless.
They’re written by people who can’t write actual rules. LARPs are just dicking around in costume. Kids
can do it better than adults. Cats can LARP – put a hat on a cat and call it a LARP. I’ve never even been
near a Jeepform but I can tell you they’re not gaming. They’re just a bunch of angst-ridden judges
alternately shrieking and whispering in people’s ears. If it only uses six-sided dice it’s a joke. Slap
“Powered by the Apocalypse” on the cover and you could sell Geometry textbooks to gamers. Solo
roleplaying is not a real thing. You can call reading a book out of order whatever you want, but that
doesn’t mean it’s roleplaying. When did the rigor go out of gaming? When did we lose sight of terrain,
movement, time, and area-of-effect? A game without killing monsters is worthless. If it was published
after 1985 it pretty much is going to suck. If it was published after 1979 it pretty much isn’t needed. If
it was published after 1974 its value is dubious, at best. If it has “2nd Edition” (et alii) on the cover it’s not
worth owning. Découpage would never be trendy-cool if it was called something like “stickering”; even

10
Mod Podge was just for kids. And for sure if it wasn’t originally written in mid-western English it’s not
even worth looking at. The problem is that we’ve allowed all these namby-pamby “Nordic LARPers”
space in the conventions and now they think they’re something. That’s the whole problem with opening
the door even just a little bit – in comes the flood. Miniatures, dammit! Range and area-of-effect in US
Customary Units, dammit! Every polyhedron at least once a round, dammit! Game Master? Pfaugh,
what a travesty! It’s DUNGEON MASTER™, and don’t you forget it. If it involves a Game Master it’s not
a game I’d ever play (it’s not a game at all). Game Masters are your friends; they’re your collaborators;
they’re your co-authors in your stupid storytelling non-game crap. A Dungeon Master is the bastard at
the head of the table that knows all the secrets and is going to kill you fair and square, by the rules,
because you deserve it, because you screwed up, because it’s his God-given right. When you make
second level under a Dungeon Master you’ve demonstrated game mastery, dammit. When you perform
“character improvement” with a Game Master you’ve demonstrated nothing. Roleplaying. I shall not
today attempt further to define the kinds of material I understand to be embraced within that
shorthand description; and perhaps I could never succeed in intelligibly doing so. But I know it when I
see it, and anything involved with Worlds of Darkness is not that (Jacobellis v. Ohio, 1964).

It’s your cat. You can’t own it. But you can feed it. It beats swallowing goldfish, anyway. One likes to
believe in the integrity of roleplaying. But you can’t make a cat. You can make a representation of a cat,
but only a cat can make another cat, because like begats like (more or less). To the best of our
linguistics, animals cannot be insane because they lack the facility of consciousness and “normal” social
interaction. Thus the only presumptive “insane” creator of cats is God; rather the only presumptive
creator of cats that could be “insane” would be God. God can hardly be said to be either incurable or a
dilettante, being both the fountain of existence and as such deeply committed with intimate knowledge
of it. God creating a cat can therefore be neither incurable nor a dilettante. The insane bit I can’t argue
about, but it’s beside the point as the sentence has been demonstrated to be demonstrably false.
Asperger’s symptoms: “lack inborn social skills,” “may not understand a joke,” “avoid eye contact”,
“May feel ‘different’ from others,” “find it frustrating and emotionally draining to try to fit in,” and “are
typically uninterested in following social norms, fads, or conventional thinking.” Sounds like every
teenager in the world. What are we to conclude? Language does not simply write and think for me, it
also increasingly dictates my feelings and governs my entire spiritual being the more unquestioningly
and unconsciously I abandon myself to it. And what happens if the cultivated language is made up of
poisonous elements or has been made the bearer of poisons? Words can be like tiny doses of arsenic:
they are swallowed unnoticed, appear to have no effect, and then after a little time the toxic reaction
sets in (Klemperer, 2006). It’s just an error; a deliberate trick of language. Propaganda, I think they
called it. Though it is subjunctive via that unfortunate irrealis mood invoking “if”. If. If. If… Probably it
would look just like that beautiful objet d’art. At 9:45 the footage shows Heather’s car turned into
Capstone Road as she returned from dropping her children at school.

11
Ignorance or Stupidity – or Both – to the Extreme
When you awake from a long, strange dream, and your emotional state still is tied to the dream, and
you are convinced it is the next great literature and you furiously (here meaning rapidly, not angrily)
write it down even as it fades. And then you smugly get up and prepare for the day knowing that the
fragments you have captured will form the basis of literary immortality. And then returning to the great
work fully awake and alert you review it and realize it’s nonsensical crap; entartete kunst sans kunst.

As everyone knows, “Otto Dix” is Latin for “Eight Ten”; taken in European format this is a clear
identification of October 8, the very day that US President George W. Bush established the Office of
Homeland Security – a shadowy organization that can raid the contents of any safe deposit box without
warrant and confiscate any valuables they find, based on a 1933 executive order of President Franklin D.
Roosevelt. These valuables and (more importantly) artifacts have subsequently been smuggled out of
the country by the approximately 850 people granted U.S. citizenship by the Homeland Security
Department after having been previously deported from the country under another name. This
radicalization program is the actual funding and empowering source of the New World Order. What is
amazing is even though this has widely been appreciated since at least 2 December 1891 the average
American would rather go shopping for 31 flavors of ice cream than try to do something about it.

Subsequent entries in this sentence can be considered Ice Cream unless otherwise specified (citation
begins after subsequent colon): Mom’s Makin’ Cookies™; Bananas ‘n Strawberries; Baseball Nut®; Black
Walnut; Cherries Jubilee; Cherry Lime Rickey Sorbet; Chocolate Almond; Chocolate Chip Cookie Dough;
Chocolate Chip; Chocolate Fudge; Chocolate; Cotton Candy; Creole Cream Cheese; Daiquiri Ice; Fat-Free
Vanilla Frozen Yogurt; French Vanilla; Golden OREO® ‘n Churro; Gold Medal Ribbon®; Green Tea; Icing
on the Cake®; Jamoca® Almond Fudge; Jamoca®; Lemon Custard; Macadamia Nuts ‘n Cream; Made with
SNICKERS®; Mint Chocolate Chip; Nutty Coconut; Old Fashioned Butter Pecan; Oregon Blackberry;
OREO® Cookies ‘n Cream; Peanut Butter ‘n Chocolate; Pink Bubblegum; Pistachio Almond; Pralines ‘n
Cream; Premium Churned Reduced-Fat, No Sugar Added Caramel Turtle Truffle; Premium Churned
Reduced-Fat, No Sugar Added Pineapple Coconut; Rainbow Sherbet; Reese’s® Peanut Butter Cup; Rocky
Road; Rum Raisin; Salty Caramel; S’More the Merrier; Strawberry Cheesecake; Sweet ‘n Salty Frozen
Yogurt; USA Patriot Pop; Vanilla; Very Berry Strawberry; Watermelon Splash Ice; and Wild ‘n Reckless
Sherbet (Baskin Robbins, 2017).

At what point does “mercuric” transition to “rapid cycling bipolar”? A gut pull drag on me into the
chasm gaping we mirrors multi-reflecting this between spunk-stained sheet and odorous whim camera
eye flick shudder within (Murphy, Ash, Haskins, & Haskins, 1980). Abraham Zapruder stood on a
pedestal along Elm St in Dealey Plz holding a Model 414 PD Bell & Howell Zoomatic Director Series
camera. He filmed for a total of 26.6 seconds, exposing 486 frames of 8mm Kodachrome II safety film at
18.3 frames per second. Thirty-four year old Vassar graduate JBK wore a pink Chanel suit and matching
pillbox hat.

12
The Great Enumeration
1. Character Creation
a. If there are four players playing the game, each player decides on one character to have.
If there is any dispute over who can have which character, settle it by coin toss
(Famiglia, 1992).
b. A MurderHobo character (don’t call him a hero) only cares about four primary things:
Killing; Avoiding Being Killed; Knowing Stuff; Talking Your Way Out Of Anything
(Newhall, 2014).
c. TRAITS
i. Social Status. Your character’s place in society is determined primarily by his or
her House Affiliation. There are essentially six positive Ranks of Social Status
(from Respected Smallfolk at Rank 0, to King at Rank “6”, which is Rank 5 plus
the Head of House Feat), and one negative Rank (see the Outcast Defect, page
202). Social Status indicates the resources and responsibilities associated with
your character. See Social Status, page 90 (Carey, et al., 2005).
ii. Pick or Roll Age: Youth, Adolescent, Young Adult, Adult, Middle Age, Old, Very
Old, Venerable (Schwalb, 2009).
1. Now give a brief description of your wrestler’s gimmick. A Gimmick is a
wrestler’s in-ring persona. Some ideas for Gimmicks include: former
airborne ranger, police officer, clown, or jungle savage. It is possible to
not have a gimmick at all, but wrestlers with a gimmick tend to have an
easier time with Promos since they have a backstory to work into it. Try
to be creative, but don’t go overboard. You should also determine
whether your wrestler will be a Face (good guy) or a Heel (bad guy)
(Gwinn, 2001).
2. The life of an adventuring Warrior is certainly rough, and you should
think about what events have happened to the character in the course
of his life because of the profession he has chosen. He may be scarred
and carry the marks of old campaigns (Nalle, Mini-System 2: Character
Role Playing, 1981).
iii. Choose an alignment from the ones listed in RECON. Bear in mind that the
character is a volunteer in the Laos campaign. If you’re going to choose an
alignment like Idealist-Pacifist or Opportunist, make sure you’ve got a
reasonable explanation why such a character would freely walk back into a war
zone (Wujcik, 1988).
iv. The struggle is real.
v. The circumference of the head of a character may be relevant when a character
finds a helmet or hat and desires to wear it. Head Circumference is listed in
inches. It is impossible for a character to wear a hat or helmet that is smaller
than the character’s Head Circumference. The hat or helmet is comfortable if it
is not larger than 101% of the character’s Head Circumference. It is possible to

13
wear a hat or helmet if it is between 102% and 103% of the character’s Head
Circumference, though the loose fit will be annoying. If the hat or helmet is
larger than this, then it is impractical to wear it (Hall, 2004).
vi. It is of importance to keep track of player character behavior with respect to
their professed alignment. Actions do speak far more eloquently than
professions, and each activity of a player character should reflect his or her
alignment. If a professed evil player is consistently seeking to be helpful and is
respecting the lesser creatures, he or she is certainly tending towards good,
while if he or she ignores regulations and consistent behavior the trend is
towards chaotic alignment. Such drift should be noted by you, and when it
takes the individual into a new alignment area, you should then inform the
player that his or her character has changed alignment (Gygax, Dungeon
Masters Guide, 1979).
1. Chaotic Alignment by a player generally betokens chaotic action on the
player’s part without any rule to stress this aspect, i.e. a chaotic player
is usually more prone to stab even his lawless buddy in the back for
some desired gain. However, chaos is just that – chaotic (Gygax &
Kuntz, Greyhawk, 1975).
vii. Bloodgifts represent ancestral or racial ties to something greater than you.
Characters may begin play with only one 1st level bloodgift, but may gain others
later on, so long as the prerequisites are met. Since backgrounds are mostly
designed for flavor, it is up to DM whether or not PCs begin with one free
background feat or not. However, bloodgifts are rare and powerful and should
be doled out with care (Pinto, 2002).
1. This is the only non-magical were affliction. It is a recognized
psychological disorder in which the subject believes himself to be an
animal, usually a pig, wolf, cat, or dog, and takes on the attributes of
that animal, while not assuming its physical form (Nalle D. F., 1980).
2. When I get older, I will be stronger; they'll call me freedom, just like a
wavin’ flag (Warsame, 2009).
viii. Once you have your central, identifying trait chosen, chose [sic] two side traits.
They may or may not be related to your central trait. Unlike the central traits,
these side traits are very specific, representing characteristics or skills (Tweet &
Laws, 2004).
ix. We use three as the multiplier for target numbers in order to make life a little
easier for the players. The average roll on one die is 3.5, so a player will usually
beat the target number whenever he or she rolls as many dice as the difficulty.
The idea is to make success likely but not guaranteed, which is the tone we
want for this particular game (Durrell, 2004).
x. Now enter the number of Fame Points your character has. If your character is
female, subtract 40 points from the total, which may result in a negative
number of Fame Points to begin play (this adjustment reflects the fact that

14
more secret agents are male than female1 and thus lowers the recognition
factor). If your character is of Agent rank, add 40 Fame Points, and if he is at
“00” rank, add 80 (Klug, 1983).
xi. Monks & Druids do not have psychic potential; they are therefore prohibited
from becoming psychics. Thieves who prove to have psionic potential are
subject to basically the same advantages as those gained by fighting-men (Gygax
& Blume, Eldritch Wizardry, 1976).
1. Goddess of the Jade Petticoat (Kuntz & Ward, 1976)
Armor Class: 2 Magical Spell Ability: See Below
th
Move: Infinite Fighter Ability: 8 Level
Hit Points: 100 Psionic Ability: Class 4
Her Powers: This goddess can Mass-Polymorph 10-100 beings a turn. She may
also shapechange, polymorph self or polymorph any object

xii. There are a large number of sub-divisions of the Mage class, each with its own
spells and orientation. If a character is a Mage, he should devote some of his
Skill Points to learning magic. The number of skill points which he devotes to
magic is equal to the total levels of the spells which he may learn. Thus, the
more he devotes SP to magic, the more spells he will know (Nalle, 1980).
xiii. With the economic downturn, space exploration has not just been back-
burnered, it’s been put back in the fridge…Entry: Undergraduate degree, Pilot
(any) 5+ (Smith, 1991).
d. ATTRIBUTES (c.f. Appendix A and Appendix F)
i. Step three forms the “skeleton” of a character. The player begins the step by
writing down (if he is not using a Character Record Sheet) in a vertical column
these ten words: Strength, Dexterity, Reflexes, Constitution, Intelligence,
Charisma, Courage, Courage, Courage, Senses. Leave plenty of room to either
side of these words for future use. These words may be abbreviated by using
the first three letters of each word. Underline each of these words except for
the last two repetitions of Courage; these two are used only if a character gains
a special fighting ability. Likewise, a character may not always begin the game
with Senses 2, so do not be alarmed (Davis, 1988).
1. A blank piece of paper should be used to keep note of the character’s
description, name, gun(s), item(s), level, gun level, skills (including level
of skills), credits, experience, hit points (both maximum and current),
attributes, class, enemies killed, and ammunition (Molyneaux, 2009).
ii. No fixed attributes. The GM chooses appropriate attributes depending on taste
and genre played. Many sample attributes are included (O'Sullivan, 2000).
iii. AGILITY: The ability to control one’s own body. A character’s manual dexterity,
coordination, and grace are all defined by this aspect (Moore, 2005).

1
Which would seemingly make female agents more distinct and more recognizable, yes?
2
Insensate characters may still have Courage, Courage, Courage.

15
iv. Strength: The combination of brute force and the ability to wield it (Reynolds &
Lauer, 2006).
v. Leutnant; SS-Untersturmführer, Second Lieutenant (Birch, et al., 2013).
vi. Abilities are rated by die size (from least to greatest): d4: Novice; d6: Adept; d8:
Master; d10: Champion; d12: Legendary (Harper, 2006).
vii. Lifeforce (LF): The lifeforce of a character. Injuries, poisonings, etc. directly
reduce the lifeforce. LF = 2 x HT + L (Prätzler, 2003).
viii. Personality: You are proud of being who you are. The most important thing in
your life is belonging to the gang. Other people don’t give a[n] <expletive>
about you – so why should you care about them (Jonsson & Petersén, 1993)?
ix. CHARISMA: This trait reflects a being’s leadership ability, through physical
appearance, personality, magnetism, persuasiveness, willpower, etc. Pure
Strain Humans, as explained earlier, possess an unusually high charisma, and
many times will wind up being group leaders, spokesmen, and so on. This factor
may be used by the referee during encounters between player characters and
other inhabitants of GAMMA WORLD to determine the reactions of both
parties. For example, a group of GAMMA WORLD adventurers, lost in the
wilderness, encounters a small group of nomadic tribesmen. If Uruk of
Meresmire (charisma 4) asks for directions, the referee should allow only a very
small chance that the tribesmen will help (at least in a favorable manner…a
good referee might allow the tribesmen to direct the adventurers to a nearby
swamp or a similar unpleasant locale). On the other hand, if Artur Pendragon
(charisma 17) asks, the tribesmen will probably help if they can. When non-
player characters or creatures are encountered, two dice (2d6) are rolled and
the following table is consulted:

REACTION TABLE
DICE SCORE REACTION
2 Extremely hostile, may attack*
3-5 Hostile, distrustful, may attack*
6-8 Uncertain
9-11 Friendly, helpful
12 Enthusiastic, loyal
*No further attempt may be made to entice, hire, or otherwise interact with the
being (Ward & Jaquet, 1978).

x. Personality (PER): Personality indicates a hero’s social abilities and charisma.


This score serves as the basis for all Personality-based skills. Personality
determines how many last resort points a hero starts play with, and how many
he can have at any time thereafter. (See TABLE GW5: LAST RESORT POINTS and the
accompanying text on “Last Resort Points” in Chapter 3: Heroes in Action.)
Personality doesn’t have a resistance modifier, as most other Ability Scores do.
Instead, Personality is used actively, perhaps in an attempt to befriend a would-

16
be enemy before that character can harm or hinder a hero (Collins & Grubb,
2000).
xi. Chi is the essential, universal and eternal force. It is the breath of creation that
emerged from the Tao and flows through the universe and each of the ten
thousand beings and things (d'Huissier, Buty, Valla, Florrent, Kristoff, & Neko,
2006).
xii. Play of an adventure is restricted to once per character, not once per player.
Unless otherwise specified, all RPGA adventures that allow you to create your
own character can be played many times, so long as you use a different
character each time you play. You can even DM a game and then play it at a
later date. If you play an adventure again, you are required to let the DM know
at the beginning of the game that you’ve already played it, and don’t ruin the
surprises for anyone else that might be experiencing the adventure for the first
time (Wizards of the Coast, 2009).
xiii. MENTALITY (MN) – Here we are not really worried about intelligence. This
number should reflect the character’s ability to learn from the situation. It
should deal with things like how quickly the player 3 discerns the true nature of
the way the Mission Master, and therefore the universe in the game runs things.
This number is used as a base for deciding how easily the player should
recognize a given piece of equipment. Alternately, it should reflect the kind and
depth of the details the character should discern from the examination of
machinery (Kurtich & Russo, 1977).
e. RACES
i. Repulsive, man-sized, electric eel. Its armor class is high due to its rubbery skin.
It must touch its victims to do the damage. It is immune to lightning and fire
(Pimper & Perrin, 1977).
ii. Uneducated-stupid race is given from the 6-side orientation of Nature’s
harmonious TIMECUBE. Players can be choosing Red, Blue, Green, Yellow, Black
or Purple. THERE IS NO WHITE IN THE TIMECUBE!!!! Rules for White can be
found in upcoming TIMECUBE Sourcebook #1: Now You Can Choose White,
Stupid (Trèves).
iii. Elves tend to be somewhat shorter and slimmer than normal humans. Their
features are finely chiseled and delicate, and they speak in melodic tones.
Although they appear fragile and weak, as a race they are quick and strong
(Cook, Player's Handbook for the AD&D Game, 1995).
iv. Normal men have from 1-6 hit points each. There are many types of men which
are commonly encountered in the wilderness or in dungeons, always appearing
in groups – smaller bands underground, larger outdoors is a good general rule.
Each type will be detailed separately hereafter. Note that there will always be

3
Inconceivably, this randomly generated character Attribute proscribes the player’s reality.

17
higher level characters with any group of men encountered, the exact number
being given under each separate heading (Gygax, Monster Manual, 1977).
1. Berserkers are simply men mad with battle-lust. They will have only
Fighting-Men with them as explained in the paragraphs above regarding
Bandits. They never check morale. When fighting normal men they add
+2 to their dice score when rolling due to their ferocity (Gygax &
Arneson, Monsters & Treasure, 1974).
v. The Deodand is a tall jet skinned, humanoid beast who is the product of a cross
between human and demon. They prowl the forest mainly but on occasions
have been known to enter villages late at night in search of unsuspecting
peasants 4 (Otus, Genser, & Reiche III, 1979).
vi. Centipedes; Vol. III-10, 19, GH-64, EW-57, 58 (Arneson, 1977).
vii. As with magical attacks, dwarves are unusually resistant to toxic substances.
Because of their exceptionally strong Constitution, all dwarves roll saving throws
against poisons with the same bonus (+1 for every 3½ points of Constitution
score) that applies to saves vs. magical attacks (Stewart, 1989).
viii. A random female name can be determined by rolling 1d100 and consulting the
master subtable list to see which subtable to roll under. Another 1d100 roll will
determine the actual name from the subtable listings (Owen, 2001).
ix. Adventurous DMs and players may want to experiment with characters of other
races, such as orcs, lycanthropes, ogres, lizardmen, or even dragons (Cook D. Z.,
1995).
x. Character Race Table 1.: Character Class Limitations
1. CAVALIER no no no yes yes yes no no no
2. CAVALIER no no yes 5 no no yes Any non-evil at start (Gygax, Unearthed
Arcana, 1985)
xi. A giant centipede, orange in color. Its jaws are large, and equipped with sharp
bony ridges. Its chitin is very tough. It can spit a nausea-gas up to 5 meters.
Drake’s Centipedes are always found alone in the adult state. Young occur in
groups of 50-200 (Lipsett, 1979).
f. SKILLS (c.f. Appendix S and Appendix F)
i. Characters’ starting skill points are based on their clique. Skill points are ranked
to represent how good a character is at a skill. Though starting Stars are limited
to +6 in skills (4 points), usually their ranks will improve the more they play and
the more they use them (Harris, 2010).
ii. Multiple Heads: (2 – 5 heads, roll once on a d4) Roll on a d10 for each head
indicated. Dice Roll 1-3 All one kind of head (ignore reroll of 1-3); 4 Lizard; 5
Snake; 6 Human (30% female); 7 Medusa; 8 Crocodile; 9 Dragon; 10 Hydra
(Jaquays, 1979).

4
They force the peasants into quite lengthy metaphysical discussions regarding cosmology. And then eat them.
5
If of dark, gray, or high elf descent

18
iii. You can improve your Strength or Dexterity for a short time. A successful
Enhance Ability check adds a bonus to either your Strength or Dexterity score
for 1 minute (10 rounds). The result of the check indicates the amount of the
bonus. If desired, you can split a bonus of +2 or greater between Strength and
Dexterity (Kenson, 2006).
iv. The standard character generation process in the SotC SRD is tied pretty
strongly to the default setting and doesn’t seem very appropriate for an [sic]
steampunk campaign. If you don’t want to use Fast Character creation, here are
some guidelines (Fannon, 2009):
1. You may choose a flaw anytime you would normally gain a feat. You
may not retrain or replace your flaw or the feat gained through
acquiring your flaw. Furthermore, you can only have two flaws at any
given time (Raynack, 2009);
2. Affect Others: You can use Ability Shift on other people with a range of
touch. Unwilling targets receive a Will save to resist the effect of this
power. You decide how to rearrange the target’s abilities (Hammock,
Collins, Porter, & Perna, 2007);
3. So each man to his gun, for the work must be done, with cutlass, word,
or pistol (Lafferty, 2007);
4. a forget spell will force the skull to sink down without taking away a
soul (Gygax, S1: Tomb of Horrors, 2013).
v. Oratory: This is the ability to affect a desired emotional response in an audience
by the use of invective, calculated gestures, and picturesque 6 speech. The
harlequin must decide beforehand what type of response he or she will attempt
to illicit [sic]; failure means the harlequin’s oration has had the exact opposite
effect 7 as was intended (Sechi, 1983).
vi. Egg of Coot: This all-consuming personality lives off the egos of others to
support his own ego (Arneson, The First Fantasy Campaign, 1980).
vii. Star Powered Mages are essentially nothing more than normal mages with a
built-in receiver for “Cosmic Mana Power.” What they can do is severely limited
because of the nature of that receiver, and its potency. Here’s how it works: At
birth, a child has a special matrix gem surgically implanted into its forehead,
leaving a small star-shaped device protruding (Hargrave, The Arduin Grimoire
Volume II: Welcome to Skull Tower, 1978).
viii. Third level alchemists are able to create the various substances and mixtures
known as COMPOUNDS, and the deadly substances known as BLADE VENOMS
(Cordovano & Sechi, 1983).
2. The System

6
Alas, we miss here a golden opportunity for “picaresque” to the less picturesque “picturesque”.
7
Intelligent players of poorly skilled harlequins are thus quite effective.

19
a. BF Battle Factor: Base Battle Factor. As Battle Factor, refers to Attack Battle Factors
(ABF), Defensive Battle Factors (DBF), Missile Attack (MA) and Missile Defense (MD) or
some combination thereof collectively. As Base Battle Factor, refers to a value used as
the basis for both the ABFs and the DBFs of a character. In the latter case, see p. 108
(Hargrave & Schynert, 1992).
b. At the onset of the action, each character rolls a d10 for Initiative and adds it to their
Speed score (Blackburn, Jelke, Johansson, Kenzer, & Plemmons, 2008).
i. First, figure out who goes first – that is, who has Initiative (Gray, 2005).
ii. From your Character Sheet, choose a maneuver, note the parchment number
next to it, and turn in the book to that parchment (F.S., 2008).
c. If neither range, angle nor level was miscalculated, then the spell did not fail targeting
because it was deflected. Spells of Detection and Communication are assumed to have
dissolved unless they were attempting to target an area protected by Words of Guard or
some other protection. All other spells (including Spells of Detection and
Communication targeted vs. a protected area) will Backfire (Gold, Land of the Rising
Sun, 1980)
d. In the underworld all distances are in feet, so wherever distances are given in inches
convert them to tens of feet. Movement (distances given in Book 1) is in segments of
approximately ten minutes. Thus it takes ten minutes to move about two moves – 120
feet for a fully armored character. Two moves constitute a turn, except in flight/pursuit
situations where the moves/turn will be doubled (and no mapping allowed). Time must
be taken to rest, so one turn every hour must be spent motionless, and double the rest
period must be taken after a flight/pursuit takes place (Gygax & Arneson, The
Underworld & Wilderness Adventures, 1974).

20
BASE RATE OF MOVEMENT
HEIGHT (inches)
AGI 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 98 102 106 110
2 4 4 5 5 6 7 7 8 8 9 10 10 11 11 12 12 13 13 14 15 16 16 17
4 4 5 6 6 7 8 8 9 10 10 11 12 13 13 14 15 15 16 17 18 18 19 20
6 5 6 6 7 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22
8 5 6 7 8 9 10 11 12 13 14 14 15 16 17 18 19 20 21 22 23 23 24 25
10 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
12 7 8 9 10 11 12 13 14 16 17 18 19 20 21 22 23 24 25 26 27 28 29 31
14 7 8 10 11 12 13 14 16 17 18 19 20 22 23 24 25 26 28 28 30 31 32 34
16 8 9 10 12 13 14 16 17 18 20 21 22 23 25 26 27 29 30 31 33 34 35 36
18 8 10 11 13 14 15 17 18 20 21 22 24 25 27 28 29 31 32 34 35 36 38 39
20 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42
22 10 11 13 14 16 18 19 21 22 24 26 27 29 30 32 34 35 37 38 40 42 43 45
24 10 12 14 15 17 19 20 22 24 26 27 29 31 32 34 36 37 39 41 43 44 46 48

ENCUMBRANCE ADJUSTED MOVEMENT MULTIPLIER


CHARACTER STR
POUNDS CARRIED 2 4 6 8 10 12 14 16 18 20 22 24
10 .6 .7 .8 .9 1
20 .5 .6 .7 .8 .9 1
30 .4 .5 .6 .7 .8 .9 1
40 .3 .4 .5 .6 .7 .8 .9 1
50 .2 .3 .4 .5 .6 .7 .8 .9 1
60 .1 .2 .3 .4 .5 .6 .7 .8 .9 1
70 0 .1 .2 .3 .4 .5 .6 .7 .8 .9 1
80 0 .1 .2 .3 .4 .5 .6 .7 .8 .9 1
90 0 .1 .2 .3 .4 .5 .6 .7 .8 .9
100 0 .1 .2 .3 .4 .5 .6 .7 .8
110 0 .1 .2 .3 .4 .5 .6 .7
120 0 .1 .2 .3 .4 .5 .6
130 0 .1 .2 .3 .4 .5
140 0 .1 .2 .3 .4
150 0 .1 .2 .3
160 0 .1 .2
170 0 .1
180 0
The encumbrance adjustment factor is multiplied by the Base Movement to find the movement at that
encumbrance. Strong characters can, of course, carry more. Both of these tables can be extended for
unusual circumstances (Nalle, 1980).

e. It is necessary to stress that the usage of the term “monster” is generic for any creature
encountered during the course of adventuring. A monster can be exactly what the
name implies, or it can be a relatively harmless animal, a friendly intelligent beast, a
crazed human, a band of dwarves, a thief – virtually anything or anyone potentially
threatening or hostile. When your referee indicates your character has encountered a
monster, that simply indicates a confrontation between your character and some type
of creature is about to take place. The results of such a meeting will depend on many
factors, including the nature of the monster and your character’s actions. All monsters
are not bad… (Gygax, Players Handbook, 1978).
f. Fate dice, at least four, preferably four per person. Fate dice are a special kind of six-
sided dice that are marked on two sides with a plus symbol ( ), two with a minus symbol
( ), and two sides are blank ( ). You can get these dice from many hobby and game

21
stores, often under their original name, Fudge dice (Balsera, Engard, Keller, Macklin, &
Olson, 2013).
g. Optional Rule: Compare the highest Intuition rank on each side and count the number of
columns between them on the Universal Table. Add this number to the die roll of the
side with the highest Intuition (Grubb, 1991).
h. 25.1 Breath Attacks AREA AND RANGE 1. Horizontal Breath Attack: 5ft. x CHA range jet of
fire, doing full damage to target if successfully used. (Doing Critical Hit damage if
Maximum Success). Any left over damage is done to the next creature in line of fire
within rang. 2. Vertical Breath Attack: done from a maximum of 5ft. x CHA in altitude,
blankets a circle of (5ft. x CHA) diameter, doing 10% of full damage to everyone in the
circle (Gold, Lands of Adventure, 1983).
i. RULE # 1: Mutant is < 36.36 C1 ; and, a super-mutant is > 36.36 C1. A human male is <
36.36 C2; while, a genius > 36.36 C2. And, a super-mutant is < 36.36 CA; while, a demi-
god is > 36.36 CA by RULE # 59 = 272.613 C1 = 854,844.37 C2. A teleporter would need a
36.36 C1 power level or PL @ 272.613 C2 to teleport to a distance of 44.782 meters in
matter of seconds by distance for teleportation = 10^[(C2^(1/2))/10]. But, you'll need
RULE(s) # 2, # 44, # 45 & maybe # 6 for ( the above / this ) RULE # 1 (Matthew/C++,
2002).
j. “Next of Kin” (Kerestan & Kerestan, 1975) should always be specified on the character
sheet to obviate the need for intra-party corpse looting mechanics.
k. It is assumed that all requisites are generated on the roll of 3D6 (range – 3 to 18,
although some requisites may exceed this limit); if a different system is used, many of
the numbers used in the booklet will prove erroneous (Richardson, Lloyd, & Reichly,
1982).
l. “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind
of fear is fear of the unknown” (Lovecraft, 1965), specifically, fear of the dark. We must
escape our island of safety, reject our collective Weltanshauung of inertia, and grope
towards Lebensraum of the gaming mind. Even a blind pig can find an acorn once in a
while. It’s hard to filter the QRM of industry as it churns out the same game over and
over with different titles but the same experience, yet this is what we must strive for.
m. Uncontested Actions
i. These are where the character is simply testing against her own skill, such as
trying to swim against a choppy sea or trying to shoot a revolver at a tin can
(Washbourne, 2004).
ii. Begin by writing a two or three sentence description of a problem…this problem
is called a Trial (Czege, 2010).
iii. Tir is a rune of war and battle. Though a mystic may not bear this rune by itself,
he or she may engrave it upon the weapon of a trusted companion, giving its
bearer +1 (or +5%) attack abilities, and +1 damage (Sechi & Taylor, The
Compleat Spell Caster, 1983).
iv. When this spell is used the mage acquires the power to mask completely his
bodily odors or change them to those of another object, like a flower or even

22
another person. This comes in very hand when being tracked or followed (Otus,
Genser, & Reiche III, The Necronomicon, 1979).
v. Though these young people are improvising their own dialogue and portraying
imaginary characters, this is not a theater workshop and the participants are not
apprentice actors. Rather, they are playing a game called Dungeons and
Dragons (D & D), the hottest craze on college campuses since “streaking”
(Moramarco, 1980).
vi. If the target fails his saving throw, he becomes sterile and 1-4 limbs wither and
become gnarled and his skin becomes dry and scaly, falling off in 1-12 days and
leaving behind a pinkish raw flesh. If the victim wears clothes or attempts to
hold anything, the raw flesh will break and the victim will bleed 2-12 points per
melee round. If the target makes his saving throw, he simply becomes sterile
for 1-3 years (The Playing Board, 1979).
vii. 20. Chute down 1 level (cannot be ascended in any manner) (Gygax, Dungeon
Masters Guide, 1979).
n. Contested Actions
i. DAMAGE
1. This fate roll is based on psychic shock. If failed, characters lose the
spell or ability they were conjuring up. If they succeed, they can
continue to cast the spell (McCracken & Thelin, 1993).
2. APHE Ammunition Modifier for Ammunition and Fuel Hits (Nakazono,
1993).
3. Characters who are underwater will take 2d16/4 hit points of damage
per round. Half of this is treated as stunning damage unless the
character is reduced below 0 hit points at which point it all becomes
actual damage and the character is dead (Donohue, 2016).
4. Beam passes effortlessly through foe’s foot. Several bones are cut. Foe
looks at you in shock. +10H – 2҉ – Ꚛ – (-15) (Curtis III, O'Brien, &
Charlton, 1999).
5. Damage Check. A roll on a D10 to determine the amount of damage
done after a successful hit (Goldberg, Klug, Ritchie, Woods, & Simonsen,
1982).
6. As in other systems of damage, the creature attacked has an assigned
point value, but attacks upon it can hit only specified areas, and each
area has an assigned percentage of the total hit point value of the
creature, such as 15%, 80% or whatever. This means that the sum of
the parts is greater than the sum of the whole, but as destruction of
most of these various parts brings some form of penalty to the creature
– not to mention the possibility of immediate death – it is an equitable
system (Arneson, Blackmoor, 1975).

23
ii. This is the usual loosing of arrows and bolts, hurling 8 of axes, hammers, javelins,
darts, etc. It also includes the hurling of rocks by giants, manticore tail spike
throwing, and so on. It can occur simultaneously with magical device attacks,
spell casting, or turning of undead (Gygax, Dungeon Masters Guide, 1979).
1. Likewise, discharge of missiles into an existing melee is easily handled.
It is permissible, of course, and the results might not be too
incompatible with the desires of the discharging party. Assign
probabilities to each participant in the melee or target group according
to sheer numbers. In the case of participants of varying size use half
value for size “S”, normal value for size “M”, and one and one-half value
for size “L” creatures which are not too much larger than man-size
(Gygax, Dungeon Masters Guide, 1979).
2. Roll 1D6 – a hit will be scored if the result equals or exceeds the “Hit”
value of the weapon being fired. In addition there are modifiers to this
die roll – see below. Note: A dice roll of 1 9 will always miss, regardless
of any modifiers.

Ranged Weapon Modifiers Table


Condition Modifier
Weapon is fired at more than half range -1
Target is airborne -1
Target is partially hidden / in cover -1
Target is prone and more than 6” away -1
Target is small -1
Target is stunned or immobile +1
Target is large +1
Firer has Aimed +2
(Dawson & Perrotton, 2012)

iii. In a dual of wits, bombs are perhaps the most elegant and satisfying way to
send your target to his reward. The scope for cleverness, creativity, and
downright fiendishness afforded to the bomber is unmatched by any other
method of execution (Jackson, 1993).
iv. If the target is in melee, add +3 to the number needed to hit. If the target is
crouching behind an obstacle, or not occupied except for dodging your clearly
seen archery, add +4 to the number needed to hit. If the target is prone or
mostly concealed, add +6 to the number needed to hit. If the firer has a
Dexterity of 13 or greater, subtract -1 from the number needed to hit. If the
firer is using a Horse Bow at range 25” or less, subtract -1 from the number

8
I suppose one can “hurl” an axe. Hurl is unfortunately often used to describe mass movements of large military
units: “thirty-six divisions were hurled across the Rhine”. Quite obviously, divisions are not “hurled” no matter
how rapidly they may be deployed or advanced. Likewise the 500 invisible soldiers of the Winchester Heights
Street Gang are not “hurled” at opponents even though they might be very nimbly led into a picaresque mêlée.
9
This special use precludes the use of the common pip dice and necessitates an enumerated numeral style of dice.

24
needed to hit. If the firer is using a Light Crossbow at range 50” or less, subtract
-1 from the number needed to hit. If the firer is using a Heavy Crossbow at
range 50” or less, subtract -3 from the number needed to hit, and from 51” to
100” subtract -2 from the number needed to hit. If the firer is using a Sling or a
Javelin, calculate his number to hit as if he were firing at a target 3 times the
actual distance away (Cowan, Clark, Dahl, & Smith, 1978).
v. Hand Held Weapon Types, General Data, and “To Hit” Adjustments
1. Garrot c. 3’ 1½’ 2 0 0 0 0 0 0 0 0 0 0 0
2. Jo Stick c. 3’ 2’ 2 −10 −9 −8 −6 −4 −2 −1 0 +1 0 + 2
3. Voulge 8’+ 2’ 10 −2 −2 −1 −1 0 +1 +1 +1 0 0 0 (Gygax, Unearthed Arcana,
1985)
vi. There are four ways to attack; Direct Physical Attack – Transformation – Mental
Attack – Projectile Attack (Saxman, 1978).

ATTACK MATRIX 1.: MEN ATTACKING


TARGET:
Armor 20-Sided Die Score to Hit by Level*
Class Description Level 1-3 4-6 7-9 10-12 13-15 16&+
2 Plate Armor & Shield 17 15 12 10 8 5
3 Plate Armor 16 14 11 9 7 4
4 Chain Mail & Shield 15 13 10 8 6 3
5 Chain Mail 14 12 9 7 5 2
6 Leather & Shield 13 11 8 6 4 1
7 Leather Armor 12 10 7 5 3 1
8 Shield Only 11 9 6 4 2 1
9 No Armor or Shield 10 8 5 3 1 1
*Fighting-Men: Magic-Users in steps based on five levels/group (1-5, 6-10, etc.), and Clerics in steps based
st
on four levels/group (1-4, 5-8, etc.). Normal men equal 1 -level fighters (Gygax & Arneson, Men & Magic,
1974)

vii. Immortals are far more durable than mortals in many ways. They can also be
damaged in more ways, since they use attack forms completely unknown to
mortals. Defenses and means of repair thus take several forms. Armor Class is
a measure of defense against physical attack. Anti-Magic is a measure of
defense against magic (Mentzer, Players' Guide to Immortals, 1986).
viii. Besides, if you don’t like my book, I’ll rip your lungs out (O'Connor, 1981).
ix. Wrestling Restrictions – Any level character, and most humanoid monsters may
use Wrestling. The Wrestling option must be stated in the Intentions phase of
the combat round (Mentzer, 1984).
1. To grapple, you must have at least one hand free (not holding a
weapon, shield or other object). Make a 1d20 + Might attack roll,
opposed by the defender’s Might attack roll. If you succeed, neither
you nor the opponent may move or act for the rest of the round
(Sheppard, 2006).

25
The Great Remuneration
Type Aes Cyprium Thallium Electrum Iridium Palladium Shiny Bijou Inexplicable

à 1-6 :25% 1-6 :30% 1-6 :35% 1-10 :40% 1-4 :25% 4-40 :60% 3-30 :50% Any 3 :30%

ß Ort Gormless Prang Gallimaufry Euphoria Microsmatic Quire Ikizukuri

ʗ Amnesty Dithyramb Deglutition Invictus Tesseract 2-20 :25% Excision nil

ʥ nil nil Flux Stygian Alfalfa Pseudorandom Vituperate Parhelion

Σ Havoc 8-3 :18% Coruscate Eunoia Alien Critical Boffer Bug Hunt

Ꜯ Groupthink Munchkin Twink 4d8 0-1 :72% BECMI Hit Points Caltrops

‫ٶ‬ 1-4 :75% 4-2 :32% 80-327 2 Murder Torture Imposed Variant
:16%

Ħ Doublespeak e Skills Crunchy Level Φ Gold Hoardings

Ӷ Gem Tooth AE7KL Machicolation Magic ∑ Gygax 25%

Ꞅ 3-24 per nil nil nil nil Nil nil nil

Ԗ nil 3-18 per nil nil nil Nil nil nil

ꞎ nil nil 2-12 per nil nil Nil nil nil

ꟽ nil nil nil 1-6 per nil Nil Nil nil

₪ PBM XVIII Q-25 Squelch Eternal Fanatical Fumble ‫א‬

Ꚛ Tattoo Initiative Zombie GM Fiat Alarums Item ½ Symphysis

Ƿ x∈ℝ 1965 Jewelry Abduction Copper X-Ray Consistent .

‫۝‬ nil nil nil nil nil 1-4 :50% nil nil

Ԙ Human Remnants Periodic ESPE Excursions Energy Enamel Grand

‫ﻱ‬ Rosanna Instinct π Spontaneous Evacuation Arrest Black People

ꓕ Zirconium 3M RelyX™ Katie 8:27 PM Cleric Plate Zuvembie World

Ừ Cement Sword +1 Father Natural Attributes Newspeak Assistant Platinum

∆ Confess Monster Blue ∞ :22% Cannibal Dream 20.0 kV #18

ɰ Template Concert Defeat Treasure Mandibular L.T.I. Dust Watts

Ӝ Cichlid Electrum Whale Astra Recanted Yagi Fire Nutter

Ὗ Horns Colt’s Coerced 2-12 :70% FBI Adhesion Corrasion Liquor

ƺ 1-6 :50% 1-4 :50% 1-8 :50% 8-2 :50% ‫ק‬ 1-8 :25% TPK Memorial

Maintain low tones, and consume mass quantities!

26
The Great Corrasion
• A sea of sin lashed by the tempests of lust and passion. There is some irresistible power that
impels us to shoot and cut each other to pieces. Venerable façade. Ceaseless movement,
excitements, rollicking, buckboards clattering, before long these streets would know one
hundred years of silence. Sooner or later you will buy a De Laval.
• Fluting iron, oysters, garter, bonnet, amalgamating pan – men are fools and women devils in
disguise. It doesn’t look like anything has happened to him; it just looks like he is asleep.
• Winter cloaks the graveyard where victims of the coal mine explosion lie buried, leaving 107
widows. A somnolent shell of its former self, but its graveyard is special.
• The divine works of ordinary men; the vision of Saint Hildegard of Bingen at the Femina Bar.
• Hypoallergenic borrasca of black dirt and blasted blue stuff, promoting excitement, avarice, lust,
and deviltry. There is no sign of anything in his blood.
• A strange game truly, abounding in strange exhibitions and startling combinations of the human
passions. The Bells would eventually move to the other side of the river.
• The game proper is partly obscured by atmospheric pollution; to solve simultaneously the
problems of flooding, intense heat, and modifier transport encountered in the dense rules,
horizontal ventilating methods are proposed at great expense and with many complications.
• Spanking new, the only system with an honest old-time boardwalk leading from the brick post
office to the Odd Fellows Hall. Not just pushing them, but squeezing them by the neck.
• Actual Reviewer comments: It looks insane/awesome. Are you intentionally leaving out
antagonistic/malevolent skills? Too many skills, and too many holes. And looking at what is on
this monstrosity, it looks very much like hiding a setting in the skill list. A terrible game. I…was
disappointed. Running away in horror now… My eyes are bleeding!

The Great Rabelaisian


I heard it on the X: that which made war first thinkable, then possible, and finally desirable. The legend
lives on from the Chipewa on down of the dark place they call Mega Dungeon; the place it is said never
gives up its dead or the plunder that they went seeking. Tsamina mina, eh eh, waka waka, eh eh,
tsamina mina zangalewa, this time for verisimilitude. You don’t need money with a face like that, do
you? Do a Devon Loch with it, rules’s enough to cobble dogs with innit? The whole game’s for donkey’s
years – all talk and no trousers if you’ll pardon my hairy at the heels French. Love me, love me, say that
you’ll love me. There are faint bruises on the child’s throat.

The Great Athanasian


1. WHEREAS a conformity of rules is desirable, with a single central principle governing all other rules,
concepts, and practices; eschewing the execrable practice of formulating a plethora of one-off or
special case rules; pursuing a symmetry of verisimilitude in a uniform but potentially infinite, fractal-
like, spiral array of modelling; preferring a zero-prep, easy-to-learn, generic and universal system
that yet still offers a robust play experience with the flexibility and inherent strength to handle all

27
things in all genres; obviating chaos, misunderstandings, and general nitpickery – NOW THEREFORE,
comes the rule ALPHA (α) and OMEGA (ω), the inviolable rule that is immune to all rules – save only
itself in that perfect harmony of incestuous self-reference – obviating the need for over-long, prolix
utterances of bloviating pabulum masquerading as sensible rules, this rule, which is quick and
powerful, sharper than a two-edge sword, to the dividing asunder of both joints and marrow, this is
the doctrine to be received by way of covenant, to wit and namely: PROMISING to keep, honor, and
obey this rule which in turn COVENANTS with you to be the rule, even the one rule to bring them all
and in the darkness bind them (preferably in hardcover, but if you budget does not allow softcover
is available);
2. The second thing to remember is that these rules deal with fantasy…Fantasy is not bound to rigid
rules and rationales. Fantasy is imaginative. If you feel that your fantasy is better that this in some
aspect, that’s fine (Kask, 1976);
3. Entartete Kunst explicitly repudiates the fantasy genre (and all other genres) as an artificial
boundary that limits expectation, destroys creativity, and compounds the errors long-established in
the industry.

Towards the Neue Sachlichkeit


Consider the thing itself – a fantasy world, a science-fiction world, a superhero coterie. They do not
exist. How then can any pretense be made to verisimilitude? The “simulation” of the game simulates a
non-thing and is thus not a simulation at all, but the thing itself. The play is the thing – the only thing –
that has the programmed illusion of being an astral projection of a referent. But in this case the
supposed simulation is the referent itself and the thing merely an imaginary space. It’s often insisted
that this space is “shared”, but this again is asinine – there is no telepathy, no sharing of thought, and
therefore no shared imaginarium. Any rule or practice therefore is valid because the execution of any
rule or practices is the only thing; neither simulating something else, nor possible of possessing
verisimilitude of any referent. The game is not Plato’s shadows, nor does the game cast shadows in
turn. Meaning thus derives only through the play. And even if the play is with miniatures at a table,
nevertheless it actually is a live-action role-play – just a visually boring one for spectators.

The process of character design often is mistaken as the most enjoyable part of any game. Researching
types, names, roles, and allocating points toward a design goal, imagining what can become and plotting
out future experience levels, and pursuing the other administrivia of generating a new character can be
appealing. But it is not roleplaying. It takes place almost always privately and is more akin an artistic
endeavor than a game. Know the campaign. Build a foundation. Envision destiny. Retain room for
advanced options. But above all make it worth playing.

In these diverse role-playing practices, there emerged prefigurements of a new way of simulating
people, one grounded in a strong association between players and some specific characters whom they
control in a setting (Peterson, 2012). The characters are walking down a city street alone, at night. Two
clowns bolt from a nearby alleyway (Todd, 2007). When you are creating things on the spot, in the
moment, you are engaged with the players in a different way (Baker, 2014). E. Gary Gygax took what
existed in miniatures gaming in the 1970s – and turned it into a big deal (Hickman & Hickman, 2009).

28
Portraying a player character, you are in control (Dugger & Kubasch, 2004). All, or most, of these beings
are controlled by the game master (Gygax, Role-Playing Mastery, 1987). Honest blame deserves careful
examination (Gygax, Master of the Game, 1989). I do everything I think possible or acceptable to escape
from this trap. Yet as soon as there is language, falseness has entered. Every use of language carries
with it an inseparable appeal to methodology that freights so much excess as to be exasperatingly
useless. “They’ll have you gathered in a trap of glass; is your reflection all that you will recognize?”
(CRASS, 1981). Since noone knows exactly what happened to her after her release, we can only
speculate on her reintegration into society. Nobody has ever been released alive from this institution.

29
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35
Appendix A: General Attributes Enumeration

• 2 – 2; two; II; 10 2 ; 2 is a prime number; 2 is an even number; 2 is the 3rd Fibonacci number; 2 =
2!; 2 is the 2nd Catalan number; 2 is the 2nd Bell number; 2 is the 2nd Motzkin number; 2 is a
Sophie Germain prime; control-B; ASCII: 2 (hex: 02; octal: O02; binary 00000010); Unicode:
U+0002 (decimal: 2)
• 10 – 10; ten; X; 1010 2 ; 10 is an even number; 10 is the 4th triangular number; 10 is the 3rd
tetrahedral number; control-J; ASCII: 10 (hex: 0a; octal O12; binary 00001010); Unicode U+000A
(decimal: 10)
• - – “this” symbol; indicates the Attribute under consideration and is useful as an abstract
representation of any Attribute without requiring the enumeration of all applicable Attributes
for the discussion under consideration
• .pprint – “pretty-print”, an arbitrary definition of the ability to create legible output that
generally is satisfying to a wide variety of readers fluent in the language
• __str__ – indicates a long piece of twine (e.g., “string”), often carried wound up in a ball – the
higher the Attribute value, the larger the ball
• <redacted> – an expurgated Attribute that was deemed too controversial for the current edition
• AC – The generally less interesting but more deadly half of ACDC
• ACDC – A collectania of personages capable of producing noise in support of a good time;
always enjoyable but nevertheless often overrated.
• Agility – An Attribute derived from Arduin that is logically indistinguishable from c.f. Dexterity
but one which often is cited as a demonstration of non-trespass upon intellectual property.
• Anastasia – Indicates a character’s ability to persist in the public mind long, long after the
factual details of death have been ascertained beyond a shadow of a doubt.
• Ant – Anything worth doing is done better by an ant; AKA Formica quotient (c.f. SALT)
• Astley – Describes a character’s oily irritation ability while simultaneously seeming to impress
others. This Attribute is particularly important for play involving internet forum
implementation. I choose to believe what I was programmed to believe.
• Automobile – An open-ended Attribute ranging from 0..n but generally tending to be less than 2
or 3. It’s currently trendy to have an Automobile score of 0 but characters lose significant
capability when this is done. On the other hand, an Automobile of 4 or more is inordinately
costly.
• B.A. – Indicates how much common stock the character holds in Boeing; however, when the
game is played overseas it may well refer to how much common stock the character holds in
British Airways.
• Bauhaus – A measure of a character’s capability to create sterile but functional objects that
perform everyday tasks at great expense while being unremarkable except in their ability to
incite passionate debate among non-users who see them.
• Big Doobie – A big doobie, mon…

A-1 | A p p e n d i x A
• Bling – An abstracted indication of a character’s wealth. AKA Grill. The struggle is real.
• Blue – Blue is a term which encompasses the character’s physique, fitness, health, and
resistance. Since Blue affects the character’s hit dice and chances of surviving such great system
shocks as being changed by magic spell or resurrected from the death, it is of considerable
importance to all classes.
• Bluto – Bluto defines a ratio between a character’s strength and intelligence. The higher the
Bluto, the higher the strength and the lower the intelligence. Because strength and intelligence
are mutually incompatible in any person, varying by the inverse logarithm of each other,
however, the Bluto score exhibits the curious phenomenon of being the same for everybody.
• Bond – Bond is a term which encompasses the character’s physique, fitness, health, and
resistance. Since Bond affects the character’s hit dice and chances of surviving such great
system shocks as being changed by magic spell or resurrected from the death, it is of
considerable importance to all classes.
• Cardinal Sin – also known as the “seven deadly sins” or “capital vices”, the cardinal sins include
pride, greed, lust, envy, gluttony, wrath, and sloth. Every character has some degree of ability in
each of these areas. Cardinal Sins are really bad, but not quite as bad as c.f. Mortal Sins.
• Cardinal Virtue – A quartet of virtues derived from the writings of Classical Antiquity and
Christian tradition, namely: Prudence, Justice, Temperance, and Courage. Some characters may
have some degree of ability in each of these areas. Cardinal Virtues are pretty boring and
nobody pays them much attention, but they stand (in theory) in opposition to the more
numerous and more interesting c.f. Cardinal Sins.
• CHA – An often-encountered abbreviation for Charisma. In this game is also means “Charisma”
but is considered an entirely separate Attribute from c.f. Charisma, giving the rather droll
likelihood of characters having two disparate values for the same exact thing.
• Charisma – Compelling attractiveness that inspires devotion in others. Charisma often is
conflated with notions of conferred power or talent, or innate ability in leadership and personal
magnetism. This is a silly notion that here is rejected – Charisma is how hot you look in skimpy
clothing, nothing less and nothing more.
• Chumbawamba – Describes the character’s ability to function in a very large band of misfits.
• COM – An often-encountered abbreviation for Comeliness, which is a Gygaxian word for how
hot you look in skimpy clothing, nothing less and nothing more. This best is illustrated by the
fact that the Greeks carved mostly nude statues of everybody with high COM.
• Comedy – In a broad sense indicates any discourse or work intended to be humorous or
amusing, but in the context of role-playing it refers exclusively to potty humor and screwball
comedy involving improbable critical hits and esp. fumbles. The struggle is real.
• CON – An often misunderstood foreign word that simply means “with”. For example, “Chile con
Carne” means “Cold with Corn”, a popular soup dish in some places of the world (strangely,
always served hot). In the game it’s capitalized to indicate its great significance of allowing a
character to combine one Attribute with another Attribute to perform complex feats involving
more than one Attribute.

A-2 | A p p e n d i x A
• Constitution – An extensive document written in impenetrable prose that enumerates the
various capabilities of a character determined by their class, etc. It is traditional to get a lot of
players to sign the Constitution at the bottom and append a bunch of riders that bear roman
numerals of which only the 2nd is really significant.
• Cougars – The curious mascot of Brigham Young University selected because some old coach
thought the cougar embodied strength, agility, grace, quickness, and beauty. In this game,
those things generally are apportioned out into other Attributes leaving Cougar as an empty
“dump” stat.
• Coulrophobia – A measure of the character’s fear of colanders (and, in general, any type of
straining device or screen apparatus). Characters with high coulrophobia should not pursue
careers in cooking.
• Courtesan – Priestesses of the Roman goddess of the hearth, Vesta, in the state religion of
ancient Rome. The Attribute is used in the game to indicate a character’s personal virtue and
general cleanliness of morals and purity in thought and deed. As such, it may never be higher
than 3 and will rarely be higher than 0.
• Cranberries – This Attribute indicates how well a character can float when adventuring through
a bog. Having a high Cranberries often is the difference between life and death when the chips
are down in the bog. Characters typically will devalue this Attribute on the mistaken perception
that is won’t come in to play very often.
• Cred – A slang word for any substance that is disgusting or unpleasant, typically because of its
dirtiness; a snow that is not packed down or groomed, on which it is difficult to ski; nonsense –
“they just want the simple truth without any political cred”; occasionally an acronym for Chalk
River Erroneously-identified Deposits or for Create, Read, Edit, and Delete – four basic functions
of persistent storage that usually are totally overrated by programmer types.
• Curious – Both expansion and clarification of the rules fall into the interpretive category of game
interaction. Questions which might be forthcoming are often anticipated by the astute Game
Master. Actual questions are also interpreted in a neutral, absolutely disinterested fashion
(Gygax, Master of the Game, 1989)
• Desdinova – According to the best information available (compiled by Sandy Perlman), aliens
known as Les Invisibles guide an altered human named Imaginos (also called Desdinova)
throughout trans-history, playing key roles that eventually lead to the outbreak of World War I,
not to be confused with World War II which basically takes place after this game.
• DEX – This Attribute reflects your character’s coordination in a fight. Your character uses this
Attribute whenever he tries to shoot or beat up someone (Cook, 1984)
• Dexterity – This attribute is used when speed, dexterity or grace are required (McGrenery,
2002)
• Dice – This Attribute indicates the character’s ability to do interesting things – it better be very
high because a diceless character flat out sucks, sucks, sucks, and more sucks. And one more
sucks 1.

1
Cards are not a viable dice substitute.

A-3 | A p p e n d i x A
• Dork – This Attribute reflects a character’s personality. The higher the [Dork] Rating, the more
charming and likable your character can be, when you want him to be. You make a [Dork] Check
for your character to see how other non-player characters react to him in a normal situation
(one that doesn’t involve fists!) (Cook, 1984)
• Dubious – The harsh comment, with its echo of old worries over the intrusion of a morganatic
marriage in what the Emperor regarded as a divinely ordained line of dynastic descent, seems so
artificially stilted as to be apocryphal (Palmer, 1994)
• Effusion – Indicates how a character gives of something such as a liquid or smell. Characters
with low Effusion smell pretty good and can really control their bladder. Characters with high
Effusion have to pee constantly and generally smell bad.
• Enneagram –Enneagram (from the Greek words ἐννέα, meaning "nine", and γράμμα, meaning
something "written" or "drawn"), is a model of the character psyche which is principally
understood and taught as a typology of nine interconnected personality types. Although the
origins and history of many of the ideas and theories associated with the Enneagram of
Personality are a matter of dispute, contemporary Enneagram understandings are principally
derived from the teachings of Oscar Ichazo and Claudio Naranjo. Naranjo's theories were partly
influenced by some earlier teachings of G. I. Gurdjieff. As a typology the Enneagram defines nine
personality types (sometimes referred to as "enneatypes"), which are represented by the points
of a geometric figure called an enneagram, which, it is believed, also indicate some of the
connections between the types. There are different schools of thought among Enneagram
teachers, therefore their ideas on some theoretical aspects are not always in agreement.
• Faith – (from French foi) is a philosophical concept used by existentialist philosophers Jean-Paul
Sartre and Simone de Beauvoir to describe the phenomenon where human beings under
pressure from social forces adopt false values and disown their innate freedom, hence acting
inauthentically. It is closely related to the concepts of self-deception and ressentiment.
• Feldman – This Attributes indicates how many famous people the character has met with the
German and/or Ashkenazi Jewish surname Feldman. This typically is reserved for those persons
on the well-known ISO/IEC JTC 2 “Forty Famous Feldmans” 2 standard. Dungeon Masters that
expand the Attribute beyond this internationally-agreed-upon standard risk serious disruptions
in game balance.
• Female – This Attribute reflects how much muscle power your character has. A character can
easily life a number of pounds equal to twice his Rating [which runs from 1-100] (Cook, 1984)
• FM – In telecommunications and signal processing, FM is the encoding of information in a
carrier wave by varying the instantaneous frequency of the wave. This contrasts with crappy
AM, in which the amplitude of the carrier wave varies, while the frequency remains constant.

2
Videlicet: Aharon Feldman, Amy Feldman, Andrea Feldman, Andrew Feldman, Astrid Feldman, Basil Feldman, Bert
Feldman, Charles K. Feldman, Corey Feldman, David Feldman, Donna Feldman, Emanuel Feldman, Eric Drew
Feldman, Harry Feldman, Harvey Feldman, Heinrich Feldman, Ilan D. Feldman, Joel Feldman, Juan Feldman,
Krystyna Feldman, Lee Feldman, Lewis J. Feldman, Liz Feldman, Louis Feldman, Luke Feldman, Mark Feldman,
Marty Feldman, Maxine Feldman, Michael Feldman, Mike Feldman, Miroslav Feldman, Morton Feldman, Nick
Feldman, Noah Feldman, Pinchus Feldman, Scott Feldman, Tamara Feldman, Tibor Feldman, Tzvi Feldman, and
Victor Feldman.

A-4 | A p p e n d i x A
FM quite obviously is superior and only crackpot talk radio facilitators use AM. In fact, the
entire concept of Orbenzacatomi, so critical to the unified rule theory of this game, is based on
the divergent qualities of AM and FM, with a heavy dose of Martin Davies thrown in. Don’t be
fooled, though, characters will need a solid FM score if they hope to make it in broadcasting
beyond the first few levels. Once characters have reached mid-levels, their FM Attribute will be
less significant because their c.f. SSB Attribute will take over (refer to the optional advanced
rules). “Dopest plea ever,” as they say… or said.
• Four – This special Attribute is set aside for referee implementation. It allows the over-cautious
referee to have one Attribute up the sleeve whenever a player starts to get uppity. By
definition, players may never know what their Four statistic represents or how it is used, but
they must yield it up whenever the referee asks for it. By using this crutch, the experienced
referee can avoid all types of rules lawyering scumbags from derailing a good railroad.
• Futurama – This Attribute is used whenever a character is unwittingly cryogenically frozen, and
determines the number of centuries they will remain unwittingly cryogenically frozen before
they are accidentally revived. Most characters will prefer a low Futurama score unless the
campaign starts in medieval times and is planned to be a science fiction type game in which case
this Attribute will be suddenly important.
• Gollum – Indicates how likely it is for a character to devolve into a filthy naked hobbit with really
bad teeth and disgusting hair.
• Good – Paladin characters will start with a Good score of 1 or 2, all other characters will start
with a Good score of 0. After each adventure, characters reduce their Good score by one.
When Good reaches about -10, the characters are considered seasoned adventurers.
• Greg – Greg, occasionally spelled incorrectly as “Gregg”, indicates a character’s ability to come
up with bizarre comments that seemingly don’t apply to the gaming situation at all but which
curiously will be remembered by all participants for many years.
• Gremlin – This Boolean Attribute indicates whether the character can operate an American
subcompact “economy” automobile introduced in 1970, engineered and manufactured and
marketed in a single, two-door body style by American Motors Corporation in America and by
Vehículos Automotores Mexicanos in Mexico. Characters with a Gremlin of FALSE may be forced
to drive a Ford Pinto.
• Grinch – This Attribute reflects the accumulation of all of the endearing traits that make
characters good adventurers. If the Grinch score ever unfortunately grows “three sizes” then
the character has obviously become totally uninteresting and must be retired immediately.
Because this game is based in real life, the likelihood of this “three sizes” business happening is
just about zero. But to cover every possible situation in every possible genre, the Grinch
Attribute is retained.
• GΦG – In the Hebrew Bible, GΦG, with MAGOG, may be individuals, peoples, or lands. In any
case, whatever it is, it’s a prophesied enemy of God’s people and in some way is descended
from Japheth, son of Noah. The Attribute is important only in “end of days” type Post-
Apocalypse games, especially when the disaster is approaching but not quite there. Note that
Josephus believed GΦG to be a Scythian of about 20th level in the Nomad class, but this seems

A-5 | A p p e n d i x A
pretty fantastic to this author given the amount of experience points it would take to get to 20th
level.
• Health – Good Health + Bad Memory = Happiness
• Heavenly Virtue – The Catechism of the Catholic Church defines virtue as "an habitual and firm
disposition to do the good." Traditionally, the seven Christian virtues or Heavenly Virtues
combine the four classical cardinal virtues of prudence, justice, temperance, and courage (or
fortitude) with the three theological virtues of faith, hope, and charity. These were adopted by
the Church Fathers as the seven virtues, and if that’s good enough for the Church Fathers then
it’s good enough for this stupid game. Especially because player characters will always have
close to a zero in this Attribute (exceptionally rare non-player characters may have meaningfully
positive values).
• Heinous – Heinous (85°59′S 154°55′W) is a prominent peak rising to about 4,320 арши́ н. It is
about 2,430.5 арши́ н north-northeast of Mount Crockett and 14,583.7 арши́ н southeast of
Mount Vaughan in the Hays Mountains of the Queen Maud Mountains, Antarctica. The peak
was climbed on November 28, 1987, by four members of the United States Antarctic Research
Program – Arizona State University geological party led by Edmund Stump, and was so named
because the ascent was a 60,000-Microfortnight ordeal in technical ice climbing on very steep
terrain.
• Holes – Often conflated with the Holmes Attribute, but this game is definitely not “old school”
rehash and so it doesn’t use anything Holmes related (at least… not too much). This should not
be taken as vituperation of Holmes who was a stand-up guy and a real genius, plus he had cool
hair. We just don’t use Holmes in this game. The only reason Holes is included as an Attribute is
so you can use the skill involving Sploosh.
• Honor – All characters start with an Honor Attribute of zero and it can only decrease after
character creation.
• Hot Butter –your character’s ability to talk to people… normal people. Potential clients, anxious
investors, bored housewives, litigious lawyers, nosy reporters, irate police officers, annoying
kids, and obsequious politicians. It also represents your character’s list of contacts – people that
the character can call for advice, assistance and support. If your character is a people-person or
has an active social life then he or she would probably have a high score. Someone with a low
score… well, they hunt ghosts, demons and vampires for a living… (Sorensen, 2002)
• HP – Any creature that can physically manipulate other objects has at least 1 point. HP measures
a character’s physical power. As such, it limits the amount of equipment a character can carry.
The modifier is used in melee attack roles and damage roles for both melee and thrown-weapon
attacks. Skills such as Climb, Jump and Swim also use the modifier in determining success
(Agnew, 2004)
• href – Covers the design, implementation and repair of electronic devices (McGrenery, 2002)
• Hunger – Hunger reflects a character’s insatiable drive toward both (a) meaningless violent
action and (b) resultant wealth accumulation. It usually is generated by 100+10d% but some
referees might desire a more restrained game (often done when children are participating) and
direct players to use only 90+10d%.

A-6 | A p p e n d i x A
• Inscrutability – A character’s [Inscrutability] represents how well he learns and reasons. Any
creature that can think, learn or remember has at least 1 point. The modifier affects the number
of languages the character knows as well as the number of skill points gained at each level. The
modifier also affects skills such as Appraise, Disable Device and Knowledge (Agnew, 2004)
• Inscrutably Jonked – “There was a father and a little boy and a little girl and the joy of each in
the other and, in a moment, it was no more. And so, she took a ring from her finger and placed
it in his hands. Will we have, now the sense and the responsibility to take them? Will be take
them before it is too late? I pray to God that we will shall and – Under God – we will shall – we
will! – Mike Mansfield, Majority Leader, U.S. Senate” (Nov. 24, 1963).
• INT – This Attribute reflects your character’s ability to notice things and to know in his gut that
something isn’t right. You make an [INT] Check for your character when he is about to enter a
trap, when someone is about to catch him off-guard, or when he notices some detail that he
would otherwise ignore. How much your character’s [INT] tell him depends on the dice roll (the
lower, the better) (Cook, 1984)
• Intelligence – This describes both academic knowledge and knowledge of the world. Using
Intelligence, a character could work out how long it would take him to run to the nearest town,
identify a particular kind of rock, or know what kind of car he was looking at (McGrenery, 2002)
• Junky – Junk turns the user into a plant. Plants do not feel pain since pain has no function in a
stationary organism. Junk is a pain killer. A plant has no libido in the human or animal sense.
Junk replaces the sex drive. Seeding is the sex of the plant and the function of opium is to delay
seeding. Perhaps the intense discomfort of withdrawal is the transition from plant back to
animal, from a painless, sexless, timeless state back to sex and pain and time, from death back
to life (Burroughs, 2003)
• Karate – It is necessary to get drunk and pursue fun. Serious Karate has no flavor. In any case,
adventurers don’t have the discipline to learn real Karate.
• Kelly – This stat represents how well you relate to other living things – a measure of likability
and sympathetic emotions. You may need to be cool for troops to follow you, but you need
[Kelly] for them to like fighting for you (Pondsmith & MacDonald, 1995)
• Knightly Chivalry – Chivalry, or the chivalric code, is an informal, varying code of conduct (never
codified in a single document) associated with the medieval institution of knighthood which
developed between 1170 and 1220. The ideals of chivalry were popularized in medieval
literature, especially the Matter of Britain and Matter of France, the former based on Geoffrey
of Monmouth's Historia Regum Britanniae which introduced the legend of King Arthur, written
in the 1130s. The code of chivalry that developed in medieval Europe had its roots in earlier
centuries. It arose in the Holy Roman Empire from the idealization of the cavalryman—involving
military bravery, individual training, and service to others—especially in Francia, among horse
soldiers in Charlemagne's cavalry. The term chivalry derives from the Old French term
chevalerie, which can be translated as "horse soldiery". The noted French historian Émile
Théodore Léon Gautier states that knighthood emerged from the Moors as well as the Teutonic
forests and was nurtured into civilization and chivalry by the Catholic Church. Over time, its
meaning in Europe has been refined to emphasize social and moral virtues more generally. The

A-7 | A p p e n d i x A
code of chivalry, as it stood by the Late Middle Ages, was a moral system which combined a
warrior ethos, knightly piety, and courtly manners, all conspiring to establish a notion of honor
and nobility. Gautier has summarized the “ten commandments of chivalry” as (1) Thou shalt
believe all that the Church teaches and thou shalt observe all its directions; (2) Thou shalt
defend the Church; (3) Thou shalt respect all weaknesses, and shalt constitute thyself the
defender of them; (4) Thou shalt love the country in which thou wast born; (5) Thou shalt not
recoil before thine enemy; (6) Thou shalt make war against the infidel without cessation and
without mercy; (7) Thou shalt perform scrupulously thy feudal duties, if they be not contrary to
the laws of God; (8) Thou shalt never lie, and shalt remain faithful to thy pledged word; (9) Thou
shalt be generous, and give largesse to everyone; and (10) Thou shalt be everywhere and always
the champion of the Right and the Good against Injustice and Evil.
• Kung Fu – It is necessary to get drunk and pursue fun. Serious Kung Fu has no flavor. In any
case, adventurers don’t have the discipline to learn real Kung Fu.
• Lame – A character’s Lame Attribute indicates the robustness of their psychoacoustic model.
Characters with a low Lame version don’t hear things as well as characters with a high Lame
version.
• Lebowski – This Attribute indicates how likely it is that the character will be mistaken for
somebody else – somebody of significance. Characters with high Lebowski can expect to be
target by thieves, assassins, and Doppelgängers more frequently than characters with low
Lebowski.
• Lerp – a measure of a character’s force of personality and magnetism. [Lerp] is important in
interaction with other individuals and groups. It directly affects such skills as Bluff, Diplomacy,
Intimidate and Perform. Any creature capable of telling the difference between itself and things
that are not itself has at least 1 point (Agnew, 2004)
• Little Doobie – represents your character’s overall health and stamina. The ability directly
affects a character’s hit points and is therefore important to all character classes. If a character
changes enough to alter his modifier, his hit points also increase or decrease accordingly at the
same time. Any living creature has at least 1 point. The modifier also affects skills such as
Concentration and Fortitude saving throws (Agnew, 2004)
• Looks – Is an indication of the physical attractiveness of the character. A [Looks] of 17 or better
will be rewarded with a bonus to charm or impress (Siembieda, 1983)
• Lycanthropy – These bipeds display similar prowess and physique to the predatory felines of
Earth. They are covered in thick fur of various coloration and stand as tall as a man, but they are
much stronger and their natural speed is almost unmatched. Their powerful appearance and
deafening roar can strike fear into even the bravest of souls. A Lycanthrope is ruled by their
varying adrenaline levels and this can determine their very nature. Even though Lycanthropes
lack the stamina of other races they enjoy physical activities, especially brawling, where the flow
of adrenaline can send them wild (Lirko, 2005)
• Mixula – Triona is a Kitsune from a ‘positive magical plane’ dimension. She has come to Earth to
locate a few girls to create a ‘magical girl team’ in preparation for the arrival of an ancient and
dark evil power (Davidson, 2002)

A-8 | A p p e n d i x A
• Monk – Monks are one of the oldest classes in the world today and are by far the most skilled
and experienced, having endured countless years of war and toil. They have a great history that
has taught them many valuable lessons and indeed many other classes are taught in Monk
schools. Monks suffered greatly during the Daemornia and at the hands of the plague. It is
possible to see Monks with scaled skin, claws, supernatural strength, wings, and many more
unnatural characteristics and mutations. Though the numbers of Monks on Earth are far less
than during the time of their ancestors they are still the most dominant and widespread class in
the world (Lirko, 2005)
• Moo – This Attribute reflects how far a character can move in 1 game turn, how far he can jump
or leap, and how fast he can swim (Cook, 1984)
• n00b – Abilities are a character’s capacities. With few exceptions, abilities are unchanging. There
are 5 core abilities (Physique, Charisma, Dexterity, Intelligence, and Wisdom), each with 4
subabilities3. To determine a character’s abilities, begin by calculating each of the 20
subabilities. Subabilities must be rolled in order and the order cannot be altered. For each sub-
ability, roll 10d100, divide the sum by 5, subtract 1 from the result, and truncate the remainder.
This creates a range of 1-199 for all subabilities and the average of each sub-ability is 100. It may
be easier to look at the formula 4: (10d100 / 5) – 1. Then, simply average each group of 4
subabilities to determine the core ability. For example, average the sub-ability scores for
Physical Fitness, Strength, Bodily Attractiveness, and Health to determine the ability score for
Physique. Modifiers from other chapters may affect your sub-ability scores, such as modifiers
from race, gender, and Chapter 2: Body. On the following tables, a score of 100 is the average
for all humans. For instance, if a male rolls a Strength sub-ability score of 100 and is horrified
that the average Bench Press is 113 pounds, as noted above this is also an average for gender.
To resolve this example, males receive a bonus for Strength. For now, simply determine your
sub-ability scores and record them on your character sheet, which is available in the back of this
book in Appendix 1: Character Sheets. Finally, sub-abilities may need to be modified depending
on age, if a character is not a Young Adult. After the sub-abilities are described and the tables
presented, aging effects are presented, which must be considered throughout the character’s
life. The last part of this chapter details how Physical Fitness, Strength, and Intelligence may be
increased by Persistent Exercise. Finally, an alternate rolling method for subabilities is
presented. Lastly, these abilities are arranged not in an order of importance (they are all

3
Following the ingenious practice used in F.A.T.A.L., this game spells the singular as “sub-ability” but the plural as
“subabilities”. For inscrutable reasons.
4
The distribution for abilities and sub-abilities attempts to model the bell curve of intelligence. In their book The
Bell Curve, Hernstein and Murray note the distribution for intelligence in the standard “IQ metric” has a mean (M)
of 100 and standard deviation (SD) of 15. For more information, see the References section at the end of this book.
The tables for abilities and sub-abilities presented later in this chapter have highlighted columns to indicate M and
SD. As a test, sub-abilities were determined in the Fatal Character Generator and entered into SPSS. Descriptive
statistics were computed on 1,000 sub-abilities (M = 98.79, SD = 18.74). The range was 42-155. The formula
[(10d100 / 5) - 1] has less central tendency than the bell curve of intelligence, though it is a close approximation.
Since this is a realistic, but time consuming, method to determine abilities, it is recommended that characters are
created in the Fatal Character Generator (Hall, 2004)

A-9 | A p p e n d i x A
important), but in an order that progresses from concrete (Physique) to abstract (Wisdom).
Physique is immediately obvious, while Wisdom is not (Hall, 2004)
• Noble Habitus – According to noted Welsh historian David Bruce Crouch, prior to codified
chivalry5 there was the uncodified code of noble conduct that focused on the preudomme. This
uncodified code - referred to as the Noble Habitus - is a term for the environment of behavioral
and material expectations generated by all societies and classes. The pre-chivalric Noble
Habitus are: Loyalty, Forbearance, Hardihood, Largess, the Davidic Ethic, and Honor.
• Old Time Tough – This is the skill of knowing proper grooming, hair styling, etc., to maximize
your physical appearance. Use of this skill allows the players to increase their physical
attractiveness, and thus the chances of successful relationships or persuasion. A good looking
person would be a +2. A fashion model might have +5 or 6. At +8 or better, you could be a
major fashion model, film star, or trendsetter. You’re always together and you know it
(Pondsmith & MacDonald, 1995)
• Pan – As you would expect from the prefix derived from the Greek πᾶν, meaning “all of
everything”, the Pan Attribute is a simple sum of the absolute value of every Attribute (naturally
including Pan itself)6. This single Attribute can then be plotted out against the similar
dimensionless Pan values from other characters for a rapid method of determining which
players are filthy cheaters.
• Personality – A cat’s FACE is his sensory center. It contains his eyes, nose, ears, tongue, and
whiskers, all of which help him sense the world (Wick, 2011)
• Phraint – Pre-Thri-Kreen and pre-Vrusk and pre-every-other-ripoff-insectoid was the Phraint,
the original insect dudes who had more coolness in their pinky tarsal unguis than every D&D
humanoid has in their whole body, combined.
• Picard – This dusty monument to genocide is a black basalt monolith, hollowed out to
accommodate a monstrous stadium for death games of all sorts. Jean Luc the Huntsman is in
charge of Black Rock’s gladiatorial sport and arranges for slaves to be brought in. Jean Luc
himself captures, tames, and binds many of the beasts and demons who devour the slaves
(Karlman, 2006)
• Piety – A measure of one’s essential mental resistance to outside influences. Piety is ego, and it
is all that the concept of ego implies: 1 7. Those with high Piety scores will be able to set a course
of action and stick to it, no matter what the cost. They will be able to resist many forms of
mental attacks and influences better than those of lesser self-conviction (King, Brüne, &
Giacone, Jr., 1996)
• Poké – From Gen 1 to Gen 7, the only video game worth playing. Don’t argue about this with
me or you’ll lose in a TPK.
• Preparedness – Bikinis are difficult to use as armour because they attempt to serve two
competing interests – revealing the body and protecting the body. Special training is required to
gain any significant defensive bonus from bikini armour, but a skilled warrior woman in a bikini
5
Which humorously was never codified.
6
∑𝑌𝑌𝑌𝑌ℎ
2 𝑃𝑃𝑃
7
There is no “2”

A-10 | A p p e n d i x A
can twist to catch a strike on the few bits of armor she is wearing, or indeed move in a
distracting enough way that her opponent’s concentration on the attack falters. Light bikini
armor is flexible enough for even spellcasters to use it without drawback, and even the heaviest
bikini armour, the full-plate bikini, is still highly revealing and comfortable to wear with proper
training (Nock, 2005)
• Psionic – This Attribute measures a character’s ability to study paranormal phenomena in
relation to the application of electronics. Whether they use a Heironymus machine or a Psionic
mousetrap, characters interested in pursuing these investigations will need a high Psionics
Attribute.
• Pulchritude – Some brothers just got it. A hip cat can ease into any crowd. This score don’t drop
just because you do (Anonymous, 2008)
• Pwn – A combination of charisma, aura, and physical appearance. Those with a high score can
usually influence people by merely walking into a room, or scare them by striking a dramatic
pose and gritting out a dramatic soliloquy: “Now you die!” Note: Refer to the section on “Pwn
Attacks” in the “Combat” section for more info (King, Brüne, & Giacone, Jr., 1996)
• Quick – Roll 3d6 for your score. A high score gives your character bonuses when attacking with
a bow or other missile weapon (usually called a “ranged weapon”), and improves your “armour
class,” making you harder to hit. The Prime Attribute for the Thief class (Newport, 2011)
• Raconteur – The knowledge of the seamy side of life – where to get illegal and contraband
things, how to talk to the criminal element and avoid bad situations in bad neighborhoods. With
a +2 or better, you can get hot items. A +5 or higher would allow you to set up a hit on
someone, know a few mobsters who might owe you favors, and be able to call in muscle when
you need it. At +8 or higher you could become a major crime lord yourself and skip the
middlemen (Pondsmith & MacDonald, 1995)
• Red-Haired – The skill of forming and maintaining romantic relationships (this includes your
ability as a lover). This skill may be used to determine whether or not players can form
relationships with non-player characters, and the intensity of the relationships (Pondsmith &
MacDonald, 1995)
• Rindis – Sado-masochism is listed among the insanities that a character might suffer. Non-
violent sexual references also abound. Male characters often attempt to seduce female
characters. One of the “minor malevolent effects” is satyriasis, defined as “excessive or
abnormal sexual craving in the male.” Herbal remedies for venereal diseases are provided in the
rule book. Those who profit from the games are quick to defend the emphasis on sex, violence,
and sexual violence (Leithart & Grant, 1987)
• Ringo – The power of Blackmoorian science was not even a glimmer in the eye of a few sages
when Ringo Starr led the Beatles out of Liverpool and became the first king of the fledgling
realm of Blackmoor. The tale of Ringo’s rebellion and of the vile plot that nearly cost him his
new-won crown…has no place here (Arneson & Ritchie, 1986)

A-11 | A p p e n d i x A
• RPGGreek – Indicates the intelligence of the character. The exact I.Q. is equal to the Attribute
multiplied times ten. Characters with an I.Q. of 17 or better, will receive a one-time bonus 8
added to all the character’s skill percentages (Siembieda, 1983)
• SALT – Scripture seems to assume that role-playing, or imitation, in inescapable. We all imitate
someone or something. Indeed, it is bound up in man’s very being to be an imitator. We are
first of all to imitate our Creator. But Scripture counsels us not only to imitate God, but to
imitate those who are godly. Paul often tells his readers to imitate him (e.g., 1 Cor. 4:16; 11:1;
Phil. 3:17; etc.). The writer of Hebrews tells us to imitate the faithful men and women of the Old
Testament, as well as the leaders of the Church (Heb. 6:12; 13:7). God even tells us to imitate
animals. The lazy are counseled to imitate the ant (Pr. 6:6ff). And, we might suggest that the
workaholic learn to imitate leviathan (Ps. 104:26). This emphasis on imitation is confirmed by
the Biblical understanding of teaching and learning. Teaching and learning are not purely
intellectual categories. When the Lord “taught warfare” to the Israelites (Judg. 3:2), He did not
conduct a seminar in military strategy. He taught warfare by leaving foreign powers in the land
for Israel to fight. Israel learned war by fighting. Teaching and learning in Scripture include
intellectual and verbal instruction, but also include imitation or “role-playing,” drill, practice,
discipline, and the pedagogy of ritual. Thus, there seems to be every Scriptural reason for
teaching through “role-playing” or “pretending.” The value of this kind of training is seen most
obviously in children. Our daughters learn something about motherhood by playing with their
dolls. Our sons being to learn courage by pretending to fight. This role-playing will pay
dividends in later life. It’s said that Abe Lincoln learned to speak by standing on a stump and
delivering orations9 to a pile of split rails (Leithart & Grant, 1987)
• Samathi – The skill of knowing the right clothes to wear, when to wear them, and how to look
cool, even in a spacesuit. Any anime hero worthy of the genre knows how to pick a cape for the
right affect. With a +2 or better, you are good at picking clothes off the rack. At +6 your friends
ask you for wardrobe tips, and you never buy anything “off the rack.” At +9 you are one of
those rare people whose personal style influences major fashion trends (Pondsmith &
MacDonald, 1995)
• Saurig – Indicates the amount of DNA the character has that derives from savage lizard-men
from the forgotten past. Characters with 18 in Saurig bear striking signs of being descended
from the dread reptilian Kthoi even though some 600,000 thousand years have passed since the
Kthoi ruled the world. Saurigs were bred as mindless killing machines, so characters with high
Saurig scores are naturally suited to being adventurers.
• Scabies – This is the raw physical power of a character. [Scabies] times 10 indicates how heavy
an object (in pounds 10) the character can carry (Siembieda, 1983)
• Seinfeld – The Seinfeld System represents an intensive effort to change the established face of
“conventional” fantasy role-playing games. Seinfeld contains all of the Races, Professions,

8
To offset the fact that with an I.Q. of 17 the character is best described as a marginally sentient blathering idiot.
9
Delivering orations – to me – infers pretty clearly he’d already learned how to speak
10
Use Scabies * 0.0200891960303749 to calculate a character’s lifting amount in çeki, the standard unit of weight
used in this game when lifting objects.

A-12 | A p p e n d i x A
Magicks, and Things Magick within the game, as well as the various rules necessary to run both
the “mortal” and “immortal” versions of the game. Additional Campaign Builders will include
various new game and campaign scenarios, new monsters, new magicks, and new things to
hoard. Seinfeld, therefore, is the foundation for the campaign, while the Campaign Builders11
are additional tools for expanding and embellishing the campaign (King, Brüne, & Giacone, Jr.,
1996)
• Sexy Dexterity – Shows the degree of dexterity and agility of the character; a 17 or higher is
rewarded with bonuses to dodge, parry, and strike (Siembieda, 1983). But, you know, doing it in
a sexy way. Am I sexy for you, baby?
• Sinead – Characters with this skill are especially toughened against interrogation, torture and
mind control drugs. A successful use of this skill will increase the difficulty rating of any
interrogation by one level. When you are drugged, this skill adds to your Stun/Shock save roll
(Pondsmith & MacDonald, 1995)
• Sleaze – Shows the character’s personal charm and charisma. Natural leaders, with a score of
17 or higher, have a bonus to invoke trust or intimidation in others (Siembieda, 1983)
• Sleep – Elves, dead characters, and a few other types will have a Sleep value of 0. Other
characters will have a positive Sleep value generated from 3d6 indicating the number of hours in
a standard 24-hour day that the character must sleep in order to feel rested and avoid the c.f.
penalties of fatigue. Sleep is the golden chain that ties health and body together.
• Snooty – The required skill of drawing information from other people and forcing secrets out
into the open. A +2 or better will allow you to infallibly discover if your boyfriend is lying to you.
At +5 you are capable of grilling the toughest characters. Mike Wallace (of 60 Minutes fame) is a
perfect example of +9; he can make the most powerful people squirm (Pondsmith &
MacDonald, 1995)
• Spastic – Specifically, this is the character’s maximum running speed. The score times 20 is the
number of yards or meters 12 that the character can run in one minute (Siembieda, 1983)
• Speed – The speed score indicates the number of actions the character can perform in one
Shake (the shortest period of time used in the game; there are 1.2096x108 Shakes in a standard
Microfortnight, the standard time of one “round” for which initiative is determined). Because
Shakes are generally considered to be quite brief (depending on game scale, powers, etc.), the
Speed score typically will be expressed in exponential notation, though advanced players might
prefer logarithms. The use of Shakes makes this game more realistic than any other game, ever.
• Spicoli – The skill of getting people to do what you want them to by force of personality or
coercion. At +3 you can frighten almost any typical citizen, politician, or history teacher. At +6
you can intimidate Sylvester Stallone or any moderate tough guy. At +9 you could intimidate
Arnold Schwartzenegger (maybe) (Pondsmith & MacDonald, 1995)

11
Non-existent
12
Because this rule of “yards or meters” leads to obvious confusion in scale and distance, it is recommended that
players instead use the арши́ н, the standard unit of length used in this game when running at maximum speed. At
about thirty inches it’s more or less a yard or a meter, sort of. Close enough for gaming, anyway.

A-13 | A p p e n d i x A
• Spotlight – This Attribute reflects your character’s determination and guts. Your character uses
this Attribute whenever he encounters something that tests his willpower – torture, drugs, or
some terrifying sight (Cook, 1984)
• Stoopid – An anticorrelation of the Intelligence Attribute. The benefit of Stoopid derives from
the fact that in this game “high is always good”, so characters with a low Intelligence Attribute
can fall back on having a high Stoopid Attribute. And since they have a high Stoopid Attribute
they don’t understand that it’s not a good solution because in this game “high is always good”.
• STR – An often-encountered abbreviation for Strength (it is not so used in this game, however).
Strength is a measure of muscle, endurance, and stamina combined. For purposes of relating
this Ability to some reality, assume that a character with strength of 3 is able to life a maximum
of 30 pounds weight above his or her head in a military press, while a character with strength of
18 will be able to press 180 pounds in the same manner (Gygax, 1979). You should be
cautioned, however, that a character with strength of 11 is not able to press 110 pounds in the
same manner because the formula (not used in this game, however) is non-linear.
• Stud – A high Stud value usually implies that the character is intact—that is, not castrated—and
therefore capable of siring offspring. Stud scores can decrease rapidly and permanently during
combat.
• Sustainability – Exceptional Attributes always provide at least a +1 bonus, and occasionally as
high as +2 in [sic] they are especially applicable (Animalball Partners, 2007)
• SΦS – Swing Phi Swing Social Fellowship, Inc.® was founded at Winston Salem State University
in Winston-Salem, North Carolina, at the conclusion of the Civil Rights Movement and the
burgeoning of the Black Power Movement. Twelve African-American women founded Swing Phi
Swing on Friday, April 4, 1969 which was the one-year anniversary of the assassination of Dr.
Martin Luther King, Jr. At a time of social unrest, these twelve young women created an
organization that would honor the trailblazers of the Civil Rights Movement and their legacy.
Characters with a high score in SΦS belong to Swing Phi Swing.
• Tamson – No doubt about it, [Tamson] are what separates the players from the squares. They
add to your Tough rating. Superfly [Tamson] might even add to your Boogie rating too!
(Anonymous, 2008)
• Tarot – is the skill you’ll use when researching information (either online or in printed texts),
coming up with theories, remembering facts and figures and both identifying and solving
problems. Characters with a high score are walking databases of useful information (Sorensen,
2002)
• Team – This Attribute indicates how well you can meet a bunch of rough looking strangers in a
bar and instantly become boon companions for the rest of your life. Characters with low Team
are not suitable to be adventurers and should be murdered by their high Team companions as
soon as practicable.
• THAC0 – A delicious Mexican food and also the most misunderstood concept in gaming. If you
can’t do quick basic addition of negative numbers then you need to find a new hobby. THAC0
(/ˈθækoʊ/, thack-oh) is an abbreviation for To Hit Armor Class Zero (0). To calculate if a hit
succeeds you would take the AC of the target and subtract it from the attacker's THAC0, then

A-14 | A p p e n d i x A
roll a 20-sided die; if the die rolls equal to or higher than the calculated number, the attack hits.
That is, THAC0 − AC = roll needed to hit. If you have a low THAC0, it means that you're more
likely to hit your opponent. If you have a low AC, it means that you're less likely to be hit by
your opponent. This means that a good character will try to get both their AC and THAC0 values
as low as possible. But remember, in this game “high is always good”. Note it is critical that you
do not confuse THAC0 with the similar but distinct THACO (which is not used in this game unless
you are using the optional advanced rules).
• Thick – If you have a high Thick score then you don’t understand it; if you understand Thick then
you have a low Thick score. Contrary to player opinion, most characters have a high Thick score
but believe they have a low Thick score even though they don’t know what it is. But remember,
in this game “high is always good”.
• Tom – Hey dol! merry dol! ring a dong dillo! Ring a dong! hop along! Fal lal the willow! Tom
Bom, jolly Tom, Tom Bombadillo! 13
• Toothsome – This is a combination of sex appeal, physical beauty, youth, and the quality of
seeming to be potentially socially available if the stars align. It does not reflect reality, but is a
measure only of first impressions. Characters with a high Toothsome can expect to have endless
complications and irritations happening to them, so it is best used as a dump stat.
• Tough – Anything physical (running, swimming, hiding, climbing and yes… fighting) is covered by
[Tough]. Firing weapons, such as crossbows or pistols, is also covered by this skill. Characters
with a high score are excellent physical specimens, superior marksmen and able fighters.
Characters with low [Tough] are out-of-shape, scrawny, overweight or sickly (Sorensen, 2002)
• Training – This Attribute reflects the hypothetical experiences a character enjoyed prior to
taking up the adventuring life. Usually, this means some type of academic education which will
yield a Training score of zero because academic education is useless to characters.
• Tube – If you want a dumb mother to know you’re serious, nothing beats whipping off your
shades and giving them a killer stare. They also add to your Tough rating (Anonymous, 2008)
• Undead – This is an attribute assigned to entities within a role-playing game that indicates the
overall health state in combat. It is often tracked with hit points. When the HP of a player
character reaches zero, the Undead Attribute is set to zero (false), indicating they are no longer
undead but dead. Indestructible entities (like the referee’s pet “non-player” (so-called)
character) have an Undead value fixed permanently at 1.
• Undefined – Refer to Appendix R
• Unique – Every character has a Unique score of zero except for characters the referee
adjudicates to be actually unique (but this should be vanishingly rare because players never
come up with anything really unique) or for characters controlled by players in whom the
referee has a sexual interest and is trying to score points
• Unknown – As with most roleplaying games, the story can often unfold for long stretches
without having to pull out dice or charts. But eventually, the players will want to try or do

13
I read it somewhere; can’t remember where. It was something really, really obscure by somebody nobody has
ever heard of.

A-15 | A p p e n d i x A
something where the consequences are uncertain or not immediately obvious (Animalball
Partners, 2007)
• Virtue – Virtue initially is set to 6+2d6 and is then reduced by one for every year of age of the
character. When virtue goes negative, the character is considered an adult. When virtue
exceeds the negative reciprocal of its positive starting value the character is considered typical.
• WIS – This is a weird spelling for VIS which usually indicates something like strength, but it’s only
used if you’re gaming in Polish so no need to worry over much about it here. Unless you’re
gaming in Polish.
• Wisdom – Wisdom differs from Intelligence in that it doesn’t so much relate to knowledge as to
sense. High Wisdom reflects an ability to understand, the ability extrapolate and go beyond
what you’ve learned. It is used to determine your ability to figure out the function of an alien
artifact, or detect an ambush (Gideon, 1988)
• Yawn – When a player’s Yawn quotient exceeds the time, it’s a good idea to end the game
session.
• Yes – A combination of an individual’s
personal charisma and good-looks.
People with his [Yes] are more likely
to convince others to do their
bidding, or get a date (Gideon, 1988)
• Youth – This Attribute starts at
“Exuberant” and is then reduced to
“Disaffected” once the character
takes their first combat damage. If
the Attribute is ever changed to
“Lost” then the character must be
retired from the Adventuring life.
They may then take up a new career
as a gamer.

A-16 | A p p e n d i x A
Works Cited in Appendix A
Agnew, K. S. (2004). Jeremiah. Platinum Studios.

Animalball Partners. (2007). Instant Game. Animalball Partners.

Anonymous. (2008). Joints & Jivers.

Arneson, D. L., & Ritchie, D. J. (1986). DA2: Temple of the Frog. Lake Geneva: TSR.

Burroughs, W. S. (2003). Junky. Penguin.

Cook, D. (1984). The Adventures of Indiana Jones. Lake Geneva: TSR.

Davidson, N. (2002). Magical Girls. Neale Davidson.

Gideon. (1988). Justifiers. Mt. Clemens: Starchild Publications.

Gygax, G. (1979). Players Handbook. Lake Geneva: TSR.

Gygax, G. (1989). Master of the Game. New York: Perigee.

Hall, B. (2004). F.A.T.A.L. Kansas City: Fatal Games.

Karlman, J. (2006). Dictionary of Mu. Paka's Thread Games.

King, T., Brüne, T., & Giacone, Jr., J. (1996). SenZar. Bogalusa: Nova Eth Publishing.

Leithart, P., & Grant, G. (1987). A Christian Response to Dungeons & Dragons. Fort Worth: Dominion
Press.

Lirko, M. (2005). Daemornia. Michael Lirko.

McGrenery, T. (2002). Impossible Missions. Tom McGrenery.

Newport, N. (2011). Crypts & Things: The Chronicles of Zarth. D101 Games.

Nock, R. (2005). Chainmail Bikini. EN Publishing.

Palmer, A. (1994). The Twilight of the Habsburgs: THe Life and Times of Emperor Francis Joseph.
Weidenfeld and Nicolson.

Pondsmith, M., & MacDonald, M. (1995). Mekton Zeta. Berkeley: R. Talsorian Games.

Siembieda, K. (1983). Robotech Book One: Macross. Detroit: Palladium Books.

Sorensen, J. A. (2002). InSpectres (Version 2.0). Memento Mori.

Wick, J. (2011). Cat. John Wick.

A-17 | A p p e n d i x A
Appendix B: Random Wilderness Terrain
Random Wilderness Terrain 1d6
1 Tree
2 Rock
3 Dirt
4 River
5 Mountain
6 Mud

Appendix C: Random Monster Encounters


Random Monster Encounter (dCoin)
Heads Yes (Encounter)
Tails No

Appendix D: Random Generation of Creatures from the Lower Planes


Base Appearance (d21) Modified By (Roll 2-3 times)
1 Adolf Wamper 1 Banal
2 Adolf Wissel 2 Boring
3 Adolf Ziegler 3 Cautious
4 Arno Breker 4 Conformist
5 Conrad Hommel 5 Disingenuous
6 Ferdinand Liebermann 6 Eager to Please
7 Fritz Erler 7 Execrable
8 Fritz Klimsch 8 Hesitant
9 Fritz Koelle 9 Imitative
10 Georg Lebrecht 10 Ludicrous
11 Georg Sluyterman von Langeweyde 11 meh…
12 Hubert Lanzinger 12 Popular
13 Ivo Saliger 13 Predictable
14 Josef Thorak 14 Repetitive
15 Julius Paul Junghanns 15 Routine
16 Oskar Martin-Amorbach 16 Safe
17 Paul Mathias Padua 17 Staid
18 Sepp Hilz 18 Tentative
19 Thomas Baumgartner 19 Trivial
20 Werner Peiner 20 Unimaginative
21 Wolfgang Willrich 21 Uninspired

B/D-1 | A p p e n d i c e s B - D
Appendix E: Alphabetical Monster Listings
Ave Caesar - Morituri te Salutant

Critter Size AC0 AC1 HD A# AD A D I X


Aardwolf XXXL -3 6 3d16 3 2d6 % 1,389 + (15 * HP)
Abaddon XXL 2 2 1d6 3 d6 1,522 + (15 * HP)
Abaya XS 1 -2 9d8 2 d6 + 1 §¶ 1,433 + (15 * HP)
Abbey Bominable XXXL 6 -2 7d8 3 d6 §¶ § 185 + (15 * HP)
Abe sapien XXXL 3 10 4d6 2 d10 + 2 ? 1,751 + (15 * HP)
Abkhazia Zana L 4 3 16d4 1 d6 + 3 §¶ 2,343 + (15 * HP)
Abnauayu XXL 2 10 9d8 + 3 2 2d6 + 1 1,191 + (15 * HP)
Aboleth XS 0 5 16d6 1 d8 + 1 552 + (15 * HP)
Abominable Doctor S -1 7 7d8 + 3 3 d10 + 3 278 + (15 * HP)
Abominable Snowman M 4 6 13d12 3 d6 + 3 §¶ ** 2,119 + (15 * HP)
Abominable Yeti S -1 8 16d12 1 d4 §¶ 378 + (15 * HP)
Abomination M 5 2 5d6 + 1 3 d6 §§ 1,761 + (15 * HP)
Adjule M 1 6 11d4 3 2d6 ** §§ 2,120 + (15 * HP)
Adularia M -2 5 6d8 + 3 1 d6 2,246 + (15 * HP)
Aesier L 1 9 2d8 2 2d6 + 1 2,448 + (15 * HP)
Afanc XXL -2 2 2d10 2 d6 + 1 2,252 + (15 * HP)
African Crowned Eagle S 2 -3 13d6 3 2d6 1,003 + (15 * HP)
African Rock Python XXL -3 1 5d4 + 1 1 d6 1,039 + (15 * HP)
Afrit XL 1 5 7d8 2 2d8 + 1 ** 548 + (15 * HP)
Agogure XL 5 5 8d8 + 1 2 d8 + 2 * 821 + (15 * HP)
Agogwe S -2 2 6d12 1 d6 % 400 + (15 * HP)
Ahool XL 6 10 15d8 3 2d6 ? 210 + (15 * HP)
Akkorokamui XXXL 5 8 13d8 2 2d6 + 2 * 1,489 + (15 * HP)

E-1 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Akuma XXXL -3 2 11d16 1 d4 + 2 ¥ ? 2,052 + (15 * HP)
Albasty XL -3 10 8d8 1 d6 + 3 290 + (15 * HP)
Albino Alligator M 1 -1 11d8 + 2 2 d4 + 3 %% 199 + (15 * HP)
Alfar XXL 5 8 12d8 + 1 2 d8 + 1 312 + (15 * HP)
Alghoul XXL 6 0 12d8 + 1 3 2d10 + 3 982 + (15 * HP)
Alhoon L 0 2 11d8 + 2 1 2d4 §§ 1,838 + (15 * HP)
Alicorn XS 0 0 2d10 1 d10 2,336 + (15 * HP)
Alien Big Cat XL -2 4 12d8 3 2d10 * 873 + (15 * HP)
Allghoi XXXL 2 -3 16d4 + 1 1 d6 + 3 1,442 + (15 * HP)
Allosaurus S -3 4 9d8 + 1 2 2d10 + 3 2,112 + (15 * HP)
Almasty XXXL 3 -1 3d8 2 d4 + 2 %% 1,021 + (15 * HP)
Altamaha-Ha XL -1 -1 15d12 + 3 1 2d6 + 2 %% 1,100 + (15 * HP)
Altie L -4 7 11d8 + 3 2 d10 + 3 §§ %% 1,494 + (15 * HP)
Am Fear Liath Mòr XL 2 10 5d10 3 d4 + 2 415 + (15 * HP)
Amanita Nightshade XS 0 2 10d8 1 d6 + 3 1,701 + (15 * HP)
Ameranthropoides loysi XL 4 5 7d12 + 3 1 d6 + 2 ¥ 1,087 + (15 * HP)
Amethystine Python XXXL 1 1 6d8 2 2d8 + 1 * 1,338 + (15 * HP)
Amomongo M -4 8 14d8 + 1 3 d8 + 2 1,314 + (15 * HP)
Amphiptera pacifica XXXL 0 8 4d8 2 d8 + 3 ? 308 + (15 * HP)
Amphisbaena L 3 -1 16d12 + 1 2 d8 + 3 2,291 + (15 * HP)
Amun XXL 4 5 6d8 2 d6 649 + (15 * HP)
Ananta XS 1 -1 3d8 3 2d6 + 3 215 + (15 * HP)
Andean Mountain Wolf M 4 -1 3d4 + 3 1 d4 §§ 1,645 + (15 * HP)
Androsphinx M -1 3 16d12 2 d6 1,014 + (15 * HP)
Angel of Mons M 0 4 3d8 1 d8 + 2 ** ** 800 + (15 * HP)
Animated Armor XS 4 2 9d8 + 3 2 2d8 + 2 1,186 + (15 * HP)
Anka XL -2 -2 3d8 3 2d8 + 3 % ** 1,433 + (15 * HP)
Ankylosaurus S 2 2 4d16 3 d6 + 1 %% %% 1,812 + (15 * HP)

E-2 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Annis Hag L 5 -3 16d8 + 3 2 d6 693 + (15 * HP)
Antelabbit XL 0 -2 7d8 3 d6 ? 491 + (15 * HP)
Anthropophagus XL -4 9 9d8 1 d6 1,254 + (15 * HP)
Ant-Lion XS 4 5 8d12 + 1 2 2d6 + 3 2,291 + (15 * HP)
Ants of India S 6 -2 1d8 2 d10 + 1 1,923 + (15 * HP)
Anubis L -4 1 10d8 + 3 2 d6 + 3 781 + (15 * HP)
Ap XS 6 8 1d8 + 3 2 d10 + 2 * 642 + (15 * HP)
Ape L -2 8 10d16 3 2d8 %% 731 + (15 * HP)
Ape Hybrid S 0 4 10d8 1 2d6 + 3 §¶ * 795 + (15 * HP)
Appalachian Black Panther XXXL 2 5 3d10 + 1 1 d6 + 2 % 393 + (15 * HP)
Aquaman XL -2 6 13d8 2 d6 + 1 § 174 + (15 * HP)
Arachas S -4 5 11d8 1 2d8 §¶ 2,019 + (15 * HP)
Arcanasloth XS -2 9 1d8 2 d6 %% 1,760 + (15 * HP)
Archgriffin M 6 10 2d4 3 d10 + 3 857 + (15 * HP)
Architeuthis XXL 2 -2 3d8 + 2 3 d6 §¶ 1,720 + (15 * HP)
Arenotelicon XS -3 3 1d8 + 3 1 d6 % 1,730 + (15 * HP)
Ari Hauntington S 2 -1 16d16 2 d6 + 2 ¥ 954 + (15 * HP)
Arimaspians XXXL 0 9 5d8 + 3 3 d6 1,694 + (15 * HP)
Arizona Winged Monster M 4 5 8d8 + 3 2 d10 + 2 §§ 1,322 + (15 * HP)
Armored Arachas XL 4 5 12d8 + 2 2 d4 + 2 232 + (15 * HP)
Art the Clown S 1 7 2d8 + 3 2 d4 §¶ 1,389 + (15 * HP)
Arthas Menethil XS -2 3 6d10 + 1 2 2d6 + 2 ? 1,238 + (15 * HP)
Arulataq L -4 -3 2d16 1 2d4 + 1 ? 1,103 + (15 * HP)
Asami Yamazaki XL 2 -3 16d16 2 d6 + 1 476 + (15 * HP)
Aseka-Moke M 1 2 1d8 3 d10 § §¶ 2,460 + (15 * HP)
Aspidochelone L 4 6 16d12 2 d4 ** 183 + (15 * HP)
Ass-Centaur M -1 2 16d8 1 d6 ¥ 793 + (15 * HP)
Astaroth XL -1 7 11d8 1 d10 + 2 % 1,518 + (15 * HP)

E-3 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Astomi XXXL -1 1 14d8 + 3 2 d4 693 + (15 * HP)
Astranova M -3 8 10d8 2 d6 1,905 + (15 * HP)
Aswang XL -1 10 12d8 3 d10 * 1,110 + (15 * HP)
Auli-Avan L 0 -3 1d8 2 2d6 732 + (15 * HP)
Aunt Benny XXXL -4 9 13d8 + 2 3 d10 + 2 962 + (15 * HP)
Aurochs L 0 -3 14d10 + 1 3 d6 + 1 739 + (15 * HP)
Australasian Ri XS 3 4 11d8 + 1 1 d6 360 + (15 * HP)
Avea Trotter S -1 3 7d8 + 3 2 d10 + 3 2,256 + (15 * HP)
Awakened Tree XXXL 3 4 5d8 2 d8 1,410 + (15 * HP)
Axe Slasher XL 2 4 3d8 3 d10 1,702 + (15 * HP)
Ayia Napa Sea Monster XXXL -4 4 12d10 1 2d6 847 + (15 * HP)
Azi Dahaka XXL 5 2 7d8 2 2d6 %% 1,060 + (15 * HP)
Baal S -3 3 9d8 1 d8 + 3 % 2,373 + (15 * HP)
Babau XXXL -4 7 4d8 + 3 1 2d4 + 1 1,079 + (15 * HP)
Baboon XXL 2 3 11d8 3 d8 + 2 1,314 + (15 * HP)
Baby Firefly XXXL 0 8 11d6 2 d10 1,843 + (15 * HP)
Baby Oopsie Daisy XL -4 10 7d6 + 1 2 d8 + 2 * 1,164 + (15 * HP)
Babyface XL 4 -3 7d8 2 d6 1,385 + (15 * HP)
Badger S -2 5 1d8 1 d6 1,643 + (15 * HP)
Balan-balan XL 5 8 1d8 3 d10 + 2 834 + (15 * HP)
Balor S -1 3 1d8 2 d6 + 3 § 896 + (15 * HP)
Balverine XS 2 6 2d8 + 1 1 d6 + 1 1,664 + (15 * HP)
Banderhobb L -2 1 8d8 + 3 1 d6 + 2 ¥ 1,561 + (15 * HP)
Bandersnatch L -4 2 1d4 3 d6 + 3 * 1,425 + (15 * HP)
Banshee M 3 2 3d8 + 3 2 2d6 % 1,150 + (15 * HP)
Barbas M -3 2 2d8 2 d6 + 1 ¥ 323 + (15 * HP)
Barghest XXL -3 5 11d8 3 d6 + 3 * 2,274 + (15 * HP)
Barmanou S -2 6 9d12 3 d6 + 2 1,969 + (15 * HP)

E-4 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Barnacle Sea Monster XL 2 6 2d8 + 1 1 d6 + 1 ¥ 896 + (15 * HP)
Barnacle-Goose XXL -4 -3 5d16 2 2d10 + 1 §¶ 2,247 + (15 * HP)
Basilisk XXL -3 2 16d8 3 2d6 + 2 2,322 + (15 * HP)
Basilosaurus S -2 8 7d8 3 d6 + 3 269 + (15 * HP)
Bat XS 6 1 3d8 + 3 3 d6 2,490 + (15 * HP)
Batsquatch L 1 5 9d12 + 3 2 d6 1,495 + (15 * HP)
Batsy Claro M 2 4 8d16 + 2 2 d6 + 2 %% 1,061 + (15 * HP)
Battletoad XXL 2 -3 14d8 1 d8 + 3 1,638 + (15 * HP)
Batutut XXL 2 -2 7d8 3 d4 %% %% 117 + (15 * HP)
Beaman L -2 -1 7d6 1 d4 + 1 1,032 + (15 * HP)
Bean Sidh XS 5 6 16d8 + 3 1 d4 1,377 + (15 * HP)
Bear Lake Monster S -4 10 12d8 2 d10 % ** 381 + (15 * HP)
Beast of Bladenboro XXXL 4 9 10d12 2 d6 937 + (15 * HP)
Beast of Bodmin XXXL -1 9 14d6 + 2 3 d10 ¥ 403 + (15 * HP)
Beast of Bray Road XXXL -2 5 6d8 1 d6 + 1 1,927 + (15 * HP)
Beast of Buderim XL 2 -1 5d8 + 2 2 2d8 1,717 + (15 * HP)
Beast of Busco S 0 6 15d8 + 2 1 d10 ? 1,095 + (15 * HP)
Beast of Dartmoor M -2 9 5d12 1 d4 + 3 1,058 + (15 * HP)
Beast of Dean L 6 9 12d10 1 d6 * 2,196 + (15 * HP)
Beast of Exmoor M -4 -1 5d8 3 d10 851 + (15 * HP)
Beast of Gévaudan XXL -2 -3 7d4 1 d6 + 2 2,153 + (15 * HP)
Behemoth M 3 8 6d8 2 2d8 + 1 §¶ 1,258 + (15 * HP)
Behir S 3 9 5d8 2 d6 + 2 § 1,518 + (15 * HP)
Beisht Kione XXL 0 3 4d6 + 1 2 d6 + 2 271 + (15 * HP)
Bekk-Bok XXL 3 4 8d6 2 d6 + 3 2,299 + (15 * HP)
Béla Kiss XS -4 3 2d8 + 3 3 d6 + 3 1,157 + (15 * HP)
Bell Witch XS 2 10 14d10 + 1 3 d6 + 3 491 + (15 * HP)
Bergman's Bear XL 2 2 1d10 3 d4 §§ 2,151 + (15 * HP)

E-5 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Berserker XXXL 2 2 16d8 + 1 1 d6 + 3 %% 604 + (15 * HP)
Bessie S -3 -1 6d8 2 d6 * 327 + (15 * HP)
Bête Du Gévaudan M 6 1 15d8 3 d6 ¥ %% 1,820 + (15 * HP)
Bheur Hag M 0 4 6d8 3 d6 444 + (15 * HP)
Biabin-Guli M 4 8 14d4 3 2d8 + 3 ? 2,093 + (15 * HP)
Big Daddy S -1 10 2d10 3 d4 + 2 773 + (15 * HP)
Big Daddy Zombie L 4 10 5d8 + 3 3 d6 553 + (15 * HP)
Big Earthworm XL 5 3 13d4 + 3 3 d10 + 1 638 + (15 * HP)
Big Grey Man of Ben Macdhui S 0 -1 10d8 1 d6 2,204 + (15 * HP)
Big Hairy One S 3 4 3d10 2 d10 + 2 421 + (15 * HP)
Big Lebowski XXXL 5 -1 6d10 1 d6 187 + (15 * HP)
Bigfoot XXL 1 5 1d8 2 d6 + 2 ** * 242 + (15 * HP)
Bilestoad XS 5 6 7d16 + 2 3 d6 + 1 ** 886 + (15 * HP)
Bilge Hag S -4 9 10d4 + 2 2 d8 2,208 + (15 * HP)
Bishop-fish M 4 -1 6d10 + 2 2 d6 + 2 564 + (15 * HP)
Black Bear M 6 7 7d8 + 3 1 2d4 + 1 %% §¶ 1,462 + (15 * HP)
Black Blancmange XXL 4 6 12d8 + 1 2 d6 + 1 * 946 + (15 * HP)
Black Dog S 0 2 11d4 3 d6 + 1 283 + (15 * HP)
Black Eyed Being XS 4 0 13d8 2 d6 + 1 1,596 + (15 * HP)
Black Monkey XL 2 -1 16d8 3 d6 + 2 * 595 + (15 * HP)
Black Shuck M 1 4 2d8 1 d6 § 2,259 + (15 * HP)
Black-Eyed Kid XS -4 -1 12d6 3 2d8 + 2 1,770 + (15 * HP)
Blair Witch M 6 8 11d8 + 1 2 d6 + 2 2,396 + (15 * HP)
Blemiyeh M -1 7 9d12 2 2d4 + 2 2,083 + (15 * HP)
Blinky the Three-Eyed Fish XXXL 0 -2 8d8 1 d4 + 3 §§ 688 + (15 * HP)
Blob XXXL -2 -1 9d8 2 2d6 + 3 592 + (15 * HP)
Blood Hawk S 0 10 10d8 3 2d6 ¥ 2,327 + (15 * HP)
Blood Widow XXL -2 -1 2d8 + 2 2 d8 1,271 + (15 * HP)

E-6 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Bloop S 5 -3 5d8 2 2d6 1,756 + (15 * HP)
Blue Lick Beast S -3 5 14d8 + 1 3 d6 + 3 1,136 + (15 * HP)
Blue Sphere S 3 -2 3d16 + 2 3 2d8 + 3 1,444 + (15 * HP)
Blue Tiger XS 3 9 3d8 2 d6 + 3 1,700 + (15 * HP)
Boar S 1 6 4d8 + 2 1 d6 + 1 ¥ 2,067 + (15 * HP)
Bodak S -2 3 7d12 1 d6 + 1 883 + (15 * HP)
Bogeyman L 3 2 2d8 + 3 1 d6 + 1 ¥ 1,672 + (15 * HP)
Boggle S 1 4 7d8 1 2d6 % 894 + (15 * HP)
Boggy Creek Monster M -2 7 3d6 2 d6 2,265 + (15 * HP)
Bone Devil M -4 9 14d8 + 1 2 d10 + 2 1,355 + (15 * HP)
Bone Naga XXXL 2 3 12d10 3 d4 + 2 1,964 + (15 * HP)
Bonedaddy XL 4 -2 10d4 1 2d6 1,189 + (15 * HP)
Bonita Femur XL 0 1 10d8 + 2 1 d6 1,463 + (15 * HP)
Boo L -2 -1 10d8 + 1 2 2d4 606 + (15 * HP)
Boobdoolpoolp XL 6 5 11d12 1 d6 + 1 2,127 + (15 * HP)
Botchling XXXL -3 9 16d16 1 2d10 + 3 1,358 + (15 * HP)
Bownessie XS -2 8 7d8 3 d8 %% 817 + (15 * HP)
Brain Bug XXL 5 8 10d8 3 d8 § §§ 146 + (15 * HP)
Brain Flayer S -4 -2 9d8 + 2 1 d4 §¶ 271 + (15 * HP)
Braxton County Monster XXXL -4 0 9d8 + 2 1 d6 + 2 §¶ 1,299 + (15 * HP)
Bray Road Beast S 1 8 10d6 1 d6 + 3 ? 2,090 + (15 * HP)
British Big Cat L -1 2 4d8 + 3 1 d4 + 2 1,228 + (15 * HP)
Brontosaurus XXL 3 1 9d8 1 d6 + 1 ¥ 1,305 + (15 * HP)
Broodguard XL -1 4 11d8 3 2d6 % 1,546 + (15 * HP)
Brosno Dragon M -1 10 5d16 1 2d8 + 1 573 + (15 * HP)
Brosnya M 2 10 15d8 3 d8 ? 488 + (15 * HP)
Brown Bear XL -4 6 13d8 + 3 1 d4 + 1 1,817 + (15 * HP)
Brown Bear of Sankebetsu S 6 7 1d8 2 2d10 + 3 1,674 + (15 * HP)

E-7 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D IX
Brownie XL 0 10 7d8 + 2 2 d4 + 1 362 + (15 * HP)
Brundlefly XXL -4 2 12d12 3 d6 2,258 + (15 * HP)
Brutalisk M 5 4 4d8 2 d6 %% 744 + (15 * HP)
Btmm M -4 2 5d4 + 2 3 2d10 + 1 ** 2,262 + (15 * HP)
Bucentaur L 5 10 15d16 1 d8 + 1 1,151 + (15 * HP)
Bucked ‘o Blood S 0 0 4d4 1 d8 + 2 %% * 222 + (15 * HP)
Bugbear XXXL -1 5 1d8 1 d10 + 2 722 + (15 * HP)
Bughuul XL 3 -1 11d16 + 2 1 2d10 + 2 * 1,633 + (15 * HP)
Bukit Timah Monkey Man XXXL 0 0 9d12 2 d6 * ¥ 1,572 + (15 * HP)
Bulette S 1 0 14d16 + 1 2 2d6 + 2 ** 1,742 + (15 * HP)
Bulletproof Wolf XXXL 2 4 7d8 + 2 1 d4 + 2 504 + (15 * HP)
Bullywug L -2 8 14d16 + 1 2 2d6 + 3 * 2,096 + (15 * HP)
Bunny Man L -1 0 7d8 + 3 1 d4 2,033 + (15 * HP)
Bunyip XXL -3 10 1d10 + 3 1 2d6 + 2 1,821 + (15 * HP)
Burmese Gray Wild Dog S -4 9 5d6 1 d4 732 + (15 * HP)
Burmese Python L -2 7 4d4 + 3 1 d6 + 2 % %% 1,316 + (15 * HP)
Buru XXL -1 5 15d8 3 d8 * 562 + (15 * HP)
Bushman M -1 4 15d10 3 2d6 ¥ 1,375 + (15 * HP)
Butterball Cenobite L -1 2 9d12 3 d8 1,310 + (15 * HP)
Buttonmask XS -3 3 5d8 1 d6 1,990 + (15 * HP)
Cadborosaurus L -2 8 4d16 + 3 3 2d6 + 2 ** 313 + (15 * HP)
Cadborosaurus willsi XL 3 1 6d8 + 1 1 d10 + 2 * 1,455 + (15 * HP)
Caddy S -4 3 10d4 + 2 1 d6 + 3 2,382 + (15 * HP)
Cajun Werewolf L 2 0 9d16 2 2d4 + 2 1,562 + (15 * HP)
Caladrius S 1 7 15d8 + 3 2 2d10 2,484 + (15 * HP)
Callitrice XXXL 0 10 5d8 2 d4 + 2 173 + (15 * HP)
Cambion XXXL 0 -3 14d12 + 2 3 d6 + 2 1,536 + (15 * HP)
Camel XXXL 1 10 13d12 + 1 1 d6 + 1 1,098 + (15 * HP)

E-8 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Canable Cat XXXL 3 1 3d8 1 d10 + 3 §§ 1,577 + (15 * HP)
Candyman XS 3 -1 7d8 3 d10 + 1 1,608 + (15 * HP)
Canis aureus lupaster S 1 4 15d8 + 2 1 2d6 + 3 % 327 + (15 * HP)
Canis lupus arabs XS 4 8 10d10 3 d6 1,694 + (15 * HP)
Cannibal Wildman of Mt. St. Helens XL 6 2 14d8 + 3 3 d4 + 2 * 731 + (15 * HP)
Canocephalus XXXL 3 1 2d10 + 3 1 2d8 + 3 1,452 + (15 * HP)
Canvey Island Monster XXXL 2 -1 8d8 + 2 2 2d6 330 + (15 * HP)
Cap'n Rhodees XXXL -4 5 1d8 3 d6 §§ 379 + (15 * HP)
Capricorn XL 1 -1 4d8 1 d6 + 2 ¥ 901 + (15 * HP)
Caranthir L -2 -1 3d8 2 d4 + 3 * 359 + (15 * HP)
Carcharocles XXXL 5 2 1d8 + 1 1 2d10 ¥ 616 + (15 * HP)
Carcharodon Megalodon L 2 2 10d8 + 1 3 d4 + 2 §§ 986 + (15 * HP)
Caristae L -3 1 6d8 + 3 2 d6 + 3 §¶ 1,589 + (15 * HP)
Carol Makita M 0 -1 14d12 1 d6 + 2 * 2,075 + (15 * HP)
Casta Fierce M 1 -1 4d10 2 d6 1,025 + (15 * HP)
Cat M 2 5 16d8 2 d8 §§ 171 + (15 * HP)
Cat Person XL -4 1 1d12 3 2d10 + 3 253 + (15 * HP)
Catrine Demew XXL -2 6 6d12 + 1 2 d6 + 1 % 860 + (15 * HP)
Cattle Mutilator L 5 6 15d8 1 d6 + 3 2,440 + (15 * HP)
Catty Noir S 3 4 10d10 + 1 1 d4 + 2 2,135 + (15 * HP)
Cave Bear L 0 1 4d8 2 d4 + 3 §¶ 1,673 + (15 * HP)
Cave Fisher XS -4 7 13d8 2 d8 + 1 §§ 2,236 + (15 * HP)
Cave Troll XS 5 0 8d8 1 d6 1,128 + (15 * HP)
Cecrops XS 2 0 8d8 1 2d8 §¶ 1,280 + (15 * HP)
Celestial Dog-Spirit L 1 4 15d8 + 1 2 d4 + 1 1,573 + (15 * HP)
Centaur XS -2 0 14d16 + 1 3 d6 + 1 §¶ 2,220 + (15 * HP)
Centipede XXL 1 3 15d8 2 d4 + 3 ** 153 + (15 * HP)
Cerberus XXXL 6 -3 2d8 + 3 2 d8 + 3 1,125 + (15 * HP)

E-9 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Cesare L 1 4 12d8 2 2d8 + 3 676 + (15 * HP)
Cetus XS 3 3 9d8 3 2d6 2,005 + (15 * HP)
Champ L 5 6 1d12 + 2 2 2d6 + 1 § 1,143 + (15 * HP)
Champtanystropheus americansus XXL 4 3 16d6 2 d8 + 3 * 1,455 + (15 * HP)
Champy M 5 -1 12d4 1 d6 + 1 * 1,991 + (15 * HP)
Changeling L 1 6 10d6 + 1 2 d6 338 + (15 * HP)
Changelink XXL 2 2 14d16 3 d4 % 1,324 + (15 * HP)
Charadrius XXL 4 4 15d8 2 2d10 + 1 * 732 + (15 * HP)
Charizard S 6 10 7d16 1 2d6 + 3 196 + (15 * HP)
Charybdis S 3 5 6d4 2 d6 970 + (15 * HP)
Chasme XL -4 -1 9d8 1 d4 + 1 363 + (15 * HP)
Chatterer M -4 8 14d8 3 d10 + 3 1,148 + (15 * HP)
Cheiron XXXL 3 3 11d10 3 d10 + 2 257 + (15 * HP)
Chemin des Dames XXXL 0 3 15d8 3 d12 2,000 + (15 * HP)
Chemosit M -2 6 12d8 + 3 2 d6 + 2 ¥ 836 + (15 * HP)
Cherufe XXL 5 2 13d4 2 d4 + 2 ¥ 1,383 + (15 * HP)
Chessie M -2 4 8d8 3 d6 + 2 % 999 + (15 * HP)
Chevo Man XXL 0 -3 4d16 1 2d6 + 3 2,204 + (15 * HP)
Ch'i Lin M 3 8 2d6 1 d6 420 + (15 * HP)
Chickcharney S 2 2 10d8 3 d8 2,449 + (15 * HP)
Child of the Corn XS 1 9 15d8 + 1 1 2d4 + 1 ** 1,236 + (15 * HP)
Chimera XXL 6 7 11d8 2 2d6 + 1 2,494 + (15 * HP)
Chimisit L -3 1 1d8 2 2d10 + 2 240 + (15 * HP)
China Anne McClain’s Monster L 4 0 6d12 2 2d4 + 2 835 + (15 * HP)
Chinese Wildman L 3 4 6d8 + 3 3 d6 + 1 189 + (15 * HP)
Chipekwe M -2 1 1d10 1 d6 + 1 2,154 + (15 * HP)
Chitine M 2 1 14d12 3 d6 + 2 %% 2,423 + (15 * HP)
Chol XS -2 9 6d4 + 3 3 d6 §¶ 2,035 + (15 * HP)

E-10 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Choldrith XS -2 2 4d8 2 d4 + 2 1,945 + (15 * HP)
Chort XL 3 1 5d8 3 2d6 + 2 515 + (15 * HP)
Chromeskull XXXL 3 0 4d8 3 d10 ? 858 + (15 * HP)
Chuchunya XL -4 0 6d8 + 2 1 2d6 1,241 + (15 * HP)
Chupacabras M 4 5 10d4 + 3 2 d6 § ** 684 + (15 * HP)
Churubusco Turtle XS 2 -2 13d4 3 d6 + 3 789 + (15 * HP)
Cinamon Bird M -2 -1 13d4 + 2 1 d6 + 2 * 901 + (15 * HP)
Clawd Wolf XXL -2 10 14d8 3 d6 + 2 ¥ 1,223 + (15 * HP)
Clawdeen Wolf XXL -4 -3 4d8 1 d4 652 + (15 * HP)
Clawdia Wolf M 3 9 8d8 3 2d8 + 2 269 + (15 * HP)
Cleo de Nile XL 2 1 8d16 3 2d6 ¥ 1,855 + (15 * HP)
Cloaker XS 2 -3 8d8 1 2d10 + 1 2,417 + (15 * HP)
Clover XXXL 2 -3 13d12 1 2d8 ? 1,612 + (15 * HP)
Clown Zombie S 3 9 15d16 + 2 2 2d6 + 2 1,464 + (15 * HP)
Cockatrice XL -1 4 11d16 + 2 3 d6 + 1 1,084 + (15 * HP)
Cocodeelo XS 5 7 11d10 + 1 3 d4 + 1 152 + (15 * HP)
Coffin Baby L -1 8 5d8 2 2d6 1,133 + (15 * HP)
Colossal Claude S 6 9 7d8 3 d6 + 2 §¶ §¶ 2,238 + (15 * HP)
Colossus S 4 -1 10d8 1 d10 + 1 %% % 768 + (15 * HP)
Como Lake Monster L -2 8 14d10 1 d10 + 2 225 + (15 * HP)
Constrictor Snake XXXL 0 0 6d6 2 d6 + 1 1,988 + (15 * HP)
Cornish Owlman XL 2 10 16d16 2 d4 + 3 ? 2,032 + (15 * HP)
Couatl XL -2 2 5d10 3 d6 2,282 + (15 * HP)
Count Dracula XS 5 7 11d8 2 d6 + 2 § 226 + (15 * HP)
Count Orlok XXL -3 -2 12d8 3 d4 % 2,181 + (15 * HP)
Cow L -2 8 6d12 3 d8 + 2 2,034 + (15 * HP)
Cow Eating Snake L 6 8 9d8 3 d6 + 2 905 + (15 * HP)
Crab XS 3 -2 1d8 + 3 1 d6 + 2 * 1,286 + (15 * HP)

E-11 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Cranium Rat XL 0 10 2d8 1 2d8 150 + (15 * HP)
Crawler XXL 3 3 3d8 2 2d6 1,507 + (15 * HP)
Crawling Claw XS 1 7 13d8 2 d8 ** 1,819 + (15 * HP)
Crawling Eye M 1 -2 8d8 1 d6 %% 2,273 + (15 * HP)
Creature From the Black Lagoon XL 3 4 11d8 1 d6 + 2 §§ 335 + (15 * HP)
Creeper XXXL 6 9 8d16 2 d6 + 3 541 + (15 * HP)
Crisensus bavaricus L -2 -2 9d8 3 d6 2,362 + (15 * HP)
Critter XXL 5 1 15d8 3 d4 + 2 ¥ §§ 1,049 + (15 * HP)
Crocodile M 0 0 6d6 3 d6 + 2 § 200 + (15 * HP)
Crocodile of Ramree Island M -3 2 7d8 3 d6 * 895 + (15 * HP)
Crocosaurus S 2 10 3d12 2 d6 + 1 327 + (15 * HP)
Crocotta L 2 6 6d10 3 d6 ? 2,076 + (15 * HP)
Crone XL -3 -3 15d6 + 1 1 d6 + 2 505 + (15 * HP)
Cropsy XS 1 -1 12d8 2 d10 753 + (15 * HP)
Crowley Demon XXL 3 -3 16d6 3 d6 ¥ 430 + (15 * HP)
Crysosphinx XS 6 9 12d8 2 2d6 + 2 537 + (15 * HP)
Cthulhu M 0 9 1d16 1 d10 + 2 1,054 + (15 * HP)
Cujo XL -3 4 12d8 + 1 1 d6 + 2 647 + (15 * HP)
Cultösaurus Erectus XXL -3 5 14d8 1 2d8 + 1 * %% 810 + (15 * HP)
Curilom M 6 -2 2d12 + 1 3 d6 §§ 1,407 + (15 * HP)
Cyclops M -4 9 3d10 + 3 1 d6 ¥ 1,387 + (15 * HP)
Cylon M -4 5 12d8 1 2d6 ¥ 856 + (15 * HP)
Cynocephalus XXL 1 2 12d16 + 2 1 2d6 + 1 2,232 + (15 * HP)
Cyrus Kriticos XS -1 7 12d8 1 d10 + 1 124 + (15 * HP)
Daedra L -4 7 3d10 3 2d10 % ? 1,657 + (15 * HP)
Daft Horse L -3 -1 13d10 3 2d6 + 1 % %% 2,381 + (15 * HP)
Dag XL 3 5 1d8 2 d4 2,084 + (15 * HP)
Damien Thorn XL 0 9 4d8 1 d6 + 2 %% 1,047 + (15 * HP)

E-12 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Daniel's Bear L 0 -1 16d8 2 2d6 2,129 + (15 * HP)
Daniel's Beast XXXL 1 -1 11d8 + 3 1 2d8 1,499 + (15 * HP)
Daniel's Leopard M -1 -3 16d8 3 d6 + 1 1,844 + (15 * HP)
Daniel's Lion XXXL 2 0 6d10 + 1 3 d10 + 2 1,633 + (15 * HP)
D'Ao M -2 -2 7d6 + 3 3 d6 + 2 816 + (15 * HP)
Dark Ganon XXXL 5 -3 4d8 3 d4 + 1 607 + (15 * HP)
Dark Harvest Scarecrow L -3 -1 6d8 2 d6 §§ 1,131 + (15 * HP)
Dark Reflection L 4 1 12d4 2 d6 + 2 * 2,026 + (15 * HP)
Dark Yellow Brute L -2 -2 16d4 + 2 3 d10 + 2 * 1,047 + (15 * HP)
Darkling M -2 -2 12d8 + 2 1 2d6 ¥ 1,864 + (15 * HP)
Darkmantle L -2 4 4d8 3 d10 + 2 ¥ §§ 1,114 + (15 * HP)
Darkspawn Ogre XXL 6 4 13d10 + 1 3 d6 + 3 ** 819 + (15 * HP)
Dasycyon hagenbecki XS 6 10 4d8 2 d10 ¥ 1,173 + (15 * HP)
Davy Jones M 4 10 8d8 + 1 3 d4 244 + (15 * HP)
Dayna Treasura Jones XXXL 1 -3 12d8 + 1 1 2d10 + 2 §§ 1,103 + (15 * HP)
De Loys' Ape XL -2 7 3d4 + 2 1 d6 ¥ 1,674 + (15 * HP)
Dead Dragon XL 4 -2 12d4 2 d6 * * 822 + (15 * HP)
Deadly Spawn S -1 7 5d16 + 3 3 2d4 + 3 %% §¶ 2,064 + (15 * HP)
Death Dog M -2 -3 4d8 1 d4 % 1,755 + (15 * HP)
Death Kiss XXXL 2 0 2d8 3 d6 + 3 2,378 + (15 * HP)
Death Knight XXXL 0 -1 2d16 + 1 3 d6 §¶ 2,400 + (15 * HP)
Death Tyrant XXXL 1 10 6d8 2 d6 + 2 § 605 + (15 * HP)
Deathclaw XXXL 2 6 9d8 + 3 1 2d4 + 3 746 + (15 * HP)
Decapitron M 5 10 13d6 3 d6 + 3 252 + (15 * HP)
Deep Rothe XS -3 9 3d12 2 d6 + 2 1,734 + (15 * HP)
Deep Scion S 6 7 5d16 2 d6 + 2 § 906 + (15 * HP)
Deer XXL 2 10 7d8 3 d4 + 1 677 + (15 * HP)
Deinonychus M 4 7 15d10 + 2 3 2d6 568 + (15 * HP)

E-13 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Delcourt's Giant Gecko XS 0 -3 2d8 + 2 2 d6 §¶ 243 + (15 * HP)
Demilich XL 3 3 11d8 + 3 2 2d6 ? 2,332 + (15 * HP)
Demon XL -2 -3 7d8 + 1 3 d6 + 2 604 + (15 * HP)
Deodanth XS 1 6 3d8 + 3 1 d6 + 2 ? 459 + (15 * HP)
Deuce Gorgon XXL 5 10 3d8 1 d6 + 3 349 + (15 * HP)
Deva M -4 -2 10d8 + 1 3 2d4 681 + (15 * HP)
Devil Bird XXXL 2 6 9d8 3 2d6 + 3 %% 305 + (15 * HP)
Devil By the Well M 1 8 5d8 + 2 3 d6 2,039 + (15 * HP)
Devil Dragon S 2 -2 11d6 2 2d10 + 2 * 2,348 + (15 * HP)
Devil In Ms. Jones XS -1 7 3d16 + 3 2 d4 + 1 1,010 + (15 * HP)
Devourer XL -1 -1 12d6 3 d6 + 3 1,604 + (15 * HP)
Dhampir S -4 10 11d8 1 2d8 + 3 499 + (15 * HP)
Diamondback M -4 0 7d8 + 3 1 2d6 + 3 1,660 + (15 * HP)
Dianoga Trash Monster S 0 8 13d16 + 2 3 d10 §§ 2,227 + (15 * HP)
Dilali S -2 -3 8d8 + 1 2 d8 + 1 %% ? 2,362 + (15 * HP)
Dimetrodon M 3 9 12d12 2 2d4 + 2 2,175 + (15 * HP)
Dingonek L -4 0 3d12 3 d8 + 2 1,192 + (15 * HP)
Dinosauroid L 3 -3 3d8 1 2d10 + 1 202 + (15 * HP)
Dinoshark M 0 4 15d8 3 d6 + 3 ** 1,924 + (15 * HP)
Dip XS -2 4 12d8 + 3 2 2d4 %% 1,125 + (15 * HP)
Dire Mother XL 0 9 13d8 + 1 1 d6 2,365 + (15 * HP)
Dire Wolf XXXL 0 -1 15d8 + 3 1 d10 + 2 % 2,301 + (15 * HP)
Displacing Critter S 0 2 13d8 2 d6 + 1 1,411 + (15 * HP)
Djinniyeh XXXL 3 -1 16d12 + 3 1 d4 %% 587 + (15 * HP)
Dobhar-Chú XXL -1 2 7d8 3 d6 + 2 ? 2,399 + (15 * HP)
Dog XXL 1 0 9d8 + 3 1 d6 596 + (15 * HP)
Dog Gargoyle S -3 6 6d8 3 d8 + 1 356 + (15 * HP)
Doghouse Cat XXXL 6 2 16d4 + 3 3 d6 + 3 511 + (15 * HP)

E-14 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Dollface XXXL 2 6 13d4 2 d6 + 1 % 1,390 + (15 * HP)
Dolphin XS -3 10 12d10 + 3 3 d10 + 2 2,276 + (15 * HP)
Domovoi S 3 10 12d6 1 2d6 903 + (15 * HP)
Doomtrooper XS -1 0 16d4 2 d6 + 3 §§ * 1,392 + (15 * HP)
Doppelgänger XL -4 -3 15d8 + 3 1 d8 + 1 §§ 1,181 + (15 * HP)
Doppler L 6 6 14d8 1 d8 1,561 + (15 * HP)
Dover Demon XS 5 2 4d16 3 2d6 + 1 1,378 + (15 * HP)
Dr. Robotnik L 6 7 16d10 + 2 2 d6 + 3 1,844 + (15 * HP)
Draconian L -2 10 9d6 + 1 2 2d8 + 1 ** 1,886 + (15 * HP)
Draculaura L 5 4 14d8 + 2 3 d6 §¶ 1,359 + (15 * HP)
Draegloth XS -4 5 14d8 3 d6 ** 1,454 + (15 * HP)
Dragon M 4 -1 1d8 + 2 2 2d6 + 3 §§ 606 + (15 * HP)
Dragonhorse XXXL 0 -1 2d4 + 3 2 d6 * 809 + (15 * HP)
Dragonoid S 5 0 9d6 2 d4 1,110 + (15 * HP)
Dretch XXL 3 6 13d6 1 d6 + 2 2,372 + (15 * HP)
Drider S 2 -3 6d8 + 1 2 d10 ** 338 + (15 * HP)
Driller Killer XS -4 8 2d8 + 2 3 d8 + 2 §¶ * 1,246 + (15 * HP)
Drop Bear XXXL 6 6 10d8 + 2 1 2d8 + 2 2,286 + (15 * HP)
Drowned Dead XL -2 -3 14d8 + 3 1 d6 + 2 ** 2,209 + (15 * HP)
Drowner XXXL -1 0 3d8 1 d6 §§ 2,490 + (15 * HP)
Dryad XL 4 1 7d8 3 d6 1,307 + (15 * HP)
Duba XXXL 1 4 16d8 3 d6 + 1 §§ ¥ % 2,270 + (15 * HP)
Duergar XL -1 0 6d8 1 2d8 + 1 ** 419 + (15 * HP)
Duke of Earl M 1 7 14d8 + 2 1 2d4 §¶ 188 + (15 * HP)
Dunkleosteus XXXL -3 6 4d8 3 2d6 + 2 436 + (15 * HP)
Duodrone XS 4 1 12d8 3 d10 + 3 593 + (15 * HP)
Dust Mephit XS -4 1 11d6 2 2d10 812 + (15 * HP)
Dwarf XXXL -4 -3 3d8 1 2d6 + 1 1,429 + (15 * HP)

E-15 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Dybbuk M -1 10 1d8 3 d6 1,861 + (15 * HP)
Eagle XXXL -2 10 1d8 2 d4 §§ 2,468 + (15 * HP)
Eastern Cougar S 2 8 16d4 2 2d10 + 2 ? 1,926 + (15 * HP)
Ebu Gogo L 2 4 1d8 + 1 1 d6 + 2 %% §§ 710 + (15 * HP)
Echeneis L -1 8 9d12 2 2d6 1,380 + (15 * HP)
Eebee XL -2 1 15d16 1 2d8 1,697 + (15 * HP)
Efreeti XS -4 8 9d6 + 2 2 d6 998 + (15 * HP)
Ekhidna L 3 10 14d6 + 2 3 d10 649 + (15 * HP)
Ekimmara XXL 2 -3 3d6 + 3 2 d6 + 3 2,292 + (15 * HP)
Ekimmu XXL 6 7 2d16 2 d6 + 2 1,348 + (15 * HP)
El Mascarado M 4 2 3d8 + 1 1 d6 + 1 333 + (15 * HP)
Elasmotherium L -1 1 1d6 + 3 1 d10 + 3 § §§ 2,108 + (15 * HP)
Elder Brain L -3 6 8d8 2 2d6 + 2 ? 120 + (15 * HP)
Eleanor Adjai M 4 -1 15d8 2 d6 + 1 § 1,052 + (15 * HP)
Elephant XS 6 8 1d8 + 3 1 d6 + 1 784 + (15 * HP)
Elephant Koi XS 5 0 13d10 3 d6 + 3 1,731 + (15 * HP)
Elf XXL -3 4 11d12 2 d10 + 3 784 + (15 * HP)
Eligos S 3 0 10d8 1 2d8 + 2 ¥ %% 2,078 + (15 * HP)
Elissabat S -3 6 10d4 3 d6 2,272 + (15 * HP)
Elk M 1 9 16d12 + 1 3 d6 + 1 783 + (15 * HP)
Elle Eedee XL -1 -2 14d10 + 3 3 2d6 + 1 ? 427 + (15 * HP)
Elmendorf Beast L 1 4 16d8 2 d8 + 1 * 1,476 + (15 * HP)
Elwedritsche S -3 -3 14d8 + 1 3 d6 2,419 + (15 * HP)
Emela-Ntouka XXL -4 -2 3d16 + 3 2 d4 + 3 § 651 + (15 * HP)
Empyrean S -1 7 9d12 3 2d6 1,798 + (15 * HP)
Endrega L -1 6 16d10 + 2 2 2d4 + 3 ? 1,107 + (15 * HP)
Enfield Monster XXXL -3 9 8d4 2 d6 1,115 + (15 * HP)
Engargiya S -1 0 16d8 2 d4 + 3 1,982 + (15 * HP)

E-16 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I
X
English Lion XS 6 -3 10d16 2 d10 + 1 2,422 + (15 * HP)
Ennedi Tiger XL 2 -2 8d8 3 2d8 + 2 §§ 320 + (15 * HP)
Ent XXL 3 7 15d10 + 1 2 d6 + 3 %% 1,078 + (15 * HP)
Eraserhead Baby XXXL -3 1 8d8 3 d6 ¥ 237 + (15 * HP)
Ercinee XS 1 -2 15d8 + 2 1 d10 1,504 + (15 * HP)
Eredin XL 6 2 1d8 + 3 2 d4 + 2 2,185 + (15 * HP)
Erinyes XXL 4 -1 4d8 + 2 2 2d6 § 822 + (15 * HP)
Ettercap L -4 -1 13d8 + 1 2 d4 ** 583 + (15 * HP)
Ettin S 6 3 14d6 + 3 1 d6 + 1 § 1,372 + (15 * HP)
Evolver XXXL 5 1 3d8 + 1 3 d10 1,029 + (15 * HP)
Ezo Wolf XXL -4 8 2d8 2 d10 % 1,534 + (15 * HP)
Faerie XS 1 9 1d16 + 1 3 d6 + 3 ** 1,113 + (15 * HP)
Faun XXXL 6 1 1d8 + 1 3 d8 + 3 ¥ %% 764 + (15 * HP)
Fawcett's Cat L -1 8 8d12 3 d6 + 1 ? 1,572 + (15 * HP)
Fawcett's Zorro XS 1 3 12d8 3 d10 + 3 %% §¶ 1,532 + (15 * HP)
Fear Liath L -2 8 2d8 1 d6 1,477 + (15 * HP)
Feast Beast M -3 7 16d12 2 2d6 + 1 1,796 + (15 * HP)
Female Cenobite M -3 -3 8d10 + 3 3 d8 %% 954 + (15 * HP)
Fenris Wolf XXL -4 5 7d8 + 2 2 d4 §¶ 1,175 + (15 * HP)
Fiend S 3 10 3d8 + 2 3 d6 + 3 §¶ 334 + (15 * HP)
Fiji Mermaid XXXL 2 4 4d8 1 d6 + 3 §§ §¶ 945 + (15 * HP)
Finngálkin XXL 2 9 11d8 + 1 1 d6 + 2 359 + (15 * HP)
Fire Beetle M 6 1 10d8 2 d6 2,045 + (15 * HP)
Fire Snake L 1 -2 15d8 1 2d10 * 1,607 + (15 * HP)
Firenewt Warlock of Isis S 3 -3 15d8 1 d8 + 2 % 1,780 + (15 * HP)
First Beast S 4 10 3d12 3 d6 + 1 % 2,248 + (15 * HP)
Fiskerton Phantom XXXL -1 10 5d8 1 2d8 1,336 + (15 * HP)
Flameskull L 6 9 11d8 + 2 2 d6 + 2 ¥ 1,859 + (15 * HP)

E-17 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Flathead Lake Monster L 6 10 3d12 + 2 3 d4 235 + (15 * HP)
Flatwoods Monster XXL 4 5 2d8 1 2d8 + 1 * 1,500 + (15 * HP)
Flind S 3 7 7d6 1 d6 §¶ 2,237 + (15 * HP)
Floormaster XL -4 2 10d8 1 d6 + 2 % 871 + (15 * HP)
Flumph L 1 2 16d8 2 d10 § 313 + (15 * HP)
Flying Rod XXL -3 -3 15d16 + 3 3 d8 + 2 1,163 + (15 * HP)
Flying Snake XXXL 5 6 14d8 2 d10 + 3 § 751 + (15 * HP)
Flying Spaghetti Monster XS -3 7 3d8 1 d10 %% 1,872 + (15 * HP)
Flying Sword M -1 6 5d8 2 d10 + 1 * % 352 + (15 * HP)
Foglet XXL 0 2 2d6 1 d6 + 2 2,470 + (15 * HP)
Fomorian M -2 -1 13d8 + 3 3 d6 + 2 1,759 + (15 * HP)
Foot Craver L 0 2 11d8 3 d6 + 3 2,431 + (15 * HP)
Forktail S 2 7 13d4 3 d4 1,329 + (15 * HP)
Fouke Monster XS 1 -2 9d8 3 d8 §§ § 1,948 + (15 * HP)
Fox-Maiden XL 2 -3 3d8 2 d6 1,770 + (15 * HP)
Frankenfish M 0 8 9d8 1 d6 + 3 997 + (15 * HP)
Frankenstein's Monster XL 6 10 6d8 1 d6 + 1 2,019 + (15 * HP)
Frankenstein's Monster's Bride S 2 6 11d8 1 d10 + 2 §¶ 2,219 + (15 * HP)
Frankie Stein S 4 10 15d8 1 d10 + 2 187 + (15 * HP)
Freddy Krueger M 5 3 1d8 3 d10 + 2 894 + (15 * HP)
Friendly Monster L -1 8 1d12 2 2d6 + 1 2,412 + (15 * HP)
Frieza XS -3 3 5d8 1 d10 ¥ §§ 1,976 + (15 * HP)
Frog S 5 -3 12d10 3 2d4 + 2 §¶ 2,364 + (15 * HP)
Froghemoth XS 4 -2 7d6 + 2 1 d6 + 3 ¥ 569 + (15 * HP)
Frost-Giant XL -3 8 10d8 + 2 2 d8 + 3 % 1,626 + (15 * HP)
Fujin XL 0 -1 10d8 2 d10 2,090 + (15 * HP)
Gadett XL 4 -1 5d8 + 3 1 2d8 + 3 670 + (15 * HP)
Gael M 4 5 10d8 + 3 2 d6 + 3 722 + (15 * HP)

E-18 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Galeb Duhr XL -1 6 12d8 3 d8 2,084 + (15 * HP)
Gambo M -3 5 5d6 + 3 3 2d6 + 3 1,210 + (15 * HP)
Gargoyle XL 5 5 12d12 + 3 1 2d6 + 2 ¥ 1,169 + (15 * HP)
Garm XS 0 3 7d8 + 2 2 2d6 526 + (15 * HP)
Garou XXXL 1 10 10d10 3 d4 ? 1,220 + (15 * HP)
Garrott Duroque XXXL 4 3 16d8 + 2 2 d8 + 2 1,234 + (15 * HP)
Garuda M 6 6 9d8 + 1 3 2d4 ? 848 + (15 * HP)
Gas Spore XXXL 5 5 13d8 + 2 2 d10 * * % 1,886 + (15 * HP)
Gassingram S 5 2 1d4 + 2 2 d10 + 1 §§ % 575 + (15 * HP)
Gatarō XXXL -2 3 1d6 + 2 3 d8 + 2 2,450 + (15 * HP)
Gauth XXL 5 3 16d4 + 3 2 d6 ** 474 + (15 * HP)
Gazeka M 3 1 5d8 + 2 2 d8 + 3 * 1,157 + (15 * HP)
Gazer XL 2 4 15d8 3 d4 1,254 + (15 * HP)
Gefreiter Loth M 2 0 1d8 1 d10 * 222 + (15 * HP)
Gelatinous Cube L 5 1 9d6 2 d4 + 1 1,953 + (15 * HP)
Ghast XXXL 3 -3 4d8 + 2 3 d6 + 2 1,966 + (15 * HP)
Ghost XXXL 2 -3 2d6 + 1 1 d4 1,903 + (15 * HP)
Ghost Deer XXL -4 2 5d8 2 2d6 + 2 § 2,330 + (15 * HP)
Ghost Rider M 10 10 3d6 1 2d4 + 2 §§ 1,414 + (15 * HP)
Ghostface XXXL 5 0 5d8 + 3 3 2d8 1,138 + (15 * HP)
Ghoul XS -4 -1 8d8 + 2 3 d10 * 1,407 + (15 * HP)
Ghoulia Yelps S -4 0 12d8 2 2d6 + 2 ? 1,369 + (15 * HP)
Ghul XXL -4 -1 10d8 + 1 1 d6 §¶ 1,699 + (15 * HP)
Giant S 2 9 5d8 3 2d6 + 2 1,462 + (15 * HP)
Giant Anaconda M 5 6 10d6 1 2d6 + 2 1,007 + (15 * HP)
Giant Bull Eater XXL -4 7 4d10 3 d4 2,110 + (15 * HP)
Giant Rhinoceros L 6 4 4d12 3 d6 + 3 631 + (15 * HP)
Gigantic Octopus XXL 6 9 14d8 1 d8 ** 1,752 + (15 * HP)

E-19 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Giganto XS -3 2 3d8 + 1 2 d6 + 1 * 2,171 + (15 * HP)
Gigi Grant S 3 10 13d8 2 d6 + 1 310 + (15 * HP)
Giglioli's Whale XS -1 6 7d8 1 d8 %% % 769 + (15 * HP)
Gilda Goldstag XS 4 -2 11d16 3 d6 1,167 + (15 * HP)
Gillington Webber XL -2 3 15d12 2 d8 740 + (15 * HP)
Gil-Man M 1 -2 11d4 3 d10 + 1 788 + (15 * HP)
Girallon M 5 1 16d8 + 3 3 d6 + 3 2,437 + (15 * HP)
Girl With Kaleidoscope Eyes S 3 7 3d4 1 D4 %% 123 + (15 * HP)
Glabrezzia XL -3 -2 4d8 + 2 3 d6 + 3 §§ ? 857 + (15 * HP)
Glaistig XL -2 10 4d6 + 3 2 d4 + 3 ** 1,364 + (15 * HP)
Glaucus XXL -4 5 10d8 + 3 3 d6 §§ 2,471 + (15 * HP)
Glawackus XL 1 0 15d8 + 3 2 d6 + 3 172 + (15 * HP)
Globster XXXL -2 -3 12d10 + 1 1 d4 + 3 1,406 + (15 * HP)
Gloucester Sea Serpent XXL -1 -2 7d16 + 2 2 d10 §¶ 235 + (15 * HP)
Gnoll S 6 8 11d6 2 d6 + 2 1,201 + (15 * HP)
Gnome S 6 -2 15d8 3 d8 2,304 + (15 * HP)
Gnome of Gerona XXXL 2 3 7d10 + 2 3 d8 + 1 ¥ 180 + (15 * HP)
Goat XXXL -2 5 16d8 + 2 3 2d6 + 3 %% §¶ 802 + (15 * HP)
Goatman XL 2 -1 11d6 3 d6 + 2 § 931 + (15 * HP)
Goblin XL 6 6 12d8 2 d6 + 1 %% 1,800 + (15 * HP)
God Bear L 5 -3 12d8 1 2d8 + 1 §¶ 1,867 + (15 * HP)
Godling XS -1 4 6d8 1 d8 2,406 + (15 * HP)
God's Hand Killer XS 0 6 10d8 + 2 2 d8 % 860 + (15 * HP)
Godzilla XXL 1 6 4d8 3 d4 §¶ 1,212 + (15 * HP)
Gohdan XL 1 10 15d8 1 d6 + 3 §¶ 108 + (15 * HP)
Gojira L 6 8 3d8 3 d10 + 2 661 + (15 * HP)
Golem XS -1 1 14d4 2 2d4 § 1,940 + (15 * HP)
Goliath Grouper M -1 8 3d4 1 d6 + 2 ** 1,039 + (15 * HP)

E-20 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Golub-Yavan XL -3 4 12d8 2 d4 + 2 2,400 + (15 * HP)
Good Night Kiss L 3 2 1d8 + 3 3 d8 + 3 ** 427 + (15 * HP)
Gooliope Jellington M -1 2 9d8 2 d6 * 662 + (15 * HP)
Gorgon XS -1 9 10d8 + 1 3 d6 + 2 §¶ 1,403 + (15 * HP)
Goristro XXXL -4 1 4d10 2 d6 467 + (15 * HP)
Gorman's Beast S 4 -2 12d4 + 1 1 d6 + 3 840 + (15 * HP)
Grabnoid XL 6 2 14d16 1 2d10 841 + (15 * HP)
Grandpa Hugo XS 1 -2 1d8 + 1 2 d4 * 1,576 + (15 * HP)
Grassman XXXL 2 4 3d8 1 d6 % 1,300 + (15 * HP)
Grave Hag XXXL 1 1 2d8 3 d10 + 1 ? 552 + (15 * HP)
Graveir S 1 7 5d16 1 d6 + 1 1,948 + (15 * HP)
Grayish Ooze M 2 2 3d16 3 d8 + 3 ** 2,470 + (15 * HP)
Great Spider XL -1 5 16d8 1 2d6 + 1 * ¥ 1,540 + (15 * HP)
Green Anaconda XXXL 3 -1 8d8 + 3 1 d6 + 3 * 2,043 + (15 * HP)
Green Clawed Beast XS 4 2 11d8 1 2d6 + 3 §¶ 2,326 + (15 * HP)
Green Hag XXXL 2 3 5d8 + 3 2 d6 § 162 + (15 * HP)
Green Man XL -1 3 14d8 3 d6 940 + (15 * HP)
Green Monster L 1 9 11d4 + 2 1 d6 § 1,903 + (15 * HP)
Grell S 5 9 9d12 1 2d6 + 3 1,415 + (15 * HP)
Gremlin XXXL 2 7 8d16 2 d6 § 2,067 + (15 * HP)
Greyman L 0 -3 15d4 1 d6 ¥ 199 + (15 * HP)
Grick XL 5 1 4d8 + 1 1 d6 + 1 ¥ § 1,298 + (15 * HP)
Griffin XXL -3 0 9d8 1 d6 522 + (15 * HP)
Griffon XL 4 10 10d4 + 3 3 d4 % ? 1,265 + (15 * HP)
Grim Reaper XXXL 3 6 7d8 3 d6 § 102 + (15 * HP)
Grimlock XS 6 4 13d12 2 d4 + 3 626 + (15 * HP)
Grindylow M -4 2 7d10 1 2d8 + 3 1,370 + (15 * HP)
Grinning Ghost Crab XXL 2 1 15d8 1 d6 + 1 §§ 1,928 + (15 * HP)

E-21 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Grizzly Man XXL 0 4 6d6 + 2 3 d6 + 3 904 + (15 * HP)
Grootslang XS 0 3 15d10 + 3 3 d6 + 2 * 142 + (15 * HP)
Grotesque XL 4 5 13d6 + 1 3 d6 + 2 §§ 1,567 + (15 * HP)
Grung XXL 5 1 15d8 2 2d4 + 2 1,445 + (15 * HP)
Gryllus XXXL 2 3 15d8 + 1 2 d6 516 + (15 * HP)
Guard Drake XL -2 9 5d8 2 2d6 + 3 2,495 + (15 * HP)
Guardian Naga L 1 5 5d8 + 3 2 d10 + 2 ? ** 683 + (15 * HP)
Gul-Biavan L 2 3 15d8 2 d6 2,168 + (15 * HP)
Gunakadeit XL 5 -2 6d16 + 2 2 d4 + 2 § 991 + (15 * HP)
Gungan XXL 2 0 16d4 + 2 3 d6 1,476 + (15 * HP)
Gunni M 6 4 3d8 + 1 1 d6 + 2 ** 675 + (15 * HP)
Gurdy the Clown XS 4 -2 9d6 1 d6 1,239 + (15 * HP)
Gustave Crocodile M 6 3 7d6 + 2 1 d8 %% 713 + (15 * HP)
Gwoemul M 4 -2 1d8 1 2d6 ¥ ** 1,291 + (15 * HP)
Gwyllgi XS 4 10 10d8 3 d6 + 1 1,839 + (15 * HP)
Gynosphinx XXL 3 1 9d16 + 3 2 d6 1,790 + (15 * HP)
Gytrash S -3 6 6d8 3 d10 + 3 1,303 + (15 * HP)
GΦG XXL 3 9 11d10 2 d4 + 1 §¶ 647 + (15 * HP)
Haast's Eagle XS 1 -1 13d8 1 d6 1,411 + (15 * HP)
Hacker M -4 10 2d12 2 d6 § 223 + (15 * HP)
Hades XL 5 10 13d8 1 d6 § 1,054 + (15 * HP)
Hadjel XS 2 3 12d10 3 d10 + 2 §§ 526 + (15 * HP)
Hadrosaurus XXL 6 10 5d8 1 2d6 + 3 ** * 1,690 + (15 * HP)
Hag L 6 -3 16d8 1 2d4 ** § ** 439 + (15 * HP)
Hagenbeck Wolf M 1 1 8d8 1 d6 + 2 §§ 1,297 + (15 * HP)
Hagubman XL 4 -2 3d8 + 3 3 d6 + 2 1,835 + (15 * HP)
Hairy Moehau S 6 0 8d8 1 d6 + 2 % 816 + (15 * HP)
Hakawai XS -1 6 5d8 2 2d6 + 2 145 + (15 * HP)

E-22 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Halberd Beak L -2 -2 13d8 + 1 3 d6 + 2 %% 2,386 + (15 * HP)
Half-Ogre L -1 -3 9d6 2 d6 + 3 1,926 + (15 * HP)
Half-Red Dragon Veteran S 5 4 3d8 3 d6 2,263 + (15 * HP)
Hamadryad M 2 9 2d8 1 d4 + 3 ? 1,202 + (15 * HP)
Hantu Jarang Gigi XS 4 4 1d16 2 d10 + 3 § 984 + (15 * HP)
Hantu Penanggal S -4 8 7d8 3 2d4 + 3 258 + (15 * HP)
Hargrave L 6 7 16d16 + 1 2 2d6 + 2 * 1,874 + (15 * HP)
Harpy S 5 10 12d16 2 2d6 § 470 + (15 * HP)
Harrisi XL 4 10 6d6 2 d6 + 2 1,580 + (15 * HP)
Hawk L 2 -2 8d4 1 d6 + 3 272 + (15 * HP)
Hazard Jack XXXL -4 3 15d8 1 d6 1,737 + (15 * HP)
Hea-Bani XL -3 8 15d16 1 2d6 + 3 § 236 + (15 * HP)
Head Crab M -2 5 3d8 3 d8 + 1 * ** 1,116 + (15 * HP)
Headless Bloodgood M -3 2 6d8 2 d6 1,941 + (15 * HP)
Headless Horseman XXL -1 7 7d4 3 d8 536 + (15 * HP)
Headless Horsewoman M 3 -1 4d8 1 d4 §§ 1,925 + (15 * HP)
Heath Burns M -1 2 8d8 2 d6 ** 1,848 + (15 * HP)
Heavy Drinker S 3 2 1d8 2 d6 %% 584 + (15 * HP)
Helicoprion XXL 1 2 16d10 + 3 1 2d10 §§ 590 + (15 * HP)
Hell Hound XXL 2 2 12d8 + 1 3 d6 153 + (15 * HP)
Helmed Horror XXL 4 2 3d16 + 3 3 2d6 + 3 ? 2,229 + (15 * HP)
Hengeyokai S -4 6 11d4 1 2d6 * ¥ 2,142 + (15 * HP)
Heptoclops XL -4 -4 12d8 2 2d6 + 1 * 1,884 + (15 * HP)
Hercynian Stag XL -3 -1 15d12 1 d6 + 2 §¶ 1,071 + (15 * HP)
Hibagon XXXL 0 5 3d8 1 d4 + 2 ** 1,744 + (15 * HP)
Higher Vampire XXXL -4 3 10d8 + 2 1 d6 + 1 252 + (15 * HP)
Hinagon XXL -3 -1 10d12 + 2 2 d8 §¶ 1,637 + (15 * HP)
Hippocamp S 0 4 6d8 + 1 1 d10 + 3 952 + (15 * HP)

E-23 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Hippogriff M -3 -2 13d8 2 d10 * 1,990 + (15 * HP)
Hippopodes L -2 2 3d16 2 d8 + 1 399 + (15 * HP)
Hobgoblin XL -2 0 14d8 1 d4 % 1,016 + (15 * HP)
Hodag XXXL 5 7 10d8 2 d10 1,414 + (15 * HP)
Hogzilla XS 5 9 5d12 1 2d4 + 3 %% 828 + (15 * HP)
Hokioi S -4 4 3d8 1 d4 ? 1,290 + (15 * HP)
Hokkaidō Wolf L -2 9 13d16 + 3 3 d10 % 833 + (15 * HP)
Holt Hyde XS -4 6 5d10 2 d10 + 3 ? 2,437 + (15 * HP)
Holy Goat XL 4 10 10d6 + 3 1 d6 2,129 + (15 * HP)
Homo gardarensis XS -1 -3 9d8 2 d6 + 3 ¥ 1,119 + (15 * HP)
Homo pongoides M 0 6 11d10 1 2d6 ? 579 + (15 * HP)
Homunculus M -2 -2 6d8 + 2 1 d6 + 2 904 + (15 * HP)
Honey Island Swamp Monster XS -4 -1 8d8 + 3 3 d6 1,897 + (15 * HP)
Honey Swamp L -2 7 4d10 2 2d6 1,744 + (15 * HP)
Honshū Wolf XXL 3 -3 2d8 + 2 1 2d6 §¶ 2,207 + (15 * HP)
Hook Horror L 0 3 3d12 + 3 2 d10 + 1 111 + (15 * HP)
Hoop Snake XS 4 8 8d8 + 3 2 2d6 1,303 + (15 * HP)
Hopkinsville Goblin M -3 -1 14d8 1 2d4 §¶ 1,172 + (15 * HP)
Hoplodactylus delcourti XXXL 1 -2 13d8 + 3 3 d10 §¶ ** 838 + (15 * HP)
Horned Devil L -3 3 3d4 1 d6 1,039 + (15 * HP)
Horny the Clown S -2 7 7d4 3 d10 515 + (15 * HP)
Hound in Chains M 8 8 3d4 1 3d6 + 3 ** 212 + (15 * HP)
Hound of the Wild Hunt L 3 8 4d4 2 d6 * 917 + (15 * HP)
Howleen Wolf M 5 7 3d8 + 2 2 d8 1,198 + (15 * HP)
Howler XXL -4 9 1d8 + 2 1 d6 + 1 1,387 + (15 * HP)
Hsien S 0 5 12d8 + 1 3 d6 2,486 + (15 * HP)
Huay Chivo XXXL 5 5 14d8 + 1 1 d6 + 3 227 + (15 * HP)
Hucklebilly Boone S -3 -1 9d8 1 d6 919 + (15 * HP)

E-24 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Human M 16 10 1d8 1 d6 100 + (15 * HP)
Humanoid Crawler L -3 7 14d16 + 3 3 d6 + 1 1,600 + (15 * HP)
Hum-bug XS 0 10 15d8 1 d6 + 2 ¥ 1,787 + (15 * HP)
Hundun S -1 3 12d8 3 2d8 + 2 * 892 + (15 * HP)
Hunter Shark XXL -4 6 10d8 + 3 3 2d10 872 + (15 * HP)
Hydra XXXL 1 -2 9d8 + 1 3 d6 2,077 + (15 * HP)
Hydrippus M 5 -1 7d4 + 3 3 d6 + 2 % * 700 + (15 * HP)
Hydrus XXL 6 9 1d10 + 2 3 d6 + 1 §¶ § 581 + (15 * HP)
Hyena S -1 4 2d6 2 d6 + 2 § 2,479 + (15 * HP)
Hym XS -2 5 9d4 + 3 1 d6 + 1 §§ 630 + (15 * HP)
Iblis L -2 5 15d8 + 1 1 d6 * 2,309 + (15 * HP)
Ice Troll XS -4 4 7d8 2 d6 %% 1,037 + (15 * HP)
Ichthyocentaur XL -1 10 14d8 3 d6 + 2 892 + (15 * HP)
Ifrit XXL 1 10 1d10 3 d10 + 3 2,363 + (15 * HP)
Ignis Fatuus M -4 4 5d8 + 1 1 2d6 + 3 457 + (15 * HP)
Igopogo XL -4 10 14d8 + 1 1 d6 ** §¶ 1,416 + (15 * HP)
Ikimizi XXXL 4 3 13d8 + 3 1 d8 + 2 1,013 + (15 * HP)
Iku-Turso S 3 3 10d8 1 2d10 2,247 + (15 * HP)
Iliamna Lake Monster XL 1 4 3d8 2 d6 § ? 2,493 + (15 * HP)
Imagined Dragon L 4 -2 16d8 4 d8 + 1 §§ 2,362 + (15 * HP)
Imhotep L 4 5 13d16 3 d8 1,460 + (15 * HP)
Imlerith XS -4 4 7d8 3 2d6 ? 1,432 + (15 * HP)
Imp XXL 1 -1 11d4 3 d6 * §§ 658 + (15 * HP)
Incubus XXXL 4 10 8d8 1 d8 + 1 1,795 + (15 * HP)
Indian Python XL -1 7 9d8 3 d10 + 2 ** 1,398 + (15 * HP)
Indian Yeti M 4 10 15d8 1 d6 + 3 123 + (15 * HP)
Inferi XL 5 2 7d8 + 3 3 d6 %% 516 + (15 * HP)
Inhumanoid XXL 6 10 4d16 + 3 2 d6 + 3 2,363 + (15 * HP)

E-25 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Inkanyamba XL -3 -2 2d12 1 d6 + 1 ¥ 420 + (15 * HP)
Invisi Billy XL 2 8 14d12 3 d4 + 2 1,583 + (15 * HP)
Iris Clops L 6 5 2d8 1 d10 1,088 + (15 * HP)
Irizima M -1 5 16d6 1 d6 + 2 581 + (15 * HP)
Irkuiem XS -4 -1 5d8 + 3 3 d6 %% 1,528 + (15 * HP)
Isi Dawndancer M -2 8 12d8 1 d10 §§ 1,389 + (15 * HP)
Isshii XS 2 5 4d16 + 3 1 d6 + 3 ** 1,319 + (15 * HP)
Issie XL 4 7 2d8 + 2 2 2d4 ? 1,909 + (15 * HP)
Ivory-Billed Woodpecker M -3 7 13d8 + 1 3 d6 2,049 + (15 * HP)
Jack Attack M -3 6 14d4 1 2d10 + 1 728 + (15 * HP)
Jack of Hearts S -2 0 4d4 3 d6 + 2 %% ? 2,245 + (15 * HP)
Jackal XS 4 7 1d12 + 3 2 d6 + 1 1,102 + (15 * HP)
Jackalope XS 4 7 6d8 2 2d10 + 3 §§ 1,706 + (15 * HP)
Jack-In-the-Green XS 3 1 8d8 + 3 1 d8 + 1 * ** 170 + (15 * HP)
Jack-O XXXL 3 7 6d10 2 d6 + 1 %% 1,737 + (15 * HP)
Jack-'o-Bile XXL 5 0 16d8 + 1 3 2d10 + 2 * 1,385 + (15 * HP)
Jackson Jekyll M 2 6 15d8 2 d6 850 + (15 * HP)
Jaekelopterus rhenaniae XXL 6 0 9d6 + 2 3 d6 ** 1,051 + (15 * HP)
Jaguar Shark L 0 9 3d8 + 2 1 d6 + 2 §¶ * 685 + (15 * HP)
Jame Gumb L 2 9 16d8 2 d6 + 2 %% %% 1,018 + (15 * HP)
Jane Boolittle S -4 0 11d8 1 2d6 + 2 §¶ 2,042 + (15 * HP)
Japanese Wolf XS 3 6 13d8 2 2d10 ¥ 120 + (15 * HP)
Jason Vorhees XS 1 5 15d4 1 d6 + 2 991 + (15 * HP)
Jaws XXL 6 5 6d8 2 2d6 * ** 2,121 + (15 * HP)
Jba Fofi XXXL 4 -1 1d8 1 d6 + 2 2,435 + (15 * HP)
Jeanie du Toit M 1 0 14d8 + 3 2 d6 + 3 679 + (15 * HP)
Jennifer Check L 1 -1 8d8 + 2 3 d4 + 1 § §§ 2,087 + (15 * HP)
Jenny o' Carthy XXXL -3 5 8d8 2 d6 + 1 1,297 + (15 * HP)

E-26 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Jenny o' The Woods XS 1 -1 16d6 3 d6 2,470 + (15 * HP)
Jersey Devil S -1 4 9d10 2 d8 + 1 ? 970 + (15 * HP)
Jesse Hooker XS 2 3 1d8 2 d6 877 + (15 * HP)
Jigsaw Man M -2 2 2d8 3 2d6 + 2 ? 1,444 + (15 * HP)
Jinafire Long S 4 -3 5d8 2 d6 1,243 + (15 * HP)
Jonah’s Whale S 6 9 9d8 3 d6 + 1 §§ 2,480 + (15 * HP)
Jonesville Monster XS -1 -1 3d6 + 2 1 2d4 + 2 ¥ 1,724 + (15 * HP)
Jörmungandr L 0 -3 15d8 + 1 3 d10 + 2 ? 1,451 + (15 * HP)
Juggernaut S 2 -1 13d10 3 d10 + 3 ¥ % 1,052 + (15 * HP)
Jungle Walrus M -2 9 11d6 1 d6 + 1 §¶ § 2,404 + (15 * HP)
Kaijin XL 4 0 3d8 2 d4 ¥ 180 + (15 * HP)
Kakundakari XXXL -2 2 9d8 + 2 3 d10 + 1 937 + (15 * HP)
Kala Mer'ri S 5 4 9d8 2 d6 + 2 § 1,860 + (15 * HP)
Kali River Goonch XL -2 1 2d8 2 2d10 §§ 1,541 + (15 * HP)
Kaliya XL 2 -3 13d8 + 1 1 d10 + 3 §¶ 1,924 + (15 * HP)
Kappa XL -4 6 9d10 + 1 3 2d8 + 3 ? 1,861 + (15 * HP)
Kaptar M 5 4 6d8 + 1 3 d6 897 + (15 * HP)
Karkadann L 5 8 10d8 + 2 2 d8 + 3 ¥ §§ 1,880 + (15 * HP)
Katakan XXL 0 1 13d8 1 d10 907 + (15 * HP)
Kawako XL 4 -2 14d8 3 d6 2,111 + (15 * HP)
Kawekaweau S -3 1 11d6 + 1 2 d4 + 3 970 + (15 * HP)
Kelb-el-Khela M -4 0 6d8 1 d6 435 + (15 * HP)
Kelpie S -1 0 16d8 2 d6 + 2 863 + (15 * HP)
Kempenfelt Kelly XXXL 6 1 12d12 + 2 2 2d6 + 2 §¶ 2,242 + (15 * HP)
Kenku XL 1 5 2d8 + 3 3 2d4 1,393 + (15 * HP)
Kenmore Grassman XXXL -4 3 15d8 1 2d6 + 3 %% * 2,061 + (15 * HP)
Kerit XXL 0 -3 16d8 1 d6 + 1 1,219 + (15 * HP)
Kernun XS -1 6 9d6 1 d10 1,266 + (15 * HP)

E-27 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Khorkhoi S 1 6 1d4 2 2d6 1,882 + (15 * HP)
Khting Vor XL -4 0 13d16 + 3 3 d6 + 1 § % 2,472 + (15 * HP)
Kikambangwe L 3 0 7d4 + 1 2 d8 1,748 + (15 * HP)
Kikomba M -4 2 6d12 3 d10 1,637 + (15 * HP)
Ki-Lin XL -2 2 9d8 + 1 3 d6 + 1 789 + (15 * HP)
Killer Shrew XS 4 0 6d8 1 d6 ** 1,108 + (15 * HP)
Killer Whale L -4 -3 14d8 + 2 1 d6 + 3 % 426 + (15 * HP)
Killjoy M 3 9 8d12 + 1 1 d8 * ? 2,291 + (15 * HP)
King Deucalion XXXL -4 0 8d16 2 d8 ? 209 + (15 * HP)
King Kong L 2 -1 10d16 1 d6 + 3 1,952 + (15 * HP)
King of Locusts XXL -4 -2 10d8 2 d4 ** 1,559 + (15 * HP)
King of Wolves M -1 5 13d8 1 d6 + 1 §¶ 471 + (15 * HP)
Kingstie XS 4 -3 5d4 1 d6 + 2 ¥ 2,484 + (15 * HP)
Kirin XXXL 4 0 6d10 1 d6 + 3 ** 202 + (15 * HP)
Kirov Wof L 2 4 12d16 3 d8 + 2 % 1,950 + (15 * HP)
Kirtland Melon Head L 2 6 8d8 + 2 2 d6 ** 542 + (15 * HP)
Kiyomi Haunterly S -3 9 7d8 + 2 2 2d6 2,114 + (15 * HP)
Kjersti Trollson XL 2 -2 15d8 3 d6 + 3 1,684 + (15 * HP)
Knobby XS 4 9 3d8 2 d10 + 3 2,182 + (15 * HP)
Kobold XS 1 5 16d10 3 d10 * 754 + (15 * HP)
Koddoelo XL -1 -1 12d8 3 2d6 + 1 ** 1,649 + (15 * HP)
Koizilla XXXL 5 -3 8d8 3 2d10 + 1 882 + (15 * HP)
Komodo Dragon L -1 3 10d8 3 d6 + 2 * 1,386 + (15 * HP)
Kongamato L 3 2 3d12 + 2 2 d6 520 + (15 * HP)
Koolookamba S 1 -3 16d16 1 d6 1,729 + (15 * HP)
Korlok XS -1 -3 3d8 2 d8 + 3 461 + (15 * HP)
Korred XXL 1 9 15d4 3 d4 + 1 * 1,926 + (15 * HP)
Kothoga M 4 4 5d16 2 d10 + 2 335 + (15 * HP)

E-28 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Krackoon XXXL 1 -3 3d8 3 2d8 2,043 + (15 * HP)
Kra-Dhun S -1 8 10d8 2 2d6 + 2 % 2,417 + (15 * HP)
Kraken L 0 6 2d8 2 d6 + 3 ? 785 + (15 * HP)
Krankenträger M 8 8 1d8 1 d4 ? 200 + (15 * HP)
Krasue L 1 5 13d16 2 2d4 + 3 1,179 + (15 * HP)
Kronosaurus M 1 8 8d6 2 d10 + 2 307 + (15 * HP)
Kryton S 3 7 8d8 3 2d8 259 + (15 * HP)
Ksy-Gyik XL -3 -3 13d16 3 d10 %% 1,712 + (15 * HP)
Kting Voar L 1 -3 2d8 2 2d6 + 3 ** §¶ 2,202 + (15 * HP)
Kumi Lizard XL 3 3 15d8 1 d6 + 1 1,076 + (15 * HP)
Kushtaka XL -4 0 6d8 2 d6 % 1,344 + (15 * HP)
Kusshii XL -3 5 5d8 2 d6 + 3 §¶ 1,843 + (15 * HP)
Kuyang XXL -3 -1 8d10 + 2 1 d6 %% 456 + (15 * HP)
Kỳ Lân XS 1 4 10d8 1 d6 § 1,788 + (15 * HP)
Kzinti XXXL 2 8 12d8 3 d6 + 2 1,879 + (15 * HP)
L’il Karen S 16 10 1d4 1 d4 % 212 + (15 * 15)
La Velue XXXL -2 7 16d8 3 2d6 ¥ 1,523 + (15 * HP)
Ladon L -2 10 2d6 + 1 1 d6 % 2,386 + (15 * HP)
Lady In the Lake XXL -1 -3 12d8 + 3 2 2d6 600 + (15 * HP)
Lagarfljót Ormurinn M 5 7 1d8 3 2d8 278 + (15 * HP)
Lagarfljót Worm XS -1 9 7d16 + 1 1 d4 § %% 238 + (15 * HP)
Lagoona Blue XXXL 2 4 4d8 3 2d6 + 3 700 + (15 * HP)
Lake Chonji Monster XL 4 9 16d12 + 1 3 d6 § 1,289 + (15 * HP)
Lake Erie Monster M -2 -2 8d8 1 2d10 §§ 1,353 + (15 * HP)
Lake George Monster S -2 3 12d8 3 d8 480 + (15 * HP)
Lake Memphremagog Monster S 2 10 11d8 + 1 2 2d10 916 + (15 * HP)
Lake Tahoe Monster S 1 5 10d8 3 2d4 + 3 * 782 + (15 * HP)
Lake Tianchi Monster XXXL -2 -2 5d8 + 2 1 d8 + 2 ** 1,188 + (15 * HP)

E-29 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Lake Van Monster XXL 6 7 14d6 + 1 2 d6 ¥ 544 + (15 * HP)
Lake Windermere Monster XXXL -4 5 5d16 3 2d8 2,300 + (15 * HP)
Lake Worth Goatman S 0 2 4d8 + 2 2 d4 § 1,191 + (15 * HP)
Lake Worth Monster XXXL -3 6 14d6 + 1 3 d6 § 1,463 + (15 * HP)
Lamassu XXL -2 0 14d8 3 2d6 + 3 624 + (15 * HP)
Lamia XXXL 4 2 13d16 1 2d6 383 + (15 * HP)
Lariosauro M 3 2 12d8 + 2 1 2d4 1,459 + (15 * HP)
Leatherface XS -4 5 8d16 + 1 2 d10 §§ 1,958 + (15 * HP)
Lee Harvey Oswald M 0 0 1d8 1 D10 100 + (15 * HP)
Leech Woman XL 2 0 10d6 + 2 3 d6 + 3 %% 1,572 + (15 * HP)
Leeds Devil XXL 2 2 2d8 1 d6 1,016 + (15 * HP)
Lemure L -4 4 2d8 3 d4 1,081 + (15 * HP)
Leo Dicarpio M -1 4 16d8 + 3 3 2d4 1,030 + (15 * HP)
Leopard of Gummalapur XXL 3 6 2d8 + 3 1 d8 + 3 496 + (15 * HP)
Leopard of Karanja M 5 6 8d8 + 3 2 2d6 + 1 §¶ 1,075 + (15 * HP)
Leopard of Panar S 3 2 5d8 + 2 1 d6 * 2,483 + (15 * HP)
Leopard of Rudraprayag XXL -3 10 5d6 3 d6 + 2 § ¥ 981 + (15 * HP)
Leopard of the Central Province XXL -3 -1 15d6 1 d6 + 2 §¶ 2,453 + (15 * HP)
Leopard of the Yellagiri Hills S -4 2 1d8 + 3 3 d4 863 + (15 * HP)
Leprechaun XXXL 2 1 3d8 + 3 3 d4 § ? 1,130 + (15 * HP)
Leshen XXL 2 4 10d8 + 2 1 d6 ** * 1,476 + (15 * HP)
Leshy XXL 0 2 10d10 + 1 1 2d4 1,415 + (15 * HP)
Letho XS -3 3 16d10 1 d4 + 3 ¥ * 1,844 + (15 * HP)
Letiche XXL 0 3 14d4 2 2d6 + 3 2,380 + (15 * HP)
Leucrotta S -4 2 14d12 1 d6 + 1 % 1,113 + (15 * HP)
Leviathan XS 4 4 5d8 + 1 3 d4 + 3 ¥ 2,412 + (15 * HP)
Leyak XXXL -3 6 12d8 1 d6 % 547 + (15 * HP)
Lich XXXL 1 5 16d10 3 d6 + 2 964 + (15 * HP)

E-30 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Lich-In-the-Green XXL 6 2 3d8 3 d10 + 3 1,083 + (15 * HP)
Lillian Nebbs XXXL 1 9 7d12 1 d10 ? 263 + (15 * HP)
Lillith L 3 10 13d10 1 d6 126 + (15 * HP)
Lindworm XS 6 0 13d8 1 2d6 + 1 % 1,535 + (15 * HP)
Linh Duong XXXL 2 -1 10d8 + 1 1 2d6 ¥ 1,760 + (15 * HP)
Lion L 0 2 3d10 2 2d6 + 2 * §¶ 1,045 + (15 * HP)
Lion of Njombe XS 2 0 6d12 3 d6 + 3 ? 220 + (15 * HP)
Lion Turtle M 5 8 13d8 + 3 1 d8 § 1,841 + (15 * HP)
Lion-Pig S 0 3 14d10 + 1 1 d6 + 3 * 1,979 + (15 * HP)
Liopleurodon L 4 4 15d8 + 1 2 d8 ¥ 1,050 + (15 * HP)
Lipstick-Face Demon XXL 4 0 9d8 1 2d6 + 3 471 + (15 * HP)
Little Monster XXS -4 10 1d4 1 1 25 + (15 * HP)
Livyatan melvillei XL 0 6 11d12 + 3 3 2d6 + 3 ** 2,367 + (15 * HP)
Lizard L 6 5 15d8 + 1 1 d6 + 1 1,988 + (15 * HP)
Lizard King XS -1 -1 12d8 2 d4 + 1 2,033 + (15 * HP)
Lizard Man of Lee County XXXL -1 7 15d8 + 3 3 d6 911 + (15 * HP)
Lizard Man of Scape Ore Swamp XS 2 5 7d4 3 2d6 + 3 % ? 2,146 + (15 * HP)
Lizard People S 4 7 5d8 2 2d4 + 3 1,889 + (15 * HP)
Lizard Queen XXL 0 -3 9d4 + 1 2 d4 ¥ 1,106 + (15 * HP)
Lizardfolk XL 4 3 5d4 1 d6 + 2 2,055 + (15 * HP)
Lizzie Borden XXL -4 5 3d8 2 d4 ¥ 1,609 + (15 * HP)
Lobstrosity L -1 0 9d4 1 d10 + 3 1,198 + (15 * HP)
Loch Ness Monster XXXL 3 0 1d8 3 d6 + 1 § 2,299 + (15 * HP)
Locust of Abaddon XXL 4 5 15d16 1 d6 + 1 1,780 + (15 * HP)
Loki XXL 4 1 3d8 2 d4 + 1 273 + (15 * HP)
Lorna McNessie XS 3 4 4d6 1 2d6 + 2 ** 2,442 + (15 * HP)
Loup Garou XXXL 0 1 12d8 2 d4 %% 1,883 + (15 * HP)
Loveland Frog M -4 -1 6d8 3 2d10 + 1 112 + (15 * HP)

E-31 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D IX
Loveland Lizard M 2 -1 13d8 3 d6 + 3 §§ 1,254 + (15 * HP)
Luna Mothews L 3 9 11d8 + 3 2 d8 + 3 §¶ %% 1,236 + (15 * HP)
Lunatic Bippo XXL 6 -1 12d8 1 d6 + 2 2,262 + (15 * HP)
Lung M 3 5 8d8 + 3 1 d4 2,424 + (15 * HP)
Lusca L -4 4 10d12 + 2 2 d8 §§ 2,281 + (15 * HP)
M.A.R.K. 13 XXXL 6 8 7d10 1 d6 + 1 § 1,573 + (15 * HP)
Macfarlane's Bear XL -2 9 13d8 + 3 2 2d10 + 1 § 806 + (15 * HP)
Madman Marz XXL 4 7 13d16 2 d4 1,162 + (15 * HP)
Maero XXL 2 9 1d12 + 1 1 2d6 1,279 + (15 * HP)
Maeroero S -1 1 9d8 1 d6 ? 1,127 + (15 * HP)
Magmin XXL 4 8 2d12 + 2 1 d8 1,826 + (15 * HP)
Magyr XL 0 2 13d10 + 1 3 d10 + 1 §§ 399 + (15 * HP)
Mahamba XXL -2 8 13d4 + 3 2 d6 + 3 ** §§ 1,143 + (15 * HP)
Maine Mystery Beast XS 1 -2 15d12 + 3 2 d10 + 3 2,088 + (15 * HP)
Makara XL 4 4 10d8 + 3 1 d6 + 1 §¶ 269 + (15 * HP)
Malaisson L 2 8 15d4 3 d6 + 2 § ? 792 + (15 * HP)
Malawi Terror Beast M 6 -2 5d8 1 d6 + 3 ¥ 2,236 + (15 * HP)
Malebranche Demon L 3 6 1d8 + 1 1 d4 + 2 ? 1,488 + (15 * HP)
Mallory Knox M 6 10 4d8 3 d10 + 1 * 2,255 + (15 * HP)
Maltese Tiger XXL 3 9 8d12 3 2d6 + 3 192 + (15 * HP)
Mamaimé M 4 -2 12d8 1 2d8 + 1 520 + (15 * HP)
Mamlambo XL 2 1 7d8 + 2 1 d6 + 2 1,306 + (15 * HP)
Mammoth XXXL -2 10 3d6 + 3 1 d4 + 2 % 1,260 + (15 * HP)
Man in a Mask XXXL 2 -2 10d8 3 2d4 § 2,409 + (15 * HP)
Manananggal XS 1 -2 15d8 + 2 1 d6 + 2 2,326 + (15 * HP)
Manatee of Helena XL -4 -2 4d8 1 d6 + 2 564 + (15 * HP)
Mande Burung S 2 0 12d8 + 1 1 d6 + 2 §¶ %% 2,174 + (15 * HP)
Man-Eating Tree XXXL -3 3 10d16 2 d6 1,286 + (15 * HP)

E-32 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Manes XS 2 10 10d8 1 d6 + 1 ? §¶ 434 + (15 * HP)
Mangler M 2 0 1d10 3 d6 2,186 + (15 * HP)
Manipogo S 5 8 7d16 + 1 1 2d8 + 1 * 1,044 + (15 * HP)
Mansquito XS 0 -1 2d8 1 d8 + 1 1,286 + (15 * HP)
Manticore XL -3 5 7d8 2 d6 + 2 ¥ §¶ 673 + (15 * HP)
Maori Otter M -4 0 14d12 1 d8 + 3 339 + (15 * HP)
Mapinguari XXXL 0 9 11d12 3 2d10 + 1 % 886 + (15 * HP)
Margate Monster L 2 -3 11d8 1 d6 2,315 + (15 * HP)
Marianas Trench Giant Shark XXL 2 0 1d10 3 d6 * 743 + (15 * HP)
Maricoxi XXL -3 10 14d6 2 2d4 + 2 % 229 + (15 * HP)
Marid S 0 7 5d10 + 3 1 d6 + 2 §§ %% 1,874 + (15 * HP)
Marilith XXL 5 -1 15d16 2 d6 + 1 466 + (15 * HP)
Marisol Coxi XXXL 4 9 5d8 + 1 3 d4 1,529 + (15 * HP)
Marozi XXXL 5 10 10d16 + 2 3 2d6 + 1 1,029 + (15 * HP)
Marsh-Wiggle S 1 1 10d6 3 d6 + 3 ** 2,271 + (15 * HP)
Martian XL 3 9 9d8 1 2d10 + 1 1,125 + (15 * HP)
Mary Hatchet XXL 4 -3 10d8 1 2d10 * ? 1,998 + (15 * HP)
Maryland Goatman S -1 -1 3d8 3 2d6 + 3 200 + (15 * HP)
Masked Cat XXXL 3 -2 2d8 1 d6 + 3 ¥ 1,032 + (15 * HP)
Mason Verger S 3 6 16d16 2 d6 2,333 + (15 * HP)
Massachusetts Sea Serpent XXL -4 -3 5d8 1 d10 + 2 178 + (15 * HP)
Master Sardu M -4 7 1d10 3 d10 ** 1,642 + (15 * HP)
Mastiff XS -2 0 13d8 + 2 2 d4 + 2 2,222 + (15 * HP)
Mauisaurus L 4 -2 10d4 3 d6 + 2 1,501 + (15 * HP)
Maw Demon S 5 2 2d8 3 d4 + 1 §¶ 798 + (15 * HP)
Mawas L -3 -2 9d8 1 d6 + 3 771 + (15 * HP)
Mbielu-Mbielu-Mbielu S 5 7 12d8 3 d6 + 1 242 + (15 * HP)
Meandrous Monster XXL -4 1 2d12 + 2 2 d6 §§ 743 + (15 * HP)

E-33 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I
X
Medusa XXXL 2 0 2d8 3 2d6 ?
783 + (15 * HP)
Meenlock M 5 9 10d8 + 3 3 d4 + 2 2,187 + (15 * HP)
Mega Shark XXXL 4 -2 7d8 1 d8 ¥ 695 + (15 * HP)
Megaconda XXL -4 -3 5d10 2 d10 + 1 % 2,336 + (15 * HP)
Megalania Prisca XXXL 1 0 1d8 + 3 3 d10 + 3 ¥ 710 + (15 * HP)
Megalodon XS 3 2 8d10 3 d8 + 1 %% 1,146 + (15 * HP)
Melon Heads L -1 9 3d8 2 d6 1,921 + (15 * HP)
Melusine XXL 3 6 3d16 + 3 1 2d4 § 2,063 + (15 * HP)
Memphré XXXL -3 1 16d8 3 d6 + 3 § 316 + (15 * HP)
Menehune XXL -1 10 16d10 2 d10 + 2 2,421 + (15 * HP)
Meowlody XXXL -2 8 9d8 + 3 1 d6 + 3 §§ 2,123 + (15 * HP)
Mercy Brown XXXL 3 3 16d6 2 2d4 + 3 2,196 + (15 * HP)
Mermaid XXXL 4 4 16d8 1 2d6 + 2 1,399 + (15 * HP)
Mermicolion L 6 -3 3d8 2 d6 398 + (15 * HP)
Merrow XS -1 9 6d10 3 d6 609 + (15 * HP)
Mezzoloth XS -2 -2 2d4 2 d6 1,619 + (15 * HP)
Michael Phelps XXL -4 -1 10d16 2 2d6 §§ ** %% 1,628 + (15 * HP)
Michigan Dogman XXXL -2 10 1d6 + 1 1 d6 * 1,433 + (15 * HP)
Mickey Altieri XXL 6 2 6d8 2 d6 + 3 2,200 + (15 * HP)
Mickey Knox L 1 9 13d8 + 3 3 d6 918 + (15 * HP)
Midgard Serpent S -1 -3 8d4 2 d6 * 1,761 + (15 * HP)
Milk Maiden XL 6 4 15d8 2 d8 + 3 § 798 + (15 * HP)
Milton Lizard XL 0 7 11d8 2 2d6 492 + (15 * HP)
Mimic XXL -1 -2 14d4 + 3 1 d8 § § § 664 + (15 * HP)
Mind Whisperer M 0 5 5d8 + 2 1 d8 %% §§ 2,195 + (15 * HP)
Mindwitness L -3 9 15d8 + 3 1 d6 + 1 1,669 + (15 * HP)
Minhocão XXL -2 -2 2d8 + 1 1 d8 + 1 702 + (15 * HP)
Minnesota Iceman S 3 -2 15d8 3 2d6 1,648 + (15 * HP)

E-34 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Minotaur XXXL 4 -3 5d6 1 d6 * ¥ 1,664 + (15 * HP)
Minotaur Skeleton S -1 7 14d8 3 d4 ** 554 + (15 * HP)
Mirygdy XS 3 -3 3d6 + 1 2 d6 + 2 1,109 + (15 * HP)
Missouri Monster XXL -4 -2 12d8 3 d10 ? 744 + (15 * HP)
Mitla XXL 4 9 8d8 + 2 1 d4 %% 652 + (15 * HP)
Mngwa XL -3 -1 12d6 3 d6 § 761 + (15 * HP)
Moanica D'Kay M 5 9 1d8 1 d8 + 2 §§ 1,717 + (15 * HP)
Moby Dick XL 0 10 10d8 + 3 2 2d6 + 2 ** 2,025 + (15 * HP)
Moehau Monster M 4 5 11d8 3 d6 + 3 1,268 + (15 * HP)
Mogollon Monster XS 5 0 7d6 2 d10 ¥ 1,545 + (15 * HP)
Mohoao XXL 5 2 16d8 + 2 3 d10 + 3 1,713 + (15 * HP)
Mokele-Mbembe XL 2 7 13d8 2 d6 ** 443 + (15 * HP)
Momo the Monster XS 1 2 4d8 + 3 1 2d10 §¶ 2,114 + (15 * HP)
Mongolian Death Worm XS 3 -2 2d8 3 d6 833 + (15 * HP)
Monkey-Man of Delhi XXL 5 5 10d16 + 2 1 2d6 + 2 1,949 + (15 * HP)
Monkfish XL 5 5 14d8 + 1 1 2d6 + 2 115 + (15 * HP)
Mono Grande XL 6 6 14d4 + 1 2 d6 §¶ %% 1,244 + (15 * HP)
Monocerus M 0 6 14d8 + 3 3 d4 + 3 ** 1,748 + (15 * HP)
Monodrone XXXL -3 -2 7d8 2 d8 + 1 1,123 + (15 * HP)
Monopod M -3 -2 9d4 3 d10 + 2 1,202 + (15 * HP)
Monster of Lake LaMetrie L -1 5 16d6 1 2d6 % 959 + (15 * HP)
Monster of Lake Van XS 5 -3 5d4 + 1 3 d6 ** 2,171 + (15 * HP)
Monster Truck XL 8 2 14d4 1 3d10 * 502 + (15 * HP)
Monster Turtle of Big Blue XXXL -3 3 10d6 + 3 3 d6 + 1 485 + (15 * HP)
Montauk Monster M 6 8 2d12 + 1 1 d4 1,948 + (15 * HP)
Moose-Pig XXXL -4 9 5d12 2 d10 + 3 449 + (15 * HP)
Morag XL 3 5 1d8 2 d8 + 1 % 384 + (15 * HP)
Morgawr XL -1 2 4d8 + 1 3 d10 + 1 389 + (15 * HP)

E-35 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Morkoth S 3 5 7d6 2 d8 + 2 %% 779 + (15 * HP)
Morvudd S 2 3 5d4 3 d8 + 2 502 + (15 * HP)
Mothman S -2 10 4d8 + 1 2 d10 + 2 § §§ 140 + (15 * HP)
Mountain Fennec XXXL -2 4 16d4 + 2 3 d4 506 + (15 * HP)
Mounty S 2 5 4d8 2 d4 + 1 % 2,477 + (15 * HP)
Mourntart XS 0 1 13d4 1 d6 + 2 ? 2,141 + (15 * HP)
Mourou N'Gou XXL 0 10 2d8 2 d8 2,132 + (15 * HP)
Mouscedes King S 5 7 4d8 + 2 1 d6 + 3 ¥ 471 + (15 * HP)
Mouth of Grolantor M -3 6 6d16 1 d10 1,404 + (15 * HP)
Mr. Ding Dong a Bo-Bo XS -1 3 8d8 3 2d4 + 3 1,649 + (15 * HP)
Mr. Hyde XXL 0 9 7d8 + 2 2 d6 2,140 + (15 * HP)
Mr. Jingles XXL -3 -1 14d8 2 d10 + 1 § % 1,155 + (15 * HP)
Mr. Static XXL -3 -3 13d12 2 d6 616 + (15 * HP)
Muckie XXL -1 -3 9d6 2 2d4 % 630 + (15 * HP)
Mucknixer M 5 3 9d12 3 d8 ? § 2,048 + (15 * HP)
Muc-Sheilche S -1 -1 5d8 + 2 3 d8 + 2 1,951 + (15 * HP)
Mug-Ee-Yun Monster XXL -3 -2 1d16 + 2 2 d6 + 3 1,173 + (15 * HP)
Mugger Crocodile XS -3 8 1d8 + 3 1 d6 + 1 1,261 + (15 * HP)
Muhuru L -2 8 12d16 2 d6 1,047 + (15 * HP)
Mule S 5 3 7d8 2 d4 + 1 §¶ 1,406 + (15 * HP)
Mulen XL -3 2 16d8 3 d10 967 + (15 * HP)
Mummy XS 4 10 9d4 2 2d6 + 1 % 332 + (15 * HP)
Mummy Lord XXL -1 -2 3d8 + 3 1 d6 % 1,027 + (15 * HP)
Murloc L 1 -2 2d8 2 d8 1,771 + (15 * HP)
Mushrushu XXXL -4 8 11d8 3 d4 ? 577 + (15 * HP)
Mussie XXL -4 -3 8d6 + 3 1 d8 + 1 2,486 + (15 * HP)
Mutant XXL 0 6 4d10 1 d8 + 2 1,010 + (15 * HP)
Mutazoid XXL 5 -3 12d6 2 d6 + 1 1,141 + (15 * HP)

E-36 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
My (Pollinator) Monster M 8 10 2d8 1 d10 212 + (15 * HP)
Myakka Ape L -3 0 10d4 3 d4 2,289 + (15 * HP)
Myakka Skunk Ape XXL 2 6 3d8 3 d8 ? 1,549 + (15 * HP)
Mystery Cat L -1 9 6d8 + 2 2 d6 + 1 § 158 + (15 * HP)
N.T.I. XXL -1 9 7d8 + 2 2 d6 § 877 + (15 * HP)
Naga S 3 4 9d8 3 d6 + 1 2,024 + (15 * HP)
Nag-Kanya S -4 8 12d8 2 2d6 1,515 + (15 * HP)
Nahuel Huapi Lake Monster XL 0 7 14d8 + 2 3 2d4 + 1 §¶ 1,792 + (15 * HP)
Nahuelito L 1 3 12d8 3 2d6 ? 697 + (15 * HP)
Naiad XXXL 5 -3 14d8 1 d6 + 3 ¥ 810 + (15 * HP)
Naitaka XS 4 10 13d12 + 2 3 d6 1,983 + (15 * HP)
Nalfeshnee L 4 10 11d8 + 3 1 2d8 + 3 ** 2,023 + (15 * HP)
Nandi Bear XS 3 3 11d8 + 3 2 2d6 1,668 + (15 * HP)
Nant'Ina M 5 3 11d8 1 d8 + 2 567 + (15 * HP)
Nappis L -3 -1 10d10 + 1 2 d6 + 1 1,857 + (15 * HP)
Nasir XS -2 -1 16d12 3 d10 + 1 § 883 + (15 * HP)
Nasobatilus S 6 -1 6d8 3 d6 + 1 %% 949 + (15 * HP)
Needle Blight XL 5 5 10d4 + 3 2 d6 + 1 2,093 + (15 * HP)
Nefera de Nile L -3 7 15d12 3 d6 1,298 + (15 * HP)
Neighthan Rot L 4 10 6d8 2 d4 + 2 211 + (15 * HP)
Nekker XS -1 2 1d6 + 3 1 d6 §§ 478 + (15 * HP)
Nemean Lion M -3 6 2d16 2 d8 + 1 ¥ 1,846 + (15 * HP)
Nemesis XL -3 10 4d12 1 2d6 * 1,616 + (15 * HP)
Neothelid L 5 7 6d8 2 d6 ? 634 + (15 * HP)
Nephilim XS 1 -3 3d10 + 3 1 d10 + 3 2,150 + (15 * HP)
Ness Monster S 0 -2 2d16 + 1 3 2d6 ** %% 1,158 + (15 * HP)
Nessiteras rhombopteryx XS 4 10 9d16 + 2 1 d4 + 1 1,425 + (15 * HP)
New Jersey Devil XL -2 10 16d4 + 3 2 2d6 494 + (15 * HP)

E-37 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
New Zealand Otter XXL -1 7 4d8 2 d6 + 1 1,606 + (15 * HP)
Ngarara XXXL -3 8 5d8 1 2d10 * 904 + (15 * HP)
Ngoloko M 5 1 4d8 + 3 3 d8 %% §¶ 433 + (15 * HP)
Ngoubou XS -3 1 13d8 + 3 1 d6 1,773 + (15 * HP)
Nguma-Monene XXXL 0 10 5d8 + 3 2 d6 + 3 892 + (15 * HP)
Người Rừng XL -3 6 14d6 2 d6 + 2 §¶ 1,634 + (15 * HP)
N'Ha•a•itk L 5 9 3d6 3 2d8 + 1 1,291 + (15 * HP)
Nicki Minaj M 14 10 1d8 1 d6 212 + (15 * HP)
Night Hag XXL 2 -2 1d10 3 d10 + 2 235 + (15 * HP)
Night Slasher XS 2 6 6d4 1 2d6 + 1 ** 1,268 + (15 * HP)
Nightmare L 4 3 16d6 2 d8 + 3 %% §¶ 609 + (15 * HP)
Nightmare Whisperer S 0 -2 3d12 + 1 3 2d10 304 + (15 * HP)
Nightwraith XXXL 0 4 2d8 3 d10 + 1 213 + (15 * HP)
Nile Crocodile XL -4 -3 15d8 + 1 3 2d8 + 3 §¶ 1,000 + (15 * HP)
Niluus L 0 -1 8d8 2 2d6 ¥ 1,593 + (15 * HP)
Ninja S 0 2 14d12 2 d6 2,199 + (15 * HP)
Nithral XL -3 2 7d8 1 d6 432 + (15 * HP)
Nix the Puritan XL -4 -3 5d8 + 1 2 2d6 + 2 ? 580 + (15 * HP)
Nixie XXL 2 6 6d8 2 2d6 1,150 + (15 * HP)
Noonwraith XXL 5 2 1d10 3 d6 2,255 + (15 * HP)
Norman Bates XXL 6 4 2d6 + 3 3 d6 + 1 189 + (15 * HP)
North Carolina Sewer Monster L 0 10 11d8 3 d6 + 2 ** 1,365 + (15 * HP)
Nothic XXXL -4 -1 7d8 + 3 3 2d6 + 1 §§ * 711 + (15 * HP)
Nuckelavee XL 3 9 3d16 1 d8 ** 910 + (15 * HP)
Nukekubi M -1 5 5d8 + 1 3 2d6 + 1 ¥ 292 + (15 * HP)
Nunda XXL -1 0 1d8 + 1 2 d6 2,142 + (15 * HP)
Nurtured One S -3 -2 6d8 1 d4 1,321 + (15 * HP)
Nycaloth XL 6 5 1d10 + 3 3 d6 + 3 852 + (15 * HP)

E-38 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Nymph XXXL -1 1 9d8 3 d4 + 3 1,510 + (15 * HP)
Oblina M 3 5 11d8 2 d4 + 1 2,216 + (15 * HP)
Obour XXXL 3 2 4d8 2 2d4 + 1 %% 302 + (15 * HP)
Ochokochi L 5 2 5d8 2 d10 + 1 2,053 + (15 * HP)
Octalus S 6 5 7d8 3 d8 + 3 445 + (15 * HP)
Octopus XXXL 3 0 13d8 3 d6 § 1,218 + (15 * HP)
Odontotyrannos XXL 4 0 3d6 + 1 1 d6 % 1,898 + (15 * HP)
Offal Crawler L 5 3 5d4 3 d6 217 + (15 * HP)
Ogbanje XS -1 3 16d8 3 d6 + 3 §§ 394 + (15 * HP)
Ogopogo XXXL 1 7 8d4 3 d6 % 2,256 + (15 * HP)
Ogre XL 6 8 15d8 1 d8 + 1 % 1,267 + (15 * HP)
Ogre Zombie XXXL 4 5 15d6 2 d6 2,283 + (15 * HP)
Ohio Grassman XXXL -4 2 10d8 + 1 2 d10 + 2 816 + (15 * HP)
Oklahoma Octopus M 2 1 3d12 + 1 1 d4 212 + (15 * HP)
Old Shuck XXL 6 10 16d4 + 1 1 d10 + 3 1,123 + (15 * HP)
Old Yellow Top L 4 7 15d10 + 1 1 d6 1,002 + (15 * HP)
Olitiau XXXL 1 8 2d8 + 2 3 d6 + 1 ** 941 + (15 * HP)
One Eye XL 6 -1 10d6 + 3 2 d6 + 1 789 + (15 * HP)
One-Eyed Goat S 2 2 2d8 + 1 1 d4 222 + (15 * HP)
Oni XL 1 5 16d12 3 2d6 + 2 ** 664 + (15 * HP)
Onocentaur XXXL 5 2 8d8 2 d6 + 1 % 243 + (15 * HP)
Onza XXL 2 -3 12d8 2 d4 %% §§ 447 + (15 * HP)
Operetta XXXL 0 3 5d10 3 d10 + 3 % 1,578 + (15 * HP)
Opinicus XS 0 5 7d8 + 1 2 2d6 + 1 * ** 1,666 + (15 * HP)
Orang Dalam S -1 -1 15d8 2 d10 + 1 § 739 + (15 * HP)
Orang Mawas XXL 6 4 6d10 + 3 1 2d4 + 3 %% § 2,084 + (15 * HP)
Orang Pendek L 1 2 10d4 2 d6 + 3 177 + (15 * HP)
Orang-Bati M 2 -3 12d8 2 d10 + 2 §¶ 1,129 + (15 * HP)

E-39 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Orbenzacatomi M 5 1 7d8 + 2 3 d8 §§ 1,423 + (15 * HP)
Orc XL -4 1 7d12 1 d4 § 2,383 + (15 * HP)
Orca S -4 8 13d8 3 d6 + 2 1,849 + (15 * HP)
Orghoi XL 3 10 10d8 2 2d6 + 1 ? 593 + (15 * HP)
Orkney Islands' Sea Serpent S 2 8 13d10 1 d6 + 1 * 1,549 + (15 * HP)
Orog L 1 8 4d4 + 2 3 d4 + 3 % % 1,315 + (15 * HP)
Orthros XXL -3 -2 7d4 3 d10 §§ 2,127 + (15 * HP)
Oscar S 1 -3 15d16 2 d10 + 1 247 + (15 * HP)
Otyugh M -3 4 14d8 1 d6 * 492 + (15 * HP)
Owl XXXL -3 -1 12d4 2 d10 + 2 987 + (15 * HP)
Owlbear XS 6 3 1d8 1 d6 + 3 * 816 + (15 * HP)
Owlman XL 0 5 12d16 2 2d4 + 3 ? 730 + (15 * HP)
Owlman of Mawnan L 2 2 7d8 + 2 1 d8 + 1 * 2,182 + (15 * HP)
Ox XL 6 6 8d8 + 2 3 d6 1,210 + (15 * HP)
Ozark Black Howler XS 5 -1 10d10 1 d6 + 2 1,425 + (15 * HP)
Ozark Howler XXL 3 3 6d12 3 d6 + 2 %% 1,279 + (15 * HP)
Pack S -4 8 13d8 + 2 1 d4 + 3 1,075 + (15 * HP)
Palasik M 1 0 14d12 2 d6 + 3 896 + (15 * HP)
Pale Man M 1 -2 3d8 3 d8 ? 910 + (15 * HP)
Pale Yellow Preserves XXXL -4 3 12d6 3 d6 + 2 1,541 + (15 * HP)
Pan XL -4 5 4d8 1 2d6 + 2 §§ 1,545 + (15 * HP)
Panther S 2 9 15d8 + 2 1 2d6 1,910 + (15 * HP)
Panther of the Fresh Breath XS 6 8 12d8 2 2d6 §§ 1,249 + (15 * HP)
Panthera leo maculatus M 3 10 13d6 3 2d6 + 2 1,898 + (15 * HP)
Panthera pardus adersi M 5 2 4d8 3 d6 + 3 ? 482 + (15 * HP)
Panthera tigris sudanensis XXXL 0 3 1d8 + 1 3 2d4 ** 2,152 + (15 * HP)
Papua Living Dinosaur L 6 -3 9d8 3 d6 + 2 2,182 + (15 * HP)
Party Monster M 14 10 1d8 1 d4 212 + (15 * HP)

E-40 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Pascagoula Alien XXL 1 -2 2d8 1 d8 + 3 524 + (15 * HP)
Pastinaca S -2 10 11d8 1 d6 ? 2,415 + (15 * HP)
Pazuzu XS 6 -2 15d8 1 d10 + 3 ¥ 477 + (15 * HP)
Pegasus M 2 7 15d8 3 d8 + 2 %% 626 + (15 * HP)
Peluda XXXL 2 3 4d8 1 2d6 + 1 1,415 + (15 * HP)
Pennaglan XXXL 2 6 10d8 + 1 2 d6 ** 2,231 + (15 * HP)
Pennywise the Dancing Clown M 2 4 10d8 + 3 2 d8 + 1 288 + (15 * HP)
Pentadrone XL 3 -2 9d12 2 d10 2,255 + (15 * HP)
Peryton XXXL 1 0 13d8 + 1 2 d6 + 2 1,159 + (15 * HP)
Phantom XXXL 2 8 13d12 1 d6 + 3 880 + (15 * HP)
Phantom Cat L 3 5 15d8 2 2d6 %% 844 + (15 * HP)
Phantom Kangaroo M -2 -3 13d10 2 d6 + 1 549 + (15 * HP)
Phantom Killer XXXL 1 5 5d8 2 d4 + 1 1,957 + (15 * HP)
Phase Spider XS 1 8 15d8 1 d6 §§ 1,938 + (15 * HP)
Phaya Naga XXL -2 4 15d8 3 d10 + 3 1,800 + (15 * HP)
Phi-Kasu L 3 -1 4d8 + 3 2 d6 + 3 * 2,201 + (15 * HP)
Phoenix L 3 10 15d4 2 2d6 + 2 1,044 + (15 * HP)
Pholos XXXL 0 2 1d10 1 d6 + 3 §§ §§ 1,664 + (15 * HP)
Phraint M 6 3 9d8 3 d4 + 2 1,754 + (15 * HP)
Piast S 6 8 14d8 2 2d6 + 2 520 + (15 * HP)
Piercer XXL -4 -3 5d12 2 d10 ** 228 + (15 * HP)
Pin the Medical Dummy XXL 3 5 16d10 + 2 2 2d8 % 1,039 + (15 * HP)
Pinhead XS -3 5 9d6 3 d4 + 2 2,008 + (15 * HP)
Piranhaconda XL -3 9 8d8 3 d8 §¶ 2,299 + (15 * HP)
Pirobolus M 1 2 3d8 + 2 2 2d6 + 1 609 + (15 * HP)
Pishacha M 2 9 8d8 + 3 1 d10 + 2 2,381 + (15 * HP)
Pit Fiend L 6 3 5d6 3 d6 + 3 1,739 + (15 * HP)
Pit Master L 1 7 16d8 1 d10 + 2 553 + (15 * HP)

E-41 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Pitchfork Jonnie M 4 3 16d10 2 d6 + 1 334 + (15 * HP)
Pixie XL 4 8 12d8 1 d6 §¶ ? 2,189 + (15 * HP)
Planetar XXL -2 -3 3d8 1 2d6 + 2 1,992 + (15 * HP)
Plesiosaurus XXL 0 6 8d8 3 d6 2,402 + (15 * HP)
Pogeyan L -2 -3 11d8 + 2 3 d4 + 1 %% 1,339 + (15 * HP)
Poisonous Snake M -3 10 2d8 3 d8 ? 778 + (15 * HP)
Polar Bear XL 1 -3 12d12 + 3 3 d6 §§ 1,539 + (15 * HP)
Polluted Blood XXXL -3 6 7d10 3 d4 + 3 §¶ 472 + (15 * HP)
Poltergeist XL -2 10 5d8 + 1 3 2d8 + 2 ¥ § 1,042 + (15 * HP)
Pony S -2 -2 15d8 2 d6 2,205 + (15 * HP)
Pooka XXXL 4 9 6d8 3 d10 + 1 1,057 + (15 * HP)
Pope Lick Monster L 0 10 11d8 2 d10 1,427 + (15 * HP)
Popobawa S 0 0 16d10 2 2d10 + 2 % 807 + (15 * HP)
Porter Geiss XXXL 1 1 10d12 2 d6 1,847 + (15 * HP)
Posea Reef S -3 0 16d10 + 1 2 d10 + 2 % 642 + (15 * HP)
Poseidon M -1 6 9d8 + 1 3 d6 + 1 §¶ 1,918 + (15 * HP)
Pouakai XXL 6 4 4d8 1 2d6 617 + (15 * HP)
Poukai XL 0 2 16d8 2 d4 + 3 %% 2,224 + (15 * HP)
Predator S 0 -1 15d8 1 d6 + 3 112 + (15 * HP)
Preta XXXL 2 1 6d6 + 2 2 d4 2,385 + (15 * HP)
Prince Naberius XS -1 10 15d4 2 d8 + 2 % 2,304 + (15 * HP)
Proteus S -4 -1 15d4 + 2 2 2d6 + 1 1,735 + (15 * HP)
Pseudodragon L 0 -1 12d10 2 d8 + 1 %% 1,590 + (15 * HP)
Pseudonovibos spiralis L 1 -1 1d6 3 d6 + 2 % 206 + (15 * HP)
Psycho Mantis M 2 3 5d8 3 d6 % 572 + (15 * HP)
Psychomatic Offspring XXL -1 -1 5d16 + 3 2 d6 + 1 §¶ ** 842 + (15 * HP)
Pteranodon XL 3 10 12d8 2 d10 + 3 2,054 + (15 * HP)
Pterodactyl XXXL 1 1 15d8 3 d6 + 3 %% 2,424 + (15 * HP)

E-42 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Pukwudgie S -1 2 16d4 1 2d8 + 1 * 1,924 + (15 * HP)
Puma concolor couguar XL 5 9 11d10 + 1 1 2d8 1,394 + (15 * HP)
Pumpkinhead L 0 7 15d8 1 d6 + 1 378 + (15 * HP)
Purple Fungus S 1 2 13d10 + 2 1 d6 2,456 + (15 * HP)
Purrsephone XS -1 3 4d8 3 d6 * 1,386 + (15 * HP)
Pusheen the Cat S 0 -3 12d4 + 1 2 d4 + 2 953 + (15 * HP)
Pygmy Elephant XS 0 -3 8d8 + 3 3 d6 + 3 2,193 + (15 * HP)
Pyramid Head L -4 7 13d8 1 2d4 2,092 + (15 * HP)
Q XXXL 6 9 5d8 3 2d10 ¥ 1,252 + (15 * HP)
Qilin XS 2 5 8d8 1 d6 + 3 ** 2,347 + (15 * HP)
Quadrone S -1 0 7d12 1 d4 + 1 1,466 + (15 * HP)
Quaggoth S -2 1 9d6 2 d6 ? 1,488 + (15 * HP)
Quasit XXXL 5 2 15d12 2 d6 + 1 928 + (15 * HP)
Queen Gohma M 0 6 4d4 1 2d6 1,001 + (15 * HP)
Queensland Tiger XXXL 4 8 14d6 + 1 3 2d10 1,249 + (15 * HP)
Quetzalcoatlus L -4 -1 6d6 2 d6 % 2,291 + (15 * HP)
Quickling XXL 5 -1 4d4 3 d6 ? ¥ 1,209 + (15 * HP)
Qulupalik XXXL 6 9 11d8 2 d8 + 2 §§ ¥ 2,393 + (15 * HP)
Rakasha XXXL 2 4 15d8 2 d8 + 3 * 757 + (15 * HP)
Rancor S -3 9 3d10 2 d6 + 2 §¶ 1,506 + (15 * HP)
Rat XS 1 4 14d12 + 3 2 d6 + 1 ** * 273 + (15 * HP)
Rat King S -2 3 12d16 + 3 1 2d6 + 2 ? 1,867 + (15 * HP)
Raven S 1 5 5d8 + 2 2 d6 + 3 ** 441 + (15 * HP)
Rawhead Rex XXL -3 10 2d8 + 3 3 d6 + 3 % 1,388 + (15 * HP)
Razor Charlie XS -1 8 9d8 3 d8 2,482 + (15 * HP)
Reaper XXXL 5 3 9d8 + 2 3 d6 % 2,274 + (15 * HP)
Redcap S 0 6 5d8 1 d6 837 + (15 * HP)
Reef Shark XL 6 -2 5d8 + 3 1 2d4 + 2 2,444 + (15 * HP)

E-43 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Re'em S -1 10 8d4 + 2 2 d8 ** 2,012 + (15 * HP)
Remorhaz M -4 1 14d8 2 d8 1,837 + (15 * HP)
Reptilians M 6 -2 9d12 2 d8 + 1 609 + (15 * HP)
Reptoid XXL 0 -1 9d8 3 d6 + 3 1,840 + (15 * HP)
Reticulated Python S 0 1 7d10 3 d8 + 2 * 1,666 + (15 * HP)
Revenant M 6 6 5d8 1 d4 + 3 1,668 + (15 * HP)
Revivified M 3 -1 3d8 2 2d4 + 2 ** & 1,222 + (15 * HP)
Rhedosaurus L -4 1 5d16 + 3 3 d4 + 3 138 + (15 * HP)
Rhinoceros L 5 8 6d8 2 d6 1,063 + (15 * HP)
Riftworm XS -2 5 14d16 1 d8 §¶ 607 + (15 * HP)
River Styxx XXXL 1 4 1d10 2 d6 + 1 §§ 1,166 + (15 * HP)
Robecca Steam XS -1 -1 13d4 + 3 3 d6 757 + (15 * HP)
Robot L -1 9 7d8 2 d6 * 777 + (15 * HP)
Roc L 3 10 2d6 2 d10 + 2 ? 2,408 + (15 * HP)
Rochelle Goyle M -1 3 12d8 + 3 1 d6 + 2 310 + (15 * HP)
Rock Lobster M -3 10 7d6 3 d6 + 3 % 1,711 + (15 * HP)
Rod XXXL -2 3 11d8 2 d6 + 3 2,069 + (15 * HP)
Roper XS -4 4 6d8 + 3 3 d8 + 2 ** 643 + (15 * HP)
Rosie o' the Woods XS 1 7 12d8 1 d10 + 3 ¥ ** 580 + (15 * HP)
Rothe L 3 3 12d8 + 3 1 2d6 + 3 § §§ 1,948 + (15 * HP)
Rougarou XL 4 8 15d10 + 3 2 d6 * 197 + (15 * HP)
Rug of Smothering XS 0 7 2d4 + 2 1 d10 1,730 + (15 * HP)
Rumpelstiltskin XL 4 6 16d8 + 1 2 2d4 + 1 2,299 + (15 * HP)
Rusalka XXXL 4 7 8d6 + 3 2 d6 + 1 1,712 + (15 * HP)
Rusty Nail L -3 -1 15d16 1 d10 + 1 % 1,445 + (15 * HP)
S.W.A.T. S -1 0 4d8 + 2 2 d6 + 3 %% 2,172 + (15 * HP)
Saber-Toothed Tiger S 0 10 2d8 1 d4 + 2 §¶ 541 + (15 * HP)
Sabrookoo S 1 3 15d8 + 2 1 d6 * 1,350 + (15 * HP)

E-44 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Sadako Yamamura M -4 0 16d8 + 2 1 d6 §§ 1,890 + (15 * HP)
Saffron Sprackling M 14 10 1d8 1 d4 §§ %% ¥ 212 + (15 * HP)
Salamander M 6 4 16d8 + 2 2 d10 + 3 1,222 + (15 * HP)
Salt Lake Monster M 2 5 14d4 + 1 2 d6 + 2 %% 964 + (15 * HP)
Saltwater Crocodile XXL 2 10 8d12 + 2 2 d4 + 1 2,120 + (15 * HP)
Samael S -2 -3 10d6 + 3 2 d6 §§ 158 + (15 * HP)
Samigina XXL 4 0 9d8 3 d6 % 494 + (15 * HP)
Sand Pedro Mountains Mummy S 0 6 10d16 + 1 1 d6 + 3 966 + (15 * HP)
Santanico Pandemonium XL 2 6 14d8 3 2d10 + 2 2,005 + (15 * HP)
Sasquatch XXL -4 10 12d8 2 2d4 + 2 §¶ 863 + (15 * HP)
Saturnynian XXL 0 9 2d10 3 d4 + 1 ** §§ 1,550 + (15 * HP)
Satyr M 6 7 7d8 3 d6 + 1 §§ 1,299 + (15 * HP)
Saurig S -1 -2 15d4 1 d6 + 2 1,617 + (15 * HP)
Saw Tooth L 5 4 2d8 + 3 1 2d6 ** 714 + (15 * HP)
Sawney Bean XXXL 5 2 1d6 2 2d6 1,082 + (15 * HP)
Scaly-Gropy Fingers Beast S -1 2 1d12 + 3 3 d6 + 3 ¥ 2,036 + (15 * HP)
Scarah Screams XL 0 9 6d8 1 d6 117 + (15 * HP)
Scarecrow M 5 -1 5d8 + 1 3 d6 % 2,029 + (15 * HP)
Schneller Geist XS 1 9 6d6 + 2 3 d6 + 1 905 + (15 * HP)
Sciopod XS 0 10 9d10 3 2d10 + 2 1,394 + (15 * HP)
Scoliophis atlanticus L 2 10 16d8 1 2d6 1,789 + (15 * HP)
Scorpion XL -4 0 4d4 2 d10 292 + (15 * HP)
Scorpion-Man XXL 0 3 3d8 3 d8 1,573 + (15 * HP)
Scylla XL 0 1 9d8 + 3 1 d10 + 1 422 + (15 * HP)
Sea Hag XS 4 -3 7d8 3 d6 + 1 916 + (15 * HP)
Sea Monk XS -4 0 11d8 + 3 2 2d8 + 1 % 477 + (15 * HP)
Sea Serpent M 6 6 3d8 + 2 3 d6 2,315 + (15 * HP)
Sea Spawn XS 1 -3 13d12 + 2 1 d10 % 1,362 + (15 * HP)

E-45 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Sea-Bishop XL 5 -1 3d8 3 d8 % 1,072 + (15 * HP)
Sea-Goat XXXL 6 9 5d4 2 d6 + 3 * 1,290 + (15 * HP)
Second Beast XL -3 -1 4d8 1 d6 §¶ 174 + (15 * HP)
Sehite XXL -4 3 7d8 1 d6 + 1 § 124 + (15 * HP)
Seljordsormen L -3 -2 15d10 + 1 3 2d4 + 3 2,242 + (15 * HP)
Selkie S 2 7 15d8 1 d4 + 1 1,401 + (15 * HP)
Selma XL 4 -3 12d8 + 2 3 2d6 275 + (15 * HP)
Senmurv XS 3 -2 3d6 + 2 2 2d6 + 2 ** 486 + (15 * HP)
Sephiroth XXL 1 4 12d16 1 d6 + 1 ** 716 + (15 * HP)
Serafine Pigot XS -2 10 5d8 1 d6 + 2 266 + (15 * HP)
Serra XXXL 6 5 15d10 2 d6 + 2 % 2,352 + (15 * HP)
Set Animal XS 2 6 9d8 1 d6 §¶ 1,076 + (15 * HP)
Sewer Alligator XS 2 7 4d16 1 d4 + 2 §§ 1,065 + (15 * HP)
Seymour the Guado XXXL 3 -2 4d8 + 3 3 d6 1,620 + (15 * HP)
Shade XS 0 -1 12d16 + 2 1 d6 ¥ %% 1,683 + (15 * HP)
Shadow XXL -4 10 1d8 1 d6 + 3 230 + (15 * HP)
Shadow Daddy XL -2 1 1d12 2 d6 + 2 % 1,726 + (15 * HP)
Shadow Demon L -3 -1 10d6 2 2d8 §¶ 1,024 + (15 * HP)
Shadowy Guy XXL 2 1 16d8 + 2 3 2d6 2,179 + (15 * HP)
Shaggy Beast XXL -2 5 6d12 + 3 3 d6 1,672 + (15 * HP)
Shakma S -2 5 1d6 + 2 2 d6 + 3 §¶ % 2,327 + (15 * HP)
Shang Yang L 0 0 12d10 + 3 1 2d8 + 3 1,689 + (15 * HP)
Shapeshifter XS 3 6 14d6 + 3 1 d6 1,564 + (15 * HP)
Sharktopus XXL 6 2 8d8 2 d6 ? 843 + (15 * HP)
Sharlie XS 2 10 9d8 + 1 1 d6 § 1,701 + (15 * HP)
Sharp XS 0 0 2d8 + 1 2 d8 + 3 2,469 + (15 * HP)
Shivers the Clown XS -2 8 2d10 3 d10 ** 1,987 + (15 * HP)
Shivuverre XL -2 9 7d8 + 2 1 d6 + 2 1,164 + (15 * HP)

E-46 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Shōjō XXXL 4 -2 2d6 + 1 2 2d6 + 1 ? 2,149 + (15 * HP)
Shoosuva M 2 9 5d6 1 d6 + 3 ? 2,237 + (15 * HP)
Shrieker XXL 5 10 9d6 + 3 2 d10 + 2 ¥ 2,155 + (15 * HP)
Shug Monkey L 5 6 1d10 + 1 2 d6 § 762 + (15 * HP)
Shunka Warakin L -2 3 2d8 2 d6 ? 1,770 + (15 * HP)
Sidehill Gouger M 0 1 13d4 + 3 1 d6 1,511 + (15 * HP)
Sigbin XXXL -4 -1 1d8 1 d4 + 3 ¥ * 292 + (15 * HP)
Sigmund XL 0 3 8d8 1 d4 + 2 647 + (15 * HP)
Silenus XL 3 -2 7d12 + 1 1 2d6 2,190 + (15 * HP)
Silvi Timberwolf XXL -4 0 4d8 3 2d6 + 2 1,535 + (15 * HP)
Simurgh XXL 4 -1 10d8 2 2d6 § 557 + (15 * HP)
Sin-You XL -2 9 2d8 1 2d6 + 3 % 512 + (15 * HP)
Siren XL 2 9 15d4 2 d8 + 1 §¶ 1,561 + (15 * HP)
Sirena Von Boo S -4 -2 16d8 1 2d6 + 2 647 + (15 * HP)
Sirrush S 4 3 13d16 2 d8 + 2 §¶ 927 + (15 * HP)
Six Shooter XL -4 6 12d8 1 d4 794 + (15 * HP)
Skeleton XS 0 3 5d8 + 2 1 d6 526 + (15 * HP)
Skelita Calaveras L 4 -2 13d8 + 2 2 d10 + 3 813 + (15 * HP)
Skinwalker XL 4 1 16d4 + 1 2 d6 + 1 ¥ 1,380 + (15 * HP)
Skoffin L 6 -3 4d8 3 d4 + 1 2,187 + (15 * HP)
Skookum S -1 2 6d8 1 d4 + 3 1,855 + (15 * HP)
Skunk Ape L -4 4 10d8 + 1 2 d10 + 3 2,223 + (15 * HP)
Sky Squid M 2 10 16d6 2 2d6 982 + (15 * HP)
Skyfish XXL 3 -1 15d12 2 d4 § 2,250 + (15 * HP)
Skyra Bouncegait XXXL 4 5 1d4 3 d6 + 2 1,003 + (15 * HP)
Sleestak XL 3 -1 16d8 1 2d6 + 1 §§ ? 120 + (15 * HP)
Sleipnir M 2 4 16d8 1 2d6 + 3 * 412 + (15 * HP)
Slide-Rock Bolter XXXL 0 8 9d8 + 1 2 2d6 + 2 520 + (15 * HP)

E-47 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Slimy Slim XL 4 2 16d8 2 d4 2,381 + (15 * HP)
Sloman Mortavitch XS 5 10 8d8 3 d6 § §§ § 359 + (15 * HP)
Sloth Bear of Mysore XXL 1 4 16d8 3 2d6 703 + (15 * HP)
Smiling Thing M 1 4 6d4 + 2 2 d6 + 3 293 + (15 * HP)
Smoke Monster S 3 -1 10d4 3 2d6 + 3 2,163 + (15 * HP)
Snake-Eating Cow XS 6 4 14d4 + 3 1 d8 + 3 1,907 + (15 * HP)
Snallygaster XXL -2 -1 9d16 1 2d6 + 3 1,259 + (15 * HP)
Snork XL 6 9 6d8 + 1 3 2d8 + 1 402 + (15 * HP)
Southern Sasquatch M 4 -1 13d6 3 d10 + 1 2,211 + (15 * HP)
Space Brain XXXL 2 -1 9d12 + 2 3 d6 + 3 2,081 + (15 * HP)
Spawn of Kyuss XXXL -2 -2 8d4 + 2 3 d10 ¥ ** 945 + (15 * HP)
Spectator L 1 10 2d8 + 1 3 d4 + 1 788 + (15 * HP)
Specter XS -4 0 14d6 + 1 2 d6 658 + (15 * HP)
Spectra Vondergeist S 1 -3 3d16 1 d6 §§ 1,845 + (15 * HP)
Sphinx L -2 7 7d10 3 d6 §§ 2,447 + (15 * HP)
Spider M 6 -1 12d8 1 d6 + 1 §§ 1,763 + (15 * HP)
Spined Devil XL -4 7 15d8 3 2d6 1,242 + (15 * HP)
Spotted Lion XL 2 3 1d8 1 d8 % 686 + (15 * HP)
Spriggan S 3 6 10d8 3 d6 + 1 % 783 + (15 * HP)
Spring-heeled Jack XS -3 7 14d10 + 2 1 2d10 + 1 ¥ 1,611 + (15 * HP)
Springwood Slasher L 1 0 16d8 + 1 3 d6 + 2 % 2,461 + (15 * HP)
Sprite XXL 3 10 1d4 + 2 3 d8 1,858 + (15 * HP)
Stagbunny M 6 -2 10d12 2 d8 + 3 2,374 + (15 * HP)
Stainless Steel Rat XXL 0 7 7d10 1 d8 + 2 §¶ §§ 1,786 + (15 * HP)
Star Whale M 3 1 3d12 + 2 1 d6 + 3 %% 465 + (15 * HP)
Stegosaurus M 5 -3 13d6 + 2 1 d6 + 1 § 2,412 + (15 * HP)
Steller's Sea Ape L 3 -3 5d8 + 1 2 d8 ? 1,563 + (15 * HP)
Stink Ape XXL 5 0 8d10 2 d6 + 1 ** 1,025 + (15 * HP)

E-48 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Stirge XL 1 4 1d8 1 d10 + 1 1,066 + (15 * HP)
Storsjöodjuret S 3 5 12d10 + 2 1 2d10 + 2 % 1,610 + (15 * HP)
Straga XXXL -4 6 4d8 3 d6 + 3 % 1,178 + (15 * HP)
Stripe XXL 0 8 13d10 2 d4 + 2 1,877 + (15 * HP)
Stronsay Beast XS 2 6 7d4 3 d6 + 1 § 388 + (15 * HP)
Stymphalian Bird XS 0 1 12d8 1 d4 1,056 + (15 * HP)
Succubus XS -3 -3 11d16 2 2d4 + 1 §¶ §§ 1,156 + (15 * HP)
Sucuriju Gigante M -2 4 10d12 2 2d6 + 3 1,194 + (15 * HP)
Sugarhouse Hobbits XL 6 3 1d8 + 3 3 2d6 + 2 811 + (15 * HP)
Sun-Lizard L 2 -1 10d8 3 d10 + 1 §¶ 654 + (15 * HP)
Super Mutant Master XL 1 8 7d8 2 d6 + 3 ? 2,038 + (15 * HP)
Supergator XXL 6 -3 15d4 + 1 3 d6 + 2 ** 808 + (15 * HP)
Suspect Zero S -4 8 15d8 2 d10 + 1 105 + (15 * HP)
Svirfneblin XL 2 2 4d8 1 d4 + 3 2,218 + (15 * HP)
Swamp Thing XS 5 9 3d8 3 d6 + 3 501 + (15 * HP)
Sweeney Todd XXL 0 -1 7d8 1 d4 + 3 §¶ % 2,119 + (15 * HP)
Sylph XXL 3 -3 1d10 + 1 1 2d4 + 1 980 + (15 * HP)
Tahoe Tessie XS -1 2 9d12 3 d10 1,719 + (15 * HP)
Tainted Keitre XXL -1 8 7d12 1 d10 %% 1,473 + (15 * HP)
Taku-He M 6 5 15d8 2 d6 + 2 ? 930 + (15 * HP)
Tall Man Phantasm M 6 0 5d8 3 d4 + 1 1,672 + (15 * HP)
Tanarukk M -3 10 11d8 3 d6 1,951 + (15 * HP)
Tapire-Iauara XL 6 6 6d12 2 d4 ¥ 136 + (15 * HP)
Tarasque L 0 -2 11d16 3 d6 + 1 * §¶ 498 + (15 * HP)
Tartarus XL 2 4 6d12 2 d6 + 3 513 + (15 * HP)
Tatzelwurm XXXL 5 8 9d8 1 d10 2,082 + (15 * HP)
Tengu M 1 4 12d8 1 d10 + 2 ¥ 1,020 + (15 * HP)
Tent Monster L 1 6 2d8 + 3 1 d6 + 3 1,944 + (15 * HP)

E-49 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Terminator L 3 -3 11d8 1 d4 + 3 1,876 + (15 * HP)
Terrible Dogfish L -4 -3 16d8 1 2d6 + 2 919 + (15 * HP)
Teufelshunde M 0 0 2d8 1 d10 * * * 222 + (15 * HP)
Texas Bigfoot S -1 5 3d16 + 1 1 d6 + 1 1,376 + (15 * HP)
The Rainbow Fish XXL -4 9 3d8 3 d6 + 3 149 + (15 * HP)
Thetis Lake Monster XL 4 7 16d8 1 2d8 + 2 ¥ 600 + (15 * HP)
Thing XL 0 3 9d8 + 2 3 2d6 + 3 % 476 + (15 * HP)
Thing In a Crate M -3 1 12d8 + 1 1 d6 + 3 413 + (15 * HP)
Thorny XXXL -1 9 9d8 1 d10 + 3 1,337 + (15 * HP)
Thunderbird L 6 -2 8d6 1 2d10 + 1 1,111 + (15 * HP)
Tiamat S 1 0 10d8 + 3 2 2d10 1,763 + (15 * HP)
T'Ien Kou L 6 2 7d8 + 3 2 2d8 + 2 ¥ 583 + (15 * HP)
Tiger XXXL 6 1 8d8 2 d6 + 2 1,077 + (15 * HP)
Tiger of Chowgarh M -4 8 13d8 1 d6 ¥ 1,449 + (15 * HP)
Tiger of Mundachipallam XS 3 7 15d12 3 d6 + 3 §§ 689 + (15 * HP)
Tiger of Segur XXXL 4 0 14d8 1 d4 + 2 %% 1,479 + (15 * HP)
Tigress of Champawat XXL 5 -3 8d10 + 2 2 2d6 + 1 %% 880 + (15 * HP)
Tigress of Jowlagiri XL 6 6 13d16 2 d6 1,235 + (15 * HP)
Tik Tik S -1 2 15d4 + 2 3 d6 ? 1,272 + (15 * HP)
Tikbalang XL 2 10 5d4 3 d4 % 2,487 + (15 * HP)
Tlanusi XXL -4 4 7d8 1 d4 + 3 1,592 + (15 * HP)
Tlincalli XL 0 5 9d6 2 d6 + 1 %% 503 + (15 * HP)
To Filiko Teras M 3 -3 12d8 + 1 1 d10 + 3 813 + (15 * HP)
Toad XXXL -3 2 10d12 1 2d6 + 1 ? 159 + (15 * HP)
Toilet Ghoul M 5 2 10d8 1 d4 + 2 ? ? 122 + (15 * HP)
Toralei XL 0 1 2d8 3 2d8 1,109 + (15 * HP)
Torok the Troll King M 0 4 11d8 1 d10 + 3 % 2,062 + (15 * HP)
Tragelaph XL 1 8 2d16 + 3 1 d10 + 2 §§ 2,331 + (15 * HP)

E-50 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Transmorpher XS 5 -1 4d8 + 2 3 d4 + 3 ** 653 + (15 * HP)
Trapper M -2 9 11d8 + 1 3 d10 + 3 §¶ 2,396 + (15 * HP)
T-Rex S -3 -2 13d8 + 1 3 d6 + 3 1,656 + (15 * HP)
Triceratops M 3 4 10d8 2 d4 + 1 481 + (15 * HP)
Tridrone XXL -4 -2 16d8 1 2d6 + 1 605 + (15 * HP)
Triffid XXXL 2 -1 5d12 1 d4 + 1 1,934 + (15 * HP)
Trinity Alps Giant Salamander S 4 5 14d8 + 3 1 d4 + 1 1,088 + (15 * HP)
Triton XXXL 6 -2 2d8 1 2d10 + 1 § 1,315 + (15 * HP)
Troglodyte M 0 -3 1d8 3 2d6 1,501 + (15 * HP)
Troll XXXL 1 4 2d8 + 2 2 d6 + 1 * 2,008 + (15 * HP)
Trunko XXL 3 10 4d8 3 d4 1,076 + (15 * HP)
Tsavo Man Eater XS -1 6 11d4 1 d6 + 2 1,460 + (15 * HP)
Tsuchinoko M 1 3 3d10 + 3 1 d6 + 1 2,343 + (15 * HP)
Tsul'Kalu S -4 9 16d8 3 2d10 + 2 1,098 + (15 * HP)
Turtle Lake Monster XS 2 -2 7d8 + 3 2 d6 + 2 ? 2,477 + (15 * HP)
Turtle-Asp Whale M 5 9 14d10 + 2 2 d6 §¶ 1,651 + (15 * HP)
Tuttle Bottoms Monster XXXL 2 3 11d12 3 d10 + 3 % § ** 454 + (15 * HP)
Twig Blight XS 6 0 3d16 + 1 2 d10 §§ 2,315 + (15 * HP)
Twilight Dragon of Payette Lake XL 2 0 7d8 3 2d6 + 2 * §§ %% 543 + (15 * HP)
Twinrova XXXL 1 2 16d8 1 d6 ** 1,592 + (15 * HP)
Twyla L 0 1 8d8 1 d10 ¥ §¶ 1,896 + (15 * HP)
Typhon XXXL 3 -1 4d8 3 d6 + 3 1,896 + (15 * HP)
Typhonic Beast L 4 -3 8d12 1 2d4 ¥ 2,336 + (15 * HP)
Ujit XS 2 0 15d8 3 d6 + 3 ** 265 + (15 * HP)
Ulama M 1 8 7d8 2 d6 + 3 §¶ 1,749 + (15 * HP)
Ulitharid M 5 -1 10d8 2 d6 + 1 1,807 + (15 * HP)
Ultra Beast S 3 -1 10d4 + 1 3 d10 + 2 1,727 + (15 * HP)
Ultroloth XXL 1 -3 12d8 1 d6 769 + (15 * HP)

E-51 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Umdhlebi M 3 -2 16d8 2 d6 + 1 244 + (15 * HP)
Umib'zu XS -2 6 6d8 + 1 1 d6 §§ 983 + (15 * HP)
Unagi S 4 2 15d6 3 2d6 1,141 + (15 * HP)
Unicorn XL 0 1 8d8 1 2d4 + 1 1,879 + (15 * HP)
Urayuli XXXL 4 5 7d8 + 3 3 d6 + 2 1,212 + (15 * HP)
Urisk M 3 2 5d8 2 2d6 + 2 1,867 + (15 * HP)
Urobus Worm XS 1 -1 2d8 + 2 2 d10 * 1,997 + (15 * HP)
Ursula the Sea Witch L 3 -2 6d8 + 1 1 d6 + 2 2,369 + (15 * HP)
Ursus inopinatus XL 6 -1 7d8 3 d6 + 3 944 + (15 * HP)
Valefar L 6 2 1d8 1 d4 + 1 * 977 + (15 * HP)
Valkyry XXXL 2 0 9d8 1 d10 ? ¥ 1,190 + (15 * HP)
Vampire XXL -3 1 11d8 + 2 2 d8 + 2 549 + (15 * HP)
Vampire Beast M 5 10 2d8 + 1 3 2d8 §§ 1,362 + (15 * HP)
Vampire Spawn XXXL 0 9 1d12 3 d10 1,362 + (15 * HP)
Vampire Squid XS 1 5 14d12 + 1 3 d6 2,485 + (15 * HP)
Vampire Stripper XXL 4 -3 5d4 + 3 1 2d6 + 1 * 1,695 + (15 * HP)
Vandala Doubloons XXL 3 -1 7d10 2 d6 + 3 1,297 + (15 * HP)
Vargouille L -4 10 15d8 + 1 3 d6 * 2,267 + (15 * HP)
Vegetable Lamb XXXL 1 -3 2d16 + 1 3 d6 + 3 ¥ 1,988 + (15 * HP)
Vegnagun XS -3 7 10d8 3 d6 915 + (15 * HP)
Velociraptor XXL 4 1 4d8 + 3 2 d6 + 3 1,125 + (15 * HP)
Venus McFlytrap XL 5 -3 8d8 3 2d6 + 2 2,006 + (15 * HP)
Veo XXL 4 7 10d6 3 d10 + 3 %% * 551 + (15 * HP)
Vetala S 3 7 4d8 2 d6 1,064 + (15 * HP)
Vine Blight L 2 10 16d16 + 1 1 d6 + 3 %% 1,140 + (15 * HP)
Violet Worm XXXL 1 7 16d8 + 16 1 4d6 + 4 1,545 + (15 * HP)
Viperine Gorgon XXL -4 5 5d8 2 d8 + 2 909 + (15 * HP)
Voita XS 2 10 2d4 2 d6 2,292 + (15 * HP)

E-52 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Vossoko XS 6 3 2d8 3 2d4 + 2 §§ §¶ 1,318 + (15 * HP)
Vrykolakas XXL -4 -3 7d8 1 d6 + 1 ? ? 1,371 + (15 * HP)
Vulture XS -2 -3 11d8 3 d6 + 2 470 + (15 * HP)
Vulture Lion XS 4 1 6d6 1 2d6 + 2 568 + (15 * HP)
Waheela XXL 5 4 16d6 + 2 1 d4 + 2 1,056 + (15 * HP)
Waitoreke XXL 3 4 2d8 + 3 1 d6 + 3 353 + (15 * HP)
Walktapus L 3 5 2d10 3 d4 + 3 971 + (15 * HP)
Wampus Cat L -4 7 2d8 + 1 3 d6 840 + (15 * HP)
Wandering Eye S 4 8 16d16 3 2d6 2,002 + (15 * HP)
Warbeast XL -3 0 10d12 + 1 3 d6 + 1 §§ 2,457 + (15 * HP)
Warhorse Skeleton S 2 7 10d8 + 2 1 2d6 + 2 §§ 1,629 + (15 * HP)
Warlock S -3 10 2d8 + 1 2 2d10 §§ 394 + (15 * HP)
Warlord of the Air XXL -4 10 9d8 3 d6 1,474 + (15 * HP)
Wasp XS 5 1 8d8 3 2d6 + 2 256 + (15 * HP)
Watcher In the Water XXXL 2 -3 14d8 + 1 3 2d6 2,330 + (15 * HP)
Water Babies L -2 4 14d4 + 2 3 d4 + 1 2,020 + (15 * HP)
Water Horse S 1 -3 14d16 1 d6 + 3 1,247 + (15 * HP)
Water Hound L -1 3 16d8 1 d6 + 1 ? 1,481 + (15 * HP)
Water Weird S -1 0 14d8 1 2d8 346 + (15 * HP)
Weasel XXL -3 -2 4d8 2 d6 ¥ 1,914 + (15 * HP)
Weendigo XS 4 7 16d6 2 2d4 630 + (15 * HP)
Wererat XL -3 8 4d8 1 d6 ¥ 177 + (15 * HP)
Werewolf XXL -2 7 13d8 + 3 2 d6 §¶ 374 + (15 * HP)
White-bellied Spider-monkey M 6 -2 8d8 3 2d10 * 2,243 + (15 * HP)
Wicked Witch of the West M -3 -3 12d8 3 d10 §¶ 2,346 + (15 * HP)
Wight S -1 9 13d8 + 1 1 2d6 + 1 ** 365 + (15 * HP)
Wihtikow M 3 2 1d4 1 d4 + 2 % 1,076 + (15 * HP)
Wild Man of the Navidad S 2 3 4d8 1 2d6 + 2 ? 2,399 + (15 * HP)

E-53 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I
X
Wild Woman of the Navidad M -3 4 9d8 + 2 1 d10 + 1 1,715 + (15 * HP)
Wild Woman of Wongo M -3 8 4d8 + 3 3 d6 978 + (15 * HP)
Wild-Man M 3 3 4d12 1 2d4 ** 1,366 + (15 * HP)
Will-o'-the-Wisp L -1 6 12d8 + 3 1 d8 1,770 + (15 * HP)
Windiga XXL -2 0 5d10 + 2 3 2d10 755 + (15 * HP)
Wind-Man L 2 7 7d16 1 d8 + 2 ¥ ** 1,709 + (15 * HP)
Winnipogo XL 6 -1 5d10 1 d10 + 2 1,048 + (15 * HP)
Winter Wolf XXXL 2 7 16d12 3 2d6 + 1 ** 722 + (15 * HP)
Wisconsin Werewolf S 0 -1 12d6 3 2d8 + 3 2,162 + (15 * HP)
Witherling L 4 1 8d10 1 d8 + 1 * %% 1,949 + (15 * HP)
Witiko XXL -1 8 13d8 + 3 1 d6 + 3 498 + (15 * HP)
Wolf XL 2 1 11d4 1 d6 + 1 915 + (15 * HP)
Wolf Man XXXL 5 1 11d8 3 d10 * 468 + (15 * HP)
Wolf Man Jack M 3 0 14d6 + 3 3 2d6 + 1 §¶ ¥ ¥ 145 + (15 * HP)
Wolf of Ansbach S 0 4 10d12 3 d4 + 2 744 + (15 * HP)
Wolf of Ashta S -2 8 10d8 1 d6 + 2 §¶ 2,482 + (15 * HP)
Wolf of Gysinge L -2 2 6d16 + 1 2 d6 + 2 %% * 2,145 + (15 * HP)
Wolf of Hazaribagh XL -4 9 5d8 1 d6 1,199 + (15 * HP)
Wolf of Paris S 1 -2 8d12 1 d6 + 1 ? 2,092 + (15 * HP)
Wolf of Périgord XL 4 9 7d16 + 2 3 2d6 + 3 ? 861 + (15 * HP)
Wolf of Sarlat M -1 10 9d12 1 d10 %% 927 + (15 * HP)
Wolf of Soissons XL 5 6 16d8 + 1 3 d10 + 3 ? 347 + (15 * HP)
Wolf of Turku XXL -1 9 6d8 2 d6 + 1 2,254 + (15 * HP)
Wolf Spider L 6 5 7d8 2 d8 + 1 §§ 1,188 + (15 * HP)
Wolfman of Wexford County XXXL 1 0 16d4 + 3 1 d6 + 3 1,805 + (15 * HP)
Wolpertinger XL -2 -2 14d8 + 3 2 2d8 + 2 % 518 + (15 * HP)
Wood Woad XXL -2 -1 11d8 3 2d6 %% § * 1,643 + (15 * HP)
Woodsman L 0 -2 10d16 + 2 2 d10 ? 1,721 + (15 * HP)

E-54 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Woose XS -1 3 14d8 + 2 3 2d6 §§ 429 + (15 * HP)
Woot XXL 6 1 4d4 + 3 2 d4 + 2 % %% 530 + (15 * HP)
Worg XL -3 2 1d16 2 2d8 + 2 2,339 + (15 * HP)
Wraith L -1 6 10d8 + 1 3 d8 + 2 §§ % 987 + (15 * HP)
Wucharia M -2 2 8d12 + 2 3 2d6 1,194 + (15 * HP)
Wydowna Spider XXL -3 -1 14d10 + 2 1 d4 * 889 + (15 * HP)
Wyoming Thistled Hare XXXL -2 -2 13d8 + 3 2 2d4 + 2 §¶ 1,728 + (15 * HP)
Wyrmling L 5 4 8d4 2 2d6 + 3 2,490 + (15 * HP)
Wyvern XS 5 5 2d4 + 2 3 d6 + 2 * 524 + (15 * HP)
Xenomorph M -2 -2 4d4 1 d8 + 2 §§ § 1,665 + (15 * HP)
Xenomorph (Aquatic) XL 4 9 8d8 + 3 1 d6 + 2 § 585 + (15 * HP)
Xing Tian XS 4 -2 5d8 + 3 1 d4 + 1 2,039 + (15 * HP)
Xing-Xing XL -1 6 14d8 1 d6 1,916 + (15 * HP)
Yacu-Mama XXXL 4 4 4d8 3 d6 ¥ 1,023 + (15 * HP)
Yahoo M -1 -3 8d8 + 2 1 d6 + 1 2,213 + (15 * HP)
Yalepoint L 1 2 9d8 3 2d6 + 1 §¶ 1,450 + (15 * HP)
Yamainu XL 3 8 10d8 1 d6 + 3 1,865 + (15 * HP)
Yarri XXXL 6 3 5d8 3 d4 1,936 + (15 * HP)
Ya-Te-Veo S 5 -1 11d8 1 d10 + 1 1,300 + (15 * HP)
Yeh Ren S -2 5 14d12 + 3 2 2d10 + 1 § % 276 + (15 * HP)
Yeti XXXL 0 8 13d8 + 3 2 d8 + 2 969 + (15 * HP)
Yllerion S 3 7 5d8 + 2 1 2d6 + 1 1,968 + (15 * HP)
Yowie XS 1 6 7d6 2 d6 + 2 2,427 + (15 * HP)
Zana XXXL 1 -3 11d8 1 d10 %% 700 + (15 * HP)
Zanzibar Leopard XL 3 7 10d12 + 2 1 d8 + 3 %% 2,012 + (15 * HP)
Zep Hindle XS 1 6 15d8 1 d6 + 3 2,337 + (15 * HP)
Zin L -4 1 8d12 2 d8 1,702 + (15 * HP)
Zinyak XS 1 -1 15d12 3 d6 ** 111 + (15 * HP)

E-55 | A p p e n d i x E
Critter Size AC0 AC1 HD A# AD A D I X
Zipperface XXL 4 -2 12d8 1 d6 577 + (15 * HP)
Zombeaver XL 1 9 14d8 3 d6 + 3 ? 986 + (15 * HP)
Zombie XXXL -2 4 16d12 2 d6 + 3 ? 2,474 + (15 * HP)
Zombie Stripper L -3 5 10d8 + 2 1 d10 702 + (15 * HP)
Zombietoid XXL 4 10 9d8 + 2 1 d6 951 + (15 * HP)
Zomby Gaga XXXL 3 9 2d8 + 2 3 d4 + 1 * 1,869 + (15 * HP)

• For footnotes c.f. Appendix F

E-56 | A p p e n d i x E
Appendix F: General Footnotes Reference

Confer Appendix E and/or Appendix S

• 1 – Colt Cobra: Manufacturing: Colt’s Mfg. Co., LLC (Dept. AR), P.O. Box 1868, Hartford CT
06144; (800) 962-2568; COLT.COM; Chambering: .38 SPL, +P; Action Type: Double-Action/Single-
Action Center-fire Revolver; Frame: Stainless Steel; Rifling: Six-groove, 1:14” LH Twist; Cylinder
Capacity: Six; Sights: Fixed notch rear, red fiber-optic front; Trigger: Double-Action, 7-lb., 2-oz.
pull; Single-Action, 3-lb. pull; Width: 1.4”; Weight: 25 ozs.; Accessories: Owner’s Manual, Hard
Case, Cable Lock: MSRP: $699 (Clapp, 2017)
• 2 – Anyone who is dead is actually alive; anyone who is actually alive is dead. Thus, Elvis and
Castro are really alive and in hiding someplace, although when they were actually living, they
had in fact died and the truth was being covered up. During the latter part of the 20th century
Hitler was “alive”, and so on, and a few years ago we noticed a tabloid claiming Kennedy still
was (Woodworth, 2017)
• 25 – The resonators were quite broad-band; for example, a 1.5:1 VSWR bandwidth of 750 kHz
on 10 meters, 250 kHz on 20 meters, 50 kHz on 40 meters, and 21 kHz on 160 meters. They
were lightweight, had low wind resistance, there was very little interaction between resonators
mounted 6 inches apart on the mast, and they had excellent efficiencies (Boothe, 2017).
• - – I gotta blank space, baby (Swift, Martin, & Shellback, 2014)
• # – The Mystic, the Savant, the Mountebank, and the Jester, as envisioned by Gary Gygax, never
saw the light of day (Prata, 2007)
• #‡ – The Arcane Knight is a sub-class of Fighter with the code of honor of a cavalier (Riley, 2007)
• $ – If delvers have been blowing off a bit too much steam in the city, or perhaps dabbling in
petty larceny, a short visit to Bummingham Jail goes a long way towards restoring order (DiTillio,
1982)
• $$ – An adventurer with a taste for luxury goods, whether he knows it or not, is probably
sampling the wares of the notorious Blue Light Gang (Danforth & Stackpole, 1984)
• $* – Evil and crime flow through Nightside like sludge through the sewers. Crimes take place
everywhere, and criminals seemingly strike randomly whenever they hit (Stackpole, 1987)
• % – % IN LAIR indicates the chance of encountering the monster in question where it domiciles
and stores its treasure (if any) (Gygax, 1977)
• %% – %% IN LAIR indicates the chance of encountering some other monster where the monster
in question domiciles and stores its treasure (if any, now none)
• * – The asterisk is your basic footnote indicator; it is used here to indicate this footnote.
Elsewhere in the rules it is used as a standard unary indirection operator, indicating the l-value
returned is equivalent to the skill’s basic attribute modifier, not the skill modifier itself.
• ** – Usually when a page has more than one footnote, the double asterisk is used as your basic
second footnote indicator; it is used here to indicate this second footnote. Elsewhere in the

F-1 | A p p e n d i x F
rules it is used as a standard unary operator indicating a pointer to a pointer; viz. an indirection
to an indirection, indicating the l-value returned cannot possibly be understood by a rational
human being regardless of how long they have been programming (yet nevertheless they still
seem to function reliably)
• ? – The eroteme is a punctuation mark that indicates an interrogative clause or phrase in many
languages, including this language.
• | – A tubular section or hollow cylinder, usually but not necessarily of circular cross-section,
used mainly to convey substances which can flow – liquids and gases (fluids), slurries, powders,
and masses of small solids. It can also be used for structural applications; hollow pipe is far
stiffer per unit weight than solid members
• § – Treasure types are based on the appearance of a mean number of monsters of that
particular type, as indicated by the “number appearing”. In instances where fewer, or more,
monsters of that type are encountered, the treasure should be reduced, or increased, in value
(Turnbull, 1981)
• §§ – Where psionic abilities are indicated for heroes or monsters, they are listed as a strength
point value, with attack and defense modes noted. However, the gods’ psionic abilities are
somewhat standardized, and fall into the following six classes:

Class Psionic Strength Disciplines Attack Defense


I 326 – 365 5 minor, 2 major All All
II 276-315 4 minor, 2 major All All
III 236-265 3 minor, 2 major All All
IV 181-210 3 minor, 1 major All All
V 91-110 2 minor, 1 major A,B,C,E F,G,H
VI* Nil Nil Nil Nil
* Beings listed as class VI cannot use psionics and are invulnerable to any
type of psionic attack, including psionic blast (Ward & Kuntz, 1980)
• §¶ – Shows the relative constant speed of the monster. Higher speeds may be possible for short
periods. The creature’s movement rate can be scaled to whatever time period is desired by
adjusting the ground scale accordingly. In certain cases, more than one number is given under
this heading: this indicates that the monster can travel in two or more different media or
modes:

X” = ground speed
/X” = flying speed
//X” = swimming speed
(X”) = burrowing speed
*X” = climbing in a web
@X” = climbing in trees
(Gygax, Monster Manual II, 1983)
• ¶ – A character with smelter proficiency can remove metal from ore (Niles, 1986)
• ¶§ – It is also possible to catch a protrusion with a thrown loop of rope, if the target is located
directly across from or only slightly above or below the thrower (Mohan, 1986)

F-2 | A p p e n d i x F
• † – Druidical spells that provide protection from insects, plants, and animals have the same
effect on the inner plane equivalents of these creatures (Grubb, 1987)
• †† – As the mage casts the spell, all creatures in the area of effect begin to hear soothing
vibrations that cause them to pause and listen (Ward, Greyhawk Adventures, 1988)
• †‡ – E.g., that old-timey, “old school” sound of New Kids on the Block
• ‡ – Even the Prussian Junker becomes less of an energumen as he becomes more of a magneto
scientist
• ‡† – It should be remembered that the city is surrounded by extensive minefields and by areas
set with electronic sensing devices (Keith Jr., 1985)
• ‡‡ – This is a Roleplaying Game – players work together to experience an exciting adventure.
One player (the referee) supervises the action while you and the others verbally play the roles of
the characters. You all face real situations and react to them just like characters in a story – but
the results are the ones you create (Chadwick, 2000)
• Y – Size Class (SC): This represents the gross physical size of the character. Human average is
12 1. Formulae for non human races can be found in book three. For female characters SC
should be reduced by 1. For normal human males SC is (70+STR+CON+SOC+2020)/10 (Nalle,
1985).
• ¥ - Size Class (SC): This represents the gross physical size of the monster. Monster average is big.
Formulae for monster races can be found in book three. For female monsters SC should differ
for sexually dimorphic species. However this gets complicated and political and is thus ignored.

1
How (70+STR+CON+SOC+2020)/10 routinely yields 12 is something quite mysterious, as STR, CON, and SOC
would need to average –657 (for males). However, for “normal” characters these Attributes “are on a scale from 1
to 24 points” with most characters averaging about 11. Thus most characters will have SC = 212.3 which varies a
bit from 12. Given that Height (HEI) is derived from ((SCx3)+25+1D6in. [sic], the typical male will stand about 55 ½
feet tall. Oorah! Watch for a better rule extraction in the next edition of this game.

F-3 | A p p e n d i x F
Works Cited in Appendix F
Boothe, B. (2017, May). Flying Saucer Resonators for the HF Bands. QST, pp. 39-40.

Chadwick, F. (2000). Twilight: 2000. Bloomington: Game Designers' Workshop.

Clapp, W. (2017, May). Colt's Cobra: The Wheel, Rediscovered. American Rifleman, pp. 62-66.

Danforth, L., & Stackpole, M. (1984). Citybook II: Port o' Call. Scottsdale: Flying Buffalo, Inc.

DiTillio, L. (1982). Citybook I: Butcher, Baker, Candlestick Maker. Scottsdale: Flying Buffalo Inc.

Grubb, J. (1987). Manual of the Planes. Lake Geneva: TSR.

Gygax, G. (1977). Monster Manual. Lake Geneva: TSR.

Gygax, G. (1983). Monster Manual II. Lake Geneva: TSR.

Keith Jr., W. H. (1985). The Free City of Krakow. Bloomington: Game Designers' Workshop.

Mohan, K. (1986). Wilderness Survival Guide. Lake Geneva: TSR.

Nalle, D. (1985). The Ysgarth System Book 1: Rolecraft - Characters, Skills and Combat. Washington, D.C.:
Ragnarok Enterprises.

Niles, D. (1986). Dungeoneer's Survival Guide. Lake Geneva: TSR.

Prata, D. (2007, August). Four New "Gygaxian" Classes for your AD&D(R) Game!: Part One - Mystic and
Savant. Footprints, pp. 2-19.

Riley, M. (2007, April). The Arcane Knight. Footprints, pp. 2-8.

Stackpole, M. A. (1987). Citybook III: Deadly Nightside. Scottsdale: Flying Buffalo, Inc.

Swift, T., Martin, M., & Shellback (Composers). (2014). Blank Space. [T. Swift, Performer] New York, NY,
USA.

Turnbull, D. (1981). Fiend Folio. Lake Geneva: TSR UK, Ltd.

Ward, J. M. (1988). Greyhawk Adventures. Lake Geneva: TSR.

Ward, J. M., & Kuntz, R. (1980). Deities & Demiqods [sic]. Lake Geneva: TSR.

Woodworth, F. (2017, Summer). How To Think About... The Match, pp. 11-13.

F-4 | A p p e n d i x F
Appendix G: Traps
TRAP LIST (d%)
01-05 Arrow trap 51-52 Gas, slowing
06 Arrow trap, poisoned 53-54 Gas, weakness
07 Ball trap 55-56 Jaw trap
08-09 Caltrops 57 Lightning bolt
10 Caltrops, poisoned 58-59 Pendulum, ball or blade
11 Ceiling block falls 60-63 Pit
12 Ceiling collapses 64-65 Pit, locking
13 Ceiling lowers 66-67 Pit, locking & flooding
14-16 Chute 68-70 Pit, with spikes
17-18 Door, falling 71-72 Pit, with poisoned spikes
19-23 Door, one way 73-77 Passage, blocked by falling bars
24-30 Door, resisting 78-79 Passage, closed by stone block
31 Door, specific 80 Room, elevator
32 Door, spring 81 Room, flooding
33 Floor, collapsing 82 Room, sliding
34 Floor, illusionary 83-84 Scything blade
35-36 Gas, blinding 85-87 Spear trap
37-38 Gas, corroding 88 Spear trap, poisoned
39-40 Gas, fear 89 Stairs, collapsing
41-42 Gas, nausea 90-91 Teleporter
43-46 Gas, obscuring 92 Vent, acid
47-48 Gas, poison 93-94 Vent, fire
49-50 Gas, sleep 95-00 Vent, gas
(Gygax, 1979)

Appendix H: Tricks
As with traps, there are nearly endless numbers of tricks, but they all fall into a few broad types:

• Card Tricks – the cards that you play or win in one part of a card game
• Dirty Tricks – dishonest ways of defeating or harming an opponent, especially in politics
• Hat Tricks – scoring three goals in a game
• Monster Tricks – a certain type of dirty trick, e.g., Cerebral Parasite, Ear Seeker, Gas Spore,
Green Slime, Rot Grub, Rust Monster, Shrieker, and Slithering Tracker.
• Tricks – clients who frequent a prostitute

G/R-1 | A p p e n d i c e s G - R
Appendix I: Dungeon Dressing
DUNGEON DRESSING (d%)
01-05 Ball Gown 51-52 Gas, slowing
06 Belt 53-54 Gas, weakness
07 Bikini 55-56 Jaw trap
08-09 Blazer 57 Lightning bolt
10 Blouse 58-59 Hoody
11 Boots 60-63 Jeans
12 Bow Tie 64-65 Lingerie
13 Boxers 66-67 Nightgown
14-16 Bra 68-70 Overalls
17-18 Briefs 71-72 Pyjamas
19-23 Camisole 73-77 Robe
24-30 Cardigan 78-79 Sarong
31 Cat-suit 80 Shirt
32 Chemise 81 Shoes
33 Coat 82 Stockings
34 Corset 83-84 Sweatshirt
35-36 Cravat 85-87 T-Shirt
37-38 Cufflinks 88 Thong
39-40 Cummerbund 89 Tights
41-42 Dinner Jacket 90-91 Trousers
43-46 Dungarees 92 Underwear
47-48 Gloves 93-94 Vest
49-50 Hat 95-00 Waistcoat

G/R-2 | A p p e n d i c e s G - R
Appendix J: Herbs, Spices, Etc.
HERBS, SPICES, ETC. (d%)
01-05 Acanthaceae 51-52 Loganiaceae
06 Aceraceae 53-54 Lophophora
07 Acoraceae 55-56 Lythraceae
08-09 Aizoaceae 57 Malpighiaceae
10 Apocynaceae 58-59 Myristicaceae
11 Aquifoliaceae 60-63 Ochnaceae
12 Austrocylindropuntia 64-65 Opuntia
13 Bignoniaceae 66-67 Palmae
14-16 Caesalpinioideae 68-70 Papaveraceae
17-18 Calycanthaceae 71-72 Passifloraceae
19-23 Chenopodiaceae 73-77 Pelecyphora
24-30 Combretaceae 78-79 Poaceae
31 Convolvulaceae 80 Polygonaceae
32 Cylindropuntia 81 Punicaceae
33 Cyperaceae 82 Rubiaceae
34 Echinopsis 83-84 Rutaceae
35-36 Elaeagnaceae 85-87 Sapotaceae
37-38 Euphorbiaceae 88 Simaroubaceae
39-40 Fabaceae 89 Solanaceae
41-42 Gramineae 90-91 Symplocaceae
43-46 Lauraceae 92 Tiliaceae
47-48 Leguminosae 93-94 Urticaceae
49-50 Loganaceae 95-00 Zygophyllaceae

G/R-3 | A p p e n d i c e s G - R
Appendix K: Describing Magical Substances
Abbey of Thelema Disappearance List of occultists Pyramid power
Abramelin oil Divination List of occult writers Qabalah
Adept Dowsing Literomancy Qi
Aether Druidism Lithomancy Quantum mysticism
Akashic Records Eight-circuit consciousness Louisiana Voodoo Quareia
Alchemy Elemental Lucifer Quimbanda
Alphabet of Desire Enochian Magic (paranormal) Reality hacking
Animism Esoteric Christianity Magic circle Reiki
Anthroposophy Esoteric cosmology Magic word Reincarnation
Argenteum Astrum Esotericism Magical formula Resurrection
Ariosophy Evocation Magick Rhabdomancy
Asatru Exorcism Maleficium (sorcery) Ritual
Ascended master Fama Fraternitatis Mathers table Rosicrucianism
Astral projection Familiar spirit Mediumship Runecasting
Astrological age Feri Tradition Merkabah Sacrifice
Astrological aspect Folk Magic Mesmerism Santería
Astrology Fortune-telling Methods of divination Satan
Astrology and alchemy Galdr Mojo Satanism
Astrology and the elements Gematria Mystery religion Scrying
Astrology and numerology Geomancy Mysticism Séance
Athame Geomantic figures Myth and ritual Secret Chiefs
Aura Gnosis Nagual Seidr
Augury Goetia Necromancy Seven Rays
Automatic writing Gray Magic Necronomicon Sex magic
Banishing Greater Magic and Lesser Magic Neodruidism Shamanism
Baphomet Grimoire Neopaganism Sigil
Bibliomancy Hadit Neoplatonism Spell
Biosophy Haitian Vodou Neotantra Stregheria
Black magic Haruspex Nephilim Table of correspondences
Black Sun Hermeticism New Age Talisman
Body of light Hexagram New Thought Tantra
Boline Hex Nosferatu Tarot divination
Bön Holy Guardian Angel Nuit Thaumaturgy
Candomblé Homunculus Numerology Thelema
Cartomancy Hoodoo Obeah Thelemic mysticism
Ceremonial magic Huna Obeah and Wanga Theosophy
Chalice Human sacrifice Occultism Therianthropy
Chaos magic I Ching Omen Theurgy
Charmstone Initiation Oracle Trance
Clairvoyance Incantation Ouija Transfiguration
Classical element Invocation Paganism Transmutation
Cleromancy Juju Palmistry True Will
Collective unconscious Kabbalah Pentacle Typhonian
Cone of power Kemetism Penuel Vodun
Coven Kumina Planetary hours Wand
Cross of St. Peter Kundalini energy Power Animal West African Vodun
Curse Law of contagion Pow-wow (folk magic) Wicca
Da'at Left-hand path/right-hand path Psionics Witchcraft
Damballa Legendary creature Psychics Ya sang
Demonology Lesser ritual of the pentagram Psychonautics Zos Kia Cultus

G/R-4 | A p p e n d i c e s G - R
Appendix L: Conjured Animals
Beefalo Huarizo Liger Tigon
Bengal Cat Hybrid camel Lijagulep Tiguar
Blood Parrot Cichlid Jagger Liliger Tiliger
Brewer's Duck Jaglion Lipard Toast of Botswana
Cama Jagulep Litigon Tülu
Coydog Killer Bees Marozi Wholphin
Coywolf Leguar Mulard Duck Wolfdog
Dogla Leoger Mule Zebroid
Dzo Leopon Savannah Cat Zubron
Hinny Leotig Tigard

Appendix M: Summoned Monsters


90210 Shark Cub Hyena Orca
Achoura Cute Little Buggers 3D Indoor Air Piranha
Alien Darkness Infernal Predator
Alien 3 Dead Meta Insectula Prophecy
Aliens DeepStar Six Invaders from Mars The Pyramid
An American Werewolf The Descent Body Snatchers Rats
Andhera The Dooms Chapel Horror It Came From the Desert Sexcula
Avenged Dragonslayer Jaani Dushman Sharp Fangs in the Forest
The Babadook Extinction Jaws SilverHide
Bait 3D The Fiancé Jinn The Thing
Beast from 20,000 Fathoms The Fly Khooni Panja Trollhunter
Bigfoot Gehenna The Leviathan Unnatural
Black Water Ghoul Loch Ness Terror Vampirella
The Blob The Giant Behemoth The Mist Wind Walkers
Blood Redd Godzilla The Mummy The Wolf Man
Cat People The Grey The Night Watchmen WolfCop
Cold Ground The Host Nightlight Wolves
Creature from the Black The Howling Octopus Zombie
Lagoon

Appendix N: Inspirational and Educational Reading


L’Amant by Marguerite Duras Libro de Mormon
An American Tragedy by Theodore Dreiser Les Misérables by Victor Hugo
The Ants by Bert Hölldobler Moby-Dick by Herman Melville
Beloved by Toni Morrison Moderato Cantabile by Marguerite Duras
Cien Años de Soledad by Gabriel García Márquez The Monster at the End of this Book by Jon Stone
L’Étranger by Albert Camus La Santa Biblia
Les Guérillères by Monique Wittig La Société du Spectacle by Guy Debord
Homage to Catalonia by George Orwell Les Travailleurs de la Mer by Victor Hugo
How the Grinch Stole Christmas by Dr. Seuss The Voyeur by Alain Robbe-Grillet
Junky by William S. Burroughs Where the Wild Things Are by Maurice Sendak

G/R-5 | A p p e n d i c e s G - R
Appendix O: Encumbrance of Standard Items
Encumbrance of Common Item in Pounds
Bandages 3 Knife 1.5 Pot 2.5 Water -
Blanket 8 Lantern 2 Sack 2.5 Whistle 0.5
Compass 0.5 Maps 0.5 Shirt 2.5 Wineskin 1
Food - Matches 0.5 Socks 2 Xylophone 8
Gloves 2 Pack 18 Sweater 9 Yak Care Kit 12
Hat 1 Pen/Paper 0.5 Undies 2.5 Zelda Costume 8

Appendix P: Creating a Party on the Spur of the Moment


After every TPK, pull all the dead character sheets and store them in a file. Within a couple week you
should have characters of every race, class, and level, and can easily assemble an adventuring party on
the spur of the moment (remember to use the dead character sheets as they were just before the TPK
encounter happened). This is much better than using one of the random character generators because
it saves time and it results in characters that already are MIN/MAXed instead of using random
characters.

Appendix Q: Glossary
Action: A single act taken by a character during a Phase. A Hero may make a number of Actions per
Round equal to his Panache.
Action Dice: Dice that represent a Hero’s Actions during a Round. Each die’s facing tells the Hero in
which Phase he has an Action.
Active Defense: An action that gets a Hero out of the way of a successful attack (therefore, rolled after
the attack has been proven successful). A Hero’s Active Defense is Wits+Defense Knack; the TN
for the Active Defense is his opponent’s Attack roll.
Alphanumeric Character: = letter|digit
Arcana: A term referring to the twenty-two Greater Cards in the Vodacce Sorte deck; also a Hubris or
Virtue available to Heroes at the beginning of the game: a kind of “heroic halo” that hangs
above the Hero’s head that only Fate Witches can see.
Background: Unresolved stories in a Hero’s past that come back to haunt him every once in a while.
Brawn: The Trait that determines a character’s strength; used for rolling damage and resisting the
effects of Wounds.
Character: A list of words and numbers that represents a persona. There are five kinds of characters:
Heroes, Villains, Henchmen, Brutes and Non-Player Characters.
Character: = letter|digit|special
Clean: Sets all variables to zero and all strings to null.
Contested roll: An action that a character takes against an opponent who is actively resisting that
action.
Defense Knack: Knacks that protect a Hero from getting hit by opponents.
Dramatic Wound: A serious injury that results in a failed Wound Check.
End: Causes a program to cease execution, and returns control to the user. No message is printed.
Expr: = expression := aexpr|sexpr
Finesse: A Trait that measures a character’s physical coordination; used for striking opponents.

G/R-6 | A p p e n d i c e s G - R
Flesh Wound: An inconsequential injury. Whenever a Hero takes a Flesh Wound, he makes a Wound
Check (using Brawn) against his total number of Flesh Wounds.
Free Raise: When a character adds 5 to the result of a roll. This is a normally a bonus.
Game Master (GM): The player who runs the game. He doesn’t play a particular character, but instead
plays all the characters the other players will encounter in Théah.
Goto 250: Causes the program to branch to the indicated line (250 in the example).
Home: Moves the cursor to the upper left screen position within the text window, and clears all text in
the window.
Knacks: Knowledge and abilities gained from the study of a Skill.
Line: = linenum [{instruction:}] instruction return
Literal: = [{character}]
New: Deletes current program and all variables.
Next: See the discussion of FOR…TO…STEP.
Non-Player Character (NPC): This is a character whose part is played by the Game Master, not one of
the other players.
Normal: Sets the video mode to the usual white letters on a black background for both input and
output.
Null String: = “”
Panache: A Trait that determines a character’s style; at the beginning of a Round, a Hero rolls a number
of Action Dice equal to his Panache.
Passive Defense: Based on a Defense Knack, the TN an opponent needs to roll in order to successfully
strike a character. The formula for determining Passive Defense is 5+(Defense Knack × 5).
Peek(37): Returns the contents, in decimal, of the byte at the specified decimal address (37 in the
example).
Perception Check: The GM will call for a Perception Check whenever he wants to see if your Heroes spot
something that isn’t readily visible, such as a hidden catch, a far-off ship, or a dust-obscured
hieroglyph. A Perception Check is a straight Wits roll, only adding dice for Advantages such as
Keen Senses which specifically add to Perception Checks.
Phase: One-tenth of a Round.
Poke -16302, 0: Stores the binary equivalent of the second argument (0, in the example) into the
memory location whose decimal address is given by the first argument (-16302, in the example).
Prompt Character: = ] The right bracket (]) is displayed when APPLESOFT is ready to accept a command.
Raise: When a TN is assigned by the GM, a player may choose to Raise the TN in increments of 5. For
every 5 points a player raises the TN, the quality of his success increases.
Rank: A number, usually between one and five, that represents a Trait or Knack. The higher the Rank,
the stronger the Trait or Knack.
REM THIS IS A REMARK: Allows text to be inserted into a program as remarks.
Reputation: A character’s fame (or infamy) measured from -30 to 100. For each 10 Reputation Points
(positive or negative), the character has one Reputation Die, usable in Reputation Actions.
Reserved Word: = Certain groups of characters used by APPLESOFT to specify instructions or portions of
instructions. A name must not include a reserved word. Refer to Appendix G for a list of
APPLESOFT’s reserved words.
Resolve: A Trait that determines a Hero’s intestinal fortitude; a Hero may take a number of Dramatic
Wounds equal to his Resolve before he is Crippled and twice his Resolve before he is Knocked
Out.
Return: Branches to the statement immediately following the most recently executed Gosub.
Roll: A number of dice rolled to determine the success or failure of an action.

G/R-7 | A p p e n d i c e s G - R
Roll and Keep: When a Hero takes an action, the player rolls a number of dice. Throughout the rule
book, the total is always listed with this formula: A+B. A is the number of dice he can roll, and B
is the number of dice he can keep (usually the highest).
Rounds: A value of time. Each round is approximately 10 seconds long, but can be longer or shorter as
the GM sees fit. A Round is divided into 10 Phases.
Save: Stores a program on cassette tape. No prompt or signal is given – the user must press “record”
and “play” on the recorder before Save is executed. Save does not check that the proper
recorder buttons are pushed; “beeps” signal the start and end of a recording.
Simple roll: An action in which the outcome is based solely on the skill and ability of the Hero.
Skill: A word that describes knowledge the character has learned. All Skills are accompanied by Knacks,
which are “subskills” or “specialties.” Skills do not have Ranks, but Knacks do.
Slop: = string logical operator := =|>|>=|=>|<|<=|=<|<>|><
Text: Sets the screen to the usual non-graphics text mode, with 40 characters per line and 24 lines. Also
resets the text window to full screen.
Trait: A word that defines a physical or mental aspect of a character. Each Trait is listed with a Rank; the
higher the Rank, the stronger the Trait. The five Traits are: Brawn, Finesse, Resolve, Wits and
Panache.
Target Number (TN): A number assigned by the GM when a Hero declares an action. The higher the TN,
the more difficult the action.
Vtab(15): Moves the cursor to the line on the screen specified by the argument. The top line is line 1;
the bottom line is line 24. Vtab will move the cursor up or down but not left or right.
Wits: A Trait that determines how quickly a Hero can think on his feet; used for Active Defense rolls and
rolls involving intelligence and memory.
Wound Check: Whenever a Hero receives new Flesh Wounds, he must make a Wound Check: rolling his
Brawn against a TN equal to his total Flesh Wounds.
(Alderac Entertainment Group, 2001) and/or (Apple Computer Inc., 1978)

Appendix R: Undefined
Undefined refers to something that lacks definition. Undefined may also refer to: Undefined
(mathematics); indeterminate form, undefined behavior, undefined value, undefined declaration,
undefined initialization, undefined linker symbol, undefined citizenship.

The global object undefined property represents the primitive value undefined.

Property attributes of undefined


Writable No
Enumerable No
Configurable No

Syntax: undefined

G/R-8 | A p p e n d i c e s G - R
Works Cited in Appendix Q
Alderac Entertainment Group. (2001). 7th Sea Player's Compendium Version 1.10. Alderac
Entertainment Group.

Apple Computer Inc. (1978). Applesoft ][ Basic Programming Reference Manual. Cupertino: Apple
Computer Inc.

Gygax, G. (1979). Dungeon Masters Guide. Lake Geneva: TSR.

G/R-9 | A p p e n d i c e s G - R
Appendix S – Skills, Traits, Feats, Benefits, Weaknesses, Superpowers, Thingies, Expertise, Whatever

Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
¡No pasarán! - - - - - * - † - - - - Personality
<redacted> - - - $$ * $ - - $$ - * - <redacted>
A Cosmonaut of Inner Space - - 1 - - - - - * - - - Junky
A Cur In Human Shape - - 1 - - - - - - - - - Health
A Girl and Her Ghosts - - - - - - - † - - $ - Personality
A Loathsome, Offensive Brute - - - - * - - - - - - - COM
A Nightmare Dressed Like a Daydream - - - - - - - - * - - - FM
A Picture of Nothing At All - - - - $ - - - - - - - Looks
A Slim Pixie, Thin and Forlorn - - - - - - - - - - - N Bauhaus
A Thompson SMG Is Your Friend $$ - - - - - - - - - - - Agility
A Victim of Fate - - - - $ - - - - - - - COM
Abiding Faith - ** - $$ - - - - - - - - CHA
Abs Like a Spartan - ** - - - - - - - - - - __str__
Abuse - ** - - - - - - - - - - Health
Accept a Compliment * $ 1 - - - - † - - - - Psionic
Accounting - $ 1 - - - - - - - - - Looks & Team
Accuracy (Eye-Hand) - $ 1 - - * $ - - - - - Psionic
Accuracy (Hand-Eye) - $ 1 - - * $ - - - - - Dexterity
Accused of Murder - $ 1 - - - $$ - - - - - THAC0
Achiever - $ - - - - - - - - $$ - Enneagram
Acid-Tongued and Cynical - $ - $$ - - - - - - - - CHA
Acquainted With Misery - $ - - * - - - - - - Y Charisma
Acquire a Bad Habit - $ - - - - - - * - - Y Charisma

S-1 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Acrobatics (American Style) - $ - - ** * - - $ - - - .pprint
Acrobatics (European Style) - $ - - ** * - - $ - - - Agility
Acrobatics (Zombie Style) - $ - - ** * - - $ - - - .pprint
Act Like a Jerk - $ - - - - - - - - - ? Honor
Act Like Summer, Feel Like Rain - $ - - - - - - - - - - FM
Act Like You Care - $ - - - - - - - - - - Wisdom
Act Like You Know - $ - - - - - - - - - - Honor
Acting Coach - $ - - - - - § - - - - COM
Active - $ - - - - - - - - - - Virtue
Actuary - $ - - * - - - - - - - Wisdom
Acupuncture - $ - - - - $ - - - - - Undefined
Ad Absurdum - $$ - * ** - - - $$ - - - Constitution
Adapt to Annoying Noises - $$ | - - - - - - - - - Health
Adapt to Annoying Smells - $$ | - - - - - - - - - Undefined
Adaptability (Emotional) - $$ | - - * ** - - - - - Health
Adaptability (Mental) - $$ | - - * ** - - - - - Undefined
Addicted to Love - $$ 2 - $ - - ¶ - - - - Looks
Addicted to Slurm - $$ 2 - $ - - ¶ - - - - Futurama
Administer Care on Schedule - $$ - - - - - - - - - - Dexterity
Administrative (Assistant) - $$ - - - - - - - - - - Dexterity
Administrative Catastrophe - $$ - - - - - - - - - - Psionic
Admit You're Wrong - $$ - - - - - - - - - - Psionic
Advanced Bookkeeping - $$ - * - $ - ¶ - - - - Pulchritude
Advertise * $$ - - - - - - - - - - Curious
Advise People - $$ - - - - - - - - - - Pulchritude
Aerodynamics - - - - $$ - - † - * - - Agility
Affect Alarming Demeanor * - - - $ - - † - ** ** - Team
Afraid of Death - - - * - $$ - - - ** - - Agility

S-2 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Aged Madam - - - $$ - - * ¶ * $ * - Courtesan
Agriculture - - - - $ - - - - $ - - Agility
Agronomy - - - - - - - - - $ - - .pprint
Alchemy $$ - 1 - - - - - - - - - Psionic
All Emo Like - - - - - - - - - - - - Dubious
All That I'm After Is a Life Full of Laughter - - - - - - * - - - - - FM
All-Out Pummeling - - - - - - - - - - - - Poké
Alpha Delta Pi (ΑΔΠ) $$ - - - * - $$ - - - - - RPGGreek
Always Appear Regal - - - * - - - † - - - - Psionic
Always Cause a Scene - - - * - - - § * - - - Psionic
Always D.T.K. - - - * - - - ¶ - - - - THAC0
Always Find a Dive Bar - - - * - - - - - - - - Psionic
Always Have an Epic Come-Back Line - - - * - - - - * - - - Dexterity
Always In a Rush - - - * - - - - - - - - Psionic
Always Looking for the Next X - - - * - - - - - - - N Psionic
Always Loses Keys - - - * - - - - - - - - Dexterity
Always Play It Safe - - - * - - - - - - - - Psionic
Always Sitting in Poison Ivy - - - * - - - - - - - - Dexterity
Always Stay Clean - - - * - - - - - - - - Dexterity
Amazing Powers of Observation - - | - - - - - - - - - Undefined
Ambidextrous - - # - $$ - - - - - - N HP
Amble Like a Big, Walking Carpet - - # - - - - - - - - - Curious
Ambush - - # - - - - - - - - - Inscrutably Jonked
Amiable - - - * ** - - - - - - - Toothsome
Amoral - - - - * - - - - - - - Inscrutability
Ample Belly - - - - - - ** - - - - - Constitution
An Epitome of Everything That's Wrong * - - - - - - - - - - - Constitution
Analysis (Deep) - - | - - - - - - - - - Health

S-3 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Analysis (Quick) - - | - - - - - - - - Y Undefined
Analytical To The Point of Irritation - - | - - - - § * - - - Health
Analyzing Data - - | - - - - - - - - - Undefined
Analyzing Problems - - | - - - - - - - - - Health
Anarchist - - | - $ - - - - - - - Undefined
Anatomy - - | - - - - - - - - - Undefined
Ancient History - - 1 - - - - - - - - - Dexterity
Ancient Power - - 1 - - - - - - - - - Poké
Android - - 2 - - - $$ - - - - - STR
Anesthesiology - - - - - - - - - - * - Personality
Angles are Attitudes - - - - - - - † - - $ - Charisma
Angry - - - - - - - - - - $ - Vice & Passion
Animal Anatomy - - - - * - - † - - - - __str__
Animal Behavior - - - - * - - ‡ - - - - Toothsome
Animal Disease - - - - * - - ¶ - - - - __str__
Animal Evaluation - - - - * - - - - - - - Toothsome
Animal Genetics - - - - * - - - - - - - __str__
Animal Handling - - - - * - - - * - - - Toothsome
Animal Health - - - - * - - - - - - - __str__
Animal Husbandry (Large) - - - - * - - - - - - - Toothsome
Animal Husbandry (Small) - - - - * - - - - - - - __str__
Animal Lore - - - - * - - - - - - - Toothsome
Animal Magnetism - - - - * - - - * - - - Tarot
Animal Management - - - - * - - - * - - - __str__
Animal Mating Calls - - - - * - - - * - - - Toothsome
Animal Nutrition - - - - * - - - - - - - __str__
Animal Selection - - - - * - - - - - - - Toothsome
Animal Training - - - - * - - - - - - - __str__

S-4 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Animals Like You - - - - * - - - - - - - __str__
Annoy the Crap Out of the GM - - - - - - - - - - - - Intelligence
Annoying - - - - - - - - - - - - Looks
Anomolistics - - - - - - - - - - - - Personality
Answer a Question With a Question? - - - - - - - † - - - Y __str__
Anthropological Linguistics $$ - - - - - - - - - - - Wisdom
Anthropology (Elf) $$ - - - - - - - - - - - Honor
Anthropology (Hobbit) $$ - - - - - - - - - - - Wisdom
Antiques - - - - - - - - - - - Y Honor
Apologize - - - - - - - - - - - - Inscrutability
Appear Non-threatening * - - - * - - - - - - - Constitution
Apply Eyeliner - - - - - - - - - - - - Tarot
Appraise - - - - * - - - - - - - Smart & Sexy
Aquaculture - - - * $ - - - - - - Y Health
Arbitrary - - # - - - * - - - - - Junky
Arbitration - - # - - - * - - - - - Curious
Archaeology (Earth) $$ - 1 - * - - - - - - - Dexterity
Archaeology (Space) $$ - 1 - * - - - - - - - Psionic
Archery $$ - 1 - - - - - - - - - Dexterity
Architecture (Gravity) $$ - 1 - - - - § - - - - Psionic
Architecture (Zero Gravity) $$ - 1 - - - - § - - - - Dexterity
Archivist $$ - 1 - - - - - - - - - Psionic
Are You Going to Eat That? - - - - - - - - - - * - Inscrutability
Armorer (New Stuff) - - - - - - - - - - - - Dexterity
Armorer (Old Stuff) - - - - - - - - - - - - Psionic
Aromatherapy - - - - * - - - - - - - Poké
Arriving on Time - - - - - - - - - - - - .pprint
Art Critic - - - - $ - - - - - - - Honor

S-5 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Art Is My Reason For Living - - - - - - - - - - - - Honor
Artifact Lore - - - - - * $ - - - - - Wisdom
Artist - - - - - - - - - - - - Honor
Asian Land Warfare - - - * - - - † - - - - Tarot
Ask Difficult Questions - - - - $$ - - - - - - Y Health
Ask For Exactly What You Want - - - - - - - - - - - N Undefined
Assembling Apparatus * - - - - ** - - - - - - __str__
Assembling Equipment * - - - - ** - - - - - Y Toothsome
Assertiveness * - - - - - - - - - - - __str__
Astounding Halotosis - - - - - - $$ - - - - - Honor
Astrobiology - - - - - ** - - - - - - COM
Astrogation - - - - - - * - - - - - Honor
Astrogeology - - - - - - - - - - - - Wisdom
Astrology (Accurate) - - - - - - - - - - - - Honor
Astrology (Cool) - - - - - - - - - - - - Wisdom
Astrology (Ettinish Dual-Gazing) - - - - - - - - - - - - Honor
Astronautics - - - - - - * - - - - - Honor
Astronomy (Formative) - - - - - - - - - - - - Wisdom
Astronomy (Speculative) - - - - - - - - - - - - Honor
Astronomy (Statistical) - - - - - - - - - - - - Wisdom
Astrophysics - - - - - - - - - - - - Honor
At Least I Amuse Myself - - - - - * - - - - - - Constitution
Attention to Detail * - - - - - - - - - - - Wisdom
Attracted to the Rundown - - - - * $ - - $$ - - - Junky
Auctioneering - - 1 - - - - - - - - - THAC0
Auditing Financial Data - - 2 - - - - - - - - - Intelligence
Authenticity $$ - - - - - - - $ - - - Virtue
Automotive Repair (Anti-Gravity) - - - - - - - - - - - - Wisdom

S-6 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Automotive Repair (Wheeled) - - - - - - - - - - - - Honor
Autopsy - - - - - - - - - - - - Wisdom
Avarice (Controllable) - - | - - $ - - - - - - Undefined
Avarice (Uncontrollable) - - | - - $ - - - - - - Vice & Passion
Avoid Blisters - - - - $$ - ** - - - - - Inscrutability
Avoid Your Inner Feelings - - - - $$ - - - - - - - Personality
Awesomity - - - - - - - - - - * - Bling
Baby, You Can Drive My Car - * # - - - - - - - - - Ringo
Baby-Doll Eyes - * # - - $$ - - - - - - Poké
Backstab - * 1 - - - * ‡ - - - - Inscrutably Jonked
Bad Attitude - * 2 - * - - - - - - - Intelligence
Bad Back - * 2 - ** * $ - - - - - Looks
Bad By Nature - * 2 - ** - - - * - - - Intelligence
Bagpiping - * - - - - - - - - $ - DEX
Bait Fishhook - * - - - - - - - - - - Tarot
Bake a Birthday Cake * * - - - * - ‡ - - - - Undefined
Bake Delicious Pies * * - - - $$ - - - - - - Health
Balance (Sleeping) - * - * - $ - - - - - - Pulchritude
Balance (Standing) - * - * - $ - - - - - - Curious
Banking - * - - - - - - - - - - Looks
Bard - * - $$ - - - - - - - - Agility
Barfly ** * - - - - - - - - - - Agility
Bargain (Finding) $ * - - * - - - - - - - .pprint
Bargain (Hunting) $ * - - * - - - - - - - Agility
Barter - * - - - - - - - - - - .pprint
Bask In Limelight - * - - - - - - - - - - Tarot
Basking In Vicarious Enthusiasm - * - - - - - - - - - - Toothsome
Bat Like Sachin Tendulkar - * - - - - - - - - - - Sustainability

S-7 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Battle-Ready - * - - - - - - - - - - Honor
Be Alone Comfortably - - - * - - - - - * - - Team
Be Comfortable Outdoors - - - $ - - - - - * - - Constitution
Be Incomprehensible to Sages - - - - - $ - - - * - - Team
Be Polite - - - - - - - - - * - - Constitution
Be Prepared - - - - - - - † - * - - Team
Beautiful Plumage - - | - - - - - - * - - Undefined
Beekeeping (Monster Bees) - - - - - - - - - * * - Personality
Beekeeping (Normal Bees) - - - - - - - - - * * - INT
Befriend - - - - - - - ¶ - * ** - Team
Begging (For Cigarettes) $ - - - - - - - - * $ - Charisma
Begging (For Money) $ - - - - - - - - * $ - href
Begging (For Sex) $ - - - - - - - - * $ N Charisma
Being a Vacant Space - - - - - - * - - * - - Toothsome
Belching - - - $ - - - - - * - - Curious
Believe all the Church Teaches - - - - - - - - * * - - Knightly Chivalry
Bellow Obscene Songs - - - - - - - - ** * - - Curious
Belly Dancing - - - - - - $$ † - * - - Pulchritude
Bent, Not Broken - - - - - - - - - * - - STR
Bent, Spindled, and Mutilated - - - - - - - - - * - - STR
Bicycling - - 1 - $ - - - - - - - Psionic
Big Nose - - - - - - - - - - $ - href
Bioassay - - - * - - * - - - - - Inscrutability
Bioastronautics - - - * - - - - - - - - Personality
Bioautography - - - * - - - - - - - - Inscrutability
Biocatalyst - - - $ * - * - - - - - Personality
Biocenosis - - - $ - - - - - - - - Inscrutability
Biochemistry (Plausible) - - - $ - - - - - - - - Personality

S-8 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Biochemistry (Psychedelic) - - - $ - - - - - - - - Inscrutability
Bioclimatology - - - $ - - - † - - - - Personality
Bioelectricity * - - - - - $ - - - - - Inscrutability
Bioengineering (Bacteria) * - - - - - - - - - - - Personality
Bioengineering (Elephants) * - - - - - - - - - - - Inscrutability
Bioenvironment * - - - - - - - - - - - Looks & Team
Bioequivelance * - - - - - - - - - - Y Inscrutability
Bioethics * - - - - - - § - - - - Personality
Biofeedback (Negative) ** - - - - - $$ ‡ * - - - Inscrutability
Biofeedback (Self) ** - - - - - $$ ‡ * - - - Personality
Biogeography $ - - - - - - - * - - - Inscrutability
Biointrumentation - - - - - - - - - - - - Personality
Biology (Student) - - - - - - - - - - - - Inscrutability
Biology (Teacher) - - - - - - - - - - - - Personality
Biomaterials - - - - * - - - - - - - Inscrutability
Biomechanics - - - - - $ - † - - - - Personality
Biomedicine (Living) - - - - - $$ - § - - - - Inscrutability
Biomedicine (Undead) - - - - - $$ - § - - - - Personality
Biomonitoring - - - - - - - - - - - - Inscrutability
Biomorphology - - - - - - - - - - - - Personality
Bionics (Billions) - - - - - $ - - - - - - Inscrutability
Bionics (Millions) - - - - - $ - - - - - - Personality
Bionomics - - - - - - - § - - - - Inscrutability
Biophysics (Applied) - - - - - - - - $ - - - Personality
Biophysics (Theoretical) - - - - - - - - $ - - - Inscrutability
Biopsy (Amateur) - - - - - - - - * - - - Personality
Biopsy (Professional) - - - - - - - - - - - - Inscrutability
Bioscience - - - - $ - - - $ - - - Personality

S-9 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Biosensors - - - - - - - - - - - - Inscrutability
Biospeleology - - - - - - - - - - - - Personality
Biostereometrics - - - - - - - - - - - - Inscrutability
Biosynthesis - - - - - - - - - - - - Personality
Biotechnology - - - - - $ - - - - - - Inscrutability
Biotelemetry - - - - - - - - - - - - Personality
Biotransformation - - - - - * - - - - - - Inscrutability
Bird Calls - - - $$ - $ * - - - - - CON
Birdkeeping - - - $$ - - - - - - - - Agility
Bizarro - - - * - - - - - - - - Seinfeld
Black Cat in the Rue Morgue - - | $ - - $ † - - - - Undefined
Black Dog - - | $ - - $$ - - - - - AC
Blacksmith (Adamantine) - - | $ - - - - - - - - Health
Blacksmith (Tin) - - | $ - - - - - - - - Undefined
Blacksmith (Zinc) - - | $ - - - - - - - - Health
Blame Others - - | - - - - - - - - - Undefined
Blaspheme - - | - - - - - - - - - Tarot
Bleak Contemplation - - - * - - $ - - - * - Inscrutability
Blindfighting (Both Eyes Closed) - - - - $$ - - - - - - - Toothsome
Blindfighting (One Eye Open) - - - - $$ - - - - - - - Big Doobie
Blurring of Fantasy and Reality - - - - - - - - - - - - Undefined
Boanthropic - - | - - - - - - - - - Moo
Boating - - | - - - - - - - - - Undefined
Bob and Weave - - # - * - $$ - - - - - Curious
Bodacious - - 2 * $ - - - - - - - Looks
Body Building - - 2 - - ** - - - - - - Looks
Bonedaddy * - - - $$ * $$ ¶ - - - - STR
Bootlicking - - - - - - $ - - - - - Personality

S-10 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Boozing - - - - - - - - - - - - Inscrutability
Bored With It * - - - $$ - - - - - - - Agility
Born This Way - - - - - - - - - - - - Agility
Born to Be Wild - - - - - - - - ** - - - Agility
Botany (General) - - - * - - - - - - - - Honor
Botany (Psychedelic) - - - * - - - - - - - - Wisdom
Bow Down Before the One You Serve - - - - $$ - - - - - - - Psionic
Bowdlerize - - - $$ - - - - - - - - Tarot
Bowl Like Wasim Akram - - - - - - - - - - - - Dexterity
Bowyer - - - - - - - - - - - - Psionic
Boxing (Below The Belt) - - - - - - - - ** - - N Looks
Boxing (Dirty Tricks) - - - - - - - - $$ - - N Looks
Boxing (Up And Up) - - - - - - - - - - - N Intelligence
Boyishly Slim - - - - - - - - - - - - Inscrutability
Brainstorming - - | - - - - - - - - - Undefined
Brainwashing - - | - - - * - - - - - Health
Branded With Cicatrix Features - - | - $$ - $$ - - - - N AC
Brawling (Rolling Around) - - | - - - - - - - - - Undefined
Brawling (Standing) - - | - - - - - - - - - Health
Brazen Strumpet - - | - - - - - - - - - Courtesan
Break - - - * - - - - - - * - Personality
Breaking the Cycle - - - * - - - - - - * - INT
Breakneck Blitz - - - * - - - § - - * - Poké
Breath Control - - - * - - - § - - * - Inscrutability
Brew Ferocious Coffee - - - - - - - - - - * - Personality
Brewing (Ale) - - - - - - - - - - * - Inscrutability
Brewing (Lager) - - - - - - - - - - * - Personality
Bribe (Sloppily) - - - ** - - - - - - - - __str__

S-11 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Bribe (Successfully) - - - ** - - - - - - - - Toothsome
Bring It On Home - - - - - - - - - - - - CHA
Brow Furrowed With Cares - - - - - - - - - - - - Inscrutability
Brutal Swing - - - - * - - - - - - - Poké
Brutal, Ugly, Desperate, Vicious - - - - * - - - - - - - Undefined
Buck Naked Suits You - - 1 - - - * - - - - - Dexterity
Buck The Trend - - 1 - - - - - - - - - Psionic
Buckin' For a Freak Out - - 1 - - - - - - - - - Psionic
Budgeting (National) $ - 2 - - - - - - - - Y -
Budgeting (Personal) $ - 2 - - - - - - - - - Looks
Build a Campfire - - - - $$ - * - $ - - - __str__
Build a Shelter - - - - $$ - * - - - - - Toothsome
Build a Ship - - - - $$ - * - - - - - __str__
Build Almost Anything - - - - $$ - * - - - - - Toothsome
Build New Business - - - - $$ - - - - - - - Toothsome
Build Savings - - - - $$ - - † - - - - __str__
Build Something Simple - - - - $$ - - - - - - - Toothsome
Burglary $ - - - - * - - - - - - .pprint
Burp Quietly - - - - - - - - - - - Y Agility
Bury the Hatchet - - - - - - - - - - - - Cranberries
Business - - - - - - - - - - - - __str__
Business Communication - - - - - - - - - - - - Toothsome
Business Management - - - - - - - - - - - - __str__
Business Storytelling - - - - - - - - - - - - Health & Style
Busking - - - - - - - - - - - - __str__
Bust a Move - - - - - * - - - - - - Toothsome
Butcher (Animal) - - - $ - - - - - - - - Honor
Butcher (Monster) - - - $ - - - - - - - - Wisdom

S-12 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Cackle Evilly - * 1 - - - - - - - - - Dexterity
Cadaverous Presence - * 2 * - - - - - - - - Looks
Caffeine-Induced Anxiety Disorder ** * - - - - - - - - ** N WIS
Calculate Tips - * - $ - - * - - - - - Curious
Calculating Data - * - $ - - * - - - - - Pulchritude
Calculating Odds - * - $ - - * - - - - - Curious
Call In Sick - * - - - - - - - - - - Tarot
Called Really Horrible, Profane Names - * - - - $$ - - - - - - Curious
Calligraphy (Eastern) - * - - - - - † - - - - Pulchritude
Calligraphy (Western) - * - - - - - † - - - - Curious
Callipygian - * - - - - - - - - - - Tarot
Calm Mind - * - - - - - - $$ - - - Poké
Camouflage (Feelings) - * - - - - - † - - - - Dexterity
Camouflage (Items) - * - - - - - † - - - - Psionic
Camouflage (Persons) - * - - - - - † - - - - Dexterity
Camping (Polar) - * - - - - - - - - - - Psionic
Camping (Tropical) - * - - - - - - - - - - Dexterity
Can Always Find a Taxi - * - - * - - † - - - N Intelligence
Can Always Scrounge Good Tobacco - * - - * - - † - - - - Looks
Can Dance "The Worm" - * - - $$ * - § - - - - Looks
Can Hold a Grudge - * - - - - - ¶ - - - - Looks
Can I Get a Receipt For That? - * - - - - - - - - - - Looks
Can Sit In the Back - * - - - - - - - - - - Intelligence
Canadian Studies - * - * $$ - * - - - - - STR
Candlemaking (Long and Thin) - * - $$ - - - † - - - - Looks
Candlemaking (Short and Fat) - * - $$ - - - † - - - - Intelligence
Candy Store Rock - * - $$ - - - - - - - - STR
Cannibal (Practicing) - * - - - ** * - - - - - STR

S-13 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Cannibal (Rehabilitated) - * - - - ** * - - - - - STR
Cannibal (Relapsing) - * - - - ** * - - - - - STR
Can't Fight the Seether - * - - - - - - - - - - SALT
Can't Mind Your Own Business - * - - - - - - - - - - Looks
Caper Like a Madman * * - - - - - - - - - - Team
Captivate - * - - - - * - - - - - Poké
Captivating - * - - - - * - - - - - Constitution
Car Maintenence - * - - - * - - - - - - Agility
Caravan Driver - * - * - * - - $$ - - - .pprint
Care For a Baby * * - - - - - - - - - - Agility
Caring About Something Trivial - * - - - - - † ** - - - .pprint
Carousing - * - - - - - - - - - - Agility
Carpentry (Carpet) - * - - - - - - - - - - .pprint
Carpentry (Plastic) - * - - - - - - - - - - Agility
Carpentry (Wood) - * - - - - - - - - - - .pprint
Carry Surprising Amount of Stuff - * - - - - - - - - - - Agility
Cartography (Factual) - * - - - - - † - - - - Agility
Cartography (Fanciful) - * - - - - - † - - - - .pprint
Cartography (Nautical) - * - - - - - † - - - - .pprint
Cartwheeling - * - - - - - - - - - - .pprint
Carving - * - - - - - - - - - - Agility
Catch - * - $ - - - - - - - - Wisdom
Categorizing Records * * - - - - - - - - - - href & Wisdom
Caterwauling * * - - - - * - - - - - Honor
Cats Hate You - * - - - - * - - - - - Honor
Celebrate * - - - ** - * - - * - - Poké
C'est la Vie! - - - - - - - † - - * - Personality
Challenger - - | - - - - - - $$ - - Enneagram

S-14 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Challenging Employees - - | - - - - - - $$ - - Health
Champion of the Right - - | - - - - - - $$ - - Knightly Chivalry
Change a Tire - - | - - - - † - $$ - - Undefined
Change the Subject - - | - - - - - - $$ - ? Health
Chaos Theory - - | - - - - - - $$ - - Undefined
Chariot Driver - - | - - - - - $$ $$ - - Health
Charitable - - | - - - * ‡ - $$ - - Heavenly Virtue
Charm (Bracelet) - - | - - - - ‡ - $$ - - Undefined
Charm (Person) - - | - - - - - - $$ - - Health
Chaste - - | - - - - - - $$ - - Heavenly Virtue
Chatter - - | - - - - - - $$ - - Poké
Chatter Incessantly - - | - - - - - - $$ - - Undefined
Cheap Trollop - - - * - - - - - $$ * - Courtesan
Check Your Oil and Tires - - - $ - - - - - $$ * - Inscrutability
Checking For Accuracy - - - $ - - - - - $$ * - Personality
Chef ** - - - - - - - - $$ * - Inscrutability
Chemical Hydrology - - - - - $ * - - $$ * - Personality
Chemistry - - - - - - - - - $$ * - Inscrutability
Chi Omega (ΧΩ) - - - - - - - - * $$ - - RPGGreek
Chillin' Like a Villain - - - - - - - - - $$ - - CHA
Chiropractic - - - - - - - † $ $$ - - Toothsome
Chivvy 'em and Shivvy 'em - - - - - - - - - $$ - - Toothsome
Chopstick Etiquette - - - - - - - § - $$ - Y Inscrutability
Chromatography - - - - - * - - - $$ - - Agility
Chronography - - - - - - - - * $$ - - .pprint
Chubby - - - ** ** - - - - $$ - - Undefined
Cipher $$ - - - - - - - - - - - Team
Cisgendered (Involuntary) $ - - - - - $$ - - - - - Comedy

S-15 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Cisgendered (Voluntary) $ - - - - - $$ - - - - - Comedy
Citrus Orchard Management - - - - - - - - - - - - COM
Classifying Records - - | - - - - - - - - - Health
Clean Shaven - - - * - - - - * - * - Personality
Cleaning Your Home - - - * - - - - - - * - Inscrutability
Clearing A Drain - - - * - - - - - - * - Personality
Clerk - - - - - - - - - - * - Inscrutability
Climatology - - - - * - - - - - - - Toothsome
Climbing (Bouldering) - - - - ** - - - - - - - __str__
Climbing (Freak) - - - - ** - - - - - - - Toothsome
Climbing (Free) - - - - ** - - - - - - - __str__
Climbing (Social) - - - - ** - - - - - - - Toothsome
Cloning - - - - - - - - - - - - Inscrutability
Close Combat - - - - - - $ - - - - - Poké
Clumsy With Sharp Things - - - - - - - - - - - - Undefined
Coach Driver - - | $ - - $$ - - - - - Health
Coaching (Lacrosse) - - | $ - - - - - - - - Undefined
Coaching (Mathletes) - - | $ - - - - - - - - Health
Coaching (Sports) - - | $ - - - - - - - - Undefined
Cobbler (Cowboy Boots) - - # ** - - - - - - - - Curious
Cobbler (Peach) - - # ** - - - - - - - - Wisdom & Health
Coding - - 2 - - - - - - - - - Looks
Cofounding - - - - - - $$ - - - ** - Team
Collaborating Ideas - - - - * ** - - * - - - Curious
Collaboration - - - - * ** - - * - - - Pulchritude
Come Hither Glance * - - - - - - - - - - - Tarot
Comedians Can Say Anything * - - - $$ - * - - - - - Psionic
Comfortably Numb ** - - - - - - † ** - - - Hot Butter

S-16 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Commando (Combat) - - - - * - $$ - - - - - THAC0
Commando (Underwear) - - - - * - $$ - - - - - THAC0
Commit to a Role - - - - - - - - - - - - Tarot
Commodities - - - - - $$ - - - - - - Psionic
Common Sense - - - - - - - - - - - - Dexterity
Communicating With People - - - - - - - § * - - - Psionic
Communication With Demons - - - - - - - § * - - - Dexterity
Communications Technology - - - - - - - § * - - - Psionic
Comparative Religion - - - - * - * - - - - - Dexterity
Comparing Results - - - - * - - - - - - - Psionic
Compiling Statistics - - - - - - - - - - - - Dexterity
Complain - - - - - * - - - - - - Psionic
Complete Lack of Tact - - - - - - - - - - - - THAC0
Completely Indifferent - - - - - - - - - - - - THAC0
Composition - - - - - - - - - - - - Dexterity
Comprehending Ideas - - - - - - - - - - - - Psionic
Compulsive Liar - - - - - - - - - - - - Psionic
Compulsive Verbalizer - - - - - - - - - - - - Junky
Computer - - - - - - - - - - - - Dexterity
Computer Operation - - - - - - - - - - - - Psionic
Computer Programming - - - - - - - - - - - - Dexterity
Computer Programming (SQL) - - - - - - - - - - - Y Psionic
Computer Technology - - - - - - - - - - - - Dexterity
Computer Theory - - - - - - - - - - - - Psionic
Con - - - - - - - - - - - - Intelligence
Conceal (Feelings) - - - $ - * - - - - - - Looks
Conceal (Intentions) - - - $ - * - - - - - - Intelligence
Conceal Item - - - $ - * - - - - - - Looks

S-17 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Conclude - - - $ - - $$ - - - - - Intelligence
Condescending Sneer - - - $$ - - $ - - - - - Looks
Conducting Interviews - - - $$ - $ - - - - - - Intelligence
Conducting Meetings - - - $$ - $ - - - - - - Looks
Confide ** - - - - $$ - - - - - - Poké
Conflict Resolution (Participant) ** - - - - - $ - - - - - Intelligence
Conflict Resolution (Professional) ** - - - - - $ - - - - - Looks
Confounding ** - - - - - - ¶ - - - - Looks
Confronting Others ** - - - - - - - - - - - Intelligence
Confuse Others With Circular Logic ** - - - - - - - - - - - Looks
Conn - - - - - - - - - - - - Looks
Connoiseur - - - - - - - - - - - - Looks
Conservation - - - - - - - † - - - - Intelligence
Conspiracy Theorist - - - - - - - † $ - - - Looks
Construction (Castle) - - - - - - - § - - - - Inscrutably Jonked
Construction (Renovation) - - - - - - - § - - - - Intelligence
Construction (Space Station) - - - - - - - § - - - - Looks
Consultation - - - - - - - † - - - - Intelligence
Content To Be a Number - - - - - - - - - - - - Intelligence
Continuous Self Doubt - - - - - - - - - - - - Looks
Contortionist (Freaky) - - - - - - - - - - - - Intelligence
Contortionist (Sexy) - - - - - - - - - - - N Looks
Contribute In Group Situations - - - - - - ** - - - - - Intelligence
Control News Cycle - - - - - - - - - - - - Tarot
Conversation - - - - - - - † - - - - Looks
Convince - - - - - - $ - - - - - Intelligence
Cooking (General) - - - - - - - - - - - - Inscrutability
Cooking (Microwave) - - - - - - - - - - - - Personality

S-18 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Cooking (Spaghetti) - - - - - - - - - - - - Inscrutability
Cooking (Wild Game) - - - - - - - - - - - - Personality
Cool As a Cucumber - - - - - * - - * - - - Inscrutability
Cooper - - - - - - - - - - - - Inscrutability
Cooperation - - - - - - * - - - - - Personality
Cop an Eyeful this Muscular Arm! - - - - * - - - - - - - Constitution
Copycat - - - - $ * - - - - - - Poké
Copying - - - - - - - - - - - - Team
Corrections - - - - - $ - - - - - - Agility
Cosmetology (Blues Only) - - - - - - - - - - - - Blue
Cosmetology (Enough) - - - - - - - - - - - - __str__
Cosmetology (Too Much) - - - - - - - - - - - - Toothsome
Cosmology - - - - - - - - - - - - __str__
Counseling People - - - - - - - - - - - - Undefined
Counseling Yourself - - - - - - - - - - - - Health
Counter-Espionage - - - - - - - - - - - - Undefined
Counterfeit - - - - - - - - - - - - Health
Courageous - - - - * - - - - - - - Virtue
Courtesan - - - - - - - † - - - - See subtable
Cow In Tennis Shoes - - - - - - - - - - - - Psionic
Cowabunga! - - - * ** - - - * - - - Psionic
Cowboy Poet - - - ** - - - - - - - - Psionic
Craft (Intangible) ** - | - - - - - - - - - Health
Craft (Tangible) ** - | - - - - - * - - - Undefined
Craft Bulwer Lytton ** - | - - - ** - - - - - Spotlight
Crawl - - | - - - - - - - - - Health
Crazy Flippin' Fingers - - | - - - - - - - - - AC
Crazy, Not Stupid - - | - - - - - - - - - Undefined

S-19 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Create a Budget - - - * - - - † - - * - Personality
Creating Ideas - - - * - - - - - - * - Inscrutability
Creating New Procedures - - - * - - - - - - * - Personality
Creating New Solutions - - - * - - - - - - * - Inscrutability
Creating the Need For War - - - * - - - - - - * - Personality
Creative Thinking (Type A) - - - * - - - - - - * - Personality
Creative Thinking (Type B) - - - * - - - - - - * - Inscrutability
Creative Thinking (Type J) - - - * - - - - - - * ? Personality
Creativity - - - * - - - - - - * - Inscrutability
Credit Rating - - - $$ - - - - * - * - Wisdom & Health
Creepy Little Girl * - - - - - - - - - * - INT
Criminology - - - - - - - - - - - - __str__
Crippling Indecision - - - - - - - - - - - - CHA
Critical Thinking (I) - - - - - $ * - - - - - Toothsome
Critical Thinking (II) - - - - - $ * - - - - - __str__
Critical Thinking (IV) - - - - - $ * - - - - - Toothsome
Criticism (Public) - - - - - $ - - - - - - Gremlin
Criticism (Quick) - - - - - $ - - - - - Y Gremlin
Cropy Edting - - - - - - - ¶ - - - - Cardinal Sin
Crucifixation Ecstacy - - - $ - - - - * - - N Undefined
Cruisin' For a Bruisin' - - - - - - - - - - - - AC
Cryptography - - - - - - - - * - - - Inscrutability
Cryptography (One Way Hash) - - - - - - - - * - - - Personality
Cryptozoology - - - - - - - - - - - - Inscrutability
Cultures - - - - - - - - - - - - Curious
Curiosity - - - - - - - - - - - - .pprint
Curious Odors - - - - - - - - - - - - Agility
Current Events - - - - - - - - - - - - .pprint

S-20 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Customer Service (Target) - - - - - - - - - - - - Toothsome
Customer Service (Wal*Mart) - - - - - - - - - - - - __str__
Customs Inspection - - - - - - - - - - - - Toothsome
Cut Yourself Some Salami - - - - - - - - - - - - Honor
Cut Yourself Some Slack - - - - - - - - - - - - Wisdom
Cute Little Dead Girl * - - - - - - - - - - - Honor
Cybernetics * - # - - - - - - - - - Curious
Cyborg - - # - - - - - - - - - HP
Cynicism - - - - $ - - - - - - - Tarot
Cytology - - - - - - - - - - - - Wisdom
Damage Control - * - * - - - § - - - - Psionic
Dance (Elaine Benis Style) - * - $ - - - - - - - - Spastic
Dance (Exotic) - * - $ - - - - - - - N Looks
Dance (Macarena) - * - $ - - - - * - - - Intelligence
Dance (Watusi) - * - $ - - - - * - - - Looks
Dance On Demand - * - $ - - - - - - - - Intelligence
Dance Socially - * - $ - - - - $ - - - Looks
Dance the Fandango - * - $ - - - - - - - - Hot Butter
Dance w/Devil In the Pale Moonlight - * - $ - - - - $$ - - - Tarot
Dare To Be a Fool * * - - - - - - ** - - - Agility
Dark Brooding - * - - - ** - - - - - - Agility
Dark Sense - * - - - - - - - - - - .pprint
Dark Void - * - - - - - - $$ - - - Poké
Dark-hearted - * - - - - - † - - - - Agility
Davidic Ethic - * - - $$ - $ - - - - - Noble Habitus
Dazed and Confused * * - - $$ - * - $$ - - - WIS
Dead Eyes - - | $$ - - - - - * - - Undefined
Dead Name - - | $$ - - * - - * - - Spotlight

S-21 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Dealing Out Pain Is My Kind of Fun - - | - - - - - - * - - Undefined
Dealing With Complaints - - | - - - - - - * - - Health
Deceitful * - 1 - - - - - - * - - Vice & Passion
Deceive * - 1 - - - - - - * - - Psionic
Decision Making (For Others) - - 1 - - - - - - * - - Dexterity
Decision Making (For Self) - - 1 - - - - - - * - - Psionic
Dedicated Junky - - 2 - $ * - - $$ * - ? Looks
Dedicated to Conformity - - 2 - $ * - - $$ * - - Junky
Deduction - - 2 - $ - - - - * - - Looks
Defend Against Fresh Fruit Attacks * - - - - $$ - † - * ** - Constitution
Defend the Church * - - - - $$ - - - * ** - Knightly Chivalry
Defensive Tackle * - - - - - - - - * ** - WIS
Define Performance Standards - - - - - - - - - * ** - Constitution
Defining Problems (Someone Else's) - - - - - - - - - * ** - Team
Defining Problems (Your Own) - - - - - - - - - * ** - Constitution
Degenerate Artist * - - - - - - † - * $ - Charisma
Delegate Authority * - - - - * - - - * - - Pulchritude
Delegating Responsibility * - - - - * - - - * - - Little Doobie
Deliver a Eulogy - - - - - - - - * * - - Pulchritude
Delta Delta Delta (ΔΔΔ) - - - - * - $$ - - * - - RPGGreek
Delta Gamma (ΔΓ) - - - - * - - † - * - - RPGGreek
Delta Tau Chi (ΔΤΧ) - - - - * - - † - * - - Bluto
Delta Zeta (ΔΖ) - - - - * - - - - * - - RPGGreek
Demolition - - - - - - - - - * - - Psionic
Demonstrations - - - - - - - - * * - - Dexterity
Dendrochronology - - - $$ - - $ - - * - - Intelligence
Dentistry (Drillin') - - - - - - - - - * - - Looks
Dentistry (Pullin') - - - - - - - - - * - - Intelligence

S-22 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Dermatology - - - - * - - - - * - - .pprint
Designing Systems - - - - - - - - - * - - Toothsome
Despise Power and Authority - - - - - - - - - * - - Toothsome
Despondent - - - - - - $$ - - * - - Cardinal Sin
Detail Management - - - * - - - - * * - - Wisdom
Detect Lies * - - - $ - - - - * - - Honor
Determination * - - - - - - - * * - - Wisdom
Developing Plans For Projects * - - - - - - - - * - ? Curious
Deviant - - - - * - - - - * - - Junky
Diagnose $ - | - - - - - - - - - Health
Dice Chucker * - 1 - - $ - - $ - - - Dice
Dietician - - - - - $ - † - - * - Personality
Dieting - - - - - - - - - - * - Inscrutability
Dieting Successfully - - - - - - - - - - * - Personality
Dig - - - - - - - - - - $ - href
Diligent - - - - - - - - - - - - Heavenly Virtue
Dine and Dash * - - - - * - ¶ - - - - Tarot
Diplomacy - - - - - - * § - - - - Constitution
Diplomacy (Gunship) - - - - - - * § - - - - Team
Disarming Voice - - - * - - - - - - - - Poké
Discretion - - - $ - - - - - - - - Toothsome
Disengaged * - - - - - * - - - - - Vice & Passion
Disfiguring Sickness ** - - - - - - - - - - - CHA
Disguise $ - - - - - - - - - - - Toothsome
Disguise (Antelope) $ - - - - - - - - - - - __str__
Disguise (Poison) $ - - - - - - - - - - - Toothsome
Dispensing Information - - - - - - - - - - - - __str__
Displaced Tapeworm - - - - - * $ - $$ - - - __str__

S-23 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Displaying Ideas - - - - - * - - - - - - Toothsome
Dissappointing - - - - * - - - - - - - Toothsome
Dissolute - - - - - - - - - - - - __str__
Distance - - - - * - $ - - - - - Toothsome
Distinguish Homophones - - - - - - - - - - - - Tarot
Distressed and Antique - - - - - - - - - - - Y Toothsome
Distributing Products - - - - - - ** - - - - - __str__
Distrusted By Everyone - - - - - - - - - - - - Toothsome
Dive (Drug Binge) * - - - - - $$ - - - - - Pulchritude
Dive (For Cover) * - - - - - - - - - - - Curious
Dive (Underwater) * - - - - - - - $$ - - - Pulchritude
Do a Good Turn Daily - - - * - - - - $$ - - - Constitution
Do the "Get Back" Stare - - - - - - - - - - - - WIS
Do the Funky Chicken - - - - - - - - - - - - Hot Butter
Do the Hustle! - - - - - - - - - - - - Hot Butter
Dodge $ - 2 - - - - - - - - - Intelligence
Does Not Look Like Other Girls - - - - - - - - - - * - Personality
Doesn't It Make You Feel Better? - - - - - - - - - - * - Personality
Doin' It and Doin' It Well - - - - - - - - - - - - Dubious
Doin' It 'cause There Ain't Nothing Else To Do - - - - - - - - - - - - Toothsome
Don't Aks Me About My Business - - - - - - * - - - - - Intelligence
Don't Be Thick, It's Just a Trick - - - - - - ** - - - - ? Thick
Don't Eat the Daisies - - - - - - - † - - - - Hot Butter
Don't Have a Cow, Man! - - - - - - - † - - - - Intelligence
Doom Desire - - - - - $$ - - - - - - Poké
Double Dipper - - - ** - - - ¶ - - - - AC
Dr. Steelhammer - - - - - - - - - - - - Wisdom
Drag $ - | - - - - - - - - - Health

S-24 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Draggin' the Line $ - | - - - - - - - - - AC
Dragon Rage $ - | - - - - - * - - - Poké
Draining Kiss - - | - - - - - - - - - Poké
Draw - - | - - - - - - - - - Undefined
Draw (Nudes) - - | - - - - - $$ - - - Health
Dread Pirate Roberta - - - * $$ - - - - - * - Inscrutability
Dread Pirate Roberts - - - * $$ - - - - - * - Personality
Dress to Flatter Your Shape - - - - - - - - - - * - Personality
Dress Well - - - - - - - - - - * - Health & Style
Drink Whiskey Like Water - - - - - - - - - - - - Toothsome
Drinking Cognac - - - - - - - - - - - - Toothsome
Drive (Ambition) - - - - - - - † - - - - __str__
Drive (Death Star) - - - - - - - ¶ - - - - Toothsome
Drive (Forklift) - - - - - - - - - - - - __str__
Drive (Vehicle) - - - - - - - - - - - - Toothsome
Drive a Stick - - - - - - * - - - - - __str__
Drive at Safe Speed - - - - - - * - - - - - Toothsome
Drugs $ - - - - - - - - - - - Health
Dry Cleaning - - - - $ - - † - - - - Personality
Dual Wield - - | - - - - - - - - - Health
Dump a Poisonous Friend - - - - - * - - - - - - Psionic
Duplicating - - - - - $ * - - - - - Constitution
Duplicating - - - - - $ * - - - - - Constitution
Eager * * - - - - - - - - $ - href
Easily Offended - * - - - - - - - - - - Toothsome
Easily Villified - * - - - - - - - - - - Toothsome
Easy to Overlook - * - - - - - - - - - - Toothsome
Eat Any Pizza Topping - * - - * - - - - - - - Wisdom

S-25 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Eat Gigantic Amounts - * - - - - - † - - - - Wisdom
Eat Healthy - * - - - - * - - - - - Honor
Eat Really Healthy - * - - - - * - - - - - Honor
Ecdysiast - $ 2 - - - * - - - - - Tarot
Echolocation - $ - - - - $ † - - $$ - Agility
Ecology - $ - - - - - - - - - - Inscrutability
Economic Development - $ - - - - - § - - - - INT
Economics - $ - - - - - § - - - - Personality
Editing (Letters) - $$ - - - - - - - - - - __str__
Editing (Numbers) - $$ - - - - - - - - - - Toothsome
Education - $$ - $ * - - - - - - - Health
Eerie Impulse - - - - - - - - - * - - Poké
Effective Listening * - - - $ - - - - ** ** - Constitution
Egyptology - - - - - - - - - $ - - INT
Electronic Counter Countermeasures (ECCM) - - - $ - - - - - - * - INT
Electronic Countermeasures (ECM) - - - $ - - - - - - * - Inscrutability
Electronic Ear - - - $ - - - - - - * - Personality
Electronics Hate You - - - $ - - - - - - * - INT
Electronics Operation - - - $ - - - - - - * - Inscrutability
Electronics Technology - - - $ - - - - - - * - Personality
Electroreception - - - $ - - - - - - * - Personality
Elmer * - - - - - - - - - - - Psionic
Embalming - - # * - - - - - - - - Pulchritude
Embroider Truth - - # - - - $$ - - - - - Tarot
Embryology - - # - - - - - - - - - Curious
Emergency Preparedness - - - - - - - § - - * - Inscrutability
Emotional Control - - - - - - - † - - - - Personality
Emperor of Dirt * - - - - - - - - - - - Constitution

S-26 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Encomiums - - 1 - - - - - - - - - Tarot
Encouraging Others - - 1 - - - * - - - - - Dexterity
Encouraging Self - - 1 - - - * - - - - - Psionic
Endless Loops of Negative Thought - - 2 - - - - - - - - - Intelligence
Endless Sadness of a Child - - 2 - - - - - - - - - Intelligence
Endocrinology - - 2 - $ - - - - - - - Looks
Endurance - - 2 - - * - § - - - - Intelligence
Endure - - 2 - - - - - - - - - Poké
Energy Systems - - - - - - - - - - * - Inscrutability
Enforcing Rules - - - - - $ - - - - ** - Big Doobie
Engineering (Aerospace) - - - - - - - - - - $ - href
Engineering (Automotive) - - - - - - - - - - $ - Charisma
Engineering (Bioweapons) - - - - - - - - - - $ - href
Engineering (Electrical) - - - - - - - - - - $ - Charisma
Engineering (Environmental) - - - - - - - - - - $ - href
Engineering (Mining) - - - - - - - - - - $ - Charisma
Engineering (Naval) - - - - - - - - - - $ - href
Engineering (Nuclear) - - - - - - - - - - $ - Charisma
Engineering (Social) - - - - - - - - - - $ - href
Enjoying the Winter of Discontent - - - - - - - - - - - ? Honor
Enrage Vehicle Driver - - - * - - - - - - - - Agility
Ensnare - - - - * - - - - - - - __str__
Entertaining Complainer * - - - - - * - - - - - Wisdom
Entertainment * - - - - - * - - - - - Honor
Enthusiast $$ - - - - - - † - - - - Enneagram
Entomology - - - - - - - - - - - - Wisdom
Envious - - - - - - - - - - - - Vice & Passion
Environmental Cleanup - - - - - - - - - - - - Curious

S-27 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Environmental Geology - - - - - - - - - - - - Pulchritude
Envisioning Solutions Or Ideas - - - - - - - - - - - - Curious
Epidemiology - - - $$ - - - - - - - - __str__
Epilepsy - - - - - - - - - - - - CHA
Equanimity - - - * - - - - - - - Y Undefined
Equanimity around Large Animals - - - * - - - - - - - Y Virtue
Equipment Operation - - - - - - - - - - - Y Health
Erotic Arts Curator - - - - - $ - † - - - - Personality
Escape (Artist) - - 1 * - - - - * - - - Psionic
Escape (Clause) - - 1 * - - - - $ - - - Dexterity
Escape (Functional) - - 1 * - - - - - - - - Psionic
Escaping From Trauma - - 1 * - - - - - - - - THAC0
Espionage - - - - - - * - - - - - Team
Estimating Project Workload - - - - - * - - - - - ? Honor
Etching $$ - 1 - - - - - - - - - Dexterity
Ethics - - - - $ - - - - - $$ - Agility
Ethnology - - - - - - - - - - $$ - .pprint
Ethology - - - - - - - - - - $$ - Agility
Etiquette - - - - - - - - - - - Y Toothsome
Etiquette (Excuses) - - - - - - - - - - - Y __str__
Etiquette (Proper) - - - - - - - - - - - Y Toothsome
Etymology - - - - - - - - - - - - Tarot
Evaluate - - | - - * - - - - - - Health
Evaluating Programs - - | - - * - - - - - - Undefined
Evaluating Skills - - | - - * - - - - - - Health
Everything I Say Is a Lie - - - - - - - - - - * - INT
Everything Is Permitted - - - - - - - - - - * - Inscrutability
Evil Eye - - - - - - - - - - - - Toothsome

S-28 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Exceeding Expectations * - 1 - - $$ - - - - - N Health & Style
Exfoliation - - - - - - * - - - ** N Tarot
Existing Is a Gimmick - - - - - - - - - - - N Toothsome
Expensive Doxy * - - - - - - - - - - N Courtesan
Expert at Horrible Pickup Lines * - - - - - - † - - - N Constitution
Expert At One-Word Conversations * - - - - - - † - - - N Constitution
Expert In Polyamory * - - - - - - - - - - N Health & Style
Explosives - - - - - - - - - - - N Health & Style
Express Condolences - - - - - - - - $ - - N Health & Style
Express Feelings - - - - - - - - - - - N Health & Style
Expressing Ideas - - - - - - - - - - - N Health & Style
Extra Effort - - - - * - - - - - - N Sexy Dexterity
Extracting Information - - - - * $ - - - - - N Wisdom
Extreme Asceticism - - - - - - - - * - - N Honor
Extreme Speed - - - - - - - - - - - N Poké
Extreme Sports - - - - - - - - - - - N Honor
Exude Oily Charm - - - $$ - - - - - - - N Health
Eye of the Tiger - - - - - - - - - - * - Hot Butter
F R, Suh? - - - - - - - - - - - - Effusion
Facetious Response * * 1 - - - - - - - - - Tarot
Facial Tic - * 1 - * - - - - - - - THAC0
Fading Into Violence - * 2 - - - - - - - - - Intelligence
Failing to Communicate - * - - - - - - - - - - Toothsome
Fake Injury Convincingly * * - - - - - - - - - ? Undefined
Fake It * * - - - - - - - - - - Health
Fake Out * * - - - - - - - - - - Poké
Fake Tears * * - - - - - † - - - - Poké
Fake Tears at Will * * - - - - - † - - - - Undefined

S-29 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Falconry (Cool) - * - $ - - - - - - - - Pulchritude
Falconry (Snooty) - * - $ - - - - - - - - Curious
Fall In Love Easily - * - - - - - - - - - - Curious
Familial Dysautonomia - * - - - - * - - - - - THAC0
Family Medicine - * - - - - - - - - - - Dexterity
Farming (Beets) - * - - - - - - - - - - Agility
Farming (Everything Else) - * - - - - - - - - - - .pprint
Farrier - * - - - - - - - - - - Agility
Fast Healing - * - - - - - † - - - - Toothsome
Fast Reader - * - - - - - † $$ - - - __str__
Fast-Draw - * - - - $$ - † - - - - Toothsome
Fast-Talk - * - - - - * - - - - - __str__
Favor Constant Bathing - * - - - - $ - - - - - Curious
Feared By Children - - | - - $$ - ‡ - * - - Undefined
Fearful - - | - - - - - - * - - Vice & Passion
Fed Up With Killing - - 2 - - - - - - * - - Looks
Feeding the Bears - - - $$ - - - - - * * - Hot Butter
Feel Confident Naked - - - - - $ - - - * * - Personality
Feel It in the Bones - - - - - - - - - * * - Personality
Feigning Interest In Others $ - - - - - - - - * - - __str__
Feigning Outrage $ - - - - - - - - * - - Toothsome
Feint Attack - - - - - - * - - * - - Poké
Fencing - - - $ - - - - - * - - Looks
Feral Child - - - * - - $ - - * - - Agility
Fermentation Studies - - - - - - - † - * - - CON
Fertile - - - - - - - - - * - - Agility
Fight Fair $$ - - - - - - † - - $ - href
Filching - - - $ - - - - - - - - Curious

S-30 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
File Legal Proceedings * - - - - - - - * - - - -
Filmmaking - - - - - * - - - - - - Pulchritude
Financial Report Auditing - - - * - $ - † - - - - Intelligence
Find a Perfect Gift - - - $$ - * - - - - - - Looks
Find Danger By Accident - - - $$ - $$ * - - - - - Intelligence
Find Food - - - $$ - - - - $$ - - - Looks
Find Healing Plants - - - $$ - - - † - - - - Intelligence
Find Water - - - $$ - - * - - - - - Smart & Sexy
Find Way In Swamp - - - $$ - - * - - - - - Intelligence
Fine Arts * - - - - * - - - - - - Looks
Firearms Appreciation * - - - * - - - - - - - Sexy Dexterity
Firearms Obsession * - - - * - - - - - - - .pprint
Firebuilding * - - - ** - - - $$ - - - Agility
Fires in Perfect Synchro * - - - - - - - - - - - Bauhaus
First Aid (Fish) - - - - - - * - $$ - - - .pprint
First Aid (Insects) - - - - - - * - $$ - - - Agility
First Aid (Mountain Lions) - - - - - - * - $$ - - - .pprint
First Sight - - - - - - - - - - - - Tarot
Fishing (Compliments) $$ - - - - - - - - - - - Toothsome
Fishing (Invertebrate) $$ - - - - - - - - - - - __str__
Fishing (Vertebrate) $$ - - - - - - - - - - - Toothsome
Fishy Smell $$ - - - - - - - - - - - __str__
Fitness Freak - - - - - - - - - - - - Honor
Fix - - - - - - - - - - - N Looks
Flatter - - | - - - - - - - - - Poké
Flatulent - - | - - - - - - - - - Undefined
Flee In Terror * - - - - - - - - - * - Inscrutability
Fletcher - - - - $ - - - - - * - Inscrutability

S-31 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Fletcher and Bowyer - - - - $ - - - - - * - Personality
Flexibility - - - - - ** - - - - * N Inscrutability
Flint Knapping (Left-Handed) - - - - - - - - * - - - Toothsome
Flint Knapping (Right-Handed) - - - - - - - - * - - - __str__
Flip - - - - - - - - - - - - Toothsome
Flirting (Annoyingly) - - - - - - - - - - - - __str__
Flirting (Successfully) - - - - - - - - - - - - Toothsome
Floral Healing - - - - * - - - - - - - Poké
Floral Management - - - - * - - - * - - - INT
Floristry - - - - - - - - - - - - Inscrutability
Floundering - - - - - $$ - - - - - - Personality
Fluid Mechanics - - - - $$ - - - $ - - - Undefined
Fly Like an Eagle - - - - - - - - - - - - Inscrutability
Flying Press - - - - - - - - - - - - Poké
Foaming at the Mouth - - | - - - - - * - - - Salt
Folding and Putting Away Laundry - - - $$ - - - - * - - - Pulchritude
Folklore - - - - - - - - - - - - Curious
Following a Recipe - - - - - - - - - - - - Pulchritude
Following Instructions - - - - - - - - - - - - Curious
Food Preservation - - - $$ - - - - - - - - Inscrutability
Foraging (Female Palate) - - - * - - - - - - - - Agility
Foraging (Male Palate) - - - * - - - - - - - - .pprint
Foraging (Rat Palate) - - - * - - - - - - - - .pprint
Forbearance - - - ** - * - † - - - - Noble Habitus
Force Palm - - - $ - - - † - - - - Poké
Forceful - - - $ - - - - - - - - Vice & Passion
Forecast Weather * - - - $ * - - - - - - Agility
Forensics * - - - - - - § - - - - .pprint

S-32 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Foresight * - - - - - - - - - - - Poké
Forestry * - - - - - - - - - - - Agility
Forgery (Documents) $ - - - - - - - - - - - .pprint
Forgery (Money) $ - - - - - - - - - - - Agility
Forgery (Multipass) $ - - - - - - - - - - - .pprint
Forget Stuff Fast $ - - - - - - - - - - - Sexy Dexterity
Forgive Transgression $ - - - - - - - - - - - Tarot
Fortitude - - - - - - - ¶ - - - - Cardinal Virtue
Fortune Telling - - - - - - - - - - - - .pprint
Forward Observer - - - - * - $$ - - - - - Agility
Fountain of Useless Knowledge - - - - - * - - - - - - AC
Freefall * - - - - * - - - - * - Inscrutability
Free-Ranging Urban Dog * - - - - - * - - - * - Personality
Frenemy of Princesses - - - - - - - - - - * - Speed
Friendship * - - - - $$ - - - - - - Wisdom & Health
Frightening Teeth $ - - - - - - - - - - - __str__
From the Wrong Side - - - - - - - - - - - - Personality
Full-Bodied Dry Heaves - - - - - ** - ¶ - - - - HP
Fundraising - - - $$ - * - - - - - - Intelligence
Funny Impressions of The King - - - - - - - - - - - - Looks
Gadgetry (Stupid Gnome Kind) $ * 2 - - - - - - - - - Intelligence
Gadgetry (Stupid Other Kind) $ * 2 - - - - - - - - - Looks
Gambling (Dice) - * - ** - - - - - - - - Psionic
Gambling (Piquet) - * - ** - - - - - - - Y Dexterity
Gambling (Russian Roulette) - * - ** - - - - - - - - Psionic
Gaming - * - - - - - - - - - - Dexterity
Gangnam Style $ * - - - * - - - - - - STR
Gangster of Love $ * - - - - - - - - - - Intelligence

S-33 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Garden Maintenance - * - $$ - - - - * - - - Agility
Gardening (Edibles) - * - $$ - - - - - - - - .pprint
Gardening (Flowers) - * - $$ - - - - - - - - Agility
Gastric Flux - * - - - - $ - - - - N __str__
Gastroenterology - * - - - - - - - - - - Toothsome
Gathering In a Trap of Glass $$ * - - - - - - - - - - Honor
Gaydar - * - $$ * - - - - - - - Tarot
Gear Up - - | - - - - - - * - - Poké
Gearhead - - | - - - * ¶ - * - - Speed
Gemcutting - - - $ - - - - - * - - Dexterity
Gene Sequencing * - - - - - - - - * - Y Intelligence
Gene Splicing * - - - - - - - - * - - Looks
Genealogy * - - - * - - - - * - - Intelligence
General Earth-Space Science * - - - - * - - - * - - Looks
General Physical Science * - - - - * - - - * - - Intelligence
Generating Accounts * - - - - * - - - * - - Looks
Genetics * - - - - - $ - - * - - Intelligence
Genuine Freak - - - - - - - - - * - - Intelligence
Geochemistry - - - $ - - - - - * - - Inscrutability
Geochronology - - - $ - - - - - * - - Personality
Geography $ - - - - * - - - * - - Inscrutability
Geology (Surface) - - - - - - - - - * - - Personality
Geology (Underground) - - - - - - - - - * - - Inscrutability
Geomancy - - - - * - $ - - * - - Poké
Geomorphology - - - - - - - - - * - - Personality
Geophysics - - - - - - - - $ * - - Inscrutability
Geriatrics - - - - * - - - $ * - - Agility
Gerrymandering (Defensive) - - - - - - * - $$ * - - .pprint

S-34 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Gerrymandering (Offensive) - - - - - - * - $$ * - - Agility
Gesture (Lewd) - - - - - - - - - * - - __str__
Gesture (Memorable) - - - - - - - - - * - - Toothsome
Gesture (Obscene) - - - - - - - - - * - - __str__
Get a Good Night’S Sleep - - - - * - - - - * - - Honor
Get Ready For School - - - - - - * ¶ - * - - Wisdom & Health
Getting Trashed, Man - - - - - - - - - * - - Honor
Girl, Lighten Up! - - - - - - - - - - - - Wisdom & Health
Give a Compliment * - - - - * - § - - - - Wisdom & Health
Give a Neckrub * - - - - * - - - - - - Wisdom & Health
Give a Toast * - - - - * - - - - - - Curious
Give Bad Advice * - - - - ** * ¶ - - - - Pulchritude
Give Largesse To All * - - - - - * - - - - - Knightly Chivalry
Glare Like a Catoblepas - - | - - - - - - - - - Health
Glassblower - - | - - ** - - - - - - Undefined
Glassworking - - | - - - - - - - - - Health
Glister Like Gold - - - - - - - - - - - - Toothsome
Gloat - - - * - - - - - - - - Inscrutability
Gluttony (Just a Touch) - - - - - - - - - - - ? Vice & Passion
Gluttony (Mortal Sin) - - - - - - - - - - - - Cardinal Sin
Go Toe-to-Toe With a Balrog - - - - - - - - - - - - Stud
Goal Obsessed - - | - - - ** - - - - - Undefined
Goal Setting (Effective) - - | - - - - - - - - - Undefined
Goal Setting (Placating) - - | - - - - - - - - - Health & Style
Going To California - - - - - - - - - - - - CHA
Going Up To Eleven - - - - - - - - - - - - Toothsome
Golden Hair - - - $$ - - - - * - - - Curious
Golf Course Management ** - - - - $ - - - - - - Pulchritude

S-35 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Good Apologizer - - - $$ - * - - - - - - Personality
Good at Air Guitar - - - $$ - * - - * - - - Inscrutability
Good at Avoiding Change - - - $$ - * - - * - - - Inscrutability
Good at Avoiding Expectations - - - $$ - * - - * - - N Personality
Good at Breaking Things - - - $$ - * - - ** - - - Dexterity
Good at Flaming - - - $$ - * - - - - - - Raconteur
Good at Giving Nicknames - - - $$ - * - - - - - - Inscrutability
Good at Just Saying No - - - $$ - * - - - - - ? Inscrutably Jonked
Good at Karaoke - - - $$ - * - - - - - - Personality
Good at Negative Deep Dives - - - $$ - * - - - - - - Personality
Good at Petting Cats - - - $$ - * - - - - - - Inscrutability
Good at Planking - - - $$ - * - - - - - - Preparedness
Good at Technobabble - - - $$ - * - - - - - - Personality
Good at Tolerating Old People - - - $$ - * - - - - - - Inscrutability
Good Brownie Baker - - - $$ - ** - - - - - - Personality
Good Gift Giver - - - $$ - - - - - - - - Inscrutability
Good Hugger - - - $$ - - - - - - - - Personality
Good Judge of Character - - - $$ - - - ¶ - - - ? Inscrutability
Good Listener - - - $$ - - - - - - - - Personality
Good To Go - - - $$ - - - - - - - - Personality
Goody Two Shoes - - - $$ - - - - - - - - Ant
Gossip Maliciously - - - - - - - - * - - - __str__
Got No Soul To Sell - - - - - - - - - - - - Honor
Got This Ultimate Set of Tools - - - - - - - - - - - - Spicoli
Gothie and Her Little Spider Friend $$ - - - - - - † - - - - Honor
Gotta Catch 'em All - - - - * - $ † - - - - Wisdom
Gotta Keep Making Music - - - - * - - - - - - - Honor
Gourmet - - - - - - - - - - - - Undefined

S-36 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Grace - - | $ - - - - - - - - Tarot
Graffiti ** - | - - - - - - - - - Tarot
Gramer Natzi - - | - - - - - * - - - Gremlin
Graphology - - | - - - - - - - - - Health
Greedy * - - - $$ - - - - - * - Cardinal Sin
Green Thumb For Weeds * - - - - - - - - - * - Personality
Grew Up In Towson, Maryland - - - - - - - - - - * - INT
Griffon Herding ** - - - - - - - - - - - Toothsome
Grognard $ - - - - * - ¶ - 25 2 - Yes
Grooming - - - - - - - - - - - - Inscrutability
Groove Phi Groove (GΦG) - - - - - - - - - - - - GΦG
Groundhog Comin' on Groundhog Day - - - - - $$ - - - - - - INT
Grow - - - - - - - - - - - - Personality
Guarded By Destiny - - | - $$ - $$ - ** - - - Health
Guerilla Warfare - - - - - - - † - - * - INT
Guided By Delusion and Naiveté - - - $$ - $$ - ‡ - - - - Toothsome
Guitarist In a Band - - - - * - - - - - - - Toothsome
Gunner - - - - - - - - - - - - Looks
Gunsmith - - - - - - - - - - - - Intelligence
Gymnastics - - - - * - - - $ - - - Dexterity
Hack - * 1 - - - - - - - - - Psionic
Hacking - * 1 - - - - - - - - - THAC0
Half-Mad ** * - - - - * ¶ - - - - Pulchritude
Handling Complaints - * - $$ - - - - - - - - Big Doobie
Handling Money - * - $$ - - - - - - - - Big Doobie
Handling Pressure - * - $$ - - - - - - - - Intelligence
Handwriting Analysis (Spurious) - * - $$ - - - - - - - - Looks
Hang-Gliding $ * - - - - - - $$ - - - Intelligence

S-37 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Hanging Up On Telemarketers $ * - - - - - - - - - - Looks
Happiness - * - - - - - - - - - - Tarot
Happy When Functioning - * - - - - - - - - - - Junky
Hardihood - * - $$ - - - - $$ - - - Noble Habitus
Has Been In Many Fights - * - - ** - - - - - - - Toothsome
Has Fleas - * - - - - - † - - - - __str__
Hasta la Vista, Baby! - * - - * - - † - - - - Toothsome
Hastilude Enthusiast - * - - - - - ¶ - - - - Tough
Hatred Is Underestimated - * - - - $$ - - - - - - Honor
Haughty Courtesan $ * - - - - - - $ - - - Courtesan
Have Second Thoughts * * - - - - - § - - - - Tarot
Having a Nervous Breakdown - * - - - - - † - - - - HP
Having a Prior Commitment - * - - - - - † - - - - Curious
Having Obscurantist Beliefs - * - - - - - - ** - - - Curious
Hawking - * - - - - - - - - - - Psionic
Head Charge - - | $$ - $ - † - * - - Poké
Health Sciences - - | - - - - - $ * - - Health
Hear the Music of the Spheres - - | - - - - - - * - - AC
Hearing Voices In My Head - - | - - - - - - * - - Health
Heartbreaker - - | - - ** - - * * - - AC
Heartbreaker Annie - - | - - ** - - * * - - Health
Heavy Machinery Operation - - | - - - - † $ * - - Undefined
Heavy Weapons - - | - - - - - * * - - Health
Heimlich - - - - - - $ - - * - - Toothsome
Helper - - - - - - - - - * - - Enneagram
Hematology - - - * - - - - - * - - Dexterity
Hepatology (Rh Negative) - - - * - - - - - * - - Constitution
Hepatology (Rh Positive) - - - * - - - - - * - - Team

S-38 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Heraldry - - - * - $$ - - - * - - .pprint
Heraldry (Spoof) - - - * - $$ - - - * - - Agility
Herbalism (Health Kind) - - - ** * - - - - * - - .pprint
Herbalism (High Kind) - - - ** * - - - - * - - Agility
Herding - - - $$ - - - - - * - - .pprint
Hermetic Lore - - - - - - - § - * - - Agility
Herpatology - - - - * - - - - * - - Agility
Hidden Power - - 2 $$ - - - - - - - - Poké
Hide Self * - 2 - - - - - - - - - Looks
Hiding - - 2 - - - - - - - - - Intelligence
High Jump Kick $$ - - - - - - - - - $ ? Poké
High Key Stan $$ - - - - - - - - - $ - Speed
High Rate of Fire $$ - - - - - * - - - $ - DEX
High Tolerance For Drugs $$ - - - - - - - - - $ - href
History - - - - - - - - - - - - Toothsome
History (Buff) - - - - - - - - - - - - __str__
HIV Positive - - - - - - - - - - - - COM
Hold a Newborn - - - $$ - * - - - - - - Curious
Hold Back - - - $$ - ** * § - - - - Poké
Hold Hands - - - $$ - - * - $$ - - - Poké
Hold Your Pee Forever - - - $$ - - - - - - - - Pulchritude
Holdout - - - $$ - - - - - - - - Curious
Hologram - - - - - - * - - - - - Pulchritude
Homeopathy * - - - - - * - - - - - Psionic
Honor - - - - - - - - - - - - Noble Habitus
Hook 'em and Cook 'em - - - - - - - - - - - - Inscrutability
Horrifying Ritual Scars on Head - - - - - - - - - - - - Agility
Horse Racing - - - - - - - † $ - - - CON

S-39 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Horsemanship - - - - - - * - - - - - .pprint
Hots on For Nowhere - - - - - - - - - - - - COM
Hourglass Figure - - - - - - * - - - - - Dubious
Howl at the Moon - - - - - * - - - - - - Lycanthropy
Hoyden - - - $$ - - - - - - - - Tom
Huge Ass * - - - - * - - - - $ - Charisma
Human Resources - - - * - - - - - - - - Health & Style
Humble and Kind - - - ** - - - † - - - - FM
Humbly Victorious - - - ** - - - - - - - - Psionic
Humility (Just a Touch) - - - - - - - - - - - ? Heavenly Virtue
Humility (Serious) - - - - - - - - - - - - Virtue
Hundo P Respek - - - $$ - - - - - - - - Cred
Hunting - - - - - - - - - - - - Intelligence
Hunting (Bargain) - - - - - - - - - - - - Health & Style
Hunting (Snipe) - - - - - - - - - - - - Intelligence
Hydrology - - 2 - - - - - - - - - Looks
Hydrometeorology - - 2 - - - - - - - - - Intelligence
Hydroponics - - 2 - - - - - - - - - Inscrutably Jonked
Hygiene - - - - - - - - - - $ - Charisma
Hyperspace Fury * - - - - - - † $ - - - Poké
Hypnotism - - - - - - - - - - - - Team
Hypochondriasis - - - - $ - - - $$ - - - WIS
I Am a Lost Boy From Neverland - - | - - * - - - - - - Pan
I Am a Thing of Beauty - - | - - * - - - - - - Toothsome
I Am My Hair - - | - - - - - - - - - Toothsome
I Am the Black Blade - - | - - - - - - - - - CHA
I Am the Fat Lady Singing - - | - - - - - - - - - Toothsome
I Am the Nexus of the Crisis - - | - - - - - - - - N Four

S-40 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
I Am the NRA † † | † † † † - † † † - Toothsome
I Am the One Who Never Dies - - | - - - - - - - - - Desdinova
I Am the One You Warned Me of - - | - - - - - - - - - Desdinova
I Am Woman, Hear Me Roar - - | - - - - - * - - - Toothsome
I Believe In Manicures * - # - - - - - - - - - Honor
I Believe In Pink * - # - - - - - - - - - Honor
I Can Choose to Be Reborn - - 1 * - - $ - - - - - Undefined
I Cannot Tell a Lie - - 1 * - - - - - - - - AC
I Care What You Think - - 1 * - - - - - - - - FM
I Carve My Name on Everything - - 1 * - - - - - - - - Undefined
I Could Fit If I Didn't Have These Damn Arms! - - 1 - - - $$ - - - - - Undefined
I Do Bikram - - 2 - - ** - - - - - - Curious
I Don't Care About Money - - 2 - - - - - $ - - - Curious
I Don't Care About That - - 2 - - - - - $ - - - HP
I Don't Want To Go - - 2 - - - - - - - - - Pulchritude
I Found Religion - - - - - - $$ - - - ** - STR
I Got a Line on You - - - - - - * - - - $ - INT
I Have a Criminal Record - - - * - - - † - - $$ - Team
I Have a Fancy Law Degree - - - * - - - † - - $$ - Team
I Have a Story To Tell You - - - * - - - † - - $$ - Team
I Have an Eating Disorder - - - * - - - † - - $$ - Team
I Instill Fear In Others - - - - - - - - - - - - Charisma
I Know a Guy Who Can Do That - - - - - - - † - - - - __str__
I Know Kung Fu - - - - - - - - - - - - CHA
I Know Nothing! - - - - - - - - - - - - Dubious
I Know! I Have An Idea! - - - - - - - - - - - - Tamson
I Like the Sound of Cracking Bones - - - - - - - - - - - - Honor
I Like to Make People Uncomfortable - - - - - - - - - - - - Honor

S-41 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
I Like Trains - - - - - - - - - - - - Wisdom
I Love Androgyny - - - - - - - † - - - - Honor
I Love Imperfections - - - - - - - - - - - - Honor
I Love to Hate, To Hurt, To Screw - - - - - - - - - - - - Honor
I Only Read Ginsberg - - - - - - - - - - - - Psionic
I Thrill At the Sight of Blood $$ - - - - - - - - - - - Agility
I Try to Knock Her Out - - - - - - - - - - - - .pprint
I Wanna Soak Up the Sun - - - * - - * - - - - - Health
I Want to See the Manager - - - * - - - - - - - - Junky
I Want You to Fail - - - * - - - - - - - - Undefined
I Want Your Bad Romance - - - * - - - - - - - - FM
Iceman - $ - - * - - - - - * - Bling
Ichthyology - $ - - - - - - - - $$ - .pprint
Icicle Spear - $ - $ - - - - - - - - Poké
Iconoclastic - $ - - - $ - † - - - - Personality
Identify Animals - $$ - - - - - - - - * - Personality
Identify Baldwin - $$ - - - - - - - - * - Tarot
Identify Chemicals - $$ - - - - - - - - * - Inscrutability
Identify Matrix - $$ - - - - - - - - * N Personality
Identify Minerals - $$ - - - - - - - - * - Inscrutably Jonked
Identify Plants - $$ - - - - - - - - * - Inscrutably Jonked
Identify Problems - $$ - - - - - - - - * - Inscrutably Jonked
Identify Trends - $$ - - - - - - - - * - Inscrutably Jonked
Ideologically Pure - $$ - - - - - - $ - * - INT
If I Can Be a Leader, I Will - - - - - $ * - - ** - - Constitution
I'll Never Love Hollywood - - - - - - - - - - - - Curious
I'll Pet Him With Both Hands - - - - - - - - - - - - HP
I'll Show You The Point With My Knife - - - - - - - - - - - - Curious

S-42 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Illustarator - - - - - - * - * - - - Health & Style
Ils ne passeront pas! - - - - - - - - * - - - Toothsome
I'm Gonna Crawl - - - - - - - - * - - - THAC0
I'm Gonna Live Forever - - - - - - - - * - - - Psionic
I'm Not Getting Rich - - - - - - - - - - - - Dexterity
I'm So Confused! - - - - - - - § - - - - THAC0
I'm So Over That - - - - - - - - - - - - Psionic
Imagining Innovative Solutions $ - | - - - - - - - - - Undefined
Imitate Pig - - - - * - - - - - - - __str__
Immunology - - - - - - - - - - - - Psionic
Immutability - - - - - * ** - - - - - Dexterity
Impersonation * - - - - - - - * - - - Constitution
Impersonation (Transvestite) * - - - - - - - * - - - Team
Improve - - - - - - - - - - - - Constitution
Improve Your Mood - - - - - - - - - - - - Team
Improvisation - - - - - - - - * - - - Constitution
In All Your Decadence, You Will Die - - - * - - - - - - - - Constitution
In Another Life… - - - * - - - - - - - - Constitution
Independent Action * - 2 - - - - ¶ - - - - Looks
Individualist - - 2 - - - $$ - * - - - Enneagram
Industrial Trade - - 2 - - - - - * - - - Intelligence
Infatuated With Violence - - - * - - * - - - ** - Constitution
Infected With Brain Slugs * - - - $ - - ¶ - - ** - Team
Inflexible - - - - - - - ‡ - - ** N Team
Information Management - - - - - - * - - - ** - Team
Information Search - - - - - - * - - - ** - Constitution
Initiative - - - - - * - - - - - - __str__
Innocent - - - - $ - - - - - - - Virtue

S-43 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Innovation - - - - - * - - - - - - Intelligence
Innovation (In Bed) - - - - - * - - - - - - Looks
Inside I'm a Litte Girl at the Piano - - - - $$ - - - - - - - Toothsome
Inspires Luxury Fragrances - - - - - - - - - - - N Toothsome
Instruction - - - - - - $ - - - - - Toothsome
Insufferably Pedantic - - - - - - - - * - - - CHA
Insult Eloquently - - - - - - - - - - - Y __str__
Integrity * - - - - - - - - - - - Honor
Intelligence * - - - - - - - - - - - Wisdom
Intelligence Analysis * - - - - - - - - - - - Looks & Team
Internet * - - - - - - - - - - - Wisdom
Interpersonal Skills * - - - - - - - - - - - Little Doobie
Interpreting Languages * - - - - - - - - - - - Wisdom
Interrogation (Domestic Violence) * - - - - - - - * - - - Honor
Interrogation (Dungeon Scrawling) * - - - - - - - * - - - Looks & Team
Interrogation (Political) * - - - - - - - * - - - Looks & Team
Interview For a Job * - - - - - - - - - - ? Wisdom
Interview Others * - - - - - - - - - - - Honor
Interviewing the Undead * - - - - - - - - - - - Wisdom
Intimidate (Profanity) - - - - - - $$ † - - - - Honor
Intimidate (Sexually) - - - - - - $$ † - - - N Wisdom
Intimidate (Ugly) - - - - - - $$ † - - - - Honor
Intolerant - - - - - - - † - - - - Wisdom
Intransigence - - - - * - - - - - - - Tarot
Inventing New Ideas * - - - - - - - - - - - Curious
Inventing New Products * - - - - - - - - - - - Pulchritude
Investigating Solutions * - - - - - - - * - - - Health & Style
Investigation (Annoying) * - - - - - - - * - - - Pulchritude

S-44 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Investigation (Back Story) * - - - - - - - * - - - Curious
Investigation (Forensics) * - - - - - - - * - - - Pulchritude
Investigation (Pet Detective) * - - - - - - - * - - - Curious
Investigation (Private Eye) * - - - - - - - * - - - Pulchritude
Invictus - - - - $ - - - - - - - Curious
Involvement - - - - - - - - - - - - Curious
Iron Defense - - - - - $$ - - - - - - Poké
Iron Head - - - - - - - † $$ - - - Poké
Irrepressible Joy * - - - - - - - - - - ? CON
Irrevocably Thermodynamic * - - - - - $ † ** - - - .pprint
Is Not Born Like Other Girls - - - - - - - ‡ - - - - Constitution
It Wasn't Me! - - - - * - - - - - - - Constitution
Itchy & Scratchy $$ - 1 - - - - - - - - - Scabies
Itinerating - - - - - - * - - - - - Dubious
It's Always Performance Art - - - - - * - - * - - - Psionic
It's Where My Demons Hide - - - - - - - - - - - - FM
Itsy Bitsy Spider (Creepy) - - - - - ** - - - - - - Toothsome
Itsy Bitsy Spider (Cutesy) - - - - - ** - - - - - - Toothsome
Jack of All Trades - * 1 - - - - - * - - - Dexterity
Jamboree - * - ** - - - - - - - - Tarot
Jargon $ * - - - - - - - - - - Tarot
Je ne Sais Quoi - - - - - - - † - * - Y Constitution
Jeer at Opponents - - - - - * - - - * * - Personality
Jerk - - - - - - - - - * - - .pprint
Jeweler (Cosmetic) * - - - - - - - - * - - Psionic
Jeweler (The Real Deal) * - - - - - - - - * - - Sexy Dexterity
Jewelry-Centered Fashion Sense * - - - - - - - $ * - - Sexy Dexterity
Jocular Before Noon - - 1 - - * - - ** - - - Sexy Dexterity

S-45 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Joie de Vivre * - - - - $$ - - - - - - Toothsome
Join Cult - - - - - $ - - - - - - Tarot
Journalism - - - - - * - - - - - - Team & href
Joust Like Arne Boets - - - - - - - - - - - - Health
Jousting - - - - - - - - - - - - Health
Jovial In the Face of Loss - - - - * - - - - - - - Curious
Jubilance - - # - - * - § - - - - Tarot
Judge a Stranger $ - 2 - - - * - - - - - Looks
Juggling (Type A) $ - - - - - - - - - $ - href
Juggling (Type Davis) $ - - - - - - - - - $ - Charisma
Jump (High) - - - - - - - - - - - - Dexterity
Jump (Long) - - - - - - - - - - - - Psionic
Jump (Pole Vault) - - - - - - - - - - - - Dexterity
Jump a Car - - - - - * - § * - - - Psionic
Jump to Conclusions - - - - - - - - $ - - - Dexterity
Junk Merchant - - - - - - - - $ - - - Looks
Junky Dory - - - - - - $$ - - - - - Faith
Junky Ex-Priest - - - - - - - - - - - N Looks
Just - - - - - - - - - - - - Cardinal Virtue
Just a Primitive Beast - - - - - * - - - - - - CHA
Just Can't Wait to Be King - - - - - $ * - - - - - CHA
Just Kiddin' - - - - - - - ¶ $$ - - - Tarot
Kappa Alpha Theta (ΚΑΘ) - * - - * - * - - - - - RPGGreek
Kappa Delta (ΚΔ) - * - - * - $$ - - - - - RPGGreek
Kappa Kappa Gamma (ΚΚΓ) - * - - * - - † - - - - RPGGreek
Kappa Sigma (КΣ) - * - - * - - - - - - - RPGGreek
Karma's a Bitch - * - - * - - - * - - - Tarot
Keep a Plant Alive - - - - - * - - - * * - Inscrutability

S-46 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Keep Calm and Chive On - - - - - $ * - - * * - Looks & Team
Keep Cool - - - - - $ - - - * * - Personality
Keep On Keepin' On - - - - - - - - - * * - Tarot
Kick Against the Pricks - - 1 - - * - † - - - - Psionic
Kick Like Lionel Messi - - 1 - - - - - - - - - Effusion
Kick Like Silvana Shamuon - - 1 - - - - - - - - - Psionic
Kind - - - $$ - - - - - - - - Heavenly Virtue
Kinesthesiology * - - - - - - - - - - - Tarot
Kiss Well - - - - - - - - - - - - __str__
Kitchen Sink - - - $ - - - - - - - - Tarot
Kittens Give You Gas - - - - - - - - - - - - COM
Kleptomaniac - - - - - - - † - - * - Personality
Knitting - - - - - - - - - - - - Toothsome
Know a Secondory Language - - - - - * - - - - - - Personality
Know Even More Stuff - - - - - - - - - - - - Personality
Know How to Plead the 5th - - - - - - - - - - - - Sustainability
Know How to Snarl - - - - - - - - - - - - Personality
Know More Stuff - - - - - - - - - - - - Smart & Sexy
Know Social Customs - - - - - - - § - - - - Smart & Sexy
Know Stuff - - - - - - - - - - - - Smart & Sexy
Know What Makes You Happy - - - - - - - † - - - - Smart & Sexy
Know What You Want In Bed - - - - - - - † - - - - Personality
Knowledge (Judge's habits) - - - - - - $$ - - - - ? Personality
Knowledge (judge's prejudice) - - - - - - $$ - - - - ? Inscrutability
Knowledge f Trivia - - - - - - $$ - - - - - Inscrutability
Knowledge of Community - - - - - - $$ - - - - - Inscrutability
Knowledge of Concepts - - - - - - $$ - - - - - Personality
Knowledge of Government (Actual) - - - - - - $$ - - - - - Inscrutability

S-47 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Knowledge of Government (Conspiracy) - - - - - - $$ - - - - - Personality
Knows Lots of Sports Trivia - - - - - - - - - - - - Inscrutability
Knows What to Kiss, and When to Kiss It - - - - - - - - * - - - Personality
Koala Herding - - | - * - - - - - - - Tarot
Koro Disorder - - - - - $$ - - - - - - CON
Kreep Kid Goethe * - - - - - - - $$ - * - Personality
L.A. Woman - - | - - - - - * - - - Toothsome
Lambda Chi Alpha (ΛΧΑ) - * - ** $$ * - § - - - - RPGGreek
Land Navigation - * - $$ - - * - - - - - Looks
Language $ * - - - * - - - - - - Intelligence
Language Translation $ * - - - * - - - - - - Looks
Larceny - * - $ - - - - - - - - Agility
Laser Focus * * - - - - - - $ - - - Poké
Laser Technology * * - - - - - - $ - - - __str__
Lasso (A Man) - * - - - - - † - - - - Toothsome
Lasso (Lassie) - * - - - - - - * - - - __str__
Lasso (Rodeo) - * - - - - - - - - - - Toothsome
Laugh at Danger $ * - - - - * - - - - - Youth
Laugh at The World $ * - - - - * - - - - - Health
Laughing at The Moon $ * - - - - - - - - - - Undefined
Laundry - * - - $$ - - - - - - - Undefined
Law (Bob Loblaw) - * - - - ** - ‡ - - - - Dexterity
Law (Breaking) - * - - - ** - - * - - - Psionic
Law (Enforcement) - * - - - - - - - - - - Dexterity
Law Knowledge (Actual) - * - - - - - - - - - - Wisdom
Law Knowledge (Bush) - * - - - - - - - - - - Wisdom & Inscrutability
Lazy Eye (Creepy) - * - - - - - - - - - - Team
Lazy Eye (Endearing) - * - - - - - - - - - - Constitution

S-48 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Leadership (Big) - - | $$ - - - - - * - - Undefined
Leadership (I) - - | $$ - - - - - * - - Health
Leadership (Internship) - - | $$ - - - - - * - - Sexy Dexterity
Leadership (IV) - - | $$ - - - - - * - - Health
Leadership (Red) - - | $$ - - - - - * - - Undefined
Leaking Electric Fields - - | - - - - - - * - - Undefined
Learning - - | - - - - - - * - - Health
Leatherworking - - | - - - - - - * - - Undefined
Leatherworking (Kitsch) - - | - - - - - - * - - Health
Leaving No Trace - - | - - - - - - * - - Undefined
Lecture Others - - 1 - - - - - - * - - Psionic
Leech Life - - - $ - - - - - * * - Poké
Legal Document Creation - - - * - - $$ - $ * $ - Wisdom
Lepidoptera - - - - $$ - - - - * - - Tarot
Liason - - | - - - - - - - - - Health
Liberality * - # - - * - - - - - - Noble Habitus
Libertine * - # - - - - - - - - - Pulchritude
Library Science - - # - * - - - - - - - Curious
Library Use - - # - * - - - - - - - Pulchritude
Lie - - - - - - - - - - * - Personality
Life Of The Party * - - - - - - - - - ** - Team
Lift - - - - - - - - - - ** - Constitution
Lift More Than You'd Think - - - - - - - - - - ** - Team
Lightfinger $$ - - - - - - - - - $ - Charisma
Like Pushing Boundaries * - - - - - - - - - - - Undefined
Like to Hunt Humans * - - - - - - - - - - - AC
Likes Foreign Food * - - - - - - - - - - - Health
Li'l Miss Muertos - - - - - - - - - - - - Psionic

S-49 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Limbo - - - ** - - - - - - - - Psionic
Linguistics $ - - - - - - - - - - - Looks
Lip Reading - - - - - - * ¶ - - - - Constitution
Listen (For Real) - - - - - - - - - - - - Health & Style
Listen (Pretend) - - - - - - - - - - - - Toothsome
Listen (Zoning Out) - - - - - - - - - - - - __str__
Listening to People Complain - - - - - - - - - - - - Toothsome
Literacy Language * - - - - * $ - - - - - Wisdom
Literature * - - - - * - - - - - - Honor
Lithe, Supply, and Snappy $$ - - - - - - - - - - - Honor
Litter Discreetly - - - - - - - ¶ - - - - Tarot
Little Demons of Inspiration - - - - - - - ¶ - - - - Honor
Liturgy - - - - - - - - - - - - Wisdom
Live In a Fantasy World * - - - - - - - * - - - HP
Livin' In Your Own Private Idaho - - - - - - - - - - - - HP
Livin' La Vida Loca - - - - - - - - * - - - Curious
Living In This Twilight - - - - - - - - - - - - Curious
Living on Easy Street - - - - - - - - - - - - Curious
Living the Downward Spiral - - - - - - - - - - - - Curious
Loan Books - - | - - ** - - - - - - Undefined
Locate Missing Documents - - 1 * - - - - - - - - Dexterity
Locate Nearest Brothel - - 1 * - - - - - - - - Psionic
Locating Character Sheet - - 1 * - - - - - - - - Dexterity
Lockpicking - - 1 - - - $ - - - - - Dexterity
Locksmith (Digital) - - 1 - - - - - - - - - Dexterity
Locksmith (Traditional) - - 1 - - - - - - - - - Psionic
Lonesome Pole Cat * - - - - - - - - - - - 10
Look Confident - - - - - $ - - - - - - Personality

S-50 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Look Good In Spandex Costume - - - - - - - - $$ - - N Inscrutability
Look Good In Tight Vinyl - - - - - - - - $$ - - - Personality
Look Good Naked - - - - - - - - $$ - - - Inscrutability
Looking For a Sugar Daddy - - - - - - - - - - - - Inscrutability
Loony Tunes - - - - - - - - - - - - INT
Lord of the Dance - - - $$ - - - - - - - - Agility
Lost the Option of Silence - - - - - - - - - - - - __str__
Loudly Point Out Obvious Flaws In Plan - - - $$ - - - - - - - - Undefined
Love 'em and Leave 'em * - - - - - - - - - - - Pulchritude
Love Machine * - - - - - * § - - - - Smart & Sexy
Love the Country * - - - - - - - - - - - Knightly Chivalry
Love to Run * - - - - - - - - - - - Curious
Lovely Kiss * - - - - - - - - - - - Poké
Low Key, Bruh - - - - - - - - - - - - Speed
Low Self-Esteem - - - - - - - - - - - - THAC0
Loyalist - - - * - - - - - - - - Enneagram
Loyalty - - - * - - - - - - - - Noble Habitus
Lucha Libre $$ - 1 - * - - - ** - - - Tarot
Lunar Dance - - - * - - $$ † - - - - Poké
Lunge $ - - - - - - - - - - - Poké
Lustful - - - - - - - - - - - - Cardinal Sin
Luv Ur Aesthetic - - - - - - - † - - - - Heinous
Lying - - - - - - - - - - - - __str__
Machinist $$ * 1 - - - - - - - - - Psionic
Macrame - * 1 - * - - - - - - - Dexterity
Macrobiology - * 1 - - ** - - - - - - Psionic
Made of Real Shiny Metal * * 2 - - - - - - - - - STR
Magical Tattoo - * - - $ * - - - - $ - Sexy Dexterity

S-51 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Mahjong - * - - - - - - - - $$ ? Tarot
Maintain Focus With Interruptions - * - - - * - - - - - - __str__
Maintain Your Weight - * - - - * - - - - - - Toothsome
Maintaining Accurate Records - * - - - * - - - - - - __str__
Maintaining Files - * - - - * - - - - - - Toothsome
Maintaining High Level f Production - * - - - * - - - - - - __str__
Maintaining High Levels f Activity - * - - - * - - - - - - Toothsome
Maintaining Schedules or Times - * - - - * - - - - - - __str__
Maintenance - * - - - - - † - - - - Toothsome
Major General Despair - * - - - - - - - - - ? Honor
Make a Dirt House * * - - - * - ¶ - - - - Health
Make a Good First Impression * * - - - * - - - - - - Undefined
Make a Good Mix Tape * * - - - * - - - - - N Health
Make a Little Kid Laugh * * - - - * - - - - - - Little Doobie
Make a Marvelous Cup of Tea * * - - - * - - * - - - Health
Make a New Friend * * - - - * - - - - - - Little Doobie
Make a Perfect Egg * * - - - * - - - - - - Undefined
Make a Shank From Anything * * - - - * - - - - - - Health
Make a Simple Meal For Company * * - - - * - - - - - - Health
Make a Toast * * - - - * - - - - - - Undefined
Make Almost Anything Explode * * - - - * - - - - - N Health
Make Babies Laugh * * - - - ** * ‡ - - - - Health
Make Cordage * * - - - $ - - $$ - - - Undefined
Make Fire * * - - - - - - - - - - Health
Make It So * * - - - - - - - - - - Picard
Make Map * * - - - - * - - - - - Undefined
Make People Nervous * * - - - - - - - - - - Undefined
Make Small Talk * * - - - - - † - - - - Health

S-52 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Make Tools * * - - - - - - - - - - Undefined
Make Up Convincing Lies * * - - - - - - $ - - - Health
Make War Against the Infidel * * - - - - * - - - - - Knightly Chivalry
Make Your Case In Writing * * - - - - - - - - - - Undefined
Making a Bed - * - - - - - † - - - - Health
Making a Household Budget - * - - - - - † - - - - Undefined
Making Important Decisions - * - - - - - - - - - - Health
Making Out - * - - - - - - - - - - Undefined
Mama's Boy - * - * - - - ‡ - - - - Psionic
Mammology - * - - - - - - - - - - Dexterity
Management Theory - * - * - - - - - - - - Intelligence
Managing Finances - * - * - - - - - - - - Looks
Managing Organizations - * - * - - - - - - - - Intelligence
Managing People - * - * - - - - - - - - Looks
Manual Labor - * - - * - - - * - - - Intelligence
Manufacture Strange Souveniers - * - - - * $ - - - - - STR
Marine Geology - * - - - - - - - - - - .pprint
Marine Geophysics - * - - - - - - - - - - Agility
Marketing - * - - - - - - - - - - Health & Style
Martial Arts - * - - - * - - * - - - Inscrutably Jonked
Mascot of Slaughter - * - $ - - - - - - - - Toothsome
Masonry (Brick) - * - - - - - - - - - - Inscrutably Jonked
Masonry (Secret Society) - * - - - - - - - - - - Toothsome
Masonry (Stone) - * - - - - - - - - - - __str__
Massage (Kinky) - * - - * - - - - - - - Toothsome
Massage (The Truth) - * - - * - - - - - - - __str__
Massage (Therapeutic) - * - - * - - - - - - - Toothsome
Master of Time, Space, And Dimension - * - - - - - - - - - - __str__

S-53 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Mathematics (Algebra) $$ * - - - - * - - - - - Honor
Mathematics (Geometry) $$ * - - - - * - - - - - Wisdom
Mathematics (Statistics) $$ * - - - - * - - - - - Health & Style
Mathematics (Trigonometry) $$ * - - - - * - - - - - Wisdom
Maybe I'm Already There - * - ** - - - - - - - - Inscrutability
Mazel Tov! * * - - - - - - - - - - Constitution
Mean Look - - | - - - - - - * - - Poké
Measuring Boundaries - - | - - - - - - * - - Undefined
Mechanics $$ - 1 - * - - § - * - - Dexterity
Mediating - - 2 - * - - - - * - - Intelligence
Medic - - 2 - $ - - - - * - - Looks
Medical Assistance - - 2 - $ * - - * * - - Intelligence
Medicine (Bleeding) - - 2 - $ - - - - * - - Looks
Medicine (Leeches) - - 2 - $ - - - - * - - Intelligence
Medieval Weapons - - 2 - - - * - - * - - Looks
Meditate - - 2 - - * - - - * - - Intelligence
Meditate In Weird Posture - - 2 - - * - - - * - - Looks
Meditation Helps Me Calm Down - - 2 - - * - - - * - - Intelligence
Meeting Deadlines - - - - - - - - $$ * * - Personality
Mêlée Weapon Skillz - - - - - - - - * - - - Pulchritude
Memorize - - - - - - - - - * - - Psionic
Memorize Lyrics - - - - - - - - - * - - Dexterity
Mend Simple Things - - - $$ - - - - - * - - Intelligence
Merchant - - - $ - * - - - * - - .pprint
Metallurgy - - - * - - - - - * - - Honor
Metalsmithing - - - * - - - - - * - - Wisdom
Metaphysics - - - * - - - - - * - - Honor
Meteorology * - - - - - - - - * - - Wisdom

S-54 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Metonymy - - - - - - - - - * - - Tarot
Microbiology - - 1 - - ** - - - - - - Psionic
Microsoft Office - - 1 - - - - - - - - - Dexterity
Midwifery (Alien) - - 2 - - - - - - - - - Inscrutably Jonked
Midwifery (Human) - - 2 - - - - - - - - - Intelligence
Military Operations - - - - - * - - - - - - Pulchritude
Military Science - - - - - * - - - - - - Curious
Milk a Cow - - - - - * - § - - - - Curious
Milling About - - - - - - - - * - - - Curious
Millionaire - - - - - - - † - - - - Pulchritude
Mime * - - - - - - - - - - - THAC0
Mimic - - - - $ - - - - - - - Poké
Mindblock - - - $$ ** - - § - - - - Intelligence
Mindful Flushing - - - $$ - - - - - - - - Tarot
Minerology * - - - - - - - - - - - Looks
Mining - - - - - - - - - - - - Intelligence
Mining (Hard Rock) - - - - - - - - - - - - Looks
Mislead With Sexuality - - - - - * $$ - - - - N __str__
Mislead With Veracity - - - - - * $$ - - - - - Tarot
Mix a Signature Drink - - - - * - - - - - - N Intelligence
Mocking Smile - - 1 - - - - - - - - - Dexterity
Modeling * - 2 - - - - - - - - - Inscrutably Jonked
Molecular Biology * - - - $ - - † - - - - Pulchritude
Mondo Birthmark - - - $$ - - ** - - - - - STR
Monetary Collection * - - - - * - - - - - - Intelligence
Mooch Off Your Neighbors - - - $ - - - - - - - - INT
Morse Code - - - - - - $ - $$ - - - .pprint
Mortuary Professional - - - - - * - - - - - - CON

S-55 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Most Violent Criminal - - - - - - - - - - - - Toothsome
Motivating Others - - - - - * - - - - - - Honor
Motivation (Abusive) - - - - - * - - - - - - Wisdom
Motivation (Effective) - - - - - * - - - - - - Honor
Mountaineering (Alpinist) - - - - - * - - - - - - Health
Mountaineering (Survivalist) - - - - - * - - - - - - Undefined
Mousy - - - - - - - - - - - - AC
Move Quietly * - - - - - - - - - - Y Pulchritude
Move Silently * - - - - - - - - - - - Curious
Moving In the Darkness - - - - - - - - - - - - Curious
Mr. Mojo Risin' - - - - - - - - - - - ? COM
Much Too Fat and a Little Too Long $$ - 1 - - - - - - - - - THAC0
Multi-Attack - - - - - - * - - - - - Poké
Multi-Dimensional - - - - - - $$ - - - - - Pulchritude
Multitasking (Binary) - - - - - - * - - - - - Curious
Multitasking (Octal) - - - - - - * - - - - - Pulchritude
Munchausen Syndrome By Proxy - - - $ - * - - - - - N STR
Murderous Character - - - $$ - - - - - - - - CON
Music Appreciation - - - - $ - * - - - - - Toothsome
Music Composition - - - - $ - $ - - - - - __str__
Music Inflames Me - - - - $ - - - - - - - Toothsome
Musical Instrument - - - - $ * - - - - - - Toothsome
Must Go Faster - - - - - - - - - - - - __str__
Mutant In a Stage of Infancy - - - * - - - - - - - - Wisdom
My Greatest Fear Is Chaos $ - - - - - * - - - - - Constitution
My Mom and I Are Very Close - - - - - - - † - - - - Constitution
My True Nature Is Sin - - - - - - - - - - - - Constitution
My Whole Existence Is Flawed - - - - - - - - - - - N Constitution

S-56 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
My Zombie Pony - - - - - - ** - - - - - Constitution
Mysticism - - - - - $ - - - - - - Toothsome
n00b - - - ** - - - - - - - - n00b
Name Every Capital City * * - - - - - - - - - - Inscrutably Jonked
Name Every Pokémon * * - - - - - - - - - - Dexterity
Nannying - * - - - - - - - - - - STR
Nap While Pretending to Meditate - * - - - - - - - - - - Constitution
Narcissism - * - $ - - - - - - - - CON
Narcolepsy - * - $ - - - - - - - - CON
Nasty Like Lynndie - * - - - - - - - - - - Toothsome
Natural Born Killer - * - - - * - - ** - - - Honor
Natural History - * - - - * - - - - - - Wisdom
Naturalist - * - - - * - - - - - - Honor
Nature's Madness - * - - - - - - - - - - Poké
Nautical Archaeology - * - - - $ * - - - - - AC
Navigate Land - * - - - * - - - - - - Pulchritude
Navigate Sea - * - - - * - - - - - - Curious
Navigating Life's Perils - * - - - * - - - - - - Pulchritude
Navigating Politics - * - - - * - - - - - - Curious
Navigation by Moonlight - * - - - * - - - - - - Curious
Neck Like Shawn Matt Knight - - 1 - - - - - - * - - Cougars
Necrotic Personality Disorder - - 1 - - - - § - * - - Psionic
Neglecting My Potential - - - - - $ - - - * $ - Charisma
Negotiation Is For Sucks - - - - - - * - - * $ - Charisma
Negotiation Through Intimidation - - - - - - * - - * $ - href
Negotiation Through Poisoning - - - - - - * - - * $ - Charisma
Negotiation Through Seduction - - - - - - * - - * $ - href
Negotiation Through Violence - - - - - - * - - * $ - Charisma

S-57 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Negotiation With Finesse - - - - - - * - - * $ - href
Nephrology $$ - - - - - - - - * - - Constitution
Networking - - - - - - - - - * - - Wisdom
Neurology - - - - - - - - - * - - Undefined
Neuro-Physiology - - - - - - - - - * - - Health
Neurotic - - - - - - - § - * - - AC
Never Felt Remorse * - - - - - - - - * - - HP
Never Forget to Serpentine * - - - - - - - - * - - Curious
Never Give You Up * - - - - - - - - * - - Astley
Never Let You Down * - - - - - - - - * - - Astley
Never Lie and Always Faithful * - - - - - - - - * - - Knightly Chivalry
Never Make You Cry * - - - - - - † - * - - Astley
Never Run Around and Desert You * - - - - - - - - * - - Astley
Never Say Goodbye * - - - - - - † - * - - Astley
Never Sleep On Guard Duty * - - - - - - - - * - - Sexy Dexterity
Never Slurp the Stroganoff * - - - - - - - - * - - Anastasia
Never Stops Growing Stupider * - - - - - - - - * - - Junky
Never Tease a Weasel * - - - - - - - * * - - Pulchritude
Never Tell a Lie and Hurt You * - - - - - - - - * - - Astley
Never Wanted To Look Pretty * - - - - - - † - * - - Curious
Never-Ending Nightmare * - - - - - - - $$ * - - Poké
Nitty Gritty Dirty Little Freak - - - - - - - - - - - - Honor
No Compunction About Pulling the Trigger - - - $ - - - - - - - - Constitution
No Poison For Us, Thanks - - - - - - - - - - - - WIS
No Quarter - - - - - * - - - - - Y WIS
No Sales Talk Necessary - - - - * - - - - - - - Team
No Sense of Humor - - - - - - - - - - - - Team
Nobody Has a Prettier Nose - - # - $$ - - - * - - - Curious

S-58 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Nobody's Fault But Mine - - # - $$ - - - - - - - HP
Non-Attachment - - - - * - - † $ - - - Virtue
Non-materialistic - - - - - * - - - - - - Intelligence
Non-passive Pacifist - - - - - * - - - - - - Intelligence
Nonverbal Communication - - - - - - ** † - - - - Looks
Not Afraid of Bugs - - - - * - - † - - - - Honor
Not Afraid of My Flaws - - - - * - - † - - - - Honor
Not As Pretty on the Inside - - - - * - - - - - - - Honor
Not Quite Like Other Girls - - - - - - - - - - - Y Honor
Not Two Shabby at Speling - - - - - - - - - - - - Wisdom
Nothing Compares 2 U $$ - - - - - - - $ - - - Sinead
Nothing Conspicuously Infantile $$ - - - - - - - $ - - - Honor
Nothing In Moderation $$ - - - - - - - - - - - Wisdom
Notoriously Poor Dancer - - - - - - - - - - - - COM
Now You're Messing With an SOB - - - - - - - - - - - - Psionic
Nuclear Physics - - 1 - - * - - - - - - Psionic
Numerical Analysis * - - - - - $ † - - - - Dexterity
Numerous Psychological Problems * - - - - - - - - - - - THAC0
Nuzzle - - - - - - - - - - - - Poké
Obfuscate - ** - - - $ * - - - ** - Constitution
Oblivious - ** - - - - - - - - - - Tarot
O'Brien to Ryan to Goldberg - - # - - - - - - - - - Kelly
Observation * ** - - - - * - - - - - __str__
Observation (Balloon) * ** - - - - * - - - - - Toothsome
Obsession With Control * ** - - - - - - - - - - Toothsome
Obsessive-Compulsive Disorder * ** - - - - - - - - - - Toothsome
Obstetrics/Gynecology - ** - - - - - - $ - - - __str__
Occasional Bloating - $ 1 * - - - - * - - - Smart & Sexy

S-59 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Occult Lore - $ 1 - - - - - - - - - Psionic
Occultism - $ 1 - - - - - - - - - Dexterity
Oceanography - $ - * - - - - * - * - Personality
Octazooka - $ - * - - - - * - - - Poké
Octopus' Garden - $ - - - - - - - - - - Little Doobie
Octopus Language - $ - - - - - - - - - - Wisdom
Ollie Like a Wanksta - - - - - - - - - - - - Raconteur
Omega Theta Pi (ΩΘΠ) $ - - - * - - - - - * - Greg
Oncology - - 1 - - - - - - - - - Psionic
Oozing Desperation - - - - - - - ¶ - - - - Team
Operating Equipment - - - - * - - - - - * Y Inscrutability
Optics - - - - $ - - - - - - - Honor
Optometry - - - - - - - - - - - - Wisdom
Oratory - - | - - - - - - - - - Undefined
Oratory (Insects) - - | - - - - - - - - - Health
Oratory (Non Verbal) - - | - - - - - - - - - Undefined
Orc Management - - 1 - - * - † - - - - Dexterity
Order Items on the Side * - 2 - - - - - - - - - Tarot
Order the Wine * - 2 - - - - - - - - - Intelligence
Organization - - - * - - - † - - $ - href
Organizational (Lower) - - - * - - - † - - $ - Charisma
Organizational (Upper) - - - * - - - † - - $ - href
Organizational Management - - - * - - - † - - $ - Charisma
Organizational Tasks - - - * - - - † - - $ - href
Organize a Closet - - - * - - - - - - $ - Charisma
Organize Tools - - - * - - - - - - $ - href
Organize Your Home - - - * - - - - - - $ - Charisma
Ornithology - - - - - - - - - - - - Looks

S-60 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Orthodontics $$ - - - - $$ - - - - - - Honor
Orthopedics $$ - - - - - - ¶ - - - - Wisdom
Osteopathy * - - - - - * - - - - - Honor
Out on the Tiles - - - - - - - - - - - - COM
Overactive Bladder - - - - * $ - - - - * - Inscrutability
Overseeing Meetings - - - - - - - - - - * - Inscrutability
Overseeing Operations - - - - - - - - - - * - Personality
Owns Cool Stuff - - - - - $ - - - - - - Looks
Ozone Baby - - - - - - ** † ** - - - INT
Pack Heavy Cargo - * 1 - - - - † - - - - Psionic
Packing - * 1 - - - - - - - - - Dexterity
Painting (Landscape) - * - - - - - - - - - - Toothsome
Painting (On Velvet) - * - - - - - - - - - - Tarot
Painting (Portrait) - * - - - - - - - - - - Toothsome
Painting a Room - * - - - - - - - - - - __str__
Paleoclimatology * * - - - $ - - - - - - Curious
Paleoentology * * - - - - - - - - - - Pulchritude
Palynlogy - * - - - - - - - - - - Pulchritude
Pantomime - * - - - - - - - - - - Intelligence
Papermaking * * - - - - * - - - - - Team
Parachute - * - * $ - - - - - - - Agility
Paramedic - * - * - - $$ - $ - - - Smart & Sexy
Paranoid - * - * - - - ¶ - - - - .pprint
Parapsychology - * - * - - - § - - - - Agility
Parasailing - * - * - * - - - - - - .pprint
Parasitology - * - * - - - - - - - - Agility
Parsimony - * - - - - - - - - - - Tarot
Part of the Problem - * - - - - - - - - - - Agility

S-61 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Part of the Solution - * - - - - - - - - - - Agility
Particularly Diminuative - * - - - $ - - * - - - Agility
Parting Shot - * - - - - - - - - - - Poké
Pass Among Humans - * - - - * - - - - - - __str__
Pass as a Sailor - * - - - * - - * - - - Toothsome
Pathology $$ * - - - - - - - - - - Wisdom
Patience (Long Term) - * - - - - $ - - - - - Honor
Patience (Short Term) - * - - - - $ - - - - - Wisdom
Patient (Hospital) - * - - - - - - - - - - Heavenly Virtue
Peacemaker - - | $ - - * - - * - - Enneagram
Pediatrics - - 2 - * - - - $ * - - Intelligence
Pedology - - 2 - - - - - - * - - Looks
Pendulous Belly - - - $$ - - - - - * - - Intelligence
Perception - - - $ - - - - - * - - .pprint
Perform Feudal Duties Scrupulously ** - - - - - - - - * - - Knightly Chivalry
Perform Like a Monkey ** - - - - - - - - * - - Agility
Perform Under Extreme Stress ** - - - - - - - - * - N Agility
Performance ** - - - - - - † - * - - Inscrutably Jonked
Performing Clerical Work ** - - - - - - - - * - - Inscrutably Jonked
Performing Numerical Analysis ** - - - - - - - - * - - .pprint
Perfumery ** - - - - - - - - * - - Agility
Peripatetic - - - - - * - - - * - - Speed
Perpetually Lonely - - - - - - - † - * - - Agility
Perseverance - - - - - - - - * * - - .pprint
Persona non Grata - - - - - - * - - * - - Agility
Personal Filthiness - - - - - - * - - * - - .pprint
Personal Interaction - - - - - - * - - * - - Agility
Personality Goes a Long Way - - - - - - * - - * - - Agility

S-62 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Persuading Others - - - - - * $$ - - * - - .pprint
Persuasion (Force) - - - - - * - - - * - - Agility
Persuasion (Kind) - - - - - * - - - * - - .pprint
Pet Centipede - - - - $ - - - - * - - Wisdom
Petrology - - - - - - - - - * - - Honor
Pharmacy - - | - - * $ - - $$ - - Health
Phi Delta Theta (ΦΔΘ) - - - - $$ - - - * $$ - - RPGGreek
Phi Kappa Psi (ΦКΨ) - - - - - * - - * $$ - - RPGGreek
Philately - - - - * - - - - $$ - - Tarot
Philibustering - - - - - ** - - - $$ - - __str__
Philosophy (Debord) - - - - - - - - - $$ - - Toothsome
Philosophy (Wittgenstein) - - - - - - - - - $$ - - __str__
Philtering - - - - - - - - - $$ - - Toothsome
Phlebotomy * - - - ** - - - - $$ - - Tarot
Photography - - - - - - - † - $$ - - Inscrutability
Phrenologist * - - - - - - - - $$ - - Agility
Physical Education - - - - - $ * - - $$ - - Personality
Physical Sciences - - - - - $ * - - $$ - - Inscrutability
Physics - - - - - $ - - - $$ - - Personality
Physics (Metamagical) - - - - - $ - - - $$ - - Inscrutability
Physiology - - - - - - - - - $$ - - Personality
Pi Beta Phi (ΠΒΦ) - - - ** - - * - - - - - RPGGreek
Pi Kappa Alpha (ΠΚΑ) - - - - * - - † - - - - RPGGreek
Pick Lock - - 1 - - - - § - - - - Dexterity
Pick Pocket - - 1 - - - - § - - - - Psionic
Pick Stuff Out of Sandwiches - - 1 - - - - - - - - - Dexterity
Pilot - - - - - - - - - - - - Curious
Pink Is What I Do - - - - - - - - - - - - Intelligence

S-63 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Plan Development - - | - - $$ - - - - - - Health
Planning Meetings - - | - - - - - - - - - Undefined
Planning Organizational Needs - - | - - - - - - - - - Health
Planning Torture - - | - - - - - - - - - Little Doobie
Play a Kazoo - - | - - * - - * - - - Undefined
Play an Ocarina - - | - - * - - - - - - Health & Style
Play Nice - - | - - - - § - - - - Poké
Play One Card Game Well - - | - - - - - - - - - Undefined
Play Rough - - | - - - - - - - - - Poké
Play the Drums - - | - - - - - - - - - Undefined
Play the Lute - - | - - - - - - - - - Health
Play the Recorder - - | - - - - - - - - - Health
Play the Ukulele Like Nobody Else - - | - - - - - - - - - AC
Plead For Your Life In Many Languages - - - * $$ - - - - - * - Personality
Please a Partner Sexually - - - * - - - † - - * N Inscrutability
Ploughing Like a Viking - - - - - - - - - - - - Personality
Plumbing - - - - ** - - - - - - - Undefined
Podiatry - - 2 - * - - - - - - - Looks
Poetry - - - - - - - - - - * - Personality
Poisons (Ingested) - - - - - - - - - - - - __str__
Poisons (Insinuated) - - - - - - - - - - - - Toothsome
Police Procedure - - - - $ - - - - - - - Pulchritude
Politically Correct Radar - - - - - - $ † - - - - Mixula
Politics (Local) - - - - - - $ - - - - - Curious
Politics (National) - - - - - - $ - - - - - Sleaze
Polymorphism - - - - - - - - - - - - Curious
Pontificating - - - - - - - § * - - - Intelligence
Possessed - - - - - - - - $$ - - - CHA

S-64 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Pottery (Artsy) - - - - - - - - - - - - Dork
Pottery (Useful) - - - - - - - - - - - - Honor
Practical Jokes - - | $ - - $ † - - - ? Health
Practiced Mooch - - | $ - - $ - $$ - - - Health
Practitioner of Agreeableness - - | $ - - - - - - - - Undefined
Practitioner of Conscientiousness - - | $ - - - - - - - - Undefined
Practitioner of Extraversion - - | $ - - - - - - - N Undefined
Practitioner of Neuroticism - - | $ - - - - - - - - Undefined
Practitioner of Openness - - | $ - - - - - - - - Undefined
Predicting Future Trends - - - $$ - $ - - - - * - Personality
Prediction - - - $$ - $ - - - - * - Inscrutability
Pre-Existing Condition - - - - - - - - - - * N Inscrutability
Prepared to Break Their Laws and Rules - - - - * - - ¶ - - * - Personality
Preparing Pathology Slides - - - - * - - - - - * - Personality
Preparing Written Communications - - - - * - - - - - * - Inscrutability
Preserve Food - - - - - - - - - - * - Personality
Prestidigitation (Negative) - - - - - - $$ - - - * - Inscrutability
Prestidigitation (Ochre) - - - - - - $$ - - - * - Personality
Prestidigitation (Positive) - - - - - - $$ - - - * - Inscrutability
Pretend To Use Bluetooth - - - - - - $$ - - - * - Tarot
Priapic Features - - - * - - $ - - - - - Preparedness
Prideful - - - $$ - - - - - - - - Cardinal Sin
Prideful (Semi-legitimate) - - - $$ - - - - - - - - Vice & Passion
Priest of the Temple of Syrinx * - - - - - - - - - - N CHA
Principal Concept Knowledge - - - - $ - - † - - - - Toothsome
Prioritization Skills - - - - - - - - - - - - __str__
Prioritizing - - - - - - - - - - - - Toothsome
Private In Public - - - - * - - - - - - - Toothsome

S-65 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Problem Solving (Brute Force) - - - ** - - - - - - - - Inscrutability
Problem Solving (Logical) - - - ** - - - - - - - - Personality
Problem Solving (Medium) - - - ** - - - - - - - - Inscrutability
Problem Solving (Trivial) - - - ** - - - - - - - - Personality
Process Obsessed - - - $ - - - - - - - - Personality
Procrastinate Like No Other - - - $ - * - - - - - - Yawn
Proctology (Extra Large) - - - $ - - - - - - - N Inscrutability & Endurance
Proctology (Large) - - - $ - - - - - - - - Inscrutability
Proctology (Small) - - - $ - - - - - - - - Personality
Professional Adventure Guide ** - - - - - - - - - - - INT
Prolific Author - - - - - - - § - - - - Personality
Promoting Events or Products - - - - - - - - - - - - Inscrutability
Promotions - - - - - - - - - - - - Lerp
Prone to Blaming God - - - - - - - - - - - - Personality
Proofread - - - - - - - † $$ - - - Tarot
Propaganda - - - - * - * - $$ - - - Inscrutability
Proposal Writing - - - - - - * - - - - - Personality
Proposing Ideas - - - - - - - - - - - - Inscrutability
Propositioning Others - - - - - - - - - - - - Personality
Prosopagnosia - - - - - - * - - - - - INT
Prospecting - - - - - - $ - - - - - Old Time Tough
Prosthetics - - - - - - - - - - - - Personality
Protesting Too Much - - - - - - - - - - - - Personality
Protozoology - - - - - - - - - - - - Inscrutability
Providing Discipline - - - - - $$ - - - - - - Personality
Prudent - - - $$ - - - - - - - - Cardinal Virtue
Psioinics - - - - - - - § - - - - __str__
Psychic Fangs - - - $ - - $ - - - - - Poké

S-66 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Psycho Cut - - - $ - - - § - - - - Poké
Psychoanalysis - - - $ - - * - * - - - Personality
Psycho-Berserker - - - $ - - - ‡ - - - - Personality
Psychology - - - $ - - - - - - - - Inscrutability
Psystrike - - - - - - - - - - - - Poké
Public Relations - - # - - $ - - - - - - Curious
Public Service - - # - - $ - - - - - - Pulchritude
Public Speaking (Boring) - - # - - $ - - - - - - Curious
Public Speaking (Effective) - - # - - $ - - - - - - Pulchritude
Public Speaking (Klingon) - - # - - $ - - - - - - Curious
Publications - - # - - $ * - - - - - Pulchritude
Pull - - - - - - - - - - - - Curious
Punch Like Jack Dempsey - - - $ - - - - - - - ? Intelligence
Punctual - - - $ - - * - - - - - Looks
Punished By a Furious Demon - - - - - - - ¶ - - - - Intelligence
Puppeteering - - - - - - - - - - - - WIS
Pursuit of Evocative Magic - - - - - - - - - - - - .pprint
Push $$ - - - - - - - - - - - __str__
Put the Smack Down - - - - - - - - - - - - Honor
Putting the "Grrrr" in Swinger, Baby! - - - - - - - - - - - - Honor
pwn - - - - - - - - - - - - Pwn
Que Sera, Sera - - - - - - - † - - * - Personality
Questioning Nature - - - - - - - - - - * - Personality
Questioning Others - - - - - - - - - - * - Inscrutability
Quick Learner - - - $ - - - - * - - - Lame
Quick to Forgive - - - $ - - - - - - - - Toothsome
Quick With a Relevant Proverb - - - $ - - - - - - - - Toothsome
Quick-Draw - - - $ - - $$ - * - - - __str__

S-67 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Quid Pro Quo - - - $$ - - - - - - - Y Toothsome
Quite Hirsute - - - - - - - - - - - - Toothsome
Quote Movies - - - - - - - - - - - - Personality
Quote Nitzsche - - - - - - - - - - - - Inscrutability
Quote Steve Martin Jokes - - - - - - - - - - - ? Smart & Sexy
Quote the Bible - - - - - - - - - - - - Inscrutability
Radiation Technology - * 2 - * - - - - - - - Intelligence
Radio - * 2 - - - - - - - - - Good
Radiology - * 2 - - - - - - - - - Intelligence
Raised on Meatballs - * - - - $$ - - - - - - Toothsome
Raising Funds - * - - - - - - - - - - __str__
Random Theories - * - $$ - - - - - - - - Intelligence
Range Management $ * - - - - - † - - - - Looks
Ransack - * - - * $ - - - - - - Intelligence
Rather Fight Than Switch $$ * - - - - - - - - - - Courtesan
Rather Handsome $$ * - - - - - - * - - - Honor
Raven and Pixie * * - - - - * - $$ - - N Curious
Read Hebrew - - | $$ - - - ‡ - * - - Health
Read Menus Quickly - - | $$ - - - - - * - Y Hunger
Read Own Language - - | $$ - - - - - * - - Health
Read Phraint - - | $$ - - - - * * - - Phraint
Read Saurig - - | $$ - - * - - * - - Saurig
Read Snooty Literature - - | $$ - - - - - * - - B.A.
Read Subtitles Quickly - - | $$ - - - ‡ - * - Y Snooty
Read/Write - - | $$ - - - - - * - - Undefined
Reading Poetry - - | $$ - - - - - * - - Health
Reading Volumes - - | $$ - - - - - * - - Undefined
Real Architect of Change - - | - - * - § - * - - Junky

S-68 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Reasoning - - | - - - - - - * - - Health
Rebel Without a Cause * - # - - - - - - * - - Pulchritude
Reciting Numerous Digits of Pi - - 1 - - - - - - * - - THAC0
Recognizing Your Reflection - - 1 - - - - - - * - - Psionic
Recoil Not From Thine Enemy - - 1 - - - - - - * - - Knightly Chivalry
Recommendations - - 1 - - - - - $$ * - - Psionic
Reconstituted Virgin - - 1 - - - - - - * - - Dexterity
Recreational Activities - - 1 - - * - - - * - - Dexterity
Recruiting - - 1 - - - - - - * - - Psionic
Red-Haired - - Y 2 - * - - - * - - Red-Haired
Reformer - - - - - - - - - * ** - Enneagram
Refuse To Be a Victim - - - - - - - - - * ** - Constitution
Regift - - - - - - - - - * $ - Tarot
Regulating Rules - - - - - * - - - * $ - Charisma
Rehabilitating Others - - - * ** - - - - * $$ - .pprint
Relating To Others - - - * - - - - - * - - Female
Relax - - - * - - - - - * - N Pulchritude
Relax and Wait For It - - - * - - * - $$ * - N Pulchritude
Relax, Relax - - - * - - - - - * - N Curious
Reliability - - - - * ** - - - * - - Curious
Reliable For Giving Rides - - - - * ** - - - * - - Automobile
Religion - - - - - - - - - * - - Looks & Team
Remember Facts * - - - - ** - - - * - - Dexterity
Remember Names * - - - - ** - - - * - - Psionic
Remembering Information * - - - - ** - - - * - - Dexterity
Repack a Parachute - - - * $ - - † - * - - Constitution
Repairing Equipment - - - * - - - - - * - Y Constitution
Reparing Your Life - - - * - - - - - * - - WIS

S-69 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Report Writing - - - - - - - - - * - - Team
Reporting (Data) - - - - - - - - - * - - Constitution
Reporting (Non Data) - - - - - - - - - * - - Team
Research (Factual) * - - - * - $ - - * - - Toothsome
Research (Fanciful) * - - - * - $ - - * - - __str__
Resolving Conflicts - - - - - - - - - * - - Toothsome
Resourcefulness - - - - - - $ - - * - - __str__
Respect All Weaknesses - - - - - $ - - * * - - Knightly Chivalry
Responsibility (to Country) - - - - - - - - ** * - - Toothsome
Responsibility (to God) - - - - - - - - ** * - - __str__
Responsibility (to King) - - - - - - - - ** * - - Toothsome
Restrain - - - - - * - - - * - - __str__
Results Oriented - - - - - - - - - * - - Toothsome
Revel in Sin * - - - - - - - - * - - Curious
Rhetoric - - - - - - - § - $$ * - Inscrutability
Rheumatology - - - - - * - - - $$ * - Personality
Ribbon of Darkness - - # ** - - - - - - - - HP
Rich Panderer $$ - 1 - - - * - $$ - - - Courtesan
Riddle - - 2 $$ - - - - - - - - Gollum
Ride a Bike * - 2 - - * - ‡ - - - - Looks
Ride a Motorcycle * - 2 - - * - - - - - - Intelligence
Ride a Rollercoaster * - 2 - - * - - - - - - Intelligence
Ride Bareback * - 2 - - ** * - - - - - Big Doobie
Ride Like Lester Piggott * - 2 - - - - - - - - - Intelligence
Ride Mechanical Bulls * - 2 - - - - § - - - - Team & href
Ride or Die * - 2 - - - - - $$ - - - Tarot
Rider on the Storm * - 2 - - - - - - - - - Smart & Sexy
Ridiculous Longevity - - 2 - $ - - - - - - - Looks

S-70 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Rip Like Jack - - - - - - - - - - - ? Unknown
Risk Taking - - - - - - * - - - - - __str__
Ritterfrömmigkeit - - - - - - - - - - - - Piety
Rituals of Repression - - - - * - - - - - - - Honor
Roadie - - | $$ - - - - - - - - Tarot
Roadkill - - | $$ - - - - - - - - Health
Roar Like Reptar - - | - - - - - - - - - AC
Robot - - # - - - - - - - - - HP
Robotics - - # - - - $ - - - - - Curious
Role Skills: Apothecary * §§ ‡‡ §¶ # 1 $ * †‡ %% - - Training
Role Skills: Billier ** | § § | 1 †‡ - - - - - Training
Role Skills: Bottelier ** ‡‡ §¶ §¶ 1 § | 1 †‡ - - - Training
Role Skills: Canaller $ * †† * § § 1 †‡ - - - - Training
Role Skills: Cantor $ * †† §¶ ‡‡ †‡ - - - - - - Training
Role Skills: Collier $ ‡‡ § § | 1 †‡ - - - - - Training
Role Skills: Colporteur $ ‡‡ § §§ ‡‡ †‡ §¶ 1 ¶§ †‡ - - Training
Role Skills: Constable $ ‡‡ †† ‡† §¶ * ** § 1 - - - Training
Role Skills: Crofter $ †‡ ‡‡ 2 §¶ 1 †‡ - - - - - Training
Role Skills: Fewterer 2 1 $* §¶ 1 †‡ 1 †‡ - - - - Training
Role Skills: Fewtrer 2 1 $* §¶ †‡ 1 †‡ - - - - - Training
Role Skills: Fishmonger 2 | ‡† # ¶ ‡‡ †† % 1 †‡ - - Training
Role Skills: Fool 2 ‡‡ ‡‡ § - - - - - - - - Training
Role Skills: Friar 2 †‡ | * †‡ - - - - - - - Training
Role Skills: Glazier % § * #‡ | 1 †‡ - - - - - Training
Role Skills: Halberdier # * § ** 1 †‡ $$ | 1 †‡ - - Training
Role Skills: Hayward # * %% $* * †‡ $$ - - - - - Training
Role Skills: Hetheleder # 1 §¶ # 1 § 1 $$ 1 †‡ - - Training
Role Skills: Marauder ¶ * †‡ * ¶§ $$ 1 †‡ - - - - Training

S-71 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Role Skills: Master of the Revels ¶ * ‡† §¶ 1 †‡ - ‡‡ 2 - §¶ - Training
Role Skills: Mercer ¶ 1 †‡ $ 1 †‡ - - - - - - Training
Role Skills: Milkmaid ¶ | § ‡ ¶ * | $$ - - - - Training
Role Skills: Minnesinger ¶ | †† †† 1 ‡† | †† % 1 †‡ - Training
Role Skills: Molecatcher ¶ ‡‡ § 1 $ * §¶ $ # 1 †‡ - Training
Role Skills: Old-Clothes Dealer ‡‡ § $$ - $ § ‡‡ §¶ # 1 ‡† - Training
Role Skills: Oynter ‡‡ %% †† §¶ 1 †‡ - - - - - - Training
Role Skills: Oyster Raker ‡‡ %% ‡† §¶ 1 †‡ - †‡ * ‡ 1 - Training
Role Skills: Pikeman §§ | ‡ 1 ¶ * †† - - - - - Training
Role Skills: Plunderer §§ § ¶§ †† $$ 1 †‡ 1 †‡ - - - Training
Role Skills: Rat Catcher †‡ * §¶ - $ * §¶ $ # 1 †‡ - Training
Role Skills: Sacristan ‡† * $ †‡ | ‡† §¶ * †† - - - Training
Role Skills: Sergeant-at-Arms ‡† 1 †‡ % 1 * †† §¶ - * §¶ - Training
Role Skills: Sherrif ‡† # 1 †‡ †‡ | 2 - - - - - Training
Role Skills: Swineherd ‡† $* | †† 1 # 1 †‡ $$ - - - Training
Role Skills: Troubadour §¶ †‡ ‡‡ ¶§ ** * $$ ‡‡ ¶§ †‡ - - Training
Role Skills: Unguentary ¶§ †† % ¶§ 1 †† §¶ * †‡ %% - - Training
Role Skills: Weirkeeper $* 1 | †‡ ‡ 1 1 §§ 1 †‡ - - Training
Role Skills: Wool Stapler $* ‡‡ ‡‡ § - ‡† §¶ * §§ § 1 - Training
Roll Tongue (1 Way) - - - - - - - - - - - - Tarot
Roll Tongue (2 Ways) - - - - - - - - - - - - Pulchritude
Rope Use * - - - - - - - - - - - Team
Row - - - - - - - - - - - - Psionic
Rule Like Shivaji Bhonsle * - - - - - - - - - - ? Dubious
Run (Away Quickly) - - - - - * - † - - - Y Looks
Run (Marathon) - - - - - - * - * - - - Intelligence
Run (Sprinting) - - - - - - - - - - - - Looks
Run Like Flo-Jo - - - - - - - - - - - ? Intelligence

S-72 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Run With Scissors - - - - - - - - - - - - Tarot
Run Your Mouth - - - - - - - - - - - - Intelligence
Running Meetings - - - - - - - - - - - - Looks
Running Out of Time - - - - - - - - - - - - Intelligence
Running Out of Veins - - - - - - - - - - - - Looks
S.C.U.B.A. - - 1 - - - ** - * - - - Undefined
Sabotage - * # - - * - - - - - - Pulchritude
Sad - * 2 - - - - - - - - - Intelligence
Safecracking * * - - $ - * § - - ** - Team
Sailing (Blue Water) - * - - - - - - - - - - Toothsome
Sailing (Coastal) - * - - - - - - - - - - __str__
Sailor of the Storm That Leaves No Trace - * - - - - - - - - - - Toothsome
Sales Ability * * - - - - * ‡ - - - - Pulchritude
Salty - * - - - - - - - - - - Cred
Salvage - * - - * - - - - - - - Curious
Sangfroid $ * - - - - - - $$ - - - Intelligence
Saucy Demeanor - * - $ - - $$ - - - - - Undefined
Saucy Tart - * - $ - - - † - - - - Courtesan
Savoir-Faire - * - - - - - - * - - - Pulchritude
Saying Maybe - * - - - - - - * - - - Samathi
Saying No - * - - - - - - - - - - Personality
Saying Yes - * - - - - - - - - - - Samathi
Saying Yes or Rolling the Dice - * - - - - - - - - - - Samathi
Scarred and Burned - $ | - - - $$ - * - - - Undefined
Scary Face - $ | - - - - † $ - - - Poké
Scavenge - $ | - - - - - - - - - Health
Scent - $ - - - - - - - - * - Personality
Schedule Management * $ - - $$ - - - - - $$ - Looks & Team

S-73 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Schedule Mismanagement * $ - - $$ - - - - - $$ - Agility
Scoff Professionally ** $ - - - - - - - - - - Tarot
Scouting - $ - - - - - - - - - - Inscrutability
Scouting (Cub, Girl, Boy) - $ - - - - - - - - - - Personality
Scream Like a Shrieker * $ - - * - - - - - - - Agility
Screening Calls * $ - - - - - - - - - - .pprint
Scrounging - $ - - - - - - - - - - Looks & Team
Sculpt (Clay Golem) - $ - - - - - - $ - - - Health
Scupt (Ice) - $ - - - - - - $ - - - Undefined
Scupt (Stone Golem) - $ - - - - - - - - - - Undefined
Seafaring ** - | - * - - - - * - - Health
Seamstress - - | - - - - - - * - - Undefined
Search - - | - $ - - - - * - - Health
Search Inside a Dream - - | - $ - - - - * - - Sleep
Search Me - - | - $ - - - - * - - Undefined
Season a Cast-Iron Skillet - - | - - - - † - * - - Health
Secret Power - - 1 - - - - - - * - - Poké
Secret Tentacle Appendage - - 1 - - - - - - * - - Psionic
Sedimentology - - 2 - - - - - - * - - Intelligence
Seduction (Actions) - - 2 - $ - - - - * - - Looks
Seduction (Words) - - 2 - $ - - - - * - - Intelligence
See Conspiracies Everywhere - - - - $ - - - - * * - Inscrutability
See the World With a Fresh Eye - - - - - - - - - * * - Personality
Seeks Victory Without War - - - - - - - - $ * * - Junky
Seem Unremarkable - - - - - - - - - * * - Inscrutability
Seismology - - - - - - - - - * - - Toothsome
Seismology (Applied) - - - - - - - - - * - - __str__
Selecting Good Produce * - - - $ - - - - * - - Curious

S-74 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Self Abuse Expert ** - - - - * ** - - * - N Tarot
Self-Confidence ** - - - - $ - - - * - - Pulchritude
Self-Destruct ** - - - - $$ - - - * - - Poké
Self-Motivated ** - - - - - - - - * - - Curious
Selling Ideas - - - - - - - - - * - - Pulchritude
Selling Products or Services - - - - - - - - - * - - Curious
Semaphore - - - * - - - - - * - - Dexterity
Send In the Clowns - - - $$ - - - - - * - - Coulrophobia
Sense of Humor - - - - - - - - - * - - Intelligence
Serenity * - - - - - - - - * - - Virtue
Service Oriented - - - - - $ - - - * - - .pprint
Serving People - - - - - - - - - * - - Agility
Set Goals - - - - - - * - - * - - Wisdom
Set Personal Boundaries - - - - - - - - - * - - Honor
Set Unrealistic Expectations - - - - - - - - * * - N Wisdom
Set/Disarm Traps - - - - $$ - - † - * - - Wisdom
Setting and Clearing the Table - - - - - - - - * * - - Honor
Setting Performance Standards - - - - - - - - - * - - Wisdom
Setting Up Demonstrations - - - - - - - - - * - - Honor
Sew (Cloth) - - - - - $ - - - * - - Dexterity
Sew (Flesh) - - - - - - - - - * - - Psionic
Sew (Leather) - - - - - - - † - * - - Dexterity
Sex Appeal - - - - * - - - * * - N Intelligence
Sex Is Nasty - - - - - - - - * * - N Intelligence
Sexy Hippy Charm - - - - - - - - - * - N Looks
Shadow Puppetry - - | $$ - - - - - $$ - - Tarot
Shadow Sneak - - | $$ - - - - - $$ - - Poké
Shadowing - - | $$ - - - - - $$ - - Undefined

S-75 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Shaken Not Stirred - - | - - - - - - $$ - - Bond
Shallow, Callous, and Indifferent - - | - - - - - - $$ - - AC
Sharpen a Knife - - | - - - - - * $$ - - Health
Sharper Than a Serpent's Tooth - - | - - - - - - $$ - - Undefined
Shift Blame ** - - - - - ** - * $$ - - Tarot
Shine Your Shoes - - - - - - - - - $$ - - Toothsome
Shiny! - - - - - - - - - $$ - - CHA
Shipbuilding (Quick and Cheap) - - - - ** - - - $$ $$ - Y __str__
Shipbuilding (Reliable) - - - - ** - - - $$ $$ - - Toothsome
Shiphandling - - - - - * - ¶ - $$ - - __str__
Shoot Like a Girl - - - - - - - - - $$ - - Personality
Shoot Like Lyudmila Pavlichenko - - - - - - - - - $$ - - Inscrutability
Shoot Like Mackenzie Brown - - - - - - - - - $$ - - Inscrutability
Shoot Like Margaret Murdock - - - - - - - - - $$ - - Personality
Shoot the Bull - - - - - - - - - $$ - - Personality
Shooting Rubber Bands - - - - - - - - - $$ - - INT
Shortchanging the Muse - - - - - $ - † - $$ - - Inscrutability
Shorthand - - - - - - * - $$ $$ - - Inscrutability
Shower Regularly - - - - - - - - - $$ - - Personality
Shuffle a Deck of Cards ** - - - - - - - * $$ - - Health
Shut Up and Take My Money! - - - - - - - - * $$ - - Undefined
Sí, se puede - - - - - - - - - - - - Agility
Sick Again - - 1 - - * - † - - - - THAC0
Siege Artillery $ - - - - - * - - - * - Inscrutability
Sigma Alpha Epsilon (ΣΑΕ) - - - - * - * - - - $ - RPGGreek
Sigma Chi (ΣΧ) - - - - * - $ - - - $ - RPGGreek
Sigma Nu (ΣΝ) - - - - * - - - - - $ - RPGGreek
Sigma Phi Epsilon (ΣΦΕ) - - - - * - - - - - $ - RPGGreek

S-76 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Sign Language - - - - - - * - - - $ - Charisma
Sign Making - - - - - - * - - - $ - href
Silent Mining * - - - - - - - - - - - Curious
Sing $ - - - - - - - - - - - Looks
Sing (Off Key) $ - - - - - - - - - - - Intelligence
Sing (Pop) $ - - - - - - - - - - - Looks
Sing Like a Canary $ - - - - - - - - - - - Intelligence
Sing Like Geddy Lee $ - - - - - - - - - - - Looks
Sing Like Suzanne Vega $ - - - - - - - - - - - Intelligence
Sing With Mouth Closed $ - - - - - - - - - - - Looks
Skate - - | - - - - - - - - - Undefined
Sketch Diagrams - - - - $ - - ¶ - - * - Inscrutability
Sketch During Combat - - - - $ - - ¶ - - * - Personality
Sketch Nudes - - - - $ - - - - - * - Inscrutability
Ski - - - - - - - - - - - - Toothsome
Skill Alpha - - - - - - * - - - - - CHA
Skin - - - - - - - - - - - - __str__
Skinny Little Ballerina - - - - - - - - - - - - Toothsome
Skip a Rock - - - - - * - - - - - - Toothsome
Skull Bash - - - - - - ** † - - - - Poké
Slack Off - - | $ - - - - - - - - Poké
Slacker - - | $ - - - - - - - - Health
Slash Like Agisilaos Vesexidis - - | - - - - - - - - N Health
Slave To Passion - - | - - - - - - - - - Health
Sled - - - $$ - - - - - - * - Personality
Sleep One Thousand Years * - - - - - - - - - * - Inscrutability
Sleep Talk * - - - - - - † - - * - Poké
Sleep Well * - - - - - - - - - * - Personality

S-77 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Sleep Well on Airplane * - - - - - - - - - * - Inscrutability
Sleep With Eyes Open * - - - - - - - - - * - Personality
Sleepless Nights Shivering With Fear * - - - - - - - - - * - Personality
Sleepwalk * - - - - - * - - - * - Inscrutability
Sleight of Hand - - - - - - - - - - * - Personality
Slide - - - $$ - - - - - - - - __str__
Slip-slidin' Away - - - - - - - - $$ - - - Toothsome
Slob - - - ** - - - - - - - - Personality
Slothful - - - - - - - - - - - - Cardinal Sin
Slovenly Trull - - - - - - - - - - - - Courtesan
Slow Motion Walking - - - - - - - - - - - - Personality
Slug Like Earnie Shavers $ - - - - - - - - - - - Undefined
Sly Pimp - - - - - - - - - - - - Courtesan
Smack Down - - | $ - - $$ - - - - - Poké
Small Equipment Systems - - | - - - - - - - - Y Health
Smart Strike - - | - - - - - - - - - Poké
Smell Emotion - - - - - - - - - - * - Personality
Smell Troubles - - - - - - - - - - * - Inscrutability
Smoking Cuban Cigars - - - - - - - - $ - - - Personality
Smooth Charm - - - - - - - § - - - - Personality
Smouldering Gaze - - - - - $$ - - - - - - Inscrutability
Smuggling $ - - - - - - - - - - - Undefined
Snarl - - | - - - - - - - - - Poké
Sneak - - - * - - - - - - * - Inscrutability
Sneak a Peek - - - * - - * - - - * - Personality
Sneakily Pick Nose In Public - - - * - - - - - - * - Inscrutability
Sneering * - - - - - - - - - * - Tarot
Sobriety - - # - - - - - - - - - Virtue

S-78 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Social Sciences - - 1 - * - - - $ - - - Dexterity
Socialization - - 1 - * - - - * - - - Psionic
Sociology - - 1 - - - - - - - - - Dexterity
Somethin' Wrong With That Boy * - - - - - - - - - - - THAC0
Something Wounded Inside * - - - - - - - - - - - Dexterity
Somewhat Damaged * - - - - - * - - - - - Psionic
Somewhat Skilled at Russian Roulette * - - - - - * - - - - - Psionic
Soul-Stealing 7-Star Strike - - - - - - - - * - - - Poké
Spacecraft Operation - - | $ - $ - † - - - - Undefined
Spacecraft Technology - - | $ - $ - † - - - - Health
Spanish Fluency - - | - - - - - - - - - Undefined
Speak For Hours and Hours - - - * - - - - - - * - Inscrutability
Speak In Public - - - * - - - - - - * - Personality
Speak Language - - - * - - - † - - * - Inscrutability
Speak Own Language - - - * - - - - - - * - Personality
Speak With a Nice Lilt - - - * - - - - - - * - Tarot
Speak With a Nice Lisp - - - * - - - - - - * - Inscrutability
Speak With Kobolds - - - * - - - - - - * - Inscrutability
Speak Without an Accent - - - * - - - - - - * - Personality
Spectators Are Quiet Vampires - - - $ - * - - - - * Y Personality
Spectral Thief - - - $ - - * - - - * - Poké
Spell Casting - - - - - - $ † - - * - Inscrutability
Spelunking (Amateur) - - - - - - - - - - * - Personality
Spelunking (Professional) - - - - - - - - - - * - Inscrutability
Spin Small Things - - - - - - - † - - - - Toothsome
Spirit Shackle - - - - - - - - - - - - Poké
Spite - - - - - - - - - - - - Poké
Split Entrees - - - - - - - - - - - - Spotlight

S-79 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Split Infinitives - - - - - - - - - - - - Spotlight
Spontaneous - - - - - * - - - - - - Personality
Sports - - - - - - - - - - - - Inscrutability
Spot Embarassing Things - - - - - - - ‡ * - - - Personality
Spot Hidden Things - - - - - - - ¶ $$ - - - Inscrutability
Spurious Logic/Babble - - - - - - - - - - - - Undefined
Squirm Through Tight Spot - - - - - - - - - - - Y Health
St. Vitus Dance - - - - - - - - - - - - Bauhaus
Stable Hand - - | ** - - - - * - - - Undefined
Stack Small Things - - | $ - - - - * - - - Health
Stacked and Berserk - - | $ - - $$ - * - - - AC
Stagger Around Drunk $ - | - - - - - * - - - Undefined
Stand In Uffish Thought - - | - $$ - - - - - - - Tarot
Stand on a Table To Harangue a Crowd - - | - $$ - - - - - - - Undefined
Stand-Up Comedy - - | - $$ - - - - - - - Health
Star Lore - - | - - - - - - - - - Health
Start a Bar Fight - - | - - - * - ** - - - Undefined
Start a Fire - - | - - - * - - - - - Undefined
State the Obvious - - | - - - - - - - - - Undefined
Statistics - - | - - - - - $ - - - Health
Stay Awake While Driving - - | - - * - † - - - - Undefined
Steal - - - * - - - - - - * - Inscrutability
Stealth (Fart) - - - * - - - - - - * - Personality
Stealth (Leer) - - - * - - - - - - * - Inscrutability
Stealth (Move) - - - * - - - - - - * - Personality
Steam Vegetables - - - * - - - - - - * - Inscrutability
Stern Face - - - - - - - † $ - * - Personality
Steward - - - - * - $$ - - - * - Inscrutability

S-80 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Stick Up For the People Around You - - - $ - - - - - - - - Toothsome
Stigmata $ - - - - * - † - - - - CHA
Still Living With Parents - - - - - - - - - - - - CHA
Stingy With Money - - - - - - - - - - - - Toothsome
Stitch Up a Big Wound With a Big Needle - - - - $ - - - - - - - Toothsome
Stitch Up a Big Wound With a Small Needle - - - - $ - - - - - - - __str__
Stitch Up a Small Wound With a Big Needle - - - - $ - - - - - - - Toothsome
Stitch Up a Small Wound With a Small Needl - - - - $ - - - - - - - __str__
Stitch Up Any Wound Without Gagging - - - - $ - - - - - - - Toothsome
Stomping Tantrum - - - - - - - - - - - - Poké
Stop Whistling on Request - - - - - - - - - - - Y Inscrutability
Storm Throw - - - - - - - - - - - - Poké
Stormchasing - - - - - $ - † - - - - Personality
Storytelling (Funny) - - - - - - - - - - - - Inscrutability
Storytelling (Lurid) - - - - - - - - - - - - Personality
Straight Faced - Always - - - * - - - - - - - - Agility
Strangely Infamous - - - * - - - - - - - - Agility
Strategic Thinking - - - * - - - - $ - - - .pprint
Strategy - - - * - - - - - - - - Agility
Streetwise * - - - - - - - - - - - .pprint
Streetwise (Avoiding) * - - - - - - - - - - - .pprint
Streetwise (Finding) * - - - - - - - - - - - Agility
Striving for Ragnarok - - - - - - - - - - - - CON
Strong Like Ox - - - - - - - - - - - N CON
Strong Work Ethic - - - - - - - - - - - - .pprint
Struggling With Internal Parasites - - - - - - - - - - - - Junky
Stupid Is as Stupid Does - - - - - $$ - - - - - - Undefined
Stutter - - - - - - - - - - - - Undefined

S-81 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Subsist On Raw Meat - - # - - - - - - - - - Curious
Subterfuge - - # - - - - - - - - - Curious
Success Is the Best Revenge - - 1 $ - - - - - - - - Psionic
Such Flexibility $$ - 1 - - - - - - - - N Bauhaus
Sucker Punch - - 1 - - - - - - - - - Poké
Sucking All the Marrow Out of Life - - 1 - - - - - * - - - Psionic
Suggesting Courses of Action $ - - - - - - - - - $ - href
Sulk Like Achilles - - - - - - - - - - - - Curious
Sultry Southern Drawl - - - - - - - - - - - - Curious
Summarizing Data - - - - * - - - - - - - Psionic
Summer of Love Survivor - - - - - - - - - - - - THAC0
Super Polite * - - - - - - - - - - - Team
Superannuated * - - - - * - - - - - - Constitution
Superficial * - - - - - - § - - - - WIS
Superior Olfaction * - - - - - - - - - - - Constitution
Supernumerate * - - - - - - - - - - - Team
Supervising (Adults) * - - - - - - - - - - - Constitution
Supervising (Children) * - - - - - - - - - - - Team
Supporting Others - - - - - - - - - - - - Constitution
Surfing ** - - - - - - - - - - - .pprint
Surgery (Brain) $ - - - - - - - - - - - Agility
Surgery (Breast Enhancement) $ - - - - - - - - - - - .pprint
Surgery (Cardiac) $ - - - - - - - - - - - Agility
Surgery (Cosmetic) $ - - - - - - - - - - - .pprint
Surgery (Micro) $ - - - - - - - - - - - Agility
Surgery (Necro) $ - - - - - - - - - - - .pprint
Surveillance - - - - - - - - * - - - Agility
Surveillance Technology - - - - - - - - * - - - .pprint

S-82 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Survival (Food) - - - - - - * - - - - - Agility
Survival (Shelter) - - - - - - * - - - - - .pprint
Survived the Sickness - - - - - - - ¶ - - - - .pprint
Swagger $ - | - - - - - - - - - Poké
Sweet Kiss * - - - - - - - - - * - Poké
Sweet Scent * - - - - - - § - - * - Poké
Swift ** - - - - - - - - - - - Poké
Swim (Like Jenny Thompson) - - - - - - - - - - - ? Toothsome
Swim (Like Krisztina Egerszegi) - - - - - - - - - - - - __str__
Swim (Like Mark Spitz) - - - - - - - - - - - - Toothsome
Swim (Like Michael Phelps) - - - - - - - - - - - - __str__
Swim (Like Pamela Anderson) - - - - - - - - - - - - Toothsome
Swing - - - - - - - - - - - - __str__
Swing Phi Swing (SΦS) - - - - - - - - - - - - SΦS
Swordfighting G.O.A.T. - - - - $$ - - - - - - - Raconteur
Swords Dance - - - - $$ - - ¶ * - - - Poké
Systems Analysis - - - - - - - - * - - - Toothsome
Tactics (Gary Gygax Style) - * 1 - - $ - - - - - N Dexterity
Tactics (Monte Cook Style) - * 1 - - $ - - - - - - Psionic
Tactics (Steve Donohue Style) - * 1 - - $ - - - - - - Dexterity
Taijin Kyofusho - * - - - - - - - - - ? CHA
Take a Decent Photo * * - - - * - ¶ - - - - Undefined
Take a Kick to the Crotch * * - - - * - - - - - - AC
Take a Sad Song and Make It Better * * - - - * - - * - - - Ringo
Take These Broken Wings and Learn to Fly * * - - - - - - - - - - FM
Taking Decisive Action - * - - - - - ¶ - - - - Health
Taking Inititiave - * - - - - - - - - - - Undefined
Taking Out the Trash - * - - - - - - - - - - Health

S-83 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Taking Personal Responsibility - * - - - - - - - - - - Undefined
Talk Backwards - * - - - ** * § - - - - Pulchritude
Talk Like a Pirate - * - - - - - - - - - - Pulchritude
Talk Others Out of Fighting - * - - - - - - - - - - Curious
Talkative - * - - * - - - - - - - Pulchritude
Talking Nonstop Nonsense - * - - - - - - - - - - Curious
Tame * * - - - - - - - - - - Dexterity
Tanning (Leather) - * - - - - - - - - - - Intelligence
Tanning (Solar) - * - - - - - - - - - - Looks
Tapeworm * * - - - - - - - - - - WIS
Target of Conspiracy $ * - - - - - - - - - - Agility
Taste - * - - - - - - - - - - Toothsome
Tatting (Lace, Not Ink) - * - - - - - - - - - - Tarot
Tattooing - * - - - - - - - - - - Wisdom
Tau Kappa Epsilon (ΤКΕ) - * - - - * - - * - - - RPGGreek
Taxidermy - * - - $$ - - - - - - N Intelligence
Taxonomy (Cladistics) - * - - - - - - - - - N Looks
Taxonomy (Classical) - * - - - - - - - - - N Intelligence
Tea For One - - | - - - - - - * - - AC
Teach (By Example) - - | $ - - - ‡ - * - N Health
Teach (Effective) - - | $ - - - - - * - - Undefined
Teach (For a Paycheck) - - | $ - - - - - * - - Health
Team Building (Large Teams) - - | - - ** - - - * - - Undefined
Team Building (Small Teams) - - | - - ** - - - * - - Health
Team Driving - - | - - $$ - - - * - - Undefined
Teamwork (Green) - - | - - - - - - * - - Health
Teamwork (Red) - - | - - - - - - * - - Undefined
Tearful Look - - | - - - - - - * - - Poké

S-84 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Technical $$ - 1 - - - $ † - * - - Dexterity
Technical Support $$ - 1 - - - $ † - * - - Psionic
Technical Work $$ - 1 - - - $ † - * - - Dexterity
Technology $$ - 1 - - - - - - * - - Psionic
Tectonics - - 1 - - - - § - * - - Dexterity
Telegraphy * - - - - - * - - * - - Curious
Telekinesis * - - - - - - - - * - - Pulchritude
Telekinesis * - - - - - - - - * - - Poké
Television Repair * - - - - - - - - * - - Curious
Tell a Joke - - - - - * - - - * - ? Pulchritude
Tell a Joke That's Funny - - - - - * - - - * - ? Curious
Tell Anecdotes - - - - - * - - $ * - - Pulchritude
Tell Tall Tales - - - - - - * - - * - - Curious
Temperance - - - - - - * - $ * - - Cardinal Virtue
Temperate - - - - - - * - - * - - Heavenly Virtue
Temperature Control - - - - - - * - - * - - Dexterity
Teratology - - - * - - - - - * - - Agility
That's Not My Name - - | - - - - - - $$ - - Health
The Anomaly Within the Anomaly - - - - * - - - * $$ * - Personality
The Best There's Ever Been - - - - ** - - - - $$ * - INT
The Biggest Balls of Them All - - - - ** - - - - $$ * - ACDC
The Child Is Grown; the Dream Is Gone - - - - $ - - - $$ $$ * - FM
The Dude Abides - - - - $$ - $$ - - $$ * - Lebowski
The Face of Evil - - - - - * $ - - $$ * - Junky
The Fire Looks Back At You - - - - - - - - - $$ * - Inscrutability
The Flowers of Evil - - - - - - - - - $$ * - Personality
The Hero Is Never the Star - - - - - - - - - $$ * - Personality
The Man In Black - - - - - * - - - $$ * - INT

S-85 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
The Missing Link - - - - - - - - - $$ * - Personality
The Original Party Worm - - - - - - - - - $$ * - Inscrutability
The Random Factor In Magic - - - - - * - ¶ - $$ * - Inscrutability
The Rhythm of Savitribai Phule - - - - - - - - - $$ * - Preparedness
The Simpson Maneuver - - - - - - - - - $$ * - Dexterity & Constitution
Theatrical Clown - - - * - - - § * $$ * - Personality
Theology - - - - - - - - - $$ * - Inscrutability
There's Games To Play and Hell To Pay - - - - - - - - - $$ * - Personality
There's No Place Like Home - - - - - - - - - $$ * - Personality
Thermodynamics - - - - - - $$ - - $$ * - Personality
They Say You're Full of Vice - - - - - - * - - $$ * - Personality
Thick Skull - - - $ - - - - - $$ - - __str__
Thighs Like Olga Liashchuk $ - - - - - - - - $$ - - Toothsome
Think Logically (Complex) - - - - - - - - - $$ - N Toothsome
Think Logically (Simple) - - - - - - - - - $$ - - __str__
Thorough - - - - - - - - - $$ - - Personality
Thousand Yard Stare - - - - - * - ¶ - $$ - - Inscrutability
Throat Chop - - - - * - - § - $$ - - Poké
Throw Away - - - - - - * - * $$ - - Agility
Throw Like Aroldis Chapman - - - - - - - - - $$ - - Agility
Throw Like Warren Spahn - - - - - - - - - $$ - - .pprint
Throw Up - - - - - - - - - $$ - - .pprint
Throw Weapon - - - - - - - - * $$ - - Agility
Tie Basic Knots - - - - ** * - - $ - * - Inscrutability
Tie One On - - - - - - - - - - * - Personality
Tie Scarves - - - - - $ * - - - * - Personality
Tie Several Necktie Knots - - - - - - - - - - * - Inscrutability
Tie Useless Knots - - - - - - - - - - * - Personality

S-86 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Tightrope Walking $$ - - - - - - - - - $ - href
Time Keeps on Slippin'… * - - - - - - - - - - - Psionic
Time Management (Days) * - - - - - * - * - - - Psionic
Time Management (Hours) * - - - - - * - * - - - Dexterity
Time Mismanagment * - - - - - - - - - - - Psionic
Tolerance Will Save The World * - - - - * - § - - - - Curious
Tolerant of Fools * - - - - * - - - - - - Pulchritude
Tolerant of Pain * - - - - * - - - - - - Curious
Tolerate Younger Sibling * - - - - * - - - - - - Curious
Tongue Twisters $ - - - - - - - - - - - Tarot
Tongue-clicking Expert $ - - - - - - § - - - N STR
Too Male-Centric - - - - - * - - - - - - INT
Too Much Time on Your Hands - - - - - - $ - - - - - INT
Tooth Extraction (Expedient) - - - - - - - - - - - N INT
Tooth Extraction (Painless) - - - - - - - - - - - N INT
Topography - - - - - - * - - - - - Team
Tormented and Torn Apart - - - - - - - - $$ - - - Agility
Tormented at Public School - - - - - - - - $$ - - - CON
Torn Flesh is Best - - - - - - - - - - - - Agility
Torture - - - - - - - - - - - - Agility
Tortures Cats - - - - - - - - - - - - Agility
Toss Like Daniel McKim - - - - - - - - - - - - __str__
Totally Laid Back - - - * - - - - - - - - Wisdom
Touch - - - $ - - - - - - - - Undefined
Touch the Pain - - - $ - - - - - - - - AC
Toupéedar - - - - - - $$ † - - - - AC
Toxicology - - - - $ - - - - - - N Looks
Track (In Space) - - | $ - - - - - - - - Undefined

S-87 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Track (In Time) - - | $ - - - - - - - - Health
Track (In Water) - - | $ - - - - - - - - Undefined
Track (On Land) - - | $ - - - - - - - - Undefined
Tracking Personal Finances - - | $ - - - - - - - - Health
Trained In Worthless Liberal Arts - - | - - - $$ - - - - - Undefined
Training In Something Useful - - | - - - - - - - - - Undefined
Training In Something Useless - - | - - - - - - - - - Health
Transgendered (Involuntary) - - | - - - - - $$ - - - Undefined
Transgendered (Voluntary) - - | - - - - - $$ - - - Undefined
Translating - - | - - - * - - - - - Health
Trap a Rodent - - | - - * - - - - - - Undefined
Traps (Animal) - - | - - - - † - - - - Health
Traps (Combat) - - | - - - - § - - - - Undefined
Travel Light - - | - - - - - - - - - Health
Treat a Hangover - - - * - - * - - - * - Personality
Treat Disease - - - * - - $$ - - - * - Inscrutability
Treat Poison - - - * - - - - - - * - Personality
Tree Hugger * - - - - - - - - - * - Personality
Trill Your Rs - - - - - - - - - - - - Tarot
Trivia (Celebrities) - - - - - * - - $ - - - __str__
Trivia (Useless) - - - - - * - - - - - - Toothsome
Troll Social Media - - - - - - - - $ - - - Inscrutability
Truth Will Out - - - - - - - - - - - - Undefined
Trying To Give Up Smoking - - - - - - - - - - - - Personality
Tumble In the Bed - - - ** - - - - - - - - Dexterity
Tumble Into Bed - - - ** - - - - - - - - Psionic
Tumbling - - - ** - - - - - - - - Dexterity
Turfgrass Management ** - - - - - * - - - - - CON

S-88 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
TV-Glotzer $ - - - - - - - - - - - CHA
Twenty-First Century Schizoid Man - - - - - - - - - - * - 2
Twisted Brain - - - - - - $$ - ** - - - CHA
Twitch For Hours - - - - $ - - - - - - - Toothsome
Type (Cast) * - - - - - $ † - - - - Team
Type (Keyboard) * - - - - - - - - - - - Constitution
Typical Streetwalker - - - - $ * - - - - - - Courtesan
U Start the Narrative - - - - * - - - - - - - Speed
UFOlogy - - - - - - - - - ** - - Dexterity
Unarmed Combat - - | - - - $$ - $ - - - Undefined
Unclogging a Toilet - - 1 - - - - - - - - - Dexterity
Uncommon Sense - - 1 - - - - - - - - - Tarot
Understand Your Limits * - 2 - - - - † - - - - Intelligence
Understanding Robert's Rules * - 2 - - - - † - - - - Looks
Understanding Skills Tables * - 2 - - - - † - - - - Rindis
Undertaking * - 2 - - - * - - - - - Intelligence
Underwater Demolition * - 2 - - - * - - - - - Looks
Unfamiliar With Modern World - - - * - - - - * - ** - Constitution
Unfoolable - - - - - - * ‡ - - ** - Constitution
Unlock - - - - $ - - - - - - - Pulchritude
Unquenchable Thirst For Violence - - - - - - $ - * - - Y Charisma
Up All Hours - - - * - - - - - - - - Constitution
Up For Anything ** - - - - - - † - - - - Team
Up For Dessert ** - - - - - - ¶ - - - - Constitution
Up For One Last Drink ** - - - - - - - - - - - Team
Updating Files - - 2 * - - - - - - - - Intelligence
Urban Legends - - # * - - - - - - - - Pulchritude
Urology - - - - - - - - - - - - Personality

S-89 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Use a Compass - - - - * - $ - - - * - Inscrutability
Use a Condom - - - - * - $ - - - * - Personality
Use a Drill - - - - * - $$ - - - * - Inscrutability
Use a Fire Extinguisher - - - - * - - - - - * N Personality
Use Chopsticks - - - - $ - - - - - * - Inscrutability
Use Computers - - - - $ - - - - - * - Personality
Use Hand Tools - - - - - * - ¶ - - * - Inscrutability
Use the Internet - - - - - - - - - - * - Personality
Used to Call Me Sweet Thing - - - $$ - - - - $ - * - Personality
Using Robert's Rules to Dominate - - - - - - - - ** - - - Toothsome
Using Robert's Rules to Stall - - - - - - - - ** - - - __str__
Vacuuming - * 1 - - - - - - - - - Dexterity
Vainglorious - * - - - - - - - - - - Cardinal Sin
Vampire Girl With Bunnies - * - - - - - - - - - - Psionic
Vast Vocabulary - * - - - - - § * - - - Toothsome
Vegetable Gardening * - - - - * ** - - * $ - href
Venal - - - * - - - - - * - - Intelligence
Venom - - - - - - - - - * - - Tarot
Ventriloquism - - - - - - - - - * - Y Intelligence
Verbal Communication - - - ** * - - § - * - - .pprint
Verbal Tic - - - ** * - - - - * - - CON
Veteran of the Psychic Wars * - - - - * - - - * - - COM
Veterinarian (Demons) * - - - - - - † - * - - Honor
Veterinarian (Devils) * - - - - - - † - * - - Honor
Veterinarian (Dinosaurs) * - - - - - - † - * - - Honor
Veterinarian (Dragons) * - - - - - - † - * - - Honor
Veterinarian (Magical Beasts) * - - - - - - † - * - - Honor
Veterinarian (Monsters) * - - - - - - † - * - - Honor

S-90 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Veterinarian (Normal) * - - - - - - † - * - - Honor
Victorious - - 1 - - - - - - - - - Psionic
Victory Doesn't Phase You - - 1 - - - - - $$ - - - Psionic
Video Equipment * - 2 - - - - - - - - Y Looks
Vindictive - - - $$ - $ - - - - - - Intelligence
Vintage - - - - * - - - - - - - Intelligence
Vinting - - - - - - - - - - - - Intelligence
Violence Isn't Always Evil - - - - - - $ - - - - - Personality
Visions of Elvis - - - - - - - - - - - - __str__
Viticulture and Enology - - - - $ - - - - - - - COM
Vituperation - - - - - - - † - - - - Tarot
Vivacious Attitude - - - * $ - - - - - - - Pulchritude
Vivisectionist - - - - - - $ - - - - - Curious
Vociferocity - - 1 - - - - - $ - - - Tarot
Vogue Like Madonna - - - - - - - - - - $ - Charisma
Voice Mimicry - - - $ - - - - - - - - __str__
Vomit - - - - - - - - - - - - Psionic
Voodoo-Man - - - $$ - - - - * - - - Personality
Vulcanology - - - $ * - - - - - - - Pulchritude
W/L But Smile P - - - - ** - - - - - - - Dubious
Walk a Thin Line - * - - - * - - - - - - Curious
Walk Like a Crab - * - - - - - - - - - - Curious
Walk Like an Egyptian - * - - - - - - - - - - Pulchritude
Walk the Line - * - - - - - - - - - - HP
Wall Run - * - - - - - - - - - - Curious
Wang Chung $ * - - - $ - - - - - - Feldman
Wanton - * - - - - - - - - - - STR
Wanton Wench - * - - - - - - - - - - Courtesan

S-91 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
War Correspondent - * - - $ - - - - - - - Agility
Wash Self With Tongue $$ * - - - - - - - - - - __str__
Washing and Drying Clothes $$ * - - - - - - * - - - Toothsome
Wax On, Wax Off - * - - - - - - - - - N Karate
We All Go a Little Mad Sometimes - - - * - - - - - * - - Constitution
Wealthy Procuress - - | - - - - - - * - - Courtesan
Weapon Lore - - | - - - - - - * - - Health
Weapon Skills - - | - - - - - - * - - Health
Weaponsmith (High Tech) - - | - - - - - - * - - Undefined
Weaponsmith (Low Tech) - - | - - - - - - * - - Health
Weave and Braid - - | - - - * - $$ * - - Undefined
Weaving (Basket) - - | - - - - - - * - - Health
Weaving (Underwater Basket) - - | - - - - - - * - - Undefined
Weird Looking - - - - $$ - - - - * - - __str__
Weird, Wasting Disease - - - - $$ - - - * * - - Toothsome
We'll Always Have Paris - - - - - - * - - * - - Psionic
Well Endowed - - - - - - - ¶ - * - - Curious
Well Grounded - - - - - - - - - * - - HP
We'll Meet Again - - - - - - - - - * - - THAC0
Well, Well, Well… What Have We Here? - - - - - - - - - * - - HP
Whatever Gets You Through the Night - - | - - - - - - $$ - - Undefined
What's All This, Then? - - | - - - - † - $$ - - AC
Wheelwright * - - - - - - - - $$ * - Inscrutability
Where's Your Will to be Weird? - - - - - - - - - $$ * - Personality
Whistling - - - - - - - - - $$ - - Toothsome
Whistling Dixie - - - - - - - - - $$ - N Samathi
Whistling Past the Graveyard - - - - - - - - - $$ - - Samathi
White Punk on Dope - - - - - - - - - $$ - - Tube

S-92 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Whittling - - - - - - - - - $$ - - Toothsome
Whole Lotta Love - - - - - - - - - $$ - - INT
Why Can't I Be Free? - - - - $ * - - - $$ - - INT
Why Can't I Be You? - - - - $ * - - - $$ - - Looks & Team
Wild Charge - - - $$ - $ - † - - - - Poké
Wild Looking - - - $$ - - - - - - - - Curious
Wilderness Survival Enthusiast - - - $$ - - - - - - - - Pulchritude
Wildlife - - - $$ - - - - - - - - Curious
Will Do Anything For Candy - - - - - $$ - - * - - - Pulchritude
Willing To Use Big Spoon - - - - - - - - - - - - Pulchritude
Win the Affection of a Cat - - - - - - - - * - - - Intelligence
Win the Affection of a Catdog - - - - - - - - * - - - Looks
Win the Affection of a Dog - - - - - - - - * - - - Intelligence
Wink With Either Eye - - - - - - - - - - - - Intelligence
Wishes Destroy Dreams $$ - - - - - - ¶ - - - - Toothsome
Wishin' You Could Just Awaken $$ - - - - - - - - - - ? Toothsome
Wistful - - - - - - - - - - - - __str__
Woodworking - - - $$ - - - - - - - - Personality
Word Processing - - - $$ - - - - $ - - - .pprint
Work Under Pressure - - - - - - - ¶ - - - - Agility
Working Creatively - - - - - - - - $ - - - .pprint
Working To Perfect Obnoxious - - - - - - - - - - - N .pprint
Working With Statistics - - - - - - - - - - - - Agility
Workplace Theft Expert - - - - - - * § - - - N CON
Wrathful - - | - - - - - - - - - Cardinal Sin
Wrestling (Mud) - - - - - - - - - - * - Personality
Wrestling (Professional) - - - - - - - - - - * - Inscrutability
Write a Quality Love Letter - - - - - - * - - - - Y Toothsome

S-93 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Write a Thank-You Note - - - - - - * - - - - - __str__
Write an Enormous List of Skills ? - - - - - * - - - ? - Stoopid
Write Erotic Letters - - - - - - - - - - - - __str__
Write In Your Own Language - - - - - - - - - - - - Toothsome
Writes Notes To Self - - - - - - - - - - - - __str__
Writing Clearly and Concisely - - - - - - - - $ - - - Toothsome
Wrong in All the Right Ways - - - - - - - - - - - - FM
X-Box Enthusiast - - # - - - - - - - - N Wisdom
Xenobiology - - - - ** - - - - * - - Intelligence
Xenobotany - - - - ** - - † - * - - Intelligence
Xeric Wit - - - - $ - - - - * - - .pprint
X-Factor - - - * $ - - - - - ** - Intelligence
X-Ray Operation - - - * - - - - - - - - Team
X-Ray Repair - - - * - - - - - - - - Constitution
Xylophone Repair - - - - - - - - - - - - Tarot
Yardword - * - $$ - - - ¶ - - - - Tarot
Yawp Mightily - * - - - - - - - - - - Tarot
Yellow Journalism - - - - - - - - - * - ? Tarot
Yo Tengo Nombre - - - - - - - - - - - - Team
Yodeling * - 2 - - - - - - - - - Looks
Yoga - - - * - - - - - - $ - Charisma
You Are a Stain Spotter - - - - * - - - * - - - Health
You Are a Trainspotter - - - - * - - - * - - - Chumbawamba
You Are the Only Exception - - - - * - - - - - - N FM
You Can Drink It Slow - - - - $ * - - $$ - - - Quick
You Can Snatch the Pebble - - - - $ * - - - - - - Kung Fu
You Dared to Go There - - - - $$ * - - $$ - - - Undefined
You Gotta Love Livin', Baby - - - - - - - - * - - - Undefined

S-94 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
You Have Termites In Your Smile - - - - - * - - - - - - Grinch
You Need Sploosh - - - - - - - ¶ - - - - Holes
You Never Should Have Loved Me - - - - - - - - - - - - Undefined
You Really Are a Heel - - - - - - * - - - - - Grinch
You Talkin' To Me? - - - - - * - - - - - - Undefined
You'll Thank Me Later - - - - - - - - - - - - Monk
Your Brain is Full of Spiders - - - - - ** - † - - - - Grinch
Your Heart Is In Glasgow - - - - - - - † - - - - AC
Your Heart's an Empty Hole - - - - - - - † - - - - Grinch
Your Soul is an Appalling Dung Heap - - - - - - - - - - - - Grinch
Your Soul is Full of Gunk - - - - - - - - - - - - Grinch
You're a Modern! (Thoroughly) - - - - - - - † - - - - Undefined
You're a Nasty-Wasty Skunk - - - - - - - † - - - - Grinch
You're Already Dead… - - - - - - - † - - - - Undefined
You're as Charming as an Eel - - - - - - - † - - - - Grinch
You're as Cuddly as a Cactus - - - - - - - † - - - - Grinch
You're Locked In Here With Me - - - - - - - - - - - - Tarot
You're the King of Sinful Sots - - - - - - - - - - - - Grinch
You've Seen Better Days - - - - - - - - - - - - Undefined
Zany - * - - - - - - - - - - Intelligence
Zealously Preach - - | - - - - - - * - - Health
Zen Headbutt - - - - - - * ¶ ** * - - Poké
Zero-G Maneuvers - - - - - - - - * * - - Agility
Zeta Tau Alpha (ΖΤΑ) - - - * - - * - - * - - RPGGreek
Ziggurat Climbing $ - - - - - * - - - $ - Charisma
Zombie - - - ** - - - - - - - - Undead
Zombie Little Girl - - - ** - - - - - - - - Psionic
Zoology - - - - - - - - - - - - Inscrutability

S-95 | A p p e n d i x S
Skill / Trait / Thingy / Expertise / Whatever B(1) B(2) C D F M P R(1) R(2) S W Untrn Prime Attribute
Zug Zug Aficianado - - - - - - - - * - $ - DEX
Zuvembie * - - - - ** - - - - - - Undead
Zuvembie Lord * - - - - ** - - - - - - Unique

• For Prime Attributes c.f. Appendix A


• For footnotes c.f. Appendix F

S-96 | A p p e n d i x S
Appendix T: Sample Play Session
Players may be interested in seeing how this game is played by a group of experienced gamers.
The DM has presented a scenario of rescue, involving a monster-infested dungeon, paranoid
security robots, and an exciting high-speed chase ending in an automobile accident. There are
three players:
• Jane plays a character named Mary Beth who is a powerful spell-caster;
• Bob plays a character named “Jane” who is an intrepid investigator of the paranormal;
• Mary Beth plays a character named “Bob” who is a psychoanalyst interesting in early
childhood memories.
The characters have been generated and gained a few levels of experience. The session begins
in media res just after the party has rescued the helpless princess from an evil psychoanalyst
who has been holding her in a high-tech prison tower, from which they escaped by climbing
down a rope made from her long hair.
DM Okay, Bob, your character is standing just outside the gate of the cemetery. It's about
half past midnight. The moon is full, but its light is weak through the thick, yellowing
fog clinging to everything in sight. You know the thing you were chasing is
somewhere on the other side of that gate. Jane and Mary Beth, your characters are
right alongside Bob's.
Jane So, which of us goes first?
Mary Beth I blew it. Jake lost 3 Sanity points!
Bob He taught me how to make paper airplanes 1.
Jane First, I'll raise the bulletproof screen. Are the cars still where they stopped?
Bob Yes, and it was my father.
Mary Beth Any old boots or cloaks among the old clothes in the rubbish pile?
DM Since Paula’s investigator was holding the flashlight; it’s now rolling on the floor,
Bob Oh, come on. Let's at least find out what it is. We can always run away…
DM A very likely hypothesis. It is holding a tiny oval brown object that could be a
communicator.
Jane Not only is it not locked, it’s wide open.
DM You hear a creak of wood; sounds like the house’s front door quietly opening. Don’t
forget to tick your Listen skill, as you got a success.
Mary Beth I leap forward to drive back the troglodytes!
Bob Let’s go! I’ll drive us over in my Hupmobile. Is there anyone on the street? We’re
leaving at midnight.
Jane I remember now. I said, “You were right"
DM You go ahead.
Bob Alright.
DM Let's have everyone roll a percent. Too bad, Bob. You and Jane both rolled higher
than your Perception scores. Mary Beth, you rolled lower than your Perception score,
so you hear the low growling coming from just behind the tombstone that's about 10
feet off to your right. What do you want to do?

1
The reference to paper airplanes comes from a previous session where Bob diagnosed Jane’s fear of flying as
stemming from an early childhood trauma involving learning how to fold paper airplanes with her father.

T-1 | A p p e n d i x T
Jane Dang. She did find me. I didn’t think it could be disgraceful.
Mary Beth Each trunk will be opened by one of us, and the remaining two - Eeek! An alien!
Jane Incorporates all of it.
Bob At the reception, she asked me, “Do you think this is the rolling Iowa hills. I
remembered visiting it every time the sun went down."
DM The south passage is 20’ wide.
Bob Wait a minute! I thought he was going to keep me alive! Don't shrug like that! Am I
dead or not?
DM What are you talking about? You're the one whose character didn't make the
Perception roll! Besides, you haven't been doing too badly. Didn't you earn three
Hero Points during the chase?
Jane Another check on the hollow sound reveals a secret door which opens onto steps
down to the east.
Mary Beth About 2,000 of them.
Bob And the laser beam is still moving up?
DM There is nothing like a cloak there.
Bob Incident.
Mary Beth I’m on it. I spend a point of my hold to redirect the attack to me—I shove Avon aside
and let the full fury of my goodness spill out in waves, angering the undead. To be
safe, I’m going to whip my hammer in an arc and deal my damage. I might as well use
it all up and reduce the damage by half. My god protects us!
Bob I look in that direction.
Mary Beth Oh, right. I get it.
DM Gee, it's getting late. Let's pick this up next week, shall we?
Bob Would you start?
Jane Uh-oh! I’m really scared!
Mary Beth Not at the moment.
Bob The sun go down. But as far as tomorrow goes, a clearer picture.
Jane A line of questioning on graves of my father’s family. Now, it was late so I decided to
open it. All will be ready for combat.
Mary Beth But what happens next?
Bob I put words on it and put it on his grave.
Jane Sister shows up.
DM The guards will be able to get off a few shots. They missed but it was close. Now
what? Your Speed is higher than theirs.
Bob Mary Beth and Jane, make Listen rolls.
Mary Beth Jane was playing with the dog out in the span, more than one specifics, thus giving a
lot of security.
DM They look like decorations to you. And are you checking out the drawbridge?
Bob Don’t worry, squishy, I will save you. While my guy casts his spell, I swear to protect
him—I slam my hammer on my shield and yell “If you want to stop him, you’ll have to
come through me.” I’d like to defend.
Mary Beth I failed the roll. So, Jane, what did you hear?
DM Make an intelligence check.
Jane I want to tangle with this crocodilian.
Bob The elf will check out the hollow sound, one of us will sort through the refuse,
Mary Beth I want to look at the gargoyles. I have a feeling they’re not just statues.

T-2 | A p p e n d i x T
Jane They're ghouls! If one hits you, it could paralyze you! Ghouls are undead monsters,
very nasty things; neither dead nor alive, but something horribly in between. We
clerics have some power over these creatures of darkness. Follow me, and wish for
luck.
Bob Did someone close teach you how to make triggers?
DM That wall, which is where you entered, is 30’ long with a door in the middle of the
wall. The elf has noted that there seems to be a hollow spot near the east end with a
fighter pilot.
Bob I'll tell the others, right now! I'm shouting at them, telling them there's something
right over there!
Jane Empty out all of the copper pieces and check the trunk for secret drawers or a poison
needle.
DM Yes, but now there are people moving around them. Before the screen blocks your
view, you see the moonlight glinting off their machine guns.
Bob The chest with the poison needle is full of copper pieces — it appears for trouble. It’ll
find you soon enough. Every year.
Jane Let's hope they are a little brighter than you are. He starts to walk away.
Mary Beth Right. I’m grabbing Jane and attempting to hide behind the garbage childhood I dream
of.
DM It’s 10’, and the steps curve more to the south; 20’. Steps end, and you are on doors
to the east and west.
Jane He grounds the beginning.
Bob Better get ready to use it. I got an 8 on my spellcasting roll—I choose to put myself in
danger.
DM To your left across the passage on a northwest wall.
Jane You said “You were right. She did find it, too. We’re getting married tomorrow.”
DM The rest of you, Bob told you that the front door is open.
Jane Marry me. It was such a relief after all I had.
Bob Okay, what does the room look like — we’re examining the walls, ceiling,
DM As you arrive at Morgan’s house, you see the street is pretty dark as two of the
streetlights aren’t working. It all looks deserted. Nobody is in sight.
Jane Faints.
Bob I'll give fire while telling Jane to run. Does she do it?
Jane No. She just waves nonchalantly goodbye and continues away.
DM Yes. Now roll D100 to see if you hit anyone. They're at Medium range so there are no
modifiers for that. But, since their headlights are pointed at you, I'll give you a -2 Ease
Factor because of the glare.
Bob Are we still in the chase sequence?
Jane Listen at the east door.
DM Very good. Bob and Jane, there are four tough Internal Security officers with wicket-
looking projectile weapons blocking your return through the door. Mary Beth, are
you pointing that laser at anyone or anything in particular?
Bob The case appears to be worth about 1,000, and the necklace 5,000.
Jane We will each guard a door, listening to get an advance warning.
Mary Beth What did I do or say then?
DM Okay, the troglodytes come at you with their clubs.
Bob OK, I’ll need you both to make a Stealth roll.
Jane Yeah, I guess I’m not “standing in defense” anymore. Forget it, you’re on your own!

T-3 | A p p e n d i x T
Mary Beth Um. Trees, I suppose.
Bob Small child?
Jane I succeeded!
Mary Beth You got it.
Bob I take notes: hostis humani generis.
Mary Beth Let’s see. Jane, your investigator could be…
DM A flight of stairs down to the south. The refuse is nothing but sticks, bones, offal, floor,
and contents of the room itself.
Bob You don't see anything in his hand, but there is the sound of something flying through
the air off to your right. Uh-oh. There is a thud, a crack, and a short scream.
Jane Ignore the door and proceed along the corridor southeastwards.
Mary Beth Yeah, I even managed to destroy two of the cars. But now this. Why didn't I catch on
when I forced that one car over the cliff with the smoke screen. I look out the front
window. Tell me what I see.
DM Well, this is a rough sketch of what you see as you emerge from the security door. A
narrow path leads away from the door. Everything around you is unimaginably
bizarre - green stuff everywhere, none of it with any apparent function; tall brown
poles with more green stuff on top...
Bob I salute and begin crawling down the path.
Mary Beth Me too.
Jane No, You're not dead. It turns out the projectile was filled with a sleeping drug.
DM After passing through the Craggy peaks, the road takes a sudden turn to the east and
Castle Ravenloft towers before you. Crumbling towers of stone keep a silent watch
over the approach. They look like abandoned guardhouses. Beyond these, a wide
chasm gapes, disappearing into the deep fog below. A lowered drawbridge spans the
chasm, leading to an arched entrance to the castle courtyard. The drawbridge chains
creak in the wind, their rust-eaten iron straining with the weight. From atop the high
strong walls, stone gargoyles stare at you from hollow sockets and grin hideously. A
rotting wooden portcullis, green with growth, hangs in the entry tunnel. Beyond this,
the main doors of Castle Ravenloft stand open, a rich warm light spilling into the
courtyard.
Bob Of the memory of the southeast wall. The floor and ceiling seem to have nothing
unusual.
Jane Let’s sneak around the boss’s house, looking for clues.
Mary Beth It actually happened.
Bob EXCELLENT! Our Magic-User will cast a HOLD PORTAL on the west door.
DM It will be heard. As you complete your loading, the dwarf at the American Legion
ceremony puts flowers in the cemetery.
Jane About the Memory?
Bob I get an 11, three hold, right?
DM Great. Since it’s night and there are no working street lamps near, you can’t see
much. The form of a hulking figure leaves the house and creeps towards the street.
When it reaches the middle of the street, it pulls up a manhole cover and drops down
inside. You hear a splash.
Bob This will require four turns.
DM And another thing. No ceiling. Repeat. No ceiling.
Jane Trigger the Guides.
DM Nope. Just in case something comes out of the trees... er, out of the green stuff.

T-4 | A p p e n d i x T
Mary Beth A penny for my thoughts for a moment.
Bob I’ll go by the farmhouse to drop off a few things for the magic-user.
Jane Listen at the door — three of us.
Bob Fourth try one as indicated. However, as there was a listener at the door it is giving
me the courage and the wings.
Jane I have already happened again after Bob, but it did. Mary Beth likes her.
DM You see half-a-dozen gnolls.
Bob That’s it. I remember now. I put my arm on his grave regularly.
Jane Gahhhhhh! No ceiling?!
Mary Beth Paper plane?
DM A 10’ wide passage which runs east, southeast, and west. There is a door to a
truncated pyramid. The east wall is the truncated part, directly opposite the door.
Bob Does my Investigation skill apply?
Jane I've got a bad feeling about this.
Mary Beth Wait a minute. I can use Hero Points here, can't I?
DM Well, guys, what’s your plan? Are we getting married tomorrow?
Jane The boots will be tried on now to see if they allow silent movement—we can always
hope.
DM Worse yet, a tiny brown creature with a long hairy tail is watching you from the
brown-and-green stuff.
Jane I made the right decision to ask Mary Beth to conduct, and so on.
Bob I'm not sure. What if it's something that bullet's won't hurt?
Jane A sense of momentum, and I knew that next year we’d go since he died.
DM Yes.
Mary Beth Jane also fails the roll.
Bob I’ll stay in the car for now and keep watch—my investigator is still very nervous.
Jane Who wants you to talk? I want you dead.
Mary Beth I’ll sneak back and tell the others.
DM 10’, 20’, 30’, 40’, 50’. "Four way": Northwest, northeast, south and southwest.
Bob Yeah, but where does it go and how long is it?
DM To the west wall, the place you entered, are each about 35’ long.
Jane I’m playing for keeps. And you smiled, watching if anything approaches.
Mary Beth Squeak helplessly?
Jane In the first section of his thing, before it. By focusing you can say "Begone, vile things!"
DM Roll on 1D100, it’s all going to be too much for him to take and he’ll faint.
Jane The players agree to the plan.
Mary Beth He has one, and Bob still has one probably.
Bob Do I know what this thing is? I’m shooting at its face. Help! Help!
Jane The drawbridge looks precarious? I want to see how sturdy it is. Do I think we can
cross it, or is it going to collapse under our weight?
Bob Was it...
DM So, Bob, you’ve been defending while she heals Jane, but now Jane is better. What do
you do?
Bob Let's go inside. We know it's in there. I have a pistol, so we should be safe enough.
Jane Memorial Day when I was growing up, watching Memory Trigger, I didn’t think it
could happen again.
DM False bottom - in it you have found an onyx case with a jeweled necklace.

T-5 | A p p e n d i x T
Bob As I knelt there before my father’s grave, I said "Around Jane’s waist and pulled her
close and she looked around at the preparations for tomorrow, says, 'well, I guess
that depends'."
Jane Or was it...
Mary Beth Let’s go inside.
Bob It’ll be beautiful while it lasts.
Jane October, and there was a chill in the air.
DM Investigators enter an abandoned mansion.
Bob I remember a time when... it was ten years.
Jane I pull my laser and try to look competent.
Mary Beth No way, I still have hold left over and I want to spend it to redirect that attack to
myself.
DM Don't bother to chase them. As I said, they can be quite dangerous and we should
continue on our way. I was lucky to Turn them, and it might not work again.
Bob I’ll keep watch from the street
Jane Now, now, we Troubleshooters have never seen trees before, have we?
Mary Beth I scream, clutch the door jamb, and try to squeeze back inside.
Bob What... what was it that I did or... Right. Now what do our intrepid agents do?
Mary Beth Okay. Bob? Jane? About the guards with heavy ordnance?
Bob If I die, there will be others to replace me.
DM Wait a minute. They're not done yet. You can see the silhouette of a large man with
his hand extended.
Bob And I smiled, watching the sun go down. "But as far and old clothes. One chest is
empty; the other had a poison needle on the, uh, the... handle?"
Jane Jane left, pulled her close and said, "Oh, we’ll make it work with a questionnaire."
Bob Location memories can lock.
Jane Is there a weapon in it? Or a razor-brimmed hat?
Mary Beth Did your father teach you this when you were putting your arms around Bob’s waist?
Bob We’re going down.
Mary Beth Oh no.
Bob Going to work out?
Mary Beth Yeah. Is there any hint they might be creatures and not decorations?
Bob Gratings. The only way outside seems to be past the Thing.
Mary Beth Flying in Vietnam. He always said, "Don’t go looking for poison."
DM Even as you begin shouting, you behold the hideous form of the largest wolf you have
ever seen rise slowly from behind the stone. Its gleaming, burning red eyes seem to
be staring straight at you...
Bob And with such gusto, too.
Jane Take those to the southeast.
Bob Did you miss him?
DM That door you entered. It is 10’ long with another door in it. The walls connecting
down southeast.
Mary Beth Yeah! We both rolled successes. We’re well hidden behind the garbage.
DM Corresponding answer: Crawling?
Bob I join Jane's character scrabbling at the door.
Jane Use a set of Elven Boots! I will secure the case and necklace in my back pack.
Mary Beth Did he lock the door behind him?
Jane Mary Beth, I cannot believe you're doing this to me.

T-6 | A p p e n d i x T
Mary Beth Well, I guess that depends on whether or not I was young.
Jane Ugh. Seven.
Bob Two of us… us… me and Jane… will throw our weight against the door to, you know…
Jane Airplane to his grave. Airplanes I remember when I knew that I’d like one.
DM Nothing. On either side of the car you can see grass, and off about 25 feet to the left
is a grove of trees. But in front of the car the ground falls away sharply.
Jane Temporarily insane, since you’ve lost over 5 Sanity points. Unless you roll higher than
his Intelligence.
Bob Helps explain what, rather than what.
Bob My private eye can pick the lock on the back door.
Jane Go south.
Mary Beth Additional detail, that, after Bob, but it did. Bob likes her too. We’re after he had
died. When I was young.
Jane Mary Beth, when your character dies, can I have his binoculars?
Mary Beth You can have ‘em now. We launch for Mars in April. Thank you for taking those vile
things.
DM You two are spread out, now. How are you going to do that if you’re 20 yards away?
You lost your hold when you attacked the croc, my friend.
Bob I burn it immediately with my laser, which, I proudly note, is ready for immediate use,
as stated so cleverly earlier.
Jane Elven-type.
DM OK, one at a time. Mary Beth, you're looking at the gargoyles?
Mary Beth Nuts. I could've used those Hero Points to better the Quality Rating of that Perception
roll when I encountered it. Then I could have circumvented that trip wire and gotten
away. Now I'm surrounded and have to take care of a rank amateur.
Jane C'mon, agents. We have a service to perform for The Computer and you are
disgracing yourselves.
DM The room is 10', 20', 30' - a 10' square landing - steps down to the north and curving.
You hear nothing. The door opens! You can’t be surprised, but the monsters erupt
from the seemingly empty trunk.
Bob I want gold pieces. Amidst the litter Bob tries to locate a pair of old boots, before the
door closes abruptly with a hiss and a click.
Jane Note how the subject notices the shift now, because I want you to have it. I probably
won't.
Mary Beth Then I'm going to tell her to stay put until I tell her to run for the trees. She'll be safer
there. Then I'm going to open my door and run around it so I can use it for cover.
Jane I sober up real quick…
DM Of course you do. The zombies are drawn by the magical disturbance, lurching toward
you on the attack. Suddenly, you’re swarmed by them, they’re everywhere! What do
you do?
Jane Both have two pennies, and I back away from the door.
DM How interesting that you should mention binoculars. Because something seems to be
approaching very quickly from high above the brown-and-green stuff. It vaguely
resembles a transbot, but it is much faster. And flying.
Jane The porch my great-grandfather had built.
Bob While the elf opens the secret one. We will then all beat a hasty retreat down while
the others will, by turn, fill their packs with coppers.

T-7 | A p p e n d i x T
Mary Beth Of course! I feel better close to the floor. Gee, it's dirty. Don't the scrubots ever
come out here?
Bob Oh, we’ll make it work. I’m playing for keeps.
Jane “A paper airplane.”
Bob Yes, and that’s why I’d brought the paper.
DM You begin weaving the spell to push the necromancer’s ghost back through the gates
but the zombies are bearing down on you.
Bob The room contains the bodies of the gnolls in a pile of refuse in the north corner?
Jane Had you written a message for him about a disaster?
DM It's flashing wildly about the room. Jane’s professor has realized that the windows are
barred with iron.
Jane You said, "This is the first plane we made"
Bob Realizes that the reception is the next day. Afterward, Mary Beth and me hear
shuffling.
Jane He doesn't ask me any questions?
DM Cans.
Jane This paper airplane?
Bob False bottom, and do the same with the empty one. Also, do there seem to be fighter
pilots back in WWII?
Jane Well... I hope so. Okay, we open the gate as quietly as possible and move into the
cemetery. Do we see anything?
Mary Beth I’m trying to pound open the bars with a chair! Where’s my flashlight? Does anyone
know?
Bob To the stairs to the south. Onward, friends, to more and bigger loot!
Jane I won't talk.
DM Bob, your investigator is really shocked by the horror in front of him. Lose 9 points of
Sanity.
Jane Yes, and it was something he had told me.
DM Near the west door your guy detects heavy footsteps approaching. The boots, by the
way, sound hollow.
Jane Whether or not my sister shows up?
Mary Beth I’ll go with Bob.
DM Look, if it was too easy, anyone could do it. Now roll. You missed both shots. Now
they return fire. You're lucky. Due to the modifier for your cover behind the car, they
missed.
(Acres, Sanchez, Sharp, Spiegle, & Willliams, 1984) & (Gelber, Costikyan, & Coldberg, 1987) & (LaTorra &
Koebel, 2012) & (Klug, 1983) & (Mentzer, Gygax, & Arneson, 1983) & (Crawford, et al., 2014) & (Fricker,
Mason, Petersen, & Willis, 2014) & (Tevis, 2009) – revised for continuity and clarity.

T-8 | A p p e n d i x T
Works Cited in Appendix T
Acres, M., Sanchez, G., Sharp, E., Spiegle, G., & Willliams, M. (1984). Chill: Adventures Into the Unknown.
Pacesetter.

Crawford, J., Mearls, M., Cordell, B. R., Lee, P., Schwalb, R. J., Thompson, R., et al. (2014). Player's
Handbook. Renton: Wizards of the Coast.

Fricker, P., Mason, M., Petersen, S., & Willis, L. (2014). Keeper Rulebook. Hayward: Chaosium.

Gelber, D., Costikyan, G., & Coldberg, E. (1987). Paranoia (2nd Edition). New York: West End Games.

Klug, G. C. (1983). James Bond 007. New York: Victory Games.

LaTorra, S., & Koebel, A. (2012). Dungeon World. RNDM Games.

Mentzer, F., Gygax, G., & Arneson, D. (1983). Dungeons & Dragons Players Manual. Lake Geneva: TSR.

Tevis, P. (2009). A Penny For My Thoughts. Evil Hat Productions.

T-9 | A p p e n d i x T
Appendix U: Introductory Adventure
The intrepid adventurers are contacted by Tracy Britt who tells them well-known socialite Paris d’Hilton
is missing, presumably kidnapped by the evil Nicole Fiorentino. Britt represents Cydney Bernard, who
has put forward a reward of one trillion gold pieces for Paris’ recovery (physical status must be intact;
mental status irrelevant). Shortly thereafter the adventurers are contacted by Elisha Cuthbert who
claims to represent Alexandra Hedison; she in turn offers the adventurers two trillion gold pieces if they
shoot everybody dead. As visions of sugar plums dance in their heads the adventurers prepare to make
a fortune either way. Alas, they then are contacted by Samantha Ronson representing Queen Lohan
who tells them the rescue must take place immediately and will not involve any remuneration as all
prior rewards have been claimed as Droits of the Crown.

Perched on the verge of the war-torn wasteland known as the Desolation stands a settlement of dire
reputation. Known only as The Camp, this wretched collection of criminals and scoundrels, the
desperate and the hopeless, all eking out an existence on the far fringes of civilization make this truly a
place of new beginnings and horrific endings (Vaughan, 2010).

[This place] lies but a few miles east of the city of Greyheim. If using the adventure in your own
campaign world, it is best used with a convenient and (relatively) safe place nearby where treasure can
be deposited, NPCs hired, and wounds healed (Bloch, 2014).

U-1 | A p p e n d i x U
This adventure starts with a village’s missing chickens and ends in a forgotten burial mound rife with
reawakened undead. It is designed for characters of 1st to 3rd level (Schotter & Harkness, 2010).

The party has come across a ruined church situated between a forest and a swamp. A thorough search
reveals nothing other than a storm cellar door, which shows signs of recently being uncovered (the rest
of the ruins are overgrown with weeds and grasses). There is, curiously, no graveyard (Calow, 2005).

Thousands of years ago, serpent people ruled the world. Their empire centered on a continent called
Valossa — a vast island of cyclopean cities, its population devoted to the peaceful worship of Yig, the
serpent god (Simoni, 2001).

[This place] is both of the mortal world and beyond the mortal world, a nexus of the lands of life and
death. The country is always shrouded in twilight, with a moon that rises and sets in the manner of the
sun in the land of the living (Stater, 2011).

This sea cavern is a long lost entrance point into the deep levels of [this place]. Located over 12 miles
from the main dungeon entrance, it connects to the depths of the dungeon via a series of winding
tunnels and hidden ways. That being said, this lost entrance is no easy way to bypass the normal method
of delving, for it is the lair of a fearsome, evil sea monster known as “The Kraken” (Webb, et al., 2012).

It is important to note that ethereal travel is possible in the area surrounding Room C4, due to a
powerful experiment performed by the wizard Arum a few months after he arrived. The boundaries of
this ethereal pocket are roughly 100 ft. in every direction from the altar in Room C4, and are clearly
visible if the subject can see objects in the ethereal plane (Pinto, et al., 2004).

In order to gain access to the tomb the character(s) will need to break through the chain or padlock to
open the door. The padlock itself cannot be opened (or picked), as it is so old that all the internal
workings have corroded (Richards, 2002).

1. The Door of Time: You now stand before a large pyramid covered in thriving vines and
underbrush. At best guess the pyramid rises 300 feet high. The whirling of the magical rings still
spin behind you. Closer observation reveals a large number “6” near the top fo the pyramid.
Many steps lead to the top from all sides (Fitzsimmons & Pinto, 2001).
2. The Captain’s Cabin: This is a small cozy apartment that houses the captain and his lover Selene.
The captain only ventures from his quarters for meals; Selene almost never comes out from the
cabin. Dert brings meals to her each night (Brouillard, 2001).
3. Swoop in the Night: The street of Cerulean Hues snakes along the top of a cliff that overlooks
the Alamber Sea, offering a breathtaking view of the moon-drenched surf below (Menge, 2008).
4. The Hunters: A group of three troglodyte hunters are resting in this chamber. They have
emerged from location 4 on their way to the pond (location 1) where they occasionally hunt for
humans, or other creatures, who come to fish its waters. The troglodytes will be alerted to the

U-2 | A p p e n d i x U
PCs if they linger too long at location 3. The troglodytes will attempt to ambush the PCs when
they enter the chamber rather than make an outright attack (Barsh, 2015).
5. Over the centuries the entrance to this ancient mound has been covered over with earth and
will need to be excavated (Gillespie, 2012).
6. The normal gnolls, warriors, and scouts all sleep here. Besides the doors, the only opening is in
the roof above the firepit in the northern part of the chamber. A stack of firewood is piled neatly
against one wall. The gnolls’ sleeping pelts cover the floor. Sleeping hand members, or those off
duty, are normally found here. If an alarm is raised, the gnolls ready for five rounds before they
begin exiting the southern door, two per round. They do not have time to don armor, but have
their shields and weapons (Hess, 2001).
7. Butcher Tirten Shodfoot is the only dwarf of permanent residence in Botkinburg. Long ostracized
from his kin in the Aneer’rafe Hills for theft, he came to Botkinburg to avoid contact with other
dwarves. In this, he has been fairly successful. He took up butchery. He is of very ill
temperament, treating other dwarves especially poorly but performs his tasks dutifully and with
great professionalism yet with grumbles and complaints all the while (Chenault, 2005).
8. Dragon Breeding Grounds: A complex of large caves covers the east ridges of the valley wall. A
young adult silver dragon is screaming in pain as it struggles in the strands of a silver web. A
large spider moves slowly toward the dragon (Ward, 2001).
9. Distance from encounter 8 is 7000ft. (1.33 miles). It will take the characters just over 46 minutes
to walk this distance in the snow (Wallis, 2003).
10. This room is the audience chamber. The walls are lined with 10 skeletons (DX 9 AC7 HD 1-1 HP 4
#AT 1 DA M 1-6) and 10 zombies (DX 11 AC7 HD 2 HP 9 #AT 1 DA M 1-8). They will attack anyone
except the Captain, Gwathlos, and Mathlus who touches the curtains or them. The curtains are
only useful in that they serve as protection for the leaders. There is nothing of value in here
(Sloan, 2013).
11. Experiment Chamber (EL 3): The doors to this room have been barricaded shut. The barricade on
the northern door appears relatively old, while the one on the western door consists of freshly
arranged timbers and furnishings. The room beyond was once Urlen Sparlek’s work chamber,
but was destroyed by looters long ago. A party of explorers accidentally unleashed a water
elemental that Urlen Sparlek had bound within a pool. The creature remains trapped here and
batters at any intruders (Mearls, 2005).
12. Through the arches you can see a large room not too different from the first chamber into the
temple. A smaller version of the altar room, this one has the altar on the top of stone stairs, a
meter above the group. Two braziers hold angry flames by each side of the entrance behind the
altar. Almost as angry as the arguing going on (Beraldo, 2006).
13. Feast Hall: The air in this room is clammy and cold - a stark contrast to the rest of the keep.
Shadows seem to deepen in the room and the air feels somewhat sticky and humid. This hall is
dominated by a huge table that nearly runs the entire length of the room. It is flanked on either
side by six chairs (per side). The rotted remains of a lace tablecloth are draped over the table.
The center of the tablecloth has a huge black stain in it. Above the table is a strange flame
burning near the ceiling where it seems an inverted, cage-like dome has been splayed. The
shadows seem to emanate from the flame (Cooley, 2003).

U-3 | A p p e n d i x U
14. Hounds: Two Hounds of the North Wind live in this 20’ x 40’ room. These huge, white dogs look
exactly the same – they are a prelude to Gemini. They will attack intruders immediately with
their frosty breath weapons, then engage. Apart from the hounds, the chamber is completely
bare. The monsters have no treasure (Nieblin, Niebling, & Stambaugh, 1988).
15. Room 15: The outside of the door to this room has heavy bars and a strong lock on it. The room
is lit by a torch in the wall near the door. There are two sets of shackles hanging on the north
wall. Inside, chained to a strange metallic platform (anti-magic) in the center of the room,
unable to reach any wall, is a unicorn. He is Chalamar, a captive of the temple and next in line as
a sacrificial offering. He is a loremaster and scholar highly renowned in his homeland, Celt
(Fraser, 1981).
16. The Seven Towers: Each Tower contains at least two Elvin sentries at all times. These guards are
armed with longbows (Fraser, The Nine Doctrines of Darkness, 1980).
17. The wooden door creaks open. Beyond it you can see a long, unlit passageway. Along its length
are barred archways. [If light sources reach that far] You can see another wooden door at the far
end of the passageway. The air is heavy with the smell of human waste. There are wisps of straw
on the floor and you can hear the squeaking of rats. Behind each barred archway is a tiny
cubicle, empty apart from an iron ring set into the far wall of the cubicle (Sean, 1998).
18. The Living Room: This room is 23’ –x– 17’ and contains two benches and ten old chairs (Perry,
1986).
19. Two unlit, tarnished bronze candelabra flank a stately wooden desk and a high-backed
upholstered wooden chair. Carved from cherry wood, the desk and chair legs resemble giant
lion paws. In contrast to the ornate desk and chair, the bookshelves against the walls are simple
and undecorated, holding dozens of volumes. Wooden doors are present on the south, east, and
west walls (Knauss, 2002).
20. 7 bodies stacked against wall. Pile of weapons: 6 swords, 6 shields, 1 bow, 20 arrows (Kerestan
& Kerestan, 1976).
21. A few merchant ships and two warships of Kor Bay ride at anchor off the coast (Kerestan &
Kerestan, Dungeon Master's Kit #3: The Misty Isles, 1977).
22. This is a vault. The door can only be opened by an individual with a strength of 18. There is a
poison gas trap on the vault, also a wizard lock to be placed on the door of Room #21 if the vault
trap is tampered with. Thirdly, the entire wall section will slide towards Room #18, moving at 3
ft per turn, if any of the traps are tampered with or if any attempt is made to deactivate them.
There are 6 rubies in the vault (600,000 GP each) (Kerestan & Kerestan, Dungeon Master's Kit
#2: The Dwarven Glory, 1977).
23. GREAT TOWER: This 60’ high structure houses 24 guardsmen, one-third with crossbows, one-
third with bows, one-third with pole arms, and another corporal as per 20., above. (See 18. for
tower details and so on) (Gygax, 1981).
24. MISTRESS' CHAMBER. This room is more tastefully decorated than the rather Spartan living
quarters found elsewhere in the stronghold. It is the personal chamber of Rogahn's mistress and
lover, who apparently lived at the stronghold for some time. But now it appears that she, along
with so many others who lived here, has long since been gone (Carr, 1979).

U-4 | A p p e n d i x U
25. A statue of a small dragon readying for flight is leaning against the northeastern corner of this
partly carved out room. A set of stairs going up is in the north wall. The whole room appears to
have been cut from the living rock, instead of built from rocks brought in from mountain
quarries. This area does not appear to be made from marble (Wells, 1981).
26. Tomb Annex: The floor of this long, narrow room has a red and white checkerboard pattern of 2’
X 2’ squares. Court scenes are painted on the north and south walls in the east wall, there is a 2’
high opening at floor level near the southeast corner (Moldvay, 1982).
27. Frau Jin’s House: Frog Town, Frau Jin’s two-story woodframe establishment is a tavern and
bawdy house employing a barkeep and six wenches. At night, there are 20 patrons in the
common room, most of them slavers or swamp rats. Since Frau Jin doesn’t conceal her distaste
for the order, its members avoid her place, and it is a hotbed of anti-temple sentiment. The
depredations of the killer frogs during their hunting forays are a common subject of discussion.
Frau Jin is a woman of immense girth, with a pleasant, open face and an earthy sense of humor
(Arneson & Ritchie, 1986).
28. Empty (the struggle is real).
29. A secret trapdoor in the floor opens at the top of the steps from #18, and opens into a horse
stall where there are 8 tethered horses. In the small room at the end of the stalls are two
stablers (soldiers). Make a morale check for them as soon as they see the PCs; if they fail, they
won’t even fight, being cowardly sorts (Sargent, 1991).
30. Blasted Room: A hole large enough for a man to pass through has been blasted in the
northernmost part of the east wall. All the walls are scorched and pitted, as if by a massive
explosion: Play: The hold in the wall allows access to the stairs, area 32 (Hickman & Hickman,
1983).
31. The sanctuary of Arborinexorabilaneous (“Ar-bor-in-ex-or-ab-il-ane-eous”) the treant is a small
grove of stately trees between the arena (Map 29) and the amphitheater (Map 26). Undefended
though they may be, none of the garden’s inhabitants disturb Arborinexorabilaneous or his
home. Furthermore, within the grove, even sworn enemies observe a solemn truce. The reason
for this lies in the tiny spring which wells up in the center of the grove. Normally, this spring
brings forth only cool, pure water (Morris & Brunton, 1986).
32. This area seems to have escaped the brunt of the destruction inflicted on the rest of the suite.
To the left is a stone hearth, with the soft glow of smokeless flames from the interior. A metal
pole with a cast-iron pot dangles over the flames. In the corner of the room, to the right of the
fireplace was a pile of pillows, slashed and de-feathered. In the opposite corner is a stone door
about 2 feet square with a horizontal handle and a hinge below. The surface is engraved with a
glyph. Along the right wall are a simple wood table and a battered chair. Next to the table is a
plain stone urn, perhaps 3 feet high and 3 feet wide at its top (Doyle, 2015).

At this point the characters can chose to:

• Return with the mindless (but otherwise undamaged) husk of Paris d’Hilton and claim their one
trillion gold piece reward from Cydney Bernard, or,

U-5 | A p p e n d i x U
• Shoot everybody and then return and claim their two trillion gold piece reward from Alexandra
Hedison.

In either case, Queen Lohan’s factotum will be on hand to receive the reward in the name of the crown.
At this point the adventurers will be required to show their stamped and signed Adventuring Permit –
any characters who have forgotten to obtain the necessary permits and authorizations (including the
payment of various fees) will be arrested and flung into the dungeons.

U-6 | A p p e n d i x U
Works Cited in Appendix U
Arneson, D. L., & Ritchie, D. J. (1986). DA2: Temple of the Frog. Lake Geneva: TSR.

Barsh, B. (2015). B0.5: Secrets of the Unknown. Pacesetter Games & Simulations.

Beraldo, J. M. (2006). Temple of the Eternal Flames. Eridanus.

Bloch, J. (2014). Caste of the Mad Archmage. BRW Games.

Brouillard, C. (2001). Maiden Voyage. Penumbra.

Calow, M. (2005). DF19: Church of the Poisoned Mind. Dragonsfoot.

Carr, M. (1979). B1: In Search of the Unknown. Lake Geneva: TSR.

Chenault, D. (2005). Assault on Blacktooth Ridge. Troll Lord Games.

Cooley, S. (2003). The Burning Sage's Demesne. S. T. Cooley Publishing.

Doyle, C. (2015). The Pillars of Pelagia. Goodman Games.

Fitzsimmons, S., & Pinto, J. (2001). The Temple of Eternal Flame. Alderac Entertainment Group.

Fraser, R. (1980). The Nine Doctrines of Darkness. Dimension Six, Inc.

Fraser, R. (1981). The Nine Doctrines of Darkness: The Second Adventure. Dimension Six, Inc.

Gillespie, G. (2012). Barrowmaze. Greg Gillespie.

Gygax, G. (1981). B2: The Keep on the Borderlands. Lake Geneva: TSR.

Hess, R. (2001). Bandits of the Tranym. Bastion Press.

Hickman, T., & Hickman, L. (1983). RPGA2: Black Opal Eye. Lake Geneva: TSR.

Kerestan, P., & Kerestan, J. (1976). Dungeon Masters Kit #1: Palace of the Vampire Queen. Wee
Warriors.

Kerestan, P., & Kerestan, J. (1977). Dungeon Master's Kit #2: The Dwarven Glory. Wee Warriors.

Kerestan, P., & Kerestan, J. (1977). Dungeon Master's Kit #3: The Misty Isles. Wee Warriors.

Knauss, T. (2002). Where Madness Dwells. Inner Circle.

Mearls, M. (2005). Looking Glass Deep. Malhavoc Press.

Menge, E. (2008). AKAN1-2: The Depths of Airspur. Renton: Wizards of the Coast.

Moldvay, T. (1982). B4: The Lost City. Lake Geneva: TSR.

U-7 | A p p e n d i x U
Morris, G., & Brunton, M. (1986). ST1: Up the Garden Path. Cambridge: TSR UK Limited.

Nieblin, W., Niebling, S., & Stambaugh, R. (1988). The Abduction of Good King Despot. Delavan: New
Infinities Productions, Inc.

Perry, M. (1986). War of Darkness. Niles: Mayfair Games.

Pinto, J., Baughman, J., DeVries, D., Farrese, R., Freed, A., Hammes, M., et al. (2004). The World's Largest
Dungeon. Alderac Entertainment Group.

Richards, K. (2002). A Typical Tomb. Crooked Staff Productions.

Sargent, C. (1991). Eye of Traldar. Lake Geneva: TSR.

Schotter, G., & Harkness, J. (2010). Splinters of Faith Adventure 1: It Stared With a Chicken... Frog God
Games.

Sean. (1998). Ruins of Catle Grimstead. Sean.

Simoni, W. (2001). Madness in Freeport. Renton: Green Ronin Publishing.

Sloan, K. (2013). Keep on the Borderland: The Expansion. Underwood Publishing.

Stater, J. M. (2011). HC3: Beyond the Black Water. Frog God Games.

Vaughan, G. A. (2010). Slumber Tsar: The Desolation, Part 1 - The Edge of Oblivion. Frog God Games.

Wallis, J. (2003). Caverns of the Snow Witch. Myriador Ltd.

Ward, J. M. (2001). Slave Pits of the Goblin King. Fast Forward Entertainment.

Webb, B., Peterson, C., Kenower, W., Lux, G., Ragland, G., Finch, M., et al. (2012). Rappan Athuk. Frog
God Games.

Wells, J. (1981). B3: Palace of the Silver Princess. Lake Geneva: TSR.

U-8 | A p p e n d i x U
Appendix V – Various Kinks
You’ve been outright offensive, for so long now. Even
if you don’t like them, communicate with other
players. Facts are independent of personal will. It’s
like the death row pardon that you just didn’t take.
You can’t control everything in a shared experience.
When you know a lot, it’s hard not to lie. Love is a
bubble-field. If you don’t know the rules you can’t
play the game. When the tree bends, bends, bends,
breaks – that’s the tragedy. There’s a bathroom on
the right. Your character should be available and
approachable. Logic attempts a mirror-image of
facts. I left my brains down in Africa. Your character
is not the darling of the game; don’t use a sledgehammer to crack a nut. Language bewitches our
intellect. Like a virgin, touched for the thirty-first time. Messy complications are better than retcon.
Language circumscribes the world experience. Excuse me while I puke and die. Ambivalence is
particularly unhelpful. Speak – a note of language; a sentence, a chord. Might as well face it, you’re a
dick with a glove. Directly address problems. Language deliberately is as complicated as the using
organism can make it. See that girl? Watch her scream, kickin’ the dancing queen. Characters don’t
keep journals – that’s a player function. What can’t be shown can still be said. It is difficult being an
anarchist. This world is the totality of facts – facts, not things. Take your character to the plot; the plot
won’t come to your character. Look! Robot! Age cannot wither it nor custom stale its infinite variety.
If your character is not taking action they are not contributing. Symbols compose song’s melody. Keep
yourself – the player – and your character – the character – separate and distinct; do this too for all
other players and their characters. Conflating is not useful. Leave the obfuscation toolkit at home. Get
your kicks with three d-six. The allurement of sheer wickedness rarely is alluring to others. The water
rail breeds in well-vegetated wetlands across Europe, Asia, and North Africa.

An itinerating vagabond; a wandering vagrant. Right at the start she admitted that she had done it; she
did not consider that what she had done was a crime. She thought it was a game, like on T.V., and that
the victim would rise up. Un collegienne avoue le meurtre de Sabrina; Leïla avait décidé de «faire peur»
à Sabrina. Psychopath. Rural communities. Isolated. Social marginalization. Ostracized. Victims of
bullying. Friction-laden lives. Boys. Rebuffed all the time. Exclusion. In silence, he dreams up violent
and grotesque scenarios. Dangerous, notorious, anti-hero. These mistakes are so common they have
become accepted. I could[n’t] care less. A countenance more in sorrow t