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Carranna Iomedae None Lawful Good

Character Name Player Name Deity Region Alignment


Aristocrat 10, Fighter 10 Elf / Fey Medium / 5 ft. 6' 0" / 146 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
Platinum blond,
20 (21) 3600000 / 2400001 246 Female Green Long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 12 +1 12 +1 HP 200 10/cold iron


Walk 30 ft., Fly
hit points
Strength 45 ft.(Perfect)
DEX 22 +6 22 +6 AC 16 : 10 : 16 = 10 + 0 + 0 + 6 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
Dexterity armor class
BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 13 +1 13 +1 TOTAL FLAT TOUCH
BONUS BONUS
ARMOR TION

Constitution
INITIATIVE +6 =
+6 +
+0 0 +0 0 10 10
INT 18 +4 18 +4 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
WIS 12 +1 12 +1 Failure PENALTY
Wisdom Encumbrance Light TOTAL SKILLPOINTS: 140
SKILLS MAX RANKS: 20/20

CHA 22 +6 22 +6 SKILL NAME


KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Charisma
✓ Acrobatics DEX 6 = 6
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
SAVE
✓ Appraise INT 12 = 4 + 5 + 3
FORTITUDE +11 = +10 + +1 +
+0 +
+0 +
+0 +
✓ Bluff CHA 14 = 6 + 5 + 3
(constitution)
✓ Climb STR 9 = 1 + 5 + 3
REFLEX +12 = +6 +
+6 +
+0 +
+0 +
+0 +
✓ =
(dexterity) Craft (Untrained) INT 4 4
✓ Diplomacy = + +
WILL +11 = +10 + +1 +
+0 +
+0 +
+0 + CHA 20 6 10 4
(wisdom) ✓ Disguise CHA 14 = 6 + 5 + 3
✓ Escape Artist DEX 6 = 6
Conditional Save Modifiers: = +
✓ Fly DEX 14 6 8
+3 Will vs. fear Handle Animal = + +
CHA 14 6 5 3
+2 vs. enchantment spells and effects ✓ Heal WIS 1 = 1
+4 bonus on saves against mind-affecting effects ✓ Intimidate CHA 14 = 6 + 5 + 3
Knowledge (History) INT 12 = 4 + 5 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Knowledge (Local) INT 12 = 4 + 5 + 3
MELEE +18/+13/+8/+3 = +17/+12/+7/+2 + +1 + +0 + +0 + 0 +
attack bonus Knowledge (Nobility) INT 13 = 4 + 5 + 4
RANGED +23/+18/+13/+8 = +17/+12/+7/+2 + +6 + +0 + +0 + 0 + Knowledge (Planes) INT 12 = 4 + 5 + 3
attack bonus = + +
Knowledge (Religion) INT 13 4 5 4
CMB +18/+13/+8/+3 = +17/+12/+7/+2 + +1 + +0 + + + Linguistics(Abyssal, Celestial, Dwarven, Giant, Infernal)
INT 12 = 4 + 5 + 3
attack bonus
BULL ✓ Perception WIS 16 = 1 + 10 + 5
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Perform (Dance) CHA 30 = 6 + 20 + 4
CMB +18/+13/+8/+3 +18/+13/+8/+3 +18/+13/+8/+3 +18/+13/+8/+3 +18 +18
Perform (Sing) CHA 30 = 6 + 20 + 4
CMD 34 34 34 34 34 34 ✓ Perform (Untrained) CHA 6 = 6
Profession (Cook) WIS 9 = 1 + 5 + 3
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓ Ride DEX 14 = 6 + 5 + 3
(nonlethal only) +18/+13/+8/+3 1d3+1 20/x2 5 ft.
✓ Sense Motive WIS 14 = 1 + 10 + 3
*: weapon is equipped
✓ Stealth DEX 6 = 6
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ✓ Survival WIS 9 = 1 + 5 + 3
✓ Swim STR 9 = 1 + 5 + 3
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Character: Carranna PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:21)
Player: Created using PCGen v6.06.01 on May 8, 2019 at 4:00:51 PM Page 1
Elves are proficient with longbows (including composite longbows), longswords,
WEIGHT ALLOWANCE rapiers, and shortbows (including composite shortbows), and treat any weapon with
Light 43 Medium 86 Heavy 130 the word "elven" in its name as a martial weapon.
Lift over head 130 Lift off ground 260 Push / Drag 650 Weapon Training (Ex) [Paizo Inc. - Core
Rulebook, p.56]
MONEY Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls.
Total= 0 gp (Included in weapon blocks) Heavy Blades +2 Crossbows +1

MAGIC
Feats
Languages Gain a Non-Mythic Feat [Paizo Publishing LLC -
Mythic Adventures]
Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Infernal, Sylvan
Gain a Non-Mythic Feat
Other Companions Additional Traits [Paizo Inc. - Advanced
Player's Guide, p.150]
Traits You have more traits than normal
Child of the Temple (Knowledge (Nobility)) [Paizo Publishing - Combat Reflexes [Paizo Inc. - Core
Ultimate Campaign] Rulebook, p.119]
You have long served at a temple in a city, where you picked up on many of the You can make additional attacks of opportunity.
nobility's customs in addition to spending much time in the temple libraries studying
your faith. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) You may make 6 additional attacks of opportunity per round. With this feat, you may
checks, and one of these skills (your choice) is always a class skill for you. also make attacks of opportunity while flat-footed.
Regal Presence (Iomedae) [Paizo Inc. - Inner Sea Elven Battle Training [Paizo Inc. - Advanced
Gods, p.222] Race Guide, p.28]
You've always had a presence that people respect. You gain a +1 trait bonus on You have been specially trained to wield a variety of traditional elven weapons.
Diplomacy checks, and Diplomacy is a class skill for you. You have received special training with traditional elven weapons (longbows,
Talented (Perform (Dance), Perform (Sing)) [Paizo Publishing - composite longbows, longswords, rapiers, shortbows, composite shortbows, and any
Ultimate Campaign, p.61] weapon with the word "elven" in its name). You receive a +2 bonus to your CMD against
You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks disarm and sunder maneuvers directed at one of these weapons you are wielding. In
with a single Perform skill (your choice), and all Perform skills are always class skills addition, if you are wielding one of these melee weapons, you may make an additional
for you. attack of opportunity each round (this bonus stacks with Combat Reflexes).
Exotic Weapon Proficiency (Crossbow (Repeating [Paizo Inc. - Core
Light)) Rulebook, p.123]
Special Qualities
Armor Training (Ex) [Paizo Inc. - Core You understand how to use your chosen exotic weapon in combat, and can utilize
Rulebook, p.55] any special tricks or qualities that exotic weapon might allow.
You are more maneuverable while wearing armor. Whenever you are wearing armor, You make attack rolls with the weapon normally.
you reduce the armor check penalty by 2 and increase the maximum Dexterity bonus Far Shot [Paizo Inc. - Core
allowed by your armor by +2 Rulebook, p.124]
Bonus Feats [Paizo Inc. - Core You are more accurate at longer ranges.
Rulebook] You only suffer a -1 penalty per full range increment between you and your target
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition when using a ranged weapon.
to those gained from normal advancement (meaning that the fighter gains a feat at Greater Weapon Focus (Longsword) [Paizo Inc. - Core
every level). These bonus feats must be selected from those listed as combat feats, Rulebook, p.126]
sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four You are a master at your chosen weapon.
levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus
feat in place of a bonus feat he has already learned. In effect, the fighter loses the
stacks with other bonuses on attack rolls, including those from Weapon Focus.
bonus feat in exchange for the new one. The old feat cannot be one that was used as a
Leadership [Paizo Publishing - Core
prerequisite for another feat, prestige class, or other ability. A fighter can only change
Rulebook, p.129]
one feat at any given level and must choose whether or not to swap the feat at the time
he gains a new bonus feat for the level. You attract followers to your cause and a companion to join you on your adventure.
Bravery (Ex) [Paizo Inc. - Core This feat enables you to attract a loyal cohort and a number of devoted subordinates
Rulebook, p.55] who assist you. A cohort is generally an NPC with class levels, while followers are
You gain a +3 bonus to Will saves against fear effects. typically lower level NPCs. See Table 5-2 for what level of cohort and how many
followers you can recruit.
Elven Immunities (Ex) [Paizo Inc. - Core
Rulebook, p.22] Pack Attack [Paizo Inc. - Ultimate
Combat, p.112]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
against enchantment spells and effects. You are skilled at surrounding your enemies.
Elven Magic (Ex) [Paizo Inc. - Core When you are adjacent to an ally with this feat, the first time you melee attack an
Rulebook, p.22] opponent, you can spend an immediate action to take a 5-foot step, even if you have
Elves receive a +2 racial bonus on caster level checks made to overcome spell otherwise moved this round.
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made [Normal] You can take a 5-foot step only if you have not otherwise moved in a round.
to identify the properties of magic items. Point-Blank Shot [Paizo Inc. - Core
Keen Senses (Ex) [Paizo Inc. - Core Rulebook, p.131]
Rulebook, p.22] You are especially accurate when making ranged attacks against close target.
Elves receive a +2 bonus on Perception skill checks. You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of
Low-Light Vision (Ex) [Paizo Inc. - Bestiary] up to 30 feet.
You can see x2 as far as humans in low illumination. Characters with low-light vision Precise Shot [Paizo Inc. - Core
have eyes that are so sensitive to light that they can see twice as far as normal in Rulebook, p.131]
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read You are adept at firing ranged attacks into melee.
a scroll as long as even the tiniest candle flame is next to her as a source of light. You can shoot or throw ranged weapons at an opponent engaged in melee without
Characters with low-light vision can see outdoors on a moonlit night as well as they taking the standard -4 penalty on your attack roll.
can during the day. Quick Draw [Paizo Inc. - Core
Resistance to Cold (Ex) [Paizo Inc. - Bestiary, Rulebook, p.131]
p.303] You can draw weapons faster than most.
You may ignore 10 points of Cold damage each time you take cold damage. You can draw a weapon as a free action instead of as a move action. You can draw
Resistance to Electricity (Ex) [Paizo Inc. - Bestiary, a hidden weapon (see the Sleight of Hand skill) as a move action. A character who
p.303] has selected this feat may throw weapons at his full normal rate of attacks (much like a
You may ignore 10 points of Electricity damage each time you take electricity damage. character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn
Spell-Like Abilities [Paizo Inc. - Bestiary 3, quickly using this feat.
p.116] Rapid Reload (Crossbow (Light)) [Paizo Inc. - Ultimate
A fey creature with an Intelligence or Wisdom score of 8 or more has a cumulative Combat, p.132]
number of spell-like abilities depending on its Hit Dice. Unless otherwise noted, an You can reload your chosen type of crossbow quickly. You can reload your chosen
ability is usable once per day. Caster level equals the creature's HD (or the caster level type of weapon quickly. Choose a type of crossbow (hand, light, heavy) or a single type
of the base creature's spell-like abilities, whichever is higher). of one-handed or two-handed firearm that you are proficient with. You can reload such
Weapon Familiarity (Ex) [Paizo Inc. - Core a weapon quickly. (revised to include firearms in Ultimate Combat p.115)
Rulebook, p.22]

Character: Carranna PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:21)
Player: Created using PCGen v6.06.01 on May 8, 2019 at 4:00:51 PM Page 2
The time required for you to reload your chosen type of crossbow is reduced to a Brush, Javelin, Jutte, Katana, Kerambit, Khakkhara, Klar, Kukri, Lance, Longbow,
free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace
Reloading a crossbow still provokes an attack of opportunity. If you have selected this (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre
feat for hand crossbow or light crossbow, you may fire that weapon as many times in a Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur,
full-attack action as you could attack if you were using a bow. The time required for you Rapier, Rhoka, Rhomphaia, Rock, Rope Gauntlet, Sansetsukon, Sap, Scimitar,
to reload your chosen type of weapon is reduced to a free action (for a hand or light Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat,
crossbow), a move action (for a heavy crossbow or one-handed firearm), or a standard Sickle, Sling, Sling Glove, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked
action (for a two-handed firearm). Reloading a crossbow or firearm still provokes an Armor, Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Sword
attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Syringe
you may fire that weapon as many times in a full-attack action as you could attack if spear, Tepoztopilli, Terbutje, Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow
you were using a bow. The time required for you to reload your chosen type of weapon Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow
is reduced to a free action (for a hand or light crossbow), a move action (for heavy (Light), War Flute, War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart
crossbow or onehanded firearm), or a standard action (two-handed firearm). Reloading
a crossbow or firearm still provokes attacks of opportunity. If you have selected this Templates
feat for a hand crossbow or light crossbow, you may fire that weapon as many times Fey Creature
in a full-attack action as you could attack if you were using a bow.
[Normal] A character without this feat needs a move action to reload a hand or light
crossbow, a standard action to reload a one-handed firearm, or a full-round action to
load a heavy crossbow or a two-handed firearm.
[Special]You can gain Rapid Reload multiple times. Each time you take the feat, it
applies to a new type of crossbow or a new type of firearm.
Shield Focus [Paizo Inc. - Core
Rulebook, p.133]
You are skilled at deflecting blows with your shield.
Increase the AC bonus granted by any shield you are using by 1.
Shield Specialization (Quickdraw Shield (Light)) [Paizo Inc. - Advanced
Player's Guide, p.169]
You have mastered the use of one type of shield.
Choose one type of shield (buckler, light, heavy, or tower shield). With the selected
shield, you gain a +2 bonus to your Armor Class against critical hit confirmation rolls. In
addition, you may add your base shield bonus (including the bonus from Shield Focus
but not including enhancement bonuses to your CMD.)
Weapon Focus (Longsword) [Paizo Inc. - Core
Rulebook, p.136]
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Longsword) [Paizo Inc. - Core
Rulebook, p.137]
You deal extra damage when using your chosen weapon.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Armor Proficiency, Heavy [Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing heavy armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Light [Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing light armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium [Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing medium armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Martial Weapon Proficiency [Paizo Inc. - Core
Rulebook, p.130]
You understand how to use your martial weapons in combat. You make attack rolls
with all your martial weapons normally (without the non-proficient penalty).
Shield Proficiency [Paizo Inc. - Core
Rulebook, p.133]
You are trained in how to properly use a shield.
When you use a shield (except a tower shield), the shield's armor check penalty only
applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency [Paizo Inc. - Core
Rulebook, p.133]
You are trained in the use of basic weapons.
You make attack rolls with simple weapons without penalty.
Tower Shield Proficiency [Paizo Inc. - Core
Rulebook, p.135]
You are trained in how to properly use a tower shield.
When you use a tower shield, the shield's armor check penalty only applies to
Strength and Dexterity-based skills.

Proficiencies
Aldori Dueling Sword, Amentum, Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum,
Battle Poi, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun, Boar Spear,
Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club,
Combat Scabbard, Crossbow (Heavy), Crossbow (Light), Crossbow (Repeating
Light), Curve Blade (Elven), Dagger, Dagger (Chain), Dagger (Punching), Dart,
Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy),
Flambard, Gaff, Garrote, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-
Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer
(Light), Hanbo, Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron

Character: Carranna PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:21)
Player: Created using PCGen v6.06.01 on May 8, 2019 at 4:00:51 PM Page 3
Innate Racial Spells
Name School Time Duration Range Source
❏ Confusion Enchantment (Compulsion) [Mind-Affecting] 1 standard action 20 rounds Medium (300 ft.) CR:p.258
[V, S, M/DF] TARGET: All creatures in a 15-ft.-radius burst; EFFECT: This spell causes confusion in the targets, making them unable to determine their actions. [SR:Yes; DC:20, Will negates]
❏❏❏ Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (300 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
❏ Deep Slumber Enchantment (Compulsion) [Mind-Affecting] 1 round 20 minutes Close (75 ft.) CR:p.265
[V, S, M] TARGET: One or more living creatures within a 10-ft.-radius burst; EFFECT: This spell functions like sleep, except that it affects 10 HD of targets. [SR:Yes; DC:19, Will negates]
❏ Entangle Transmutation [WoodSchool] 1 standard action 20 minutes [D] Long (1200 ft.) CR:p.278
[V, S, DF] TARGET: Plants in a 40-ft.-radius spread; EFFECT: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. [SR:No; DC:17, Reflex partial; see text]
❏ Faerie Fire Evocation [Light] 1 standard action 20 minutes [D] Long (1200 ft.) CR:p.280
[V, S, DF] TARGET: Creatures and objects within a 5-ft.-radius burst; EFFECT: A pale glow surrounds and outlines the subjects who shed light as candles. [SR:Yes]
❏ Feeblemind Enchantment (Compulsion) [Mind-Affecting] 1 standard action Instantaneous Medium (300 ft.) CR:p.281
[V, S, M] TARGET: One creature; EFFECT: Target creature's Intelligence and Charisma scores each drop to 1. [SR:Yes; DC:21, Will negates; see text]
❏ Glitterdust Conjuration, EarthSchool (Creation) [MetalSchool]
1 standard action 20 rounds Medium (300 ft.) CR:p.290
[V, S, M (ground mica)] TARGET: Creatures and objects within 10-ft.-radius spread; EFFECT: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for
the duration of the spell. [SR:No; DC:18, Will negates (blinding only)]
❏ Irresistible Dance Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1d4+1 rounds Touch CR:p.303
[V] TARGET: Living creature touched; EFFECT: The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. [SR:Yes; DC:24, Will partial]
❏ Major Image Illusion (Figment) 1 standard action Concentration + 3 rounds Long (1200 ft.) CR:p.311
[V, S, F] TARGET: Visual figment that cannot extend beyond 24 10-ft. cubes [S]; EFFECT: This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. [SR:No; DC:19, Will disbelief (if
interacted with)]
❏ Mislead Illusion (Figment, Glamer) 1 standard action 20 rounds [D] and concentration + 3 rounds;Closesee text
(75 ft.) CR:p.315
[S] TARGET: You/one illusory double; EFFECT: You become invisible [as greater invisibility, a glamer], and at the same time, an illusory double of you [as major image, a figment] appears. [SR:No; DC:22, None or Will disbelief (if interacted with);
see text;]
❏ Project Image Illusion (Shadow) [Shadow] 1 standard action 20 rounds [D] Medium (300 ft.) CR:p.327
[V, S, M] TARGET: One shadow duplicate; EFFECT: You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. [SR:No; DC:23, Will disbelief (if interacted with)]
❏ Scintillating Pattern Illusion (Pattern) [Mind-Affecting] 1 standard action Concentration + 2 rounds Close (75 ft.) CR:p.336
[V, S, M] TARGET: Colorful lights in a 20-ft.-radius spread; EFFECT: A twisting pattern of coruscating colors weaves through the air, affecting creatures within. [SR:Yes]
* =Domain/Speciality Spell

Innate
❏Confusion (DC:20)
❏❏❏Dancing Lights
❏Deep Slumber (DC:19)
❏Entangle (DC:17)
❏Faerie Fire
❏Feeblemind (DC:21)
❏Glitterdust (DC:18)
❏Irresistible Dance (DC:24)
❏Major Image (DC:19)
❏Mislead (DC:22)
❏Project Image (DC:23)
❏Scintillating Pattern

Character: Carranna PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:21)
Player: Created using PCGen v6.06.01 on May 8, 2019 at 4:00:51 PM Page 4
Carranna
Elf
RACE
246
AGE
Female
GENDER
Low-Light Vision
VISION
Lawful Good
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
146 lbs.
WEIGHT
Green
EYE COLOUR
Fair
SKIN COLOUR
Platinum blond, Long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Iomedae
DEITY
Fey
Race Type

Race Sub Type

Description:
Biography:

Character: Carranna PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:21)
Player: Created using PCGen v6.06.01 on May 8, 2019 at 4:00:51 PM Page 5

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